CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 72 Metascore
    • 70 Critic Score
    It looks like current low budget games, does not offer the intensity of Modern Warfare or very emotional moments but still provides simple, unpretentious old school fun. [December 2011, p.90]
    • CD-Action
    • 72 Metascore
    • 70 Critic Score
    It has potential to absorb you for long hours and I can recommend it to everyone who likes games that are intellectually demanding. [02/2014, p.59]
    • CD-Action
    • 72 Metascore
    • 45 Critic Score
    I was fed up with Steel Empire after 15 minutes. The game is too easy, weapons lack punch, action sequences are anemic. [03/2016, p.73]
    • CD-Action
    • 72 Metascore
    • 65 Critic Score
    Unique aesthetics and fun time travelling mechanics are not enough to make up for a bunch of design errors, repetitive procedurally generated environments and at times amateurish execution. [06/2018, p.74]
    • CD-Action
    • 72 Metascore
    • 50 Critic Score
    Carto is cute but shallow. Repetitiveness of its main gameplay mechanic combined with unsatisfying, tedious puzzles made me welcome the end credits with a sigh of relief. [01/2021, p.55]
    • CD-Action
    • 72 Metascore
    • 65 Critic Score
    LOUD is very polished and offers light, quick gameplay perfect for a handheld. I’ll be surely coming back to improve my score on some levels, but due to the game’s disappointingly simple story and bland songs the primary feeling I was left with was the urge to dust off DJ Hero.
    • 72 Metascore
    • 60 Critic Score
    Inspired by Quake and other classics but devoid of any distinctive qualities that would help it stand out among other boomer shooters, Dread Templar is pretty fun but ultimately forgettable.
    • 72 Metascore
    • 80 Critic Score
    It’s a festival of good and interesting ideas that were drowned in boring grind, features borrowed from Forza Horizon, and reggaeton. [01/2020, p.60]
    • CD-Action
    • 72 Metascore
    • 70 Critic Score
    The temperature of the gameplay dropped – not only thanks to the new winter map. The technical side of the game has always been its Achilles’ heel and the standard PS4 version reminds of it quite brutally. [03/2019, p.81]
    • CD-Action
    • 72 Metascore
    • 70 Critic Score
    Snowfall introduces more new features than After Dark did, but I wish it had avoided some silliness (I based the economy of my subarctic city mostly on agriculture). [04/2016, p.53]
    • CD-Action
    • 72 Metascore
    • 60 Critic Score
    Infinite is a case study on how not to make crossovers. The story mode is really poorly written and if you don’t already know and like the characters, you’ll just waste your time. What’s worse, almost every element of the game is similarly weak. The result is a mediocre game that wastes the potential of its solid combat system. [12/2017, p.54]
    • CD-Action
    • 72 Metascore
    • 80 Critic Score
    New Larry stands in the eighties and nineties with one leg and in 2018 with the other – and between those legs he feels just fine. [13/2018, p.71]
    • CD-Action
    • 72 Metascore
    • 55 Critic Score
    Fire Emblem Heroes reminded me that the Japanese do not consider smartphones and tablets worthy of real games and treat them as a way to encourage you to buy full-fledged releases for 3DS or Switch. [04/2017, p.75]
    • CD-Action
    • 72 Metascore
    • 65 Critic Score
    I feel that with a larger budget and bigger experience XGen Studios could offer us a real treat, but what I got instead was just a snack that left me hungry. [11/2018, p.77]
    • CD-Action
    • 72 Metascore
    • 50 Critic Score
    Pokémon Scarlet and Violet somehow manage to be the best entries to the series and the worst ones, at the same time. Even though there’s plenty of fun to be had in Paldea, awarding these unbelievably buggy games a higher score would be a disservice to everyone, including Game Freak.
    • 72 Metascore
    • 60 Critic Score
    Avatar: Frontiers of Pandora is not terrible and I’d be lying if I told you I suffered through it, but I expect more from a AAA title than a semi-polished gameplay, a run-of-the-mill story and environments that oscillate between breathtaking and mediocre. Ubisoft Massive’s game has moments showing it could have been great, but overall turned out uninspired.
