Adventure Gamers' Scores

  • Games
For 1,432 reviews, this publication has graded:
  • 39% higher than the average critic
  • 20% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 L.A. Noire
Lowest review score: 20 Druuna: Morbus Gravis
Score distribution:
1455 game reviews
    • 81 Metascore
    • 90 Critic Score
    This is by far the deepest, darkest game in the series, yet the superb writing means that it will also be the funniest you'll encounter.
    • 66 Metascore
    • 50 Critic Score
    Even a lowered difficulty wouldn't be that big of a deal — sometimes I want a game so hard that my head hurts, and sometimes it's nice to relax with something simpler. But when challenge is replaced by backtracking busywork, it becomes very tedious very quickly, especially considering the game's 8 to 10 hour length.
    • 90 Metascore
    • 90 Critic Score
    For anyone with even a modicum of action gaming ability, then, deciding to pick the game up should be a no-brainer.
    • 67 Metascore
    • 60 Critic Score
    Okay, so: few improvements over the first game, a convoluted overarching storyline, painfully simplistic gameplay.
    • 79 Metascore
    • 80 Critic Score
    And by reducing the size and repetitiveness of the make-work puzzles, Her Interactive has done away with one of the biggest complaints about the games. When combined with an atmospheric and slowly unwinding storyline, these elements create an almost watertight game that even those who have grown tired of the series will enjoy.
    • 70 Metascore
    • 80 Critic Score
    Throughout that time I was both pleased and impressed, as Nostradamus: The Last Prophecy is a solid game with an intriguing story and fun, well-integrated puzzles.
    • 63 Metascore
    • 60 Critic Score
    The CSI games have become better in recent outings, but ultimately this title feels a lot like treading water, and in some respects, a small regression from the last game.
    • 64 Metascore
    • 40 Critic Score
    The many Nancy Drew fans and DS adventure gamers may be interested in this title, but I can’t really recommend it to any audience. Even for a younger gamer, the repetitive gameplay will likely get boring before the end, and the tedium will quickly be felt by a more seasoned adventure gamer.
    • 73 Metascore
    • 60 Critic Score
    The puzzles were generally easy enough to keep me moving, but the linearity did generate some frustration along the way, and the excessive backtracking, difficult navigation in some areas, lackluster story presentation and Carol’s subdued presence all resulted in an underwhelming experience.
    • 39 Metascore
    • 50 Critic Score
    Not only is there a huge amount of territory to cover and explore — a real surprise in an indie game like this — there are a lot of puzzles to solve. None of which I would call easy.
    • 57 Metascore
    • 70 Critic Score
    Overall, Undercover: Operation Wintersun is well worth playing for fans of traditional adventures.
    • 51 Metascore
    • 40 Critic Score
    Overall, Dead Reefs offers plenty of atmosphere that teases with its potential, but really suffers from its make-shift story and weak gameplay, made worse still with poor controls.
    • 73 Metascore
    • 70 Critic Score
    The end result of The White Wolf of Icicle Creek, then, is another solid and safe, if certainly predictable, Nancy Drew adventure.
    • 48 Metascore
    • 80 Critic Score
    While Atlantis isn't exactly a new premise for adventure gamers, the lovely depiction of seldom-used 1930s settings and the game's rich storyline saves The Secrets of Atlantis from being just another first-person adventure clone.
    • 79 Metascore
    • 80 Critic Score
    You can find faults without too much effort, but I can still say the same thing about this one I said about the first: it's a blast of pure fun, and provides the proper conclusion to a truly enjoyable series of adventures.
    • 73 Metascore
    • 70 Critic Score
    The emphasis on physics adds a unique dimension to Penumbra: Overture. If you're willing to sacrifice story for atmosphere, it's a decent catch for horror fans, but those looking for point-and-click fare may be turned off by unavoidable action elements.
    • 82 Metascore
    • 90 Critic Score
    It's remarkable that Telltale can still, at this point in the series, reinvent the entire concept and create such an original and delightful adventure experience. The best episode yet.
    • 63 Metascore
    • 60 Critic Score
    A short, easy game that unfortunately lacks the characterisation and depth that could have made it more interesting to a wider audience.
    • 67 Metascore
    • 70 Critic Score
    If you loved or hated the first Runaway, you'll love or hate the sequel for all the same reasons. For newcomers, The Dream of the Turtle is a solid adventure, but one that falls short of its abundant potential.
    • 44 Metascore
    • 60 Critic Score
    While The Sacred Rings has plenty of familiar gameplay to offer puzzle lovers, the absence of original ideas and creative spark means the game will have a limited appeal.
    • 72 Metascore
    • 60 Critic Score
    The Awakened is a very uneven game, ranging from very poor to rather good, and the only consistent quality is its creepiness. It's worth considering if you need your horror fix, but Cthulhu will certainly forgive you if you decide to skip it.
    • 80 Metascore
    • 90 Critic Score
    Here is the Sam & Max episode you've been waiting for. Absolute, complete fun, and an effort that Telltale should be very proud of.
    • 73 Metascore
    • 70 Critic Score
    A decent new adventure in the (hopefully ongoing) Broken Sword saga, but its erratic quality prevents it from fulfilling its own potential, making it best suited to existing fans of the series.
    • 60 Metascore
    • 50 Critic Score
    The voice work and graphic design are both well done, if a bit utilitarian, but the dialogue and story need polishing to create a strong immersive atmosphere that a game like this really requires.
    • 74 Metascore
    • 70 Critic Score
    So far Season One is not particularly epic or memorable, but still a very good-looking and extremely fun diversion, and faithful to its franchise. But we're all hoping for a bit longer game next time.
    • 78 Metascore
    • 70 Critic Score
    The game is entertaining, and a worthwhile purchase for any DS owner who enjoys a lot of story in their games and doesn't mind the occasional lame puzzle.
    • 76 Metascore
    • 80 Critic Score
    While not as good as the original, Phoenix Wright and his comrades still manage to entertain and deliver with a fantastic script and engaging courtroom drama.
    • 80 Metascore
    • 70 Critic Score
    Although it doesn't quite match the classics, The Blackwell Legacy has more to offer than just nostalgia. Its appeal will depend on how interesting you find the story.
    • 79 Metascore
    • 70 Critic Score
    Situation: Comedy is a very fun way to spend a couple hours for a very reasonable price. It will be up to Episode 3 to really start building more momentum, though.
    • tbd Metascore
    • 40 Critic Score
    Full Pipe's initial charm and intriguing concept soon give way to a tedious and frustrating gameplay experience. It has its moments, but if the complete lack of story doesn't alienate most adventure fans, the poor quality of puzzles mostly likely will.

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