COGconnected's Scores

  • Games
For 4,978 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4983 game reviews
    • 87 Metascore
    • 80 Critic Score
    Kathy Rain: DIrector’s Cut is definitely the edition of the game anyone new to the title should play. It polishes up the original, keeps the original characterization, expands some of the plot, and adds some quality of life improvements that go a long way for this short adventure. If you’ve been craving an adventure game that stokes some old nostalgia of the 90’s and VHS tapes, then look no further.
    • 69 Metascore
    • 78 Critic Score
    The idea of Sherlock Holmes essentially investigating his own origins is an intriguing conceit, though that's really only a small element of Sherlock Holmes Chapter One. The invented island of Cordona is a great backdrop for commentary on the late Victorian British Empire in all its excessive and tone-deaf glory, though again, those considerations are secondary. Sherlock Holmes Chapter One is, at heart, a collection of large and small mysteries to be solved, the chance to inhabit the mind of a legendary polymath and play detective with a wide and deep arsenal of tools and toys. Although the series is still bogged down by its fiddly mechanics and the pace can move too slowly for us fidgety gamers, Sherlock Holmes Chapter One is far more ambitious in scope than its series predecessors and may represent a new, high bar for the franchise.
    • 66 Metascore
    • 65 Critic Score
    If you’re a fan of the Gundam franchise, you’ll experience this game differently. The ambient weight of the setting provides essential context. We’re watching the antagonists as they struggle with impending defeat. Every glimpse of the flagship Gundam across enemy lines spins up genuine dread. Yet even this power is used too sparingly. The Gundam franchise is a massive, sweeping saga whose greatest battles are also remarkably intimate. Colossal wars are distilled into two machines engaging in physical and ideological struggles. So far, this is markedly absent from Code Fairy. Hopefully, the next two volumes find more solid narrative footing.
    • tbd Metascore
    • 75 Critic Score
    Hoplegs is really a masterpiece in its own genre of ridiculousness, though it may not be for everyone. The par time is hard to reach, to the point where I think the numbers are made up because there’s no way everyone can reach the checkpoint in under 3 minutes. Though the solo mode may be easier to reach the preferred time, playing with other people and completing levels together under the expected time is a near impossible task. Despite that, however, multiplayer is the way to go if you want to enjoy Hoplegs. This simple and creative game wasted two hours of my precious date night, I hate how long it took but I also love how it took us two hours to do the bare minimum.
    • 78 Metascore
    • 82 Critic Score
    Despite being frustrated by the initial limitations of the Sandbox Mode and the lackluster campaign, I found a lot to enjoy and appreciate about Jurassic World Evolution 2. Chaos Theory is an engaging and creative way of blending the iconic films into the game, and the new aquatic and flying dinosaurs are among the best of many new animals. Building and managing a theme park full of impossibly ancient animals is challenging and rewarding, and despite some annoyances, the game also manages to retain many grin-worthy moments of wonder at the improbable. People and dinosaurs just aren’t meant to be in the same place at the same time.
    • 82 Metascore
    • 85 Critic Score
    Overall, Roki was a big win in my book. Initially, I found its family-friendly focus to be a detriment to my enjoyment in my first sitting with it. In my second, I began to appreciate more of what it was going for, and in my third sitting, I played for 5 hours without even realizing it. Roki has a lot going for it, including a unique story, well-done but straightforward mechanics, and a simply beautiful art style. Don’t let this one slip past you like a tomte hiding in his hat.
    • 68 Metascore
    • 90 Critic Score
    All in all, these are minor points to one of the best Battlefields we’ve had in a while. It’s rekindled my excitement for the series for sure. With new modes like Hazard Zone and the ability to play old games like Bad Company 2 remastered, the game is full of content, even without single-player. If you’ve been thinking of diving into BF, whether it is your return or a first in the series, Battlefield 2042 might be exactly what you were looking for.
    • tbd Metascore
    • 77 Critic Score
    Treasures of the Aegean is an intriguing and audacious game. Giving you complete freedom, you can decide how you want to tackle the enormous environment. Due to the protagonist’s free-flowing approach to traversal, you can gracefully cruise through areas to discover the plethora of secrets that are buried within. Whilst some may be deterred by that lack of a clear objective, those who crave an adventure that gives you control should definitely check out this liberating trip to a lost, ancient world.
    • 71 Metascore
    • 74 Critic Score
    Tunche is a refreshing take on an established genre. The incredible aesthetics will immediately make this one stand out amongst its peers but its faithful implementation of mechanics hinders the experience. Whilst the rogue-lite features put a fun twist on every run, the repetitive combat can quickly become tiresome. Although there are a few issues, it’s certainly an interesting game that shines when playing with others.
    • 83 Metascore
    • 76 Critic Score
    It’s still a good story, though, with an arc and characters that impressed 2003 Star Wars fans and RPG players hungry for more of what they loved best. Mechanically, the moment-to-moment gameplay definitely shows its age and the writing isn’t as strong or nuanced as we might remember it being. There’s a bit of consolation prize sadness around this unadorned, unimproved semi-museum piece coming to Switch, which won’t be seeing Aspyr’s remake when it’s released. Knights of the Old Republic looks and plays like the exceptionally good game it most certainly was in 2003, but it’s hard not to see, hear and feel all the ways in which games have moved on since.
