COGconnected's Scores

  • Games
For 4,976 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4982 game reviews
    • 66 Metascore
    • 49 Critic Score
    The largest drawback to Monochroma was the repetition and simplicity of the game which makes it very boring to play. - See more at: http://cogconnected.com/review/monochroma-review/#sthash.ZHxCjDCL.dpuf
    • 58 Metascore
    • 49 Critic Score
    Hopefully, Incuvo will honor their pledge to fix the game and in short order. There are teasing moments of fun that shine through all the current issues with the game. If they ever get fixed, then Bulletstorm could still turn out to be a fun game.
    • 51 Metascore
    • 48 Critic Score
    It took me around three hours to complete Silver Chains, and if you’re looking for a distraction for an evening you could do worse – but you could also do so, so much better.
    • tbd Metascore
    • 48 Critic Score
    It delivers what it promises – a depressingly-realistic simulation of utterly boring inter-urban train transportation.
    • 60 Metascore
    • 48 Critic Score
    Anoxemia’s intended atmosphere is one of horror, yet I mostly felt annoyed. I wasn’t afraid or juiced up with adrenaline, I was just frustrated. If you’re looking for the wonder or the terror of the deep, you may want to look elsewhere.
    • 58 Metascore
    • 48 Critic Score
    You can assemble a squad of mechas, a coven of mages, an elite military unit, or even a heavily armed pig and duck. You can fight aliens, fish-men, soldiers, pirates, and existential dread. What I mean to say is that I like the ideas in Black Legend, and I applaud the devs for remaining true to their vision. Although, this is an environment with stiff competition, and it wasn’t long before I felt my attention being pulled elsewhere. Black Legend will doubtlessly have its fans, but the magic simply isn’t there.
    • 58 Metascore
    • 48 Critic Score
    Unfortunately, even the different modes, slick visuals and silky-smooth frame rate can’t make up for the fact that World Tennis Tour 2 Complete Edition’s core experience, playing tennis, is a huge let-down. It is extremely disappointing that Big Ant Studios has failed to adequately address the basic gameplay shortcomings that have been around since the first Tennis World Tour back in 2018. As a fan of the sport I badly wanted this game to be better, but Tennis World Tour 2 Complete Edition will make even the most die-hard tennis fanatic want to smash their racquet and head to the dressing room.
    • 52 Metascore
    • 48 Critic Score
    Warhammer 40k: Eternal Crusade is a missed opportunity and a game that sadly has too many issues to ever completely work out.
    • 56 Metascore
    • 48 Critic Score
    I enjoy the idea, the concept, it’s all right on the money. I can’t stand the final product though. They had the near perfect game and they let it slip away. You may still find this game fun! You could enjoy it despite the flaws, take it at face value. There are people excited for this game, and I urge them to play it. Even if I didn’t like it at all on a technical level I wouldn’t bar someone from it. I would caution those who play. I had a horrible experience, the game was unstable, so I warn you. Otherwise, enjoy yourself. It’s not awful to like the local brands.
    • 59 Metascore
    • 48 Critic Score
    Overall, the decent story, characters and narration made the game satisfactory, as did the simple controls, but the lack of gameplay, underwhelming graphics, slow movement and lag impacted the enjoyability of The Descendant greatly. I’m torn between wanting to see if the game gets better in the other four episodes, and leaving my playing time where it is.
    • 57 Metascore
    • 48 Critic Score
    At its surface, Stranded Sails: Explorers of the Cursed Islands looks like an adorable and endearing addition to this genre, and though I so badly wanted to love it, I’d have difficulty recommending it to almost anyone other than young children. There is certainly a place in the gaming world for peaceful, low-pressure exploration and farming games, but unfortunately, I’m not convinced that Stranded Sails is one that belongs. The minute-to-minute gameplay is just not stimulating enough, the quests and actions are fairly mindless, and overall, there just isn’t enough reason to pick it up time and time again.
    • 41 Metascore
    • 47 Critic Score
    With only a few smile inducing moments and a complete lack of interesting interaction, One Way Trip ends up falling flat and may leave you begging for the credits to roll, if you can even last that long.
    • 50 Metascore
    • 47 Critic Score
    Merely chewing gum for the brain. It is a frantic mind numbing twin-stick action shooter that is relentless at times. There is a story to be had but it takes a back seat to the twin-stick shooter chaos.
    • 56 Metascore
    • 47 Critic Score
    Overall, Tasomachi: Behind the Twilight is a bit of a letdown. I suppose some of that conclusion can be traced back to my own anticipation and misunderstanding of what the game was, but the fact is that objectively, Tasomachi is a simplistic collect-a-thon without a clear motivator to drive the player forward. While the game has a strong base, more could have been done to make it feel more like a game and less of a demo. While the sum of its parts leaves some to be desired, various aspects of Tasomachi: Behind the Twilight show what the developers at Orbital Express are capable of, and that is something I’ll be looking forward to.
