1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 50 Metascore
    • 16 Critic Score
    NeverDead is a game, and it can be completed. In my opinion, those are the two truths that cushion the space between a D- and an F. Remove those two facts, and you're left with an amateur effort that redefines the boundary between bad game and flat-out punishment.
    • 52 Metascore
    • 16 Critic Score
    NeverDead is a game, and it can be completed. In my opinion, those are the two truths that cushion the space between a D- and an F. Remove those two facts, and you're left with an amateur effort that redefines the boundary between bad game and flat-out punishment.
    • 56 Metascore
    • 42 Critic Score
    Just a bad shooter in its bones. Whether the cops or the robbers win a matchup is still mostly dependent on who gets there first and camps out with line-of-sight to the objective. Lack of locational damage means hitting someone with a sniper shot is going to make them half dead whether the bullet hits someone in the face or the ankle. Other than the tweaks mentioned earlier the vast litany of complaints we had about the game the first time around still stands.
    • 59 Metascore
    • 25 Critic Score
    I understand that the game is meant for a younger audience, but there are quite literally hundreds of other titles out there that provide a far more enjoyable experience.
    • 63 Metascore
    • 25 Critic Score
    I understand that the game is meant for a younger audience, but there are quite literally hundreds of other titles out there that provide a far more enjoyable experience.
    • 53 Metascore
    • 33 Critic Score
    It seems to be perfectly suited for a casual audience who just wants to push buttons and watch things happen. But those looking for anything more had best look elsewhere.
    • 60 Metascore
    • 33 Critic Score
    It seems to be perfectly suited for a casual audience who just wants to push buttons and watch things happen. But those looking for anything more had best look elsewhere.
    • 78 Metascore
    • 33 Critic Score
    Really the only thing Ace Combat has to offer that its predecessors don't is a couple of new flight modes and real world locations. This would be enough to recommend the game to die-hard fans, but the camera cut aways make the game a worse experience than its predecessors. If you want a good Ace Combat experience, you should play an earlier game in the series.
    • 77 Metascore
    • 33 Critic Score
    Really the only thing Ace Combat has to offer that its predecessors don't is a couple of new flight modes and real world locations. This would be enough to recommend the game to die-hard fans, but the camera cut aways make the game a worse experience than its predecessors. If you want a good Ace Combat experience, you should play an earlier game in the series.
    • 50 Metascore
    • 33 Critic Score
    An absolute mess that isn't worth your time.
    • 47 Metascore
    • 33 Critic Score
    An absolute mess that isn't worth your time.
    • 54 Metascore
    • 42 Critic Score
    Average at best, and a shining example of a control scheme struggling to find its strengths in a full game.
    • 53 Metascore
    • 33 Critic Score
    Bodycount feels like something a developer would hand to a publisher as a proof-of- concept, not an actual game that should be on store shelves. Its brief moments of fun are overshadowed by poor controls, laughable story, and limited environments.
    • 50 Metascore
    • 33 Critic Score
    Bodycount feels like something a developer would hand to a publisher as a proof-of- concept, not an actual game that should be on store shelves. Its brief moments of fun are overshadowed by poor controls, laughable story, and limited environments.
    • 72 Metascore
    • 42 Critic Score
    It's shame that this port has been borked so badly; I don't think No More Heroes found the audience it needed on the Wii, and Heroes' paradise isn't going to do this franchise any favors.
    • 47 Metascore
    • 42 Critic Score
    Feels like that blatantly annoying contemporary relative -- a sort of unironic Ali G.
    • 45 Metascore
    • 42 Critic Score
    Feels like that blatantly annoying contemporary relative -- a sort of unironic Ali G.
    • 60 Metascore
    • 42 Critic Score
    Superhero games should make you feel what it's like to step into the shoes of someone special. They should let you experience what it's like to wear the cape, strap on the belt, and feel power flowing through your veins. In short, the best superhero games make us feel extraordinary...Captain America: Super Soldier is anything but.
    • 61 Metascore
    • 42 Critic Score
    Superhero games should make you feel what it's like to step into the shoes of someone special. They should let you experience what it's like to wear the cape, strap on the belt, and feel power flowing through your veins. In short, the best superhero games make us feel extraordinary...Captain America: Super Soldier is anything but.
