4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 69 Metascore
    • 57 Critic Score
    You can feel the potential. But in the end it gets boring since the ships abilities allow only a few tactical options while you fight wave after wave.
    • 50 Metascore
    • 57 Critic Score
    The mission design is average at best and suffers from repetition. The puzzles are irrelevant and so is the action – mainly thanks to the ridiculous AI.
    • 57 Metascore
    • 57 Critic Score
    Sorry, but no! The re-imagination of one of the most beloved JRPGs is mediocre in almost every aspect. Bugs, crashes and on top of that the visual renovation is lackluster. If you really wanna play Secret of Mana, you should think about investing in the Nintendo Classic Mini SNES.
    • 71 Metascore
    • 57 Critic Score
    While the visuals of this postapocalyptic action are crisp and immersive, the AI as well as the unimaginative attack patterns make this a rather dull shooting gallery.
    • 53 Metascore
    • 57 Critic Score
    I don't know if it was the best idea to move away from the comic style of the predecessor. But this engine with its' technical problems starting from bland textures up to framerate issues, not to mention the really bad voiceovers certainly won't help Ayumi to find an audience. Too bad, cause the core with linear exploration and fighting works surprisingly well.
    • 59 Metascore
    • 57 Critic Score
    The season-themed puzzles are exciting. The numerous bugs, tedious sidequests and bleak combat not so much.
    • 78 Metascore
    • 57 Critic Score
    The remake stays true to the original, but storytelling and mechanics feel terribly outdated, giving you the impression that this is more of a remaster not reaching its full potential.
    • 73 Metascore
    • 57 Critic Score
    The ambitious theme as well as the though research are commendable. It just doesn’t come together as a game.
    • 63 Metascore
    • 57 Critic Score
    The core with linear exploration and fighting works surprisingly well. And even though you can notice slight visual improvements compared to the console versions, Ayumi is hindered by technical faults and lackluster design decisions.
    • 70 Metascore
    • 57 Critic Score
    Despite showing off all the ingredients of a good Cyberpunk thriller in terms of content, storytelling and mechanics it is as satisfying as a blue screen.
    • 74 Metascore
    • 57 Critic Score
    The physics system is convincing, but VR implementation is as lackluster as the amount of content.
    • 75 Metascore
    • 57 Critic Score
    The visuals are great, the idea of a mind reading tentacle is interesting – but don’t expect a challenge.
    • 64 Metascore
    • 57 Critic Score
    F1 Race Stars strives to be an alternative to Mario Kart. But the weapons systems are unbalanced, the AI relies more on cheating itself to the top spot than battling it out on the track. With all the good ideas and the nice visuals Codemasters forgot to put the most important part into this fun racer: fun!
    • 66 Metascore
    • 57 Critic Score
    The dynamic duo goes for the gold in almost 60 disciplines, but most of them are so irrelevant that the main challenge is to keep yourself motivated.
    • 55 Metascore
    • 57 Critic Score
    Humans Must Answer wants to celebrate old school action, but too often it just feels old, especially when it comes to level design. More fresh air like the interesting turret system is needed.
    • 59 Metascore
    • 57 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 57 Critic Score
    If it wouldn’t be for the VR integration this would be a run-of-the-mill zombie shooting gallery. But even the heightened immersion and the Aim Controller support can’t save this mediocre experience.
    • 67 Metascore
    • 57 Critic Score
    Iron Galaxy knows how to make the most of Kinect as simple gestures make technical shortcomings of the motion detection hardware almost disappear. However, good controls don't constitute a good game: The deconstruction of too many similar castles does not translate into the same kind of ridiculous fun you get from Pain, Flatout and others.
    • 60 Metascore
    • 57 Critic Score
    Unfortunately all the good elements are overshadowed by the stupid AI routines.
    • 73 Metascore
    • 57 Critic Score
    I love Soul Calibur. Forever. And Ever. But this version not only unifies all downsides from the XBLA-version but also takes away multiplayer while adding hard to use menus as well as sluggish fight controls.
    • 55 Metascore
    • 57 Critic Score
    Shinobido 2 is like a journey in a time long gone – also technically. But even if you can't shake off the feeling that the makers of Tenchu are somewhat stuck in the PSone-era, you'll find some morbid fascination lurking behind the next corner along with your victims.
    • 67 Metascore
    • 56 Critic Score
    While the story is interesting, it doesn’t translate well with its technical glitches and shortcomings as well as sometimes awkward puzzle implementation, that serve only to drag you out of the world instead of immersing you in it.
    • 48 Metascore
    • 56 Critic Score
    A sobering comeback of a once more than decent offroad franchise that doesn’t deliver the content or variety of older iterations.
    • 63 Metascore
    • 56 Critic Score
    In his best moments Sam is still Sam, with action as shallow as powerful. But most of the time he feels like a shadow of his former self.
    • 53 Metascore
    • 56 Critic Score
    The action takes its inspiration clearly from games like Gears of War, mixes it with a little Rage and adds Army of Two as garnish. The problem: It rarely achieves the quality of the originals. Vector and gravity changes are interesting elements, but are just tapping their potential.
    • 60 Metascore
    • 56 Critic Score
    This is not about what hasn’t made the cut into the final product. Sometimes it can be good to start over. This is about what it is there. And this is not enough. This is almost as if in this case EA stands for Early Access.
    • 68 Metascore
    • 56 Critic Score
    Yes, the manager mode is a neat addition and 60 fps on console is long overdue. But that aside, this is a meager full price update for a mediocre racing game.
    • tbd Metascore
    • 56 Critic Score
    If you played last years' version, you'll know most of the content. It's up to you if four new missions, a drone and a volcano scenario are worth the purchase, while you can get the predecessor with a budget price.
    • 62 Metascore
    • 56 Critic Score
    In terms of content far less voluptuous than its main characters and with sub par pinball physics, this doesn’t give you much bang for your buck.
    • 57 Metascore
    • 56 Critic Score
    I expected worse from Jacko's Vita performance. With the first songs the finger dancing manages to entertain, but if you compare the experience to its' bigger cousins you'll miss variety as well as a whole lot of content.

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