COGconnected's Scores

  • Games
For 4,978 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4983 game reviews
    • 73 Metascore
    • 80 Critic Score
    In the smaller moments, Kingmaker captures the tabletop experience better than any single player game I’ve ever played. I’ve never had to set up watch rotations before or go hunting for meal ingredients. I love how every character has a favorite food and how it affects their stats. There’s a lot of game to this game, and I can’t imagine I’m going to want to stop playing it any time soon.
    • 73 Metascore
    • 70 Critic Score
    The fact is that most players will just want to hop in and play rather than build. Those players will ultimately be left wanting after play set boredom sinks in. Still, it is an improvement over 1.0 and it makes me hopeful for what we might see out of the eventual successor in Disney Infinity 3.0.
    • 73 Metascore
    • 86 Critic Score
    A strong starting point for this episodic series. I for one am quite eager to see where Eliot’s story ends up leading and if you’re a fan of Noir fiction, or have a taste for the gritty, Blues and Bullets will definitely scratch that itch for you.
    • 73 Metascore
    • 80 Critic Score
    Though I feel I’ve experienced every facet of what the game currently has to offer, I’ve enjoyed my time with Last Year: The Nightmare. It radiates the amusing aspects of teen horror films while introducing me to an excellent style of multiplayer, and I eagerly await the game’s evolution.
    • 73 Metascore
    • 85 Critic Score
    The amazing foundation that Second Son laid down is still strong here and makes for an amazing piece of DLC.
    • 73 Metascore
    • 75 Critic Score
    There are a lot of things it does right — from the boo-tiful visuals to the haunting music, to the mostly-fun gameplay. It could use a bit more work in its jumping mechanic, and there are some segments that go on longer than they should. But I had a hell of a good time overall and Pumpkin Jack is much more treat than trick.
    • 73 Metascore
    • 76 Critic Score
    At first glance, Arcade Spirits may appear to be only fun and pleasantly nerdy, but it is actually a visual novel packed with unexpected and heartwarming lessons. While not entirely perfect with room to increase character customization and to adjust audio consistency, Arcade Spirits demonstrates what a geeky romantic visual novel should be like. Besides the friendships and romantic relationships you develop on your journey to self-discovery, it also teaches the player a lesson on not giving up on your dreams. Despite how cheesy this may sound, sometimes all we need is a lighthearted dating sim to remind us of what truly matters.
    • 73 Metascore
    • 72 Critic Score
    SCHiM is a unique adventure that intuitively blends platforming and puzzling to deliver a memorable experience. Although the game lacks challenge, it seamlessly slips you into a relaxed state with its chilled beats and minimalist art style. Packed with character, this clever title will keep you enthralled throughout.
    • 73 Metascore
    • 71 Critic Score
    Temtem is a unique yet familiar take on the monster-collecting genre. Its blend of MMO mechanics gives it the potential for a long-running, sustainable community with more to enjoy than a single-player narrative. The new combat mechanics are a fantastic upgrade. However, the Tems themselves and the overall lack of guidance aren’t quite up to standards. Tems aren’t that memorable themselves and many of their names just don’t click. Having no guidance on typing, advantages, or explanations on a number of smaller features drops the enjoyment of gameplay. It’s a great experience, but it expects you to already have a certain amount of knowledge of both genres before picking up the controller.
    • 73 Metascore
    • 75 Critic Score
    Once I got past those first matches, Battle League was a lot more fun. Every match is tense, fast-paced, and packed with action. You've got a layer of strategy with the gear, and every character plays differently. If you're looking for some Mario-style soccer, this game delivers. On the other hand, it's a thin offering for solo players. Online matches will greatly extend the life of this game, if you're looking for more challenges. I wish the teammate switching system wasn't so clunky. I'd also love a larger roster to choose from. But if you've got enough opponents, Mario Strikers: Battle League is a pretty great time.
    • 73 Metascore
    • 80 Critic Score
    Though not without its problems, LEGO Harry Potter Collection is a solid remastered that is full of magic. The real question to ask, much like Dumbledore’s question to Snape: is LEGO Harry Potter worth the money, is it better after all this time? Always, especially if you are fan of LEGO games and Harry Potter himself.
    • 73 Metascore
    • 71 Critic Score
    West of Dead offers a satisfying blend of tactics and rogue-like gameplay that I didn’t expect. Levels offer plenty of options for how you want to approach a situation, the gunplay is fast and precise, and the execution of creating a wild west style shoot out is perfect. The game is dripping with personality and Ron Perlman delivers each word with purpose and meaning. Every aspect of gameplay and aesthetic is tailored to telling the story of Mason in a way that feels natural and unique. It’s a blast to play over and over again despite issues with the geometry interfering with aiming and dodging not quite feeling as useful as it ought to.
    • 73 Metascore
    • 78 Critic Score
    While providing little bursts of harrowing, strategic survival, Grimmwood falls a little short.
    • 73 Metascore
    • 85 Critic Score
    Mafia: The Old Country is a refreshing story-driven adventure that delivers exactly what it sets out to achieve. Strong voice acting, stunning visuals, a cinematic score, and a well-paced plot come together to create a memorable experience that stands proudly alongside its predecessors. The gameplay doesn’t break new ground, but it executes its ideas expertly, even while staying firmly conventional. For anyone seeking a focused, story-driven gangster tale, it doesn’t get much better than this.
    • 73 Metascore
    • 76 Critic Score
    It’s an extremely polished and tight shooter that offers an unparalleled experience in the Star Wars universe. For 10 hours, you’ll be thrilled. Beyond that, you’re going to run out of things to do. But those 10 hours are a blast.