    • 65 Metascore
    • 25 Critic Score
    It's hard to shake the feeling that Mercenaries 3D is the slimy result of a Capcom executive meeting titled "What can we get away with this time?"
    • 59 Metascore
    • 33 Critic Score
    The game's mash-up of a story never amounts to anything meaningful or groundbreaking, and the single player campaign is pretty short -- clocking in around five hours or less.
    • 57 Metascore
    • 42 Critic Score
    I can certainly think of worse ways to spend your time, but that list would pale in comparison to the staggeringly long catalogue of better ways.
    • 60 Metascore
    • 42 Critic Score
    I can certainly think of worse ways to spend your time, but that list would pale in comparison to the staggeringly long catalogue of better ways.
    • 51 Metascore
    • 0 Critic Score
    It's not obvious they knew just how monumentally moronic the game they created is. That's the key difference between the two titles: Bulletstorm is the funny guy at the party who has a bit too much to drink. DNF is the guy who gets plastered, runs around naked with a lampshade on his head and doesn't understand that everyone is laughing at him, not with him.
    • 49 Metascore
    • 0 Critic Score
    It's not obvious they knew just how monumentally moronic the game they created is. That's the key difference between the two titles: Bulletstorm is the funny guy at the party who has a bit too much to drink. DNF is the guy who gets plastered, runs around naked with a lampshade on his head and doesn't understand that everyone is laughing at him, not with him.
    • 68 Metascore
    • 25 Critic Score
    Brink is unfinished. And that doesn't mean it's full of technical problems. Well, it's got those too. But mostly, it's just an unpolished, poorly executed mess of ideas.
    • 39 Metascore
    • 25 Critic Score
    The miserable camera system often zooms in too close to see what you're doing, or makes it impossible to see a necessary location without moving.
    • 38 Metascore
    • 25 Critic Score
    The miserable camera system often zooms in too close to see what you're doing, or makes it impossible to see a necessary location without moving.
    • 74 Metascore
    • 25 Critic Score
    Perhaps worst of all, the sense of place is gone.
    • 49 Metascore
    • 33 Critic Score
    Bust-A-Move Universe stops just shy of being an irredeemably terrible game, but it's certainly not good.
    • 45 Metascore
    • 25 Critic Score
    The difficulty ramps up so much by the game's finale that I'm not convinced it's even possible for a solo player to finish this thing. And even if you could, I'm not sure why you'd want to; Sanctum of Slime has little to offer the die-hard Ghostbusters fan, and even less for the twin-stick shooter crowd.
    • 42 Metascore
    • 25 Critic Score
    The difficulty ramps up so much by the game's finale that I'm not convinced it's even possible for a solo player to finish this thing. And even if you could, I'm not sure why you'd want to; Sanctum of Slime has little to offer the die-hard Ghostbusters fan, and even less for the twin-stick shooter crowd.
    • 75 Metascore
    • 42 Critic Score
    If you're masochistic and don't mind awkwardly paced gameplay, you may actually enjoy Uprising. For everyone else, playing this game feels like paying someone $15 to punch you in the face over and over again.
    • 43 Metascore
    • 25 Critic Score
    Mindjack's execution is just ludicrously poor at times.
    • 44 Metascore
    • 25 Critic Score
    Mindjack's execution is just ludicrously poor at times.
    • 67 Metascore
    • 42 Critic Score
    Unless you fancy yourself a hardcore DC comics fan, you'll find little to hold your interest in DCUO in its current state after the first several hours of gameplay.
    • 47 Metascore
    • 25 Critic Score
    Unless you're obsessed with all things Sonic, or you simply must own every Kinect title, stay away from Sonic Free Riders.
    • 61 Metascore
    • 16 Critic Score
    Skate taps into a state of mind. Shaun White is just a succession of awkward obstacles posing as challenges in a game with bad controls and clunky animation.
    • 61 Metascore
    • 16 Critic Score
    Skate taps into a state of mind. Shaun White is just a succession of awkward obstacles posing as challenges in a game with bad controls and clunky animation.
    • 56 Metascore
    • 33 Critic Score
    Unless you're one of those die-hard fanatics that simultaneously weep and scream at the sight of MJ, it's unclear who would be interested in dancing to 26, largely questionable, songs.
