COGconnected's Scores

  • Games
For 4,978 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4983 game reviews
    • tbd Metascore
    • 74 Critic Score
    All in all, Demoniaca: Everlasting Night is a heavily flawed game, but still very enjoyable. Just make sure you know what you’re getting into with both the game’s mature content and its platforming elements.
    • tbd Metascore
    • 65 Critic Score
    RPGolf Legends attempts to combine elements from a range of genres to create a sumptuous sporting adventure. Unfortunately, these exist in solitude rather than merge to form a cohesive experience. Although it doesn’t hit the heights of Golf Story, it does have a lot of charm and is a fun stop-gap while waiting for Sidebar Games’ sophomore release.
    • 78 Metascore
    • 80 Critic Score
    Windjammers 2 is a pretty simple game, but it's also a fun one. Once you climb that short, steep learning curve, every match is a blast. Even when you're getting creamed, it's something of a teachable moment. Plus, there's also some new technique or strategy you can employ next round. Everything looks and sounds extremely 90's, while the characters themselves all use distinct play styles. This was a huge boon for me, as I could just switch players whenever I hit a wall. Even if the game is quite straightforward, the well-rounded multiplayer will ensure you're never actually bored. If you're looking for an extreme, vibrant, 90's style sports game, you've come to the right place. Windjammers 2 is a neon-drenched, disc-flinging good time. ‎
    • 80 Metascore
    • 90 Critic Score
    Streamlined is a good word to describe Expeditions: Rome. Instead of jamming it full of every feature under the sun, it’s lean and mean. Maybe you are making fewer choices than you would in the latest Pathfinder game, but every one of those choices is meaningful. That philosophy permeates every level of the game, from the combat systems, to the art design, to the music, and the writing. A lot of thought went into every part of this game. RPG fans should honor that by giving just as much thought back to this game.
    • 69 Metascore
    • 84 Critic Score
    Tom Clancy's Rainbow Six Extraction is a thoroughly competent shooter. It's a good companion piece to, but not replacement for, Siege. Though it's best when played with a three Operator squad, it's still functional as a single player game, though pretty challenging and not super rewarding as a solo experience. I enjoyed the mechanics of the Incursion missions, and learning the maps. Though the alien designs lacked originality, fighting them was still engaging. It was a nice break from combat with humans. I wish there was more to the package at launch, like a real campaign and characters to care about, not just avatar Operators to level up. Still, alone or with a couple of friends, Rainbow Six Extraction meets or exceeds the expected amount of fun. I wish it tried to do more.
    • 79 Metascore
    • 55 Critic Score
    It may sound harsh, but Nobody Saves the World really threw all my pet peeves into a barrel and gave it a nice coat of paint. To give this game some props though, the co-op is fun for a little while and the game plays well. The coat of paint is, without a lie, a really nice art style. It’s just that the grind really sucks and it makes you grind from THE INTRO DUNGEON. Oh right, I was supposed to be talking about the positives. Probably the best thing about this game is that it has a very long potential gameplay time, and if you have a kid or a casual friend you want to relax and punch some monsters with, Nobody Saves the World might be a really good game.
    • 73 Metascore
    • 75 Critic Score
    A fast-paced and easy-to-navigate game, there is never a dull moment in Headland. Levels don’t take forever to clear. Rewards are not impossible to earn, and death and failure are forgivable. Headland has a simple plot with a fearless protagonist. It features quick battles without requiring players to think deeply about their actions and choices. Though it may not have a memorable story, Headland provides more than a momentary enjoyment for would-be adventurers.
    • 86 Metascore
    • 89 Critic Score
    Monster Hunter Rise is probably the best game in the series. It isn’t quite as accessible as World, but long term it offers much more varied combat and a richer experience. Its world and gameplay are insanely engaging and fun. Technically, the port to PC results in solid, smooth gameplay and marginally better visuals. If you have a choice, it’s definitely the way to play, the best and most complete version of one of 2021’s standout games.
    • tbd Metascore
    • 90 Critic Score
    Like the previous DLC for Dead Cells, The Queen and the Sea adds a lot of new content. It isn’t free, but the new weapons, outfits, biomes, and bosses are varied and fun. If you’ve bounced off of Dead Cells’ style or combat, Queen and the Sea won’t change your mind. Heck, you might never even see it, though it’s sure worth the effort. But for fans of the game, and especially for those wanting to wrap up some loose story ends, this is a must-have expansion. It’s a great coda to a now-classic game.
    • 93 Metascore
    • 95 Critic Score
    If you don’t own any PlayStation consoles and this is your first chance to play God of War, then this is your call to action. It’s worth it: there’s a reason everyone was obsessed with this game. God of War lives up to the hype, and it hasn’t aged since its release. All the reasons God of War was so good the first time around haven’t gone anywhere. I’m glad Sony Santa Monica released God of War on PC. The more people who can play God of War, the better.