    • 73 Metascore
    • 83 Critic Score
    It’s exciting, not disappointing, that there’s so much left undiscovered for me, and I can’t wait to pick up GHOST’s world again, only for some dour fast-food employee to tell me to get lost. Gladly, I’ll say, in this hypothetical scenario I have created inside a video game for myself. I’ll gladly get lost.
    • 73 Metascore
    • 68 Critic Score
    I am reminded of Sid Meier’s often repeated quote: “games are a series of interesting decisions.” I never really felt that my decisions were all that interesting in Astronaut: The Best. Either the course of action is fairly obvious, or it’s totally opaque. Click a button, find out what happens next. But then I keep looking at images from the game, which reminds me how consistent the whole experience is. I appreciate the wild swing, but ultimately, I don’t think Astronaut: The Best, is (the best.)
    • 73 Metascore
    • 70 Critic Score
    There’s a good formula hiding somewhere in Agents of Mayhem, I just don’t think the solution was ever found. Perhaps in time with some improvements, my mind will change, but right now I don’t know if I’ll enlist with the Agents of Mayhem again.
    • 73 Metascore
    • 75 Critic Score
    Big Brain Academy games ride the line between entertainment and training. You’ll churn through the content being offered in an hour, but that’s by design. A proper playthrough of this game is stretched over several months, with you improving slightly every day. Although I can’t imagine extensive research would teach you anything really new. Even a couple hours with these challenges would be enough to illuminate your weak points. Such is the central tenet here. If you’re looking for a gaming experience, you’ll be disappointed. But if you want to train that brain of yours, that’s a different story. These tools and tasks take on a whole new purpose then, one with practical ends. I’m not sure you’ll enjoy your time with Big Brain Academy: Brain vs Brain. But I’m certain your time playing the game will be well spent.
    • 73 Metascore
    • 82 Critic Score
    All I know is I was thoroughly entertained playing Children of Arkham and am jazzed to play the next episode and see where the story goes next.
    • 73 Metascore
    • 75 Critic Score
    Players of the first Sniper Ghost Warrior Contracts game will find this second game an all-around improvement, especially in mission design and pacing. The story is a bland concoction of cultural and military stereotypes but it does a proper job of setting the stage for the action, which can be very satisfying, at least at sniping distance. The less open-world nature of the campaign keeps things moving and the large toybox of gadgets and weapons is there for players to use, or not. I wish Sniper Ghost Warrior Contracts 2 had a more engaging set of characters and better action combat outside the sniping mechanics, but the game is a well-made step in the right direction for the franchise.
    • 73 Metascore
    • 68 Critic Score
    The soft reboot of Sakura Wars leaves much to be desired but it is an adequate experience that accomplishes what it ultimately set out to do. It's a decent blend of multiple genres but does not particularly excel at any of them. The setting and backstory are interesting, but unfortunately, Sakura Wars did not fully utilize them to their advantage.
    • 73 Metascore
    • 83 Critic Score
    There’s not much to dislike about Dandara. It certainly could be more accessible for newbies but any gamer that’s played a Metroidvania before should have an idea of what to expect. What’s unexpected is the totally cool and trippy traversal system. It might take some time to get used to, but it’s very intuitive. Dandara’s sharp level design and enemy encounters are memorable in a genre that is starting to get overcrowded. The story isn’t anything to write home about, but Dandara makes up for it with fun and challenging gameplay. Regardless of your platform of choice, Dandara: Trials of Fear Edition needs to be your next game.
    • 73 Metascore
    • 77 Critic Score
    Digimon Story Cyber Sleuth: Hacker’s Memory is a worthy successor. It is not a jaw-dropping, life-changing piece, but it is an enjoyable experience especially for a Digimon fan. The story is engaging from the first minute of gameplay and I personally found it difficult to turn the game off to go to bed. Overall, Hacker’s Memory is addicting and extremely satisfying, and here’s to hoping for a similar title in the near future.
    • 73 Metascore
    • 75 Critic Score
    A welcome addition to Rise of the Tomb Raider even if it runs a little shorter than most people might like. The battle with Baba Yaga alone is worthy of the price of admission.
    • 73 Metascore
    • 80 Critic Score
    Minor issues aside, Kick & Fennick is a delight.
    • 73 Metascore
    • 77 Critic Score
    Throw some supplies into a duffle bag, find a map to Canada, and hop in the van folks, because the zombie masses of Death Road to Canada are coming for you, and getting eaten alive was never so much fun.
    • 73 Metascore
    • 80 Critic Score
    Overall, I can easily recommend A Pixel Story. Although I was ultimately bested by the game’s brutal difficulty, I can still recognize the excellent design philosophy at work here.
    • 73 Metascore
    • Critic Score
    Double Kick Heroes is a friend to all manner of gamer, headbanger or not. It’s wonderful tracks, post-apocalyptic backdrop, and various features boost the fun factor well beyond your typical rhythm experience. While I don’t consider the IP to be anything groundbreaking, Headbang Club clearly has an audience in mind. I’d say they’ve managed to cater to that audience and then some. [Early Access Review]
    • 73 Metascore
    • 75 Critic Score
    Overall, TOHU’s lovely aesthetic, challenging puzzles, and do-it-yourself style of direction make this a real winner in my eyes. While so much good hits a real stumbling block with controls not designed for a controller, it didn’t stop me from really enjoying this unique and wacky world. And I appreciate the complicated puzzles that are enjoyably difficult instead of ‘smash your head against a wall’ hard. I would recommend TOHU, especially if you’ve somehow managed to figure out quicker reaction times with your controller than I have.

Top Trailers