COGconnected's Scores

  • Games
For 4,978 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4983 game reviews
    • 70 Metascore
    • 70 Critic Score
    Surgeon Simulator 2: All Access absolutely does what it sets out to do, which is turn “surgical precision” upside down and allow the player to make an absolute mess of what should be the most delicate of procedures, adding physics-based puzzles and escalating objectives that will either frustrate or challenge. In this case, the awkward controls are a feature, not a bug. For anyone who has already played the game, this new version doesn’t add much, but for console owners or anyone new to the title it’s definitely the version to pick up.
    • tbd Metascore
    • 67 Critic Score
    Baldo: The Guardian Owls is an audacious release that struggles to find its own identity. Although the Studio Ghibli-esque visuals are stunning, the issues with the gameplay make this a laborious plod through a gorgeous world. With a map that lacks clarity, you will spend hours of your time haphazardly wandering the terrain in search of objectives. Fans of traditional Zeldas will enjoy the interconnected, puzzle-filled dungeons but will be left annoyed and irritated by the inconsistent combat and odd design choices.
    • tbd Metascore
    • 78 Critic Score
    Overall, Blair Witch VR is a solid horror experience with some super scares. The excellent audio and your dog, Bullet, elevate what would be a pretty standard experience. Dog lovers take note. Bullet is a great companion, and the game has some deft touches where you can reach out and pet him or scratch his ears. A little thing but one that really connects you to the world.
    • 75 Metascore
    • 78 Critic Score
    For best results, pick up Islanders: Console Edition for shorter sessions; calm yourself down and escape from the stress of life. Don’t look for it to satisfy your Napoleonic yearnings for military glory. And if you’ve been looking for the next “Civ-on-the-go,” keep looking. Islanders: Console Edition is a small game that knows what it is — and isn’t. And that’s just fine.
    • 57 Metascore
    • 75 Critic Score
    I do think that Maple Powered Games is on to something here with Monster Harvest. Its mishmash of systems accomplishes, for the most part, what they were trying to do – this is undeniable. Just be forewarned that under nearly every rock, and within the leaves of all those trees, there will sit a bug waiting to suck the entertainment out of it. And what you get out of Monster Harvest will vary depending on how willing you are to put up with that. Still, there’s a lot to enjoy here, and if you’re a fan of Stardew Valley or Pokemon, you owe it to yourself to check this one out.
    • tbd Metascore
    • 76 Critic Score
    I feel like it set out to be a smart, tricky game. And it is, to a point. But maybe it’s not as smart as it thinks it is? Is that a bad thing? I’m not sure. I can’t claim that the game accomplishes all its goals. But I had fun with it. And you, the person reading this review, might even have the skills you need to get good at it. I can’t imagine how much fun you’d have with it then; my guess would be oodles.
    • 65 Metascore
    • 59 Critic Score
    Big Rumble Boxing: Creed Champions features all the greats from the franchise. Its large roster and faithful character designs will please fans. Unfortunately, it's in the ring where the game falls flat. It fails to strike the right balance between arcade action and the sport of boxing. Although some may find the casual nature quite fun, aficionados will have to wait for that knockout game.
    • 74 Metascore
    • 86 Critic Score
    Great Sonic games are a rare breed. At least from a gameplay perspective, it's tough to nail that balance between blistering speed and precise controls. While Colors: Ultimate never reaches that platonic ideal, it gets pretty close! Really, it's hard to ask for much more than that. Plus, the writing is snappy, the graphics are vibrant, the soundtrack is amped up, and the difficulty scales up nicely.
    • 75 Metascore
    • 80 Critic Score
    QV
    Filled with humour and mystery QV is a fine puzzle addition to Nintendo Switch. Quby's inquisitive nature coupled with her determination to make friends no matter how spikey the personality is makes playing as her a joy. This is accessible for all players no matter their puzzle ability, and there are hours to be spent figuring out how to get Quby to each gate, avoiding environmental traps, as well as enemies who will chase her. This isn't over once the story is completed. There are seventy nine achievements to unlock for completionists, an extra difficult level, and it is easy to want to re-experience levels simply for the fun of being with the charming Quby again. Apart from occasional levels that seemed set at the wrong difficulty for both the difficulty setting and the point in the game, QV is a must-play for all puzzle enthusiasts.
    • 65 Metascore
    • 68 Critic Score
    Sense of humor is personal and what you respond to is none of my business. Rustler might very well be your comedy jam, mixing GTA with wannabe Monty Python and firing the joke cannon at every opportunity in the hopes that the humor will hit with someone. What we can agree on is that mechanics and gameplay are at least as important as the setting and story, and this is where Rustler fails to deliver a consistently fun experience.
