360 Gamer Magazine UK's Scores

  • Games
For 252 reviews, this publication has graded:
  • 39% higher than the average critic
  • 3% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 5.2 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Street Fighter IV
Lowest review score: 20 Bomberman Act: Zero
Score distribution:
  1. Negative: 24 out of 252
252 game reviews
    • 55 Metascore
    • 50 Critic Score
    Alicia is an enticing central character and the setting is delectably decayed, but playing her is just simply average and consistently lacks consideration for the player. She's a witch all right. [Issue #23, p.52]
    • 360 Gamer Magazine UK
    • 66 Metascore
    • 50 Critic Score
    The game itself isn't bad; it's just blatantly average. [Issue 25, p.68]
    • 360 Gamer Magazine UK
    • 62 Metascore
    • 50 Critic Score
    You'll need to go back one generation of Xbox to find video gaming's fines football title ["Pro Evo Soccer 6"]. [Issue #3]
    • 360 Gamer Magazine UK
    • 72 Metascore
    • 50 Critic Score
    Though technically difficult to fault in terms of playability, it lacks the next-gen "wow" factor. [Issue #2]
    • 360 Gamer Magazine UK
    • 48 Metascore
    • 50 Critic Score
    The game seems to depend on a couple of nice ideas that you’ll repeat over and over again, thinking merely of the satisfaction of finishing the adventure rather than the fun you’ve had playing it.
    • 56 Metascore
    • 50 Critic Score
    Worth it if you’ve got a gaggle of screaming kiddies to keep quiet or you simply want a quick 1000 Gamerpoints (the game is very generous), Party Animals certainly won’t be cut the mustard with anyone who’s gaming habits extend beyond the casual.
    • 360 Gamer Magazine UK
    • 65 Metascore
    • 50 Critic Score
    Of all the Midway arcade games, this is probably the weakest. [Issue #16, p.77]
    • 360 Gamer Magazine UK
    • 41 Metascore
    • 50 Critic Score
    Winter Sports 2009 simply does the job. It is easy to play and offers a fair amount of entertainment – and at a welcome bargain price that will appeal to many sports fans. However, with poor presentation values and only a handful of really fun or challenging events, it’s a game you’ll be unlikely to dig out on a regular basis unless you’ve an unquenchable thirst for competition or a few mates up for some multiplayer action.
    • 360 Gamer Magazine UK
    • 70 Metascore
    • 50 Critic Score
    Frustrating and cheap when playing against the computer. Once you're online things do get better, but nothing can fix the 360 control pad, which isn't ideal for all but the quick button taping between finishing moves. [Issue 18, p.89]
    • 360 Gamer Magazine UK
    • 52 Metascore
    • 50 Critic Score
    Packing all the charm and charisma of a shareware PC game (only considerably more expensive), Tetris Evolution is as dull as it is tedious. Don’t be seduced by its empty promises of Tetris goodness at a bargain price, get something else instead.
    • 61 Metascore
    • 50 Critic Score
    It's unquestionably last-gen in looks and often becomes massively tedious in terms of how it plays. [Issue #9]
    • 360 Gamer Magazine UK
    • 69 Metascore
    • 50 Critic Score
    A frustratingly straightforward game to rate, courtesy of the fact that it sells for at least twice the price it should. [Issue 20, p.64]
    • 360 Gamer Magazine UK
    • 69 Metascore
    • 50 Critic Score
    It’s average. It’s the sort of by-the-numbers fantastical nonsense you’ve played, completed and discarded a million times before and doesn’t offer anything new besides high resolution graphics and a slight reliance on the ‘A’ button.
    • 44 Metascore
    • 50 Critic Score
    There's a good game in there somewhere but it's hidden behind the arm waving loopiness that takes up the majority of the game.
