ActionTrip's Scores

  • Games
For 1,095 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Grand Theft Auto V
Lowest review score: 10 Dungeon Lords
Score distribution:
1095 game reviews
    • 70 Metascore
    • 70 Critic Score
    It looks as though the programmers just rushed to wrap the game up, eliminating any possibility to get a good background story, and incorporating only the basic Multiplayer options (LAN or Internet, but you'll have to set the IP addresses manually).
    • 78 Metascore
    • 81 Critic Score
    In spite of its technical and audio-visual flaws, RoboForge is a true hit. Thinking up and tweaking your robots offers a lot of challenge, replay value, and entertainment.
    • 83 Metascore
    • 87 Critic Score
    The in-game graphics are beautiful. The only thing that bugged me was the fact that I couldn't make it work in anything higher than 640x480 (the previews mentioned it would support anything up to 1600x1200).
    • 65 Metascore
    • 70 Critic Score
    If you thought that Offroad Redneck Racing would give you a lot of a lot of new jokes and good humor, you were much mistaken… on the other hand, you sure got a fine racing game which may hold you for a while.
    • 65 Metascore
    • 70 Critic Score
    What it lacks in variety, it tries to make up in quantity. Speaking of quantity, I've already mentioned that you'll meet gazillions of enemies along the way.
    • 74 Metascore
    • 84 Critic Score
    After playing Evil Islands and getting a bitch of a migraine because I stayed up in front of the PC for 48 long hours, I can safely conclude that Nival Interactive has developed one seriously addictive PC game. It can even be hazardous to your health, and it might have serious effects on your social life.
    • 71 Metascore
    • 63 Critic Score
    Capcom obviously strove to create a game that would preserve the spirit and outlooks of its prequels (read - it's another damn PSX1 port). It seems that they pushed this tendency one step too far, and forgot to actually deliver anything new to the gaming scene.
    • 74 Metascore
    • 81 Critic Score
    Some will like the increased complexity and find all they need in this game, while others might get lost in the multitude of stats, units and options and simply give the whole thing a miss.
    • 85 Metascore
    • 78 Critic Score
    Although the game is fun while it lasts (with plenty of stuff to build and plenty of macro-areas to manage), the pre-defined scenarios do not offer any qualitative innovations. They're just harder, and with different starting configuration.
    • 40 Metascore
    • 40 Critic Score
    Many of "Evil Dead" worshipers will want to try this game; I wouldn't recommend it however, simply because it might make you hate the Evil Dead trilogy for the rest of your life.
    • 74 Metascore
    • 78 Critic Score
    There is one thing, typical for most parties, missing - there is no spirits. I never saw any of the Sims getting drunk and imbarising themselves however hard I tried to make them do so.
    • 90 Metascore
    • 90 Critic Score
    The musical score is monumental in a sense and it reminds me of that theme song in "Gladiator" - the one which plays during that scene when Maximus is walking through a crop field near his home.
    • 78 Metascore
    • 80 Critic Score
    Beautiful locations, excellent gameplay, and, basically quite a good RPG.
    • 87 Metascore
    • 88 Critic Score
    It actually lives up to the hype, and even surpass is it if you can believe that.
    • 59 Metascore
    • 69 Critic Score
    Poor graphics and sound have their good side as well - the game will run smoothly on older machines, regardless of the number of units appearing on screen, and loading and saving games is as fast as it can get.
    • 64 Metascore
    • 69 Critic Score
    Won't bring you too many new things that haven't already been seen in Commandos.
    • 76 Metascore
    • 35 Critic Score
    Its graphics and challenging gameplay make it more fun to be on the field than reading box scores.
    • 87 Metascore
    • 81 Critic Score
    The game is in fact in real time, but as you have absolute control of game speed, you can slow it down sufficiently for it to be considered to be turn-based. Hence, this game presents the ideal combination for fans of both types of strategies.
    • 71 Metascore
    • 58 Critic Score
    An altogether playable, yet mediocre and average game in any sense.
    • 82 Metascore
    • 78 Critic Score
    Contains all the best elements of its predecessors, and introduces novelties that will make it popular today.
    • 75 Metascore
    • 72 Critic Score
    All things considered, I think we can rather call this an excellent level editor with a lot of additional skirmish missions, rather than a truly innovative expansion pack.
    • 54 Metascore
    • 51 Critic Score
    A rather heartless gesture was made with the fabulous soundtrack, which is, for some strange reason, in MIDI format.
    • 85 Metascore
    • 88 Critic Score
    Linear gameplay can be a turn off… AI glitches. Ineffective spells, needs more weapons (relative con's - it's a matter of taste).
