4P.de's Scores

  • Games
For 3,823 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3837 game reviews
    • 50 Metascore
    • 54 Critic Score
    The wait for the first tennis game on the current console generation has not been worth while. The amount if content is decent enough, but on the court AO can’t deliver with its semi-automatic mechanics, overpowering serves and almost unbeatable backspin stops.
    • 50 Metascore
    • 57 Critic Score
    The mission design is average at best and suffers from repetition. The puzzles are irrelevant and so is the action – mainly thanks to the ridiculous AI.
    • 50 Metascore
    • 40 Critic Score
    For a few half hours here and then it might be okay, but it doesn't offer the social element of FarmVille nor the amount of content or diversity of Harvest Moon.
    • 50 Metascore
    • 32 Critic Score
    Lust for Darkness kills the desire to play horror games.
    • 50 Metascore
    • 64 Critic Score
    Since Itakagi-San left Tecmo, the Ninja Gaiden series fails to impress. And so does Yaiba, even though the comic design is as consistent as impressive and the bossfights remind you of the past. But whenever you don’t need skills or good reactions to get through a fight but pure luck, a game is in trouble. And the ninja-cyborg is in grave danger.
    • 50 Metascore
    • 45 Critic Score
    For some games the transition from mobile devices to the PC works well. Here this is not the case.
    • 50 Metascore
    • 71 Critic Score
    With the focus shifting to the next-gen athletes, this is a tuned down version that doesn’t offer the content nor the fascination of last years’ wrestling extravaganza. The rock solid foundation is still there, though.
    • 50 Metascore
    • 45 Critic Score
    Boring dialogues, even more boring fights: Loop8: Summer of Gods is respectable eye candy without substance, and despite one or the other exciting idea not worth a trip to Ashihara.
    • 50 Metascore
    • 61 Critic Score
    Especially online I had quite some fun with this strategy that not even remotely tries to hide that it is a StarCraft clone. And to be honest – there isn't much more to it. Somewhat entertaining.
    • 50 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • 49 Metascore
    • 60 Critic Score
    The Vita version of this PSN hack'n-slay, which in return is based on a mobile phone franchise, offers solid entertainment with a hefty price tag.
    • 49 Metascore
    • 55 Critic Score
    On the surface everything seems to work, but the deeper you look, you’ll find that there is just nothing there. But the trip into the Adventure Park was good for something: It made me install Rollercoaster Tycoon 3 again.
    • 49 Metascore
    • 60 Critic Score
    Don't get me wrong: This was and still is a solid action adventure. But the decision to split the Japanese original into two separate games leaves a sour taste in my mouth.
    • 49 Metascore
    • 55 Critic Score
    The concept actually isn’t too bad and is supported by mainly immersive controls. Nonetheless the execution is mostly superficial while the pacing is underwhelming.
    • 49 Metascore
    • 40 Critic Score
    It could have been a solid platforming experience with a flashy art design. But in the end the disappointment over the technical shortcomings weighs like a heavy burden on the goddess’ shoulder.
    • 49 Metascore
    • 75 Critic Score
    The rules from one of the best tactical fantasy board games have been faithfully translated onto PS3, online play adds depth and replay value. However missing challenges and a lack of story keep it from being a complete package.
    • 49 Metascore
    • 62 Critic Score
    Jolty driving physics, a rudimentary online mode – everything reminds of the iOS roots. But in the end Asphalt still is the mediocre arcade racer it always was.
    • 49 Metascore
    • 40 Critic Score
    Thanks to Kinect you can take over all of your favorite characters. But nonetheless this is an uninspired and disappointing first person-brawler.
    • 49 Metascore
    • 41 Critic Score
    Eleusis is an atmospheric, but mechanically very superficial adventure.
    • 49 Metascore
    • 39 Critic Score
    Even if all the systems would work, this would be a mediocre and shallow Fallout experience. With all the bugs, inconsistencies and technical problems this is little more than a post-apocalyptic mess.
    • 49 Metascore
    • 65 Critic Score
    This is the law-abiding step brother of Hotline Miami. But while the concept with the cop duo suggests tactical depth, it stumbles over AI faults. So in the end in terms of intensity, style and atmosphere there still is half a continent between the east and the west coast.
    • 49 Metascore
    • 58 Critic Score
    It reminds you of Ico or Journey, but this exploration adventure doesn’t reach the depth you’re hoping for and disappoints on a technical level.
    • 49 Metascore
    • 42 Critic Score
    The clue is in the name… Everything is light about it. The stealth mechanics, the difficulty level, the visuals, everything.
    • 49 Metascore
    • 59 Critic Score
    Shooter mechanics in a world that is a conceptual carbon copy of Dark Soul? In theory it could be interesting, but the execution is lackluster and leaves a lot to be desired.
    • 49 Metascore
    • 62 Critic Score
    A very short RPG that is much more fun in co-op than alone.
    • 49 Metascore
    • 60 Critic Score
    Even though I admire Platinum Games for what they have achieved this is merely an underwhelming license that showcases a solid fighting system and a bland narrative.
    • 49 Metascore
    • 43 Critic Score
    Not only does it feel unfinished, even with what is there you encounter a lot of issues.
    • 49 Metascore
    • 39 Critic Score
    A co-op platforming experience with moral decisions sound interesting. But in the end the small team bit off more than they can chew. Visually a stylistic nightmare, technically too fragile and unnerving background music make this more of a chore than a fun game to play or watch.
    • 49 Metascore
    • 23 Critic Score
    I should have been warned by the logo on the box: Trickstar Games. The team that basically ruined the Jane's franchise. And they keep doing what they do best – which is not too much. The presentation is awful, the engine is outdated, the mission design is dreadful.
    • 49 Metascore
    • 51 Critic Score
    In its best moments, the concept could give Bomberman a run for his money. But the fun is short lived and gets too hectic too soon for its own good.

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