COGconnected's Scores

  • Games
For 4,976 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4982 game reviews
    • 63 Metascore
    • 55 Critic Score
    I find about 80 percent of this game incredibly compelling, and if you don’t focus on the progression of the story or the ending, there are amazing moments here. The unfortunate part is that narrative games live and die by, well, their narratives. Still, I’m glad I played it. I find some sort of weird excitement in being monumentally disappointed by stories — they give me context on what we appreciate in the titles we do enjoy. So if you are like me, The Suicide of Rachel Foster might just be worth your time.
    • 79 Metascore
    • 55 Critic Score
    It may sound harsh, but Nobody Saves the World really threw all my pet peeves into a barrel and gave it a nice coat of paint. To give this game some props though, the co-op is fun for a little while and the game plays well. The coat of paint is, without a lie, a really nice art style. It’s just that the grind really sucks and it makes you grind from THE INTRO DUNGEON. Oh right, I was supposed to be talking about the positives. Probably the best thing about this game is that it has a very long potential gameplay time, and if you have a kid or a casual friend you want to relax and punch some monsters with, Nobody Saves the World might be a really good game.
    • 77 Metascore
    • 55 Critic Score
    Do yourself a favour and play GH Live PlayStation 4 or Xbox One, before touching the IOS version.
    • 65 Metascore
    • 55 Critic Score
    Fragments of Him is a well thought out story that ultimately is undone by its gameplay choices. By trying to make gamers interact with the story more, the story became even more inaccessible. While I can appreciate the sentiment that Sassybot was gunning for, the delivery ended up being the undoing of a compelling storyline.
    • 43 Metascore
    • 55 Critic Score
    Considering the price, and if you enjoy these types of first-person dungeon crawlers, you really can’t go wrong if you need a quick fix to waste away a few hours and earn some easy achievements.
    • 58 Metascore
    • 55 Critic Score
    The only really good part about The Dwarves is the characters and the world they live in. It’s an interesting tale, and one I’d gladly sit through if the combat was improved, load times were decreased, or any of the RPG elements had more depth.
    • 76 Metascore
    • 55 Critic Score
    I wanted to love EA Sports PGA Tour. Though I find myself as disappointed as Bart Simpson was when he got Lee Carvallo’s Putting Challenge for Christmas. The initial gameplay showcase had me as excited as a kid in a candy store. There’s no denying it’s a gorgeous game. Course flyovers and commentary are also superb. But these fleeting moments of brilliance make PGA Tour’s missteps all the more frustrating. Until EA gets under the hood and performs the mountain of work required to get it up to snuff, I’ll be sticking to PGA Tour 2K23. At least that game works.
    • 47 Metascore
    • 55 Critic Score
    For every infrequent good idea, Crime Boss: Rockay City seems determined to undermine it. First-person roguelike mechanics in a narrative-focused game is an intriguing concept, but between bugs, bland performances, and rote action, the killer concept is dead on arrival.
    • tbd Metascore
    • 55 Critic Score
    Skyfront VR is a perfectly serviceable, run-of-the-mill shooter, bearing little difference to the ones you’ve played many times before. The developers miss an opportunity here to expand and innovate upon the idea of zero-g arena combat, lending to an overall feel of “been there, done that”. When there are already so many VR shooters available, most of which, for better or worse, try to push the boundaries of the medium in their own ways, one may find it difficult to justify spending money for “perfectly serviceable”.
    • tbd Metascore
    • 55 Critic Score
    Pierhead Arcade just didn’t offer enough to keep me excited.
    • 62 Metascore
    • 55 Critic Score
    Wreckreation, a game with a vision beyond the developer’s abilities, serves as a prime example of a game released too early. This feels very much like a beta release. If fundamental aspects of the game don’t work properly, players cannot enjoy ambitious world-building features like Live Mix. To their credit, the developer is engaged in bug fixes and has published a roadmap of upcoming patches. However, these fixes may come too late to keep players engaged. For Burnout fans, wait for the next game, or until they fix the bugs in this one.
    • 58 Metascore
    • 55 Critic Score
    Looking back the initial release of Vicious Circle seems like a bit of a letdown but I do think Rooster Teeth is going to be committed moving forward to enhancing the experience. While currently I would be hesitant to pay full price for this game at $22.79 CAD I would be interested to see how they build this tiny world and I could very well see it becoming a completely different story after a few major updates. For now, just try and listen to that deafening Peggy Sue wail sound clip on YouTube.
    • 42 Metascore
    • 55 Critic Score
    The whole affair feels sort of perfunctory.
    • 55 Metascore
    • 55 Critic Score
    If you’re an FPS fan itching for something to play on your Xbox Series X/S, then this could satisfy you for an afternoon. Otherwise, I would just wait until Bright Memory: Infinite releases.
    • tbd Metascore
    • 55 Critic Score
    If you own the season pass then this is certainly worth installing but unless you’re a serious fiend for all things settlement building, you may as well just wait for Nuka World.