    • 65 Metascore
    • 79 Critic Score
    All in all I had a nice time playing the Stupid Invaders. Still, if you are a serious adventure player, it won't take you more than a day or two to complete all four disks.
    • 74 Metascore
    • 72 Critic Score
    Small innovations and enhancements are sure to attract people who were thrilled with the original game, but are highly unlikely to attract anyone else.
    • 75 Metascore
    • 49 Critic Score
    Low "immersion factor". Two-bit, two-frame main character animation. Sluggish and awkward combat mode. Completely unoriginal puzzles. RPG elements are nothing more than a decoration - something to put on a box.
    • 61 Metascore
    • 69 Critic Score
    There's a nice opportunity for you to learn a lot on the subject, as the developers and their associates really took history for serious.
    • 83 Metascore
    • 84 Critic Score
    Currently one of the best rally games. There are many things that should be corrected, but it will provide an average rally fanatic with everything he might desire.
    • 78 Metascore
    • 80 Critic Score
    The fact that EA Sports hasn't adequately dealt with the nagging AI glitches is not nearly enough to seriously diminish the overall impression and the unmatched atmosphere of the series that has been its trademark throughout the years.
    • 69 Metascore
    • 70 Critic Score
    The beautiful vehicles made me feel good even with all that tumbling. They might seem to lack details both in textures and mashes, but after some driving you realize that is all compensated by their in-game behavior.
    • 86 Metascore
    • 80 Critic Score
    If you have no suicidal tendencies, you better never play Europa Universalis on your own; always have a friend at your side to turn off your computer when he notices you haven't had any food, water nor sleep for several days.
    • 62 Metascore
    • 78 Critic Score
    Truly an interesting piece of work, not only because it is currently the only naval sim, but also because the gameplay and the brilliant atmosphere.
    • 79 Metascore
    • 82 Critic Score
    The designers went to the extent of checking the weather conditions for every single day of the Battle of Britain. The weather conditions will influence the plane performances, and can be used to determine proper tactics.
    • 75 Metascore
    • 77 Critic Score
    I think it's fair to say that if you sit down and decide to play this game you will undoubtedly have a lot of fun.
    • 69 Metascore
    • 87 Critic Score
    Atmosphere and dynamics of Sudden Strike are a reason why computer games remain more interesting than adventure novels.
    • 54 Metascore
    • 70 Critic Score
    Either you'll drop the whole thing, because it's too slow, it takes way too much time (even with a radar), and it's just not "Counter-Strike," or you'll decide to suck it in and try to master the craft by arming yourself not only with big guns, but with a whole lot of patience and alertness. Being that I had to review the game, I had no choice, but to go for Door No. 2. Otherwise, I would most likely choose Door No. 1.
    • 59 Metascore
    • 84 Critic Score
    If we disregard the disgusting Curian, the gay knight who should be the main hero in this game (a really repulsive creature and his voice-over just goes to prove it), the rest of the heroes are really cool.
    • 50 Metascore
    • 50 Critic Score
    Everything it has to offer has been seen many times before in older RTS games. Old-fashioned gamelpay, lackluster AI, and obsolete graphics with a huge resemblance to the good old AOE are the main downsides to this title. Really not enough to make me ever want to load up America again.
    • 69 Metascore
    • 79 Critic Score
    It is also the best CTF add-on pack out there, which means cash-spending time if you're a consumer looking to play the best games for a specific type of online gameplay that money can buy.
    • 73 Metascore
    • 61 Critic Score
    It looks as if somebody took a 320x200 picture and stretched it over the entire screen. I will never understand the people who port the PSX games to PC; why don't they at least redraw the picture behind the main menu?
    • 70 Metascore
    • 84 Critic Score
    I, personally liked the game, and I wasn't that bothered by not being able to save games (He's a lying bastard! He was bitching and moaning all the time - AT Ed).
    • 77 Metascore
    • 73 Critic Score
    There are indeed few novelties. If somebody showed me the thing after a couple of months, I wouldn't be able to tell if it were the original game or the add-on.
    • 40 Metascore
    • 75 Critic Score
    This time however, there was a certain good feeling that prevailed throughout the whole game. A possibility exists that the music helped conquer my heart.
    • 48 Metascore
    • 71 Critic Score
    The game's AI is highly commendable. The thing that I liked most is that on the streets of the Zombievilles, the traffic is conducted normally, in accordance with basic regulations.
