1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 88 Metascore
    • 83 Critic Score
    2K Sports' "NHL 2K9" is not a bad game, especially if you'd rather get out there and play than spend time learning button combos. But even with its few warts, NHL 09 is simply too big, too adventurous, too pretty, and too danged consuming to be considered anything other than the best hockey videogame ever produced.
    • 83 Metascore
    • 83 Critic Score
    Even if you're not a UFC fan this is still an incredibly fun fighting game.
    • 81 Metascore
    • 83 Critic Score
    I am happy to say that EA Sports Active finally bridges the gap between house and gym, earning it top honors as the best exercise game currently out for the Wii.
    • 86 Metascore
    • 80 Critic Score
    Like any good sequel, Lego Star Wars II improves on the original in almost every way. But most importantly, it's about the good episodes now. For that reason alone, Lego Star Wars II is one of the most enjoyable games of this fall.
    • 78 Metascore
    • 80 Critic Score
    It offers a stellar single-player adventure mode experience, a ton of unlockables, a comprehensive two-player versus mode, and best of all, the original freakin' "Mortal Kombat II" arcade game. For all of these different modes in a single game, the price tag is practically a steal.
    • 71 Metascore
    • 80 Critic Score
    It takes a while for the card-based gameplay of Episode III to grow on you, but once it does, it'll get its hooks in as firmly as the other PSO chapters.
    • 78 Metascore
    • 80 Critic Score
    Whatever the future brings, this collection represents a decade of brilliance, a look at a top arcade developer in its prime; any serious gamer needs to own this slice of history.
    • 71 Metascore
    • 80 Critic Score
    Nothing is more impressive than seeing good 3D graphics on a system considered "underpowered" in that area (see also: "Panzer Dragoon" on the Sega Saturn), and you get the whole package with Deadly Silence.
    • 69 Metascore
    • 80 Critic Score
    If there's a heaven, I think it's full of giant spiders and rocket launchers. It's a place where skyscrapers collapse if you breathe on them too hard and you never run out of ammunition. When I die, I want to go to Earth Defense Force 2017.
    • 83 Metascore
    • 80 Critic Score
    Slightly flawed in some spots -- its Career mode, for example, is a pyramid of increasingly challenging events rather than a glimpse into a racer's life -- DiRT is nevertheless a big, beautiful game that goes places previous McRaes have not. It's quite simply one of the finest driving-centric titles to hit the still-new PS3 world.
    • 76 Metascore
    • 80 Critic Score
    A lot of the setpiece "dungeons" are smaller and more limited; when combined with the lack of an "overworld" to explore along the lines of the Silent Hill streets, The Room is much more linear and less exploratory than any of the previous games.
    • 84 Metascore
    • 80 Critic Score
    If you can look past the story, the game is a lot of fun, and it's definitely worth experiencing. Once you start to get good with telekinesis, you'll wonder why more games haven't exploited the power.
    • 76 Metascore
    • 80 Critic Score
    It's telling that even when Silent Hill isn't at its best, it's still better than most of the competition, and both parts of that sentence are true about The Room.
    • 71 Metascore
    • 80 Critic Score
    It's a lot more game than you'd expect from your average handheld title, and one that transcends the usual, disposable nature of portable games.
    • 79 Metascore
    • 80 Critic Score
    It'll feel like you're learning videogames all over again, and the reward is scoring off a wicked slapshot after a series of quick, sharp passes. Ahh, the joy. Ultimately, the biggest praise that can be heaped on this game is this: It feels like hockey.
    • 73 Metascore
    • 80 Critic Score
    Though it doesn't need a particularly impressive presentation for the formula to work, Glory Days 2 surprises with silky-smooth, colorful visuals reminiscent of a shrunken, high-speed Metal Slug.
    • 78 Metascore
    • 80 Critic Score
    Most notably, the game does its best to reward creative pathfinding. Do a little searching in each level and you'll find myriad vents, air ducts, and the like, which, when utilized, help give you the jump on your opponents and let you avoid head-on fights.
    • 85 Metascore
    • 80 Critic Score
    The successful parsing of battle, dialogue, and set-up sessions in Sacred Stones demonstrates again that the GBA might not be a Revolution, but it's something I sure would revisit time after time.
    • 78 Metascore
    • 80 Critic Score
    Does Ridge 7 usher in the next-generation of racing? No. Is it the best way to while away the hours, driving on the PS3? For the time being, yes.
    • 89 Metascore
    • 80 Critic Score
    Nintendo's crafted a thoroughly enjoyable game here, a solid portable experience packed with everything that makes Mario so great -- challenge, fanservice, secrets. Everything except brash imagination.
    • 84 Metascore
    • 80 Critic Score
    The stellar soundtrack that accompanies this epic war of the gods is merely the ribbon on top of an all-around-wonderful role-playing package. Don't miss this one.
    • 85 Metascore
    • 80 Critic Score
    While it's far from the platforming/role-playing godsend that some Nintendo fans expected, Super Paper Mario still qualifies as a must-play for any Wii owner. It's creative, fun, and perhaps most importantly, funny.
    • 78 Metascore
    • 80 Critic Score
    The point of Play 2 was simply to take what made the original resonate with gamers and non-gamers alike so well and bring it up a few notches. That's certainly happened here.
    • 76 Metascore
    • 80 Critic Score
    It's a strange situation when one of the weakest elements of a game -- in Spider-Man 2's case, the story -- can massively improve in a follow-up, and yet the overall quality of the games can remain roughly the same, but that's exactly what's happened here.
    • 82 Metascore
    • 80 Critic Score
    All 13 of the game's missions are well crafted and challenging, but after four iterations of this series, I felt a need for a new challenge.
    • 74 Metascore
    • 80 Critic Score
    With its intuitive interface and pile of options, Zoo Keeper is the best game of Bejeweled you'll ever play. And frankly, that should be all the recommendation you need.
    • 78 Metascore
    • 80 Critic Score
    Hotel Dusk is in a class of its own, with a vastly more interesting story and setting than its predecessor. It's stylish, intriguing, and unique -- definitely worth tracking down.
    • 73 Metascore
    • 80 Critic Score
    Yes, other brawlers may perfectly replicate the real-life trajectory of a fist making its way to a face. But God Hand takes you back to those days when you were a little kid in Chuck E. Cheese's. And that's far more satisfying -- and impressive.
    • 77 Metascore
    • 80 Critic Score
    Brain Age 2 fixes some old problems (you'll no longer shout words over and over to be understood), but introduces new hiccups as well -- good luck learning to write Dr. Kawashima's way without a couple dumb screwups. And a couple words on Dr. Kawashima: The guy is as condescending as ever; clearly, success has gone to his big, fat, disembodied head.
    • 78 Metascore
    • 80 Critic Score
    Namco deserves credit for creating a game so perfectly suited to the handheld format. Each stage is subdivided into multiple sections so that it's impossible to lose more than a few minutes of progress at any given time, and an autosave function makes recording and restoring progress a completely transparent task.

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