COGconnected's Scores

  • Games
For 4,976 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4982 game reviews
    • tbd Metascore
    • 29 Critic Score
    If there’s one positive about this game, it’s the puzzles. While they’re not on the caliber of, say, AI: The Somnium Files (which has a vaguely similar premise) or the Zero Escape series, some of the puzzles are interesting, if relatively easy. None of them gave me any trouble outside of finding the right item elsewhere in the level or avoiding getting killed in the meantime, but they offered a brief moment where I could pretend that they’d put that modicum of effort into the other aspects of game design. If you absolutely have to pick up this game, do yourself a favor and play Detective mode. You’ll get through it three times as fast and can move onto something worth your time.
    • 26 Metascore
    • 29 Critic Score
    With a game that constantly breaks, unstable controls, a pointless map, flat story, and repetitive rock music riffs for audio, Road Rage might incite rage in the gamer, but for all the wrong reasons. This is a game best reserved for feeling like you need to empty your digital wallet and have no other options.
    • 30 Metascore
    • 28 Critic Score
    It severely lacks in the fun department with its repetitive gameplay and bland characters. Expecting gamers to drop $50.00 dollars on this game is insulting. Yet, even if it were cheaper it would not make it any better.
    • 31 Metascore
    • 27 Critic Score
    Even the most casual gamers will find little in the way of redeeming qualities with this mish-mash of mini-games.
    • 55 Metascore
    • 25 Critic Score
    Ultimately this is a bland experience with a runtime less than some actually scary horror films. At $15.99, there just is no way I can recommend this. It almost feels like it is more suited to a VR demo, than an actual game. Save your money and rent a good horror movie, those at least come with a few scares.
    • 39 Metascore
    • 25 Critic Score
    There’s far too much wrong here for me to recommend The Deer God. Maybe the devs will continue developing and turn this into an excellent game at some point. The pieces are all there. It just needs more time and effort to unlock its full potential.
    • 39 Metascore
    • 25 Critic Score
    Maybe the writing is good? The voice acting? The visuals? Nope. Remothered: Broken Porcelain looks awkward, the writing is weak and the voice acting… actually the some of the voice acting is alright. So, at least it has one redeeming quality, otherwise, this one is a hard pass.
    • 29 Metascore
    • 25 Critic Score
    Sniper Rust VR’s formula may work on the mobile free-to-play market, but as a VR title, it doesn’t take advantage of the medium in a way that justifies its existence. Anyone who has handled a sniper rifle in virtual reality will know that sniping should feel fun and rewarding, not like the chore as it is presented here. Unless you’re looking for a lesson in how not to design a VR shooter, steer clear of Sniper Rust VR.
    • tbd Metascore
    • 25 Critic Score
    The real kicker here is that Air Missions: HIND features some incredibly detailed helicopter models – almost full simulation quality – and initially looks like it has bags of potential. Sadly, it doesn’t even come close to realizing it.
    • 41 Metascore
    • 25 Critic Score
    The gameplay has not aged well, and the Kinect integration is gimmicky at best.
    • 21 Metascore
    • 25 Critic Score
    My gripe in this case is that there’s just so much lost potential with Cartoon Network: Battle Crashers that between it’s brief 6 hour run time, it’s boring gameplay, and it’s seemingly soulless presentation that it’s hard to lend praise to this game.
    • 17 Metascore
    • 25 Critic Score
    The fact that there are some­ interesting mechanics trapped beneath the monotonous grind called Vroom makes it all the more disappointing. Poisoft has shown the ability to create fun portable experiences in the past, but all of the trappings that would normally keep players coming back are missing here. With little to offer other than some unintentionally hilarious dialogue exchanges, Vroom in the Night Sky is best avoided on the Switch eShop.
    • 46 Metascore
    • 25 Critic Score
    If you’re even able to find a copy of Cooking Mama: Cookstar, you should probably reconsider where you’re spending your money. I know there’s a fanbase for the series that are vehemently wishing that the game will be good and that the bizarre story behind its release is all just an unlucky set of circumstances. But the fact of the matter is, Cookstar has nuked the kitchen and left us standing among a snowfall of ash and burnt Chicken Tikka Masala. I hate to say it, but the series may be cooked.
    • tbd Metascore
    • 25 Critic Score
    I came in cautiously optimistic, and I left bruised, battered, and brain-dead. Loose controls, bad graphics, and a painful narrative add up to a lousy time. If you’ve already bought into the Senko no Ronde franchise, you’ll probably find something to like here. No others need apply.
    • 57 Metascore
    • 20 Critic Score
    This just feels like a frustrating cash grab. I take no joy in being so harsh on this game, as I’m sure many of the people who worked on it did their best in what clearly little time they were given – and hey, game development is hard – but they, and LEGO’s target audience, deserve better than this. If you’re looking for a better LEGO game to get into, check out the recent DC Super-Villains, or the re-release of the Harry Potter games.