    • 50 Metascore
    • 25 Critic Score
    Save the money, go outside, and just fight with the air. You'll get the same experience and look just as intelligent.
    • 68 Metascore
    • 42 Critic Score
    It just doesn't have enough substance to stand out on it's own.
    • 67 Metascore
    • 42 Critic Score
    It just doesn't have enough substance to stand out on it's own.
    • 63 Metascore
    • 42 Critic Score
    While the game does a solid job of recreating the console tracks and maintaining a steady frame rate, the scaled-down visuals don't always depict how your competitors are wrecked, which sucks away a lot of the appeal of the experience.
    • 58 Metascore
    • 33 Critic Score
    As much as it pains me to say it, Tron: Evolution proves that it takes a lot more than nostalgia and shiny graphics to make an enjoyable videogame.
    • 58 Metascore
    • 33 Critic Score
    As much as it pains me to say it, Tron: Evolution proves that it takes a lot more than nostalgia and shiny graphics to make an enjoyable videogame.
    • 59 Metascore
    • 25 Critic Score
    Reviving Dreamcast games for the HD generation should involve a little more effort than putting out a slapdash port of the original.
    • 60 Metascore
    • 25 Critic Score
    Reviving Dreamcast games for the HD generation should involve a little more effort than putting out a slapdash port of the original.
    • 38 Metascore
    • 25 Critic Score
    So much in this game speaks to either a lack of time or pure laziness on the part of the developers.
    • 38 Metascore
    • 25 Critic Score
    If you play the game on 360, there's a Kinect mode that consists of a series of gameplay challenges (hold out against the Death Eaters chief among them), but the implementation is awful.
    • 35 Metascore
    • 16 Critic Score
    Unless you're a huge Dead Space fan and absolutely can't contain yourself around anything remotely related to that universe, skip out on Dead Space Ignition.
    • 68 Metascore
    • 42 Critic Score
    Much like Wii Play before it, Wii Party has about a night's worth of uneven entertainment in it before it's ready to take up a life of farming dust on your shelf.
    • 58 Metascore
    • 42 Critic Score
    Double Helix obviously had good intentions, but, as a whole, Front Mission Evolved is completely unnecessary.
    • 45 Metascore
    • 42 Critic Score
    There's a great idea lurking around in Rock Of The Dead's dumb-fun concept, but instead the game winds up being dumb even when it isn't trying to be.
    • 48 Metascore
    • 42 Critic Score
    There's a great idea lurking around in Rock Of The Dead's dumb-fun concept, but instead the game winds up being dumb even when it isn't trying to be.
    • 36 Metascore
    • 16 Critic Score
    Unless you're a huge Dead Space fan and absolutely can't contain yourself around anything remotely related to that universe, skip out on Dead Space Ignition.
    • 58 Metascore
    • 42 Critic Score
    Double Helix obviously had good intentions, but, as a whole, Front Mission Evolved is completely unnecessary.
    • 43 Metascore
    • 33 Critic Score
    An example of just how much the little details matter in game design. They're what make Gears of War work so well, and where Quantum Theory stumbles just too often to be worth much of anyone's time. The experience of playing it is something like watching a student copy off of an answer sheet for a test...and somehow getting the answers wrong, anyway.
    • 37 Metascore
    • 33 Critic Score
    An example of just how much the little details matter in game design. They're what make Gears of War work so well, and where Quantum Theory stumbles just too often to be worth much of anyone's time. The experience of playing it is something like watching a student copy off of an answer sheet for a test...and somehow getting the answers wrong, anyway.
    • 49 Metascore
    • 33 Critic Score
    Right now, playing FFXIV is like playing with a toy stuck in a plastic bag: it can be fun for a while and you can get the general idea, but you can't appreciate the full experience. Future updates will no doubt open the bag, but for now, it's sealed frustratingly tight.
    • 48 Metascore
    • 25 Critic Score
    A slapdash title like this shouldn't take anyone's time or money.
    • 49 Metascore
    • 25 Critic Score
    For those looking to relive some of the fun of the movie, avoid this mediocre flight combat game; you'd be a thousand times better off sitting around with your co-workers and seeing who can recite the most lines, or figuring out who can chomp their front teeth the loudest.