    • tbd Metascore
    • 60 Critic Score
    Prison Tycoon: Under New Management checks off the basics of a building and sim game. There’s even some low-key, pleasant, mindless fun to be had for a while. Pretty quickly, though, the game’s absence of creativity and simplistic approach start to overshadow the experience. The lack of a real story or more than one mode further restricts the game’s depth and longevity. It’s not that prison games have to be about violence and punishment but in a sim, drama or interesting incident have to come from somewhere. Ideally, it’s from giving the player the tools to create it or emergent systems that allow it. Prison Tycoon: Under New Management locks them up.
    • tbd Metascore
    • 73 Critic Score
    Security Breach does a great job of continuing the FNAF legacy while also paying homage to the previous nine FNAF games. You can tell that the developers really put everything they could into this game. There are even some fun mini-games including a very good mini golf game. However, this game is not without its flaws. The game has already received one patch and more are on the way. I’m hopeful more patches will come to reduce the number of glitches – and maybe even tone some overly challenging sections down and add a few more much-needed checkpoints. The visuals are outstanding and the audio is brilliant. This is easily the best FNAF game and hopefully, the direction they choose to make future FNAF games.
    • tbd Metascore
    • 65 Critic Score
    Praey for the Gods excels in some aspects but is hampered by a number of tedious mechanics. The boss battles are truly impressive in terms of design and execution and will please fans of SOTC. However, the dated controls make traversal and combat cumbersome. In an attempt to broaden the gameplay, No Matter Studios has added a survival system that is detrimental to the enjoyment. This, along with other needless mechanics, hampers the game. Rather than a tailored, focused adventure, the Praey for the Gods combines too many elements that make this a convoluted experience.
    • tbd Metascore
    • 74 Critic Score
    One Hand Clapping is fun for singers and non-singers alike so I’m sure everyone will enjoy this creative experience. You can use it as an excuse to warm up your voice if you’re going out for Christmas caroling, or you can just sing to your heart’s content while actually making progress in a video game. And who knows, maybe you’ll find out you actually have a knack for singing.
    • 74 Metascore
    • 75 Critic Score
    The Letter: A Horror Visual Novel is a very good story, with an excellent focus on character relationships. The story uses the structure of the visual novel genre to deepen its quality. This is what a visual novel should be. It doesn’t have the originality of genre classics like 428: Shibuya Scramble, Danganronpa, or the Ace Attorney series. But it is an easy recommendation for fans of the genre, who are looking for more.
    • 66 Metascore
    • 72 Critic Score
    There is a lot of content here to experience. The campaign will take you about seven hours. It would be great to have a little more variety in, well, just about everything. The environments all look the same and there are only a few bosses and enemy types. Another option I would love to see is one where you could change the gravity level. The default value is about thirty percent of earth levels. It would be a hoot to try the swing mechanic on a normal gravity level. The inner child of a lot of Spidey fans would be ecstatic, present company included. Despite the limitations of the PSVR tech and the three-year-old game design, Windlands 2 is still worth a try, especially if you have a couple of friends to play with.
    • 70 Metascore
    • 69 Critic Score
    The Gunk is a competent product, but it feels very risk-adverse and derivative. You’ve seen and played elements of this game before. It can be fun for a while, but you soon realize that The Gunk has a limited vocabulary and spends too much of its time amicably repeating itself. Instead of being the foundation for something grander, The Gunk is satisfied to make its exploration and simple mechanics the entire game. As a Game Pass product, however, it’s not hard to cautiously recommend The Gunk as a pleasant enough diversion.
    • 65 Metascore
    • 68 Critic Score
    If you were unimpressed by Terminator: Resistance, your mind will not be changed by Annihilation Line. For better or worse, it is more of the same. The cast mostly carries over, as do the mission types, enemies, and weapons. It’s a little more challenging, perhaps, and the pace is faster. Annihilation can’t compare to the best recent shooters, but it does have an audience. The ideal player might be a diehard Terminator fan eager for a compact few hours in their favorite sci-fi universe. Players who really liked the main game will enjoy the DLC as well. For everyone else, it’s probably a pass.
    • 86 Metascore
    • 83 Critic Score
    For PC gamers who have not played the console version of Final Fantasy VII Remake Intergrade, it’s an easy game to recommend despite the potential technical issues. There is simply too much good. The Remake is one of the best re-imagined games ever made, and the original is demonstrably a masterpiece. We would have liked more options, better optimization, and a lower price tag to be sure, but on PC, Final Fantasy VII Remake looks fantastic and the story, characters, and gameplay deserve every gamer’s time.
    • 72 Metascore
    • 71 Critic Score
    Overall, Hextech Mayhem is a good step for Riot to continue letting other developers experiment with their IP. The difficulty can spike unfairly at times and the rarer items require a bit too much trial and error to get behind, but it’s a solid diversion at its price point. I just wish Choice Provisions had taken a bigger (or riskier) swing for their auto-runner to give genre fans something to really dig into.