    • 51 Metascore
    • 20 Critic Score
    For Swag and Sorcery barely qualifies as a game. I don’t know what it is, an elaborate practical joke, shovelware cash grab, or experiment gone wrong. I urge gamers to stay away from it, don’t go down the same dark hole I did. And I implore its developers, all developers really, to learn from these mistakes. This is the exact lack of interaction that makes games bad. This is the recipe for failure, and in the future, it should be used as a road map of precisely what not to do in game design.
    • 43 Metascore
    • 20 Critic Score
    I can’t think of any way that Yaiba: Ninja Gaiden Z could have been worse.
    • 24 Metascore
    • 20 Critic Score
    Besides the obvious attempt to cash in on the launch of the Wii U, it seems as if the design philosophy of Game Party Champions was to make playing on the TV and GamePad equate to a DS-like experience. It fails miserably. Trying to combine this sort of experience and motion control onto the Wii U's GamePad is frustrating and feels forced.
    • 23 Metascore
    • 20 Critic Score
    If anything it gives all the Xbox One doomsayers a glaring example of why the Kinect should have been abandoned a long time ago. Even if this game was a fraction of its baffling $59.99 price tag, I would not recommend it for anyone. The Fighter Within has only one good thing going for it and that is you can burn a few calories after a fight or two. Otherwise, do yourself a favour, avoid this game as it’s awful.
    • 49 Metascore
    • 20 Critic Score
    In addition to the lack of direction, Vane’s controls are floaty and often unresponsive, which makes puzzles and general navigation that much more frustrating. Collision detection is also relatively wonky at times, which is especially challenging in a game where all of the puzzles involve pushing something from one spot to another, or landing on a small piece of metal. The only bit of solace or reward that comes from operating these forklift controls is the severely underused smooth synthwave soundtrack.
    • 40 Metascore
    • 20 Critic Score
    The graphics look good for a budget title. From far away environments look especially good. But the music is definitely where Tamarin shines brightest. The score was done by Rare veteran composer David Wise and employs everything from military action music, to synthwave, to jungle beats. A lot of tracks are very memorable, and I was always happy when something extra powerful kicked in for combat sections. I really hope Tamarin’s issues are addressed with patches. It’s possible, as the game was constantly pushed back from its original release date. But right now it’s almost unplayable, because of its camera pulling. It’s not possible to recommend Tamarin for anything other than the music at present.
    • 32 Metascore
    • 20 Critic Score
    In summary, Tony Hawk Pro Skater 5 is pretty much a poorly done remake of THPS 2.
    • 26 Metascore
    • 20 Critic Score
    This game is meant for the fans of Tenkai Knights, and when I say fan, I mean a die-hard fan. Even then, I doubt any hardcore fan would find many redeeming qualities with this junker of a 3DS game.
    • 47 Metascore
    • 20 Critic Score
    I hated Line of Defense Tactics: Tactical Advantage, so its price tag of twenty five dollars is almost as baffling as the game’s quality itself.
    • 27 Metascore
    • 19 Critic Score
    Forget this game. Move along, and pretend you never heard of Decay of Logos. It tries so hard to be something that it simply isn’t, and it leaves players with a frustrating mess of mechanics that have been done so much better elsewhere. There really isn’t any reason for someone to pick this up. If you’re craving a big, open-world to explore, literally any open-world game will be better than this. If you’re looking for a difficult, combat-based action game, literally any combat-based action game will be better than this. Some of the sound design is actually decent, and I’ve heard worse soundtracks before, but there is no reason you should be playing this game. Get out while you can.
    • 38 Metascore
    • 15 Critic Score
    There was a real opportunity for DYING: Reborn to shine on virtual reality, but the end result feels like a cruel joke.
    • tbd Metascore
    • 15 Critic Score
    Necro Mutex wants to be an old-school shooter but it fails to capture the elements of what made those games special and fun. It throws plenty of gore and carnage in your face without ever stopping to consider why. This tactic may satisfy those seeking a cheap thrill, but it didn’t work for me. And when there are already so many classics old-school shooters available, there’s really no reason to bother with Necro Mutex.
    • tbd Metascore
    • 15 Critic Score
    Nothing is redeeming about Joe’s Diner, though, as it’s a poor execution of a dull idea. It’s one of the worst games released on PlayStation 4, but even then it’s not an interesting enough of a disaster to check out.
    • 17 Metascore
    • 15 Critic Score
    Boring, uninspired, glitchy, unfinished….those are just a few of the words I’d use to describe a wholly unenjoyable gaming experience in Double Dragon II: Wander of the Dragons.
    • tbd Metascore
    • 10 Critic Score
    If there’s no groundwork and fundamentals in place for players to interact with one another, especially for a game with zero objectives, it’s destined to fail. I can understand what Wander was trying to do, but even so, it’s both nowhere near complete and polished, and sadly, completely void of fun in any way.

Top Trailers