CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 71 Metascore
    • 85 Critic Score
    This game would benefit from one more year of development to iron out some shortcomings but its essence – slaughtering zombies with customized weapons in close combat – is almost perfect. The 'just one more quest' syndrome is here along with fantastic, detailed environments and enjoyable 2-4 players co-op. May the sequel be even better! [October, p.34]
    • CD-Action
    • 71 Metascore
    • 90 Critic Score
    A truly amazing tribute to H.P Lovecraft. [09/2017, p.66]
    • CD-Action
    • 71 Metascore
    • 45 Critic Score
    Mocap team, the dancer and the choreographer did a great job, and it’s a pity their effort was wasted on such a mediocre game. [11/2016, p.58]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    It does show that Steep is a game born of passion in a studio located at the feet of Alps, so it is easier to turn a blind eye to some of its flaws, like faulty collision detection. It’s not a perfect game, it will not have a following as strong as SSX 3 did, but if you’re looking for a game that will let you hit the slopes, there’s a chance you’ll be returning to Steep often. [02/2017, p.50]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    If you already have the previous edition of PayDay 2 (especially the PC version), you might see the Crimewave Edition as a robbery in broad daylight. If you don’t – it’s the best “robber simulator” there is. [09/2015, p.45]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    The problems with framerate and shooting controls made me shorten my playing sessions out of frustration. [06/2020, p.73]
    • CD-Action
    • 71 Metascore
    • 50 Critic Score
    Dyscourse looks great on screenshots and seems like a complex gamebook, but in reality is not that beautiful and gameplay is very repetitive if you play over to see different outcomes. [06/2015, p.73]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    Disastrous scoring system encourages some players to cooperate with the killer instead of running from him and reduces promising gameplay to nonsense (e.g. when the killer picks you up, throws you into a trap, resets it, picks you up, throws you into a trap, resets it, picks you up, throws you into a trap, resets it, picks you up...). [09/2016, p.58]
    • CD-Action
    • 71 Metascore
    • 80 Critic Score
    An old-school turn-based tactical game that will never get boring as long as you’re playing it in mobile doses. [13/2017, p.62]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    A Temple Run clone (with some additions) that looks good, but got boring in an hour. [08/2015, p.81]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    Very enjoyable, even addictive. [08/2015, p.78]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    On the one hand I know a couple of better shooters that throw pixels the size of a bouillon cubes at you. On the other hand I had tons of fun with Brain Damaged thanks to its fast, challenging gameplay and tons of pop culture references. Plus, if I ever decide to put together a list of the most twisted game levels, some of new Postal’s maps are sure to be on it.
    • 71 Metascore
    • 70 Critic Score
    Cyanide Studios surprised me by making a game that’s genuinely worth recommending. What kept me from giving it a higher rating were some technical issues that I encountered. [01/2015, p.58]
    • CD-Action
    • 71 Metascore
    • 50 Critic Score
    It’s a toy that you buy to show to your friends. Completing the game takes about 2 hours and then at best you can occasionally laugh with your buddies at the mess you can make with the saw, scalpels, hammer and your bare hand. [CD-Action 07/2013, p.79]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    Lacks polish and shows obvious signs of cuts, compromises and overall unfavourable circumstances in which the game was made. [01/2014, p.64]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    When SaGa Frontier was first released in 1997, it was not magnificent, but it was memorable for its interesting attempts to do many things differently than the time-honored jRPG tradition demanded. When I played the remaster, I was pleasantly surprised how well the game stood the test of time. I wouldn’t call it an essential title every jRPG fan must play, but it is charmingly unpretentious and I enjoyed my time with it. [07/2021, p.42]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    A solid expansion that lacks a wow factor. It failed to surprise me but I found two (out of three) new maps to be really good. [04/2018, p.48]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    If you enjoyed the original Titan Quest, I believe you will enjoy this at least 10 hours long expansion. It still is a great hack’n’slash, but Ragnarok does little to enrich the experience, looks old and certainly will not delight you with its story. [02/2018, p.55]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    In terms of improvements and the overall quality of the remaster, Nightdive Studios did some really solid work. The problem lies in the game itself – Acclaim was overly fixated on Valve’s success and as a result published something that was neither a good Half-Life nor a particularly satisfying Turok.
    • 71 Metascore
    • 70 Critic Score
    A platformer with a distinct graphic style. Gameplay-wise it resembles Sonic as the character can accelerate to great speeds. Real fun starts in multiplayer mode. [August 2011, p.72]
    • CD-Action
    • 71 Metascore
    • 75 Critic Score
    I haven’t seen such an interesting combat system in any other jRPG game. Who would’ve thought that I would await the next game of the Tales series more eagerly than the next Final Fantasy? [Nov 2014, p.72]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    Omega Force keeps releasing the same game over and over again and some like it this way. But if you’re not a fan of the One Piece anime, I suggest picking up Dynasty Warriors 8 instead. [11/2013, p.86]
    • CD-Action
    • 71 Metascore
    • 40 Critic Score
    How to design an indie game to have it published on Sony’s platforms? It’s easy. The game just has to look nice and there may be some crumbs of gameplay in there somewhere. But not necessarily. If there’s no gameplay, you just call it ‘an experience’, not a game, and everything’s fine. [Nov 2014, p.73]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    It’s a game for kids, therefore it doesn’t surprise you with complexity, but the figures are awesome. [13/2014, p.43]
    • CD-Action
    • 71 Metascore
    • 70 Critic Score
    A typical representative of the indie scene with intriguing visuals and one notable gameplay idea. Simple yet enjoyable. [05/2017, p.64]
    • CD-Action
    • 71 Metascore
    • 60 Critic Score
    Heliborne’s biggest problem is that it’s still far from the state of completion that would justify calling it a final release. [13/2017, p.55]
    • CD-Action
    • 71 Metascore
    • 65 Critic Score
    The remaster skillfully combines different versions of Powerslave and captures the style and atmosphere of first-person shooters from the 90s. For me, the game itself is not that great though. If you’re looking for a retro shooter, be aware that the action kinda takes a back seat in Powerslave, while you’re forced to complete platforming sequences, collect tons of necessary items and backtrack.
    • 71 Metascore
    • 55 Critic Score
    Goat Simulator 3 is a more extensive and technically polished but also less charming version of its predecessor. It’s perfect for co-op or brief relaxation, so the ideal course of action would be to buy it discounted and play it in short sessions.
    • 71 Metascore
    • 60 Critic Score
    Origins can be a lot of fun, but the game lacks freshness and boldness. The mechanics turn out to be underdeveloped and glaring with numerous bugs. Commandos fans will find something to enjoy here, but it is not the refreshing breath the genre needed.
    • 71 Metascore
    • 80 Critic Score
    The Bard’s Tale IV is like a beautifully composed song performed on out of tunes instruments. There are moments when it borders on genius, other times it actively encouraged me to uninstall and forget it. For every strength it has a weakness. Good writing, superb puzzles, great music, outstanding voice-overs and solid mechanics are counterbalanced by quite awful visuals (how can Unreal Engine 4 look so bad?), some examples of bad design, a truckload of bugs (how about skills that don’t work or the ability to loot a chest through a ceiling?) and frequent crashes. For me the advantages were what mattered more, but I completely understand scores in the region of 4/10. [12/2018, p.58]
    • CD-Action

Top Trailers