COGconnected's Scores

  • Games
For 4,978 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4983 game reviews
    • 66 Metascore
    • 65 Critic Score
    Many titles share the core gameplay loop of mining, crafting, and conquering the world. So, what sets a sandbox like Rust apart? Almost nothing. It is a dynamic, immersive survival sandbox with none of the charm of other games in its genre. Its heart and soul lie in its unforgiving, player-driven, immersive environment. As a result, the world is utterly unpredictable, so no two servers will share a state of decay. Which is to say, if you like having no idea what’s gonna happen, this easily stands apart.
    • 66 Metascore
    • 70 Critic Score
    I’m genuinely delighted that Nintendo was able to strip away just one aspect of Animal Crossing and make an entire game out of it.
    • 66 Metascore
    • 58 Critic Score
    This is a step in the right direction, unfortunately, that still leaves things average at best.
    • 66 Metascore
    • 55 Critic Score
    Monochrome Mobius: Rights and Wrongs Forgotten is a below-average JRPG in almost every category. But, it has a fantastic Grandia-inspired action ring combat system that fans of turn-based JRPGs should experience. The story is good, despite its poor presentation. I would recommend Monochrome Mobius to fans of turn-based JRPGs, who are starved for more games in the genre. But there are a lot of excellent JRPGs getting released right now, and the combat won’t be enough for casual fans to prioritize it over other genre offerings.
    • 66 Metascore
    • 80 Critic Score
    A solid police management game, playing to its strengths and providing a well-rounded experience for players.
    • 66 Metascore
    • 70 Critic Score
    In general, Adventures of Mana was a simple, charming remake of the game that kicked off the Mana series. Despite lacking in some areas, it’s still a fun game to play, especially in spurts.
    • 66 Metascore
    • 80 Critic Score
    Overall this game proves that playing detective is bound to involve hours of fun.
    • 66 Metascore
    • 85 Critic Score
    Toy Odyssey overall is a fun and engaging experience. Be prepared to lose yourself in the hauntingly majestic corridors of the Clade household. Grab your favorite action figure and prepare yourself to fight, build, and upgrade your way to victory.
    • 66 Metascore
    • 65 Critic Score
    Brut@l is a visually unique game that initially feels fun and frantic, but quickly falls prey to a kind of frustration and tedium that will only appeal to a small subset of an already niche fan base. There is a ton of potential for greatness here, but that potential is ultimately squandered in the name of creating a dutiful tribute to a bygone era.
    • 66 Metascore
    • 35 Critic Score
    Contrary to its name, Original Journey is far from an original adventure, offering little to motivate players to see its campaign through. If not for the sake of this review, I would have thrown in the towel long ago. Unless you’re really keen on checking out some hand-drawn art, steer clear of Original Journey.
    • 66 Metascore
    • 60 Critic Score
    Without any concrete information as to when we can expect the next season of Peaky Blinders, Peaky Blinders: Mastermind might end up being a nice distraction from the limbo we’ve all been left in. Fans of the show may find this experience to be somewhat satisfying, if not an excessively simple take on an intricate, expertly crafted world. But there isn’t much here if you aren’t hip to the source material. You’ll be lost entirely as far as the motivations of these characters, and missing out on virtually every bit of (brilliant) history doesn’t exactly make for compelling storytelling. Approach this one with caution, and that’s by order of the Peaky Blinders.
    • 66 Metascore
    • 55 Critic Score
    Lots of work, time, and love was put into Cobalt, but ultimately, it’s a product that makes me hope that the future will improve, because what is currently available, just isn’t that enticing.
    • COGconnected
    • 66 Metascore
    • 65 Critic Score
    Throughout my time with Crysis, and maybe more accurately, throughout my time writing this review, I’ve been pondering just what the purpose of this experiment was. I won’t act like there isn’t an indisputable intrigue to having a title once regarded as the pinnacle of PC gaming on a handheld system. But I’m also not going to act like Crysis on the Switch can even begin to hold a candle to its PC counterpart. I implore you to find out what Crytek’s 2007 smash hit was all about, doing it the way it was meant to be done. You know, it’s bizarre to think, but this is sort of like Crysis’ mid-life crisis.
    • 66 Metascore
    • 50 Critic Score
    It’s cute, but there isn’t a ton of depth and even with an increasing number of twists it gets fairly repetitive.
    • 66 Metascore
    • 78 Critic Score
    Atari Mania is an absolute blast. The world includes a number of puzzles that adds variety to the speedy microgames formula. While the company lacks the same number of mainstream icons as Nintendo, the implementation of popular IPs is masterful. The controls are a little stiff and performance did falter at times, however, the love and admiration for the classics are palpable. With its imaginative mashups, nostalgia-filled collectibles and extremely addictive gameplay loop, Ataria Mania is a must for retro enthusiasts.
    • 66 Metascore
    • 63 Critic Score
    This game could have been a great jumping off point to bring new fans to the series. However, this game does nothing to establish the back story or relationship of the characters beyond touching on Luffy and his brother, Ace, leaving any player new to the series scratching their head.