    • 82 Metascore
    • 75 Critic Score
    Rather than a coat of paint, this DLC is more like an extra room added to the ground floor. Whether you want to build a couple houses or a whole map full of them, the Happy Home Paradise DLC has you covered.
    • 65 Metascore
    • 72 Critic Score
    At its price point, you’ll be in for an okay time, especially if you find yourself enjoying the look and have an itch for a light tower defense game. It’s charming, and it doesn’t get in its own way of just letting you have at a few levels quickly. Whether or not it sticks with you will depend on how much you jive with its critters, the hand-drawn art, and Victor’s story.
    • 73 Metascore
    • 84 Critic Score
    Vanguard doesn’t stray too far away from the classic Call of Duty formula we have come to expect from the franchise over the past several years. In many ways, it’s a little more of the same. That said, Call of Duty: Vanguard is an incredibly robust package offering up tons of content for the buck. Zombies mode is far more enjoyable and varied, the single-player campaign is a visual stunner, and 20 MP maps at launch is nothing to sneeze at. If you have passed over Call of Duty over the last several years, it might be time to come back.
    • 72 Metascore
    • 67 Critic Score
    Where Cards Fall is a lovely puzzler that fails to capitalize on its innovative premise. While The Game Band nails the design, the gameplay experience is hindered by fiddly controls that mar the experience. Puzzles are enjoyable offering a suitable level of challenge but fail to deliver any truly memorable moments. Although the developer’s desire to tell a sympathetic narrative is clear, its delivery lacks the nuances required to engage the audience. Even though there’s an ace somewhere in the hole, several issues leave the game in the lurch.
    • 84 Metascore
    • 90 Critic Score
    Shin Megami Tensei V is an incredible achievement. While it comes off as less of a horror game than previous entries in the series, its sheer scale and eerie presentation more than make up for the lack of dedicated scares. In some ways, I feel that gaming technology has finally reached the point that it’s able to convey the tone and feel that Shin Megami Tensei has been trying to capture since the 80s. There's a lot packed into this game, especially if you play on a higher difficulty, which I definitely recommend doing. If you’re allergic to grinding, there is an optional Safety difficulty that will let you focus on the story instead, but you’ll still probably spend a lot of time exploring the expansive game world and getting lost between buildings.
    • 92 Metascore
    • 91 Critic Score
    At its core, Forza Horizon 5 is about having fun behind the wheel. It’s technically excellent and plays brilliantly, but it never takes itself too seriously. I mean, I jumped a pinata float off a mountain at one point. That balance makes the Horizon series the most grin-inducing racing games out there, and arguably one of the largest feathers in Xbox Game Studios’ cap.
    • 73 Metascore
    • 73 Critic Score
    Fatal Frame: Maiden of Black Water is a very good throwback to the weirder survival horror games found on the PS2. It features a looming horror atmosphere I really enjoyed, and a unique gameplay hook with its motion controlled first person camera. While it’s not going to win any game of the year awards, I would think that Fatal Frame: Maiden of Black Water should be a must play for all survival horror fans, especially with its budget price.
    • 76 Metascore
    • 68 Critic Score
    Demon Turf is a strange and peculiar game. At times, it nails its intention, delivering solid platforming sections, packed with ingenuity. However, you’ll often be let down by technical issues and odd design decisions that will ultimately hinder your experience. Although the game, doesn’t manage to stick the landing, it certainly has some memorable moments that will resonate with fans of classic 3D platformers.
    • 83 Metascore
    • 86 Critic Score
    Unpacking is going to stick with me at least as hard as the latest superhero movie I saw, and it’s going to make the next time I need to look for a new place that much more tolerable. Maybe even fun. I enjoyed the brief time I spent with Unpacking, and I’m not going to stop thinking about it before my next move.
    • tbd Metascore
    • 77 Critic Score
    The experience is really a deceptively fun way to improve situational awareness, a charming little escape with a hint of addictiveness. It’s not exactly designed for long sessions, however. An hour into gameplay, the freshness depreciates. Truly, the rogue-lite randomness and small game board levels work for when the mood strikes. There’s no elaborate campaign or page-turner, storybook adventure. But if you enjoy some strategy and rogue-lite retro goodness, Evertried makes for great satisfaction on a whim.
    • 77 Metascore
    • 81 Critic Score
    If you can ignore the game’s obnoxious attitude and in your face corporate sponsorship, you’re richly rewarded with accessible, consistently engaging representations of biking, snow sports, and wing suiting, coupled with a massive and literally awesome environment in which to compete or explore. Those that are into riding the leaderboards–or just playing with their friends–will have plenty of opportunities to fuel their addiction, but I’m guessing that just about everyone can find joy here in just goofing around in this expansive playground, at least for a while. Whether or not Riders Republic sticks the landing and stays in the playlist of many gamers beyond launch probably depends on a steady stream of new sports to try, and if an actual, thriving community pledges allegiance to the Republic’s competitive modes.
