CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 71 Metascore
    • 75 Critic Score
    Shadow Warrior 3 is a no-holds-barred shooter dripping with humor and full of spectacular moments. Sadly, it’s imperfect in almost every aspect. The sum of all flaws prevents it from shining really bright and reaching the level of Doom Eternal. Such a pity.
    • 71 Metascore
    • 65 Critic Score
    Why can't Activision approach Spidey seriously, invest enough money and time and finally make a game that all Spider-Man fans are waiting for? The Amazing Spider-Man ain't it. [August 2012, p.64]
    • CD-Action
    • 71 Metascore
    • 50 Critic Score
    Pokémon Scarlet and Violet somehow manage to be the best entries to the series and the worst ones, at the same time. Even though there’s plenty of fun to be had in Paldea, awarding these unbelievably buggy games a higher score would be a disservice to everyone, including Game Freak.
    • 71 Metascore
    • 60 Critic Score
    Double Dragon Neon can be very frustrating, because it's unforgiving, fighting mechanics are a bit clumsy and the main character is sluggish. That's how you played games back in the day. Fortunately you don't have to anymore. [CD-Action 13/2012, p.79]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    It’s evident to me that HD Trilogy was cooked up quickly, without investing neither sufficient means nor heart and soul. [CD-Action 04/2013, p.80]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    A short and simple walking simulator that’s worth your time not only because of unique, surreal visions it presents, great visuals and phenomenal music, but also because it tackles a difficult and rarely brought up subject of religion. [09/2018, p.58]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    It’s hard not to notice that free World of Warcraft patches offer you just a bit less content than Rise of the Hutt Cartel. [CD-Action 10/2013, p.71]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    Song of Iron doesn’t offer a unique story or fresh gameplay mechanics, but it is still memorable for its great art direction inspired by Norse mythology. I was very impressed by how consciously the developer makes use of light, shadows and perspective. During the 5-6 hours long adventure you will slay hundreds of enemies and while the combat system is well-executed, the game’s intensity can be a bit tiring. [11/2021, p.52]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    In terms of gameplay RCR is rather simple, but it's a wonderful voyage to the land of classic games – all main missions are inspired by at least one oldie and there are plenty of references to both retro gaming and popular culture of the 1980s. [CD-Action 13/2012, p.72]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    Sand Land is a very enjoyable action RPG focusing largely on driving vehicles, but neatly combining a wide variety of gameplay mechanics. Although the limitations of the not-so-high production budget sometimes manifest themselves, the whole game is a well-done tribute to Akira Toriyama.
    • 71 Metascore
    • 60 Critic Score
    Stardew Valley fans will feel right at home in this charming and beautiful game. Unfortunately, the more I played, the more flaws I noticed (e.g. fetch quests being the main course) and the more I was annoyed by poor optimization. Problems with the latter intensified as my base grew and they’re the main reason I couldn’t rate Cozy Grove higher. [07/2021, p.70]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    Thanks to its unique setting (mythology of the East meets Däniken) and off-the-scale panache Asura's Wrath is a very interesting experience, but there's just not enough... game in it. Gameplay is very shallow, repetitive and easy. [April 2012, p.59]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    The Fall of Dungeon Guardians might look like a shameless copy of Legend of Grimrock but it turns out to be a solid, surprisingly innovative dungeon crawler with an interesting combat system. [01/2016, p.60]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    At first I was charmed, but Song of the Deep failed to rise to my initial expectations, because apart from an unusual setting and delightful fairy tale atmosphere it lacks something that would make it memorable. [10/2016, p.50]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    At first glance, The Sims 4 Lovestruck is a very good expansion, inviting players to delve deep into gameplay and explore the new mechanics. However, the closer I looked at it, the more shortcomings I noticed. EA took a step in the right direction, but still failed to offer us a full-fledged add-on worth its price.
