AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 75 Metascore
    • 90 Critic Score
    Phantom Covert Ops isn’t a simple VR experiment, proof-of-concept, or a short VR title that’s over before you realise it’s a cool theme park ride - it’s a full, feature-packed game. And a damn good one at that. The missions are varied, the pacing is spot-on and it has all the cinematic tension and thrills of a Mission: Impossible film.
    • 75 Metascore
    • 65 Critic Score
    For a story that talks of falling into lunacy, it's interesting that the game's quality matches the mind of its antagonist; Alice is a cracked mirror; you can see what it could have been, but you're stuck with what it is.
    • 75 Metascore
    • 74 Critic Score
    Carrion is ultimately fascinating, engaging, and short and sweet. By putting you in the role of the alien threat it imbues you with a strange supervillain-like sense of playing in an insect farm. A playground where your prey often moves around sans limbs. If you’re a fan of sci-fi horror sub-genre then Carrion is worth seeking out.
    • 74 Metascore
    • 75 Critic Score
    Evolve deserves its time in consumer hands and is a game that should not be so easily forgotten, but it does need some work to regain momentum.
    • 74 Metascore
    • 81 Critic Score
    Even though it has its flaws, with progression tied to many upon many upgrades, the experience unfortunately becomes less about the bosses and cool new areas as it is the repetition. But, you’ll keep coming back. Restarting after dying mid-battle, picking up the pieces and heading back out. Doing the same thing again and again. But, somehow different this time. Slightly more health, a new skill, more damage output, a better understanding of enemy patterns. Sundered, from Thunder Lotus Games, is a Rogue Legacy meets Super Metroid experience that is well worth checking out.
    • 74 Metascore
    • 75 Critic Score
    The episode sets up for a genuinely interesting looking finale, one with the potential to make up for some of the missteps the season has taken on the way there. The fourth episode is the most compelling, from a plot and character perspective, since the first, and there’s one fight scene midway through that manages to be genuinely exciting. It’s also rather short though, ending just before things really ramp up.
    • 74 Metascore
    • 72 Critic Score
    Even if it ultimately means we might only look at certain aspects of its design or specific puzzles versus the story and setting to remember and recall as time goes on, Superliminal is still an experience worth seeking out.
    • 74 Metascore
    • 77 Critic Score
    Insurgency is a breath of fresh air that stands apart from the shooter duality of Battlefield and Call of Duty. It rewards patient play and encourages teamwork, with satisfying results for players who don’t give into the temptation of taking a run-and-gun approach.
    • 74 Metascore
    • 70 Critic Score
    There is fun to be had here, but in light of what else is out in the racing/driving wild these days, leaves Heat eating proverbial dust. There’s no question Ghost is a technically proficient developer (outside of car physics), but too much emphasis on a ‘story’ over more robust driving and driver-agency makes the game feel half complete on one side, and half over done on the other.
    • 74 Metascore
    • 70 Critic Score
    It’s safe to say that The Surge completely focuses on providing a souls-like experience from beginning to end, offering up deep combat mechanics with interesting and large-scale boss battles. The story, although engaging to a point, takes a back seat to this singular goal. It’s not without its flaws, and its appeal will primarily be limited to those looking so this one type of experience. But The Surge feels like a success, and one that we’ll probably end up dying several hundred more times in.
    • 74 Metascore
    • 65 Critic Score
    A great game becomes a good game due to its length and lack of innovation.
    • 74 Metascore
    • 85 Critic Score
    FIFA 21 is great. The small refinements make the biggest impressions this year, and I’m excited to see how the next-gen versions pan out. It’s finally good to be a Career Mode player again, and I just hope that over the coming years we see a bigger focus on Volta and less on pushing players into paying for FUT coins.
    • 74 Metascore
    • 50 Critic Score
    With Back 4 Blood available on Xbox Game Pass on PC and Console there’s reason to jump in if you’re looking for something new to play with friends. The look and feel is familiar and the action is engaging and chaotic when played with a group. For a while that is. Thanks to the sameness that permeates across most levels and backdrops and the predictability of the pace, it doesn’t take long for this Left 4 Dead spiritual successor to wear a little thin.
    • 74 Metascore
    • 79 Critic Score
    It may not be as wholly engaging or enticing in its storytelling as previous F.E.A.R. outings, but I'm still keen to jump back on the action cloud of a game that's infused with a horror lining.
    • 74 Metascore
    • 60 Critic Score
    For all its wonder and remarkable variety, where even after a dozen attempts at adventuring through the world of Ditto no two versions ever look the same, it’s overly punishing when it doesn’t need to be. Especially when exploration is concerned. And keeping you several steps behind the threat, never powerful enough to feel like a true hero, feels slightly off. Fun, charming, but ultimately frustrating.
