AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 73 Metascore
    • 80 Critic Score
    Even with a lacklustre Zombies experience, Call of Duty: Vanguard is Sledgehammer Games’ best Call of Duty to date. The studio is finally hitting its stride in getting its vision of the series to where it should be. The campaign is a rip-roaring five hours of fascinating character stories mixed with memorable locales, while the new additions to the admittedly by-the-numbers multiplayer are more than welcome. While it may not change the formula in any meaningful way, what you’ve got here is a great Call of Duty game.
    • 73 Metascore
    • 65 Critic Score
    This collection shines with the underlying impressive emulation of Mega Drive hardware, the variety of visual options you get to switch between realistic and pixel-heavy versions of each game, and the quality of life stuff like rewinding and picking up where you left off. And thanks to over 50 titles in the collection there are gems to find that you may not have played before - including Phantasy Star and Alien Soldier.
    • 73 Metascore
    • 68 Critic Score
    And if it's racing with a story that you're after, The Crew and Need for Speed franchisers have you well covered with their mix of outlandish, goofy storytelling and arcade style racing. Perhaps if Legends cut the story entirely, pared down the overly long career mode, and simply focused on being a multidisciplinary arcade racing game, it might find that niche it once occupied on the shelf, back when it was simply known as TOCA.
    • 73 Metascore
    • 90 Critic Score
    You won’t be disappointed in any way shape or form with this as a complete product. Production values throughout the short journey are spectacular and you get a sense when it’s all done that this is either the beginning of something longrunning and with expansive potential, or a complete one-off experience for the ages. Again, you’ll be the judge of that when the credits roll, but such is the virtue of what SkyLabs has created and completed here.
    • 73 Metascore
    • 80 Critic Score
    In the end Cloudpunk is as long as its narrative, with little more than collectibles to find through exploration. Mostly there to present videogame elements like vehicle upgrades or trinkets to place around your small apartment. The story though is memorable, and often as dense and layered as the jutting buildings that make-up Nivalis. An aesthetic joy throughout, and a cyberpunk tale well worth delivering to your desktop.
    • 73 Metascore
    • 70 Critic Score
    In the end, Dragon Ball Z: Kakarot is still worth celebrating. For one it’s different from the usual "fight fight fight" setup of past DBZ games, with a focus on telling classic stories from the series. The ability to explore the world is especially wonderful for fans, and King Kai’s fantastic jokes make you yearn for a new Netflix stand-up special. Still, as a fan, I was left wishing there was more depth and activities to make the world feel more alive. Overall, it's a decent role-playing experience faithful to Dragon Ball Z that’s action-packed and entertaining. A game tailor made for DBZ fans. Nothing too groundbreaking, except for the attacks breaking the ground.
    • 73 Metascore
    • 75 Critic Score
    So, even though the first Mission Pack for Nova Covert Ops can be boiled down to two great missions and one average introduction, the future is bright for StarCraft II story-based content.
    • 73 Metascore
    • 82 Critic Score
    In the end there’s a reason They Are Billions has received a groundswell of support and appreciation over the past year, and that comes down to it excelling as a defensive RTS experience you’ll come back to time and again. That mission to build up a little town and hold a position on the back of incoming waves of attackers, where unpredictability plays a role and you’re somewhat in charge of the pacing. Because when the horde arrives – they’ll be running.
    • 73 Metascore
    • 66 Critic Score
    If you're looking for some light-hearted swing and miss fun with your mates then this is certainly worth a look, particularly if you've got a couple of PlayStation Move controllers lying beside your couch, but if you're looking for the definitive tennis experience Grand Slam Tennis 2 is lacking compared to other more established offerings.
    • 73 Metascore
    • 75 Critic Score
    Apart from the overly long boss battles with no mid-point checkpoints, the fact that by the end of your time with Hard Reset you'll be an expert in disposing of endless waves of robots without having to replay as many sections as earlier on, speaks in favour of this approach. In other words you won't be reloading quick saves when battles don't go your way, so man up and stop being such a pussy.
    • 73 Metascore
    • 75 Critic Score
    In the end The Eternal Castle is a fascinating experience and one that you won’t soon forget. If like us, taking one look at a screenshot makes you immediately wanted to play it – be sure to check it out.
    • 73 Metascore
    • 76 Critic Score
    At its core Yooka-Laylee features solid 3D platforming, all wrapped-up in a charming and funny package that oozes with the quality that drew a lot of players to Rare’s output during the N64 era. And although this may sound like strange criticism, we would have preferred it if the game featured fewer ideas, smaller worlds, and a more focused design. Yooka-Laylee’s better moments far outweigh its troublesome ones, and for the most part you’ll feel like you’re playing a Rare platformer from the year 1999. And when that’s what Yooka-Laylee promised to be, you can’t fault it for delivering on that promise. Warts and all.
    • 73 Metascore
    • 75 Critic Score
    Rage 2 is a good time if you can look past its issues. On one side of the neon-pink fence, the game’s story is frustratingly generic amidst a world of potential. On the other side, the action, gunplay, and variety of things to do is great. Chaining special abilities together to take down mutants inhabiting the wasteland is immensely satisfying, especially when it involves hurling them into spinning blades on ‘Live TV’. In the end Rage 2 is fun for what it is, and certainly hits the right high-octane note when the action gets going. It’s just a shame it can’t carry that momentum through to the other cogs in the machine.