    • 71 Metascore
    • 55 Critic Score
    Additional proof that it’s better to relive fond memories in your head than resurrect them and be disappointed that turning back time went wrong. There’s a reason for the evolution the RPG genre underwent. 20-year-old gameplay mechanics today are wearisome and frustrating. And Legacy does not even serve them in modern wrapping, because the visuals are a decade old. [03/2014, p.62]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    Eight years of development, a team consisting of even 250 people at some points, budget reaching hundreds of millions of dollars. It’s a pity that this ‘Skyrim Online’ disappoints both fans of previous Bethesda games and MMORPG veterans who expected some fresh air in the stale genre. [06/2014, p.44]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    It’s an enjoyable game that will win the hearts of children, but it’s far from breathtaking – it’s short and lacks a spark (e.g. a protagonist that is not only cute but also charismatic) that would make it memorable. [06/2017, p.66]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    A couple of minutes is enough to get the hang of Kingdoms and Castles and become hooked despite lack of campaign or multiplayer. [10/2017, p.76]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    Relics of War made me realize how much I need a Civilization game set in the Warhammer 40,000 universe. Gladius is not there yet, but it is on the right path. It ditches trade, diplomacy, religion and cultural development and focuses on the military side of things, which of course is in line with the setting. I did miss other strategic layers a bit, but the game’s main problem is that it offers merely four factions. Other than that it’s very decent. [10/2018, p.86]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    Infernally fast vehicles racing and blowing each other up on numerous, well-designed tracks where distinction between floor and ceiling is often purely formal. If you still remember Rollcage fondly, you will probably turn a blind eye to average visuals, annoying music and some AI problems to simply enjoy the sensation of speed. [01/2019, p.79]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    It’s not your typical Battlefield, but if you don’t mind trading military uniform for a police badge, you can buy the game and enjoy long hours of fun playing cops and robbers online. The single player campaign is not worth your time. [05/2015, p.54]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    Short, simple, derivative and somewhat undercooked, but VR does make a difference. Shortage of serious VR games lowers the bar significantly, so you can pick up Farpoint, but do not expect the messiah VR needs. [09/2017, p.53]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    It requires you to precisely repeat exercises it gives you but Kinect sometimes fails to read your movements correctly (I would say it works fine 66% of the time). [CD-Action 02/2013, p.71]
    • CD-Action
    • 71 Metascore
    • 50 Critic Score
    A Normal Lost Phone is neither terrible nor thrilling. It doesn’t offer a truly interesting story, an engaging gameplay or a fresh outlook on the matters it touches. I feel I wouldn’t have missed anything, if I had never played it. [04/2017, p.55]
    • CD-Action
    • 71 Metascore
    • 55 Critic Score
    It’s a quite nice puzzle game with a quirky character and visual design but also which doesn’t actually stand out in any meaningful way. [01/2020, p.74]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    There’s nothing surprising or novel in 9 Monkeys of Shaolin, but when I defeated the last boss, I thought “that was exactly what I needed”. It’s a simple, old-school beat ‘em up that got pretty much everything right – the combat system, the enemies, the difficulty. It is quite short (ca. 5-6 hours), but I see it as an advantage – the game ends before its simplicity and mild repetitiveness become real downsides. [13/2020, p.48]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    Sadly this is not Kerbal Space Program. Mars Horizon concentrates on economy (somewhat like the old Buzz Aldrin’s Race Into Space) and you need to be a die-hard fan of tycoon games to truly enjoy it. Also, it could have been better in many aspects, including the visuals. Its 2D graphics are decent, but when the game goes into primitive 3D, it reminds me of 2001. [01/2021, p.74]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    For over two decades, Syberia has been moving and thought-provoking, and now it can reach new generations, although I am aware that many new players will bounce off it, unable to swallow a certain dose of naivety in this story.
    • 71 Metascore
    • 70 Critic Score
    The sense of speed offered by Driveclub reminded me of the brilliant first GRID and I was having a lot of fun until I realized that cars are indestructible. Whether you stroke a wooden fence or smash into another vehicle at 300 km/h your car drives exactly the same afterwards. [Dec 2014, p.66]
    • CD-Action

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