    • 85 Metascore
    • 90 Critic Score
    What really impressed me about Alice's visuals is the imaginativeness of the designers, and the highly thematic environments, which completely differ from one level to another and are brought to life with some crisp and detailed textures.
    • 85 Metascore
    • 85 Critic Score
    Vibrant, sharp, and pretty are just a few adjectives that may sum up my final thoughts on the game's sound and appearance… And it all goes perfectly well with the offbeat nature of the game -- the edgy attitude, and the genuinely funny Pythonesque dialogue.
    • 59 Metascore
    • 56 Critic Score
    Unfortunately, the fact that it is a PSX port and that it doesn't bring anything remotely new into the genre is a good enough reason for it not to score well. Add to that the monotonous dinos and B-Movie voice acting, and my decision not to score it well is even more justified.
    • 63 Metascore
    • 65 Critic Score
    Be it because I'm not too good with 3D 3rd person multiplayer shooters with no first-person view, or because of the fact that this game had been made for younger players and not old bats like me, I couldn't make myself play it for more than several days.
    • 73 Metascore
    • 80 Critic Score
    A becoming and fun game. It can irritate you when trying to solve the same level 20-30 times in a row, but the funny little sheep are always there to give you a good laugh and make you think harder about saving that flock.
    • 55 Metascore
    • 55 Critic Score
    At least this last one carries a message, albeit hidden underneath a layer of stupid and unimaginative game designing concepts, which do not have so much to do with the developers themselves as they have to do with the hot-shot companies looking to cash in on the whole Blair Witch hoopla.
    • 57 Metascore
    • 59 Critic Score
    The main story is not original enough to make you complete a chapter. Also, getting use to the camera is tiring. This pisses me of every time I play a TR, and being a game player, I demand satisfaction in this sense!
    • 72 Metascore
    • 72 Critic Score
    This sequel doesn't bring anything revolutionary, but it certainly leaves an impression of a completed project. I believe that the authors meant to make the first part look like this.
    • 65 Metascore
    • 69 Critic Score
    If we take it for what it really is - a mod, then one could label Rewolf's baby as a nice mod success story with mediocre retail reach and appeal.
    • 73 Metascore
    • 70 Critic Score
    The visuals sound effects and gameplay concepts are great, yet the length of the game will surely make this product less popular than other FPS sneaker games like "NOLF" and the "Thief" series.
    • 91 Metascore
    • 90 Critic Score
    It would be a real shame if it ended up as unnoticed as "Grim Fandango."
    • 41 Metascore
    • 40 Critic Score
    The game sucks so badly I cannot seem to recover from the terrible and debilitating side effects.
    • 86 Metascore
    • 89 Critic Score
    The colors are much lighter and cheerful than in "Grim Fandango."
    • 76 Metascore
    • 89 Critic Score
    Rune immerses players into an intricate game world! What more could a fan ask for? I got sucked in and wouldn't let go for two straight days of playing; and we're talking 'my girlfriend wants to dump me 'cause I prefer my PC to sex' playing time.
    • 74 Metascore
    • 59 Critic Score
    If five enemies stand on one spot, you kill four of them and the fifth one was incidentally looking somewhere else at the time, he won't have a clue what happened, and better still, he won't realize anything happened.
    • 79 Metascore
    • 70 Critic Score
    Complexity, configurability, a large number of technologies and freedom in designing new units will provide a lot of fun hours of play.
    • 89 Metascore
    • 92 Critic Score
    I loved every minute of it.
    • 56 Metascore
    • 33 Critic Score
    Shallow, lacking any gameplay. Made me wanna kill somebody.
    • 91 Metascore
    • 90 Critic Score
    Music and sound effects are great.
    • 87 Metascore
    • 89 Critic Score
    The game dynamics are the best improvement in the game. Structures are being built faster, and require fewer resources.
    • 88 Metascore
    • 90 Critic Score
    Currently the best biker game out there, defiantly deserving a place in your collection, but ONLY if you don't already have a copy of "Superbike 2000."
    • 73 Metascore
    • 59 Critic Score
    You can't use the flashlight and manipulate objects at the same time. Although you're holding the flashlight with just one hand. Who knows, maybe "Doc" suffered a stroke?
    • 73 Metascore
    • 82 Critic Score
    An interesting combo of action and adventure that will attract fans of both genres.
    • 95 Metascore
    • 96 Critic Score
    An incredible game.
    • 59 Metascore
    • 80 Critic Score
    Even though it resembles old Galaga, it doesn't have a chance against modern action games.