    • 73 Metascore
    • 67 Critic Score
    My Time in Portia has its moments though and getting through the early milestones hint at the larger picture and more player freedom. As it stands it’s is a ‘life sim’ that could do with a little more of the former.
    • 73 Metascore
    • 70 Critic Score
    Describing the game as chaotic in action is definitely apt, and for sheer speed this is one of the fastest ‘Mario Sports’ games to date. In a way, that goes against what you kind of expect to see from Nintendo, but in execution Mario Strikers goes all in on the fast and dirty game of Mushroom Kingdom soccer.
    • 73 Metascore
    • 80 Critic Score
    West of Dead isn’t without its standoff moments of frustration, but a squint of the eye and a sweat-bead zero-flinch will see you standing tall post-Purgatory call out. Honestly, I just want to see more of it at this stage, maybe in less repetitive form, but as a continually-fleshed out new IP and one that keeps its creative skull-fire burning.
    • 73 Metascore
    • 75 Critic Score
    Given an empty block and the freedom to do what you please, Project Highrise doesn’t quite reach the heights of SimTower.
    • 73 Metascore
    • 90 Critic Score
    Star Wars Battlefront might not be terribly considerate of solo players and its by-design accessibility might deter DICE’s hardcore Battlefield fans, but there’s no denying the multiplayer is a hell of a lot of fun, and as far as creating the feeling of being part of a Star Wars movie, it doesn’t get any better than this.
    • 73 Metascore
    • 58 Critic Score
    Contributing significantly to the disappointment are the sound effects - with the guns and explosives sounding particularly underwhelming.
    • 73 Metascore
    • 70 Critic Score
    The first few hours of Agents of Mayhem are genuinely exciting and entertaining. And funny too. It’s the open-world of high-tech Seoul and the repetitive missions that fail to live up to the colourful Agents and the Saturday morning cartoon vibe. Which is unfortunate. The juvenile sense of humour won’t appeal to everyone, but the same could be said for just about every Volition-developed title of the past decade. And in that sense, the studio’s latest effort is worth considering if you’re a Saints Row fan. For everyone else, imagine a ludicrous ‘80s cartoon built around the profane and juvenile marines featured in James Cameron’s classic film Aliens. Where they’re globe-trotting government agents, and prone to enter fits of gravity defying carnage.
    • 73 Metascore
    • 60 Critic Score
    It's a hard game to get really enthusiastic about, and all too easy to walk away from when you hit a frustrating section.
    • 73 Metascore
    • 69 Critic Score
    Anarchy Reigns ultimately feels like a game that probably didn't quite feel right midway through development, which didn't have the same effort and attention lavished upon it as the developer's previous games. Still, when your very worst game ends up being this decent, you're clearly doing something right.
    • 72 Metascore
    • 70 Critic Score
    Mad Max is obviously a license close to my heart, and The Road Warrior is my favourite tale in the franchise, so it could be considered unfair to have judged the game how I have, but there are definitely some glaring issues here that make the product schizophrenic in its license representation. When applying played-out tropes, however, it actually works through the game’s size and goals, and is easy to enjoy -- just as long as you forget the past and embrace the present.
    • 72 Metascore
    • 71 Critic Score
    The single player campaign is an exercise in banging your head against brick walls until they break. Depending on the quality of your friends list, the long-term value of Rock of Ages probably lies in the chaotically level playing field of human-versus-human multi-player.
    • 72 Metascore
    • 50 Critic Score
    Seems to be an expansion in name only. If anything, it makes the already overplayed sections of the core game feel smaller. And for a grand sci-fi universe, that’s a bad thing.
    • 72 Metascore
    • 78 Critic Score
    At the end of the day, Serious Sam: BFE isn't as much of a welcome throwback to old-school gaming staples as the original title was a decade ago. But, thankfully, that doesn't mean that it's a failure or a complete waste of time.
    • 72 Metascore
    • 70 Critic Score
    Even if some of it feels a little extraneous, like trying to keep investors and executives happy with god knows how many future toys and bits of entertainment, Anno 2205 is still absorbing.
    • 72 Metascore
    • 70 Critic Score
    For all its faults and this remaster’s bare-minimum approach to presentation – Shenmue is still worth playing. And hey, any game that can be described as Virtua Fighter meets The Sims, set in Japan during the 1980s, always will.
    • 72 Metascore
    • 75 Critic Score
    Spintires: Mudrunner has a tiny 1.1GB install because there's really not much too it. There are no peasants wandering the woods or working at the lumber yards. No other vehicles hauling lumber or otherwise in motion. The fauna has become extinct and only birds remain. It feels like you are the sole survivor in a post apocalyptic USSR where the cold war turned nuclear hot. Which begs the question: why you are hauling lumber? And for whom?
    • 72 Metascore
    • 60 Critic Score
    As much fun as it is to see Nintendo Switch Sports bring back some of that Wii magic, that party room vibe, it’s hard not to look at this as anything but a missed opportunity. Having all progression and customisation locked to online play feels like a missed opportunity, and although we couldn’t test the online stuff during the review period it’s hard to see how the Wii Sports formula would substantially improve on the same-room formula.

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