    • 38 Metascore
    • 50 Critic Score
    Decent stealth elements and a fun Live play can't quite redeem what is a deeeply shoddy game. This is the next-gen era of gaming, so why does this feel like it's from 1997 and not 2007? [JPN Import, Issue 24, p.75]
    • 360 Gamer Magazine UK
    • 65 Metascore
    • 50 Critic Score
    Shameless Achievement Whores are encouraged to apply. [Issue 18, p.87]
    • 360 Gamer Magazine UK
    • 55 Metascore
    • 50 Critic Score
    If only Blueside had maintained the game's strategy element, rather than trying to make this too action-heavy. It's definitely a missed opportunity, but at least the developer is trying to do something different for a change, we suppose.
    • 360 Gamer Magazine UK
    • 55 Metascore
    • 50 Critic Score
    While it was never going to be a contender for Game of the Year, Monster Madness has failed to deliver in nearly every sense. It could have been worse, but by the same token it could have been a whole lot better.
    • 360 Gamer Magazine UK
    • 49 Metascore
    • 40 Critic Score
    Not even one to recommend to diehard flight sim fans. In a relatively short space of time, Ubi has become one of the leading software publishers and really doesn’t need tat like this sullying its reputation – particularly when it’s perfectly capable of creating fantastic games all of its own. Bizarre.
    • 50 Metascore
    • 40 Critic Score
    It might run smoothly and offer a half-dozen modes, but Novadrome is the type of sterile, seen-it-all-before mid pack performer that there was no reason to produce. [Issue 21, p.57]
    • 360 Gamer Magazine UK
    • 55 Metascore
    • 40 Critic Score
    It could have been an excellent action title, but as it is, Dynasty Warriors: Gundam is unlikely to appeal to either Dynasty Warriors fans or Gundam nuts. The gameplay is stale, the AI is bad and the action is repetitive. The strongest part of the package is the mecha and getting into the cockpit is great. It’s just a shame that the rest of the game falls so short.
    • 360 Gamer Magazine UK
    • 59 Metascore
    • 40 Critic Score
    A barely passable movie cash-in that shoehorns the film’s plot into a simplified adventure game and offers little to nothing beyond this.
    • 360 Gamer Magazine UK
    • 61 Metascore
    • 40 Critic Score
    Despite some fun online co-op and versus play, Frogger just isn't as good as you remember it. [Issue #16, p.77]
    • 360 Gamer Magazine UK
    • 52 Metascore
    • 40 Critic Score
    A dull, repetitive slog against unresponsive A.I. across hideously detailed environments. [Issue #16, p.62]
    • 360 Gamer Magazine UK
    • 54 Metascore
    • 40 Critic Score
    If you enjoy customising your car, however, you'll quite possibly wet your pants with excitement. [Issue 17, p.67]
    • 360 Gamer Magazine UK
    • 53 Metascore
    • 40 Critic Score
    A surprising failure. There’s some longevity (for the really patient) in trying to get every accessory and every costume, and even winning over the other girls has its challenges. But the core games just aren’t very good, and there’s no discernable improvement over its Xbox predecessor.
    • 52 Metascore
    • 40 Critic Score
    The whole thing feels like a massive missed opportunity. [Issue #10]
    • 360 Gamer Magazine UK
    • 49 Metascore
    • 40 Critic Score
    Sadly, Fuzion Frenzy 2 gets so carried away with enhancements and tricks, that it loses sight of what made the original work in the first place. A real waste. [Issue #23, p.71]
    • 360 Gamer Magazine UK
    • 65 Metascore
    • 40 Critic Score
    Feeble and misjudged in as many ways as a game can be, we simply can’t bring ourselves to recommend Too Human to anyone. There will be those that love it, as there were with the horrible demo. But we just hope this minority has fun, because we sure as hell didn’t.
    • 360 Gamer Magazine UK
    • 47 Metascore
    • 40 Critic Score
    A game that simply doesn’t stand out from the crowd. Constantly spawning enemies. A lead character with no hands. Unskippable cut-scenes you must continually sit through. Solid walls that light can leak through. NPCs that can be shot at, but not harmed. Action sections that feel like a movie you just happen to be walking through, and not interacting with.

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