Brash Games' Scores

  • Games
For 1,220 reviews, this publication has graded:
  • 50% higher than the average critic
  • 15% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5.5 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Stephen's Sausage Roll
Lowest review score: 10 Professional Farmer 2017
Score distribution:
1220 game reviews
    • 73 Metascore
    • 90 Critic Score
    It’s a game that excels at not only being a great action-RPG, but a memorable pulp-narrative experience and because of this, it’s very hard not to recommend Stories: The Path of Destinies to anyone but the most curmudgeonly and cantankerous.
    • 73 Metascore
    • 90 Critic Score
    Dungeon Travelers 2 is simply one of the best JRPGs I’ve played in years.
    • 73 Metascore
    • 80 Critic Score
    Episode 3 has left me wanting more and I want to see what happens next.
    • 73 Metascore
    • 70 Critic Score
    Killer RTS gameplay, addicting creature building, and a few “wtf are those Eagles with Great White Shark heads swooping in and destroying my base!?!?!” moments.
    • 73 Metascore
    • 80 Critic Score
    Barring the too easy first half and around two dozen of the games 400 rooms being simple transition areas without puzzles or platforming, Lumo does what it set out to do with confidence.
    • 73 Metascore
    • 70 Critic Score
    It’s a real shame RIVE suffered technical issues, because if it didn’t, I would have loved this game and been willing to give it a high score. I just can’t score it high in its current state, it would be a disservice to you the reader, no matter how much I would love it if it hadn’t been for its issues.
    • 73 Metascore
    • 60 Critic Score
    My only complaint about the game is that it limits you to six colors, but that’s still five more than the board game. It is perfect in what it attempts to be and really that’s the only thing that matters in this particular case.
    • 73 Metascore
    • 70 Critic Score
    Samurai Warriors 4-II was a fun game to play at first, but it eventually became mind-numbingly repetitive.
    • 73 Metascore
    • 80 Critic Score
    For what its worth Pixel Junk Monsters offers a great deal. From it’s mammoth sized single player mode to added challenges.
    • 73 Metascore
    • 70 Critic Score
    Although it was an enjoyable experience there were plenty of aspects that could have been more polished and with more to do, plus the constant similarities to XCOM only made me yearn for another playthrough of Firaxis’ offering.
    • 73 Metascore
    • 80 Critic Score
    The great art of Project Highrise is that you can foresee the needs of the people and their impact on your overall project. It’s great little sim game, and well worth picking up.
    • 73 Metascore
    • 80 Critic Score
    Sometimes the gameplay is a little too easy, but most times it is just right and I appreciate that. The story is good for one playthrough and is a fairly easy completion.
    • 73 Metascore
    • 80 Critic Score
    Overall, is STAR WARS Battlefront worth your time and hard-earned cash in the run up to Christmas? As a STAR WARS fan, definitely.
    • 73 Metascore
    • 70 Critic Score
    There appears to have been a crisis of confidence, a lack of faith that the simplistic nucleus would have been enough to sustain an entire game.
    • 73 Metascore
    • 70 Critic Score
    If there’s one thing I love more than an indie game it’s an indie game with depth and boy-oh-boy does Secret Ponchos have a truck-load of that.
    • 73 Metascore
    • 80 Critic Score
    Its high challenge and weird atmosphere make for a very fun, though occasionally frustrating, gaming experience.
    • 73 Metascore
    • 70 Critic Score
    The characters are forgettable, the world is uninspired and the story is poorly told, but despite these issues, I enjoyed just about every minute of Kick & Fennick’s adventure.
    • 73 Metascore
    • 70 Critic Score
    The randomness of Death Road to Canada may put off some, the difficulty can spike instantly and whilst you could have done everything right up until this point, the game is unforgiving in its punishment and to some that may seem incredibly frustrating. Though for many this game will prove to be a game that takes up a lot of time with its replayability, remembering to embrace the randomness and the games jittering pace.
    • 72 Metascore
    • 50 Critic Score
    I just personally don’t find a dating simulator about Pigeons all that fun.
    • 72 Metascore
    • 70 Critic Score
    Tricky Towers is a nice and fun game, which will give you a lot of fun, specifically at parties. With a couple of drinks involved, this game will be a hit. Considering it is one of this months PlayStation Plus games, there is no better time than the present to download it.
    • 72 Metascore
    • 80 Critic Score
    It brings me back to a time of simplicity and rejuvenates the tired soul after so many triple A ‘blockbusters’.
    • 72 Metascore
    • 80 Critic Score
    In a nutshell, Lost Dimension is one of the most addictive gameplay experiences I’ve played on the Vita in a while.
    • 72 Metascore
    • 80 Critic Score
    Still, despite that holdover from its original iOS design, Leo’s Fortune nonetheless remains a hugely entertaining platformer with great visuals and charm in abundance.
    • 72 Metascore
    • 70 Critic Score
    A standard fantasy quest that runs parallel to a just deep enough farming simulator. It takes it’s sweet time to get going, but both elements work in unison to make a reasonable game.
    • 72 Metascore
    • 70 Critic Score
    Unfortunately, while the game was fun and entertaining, the dungeons lacked what other JRPG’s don’t. There just wasn’t as much going on as you’d hope for and I feel like I spent a little too much of the game just walking around, but I won’t despair as overall I found that the game was worth playing.
    • 72 Metascore
    • 60 Critic Score
    With more intelligent and varied AI, and a combat system that didn’t effectively screw over anyone wanting something just a little more accessible (sadly a trait shared with many games attempting to be ‘hardcore’, especially the retro-styled ones), this could have been a genuine classic instead of a missed opportunity.
    • 72 Metascore
    • 70 Critic Score
    It’s not a long game; even if you select the longest campaign length of 52 weeks, it shouldn’t take much longer than an hour or so each time. But it’s fun while it lasts and has pretty much infinite replayability.
    • 72 Metascore
    • 70 Critic Score
    With all the hype of last years news that this game was being made, I was sadly disappointed in how it turned out in the end.
    • 72 Metascore
    • 70 Critic Score
    I did enjoy my time playing it – there’s a pleasant satisfaction to building up your factory and slowly perfecting your latest wonder-drug (before giving it a deliberately silly name) but I was always faintly aware there wasn’t too much else to look forward to in the game.
    • 72 Metascore
    • 90 Critic Score
    The Guild of Dungeoneering is a fabulous game, which provides hour after hour of addictive gameplay for kids or a thirty-three year old man-child like myself.

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