    • 65 Metascore
    • 65 Critic Score
    Playing Serious Sam 4: Planet Badass can be fun. It’s also clear that the franchise is at a crossroads. It wants to steal from other AAA shooters, to have believable characters, NPCs, and a story. At the same time, it goes all-in with a lame-joke cracking juvenile in a man suit and gameplay that is rote, lacks creativity and is repetitive. Long load times and framerate issues don’t help, either. Twenty years on, Sam isn’t edgy, goofy or ironic. Sam’s schtick, and the gameplay that goes with him, are seriously due for a makeover.
    • 69 Metascore
    • 72 Critic Score
    There is a lot of content contained in this little game that makes it really hard to put down. You can have a quiet evening and gather items to make new outfits, fish at the lake to collect bubbles, or change your hairdo at Minnie’s salon. Or you can opt to have a productive evening by mining with the Seven Dwarves, warding off ghosts in Hawaii, or ensuring your cafe is fully stocked with food and beverages at all times. Regardless of your mood and what you want to achieve, Disney Magical World 2 was able to satiate my cravings for a good simulation game mixed with some ghost busting and a little bit of side hustling. It can take a while to get to the good and creative parts, but it is definitely worth the wait.
    • 78 Metascore
    • 66 Critic Score
    To be clear, there’s a lot of space in this world for gentle, low-impact games. Wytchwood isn’t a bad game because it’s easier than Dark Souls. Difficulty is not the only reason to play a game. But Wytchwood does let the player down with such a vague and uninteresting story. A game needs a hook, and this story ain’t it. Crafting games make me uniquely aware of how much time I am wasting by playing them. But in the end, I like to look back at the little work of art I made by building a house, or a city, or a space station. In Wytchwood I am just collecting ingredients because the game told me to collect those ingredients. It’s an attractive enough game, but it needs something else substantial.
    • 56 Metascore
    • 45 Critic Score
    There’re solid game ideas here, and I hope that Serenity Forge’s next title will bring all these elements together. But for now, while Date Night Bowling isn’t rolling complete gutterballs, it’s not bowling any strikes, either.
    • tbd Metascore
    • 85 Critic Score
    The Disney Classic Games Collection is very thorough and fantastic. If you have any nostalgic love for these games, then this collection is the best way to play them, and if you’re a younger gamer, who is at all curious as to why some of us adults have a special place in our hearts for 90s 2D platformers, then this collection would be an excellent place to find out. Hopefully this release leads to future Disney Collections. My fingers are crossed for a Mickey Mouse bundle featuring the Magical Quest trilogy, Mickey Mania, the Castle and World of Illusion games, and the Japanese-only Mickey no Tokyo Disneyland Daibōken game. A kid can dream, right?
    • 70 Metascore
    • 73 Critic Score
    Aspire: Ina’s Tale is an audacious game that manages to create a remarkable world which you’ll want to explore. The incredible design is consistent for the duration making each area a joy to discover. Puzzles vary and offer a suitable level of challenge, however, the stiff movement in platforming segments hinders the experience. Whilst the game’s runtime is relatively short, this memorable stroll through a stunning gallery is worth your time.
    • 62 Metascore
    • 65 Critic Score
    The core gameplay is fun, but the constant and unrelenting fists of failure really put a damper on things. Some of the issues I found with Firegirl: Hack ‘n Splash could be improved with more polishing. However, others might take a little more work.
    • 68 Metascore
    • 75 Critic Score
    If you’ve ever wanted to learn more about marine life or wanted to explore the ocean depths without fear of having to fend for yourself, this is the game for you. Not to mention Beyond Blue would be a fantastic way to get children more immersed and aware of underwater creatures. However, suppose you’re looking for a game with a bit more to offer in terms of gameplay and content. In that case, you may be better off sticking to games like Subnautica that provide the same exploration with added goals and an even higher arching narrative.
    • 70 Metascore
    • 60 Critic Score
    The combination of rumor, magazine publication, and CD trading is what made the Monster Rancher games special. It’s hard to recreate that kind of feeling today. But, Koei Tecmo did it very well. The only problem is that there’s not much content in the game, and without multiplayer capabilities, mileage doesn’t go very far. If I have any advice for anyone attempting to play this game, it’s to share this nostalgic story of how the game worked, and don’t just look up the stats of the best monsters on the internet. Play with some friends, use your favorite albums, and see what you get, because that is what makes Monster Rancher 1 & 2 DX unique. Monster Rancher 1 & 2 DX is an effective nostalgic novelty, but as a monster raising sim, it’s pretty meh.
    • 73 Metascore
    • 72 Critic Score
    MXGP 21 is a tough game to review. Riding on dirt tracks is a much harder thing to simulate than doing so on paved ones. However, one can only judge a game by how much enjoyment it creates. For myself, I was often more frustrated than elated. Though the game includes a bevy of options to make MXGP 21 accessible to everyone, it’s a niche racing genre that will appeal mainly to dedicated fans. The other big knock on this game is the changes from the 2020 version are only incremental.

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