    • 66 Metascore
    • 77 Critic Score
    Gust’s attempt at creating a brand new world with Blue Reflection shows. The development team brought innovation to the table demonstrating they can step outside their comfort zone. However, production value and time may have hurt the project as the game suffers from random graphical stutters, a lack of rich animation, and a failure to utilize the entire cast of characters. Nonetheless, the party customization, character interactions, art style, and overall design is admirable and keeps things entertaining.
    • 66 Metascore
    • 61 Critic Score
    Time Recoil is a competent action game with a gimmicky but cool mechanic that controls pretty darn well too. But it’s not a good sign when that central idea becomes old and tiresome. I wished there was more variety in levels because the overall story is interesting despite not being entirely original. The Time Attack mode surprised me with how deep it actually was but by the time I finished the campaign, I felt like it was too little too late. There’s some fun to be had, but your time may be better spent elsewhere.
    • 66 Metascore
    • 67 Critic Score
    H1Z1 lacks identity, easily lost in a sea of militaristic shooters, battle royale or not, and that may be the main reason it won’t be the last man standing when the genre fad begins to fade away.
    • 66 Metascore
    • 61 Critic Score
    It’s tough to recommend a ‘remaster’ of a game that’s only half remastered. If you’re a massive Ghostbusters fan and you missed the original, then there certainly is something here for you. The fights are fun, and of course, the original cast is still hilarious, but throughout the entirety of the experience, you’re constantly reminded that you’re playing a game that’s a decade old. I wanted to like this so much more than I did, but at the very least, there is some significant potential groundwork here for the ultimate Ghostbusters game.
    • 66 Metascore
    • 70 Critic Score
    Despite the shortcomings of using a Wii remote versus something like the Kinect that tracks the whole body, this is still a totally fun game to play, especially with friends.
    • 66 Metascore
    • 78 Critic Score
    Vampire: The Masquerade-Justice is a stealth-action RPG that’s a convincing fit for VR. The core gameplay is pretty standard, and character models are a bit disappointing, but its implementation in VR, coupled with excellent environmental design and lighting, help sell the experience. New Meta Quest 3 or PS VR2 owners with a taste for virtual blood will enjoy spending time in Venice’s virtual world of shadows.
    • 66 Metascore
    • 45 Critic Score
    Combine technical faults, repetitive gameplay, and characters so idiotic and unlikable you’d wish the game’s enemies would rip their spines out, and you’ve got a title that is a chore to play through.
    • 66 Metascore
    • 68 Critic Score
    Achilles: Legends Untold is a safe and standard hack-and-slash dungeon crawler. Its ancient Greek setting and attractive environments help it stand out a bit, but on the whole it’s a formulaic game. The Soulslike mechanics aren’t especially well developed but represent a small element of originality. If fans of the genre can look past the lackluster missions, script and acting, they’ll probably enjoy the action.
    • 66 Metascore
    • 70 Critic Score
    Each stage has been updated substantially to properly fit modern TVs and has a nice, smooth, cartoon-like look.
    • 66 Metascore
    • 65 Critic Score
    It is fun to play as these iconic characters on the streets and in battle, clunky as they may be. The locations and dress-up options are colorful and interesting. Fans of the TV show will definitely like wielding Wonder Woman’s sword and shield, Catwoman’s whip, and Batgirl’s gadgets.
    • 66 Metascore
    • 65 Critic Score
    Simply put, Ragnarok Odyssey is more accessible than a traditional RPG. While this is great for a more casual player, the hardcore RPG gamer might be underwhelmed with the games lack of depth.
    • 66 Metascore
    • 52 Critic Score
    The pace of the game is slow, there isn’t a whole lot of depth to be found anywhere in Paradise Lost, and it’s not without its frame rate drops and bugs either. Don’t get me wrong, there are certainly some diamonds to be found in the rough here, but they’re few and far between. What Paradise Lost does deliver on is a minimally interactive experience as more of a walking simulator than an alternate history first-player adventure game. And it does look and sound exactly as you’d expect if you were to find yourself as a 12-year-old boy, trapped in a desolate Nazi bunker. Overall there’s just a lot of potential left untapped and that’s really its biggest problem.
    • 66 Metascore
    • 55 Critic Score
    The Precinct ultimately fails to make walking the beat feel immersive or rewarding. Routine patrols quickly become repetitive, with minor offences dragging down the game’s pacing. Even the main story missions, while more substantial, are formulaic and add little excitement. Coupled with a lack of cinematic presentation and a plot bogged down by tired tropes, the game squanders its retro cop-drama premise. What could have been a gritty, engaging throwback instead feels flat and uninspired.
    • 66 Metascore
    • 55 Critic Score
    Hidden Agenda is a pleasant narrative with some interesting ideas that don’t exactly pan out. It falls short of the high mark set by Until Dawn, but give points to Supermassive for trying something new instead of pumping out a clone of their last game. That said, I wanted another Until Dawn. In a densely packed genre, there are plenty of titles players should look into before considering Hidden Agenda.

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