    • 74 Metascore
    • 85 Critic Score
    If you've been waiting for a true challenge, a sense of adventure, genuine progression and a world that is filled with complex actions, real people and real threats, than you could do worse than entering The Secret World.
    • 74 Metascore
    • 60 Critic Score
    Outside of a few mostly inconsequential panel-based vignettes scattered around, and levels that take you from a small town through to a backwoods swamp and then through to industrial and supernatural locales, Forgive Me Father’s narrative is mostly a mystery. In the end it’s hard to look at this as anything but a missed opportunity, where the mix of old and new doesn’t quite come together. The horror aspirations amount to little more than set dressing. Fast-paced shooting is where Forgive Me Father settles, a place where enemies move in predefined patterns and strafing is just about all you need to do to survive. As fun as that can be in doses, there’s little incentive to keep going once you realise that’s all there is.
    • 74 Metascore
    • 64 Critic Score
    To summarise it in a way that should make sense, The Ascent features a mix of systems and mechanics that don’t play all that well with each other. Exploration suffers too, with certain Side Missions being locked to the main story without any word as to why.
    • 74 Metascore
    • 89 Critic Score
    If you need it in bite-sized terms, combine the likes of movement in Mirror's Edge, the combat and crafting of Dead Island and Dead Rising with the open-world sides of both Fallout 3 and the most recent Far Cry games, with zombies, and you have a basic idea of what Dying Light is. It also combines all of this very well.
    • 74 Metascore
    • 84 Critic Score
    Headlander may be a mixed-bag, tonally speaking, but in terms of everything else there’s a clear sense of purpose and intuitiveness to it. From the level design, to the combat, to the puzzle solving, to the secrets, to the progression system and power-ups you can unlock. It’s probably be the best severed astronaut head game you’ll ever play.
    • 74 Metascore
    • 86 Critic Score
    For all its rough edges, Tokyo Jungle is one of the year's most exciting games, a work of such originality and clear vision that you end up sort of hoping that a sequel never gets greenlit.
    • 74 Metascore
    • 82 Critic Score
    Do yourself a favour this Friday and grab a couple of mates, invest in four controllers, knock back a case of brewskies and work that arse groove on your couch as PlayStation All-Stars Battle Royale is going to keep your interest for a quite some time.
    • 74 Metascore
    • 76 Critic Score
    In the end though it will most likely be Narita Boy’s visuals that grab you – and on that front Studio Koba has delivered and then some. Even though there’s a lot of lore and explaining going on it’s all met and even exceeded by the stunning backdrops, wonderful animation, and a consistent tone that strikes a balance between awe and familiar. Between analog and digital. Accompanied by an excellent synth-driven soundtrack, and a story that is ultimately bittersweet if not entirely unpredictable – Narita Boy is worth seeking out, installing, and experiencing in full VHS-era CRT-vision.
    • 74 Metascore
    • 72 Critic Score
    For now, I think it means you're better off sticking with Arma II. Underwater missions, accomplished vehicle physics, an impressive array of player stances and fantastic visuals can't make up for a too-big map full of nothing and a handful of missions most computers and servers can't fully handle. I'll tell you what though, Arma III is going to be a great game in 2015.
    • 73 Metascore
    • 45 Critic Score
    All in all, Outriders falls short of Anthem in the launch-period stability stakes. Having to combat the game to be able to combat enemies and then combat the game to be able to combat enemies and then combat the… well, it’s just not worth it.
    • 73 Metascore
    • 82 Critic Score
    If only it had banished even more of the claustrophobic corridor gameplay and had just a little more effort taken with the storytelling, it could have been a truly classic launch title. As it is, it’s still a sterling shooter that shows off the potential of the PS4’s powerful hardware, and an easy recommendation for PS4 owners looking for their futuristic shooter fix.
    • 73 Metascore
    • 73 Critic Score
    I'd love to see Rescue and Heist establish a community of players, because they're great modes done well.
    • 73 Metascore
    • 81 Critic Score
    The vampiric tone is enough of a departure to reinvigorate interest in The Elder Scrolls V: Skyrim and tempt gamers back for another round but the same frame-rate issues and glitches abound taking a little bit of the shine off it. It's well worth a look, just know what you're in for.
    • 73 Metascore
    • 81 Critic Score
    This episode is the beginning of this all-fictional spin on the main antagonist’s actions, and if it keeps up the pace is sure to offer a lot of diverse, exciting gameplay never before seen in the series.
    • 73 Metascore
    • 78 Critic Score
    What you’re left with is a stunning new place to explore, an excellent story and expansive deep-dive into Celtic mythology and some new systems. But this is mostly driven by familiarity and a lack of anything truly dynamic or emergent. If you loved the formula of Valhalla, this is a bit of a no-brainer, but if you were hoping for something completely different or new, you’ll largely only find that in this fae tale.

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