1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 91 Metascore
    • 80 Critic Score
    Fast forward through scraps of miserable story and melodramatic dialogue, along with a "boss battle" inherited from the coin-op class of '88 (see: "Contra"), and the ordeal is done -- beautiful throughout, mostly amazing, but vegetative by the end.
    • 68 Metascore
    • 80 Critic Score
    It's addictive, funny, and will make you feel more than a little sad when it's over.
    • 81 Metascore
    • 80 Critic Score
    What we have here is about as close to a perfect-port of such a massive title that we're going to get.
    • 68 Metascore
    • 80 Critic Score
    The experiment is a success and testament to the fact that EA really has been spending more time crafting these games as the movies and books become more ambitious. If "Half-Blood Prince" produces the same leap in concept as we've seen here, Potter fans will really be in for something.
    • 82 Metascore
    • 80 Critic Score
    And unlike previous baseball video games MLB 2K5 moves at a nice pace.
    • 72 Metascore
    • 80 Critic Score
    There are enough MMOs out there that deserve to be roadkill, and Auto Assault isn't one of them.
    • 78 Metascore
    • 80 Critic Score
    The game's graphics are still dated despite the new background changes and themed stages. But it's no biggie -- the monkeys are still sucrosely cute, and the levels are well designed.
    • 83 Metascore
    • 80 Critic Score
    This is likely where Papyrus would be, had the company survived -- and that says a ton.
    • 68 Metascore
    • 80 Critic Score
    It's too early to say whether PSU will have the same level of staying power in an age inundated with online games, but its pedigree makes this one worth watching -- and playing.
    • 81 Metascore
    • 80 Critic Score
    The collection's frontend is clean, simple and clever without being too involved, making navigating from title to title painless and quick.
    • 64 Metascore
    • 80 Critic Score
    A throwback to the good ol' days of "Diablo 2"-style dungeon exploring, PSU is a value-packed, worthwhile action-RPG that finds its biggest challenge not in its modern-day peers, but in escaping the shadow of its predecessor: "Phantasy Star Online (PSO)."
    • 78 Metascore
    • 80 Critic Score
    As a promotional tool for Revenge of the Sith, it's spectacular. I'd not previously been particularly excited for Episode III, but if the machinations alluded to in the game really are those that drive the mythology forward, it's going to be a spectacular finale to the series.
    • 74 Metascore
    • 80 Critic Score
    I love the concept of being rewarded for playing a ridiculous amount of hours. Rather than saying "I played Lockdown for 120 hours!", you can say "My character is level 60 and I purchased five outfits, eight new guns, and heavy body armor!"
    • 77 Metascore
    • 80 Critic Score
    The Superstar control sets will ensure that each game has a lengthy highlight reel while keeping the gameplay fast and fun. Fundamental issues with the game and its key features keep it out of the upper echelon of basketball titles.
    • 77 Metascore
    • 80 Critic Score
    Grandia is a game best served in smaller doses, although the paucity of save globes in some of the more dangerous areas of the game means the intrepid gamer will have to trek on for long stretches at a time.
    • 81 Metascore
    • 80 Critic Score
    If an absolutely brilliant story, finely detailed characterization, and faultless attention to canonical detail are what you're after, then, X-Men Legends is not what you're looking for. If you want a good game, though, and an especially good game to play with a couch full of superhero fans, this is the game to get.
    • 79 Metascore
    • 80 Critic Score
    If only the Native American mysticism had figured in more. If only the spirit "death walk" had developed into something more than a shooting gallery. If only the voice acting and storytelling were a little better. If only there were more than just deathmatch to the multiplayer. All those half steps...but even combined, they don't amount to a stride backward.
    • 75 Metascore
    • 80 Critic Score
    It's the easiest way to indulge your collectable fantasy penchants and delivers a surprisingly approachable, completely unique PS3 experience. So go geek out.
    • 66 Metascore
    • 80 Critic Score
    It's actually funny and creative -- a rare combination.
    • 71 Metascore
    • 80 Critic Score
    It's kind of like a junior sandbox approach that younger gamers will enjoy because they can just trundle around without crashing or waiting for loads and older kids will love because it allows them to explore a large area and find characters and items that they'll recognize from the movie.
    • 85 Metascore
    • 80 Critic Score
    If Irrational is able to speed up the player speed just a tad so that run speed and player movement is faster, if server admins are able to control the abuse of non- lethal equipment, and if server admins are given remote server control, then SWAT 4 would be just as spectacular for Multiplayer.
    • 80 Metascore
    • 80 Critic Score
    It would be nice if the game included some of these types of events as mini-games that players could jump to at any point instead of only making them available in the middle of levels, but there are enough memorable moments in here to overshadow that.
    • 83 Metascore
    • 80 Critic Score
    The sheer quantity of content here astounds: Underground's timer-less Story mode, the original-style Classic mode, robust editing options (including the ability to map a mug shot from the memory stick to your created character's head), and requisite Wi-Fi play.
    • 85 Metascore
    • 80 Critic Score
    The total package is solid, and while it's not the holy grail fans have hoped for since the N64's "No Mercy," it's light-years beyond what THQ used to try and sell under the SmackDown! name.
    • 81 Metascore
    • 80 Critic Score
    Your flunkies also embody Overlord's one weak point: Loosen the iron grip, and they'll stupidly drown themselves chasing after a bug...or race headlong into overwhelming odds. Maybe the boneheaded A.I. is intentional; maybe they're supposed to be feral lemmings, and the game's forcing you to slow down for tactics -- but I ain't buying it.
    • 84 Metascore
    • 80 Critic Score
    If you can look past the story, the game is a lot of fun, and it's definitely worth experiencing. Once you start to get good with telekinesis, you'll wonder why more games haven't exploited the power.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, what really makes Condemned worthy of your sleepless nights is its relentless pursuit of total ambience, a design quality that's intrinsically tied to the power of the Xbox 360. Survival horror has simply never looked this good.
    • 84 Metascore
    • 80 Critic Score
    While Madden 07 does have a couple of great changes to its basic gameplay, it's beginning to feel like the same old game. It's a strong fundamental football game and lead blocker is a cool new feature, but it's not reinventing the wheel, like the passing cone was last year.
    • 59 Metascore
    • 80 Critic Score
    A throwback to the good ol' days of "Diablo 2"-style dungeon exploring, PSU is a value-packed, worthwhile action-RPG that finds its biggest challenge not in its modern-day peers, but in escaping the shadow of its predecessor: "Phantasy Star Online (PSO)."
    • 68 Metascore
    • 80 Critic Score
    Fun despite its forgettable narrative, and painfully long load times. Fun in the RPG sense, fun in the no-brainer button mashing sense, and fun in the kill monsters with your buddies sense.

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