    • 71 Metascore
    • 72 Critic Score
    Hoa
    Hoa is one of the best-looking games I have ever played. Each aspect has been stunningly designed, creating a luscious and captivating world. Areas are varied with new mechanics periodically introduced to ensure the game has a nice sense of progression. Unfortunately, there is a lack of challenge and some performance issues that do hamper the experience. Although Hoa is short, this relaxing, whimsical adventure is a visual landmark that will enamor fans of Studio Ghibli.
    • 75 Metascore
    • 70 Critic Score
    All in all, Tormented Souls achieves what it set out to do: recapture the magic of old-school fixed-perspective survival horror games with modern technology. However, this extends to having a lackluster story and underwhelming voice-acting, both of which plagued early survival horror titles. While the game’s tension, atmosphere, and environmental storytelling are top-notch, the controls can be difficult without a controller and some decisions are downright tasteless. In the end, this game will probably appeal most to people who already love classic survival horror rather than bringing in new fans.
    • 77 Metascore
    • 80 Critic Score
    Humankind is a solid, if not especially revelatory, take on what has become a pretty ossified genre. Its changes — in particular the opening Neolithic stage, and its combat systems — are not dramatic shifts, but they are enough to make an experienced 4X player pay attention. Just like our hunter-gatherer ancestors, Humankind (the game) is off to a good start.
    • tbd Metascore
    • 90 Critic Score
    If you’re looking for a few hours of fun and excitement or if you’re looking to test that ol’ noggin of yours, Tetragon should be on your list of must-play titles. It’s just $15 USD so it’s well worth the price of admission. The developers really knocked the level and puzzle design out of the park for an overall incredibly captivating experience. Tetragon truly is a magical and addictive world to get lost in.
    • 83 Metascore
    • 88 Critic Score
    The smart, funny Bond-inspired writing, the meticulous attention to detail, the masterful use of Oculus’s VR controls, and the well-designed missions had me … well, glued to my seat the entire time. It may not change much from the original, but I Expect You to Die 2: The Spy and the Liar once again delivers a thoroughly-enjoyable VR experience from start to finish.
    • 87 Metascore
    • 90 Critic Score
    As far as versions of Quake go, this one is exemplary. The platonic ideal, one might say. If you’ve found yourself missing those frantic, gib-centric days of chunky violence and blistering speed, Quake Remastered is exactly what you need. You really can’t get more Quake than this.
    • 79 Metascore
    • 85 Critic Score
    Overall, I Am Dead is still the solid title it was when it was first released on the PC and Nintendo Switch. While it’s short and the gameplay loop does get repetitive, the overall narrative, aesthetics, and audio turn Shelmerston into a beautiful location. Whether it was the traditions of the island, the history of its residents, or simply the beautiful locations, Shelmerston was easily the highlight of my experience. While I Am Dead ultimately explores the afterlife, including memories of those who have passed, I could not help but place greater interest in the overall setting and its residents, both dead or alive.
    • 75 Metascore
    • 81 Critic Score
    No More Heroes 3 is absurd, silly, and ridiculously fun. With its slick aesthetic, accentuating the deep and smooth combat, Grasshopper Manufacture has managed to surpass previous entries in the franchise. Packed with a ton of mini-games, this diverse trip will take you to strange and wonderful places. Although the empty open-world areas are plagued with performance issues, it doesn’t take away from the ingenuity that is imbued within.
    • tbd Metascore
    • 84 Critic Score
    Although as of this writing it is no longer a free download, The Virtuous Cycle is probably an easy to recommend purchase for fans of the base game. The new roguelike game mode is punishing fun (if that’s your thing) and the new Shell and weapon are a welcome addition to the arsenal. If you bounced off Mortal Shell due to its difficulty, this new DLC won’t change your mind, but it’s good news for most everyone who enjoys Cold Symmetry’s homage to Dark Souls.
    • 76 Metascore
    • 70 Critic Score
    While I was intrigued by the narrative, and enjoyed the performances, Twelve Minutes was an experience I’d had enough of by the time I completed it. There are just enough seams, jank, and clunk around that the act of playing the game felt like a task at times. I absolutely applaud the effort though. Twelve Minutes is an audacious first crack at a unique narrative structure, and one that will certainly lead to more refined and robust takes on this style of experience.