    • 78 Metascore
    • 72 Critic Score
    The sound is mediocre. Some little things are really neatly done, like the different engine sounds, hooters, rain noise, as well as the city-becoming announcers… unfortunately, most of the samples have just been taken from the first part.
    • 83 Metascore
    • 88 Critic Score
    The elements of flight simulation in Crimson Skies in combination with a lot of shooting and a lot of acrobatics, all wrapped in a cute story promise a great game, but the general feel of the game will be ruined if the patch doesn't appear soon.
    • 89 Metascore
    • 95 Critic Score
    The story is exciting and reminds of a novel. Replay value is enormous, because when you pass the single player campaign, you can switch to Skirmish mode or Multiplayer.
    • 52 Metascore
    • 70 Critic Score
    Clearly an an unfinished game. We have yet to see whether the patch will remedy some of these problems. Well, quite frankly, there are too many obvious flaws and bugs, so it's going to have to be one helluva patch...
    • 82 Metascore
    • 91 Critic Score
    Gorgeous, polished, clever and exciting.
    • 51 Metascore
    • 42 Critic Score
    Hey, Bunny wanna trade your Extreme Paintbrawl 2 CD, for my copy of Sydney 2000 Games?! I'll even throw in Deer Hunter! No…? You little #$&##!!!
    • 88 Metascore
    • 91 Critic Score
    Should serve as an example for other companies how an expansion pack should be done.
    • 78 Metascore
    • 78 Critic Score
    Now if I can only find that "Nude Julie" patch everybody's been talking about.
    • 68 Metascore
    • 87 Critic Score
    With its catchy graphics and refreshing gameplay ideas, it turned my skepticism into a full-fledged, addictive gaming experience.
    • 61 Metascore
    • 70 Critic Score
    An altogether mediocre game, which might be interesting to some strategy fans, but has no chance of becoming too popular among the rest of the gaming population.
    • tbd Metascore
    • 70 Critic Score
    Even though it has a great story, which is sufficiently complex and intriguing to keep you glued to the screen for hours, the game lacks depth we had a chance to see in "Baldur's Gate."
    • 71 Metascore
    • 59 Critic Score
    Sometimes even the brainless chopping, and gallons of spraying blood that are KISS: Psycho Circus can be fun, and enjoyable. Overall, it left a bitter taste in my mouth.
    • 77 Metascore
    • 80 Critic Score
    It's a beautiful game that attracts with its looks and dynamics rather than originality.
    • 82 Metascore
    • 88 Critic Score
    There are few successful fantasy RPG, and the Warlords are a quality product. It will enchant every fan of fantasy games as well as RPG/FRP, and strategies.
    • 77 Metascore
    • 78 Critic Score
    What impressed me the most, however, were the units. They are detailed and varied, especially the infantry - Each type of infantry looks different, moves and shoots in a specific way.
    • 87 Metascore
    • 87 Critic Score
    The brightest side of the whole project-the sound effects and the soundtrack.
    • 88 Metascore
    • 80 Critic Score
    The SAVE & EXIT option is a true killer for playability.
    • 84 Metascore
    • 84 Critic Score
    Has its faults, primarily clunky interface and crude management system.
    • 86 Metascore
    • 90 Critic Score
    All in all Ground Control is a very good 3D real-time strategy, one of the best in the genre, and it deserves a good ride.
    • 92 Metascore
    • 90 Critic Score
    Original, amusing addictive, and most of all incredibly fun and relaxing to play. If we only had more great ideas like these…
    • 67 Metascore
    • 81 Critic Score
    Play it patiently, explore, fight and enjoy... It just might do the trick before the heavy hitters like Starlancer and Freelancer arrive.
    • 71 Metascore
    • 59 Critic Score
    The frustration and boredom grow critical as you realize that some of the assignments are repetitive and may require mad piloting and luck, rather than a well thought out strategy for achieving them.
    • 91 Metascore
    • 91 Critic Score
    There is not even one aspect of it deserving disapproval, and it is with extreme partiality that I claim that it is one of the best RPG games ever made.
    • 66 Metascore
    • 65 Critic Score
    You need a really good idea and revolutionary technology to actually achieve something on the market, and puzzle-adventure games are surely not top-of-the-pops.
    • 66 Metascore
    • 59 Critic Score
    When you get down to the basics, Chaser doesn't offer any particular innovations in terms of gameplay...Thanks to several technical mishaps, topped with AI flaws, this game won't accomplish much with heavy FPS competition looming right around the corner.
    • 54 Metascore
    • 46 Critic Score
    There aren't any significant improvements over the original; it's essentially the same old enchilada.

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