    • 44 Metascore
    • 55 Critic Score
    It doesn’t commit any wrongdoings, but it’s also boring enough to become forgettable.
    • 70 Metascore
    • 55 Critic Score
    Overall, Shelter is an indie game that accomplishes most of what it sets out to do but is ultimately not really meant for a console release. The controls just aren’t meant for this kind of game and coupled with just how difficult it really is, it really took away from a lot of the enjoyment I could have garnered from it.
    • 76 Metascore
    • 55 Critic Score
    I loved the idea of pursuing Black Cat’s storyline, and while I don’t need much excuse to play more Spider-Man, I didn’t feel like this DLC offered much in the way of excitement or variety. I felt this chapter was unimaginative in its features, and for $10 a pop, I didn’t feel compelled enough to want more. If you’ve platinumed the game and crave a few more hours of gameplay, The Heist does the job just fine. Just don’t expect a wildly stimulating plot or any radical new additions. It’s more of the same, and for some, that’s okay.
    • 80 Metascore
    • 55 Critic Score
    Granblue Fantasy: Relink does a few things very well. Its art direction and music are gorgeous. The online multiplayer co-op combat gameplay works well. But as a single-player action JRPG, Granblue Fantasy: Relink is mostly quite generic. It’s also the story sequel to a game not released in North America, which really soured my ability to get invested in the story or characters. Action JRPG fans looking for more games in the genre might enjoy Granblue Fantasy: Relink, but there are too many other better options for non-diehard JRPG fans to recommend the game.
    • 72 Metascore
    • 55 Critic Score
    If you can get past the audio (preferably by simply turning it off), Lost Orbit is fun and occasionally exciting but not particularly original.
    • 74 Metascore
    • 55 Critic Score
    Fans of the Reigns franchise are likely to enjoy this Witcher iteration. It retains the staples of the series while developing elements that successfully blend both worlds. However, if you’re new and looking for a deep, immersive, ‘choose your own adventure’ experience, this isn’t it. While the scenarios are interesting and there are plenty of branching paths, the experience often feels disjointed, as decisions lack real impact. Though the short runs can be addictive, the basic gameplay may ultimately leave you swiping left on this one.
    • 45 Metascore
    • 55 Critic Score
    I really wanted to love 007 Legends, given the source material they had to rely on, as well as how I had enjoyed the previous Bond games; however, at the end of the day I am left underwhelmed by the whole experience having played what I view as a average game at best.
    • 46 Metascore
    • 55 Critic Score
    Inmates seems undecided on what it wants to be. There are not enough puzzles to call it a puzzle game and not enough scares for it to be a true horror. In its current state, Inmates plays more like a promising proof of concept than a finished product. It’s a shame that these different elements don’t form a cohesive whole, because — beneath the rough edges — Inmates has an original, worthwhile story to tell.
    • 68 Metascore
    • 55 Critic Score
    A year later and a new package does little to boost up World War Z’s failings. If it’s on sale or you really need to kill some zombies with some friends it’s a quick way to get all the content and it’ll be brief and inoffensive enough to waste a few hours. If you’re like me and searching eagerly for the next successor to the 2008 classic, you are better served elsewhere.
    • tbd Metascore
    • 55 Critic Score
    Sign of the Times is a short, boring escapade that is filled with brilliant moments. However, its biggest failure is its inexcusable and confusing narrative, paired with new characters that I wanted to be rid of.
    • tbd Metascore
    • 55 Critic Score
    You can do just about everything one-handed, and it’s all rather simple and intuitive.
    • 63 Metascore
    • 55 Critic Score
    Edens Zero is a mediocre attempt to bring a well-loved manga into the interactive medium. The combat lacks the nuance found in stronger action-RPGs. While switching between party members adds some variety, battles quickly become repetitive and tiresome. The story is messy, and its basic presentation fails to hold your attention. Although the game throws together many ideas, none are fully realized, resulting in a disjointed and unpolished experience.
    • 63 Metascore
    • 55 Critic Score
    From a narrative perspective, the elevated difficulty and unfair mechanics are perfectly appropriate. How else do you make players feel like they're taking on the gods themselves? Uneven rules and impossible odds, combined with the sinister music and the desolate world, create a lasting feeling of hopeless doom. And yet for me, it's too much.
    • 66 Metascore
    • 55 Critic Score
    The Precinct ultimately fails to make walking the beat feel immersive or rewarding. Routine patrols quickly become repetitive, with minor offences dragging down the game’s pacing. Even the main story missions, while more substantial, are formulaic and add little excitement. Coupled with a lack of cinematic presentation and a plot bogged down by tired tropes, the game squanders its retro cop-drama premise. What could have been a gritty, engaging throwback instead feels flat and uninspired.
    • 68 Metascore
    • 55 Critic Score
    FIM looks and sounds good but all that effort is for naught if it is an exercise in frustration instead of fun.

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