    • 59 Metascore
    • 65 Critic Score
    There were a lot of enjoyable, nostalgic moments with the familiar battle systems that were strengthened by the retro aesthetics. Monster Crown is more than just capturing and leveling up the monsters you tame. There is a story to be followed and monsters to breed. Unfortunately, it isn’t easy to comprehend, and janky controls take away from the experience, but the general gameplay is familiar and straightforward to understand. With so much information and planning involved, though, Monster Crown feels like it can be a bigger game than it actually is, and perhaps one day, it can be released as something more ready and easier to learn.
    • 67 Metascore
    • 67 Critic Score
    It’s a fast paced shooter, that feels really tight as a first person shooter. It’s meant to be played in fast bursts, so maybe it’s the perfect exciting thing to get you pumped while commuting on the bus. Or the kind of game where you breeze through the dialogue, turn off the sound and play while listening to a 25 hour audiobook. Into the Pit is a well-constructed roguelike shooting game and if you’re the kind of person who hears those words and yells, “I’m sold!” then you will probably have a lot of fun. But it’s not going to make believers out of genre-skeptics.
    • 81 Metascore
    • 78 Critic Score
    The main game consists of 5 chapters that each take about 2 hours, as well as 3 bonus chapters. Corpse Party isn’t the longest game, but it doesn’t overstay its welcome, and it’s certainly worth its bargain price. The only complaints I might have is that it won’t be for everyone. Corpse Party isn’t quite a visual novel, but it’s definitely more of an interactive story than a videogame. Its modern equivalents are games like To the Moon, and Yume Nikki. So if you’re into JRPGs, old school survival horror, or modern narrative-heavy RPG Maker indie games, I highly recommend picking up Corpse Party. I was curious about playing it, and am so happy that I did.
    • 80 Metascore
    • 70 Critic Score
    Superstars fills a weird niche for Mario Party fans. If you're missing the old maps, this is a great way to dredge them up without suffering through the ancient visuals. Conversely, if you're looking for more modern Mario Party action, this entry will fall a bit short of your expectations. Little things have been rolled back, little problems persist. That game where you rip open your palm to win at tug-of-war is back, for example. The game looks modern, but feels more like a classic entry in the franchise. If the thing you were missing was frustration and elation in equal measure, then yours will be a rich bounty indeed. For better and for worse, this is a heaping helping of the cruel whimsy you remember so well. Mario Party Superstars is a glamorous trip down cherished paths you've mostly blocked from your memory.
    • tbd Metascore
    • 87 Critic Score
    It’s always a struggle to describe in words, or even show in videos, how immersive and enveloping a VR experience is when done right. SITS will suck you in and bring out your inner caveman. 17-Bit has nailed it with this game. It’s truly an excellent VR experience.
    • 73 Metascore
    • 70 Critic Score
    Overall, Tandem: A Tale of Shadows is a fine game. There are some flaws for sure, but nothing that ruins your overall experience, and what’s there is solid. I’d recommend this game for people who are interested in the light/dark puzzle mechanics, but if you are thinking of getting into it for the aesthetics or the story, I’d give it a pass.
    • 81 Metascore
    • 82 Critic Score
    Legend of Tianding is a great example of the 2D action, platforming genre. Due to its smooth combat, effortless traversal and gorgeous visuals, the game instantly stands out compared to its peers. Although there are difficulty spikes with boss battles, these matchups have been brilliantly designed, offering a myriad of indicators to aid you in your fight. Beautifully and seamlessly merging an array of mechanics, this is the perfect way to celebrate the Taiwanese hero.
    • 80 Metascore
    • 89 Critic Score
    Although over the decades comics have become ever more reflective of the complexities and concerns of contemporary life, in the end, they are still often the literary or cinematic equivalent of fast food: momentarily delicious, exactly what you need to fill the void, but not necessarily memorable or nutritious. Guardians of the Galaxy isn’t afraid of touching on some weighty themes, but they’re always secondary to an absorbing story, entertaining characters, and engaging action. Guardians of the Galaxy isn’t perfect, but overall, it’s a very effective translation of Marvel’s iconic band of misfits from page or screen into interactive entertainment.
    • 81 Metascore
    • 84 Critic Score
    Despite the fact that it's looking in the rearview mirror at least as much as it's looking forward, there's no denying that Age of Empires IV captures the addictive gameplay and mechanical accessibility of the earlier games in the franchise. It looks great, if not entirely new, and the flow of building, combat, research, and resource management is enjoyable as always. The documentary-style campaigns are engaging and immersive. What holds Age of Empires IV at arm's length from masterpiece status is its determination not to rock the boat, its slightly underwhelming feature set at launch, and some very minor annoyances from previous titles that really should be a thing of the past. Will I be digging deep into Age of Empires IV? Absolutely.

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