    • 72 Metascore
    • 80 Critic Score
    Creatures of Ava is a relaxing, addictive, magical non-violent action game that requires not only deft fingers, but also intelligence and… empathy. While it’s not much to look at (the music is great though!), has flaws and can put some people off with the rather naïve hippie-ecological message, its diverse and vibrant semi-open world is well worth visiting.
    • 72 Metascore
    • 70 Critic Score
    Juggling genres is the series’ trademark and the latest game offers much larger variety in that aspect than any of its predecessor. Most of the genres were tackled well enough, but not all ideas are spot-on and almost every part of the game could be improved. It is the best Battletoads game to date though and it would’ve scored higher if it wasn’t for one frustrating and infuriating section towards the end of the campaign. [11/2020, p.55]
    • CD-Action
    • 72 Metascore
    • 65 Critic Score
    Lichtspeer is a repetitive one trick pony but still I’m curious what the developers will think of in the sequel (if they ever make one, that is). [13/2016, p.75]
    • CD-Action
    • 72 Metascore
    • 70 Critic Score
    Metal Gear Online has a great potential, but the developers need to improve and rebalance the game to make it shine. Playing it right after it was released felt like driving a supercar on a road ridden with potholes. [13/2015, p.56]
    • CD-Action
    • 72 Metascore
    • 60 Critic Score
    The graphics have been refreshed beautifully, but I don't think it is a necessary change, as the original still stands up well. Not mentioning the optimisation problems and the exaggerated price... Eh, Sony, why are you doing this to yourself?
    • 72 Metascore
    • 65 Critic Score
    Where Winds Meet tries to do too many things at once, which ends up in a way typical for this approach – there are many activities and mechanics, but none of them are particularly impressive.
    • 72 Metascore
    • 75 Critic Score
    I can recommend this game as a good introduction to the genre for those who would like to start their first virtual career as a football club boss, but it's still not much of a competitor for the Football Manager series. [December 2011, p.54]
    • CD-Action
    • 72 Metascore
    • 65 Critic Score
    It’s a pleasant thing for short gaming sessions, and a rather solid game from the technical standpoint. It could use more narrative polish and quest variety though. [04/2020, p.58]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    Rating The Crew is problematic, because you can look at this game from two perspectives. In view of some simplifications and scripted moments it will not delight those in search of pure racing. Those who appreciate large open worlds however will be overjoyed. [01/2015, p.70]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    Pumpkin Jack is a charmingly old-school game that would fit perfectly into the PS1 era. It’s colorful, full of humor, and offers huge, well-designed levels. It tries many different ways to mix up the gameplay, which is great, but all these efforts are too safe to bring any real surprises. [13/2020, p.71]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    A love letter to Contra, Metal Slug and the likes, Mighty Goose does a really good job at recreating the look and feel of classic side-scrolling run-and-gun games. Of course, high difficulty level comes with the territory, but for me combat plunges into confusing chaos too often (“wait, is this an enemy bullet or just a harmless visual effect?”), somewhat spoiling the fun alongside the unfriendly autosave system. [08/2021, p.65]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    Lords of Xulima is ugly, some of its elements are too simplistic and the story is poor but you rarely find an RPG that tests you intellect to such a degree, making you count every coin you spend, thoroughly examine every piece of equipment, keep track of food supply, endlessly tackle puzzles, carefully manage characters’ stats, look for alternate routes and find out how to beat different monsters. [08/2015, p.69]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    The Ninja Gaiden trilogy differs from all the other slashers and even today stands out from most of the representatives of the genre. Instead of pleasing the mainstream tastes, the Japanese have created games that require you to master available techniques and are brutally difficult even if you do. Most players will find them much to hard to complete, but that’s why we love these team Ninja’s masterpieces, right? [09/2021, p.36]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    The use of stop-motion-inspired animation alongside hand-crafted characters and environments makes playing Harold Halibut a truly unique experience. However, I wish the game was a bit shorter and more interactive.

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