1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 61 Metascore
    • 80 Critic Score
    It's not an entirely new idea, but it executes it well and definitely crawls its way into your waking consciousness after a few too many rounds (surely you've had lucid "Tetris" dreams?).
    • 81 Metascore
    • 80 Critic Score
    NFL Street is definitely easy to get into. Smooth controls also make this game assessable and welcoming for those who are unfamiliar with typical football games.
    • 74 Metascore
    • 80 Critic Score
    Rarely do you ever find a dungeon-crawling action game as well thought-out as this one; a game that is feature-rich, playable, beautiful, is downright addictive, and does the Dungeon Siege lineage justice.
    • 87 Metascore
    • 80 Critic Score
    [Alyx's] addition brings a massive injection of personality to what would otherwise be a solid, but rather ordinary, continuation of the Half-Life saga.
    • 76 Metascore
    • 80 Critic Score
    Maybe the boneheaded A.I. is intentional; maybe they're supposed to be feral lemmings, and the game's forcing you to slow down for tactics -- but I ain't buying it. With a throng of mischievous pets as the game's centerpiece, you'd expect 'em to be a little better housebroken.
    • 82 Metascore
    • 80 Critic Score
    For the first time ever, Lara Croft controls fluidly -- her world isn't divided into little squares, and she can perform complex series of acrobatic maneuvers without a pause (and often has to, later in the game).
    • 71 Metascore
    • 80 Critic Score
    The final package is a motorcycle racing game that is certainly good, but far from the best on the market. If your weapon of choice is the PlayStation 2, however, and you lack for next-gen options, then consider MotoGP 4 all the ammunition you'll need.
    • 79 Metascore
    • 80 Critic Score
    Taken on its own terms, Lament of Innocence is a resounding success, and one of the best 3D action games on PS2.
    • 79 Metascore
    • 80 Critic Score
    In short, to make the game more accessible to Star Wars fans, the RTS elements -- while innovative and fun -- lack the depth that can define genre greats. Nevertheless, the Force is strong with this one.
    • 61 Metascore
    • 80 Critic Score
    The story progression, variety of missions and locations, appropriate alternate costumes and great controls make it easy to buy into this world.
    • 78 Metascore
    • 80 Critic Score
    A GBA game that successfully <I>feels</I> like Payne, even though everyone's tiny and doesn't curse as much.
    • 72 Metascore
    • 80 Critic Score
    Hexic 2 is an excellent puzzle game on its own merits, but the original was perfection. For fans of the first game, multiplayer, new pieces, and new leaderboards to conquer should be well worth the 800 Marketplace points (around $10), but those who haven't given the series the time of day should explore the original first.
    • 74 Metascore
    • 80 Critic Score
    Despite the load time issue, an occasional problem with being able to see certain cars and roadside objects that blend into the dark backgrounds, and a slightly reduced sense of speed overall, there's very little to criticize here.
    • 88 Metascore
    • 80 Critic Score
    The D-pad issues are too problematic for this to be a perfect fighting game, but, as a game you can take anywhere, it's very close.
    • 90 Metascore
    • 80 Critic Score
    The biggest problem, if it can be called one, with Phantom Hourglass is that it's too beholden to what's come before it. Innovation arrives in tiny steps, touch screen controls be damned.
    • 87 Metascore
    • 80 Critic Score
    A gaggle of inferior strategy-RPG options sporting higher asking prices already litters the PSP's substandard role-playing pool, so this fully competent, polished game should be an instant no-brainer for fans of the genre.
    • 81 Metascore
    • 80 Critic Score
    This isn't a game where any session's likely to be "relaxing," but it is a game where every session's going to be rewarding.
    • 84 Metascore
    • 80 Critic Score
    Now we get a single game whose only extras are wireless multiplayer and the ability to save high-scores... manually. Logically speaking, the next step will be to charge full price for incomplete versions of the game.
    • 86 Metascore
    • 80 Critic Score
    The easily defeated final boss and drivel of an ending may not adequately complete a piece of fiction that shouldn't have ever started the way it did, but they are not harmful enough to completely negate the worth of an otherwise stylish and polished action game.
    • 78 Metascore
    • 80 Critic Score
    If Sakaguchi intends to turn Lost Odyssey into a franchise -- and all indications are that he does -- I'd like to see these refreshingly adult themes expanded on further in future titles.
    • 70 Metascore
    • 80 Critic Score
    The Xbox enhancements aren't all they could have been. The great majority of Tenchu is still the same as before -- the camera's still tough to wrangle sometimes, guards still forget about your presence six seconds after spotting you, and aiming thrown weapons like shuriken is still a crapshoot.
    • 69 Metascore
    • 80 Critic Score
    While ancient China seems forever destined to bust apart at the seams, and Koei seems forever destined to remind us of this, DW5 rejuvenates the series with a series of subtle changes that make it worth taking the plunge yet again.
    • 75 Metascore
    • 80 Critic Score
    Etrian Odyssey will definitely appeal more to the OCD'd than the ADD'd, and its punishing difficulty and very deliberate pacing may turn off younger gamers who grew up on flashier roleplayers. But it offers a real sense of wonder and a sense of accomplishment -- feelings missing from far too many modern games.
    • 78 Metascore
    • 80 Critic Score
    The combat may feel satisfyingly fresh, but the game's visuals look dated. Bland textures, simple geometry, and bouts of slowdown abound, and distressing load times hearken back to an earlier, more annoying RPG age.
    • 71 Metascore
    • 80 Critic Score
    The dual-protagonist storytelling manages to be both compelling and original, the multiplayer is a guns-blazing good time, and the entire aesthetic (not just the graphics, mind you, but the art direction, music, and sound) will have you ordering up a good sarsaparilla in no time.
    • 84 Metascore
    • 80 Critic Score
    As fanservice, The Warriors is a treat for anyone who loves the movie, and as a beat-em-up, it outclasses recent efforts from competitors. Yet as a complete package, it's somewhat inconsistent.
    • 77 Metascore
    • 80 Critic Score
    You won't spend as much time with True Crime, but that time will be spent enjoying nicer visuals and a very deep story experience, as opposed to flipping cars across parking garages.
    • 75 Metascore
    • 80 Critic Score
    A surprising combination of both weirdness and wonder, this should help pass the time between now and "Twilight Princess."
    • 83 Metascore
    • 80 Critic Score
    If only the Native American mysticism had figured in more. If only the spirit "death walk" had developed into something more than a shooting gallery. If only the voice acting and storytelling were a little better. If only there were more than just deathmatch to the multiplayer. All those half steps...but even combined, they don't amount to a stride backward.
    • 71 Metascore
    • 80 Critic Score
    The frustration many hit during punishing sections in this sort of game is never allowed to develop. All the skill moves still require the right touch; the designers simply opened the window of what constitutes the "right" touch just enough to let everyone in (with some practice).

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