    • tbd Metascore
    • 46 Critic Score
    I made a little space shooter once, I coded it and drew in the graphics pixel by pixel using MS Paint. Everything about the game was derivative, and had been done better elsewhere. But I felt incredibly accomplished. I even wrote a little MIDI track to serve as background music. I bring this up because I could never in a million years make a game as good as Pangeon. I couldn’t create one level, let alone 8. But I’m not here to compare Pangeon to the best thing I could create. I’m not even here to compare Pangeon to other games that try for similar things. Ultimately, I’m here to compare Pangeon to the best version of itself, and figure out if it’s reached its full potential. And it hasn’t, not even as a diversion.
    • tbd Metascore
    • 46 Critic Score
    If blood is thicker than water, Bloody Bunny: The Game still wouldn’t be able to fill up the shallow end. It’s repetitive, uninteresting, and littered with bugs. The framerate does stay consistent, but if anything, that just works to highlight how awful everything else is. It’s never a good sign when you feel as if you’ve seen all that a game has to offer within the training stage. It’s even worse when the credits start to roll, and you realize that you did actually see everything the game has to offer in that training stage. Bloody hell, Bloody Bunny…
    • 59 Metascore
    • 45 Critic Score
    It might have been a different story if the environments had more interactivity, but they’re mostly sterile and void of any real drama. You just walk through them until you’re expected to solve a puzzle.
    • tbd Metascore
    • 45 Critic Score
    Overall, Police Simulator: Patrol Officers needs a little more time to cook. The concept of being a cop and working your way up the ladder dealing justice is a great one. Better implementation would take Police Simulator: Patrol Officers to the next level, plus a little more spit and polish because it seems like it was not ready to hit the streets yet. All those bugs and jank are a pretty big offense.
    • tbd Metascore
    • 45 Critic Score
    Blind takes a novel VR concept and does nothing interesting with it. There is little here that you won’t be able to find in better alternatives of the genre, even if we’re only talking about other VR titles. If Blind was shorter and had less aggravating puzzles, it may be worth a try out of curiosity alone. But when a game is this testing of a player’s patience, it’s very hard to recommend.
    • 70 Metascore
    • 45 Critic Score
    After the head changing, talking teeth, back and forth repetitive scenes, Clockwork Tales: Of Glass and Ink ends as a disappointing couple hours of play.
    • 56 Metascore
    • 45 Critic Score
    There’s only one thing I can say; Empyre: Lords of the Sea Gates is not a finished product. It’s not even close. Things are hollow, broken, and un-freakin-readable. I love the premise for this game, but that’s the only affection I can have for it. So, so badly, I wanted this to be a fun experience, yet it’s anything but. In every aspect of the phrase, this game lacks the depth it needs to be called an RPG. The final rating can only reflect what’s presented, and that’s not much.
    • 56 Metascore
    • 45 Critic Score
    The most frustrating thing about Earthfall is that it squanders its potential at every turn. From subpar graphics and gameplay mechanics to a story that’s been told a thousand times before, and a complete lack of game variety this alien shooter could have been a lot more fun.
    • 46 Metascore
    • 45 Critic Score
    With issues regarding the AI, graphical glitches, and a high difficulty, I just don’t see myself alien raging again anytime soon.
    • 78 Metascore
    • 45 Critic Score
    I can give it a point or two for the educational value, but as something that is supposed to be fun the interactive sequences are only mildly entertaining and the episodes themselves will have your eyelids getting heavy in no time flat.
    • 52 Metascore
    • 45 Critic Score
    The controls are sluggish and impractical while the majority of the visuals could use some more oomph too. At the end of the day, if you are not a DIE HARD (caps for emphasis) fan of retro type games, I think you’d best stay away from this title as the negatives outweigh the positives.
    • 50 Metascore
    • 45 Critic Score
    Performing and landing tricks are difficult and messy due to the constraints and method of “charging” your moves before executing them. To make matters worse, it’s plagued with a faulty respawn mechanic that puts you into an infinite loop of crashes and bails. While visually the game isn’t too shabby, it all becomes meaningless when snowboarding becomes such a burden.
    • 56 Metascore
    • 45 Critic Score
    Leisure Suit Larry: Reloaded is a rehash of the 1987 original. While it has been updated in some ways, the interface and content are firmly rooted in the 80’s.
    • 66 Metascore
    • 45 Critic Score
    Combine technical faults, repetitive gameplay, and characters so idiotic and unlikable you’d wish the game’s enemies would rip their spines out, and you’ve got a title that is a chore to play through.
    • 65 Metascore
    • 45 Critic Score
    Lego The Incredibles simply does not meet up to the expectations its predecessors have set. With a roster that lets us down, overpowered heroes, a near lack of puzzle mechanics, a small world, and a ton of repetitive tasks, there is nothing super about this game.
    • 58 Metascore
    • 45 Critic Score
    There are plenty of little issues that add up to turn a junk pile into a landfill. Predictable dodge patterns, no checkpoints, visual alignment that’s harmful to gameplay, no ambient sound effects, the list really does go on forever.

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