Adventure Gamers' Scores

  • Games
For 1,432 reviews, this publication has graded:
  • 39% higher than the average critic
  • 20% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 L.A. Noire
Lowest review score: 20 Druuna: Morbus Gravis
Score distribution:
1455 game reviews
    • 64 Metascore
    • 50 Critic Score
    The Tree of Life is a game that may appeal to hardcore adventure gamers, but be prepared to overlook a lot of very fundamental faults.
    • 57 Metascore
    • 60 Critic Score
    It's a promising start that offers a few hours of decent entertainment, just one that never unearths much imagination along the way.
    • 80 Metascore
    • 60 Critic Score
    Telltale's production quality is remarkable, and they must be commended for at least pushing the series violently towards what is sure to be a fascinating climax. However, the game must also be criticized for the inconsistency of its flow and the near-complete lack of original locations and characters (Stan's delightful return notwithstanding).
    • 64 Metascore
    • 80 Critic Score
    Secret Files 2 is a highly-polished, enjoyable sequel that’s better than its Tunguskan predecessor in several key ways.
    • tbd Metascore
    • 40 Critic Score
    The DS is capable of better, and even diehard fans of the show won't miss much by passing on this game.
    • tbd Metascore
    • 40 Critic Score
    In summary, CSI: Deadly Intent is an entirely lacklustre game. The return to traditional form will please those put off by the casual surprise of last year, but even that enthusiasm won’t last for long.
    • 85 Metascore
    • 90 Critic Score
    That aside, this is the best time I've had with an adventure game – 2D or 3D, big or small budget – this year. With an original charm all its own, Machinarium is a real winner and an instant classic.
    • 76 Metascore
    • 80 Critic Score
    It’s the best game in the series so far, and it will be thoroughly enjoyed by new and old players alike.
    • 52 Metascore
    • 60 Critic Score
    The very brief Adam’s Venture has a nice, shiny exterior, and actually feels adventurous in its physicality, but everything else is the very definition of “just okay”.
    • 82 Metascore
    • 90 Critic Score
    I used the phrase "very good game-but like its predecessor, not quite great" to describe the previous episode. Lair of the Leviathan not only clears "great", but sails way into the depths of "historically fantastic."
    • 53 Metascore
    • 40 Critic Score
    Series fans may get a mild kick out of the latest case for Lindsay and the gang, but few others will find the point of exploring these Crimes of Passion, as there’s just not enough of significance to seek out here.
    • tbd Metascore
    • 30 Critic Score
    Heaven may be a beautiful place to visit, but there's not nearly enough to do here to fill its few hours, let alone an eternity.
    • 65 Metascore
    • 70 Critic Score
    The Hardy Boys are reliable protagonists, the slightly but steadily increasing challenge of the puzzles will be an excellent primer for more difficult adventures, and who knows, they might even learn something in the process.
    • 77 Metascore
    • 80 Critic Score
    Traditional adventure fans should go in expecting a highly streamlined game style, and hidden object fans should brace themselves for a whole new kind of casual adventure.
    • 84 Metascore
    • 90 Critic Score
    Either way, for puzzle fans it’s a brilliant way to spend your time, and so long as you’re playing, that’s really all that matters.
    • 77 Metascore
    • 70 Critic Score
    The Siege of Spinner Cay is very good, but doesn't quite make the series great. I continue to enjoy every minute with the TMI episodes, but know that there is stronger comic momentum that can be attained.
    • 67 Metascore
    • 60 Critic Score
    If nothing else, this game is destined to be divisive, and whilst it’s certainly not “Still Life: Part 2”, it does – just barely – do enough good things to deserve to be called Still Life 2.
    • 72 Metascore
    • 70 Critic Score
    In the end, there isn’t a whole lot wrong with The Bogey Man, but there isn’t anything particularly memorable either. That would be fine if this were the middle of the series, but as a conclusion, it’s a little disappointing.
    • 66 Metascore
    • 70 Critic Score
    If you are looking for a brain-teasing experience full of complex puzzles to blow your mind, Memento Mori has little to offer along those lines. But if you are fan of story-driven adventures, you'll find a promising new adventure to fill your needs in this gripping psychological drama (albeit disguised as a conspiracy thriller) with one of the most shocking and memorable endings the genre has seen in a long time.
    • 86 Metascore
    • 100 Critic Score
    This isn’t a situation where one forces oneself to slog through Moby Dick because it’s a “classic”; The Secret of Monkey Island is still as fun as any other game you’ll play this year, and probably significantly more so, and everyone who loves adventure games should experience it at least once.
    • 78 Metascore
    • 70 Critic Score
    Overall, I think this game will be good for newcomers due to the large number of standalone obstacles.
    • 57 Metascore
    • 50 Critic Score
    For Sherlock fans, I’d rank this as more of a Basil Rathbone than a Jeremy Brett on the Holmes-o-meter; somewhat enjoyable but wildly inaccurate. And for DS fans simply looking for a good adventure, I’d largely recommend holding out for better mysteries than this.
    • 79 Metascore
    • 70 Critic Score
    In anticipation of that potential, every adventure fan should consider this an essential play, and go into it with the understanding that this is a very good and very fun game-just not the best Telltale has to offer.
    • 84 Metascore
    • 70 Critic Score
    Its limitations still show, but with a longer, funnier, and even wackier story, Time Gentlemen, Please! is an admirable follow-up to its freeware predecessor and well worth the small fee for people who've played the first game.
    • 54 Metascore
    • 40 Critic Score
    Despite its few moments of levity, however, the surreal nature of the storyline remains a little too odd throughout, and the repetitive nature of the gameplay makes Flower, Sun and Rain more of a slog to play through than it is enjoyable.
    • 75 Metascore
    • 80 Critic Score
    While the game is nearly the same length as the first two episodes—between 2 ½ and 3 hours for me—it feels like a more fulfilling experience thanks to the stronger storyline and better integrated puzzles.
    • 56 Metascore
    • 40 Critic Score
    In spite of all the similarities, Miami Law turned out to be a better game than Jake Hunter: Detective Chronicles—but not by much. Miami Law has higher production values and a more ambitious scope, but overall these games share a surprising number of pitfalls, which leaves me wondering who they were designed for.
    • 73 Metascore
    • 70 Critic Score
    Sherlock Holmes vs. Jack the Ripper is an unexpectedly sedentary and thoughtful game, and it’s far from bloody awful, if not quite the ripping good yarn it could have been.
    • 72 Metascore
    • 80 Critic Score
    The revamped and expanded JakeHunter may still have a few rough edges around its decidedly streamlined gameplay, but it is a satisfying experience for any fan of Dashiell Hammett and Raymond Chandler.
    • tbd Metascore
    • 80 Critic Score
    If you are a fan of story-driven games, dark mysteries and psychological tales (and don’t mind a more casual style of gameplay), you won’t need a Tarot card to know that 3 Cards to Midnight is the right game for you.

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