4P.de's Scores

  • Games
For 3,831 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 1 Dungeon Keeper
Score distribution:
3845 game reviews
    • 92 Metascore
    • 90 Critic Score
    If you don’t know Journey, get ready to get excited. Not only because technically it is a convincing port. But more importantly because even after three years this masterpiece of reduced game design is as captivating as ever.
    • 85 Metascore
    • 88 Critic Score
    Compared to the complete content package that is Geometry Wars 3 the meager five levels of Zenizenzic doesn’t seem like much. But those five levels challenge you beyond belief.
    • 69 Metascore
    • 79 Critic Score
    In terms of variety Tembo can’t challenge Rayman. But this destructive elephant delivers a rock solid platformer experience.
    • 4P.de
    • 75 Metascore
    • 84 Critic Score
    This side of Sanctuary it doesn’t get much better than this. Victor Vran blurs the lines between hack & slash and action adventure, delivering a very unique experience. Unfortunately it suffers from a generic art design and the preset character development.
    • 74 Metascore
    • 81 Critic Score
    The Red Solstice delivers tense action that relies mainly on its tactical variety. Its biggest flaw is lack of content and mission alternation.
    • 69 Metascore
    • 70 Critic Score
    With the added campaign, more traps and improved (yet still not contemporary) visuals, the Nightmare Princess on PS4 is the best Deception 4 you can get. Too bad that Tecmo Koei didn’t improve AI as well.
    • tbd Metascore
    • 85 Critic Score
    If you’re new to Trials Fusion this is the complete package you want to get: lots of content, lots of variety. There could be more of the beautifully bizarre unicorn levels, though.
    • 19 Metascore
    • 10 Critic Score
    How on earth could this game make it to a release state? And why would Atari kill the franchise that started survival horror and made Resident Evil what it is today?
    • 38 Metascore
    • 35 Critic Score
    Visually the reincarnation of the cult monsters is a disappointment, brought down by the sluggish controls and redundant mission design. Godzilla should have stayed in hibernation.
    • 81 Metascore
    • 90 Critic Score
    God of War 3 was and still is a milestone for exceptionally well orchestrated action. If you’re new to Kratos, though, you could be overwhelmed, since nods to the first two parts are scarce while technically the remaster is not as polished as The Last of Us.
    • 74 Metascore
    • 66 Critic Score
    Solid but shallow adventure with loads of references to Grimms fairy tales.
    • 60 Metascore
    • 78 Critic Score
    The courses look better than ever on consoles, even though the change to Frostbite also shows some significant hiccups. And while the mechanics are rock solid as always, hardcore fans might feel ripped off since content was scaled down. It is a solid reboot for a series stagnant on the old systems, but EA still has some way to go.
    • 66 Metascore
    • 50 Critic Score
    That’s it! I’ve had it! I can’t accept Milestone’s copy&paste mentality any more. Basically this is last years’ iteration with updated teams – in other words, nothing that couldn’t have been done with a reasonably priced DLC.
    • 74 Metascore
    • 85 Critic Score
    Yes, it is short. But Geometry Wars 3 aside I haven’t had that much fun with a twinstick shooter in a while. Be wary of the spiking difficulty in the middle parts though where it moves from challenging to frustrating for a little while.
    • 78 Metascore
    • 80 Critic Score
    It will take a little to get used to the coordinated chaos that is PlanetSide 2. But the more time you spend on Auraxis the more fun you will have. If only the artdesign and engine performance were optimized.
    • 85 Metascore
    • 70 Critic Score
    If you’re into accessible over-the-top arcade sport this might be for you. But be careful when you play: At certain times the network problems are horrible.
    • 81 Metascore
    • 74 Critic Score
    Overall it lacks the punch of the first two episodes and focuses too much on action, while character development is put on the back burner. Nonetheless I am curious how Telltale will continue their journey to Pandora.
    • 72 Metascore
    • 83 Critic Score
    A refreshingly simple, yet fitting art design and a great mixture of components make this a turn based dungeon crawler like no other. Unfortunately your success depends a little too much on luck and it shows a tendency for grind.
    • 64 Metascore
    • 72 Critic Score
    It could have been an impressive start into the Formula 1 era on current console systems. Visually mostly impressive and with convincing driving physics Codemasters is on the right path. But the overly aggressive AI, the inconsistent penalty system and the disappointing damage system combined with the even further reduced content make sure that this is nothing more than a good foundation on which to build.
    • 64 Metascore
    • 60 Critic Score
    In terms of accessing content (especially the chance to collect all the minifigures) the change from free-to-play to pay-to-play is a welcome step. But it opens the door to a whole other world of problems: Why not change the game to offline with optional online connectivity? And also with the redundant fighting system and the mission grind Minifigures has to compete with a wide variety of offline Lego games, which are almost always the better choice.
    • 71 Metascore
    • 59 Critic Score
    Legends of Eisenwald tries hard to challenge the competition. But as a roleplaying game it is either corny or boring while the turn based tactics are standard respectively borderline uninteresting.
    • 48 Metascore
    • 59 Critic Score
    There are some strong moments. But they are definitely not found within the visuals. Unfortunately Cyanide doesn’t manage to walk the tightrope between simulation with its energy management the team orders and the tactical components and pure arcade cycling without mechanical failures or even crashes.
    • 49 Metascore
    • 40 Critic Score
    It could have been a solid platforming experience with a flashy art design. But in the end the disappointment over the technical shortcomings weighs like a heavy burden on the goddess’ shoulder.
    • 72 Metascore
    • 85 Critic Score
    Homesick transports its mysterious story exclusively with the items in the environment and manages to captivate without narrator or pre-rendered cutscenes. A very interesting storytelling journey.
    • 46 Metascore
    • 38 Critic Score
    If you yearn for the “variety” of the Agricultural Simulator while you play Harvest Moon, something has gone wrong. Once quite entertaining this cocktail has been watered down beyond recognition. It feels like actual work – which is the wrong direction for a game.
    • 61 Metascore
    • 78 Critic Score
    The more characters you know or recognize the more fun you will have with this tremendous roster of animanga star power. But fortunately J-Stars has more to offer, e.g. a solid fighting system and astonishingly diverse characters. The arenas and campaign mode lack variety, though.
    • 78 Metascore
    • 78 Critic Score
    Good-Feel managed the almost impossible: To make Nintendos dino mascot even cuter than ever before. A charming design and interesting yarn puzzles make this conservative platformer a fluffy experience.
    • 70 Metascore
    • 63 Critic Score
    The concept is clever, but the execution lacks finesse. While the turn based stealth action is a great idea, the controls as well as the game flow are sloppy and incoherent.
    • 86 Metascore
    • 85 Critic Score
    If you like creative game design, a good story and psychological suspense, Her Story is perfect for you.
    • 86 Metascore
    • 80 Critic Score
    The first big add-on for Final Fantasy 14 gives you a lot of new or enhanced content starting with raised level caps, new enemies, dungeons or flying mounts. What it doesn’t give you is an enhancement of questing structures, which still stay very conventional.

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