4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 74 Metascore
    • 58 Critic Score
    Too bad. This could have been a really nice take on games like Metroid and Castlevania. But a beautiful art design simply isn’t enough. The fighting system is as superficial as it is unfair sometimes. But then dying seems to be a calculated gameplay element as well.
    • 68 Metascore
    • 58 Critic Score
    Unfinished, hardly any optimization and in the end more add-on than sequel: Assault Squad 2 is a mediocre disappointment.
    • 60 Metascore
    • 58 Critic Score
    The art design is okay, but mechanics and level-design are as generic as can be, while the difficulty level challenges no one but absolute video game beginners.
    • 65 Metascore
    • 58 Critic Score
    Conceptually an interesting golf game, but it stays too superficial to be either a real challenge or to be more than short term entertainment.
    • 70 Metascore
    • 58 Critic Score
    This mobile racer definitely shows some potential, but with the concept of pay-to-win in-app-purchases and some rough edges in the design motivation grinds to a stop.
    • 54 Metascore
    • 58 Critic Score
    The werewolves deserve better... Cyanide cannot keep the quality level you got used to after games like the Styx franchise.
    • 62 Metascore
    • 58 Critic Score
    Principally entertaining, yet unbalanced and in the long run monotonous team action.
    • 66 Metascore
    • 58 Critic Score
    I am certainly not disillusioned by the fact that I only get a Civ light on the tablet. But rather by the little progress the game has made in five years and the price politics: You’ll get the in most aspects better predecessor for free. And while you’re at it, you might want to check out Desert Fox, Eclipse or Ravenmark.
    • 70 Metascore
    • 58 Critic Score
    It fails to replicate the disturbing psycho-horror of its predecessor whilst adding deadly threats. Instead only the frustrating trial&error as well as the shock recycling get under your skin.
    • 75 Metascore
    • 58 Critic Score
    Technically clean remaster of the pixel-brawler. Mechanically, on the other hand, time wasn’t kind and left Scott Pilgrim behind most of the competition.
    • 51 Metascore
    • 58 Critic Score
    As a rail shooter this is not that bad – granted that you use the surprisingly well working Kinect controls. Artdesign and storytelling on the other leave a lot to be desired.
    • 59 Metascore
    • 58 Critic Score
    This shooting gallery sparks your interest, but gets as generic as its name too fast. It serves as a solid variation of Time Crisis in VR, but leaves too much potential untapped.
    • 69 Metascore
    • 58 Critic Score
    It can’t step out of the shadow of the classic original. The problem is not the complexity, though, but rather the micro management chaos as well as the terrible station AI.
    • 57 Metascore
    • 58 Critic Score
    Freeskate indie game with an accessible trick system. The lack of story or unlockables as well as the few locations give the impression that it is unfinished.
    • 65 Metascore
    • 58 Critic Score
    The spirit of the classic Burnout series is omnipresent. But before the fun kicks into high gear, the highspeed racer is taken down by AI problems or lackluster presentation.
    • tbd Metascore
    • 58 Critic Score
    Together with the omission of Move controller support this mainly lacks immersion. The visuals are nice and the headtracking used for control is spot on, but with only four mini-games this is very short-lived.
    • 59 Metascore
    • 58 Critic Score
    This is an interesting interpretation of a virtual reality, but narrative and mechanics remain superficial.
    • 74 Metascore
    • 58 Critic Score
    I was hoping that Dying Light would be more than Dead Island in a big city. And while the parkour elements as well as the stealth are a welcome but in some cases underutilized addition to the proven zombie killing formula, a lot of the core gameplay is run-of-the-mill open world: Mindless fetch-missions with almost no coherent or suspenseful story.
    • 49 Metascore
    • 58 Critic Score
    It reminds you of Ico or Journey, but this exploration adventure doesn’t reach the depth you’re hoping for and disappoints on a technical level.
    • 60 Metascore
    • 58 Critic Score
    Hack-and-Slay heaven and bug hell: Wolcen be thy name. While the battle system and the visuals lay the foundation for a promising motivation cycle, the enormous amount of bugs as well as annoying gamedesign blemishes keep pushing you away.
    • 56 Metascore
    • 58 Critic Score
    Although the heroes are interesting on many levels, the action is not diversified enough, is missing tactical options as well as technical finetuning.
    • 39 Metascore
    • 58 Critic Score
    Two worlds collide: On one side you get loads of bizarre enemies and hair-raising ideas. On the other you get frustrated by old-fashioned mission design, poor AI and boring gunfights. Like Stewie says: "Again! Again! I love repetition!"
    • 64 Metascore
    • 58 Critic Score
    The change from semi-open brawler with deep characters to almost linear zombie-shooter with hardly any story was a bad idea.
    • 71 Metascore
    • 58 Critic Score
    The idea is good – the game unfortunately isn’t.
    • 53 Metascore
    • 58 Critic Score
    This re-imagination of the SNES classic ActRaiser feels sluggish and superficial.
    • 75 Metascore
    • 58 Critic Score
    This park builder is too big for Switch. It is not completely unplayable, but fun is scarce.
    • 70 Metascore
    • 58 Critic Score
    If World War Z proves one thing, then how exceptionally good Left 4 Dead was more than 10 years ago. It tries to emulate the formula but in the end fails to replicate the good times.
    • 64 Metascore
    • 58 Critic Score
    Solid but boring simulation based on a decent visual foundation.
    • 63 Metascore
    • 57 Critic Score
    Visually decent refurbished rail shooter straight out of an early 3D-era. Mechanically it is very limited, though, thus making it mostly interesting for Sega afficionados only.
    • 70 Metascore
    • 57 Critic Score
    It is annoying to see how Ubisoft sacrifices the logic of an open world for the sake of a chain of missions with little challenge. Within the blink of an eye open areas become restricted, people disappear and the heroine is not allowed to change her clothes anymore – which, by the way, is a great idea to camouflage her weaknesses.

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