4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 74 Metascore
    • 82 Critic Score
    No surprises, no innovations, just the proven gameplay virtues of the predecessor, now for up to four players. But that doesn’t only raise the fun to be had with the mix of action, platforming and puzzles, it also makes it more confusing.
    • 74 Metascore
    • 85 Critic Score
    The development team behind Ara: History Untold succeeds in competing with the established titles of the genre with new ideas and creative gameplay, cleverly packing complex economic systems and production processes into a graphically sophisticated and lively framework while retaining the roots of its genre predecessors.
    • 74 Metascore
    • 75 Critic Score
    It leaves you wanting more. And not only because it is so short. But also because it looks great and shows off a lot of interesting ideas. I hope that Rocksteady turns this into an episodical game. I would prefer this to Telltale’s caped crusader anytime.
    • 74 Metascore
    • 82 Critic Score
    Even with not fully taking advantage of the fresh hardware, this little zombie fighting gem didn’t lose its mojo.
    • 74 Metascore
    • 72 Critic Score
    With the Architect’s Edition you get lots of content for this re-imagination of the classic Sim Tower. But even that can’t help the lack of mechanical diversity.
    • 74 Metascore
    • 72 Critic Score
    It's loud, it's explosive, enemies swarm you from every corner. But the mission design is rather uninspired. Prototype 2 is solid, but not exceptional fun in an open world.
    • 74 Metascore
    • 57 Critic Score
    The physics system is convincing, but VR implementation is as lackluster as the amount of content.
    • 74 Metascore
    • 77 Critic Score
    A stronger showing than the first episode. The pacing is better and more varied, the story seems to gain momentum as well. Some problems like the random item distribution stay the same, though.
    • 74 Metascore
    • 76 Critic Score
    Yes, the swinging system was tuned, the online mechanics were enhanced. But still there is no real progress, neither in terms of content nor visually.
    • 74 Metascore
    • 66 Critic Score
    Ambitious dualstick action with randomly generated levels and love-it-or-hate-it retro-design that mostly unsuccessful tries to emulate games like Enter the Gungeon.
    • 74 Metascore
    • 74 Critic Score
    You get more of everything: More content, more story, more abilities. But that doesn't necessarily mean more fun – unfortunately.
    • 74 Metascore
    • 88 Critic Score
    A superbly executed no-frills-shooter. Almost immaculate in its simplicity.
    • 74 Metascore
    • 74 Critic Score
    I welcome the slow paced combat which puts soul balancing and character exchange before abilities. The surprisingly deep story also is a breath of fresh air. But not all is well, especially in the engine department.
    • 74 Metascore
    • 75 Critic Score
    Furiously choreographed battles embedded an interesting story questioning the relationship between developer and player. The pacing is off sometimes, though.
    • 74 Metascore
    • 65 Critic Score
    Technically not without fault and in terms of game selection questionable. But nonetheless this is a solid collection.
    • 74 Metascore
    • 85 Critic Score
    Emio – The Smiler: Famicom Detective Club is presented as an authentic detective experience with which Nintendo has fulfilled each and every one of the expectations. Both its plot, the characters and the development of the same are a real treat for players who are fans of the interactive visual novel genre. If the game already seemed attractive on its first appearance, as soon as players start playing it, they will not be able to stop until they finish it. Will Emio be a simple legend or will he end up being a cruel murderer who will have to be stopped so that the full weight of the law falls on him?
    • 74 Metascore
    • 77 Critic Score
    What did I expect? An atmospheric trip thru an exotic world and challenging battles against imaginative titans. And that is exactly what I got. No frills. Just one arrow and one life point.
    • 74 Metascore
    • 82 Critic Score
    The Thaumaturge is a story game through and through, a game that has the thrilling power of a Netflix series, but in which you can play as yourself. Only the fighting is hardly worth mentioning.
    • 74 Metascore
    • 78 Critic Score
    A great re-imagination of the toys-to-life concept with great ideas, a solid line of toys and great visuals. Unfortunately it seems that together with the rather mediocre story in the last third Ubisoft Toronto ran out of inspiration when it comes to mission design.
    • 74 Metascore
    • 59 Critic Score
    So this is what it looks like if Resident Evil goes back to its roots? I am disappointed. Why does Capcom take a military shooter as a blueprint when they have a precious tradition?
    • 74 Metascore
    • 60 Critic Score
    Charming, but in the end nothing more than a routine run-of-the-mill farming adventure from the makers of Harvest Moon.
    • 74 Metascore
    • 80 Critic Score
    Don’t get fooled by the cheesy description “Sci-Fi Romance”. This is an intelligent adventure novel. Unfortunately the puzzles can’t live up to the storytelling.
    • 74 Metascore
    • 72 Critic Score
    The constant circle of death, character improvement and another try in this randomly generated pyramids serves its purposes as fast food fps action.
    • 74 Metascore
    • 82 Critic Score
    Harmonix proves once again that they are the masters of Kinect: The movement recognition is almost flawless. The decision to shrink everything down to downloadable snack size is not that convincing though. Nonetheless this is still worth to sink your teeth in.
    • 74 Metascore
    • 79 Critic Score
    If Michael Bay is a gamer, this should be the perfect game for him: Loud and explosive, but not with a lot of substance.
    • 74 Metascore
    • 75 Critic Score
    An innovative addition to the game series whose new mechanics offer exciting potential for the future, but gets in its own way and therefore unfortunately falls short of its potential.
    • 74 Metascore
    • 60 Critic Score
    Comfy, charming, deadly – but also static and boring in the long run. It plays a lot like Renowned Explorers, but is inferior in almost every aspect.
    • 74 Metascore
    • 80 Critic Score
    Kingdom is a small, charming and surprisingly difficult base builder with beautiful pixelart.
    • 74 Metascore
    • 72 Critic Score
    The mechanical core stood the test of time, unlike the visuals. I am still waiting for Onimusha to get a decent sequel or the Resident Evil 2 treatment.
    • 74 Metascore
    • 74 Critic Score
    A consequent sequel with a lot of enhancements on the predecessor as well as interesting new ideas and a mercenary system. Bugs and outdated visuals hinder the progress, though.

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