    • 68 Metascore
    • 87 Critic Score
    Recompile is the complete adventure package. It has good gameplay, an intriguing minimalist story, striking visuals and music, and developers who respect the player’s ability to explore on their own. Go get it, you won’t be disappointed.
    • 71 Metascore
    • 80 Critic Score
    Despite some bugs (unfortunately, not a playable race but the game crashing kind) and a feeling of complexity that might be off-putting at first, Banners of Ruin is a smart and creative take on two very familiar genres. With a world, story, and characters that are a refreshing departure from the usual dark fantasy tropes, and gameplay that is engaging and addicting, the biggest knock against it might be players’ potential reticence to dive into yet another deck builder/roguelike. That would be a shame, and anyone who has grown weary of the genre might be pleasantly surprised by Banners of Ruin.
    • 72 Metascore
    • 70 Critic Score
    Even if you end up missing the absent depth, the laid-back pace is a rewarding compensation. If only one-half of this mashup premise appeals to you, what you’re looking for may lie elsewhere. But if you’re looking to blend hacking, slashing, and smooching, Boyfriend Dungeon will be a perfect match.
    • 87 Metascore
    • 95 Critic Score
    My words will never do justice for Ghost of Tsushima’s brilliance. James Paley summed it up better than I ever could: “[Ghost of Tsushima] revealed itself as a compelling, masterful work of art. Nothing feels useless or extraneous. The story wastes little time, the fights are all exuberant and engaging, the exploration is addicting, and the entire game is gorgeous.” I couldn’t agree more. And the Director’s Cut is miles ahead of the original. Go get it.
    • 89 Metascore
    • 85 Critic Score
    Synth Riders makes a great complimentary music rhythm game to Beat Saber. Beat Saber is a great outlet for aggression and feeding your inner Jedi. Synth Riders lets you sync with the music and release your inner creativity. Both are excellent forms of physical exercise. I’ll give Synth Rider the nod, though, for more options and subjectively better music. Plus, the original Star Trek Photon Torpedo sound effect used for combo leveling up never gets old.
    • 68 Metascore
    • 50 Critic Score
    Arietta of Spirits just isn’t enough game. I’d say it’d be perfect for very young adventure game enthusiasts, lacking any cryptic puzzle-solving, or difficult combat, but the hitboxes are just too unfair. Fans of old-school 2D adventure games might find some enjoyment here, but only a few hours’ worth. Just expect something a little less Link To The Past, and a little more Twisted Tales of Spike McFang, and players should be fine. If you are looking for an excellent 2D top-down adventure game, and all you’ve played all the Legend of Zelda titles, check out the modern classics Blossom Tales or CrossCode, or the PS1 gem Alundra.
    • 63 Metascore
    • 71 Critic Score
    I can’t help but wonder what King’s Bounty II could have been had it stayed isometric and relied more on written words over spoken dialog. Maybe it could have offered something wholly unique. But this is the choice the developers made and for some of you, if you’re able to get past the jank, you’ll find a pretty okay turn-based combat game in King’s Bounty II. For others who are also looking to get lost in a deep world along with the combat, you’ll be better served elsewhere. ‎
    • 70 Metascore
    • 80 Critic Score
    Apart from a camera that despises the view from a corner, some buggy and inconsistent team matchmaking mechanics, and the curious decision to add punishing roguelike elements, Aliens: Fireteam Elite is a polished and potentially fun and action-filled romp through a corner of the Alien universe and lore. Played without human squadmates and reliant on AI stand-ins at anything but the easiest difficulty, the game’s more repetitious aspects begin to grate, as failure will be inevitable. Played with a trio of living beings possessing some situational awareness, reflexes and the ability to communicate, using an arsenal of cool guns and toys against swarms of iconic Xenomorphs is a mindless, if not mind-blowing, good time.
    • 87 Metascore
    • 93 Critic Score
    In addition to its excellent platforming, puzzles, and action, Psychonauts 2 impresses the most because it treats human frailty and failure with warmth, compassion, and humor that is never cruel or demeaning. Inside our heads, we’re all just bundles of doubt, random connections, ill-considered motivations, and weird memories mixed with kindness, aspiration, and delight. I’m grateful to Psychonauts 2 for the reminder.
    • 85 Metascore
    • 80 Critic Score
    I’ll be playing this one for a long time. After a dozen or so hours, I’m completely hooked. An impressive number of cards, enemies, items, and more to discover is going to keep me on this train, and the excellent visuals and music will help make the ride to hell… heavenly. It could use a patch or two, but Monster Train is a smash hit.

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