CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Dreams
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 71 Metascore
    • 55 Critic Score
    It might be a good enough VR tech demo, but as far as interactive thrillers go (including those low budget), Transference is merely an exercise which falls short of what Observer or excellent Soma achieved artistically, technically and story-wise. [12/2018, p.85]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    It saddens me to see the game that stole more of my time than I’m willing to admit turn into a self-parody. Ashes of Ariandel is like a covers playlist prepared by someone who has never heard the original recordings. Its only truly valuable moment is the wonderful last boss fight. [13/2016, p.48]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    Not only the first real MOBA game for consoles, but also one of the better ones in this sub-genre. There’s not many flaws I can point out in GoMe. If anything, I doubt its longevity – there are only 22 guardians to choose from and capabilities of building a community are much smaller than on PC. [CD-Action 02/2013, p.42]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    It’s a well-made remaster but also one without which we could easily get by. Only for those who didn’t play the original game in the first place. [06/2020, p.58]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    A walk through pretty afterlife spiced up by varied puzzles but lacking in tension and storytelling. [08/2017, p.74]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    If you're searching for 'fantasy Civilization' and can look past complete lack of any story within the singleplayer campaign, you may want to check Warlock out. [August 2012, p.80]
    • CD-Action
    • 71 Metascore
    • 85 Critic Score
    The gameplay model developed by Omega Force still works great and if you’re into it, you’ll find it hard to leave this game. It’s a shame that the PC version was ported from PS3, not PS4, and there’s no original Japanese voice acting. [07/2014, p.62]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    Hoa
    Hoa’s defining quality is simplicity. No complex gameplay mechanics, no elaborate story, no need to grow a third hand to push through challenging parts. That’s why I would recommend this beautiful, rather easy platformer primarily to young players. [12/2021, p.66]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    Eve is one of the best looking virtual reality games, it makes great use of PS VR and its multiplayer mode is brilliant. [13/2016, p.80]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    In a nutshell, Breathedge is a Subnautica in space. While it’s not as good as the Unknown Worlds Entertainment’s masterpiece and would benefit from a better story, it’s still a solid survival game, real pretty and spiced up with absurd humor. [05/2021, p.58]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    Destroy All Humans! was rebuilt from scratch, but when it comes to the gameplay experience, it is identical to the 15-year-old original game. As a result, the story campaign feels outdated and gets stale after some time even despite the large arsenal of skills and weapons. It still is a fun game though and thanks to new visuals exploring the remade maps is a pleasure. [10/2020, p.52]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    Despite clunky animations, repetitive gameplay and some technical issues with the Xbox Series X version, I completed The Medium twice. Its dual-reality design, art direction and brilliant soundtrack often made me stop to take in a view or relish the music. Its mature story and atmosphere reminiscent of Silent Hill helped a lot too. [03/2021, p.40]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    Dreamfall Chapters is a satisfactory successor to The Longest Journey and Dreamfall, but not a good enough game in its own right. [09/2016, p.46]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    Despite some obvious limitations caused by tight budget Aragami is a surprisingly good, challenging stealth game. [13/2016, p.42]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    Despite some problems with AI the single player campaign is a really solid, interesting set of challenges. It’s a deep, satisfying game with very different factions that forces you to adapt rather than employ universal strategies. [11/2015, p.60]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    Guarantees at least a few hours of intensive intellectual training and a substantial exam for special awareness and imagination. If you miss the likes of The Witness and The Talos Principle, definitely put it on your wishlist. [12/2019, p.52]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    There are moments when Death’s Gambit is a really good game that intelligently copies Souls and the likes, but to truly enjoy it you need to accept it as a collage of inspirations which doesn’t allow original ideas to shine. [11/2018, p.74]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    Destroy All Humans! 2: Reprobed is a journey back to the times when people were not offended even by rudest jokes. If you’re sensitive, you should steer clear, because Crypto takes no prisoners and mocks absolutely everyone. I did enjoy the game’s humor, but the gameplay itself is competent at best.
    • 71 Metascore
    • 65 Critic Score
    Time travel elements could have been realized better and the levels are uninspired, but YesterMorrow’s biggest problem is that it lacks a feature that would allow it to stand out from a dozen other fantasy-themed platformers. [01/2021, p.34]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    A fun battle royale and a viable alternative for Chivalry II and For Honor. Naraka Bladepoint puts emphasis on closed combat, not skulking around the bushes with a ranged weapon. It drips the atmosphere of ancient China and offers a great combat system, but also doesn’t shy away from spells and well-implemented parkour. However, said combat system along with the game’s fast pace sets the bar rather high for newcomers. [11/2021, p.47]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    B.I.O.T.A. is an old school metroidvania heavily inspired by James Cameron’s “Aliens”. It is not groundbreaking, but the gameplay is really varied and the art style will surely appeal to retro games maniacs. However, despite its retro look B.I.O.T.A. is very forgiving, which might not be an advantage to everyone – personally, I wish it was more challenging.
    • 71 Metascore
    • 65 Critic Score
    Its visuals might be reminiscent of the PS2 era but underneath lies a surprisingly solid gameplay. [10/2012, p.70]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    At first glance Cultist Simulator looks like a card game, but in fact it’s a fusion of a puzzle game with a text adventure game. With its extraordinarily atmospheric writing, ability to merge simplicity with depth, and different paths it’s fun for hours. It’s a shame the later stage relies on grinding too much and can become tedious. [07/2018, p.80]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    There’s a kind of sincerity in Cibele that we rarely see in games and I would love to play a longer, more developed version. [01/2016, p.59]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    The developers took on a difficult subject and tripped. They managed to conjure a proper dystopian setting, but the story is too shallow to make a proper impression. [11/2018, p.79]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    It’s hard to treat Rhombus as anything more than an appetizer before Psychonauts 2, but it does make a good use of VR and lets us reconnect with characters we haven’t seen for over 12 years. [04/2017, p.74]
    • CD-Action
    • 71 Metascore
    • 85 Critic Score
    I value the game for its non-linearity and many endings but mainly for the gravity of its theme and how the history – unpleasant as it is – was depicted. [03/2020, p.56]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    Andromeda had no chance to outmatch the trilogy – and it didn’t. It’s not as emotional as its predecessors, leaves a lot to be desired in terms of execution and its campaign is unnecessarily bloated. Still the game has that unmistakable Mass Effect atmosphere and had some moments that left me euphoric. [05/2017, p.34]
    • CD-Action

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