    • 56 Metascore
    • 33 Critic Score
    Gather a few friends around the TV and Deadliest Warrior can provide about an hour of brainless laughs, but I don't see much appeal beyond that.
    • 56 Metascore
    • 25 Critic Score
    And the state of the A.I. is deplorable.
    • 45 Metascore
    • 42 Critic Score
    But sadly, the strength of the game's characters doesn't lead to a positive, or memorable, gaming experience.
    • 58 Metascore
    • 25 Critic Score
    Despite the years of work Realtime Worlds poured into their latest creation, APB still comes off as being woefully underdeveloped, and ultimately unfinished.
    • 43 Metascore
    • 42 Critic Score
    The game is like Manhunt, except with adorable teddy bears. Wait -- can you compel your victims to kill themselves in Manhunt? No? OK, maybe Naughty Bear's actions are slightly worse.
    • 43 Metascore
    • 42 Critic Score
    The game is like Manhunt, except with adorable teddy bears. Wait -- can you compel your victims to kill themselves in Manhunt? No? OK, maybe Naughty Bear's actions are slightly worse.
    • 46 Metascore
    • 42 Critic Score
    As a basic XBLA port at half the price, RayStorm might have made for a fun novelty. But it's frankly bewildering that Taito is charging $15 for an extremely marginal upgrade to a game that we played some 13 years ago.
    • 41 Metascore
    • 16 Critic Score
    Sega Studios San Francisco's final game, Iron Man 2, based on this summer's movie, combines the worst pitfalls of both genres, leaving me with one simple conclusion: Iron Man 2 the videogame is not for anybody.
    • 41 Metascore
    • 16 Critic Score
    Sega Studios San Francisco's final game, Iron Man 2, based on this summer's movie, combines the worst pitfalls of both genres, leaving me with one simple conclusion: Iron Man 2 the videogame is not for anybody.
    • 61 Metascore
    • 42 Critic Score
    My issues are that this game is so damn generic, shallow, and content with being nothing special, it surprises me that it asks you to pay full price at the door.
    • 60 Metascore
    • 42 Critic Score
    My issues are that this game is so damn generic, shallow, and content with being nothing special, it surprises me that it asks you to pay full price at the door.
    • 67 Metascore
    • 42 Critic Score
    I'm just not convinced that this grab bag of half-baked ideas and gratuitous filler makes for a great videogame. And I learned something about myself, as well: It takes a lot more than sassy books and hermaphrodites to keep my interest these days.
    • 68 Metascore
    • 42 Critic Score
    I'm just not convinced that this grab bag of half-baked ideas and gratuitous filler makes for a great videogame. And I learned something about myself, as well: It takes a lot more than sassy books and hermaphrodites to keep my interest these days.
    • 46 Metascore
    • 33 Critic Score
    Casual players will have a hard time jumping in and having some quick fun due to the game's rigid combo system, unforgiving CPU, and lackluster training mode, and the competitive fighting community has expressed no interest in this game at all.
    • 64 Metascore
    • 42 Critic Score
    It's a terrible system and it's sure to alienate all but the hardcore C&C nerds. But those of you who stick around, those of you who are willing to put up with the ugly graphics, the pointless online-only requirement, and the mandatory grinding are liable to end up as the small dedicated player base for yet another one of Electronic Arts' disastrous attempts at online gaming.
    • 64 Metascore
    • 25 Critic Score
    The survivor mode is like the game itself in a microcosm. It's rote and uninspired, a desultory thoughtless collage of bits and pieces surgically removed from the movies and dropped lifelessly into a dated engine.
    • 65 Metascore
    • 25 Critic Score
    The survivor mode is like the game itself in a microcosm. It's rote and uninspired, a desultory thoughtless collage of bits and pieces surgically removed from the movies and dropped lifelessly into a dated engine.
    • 64 Metascore
    • 42 Critic Score
    When I'm in the market for an RPG, it's for a select few reasons: I'm looking for an epic story, rad loot, combat that stimulates the tactical chunks of my brain, and beautiful environments. White Knight Chronicles does none of these things well. To top it all off, the game inexplicably ends after less than 30 hours with most of the major plot points left wholly unresolved.
    • 56 Metascore
    • 25 Critic Score
    DBC's trouble goes deeper than simple poor design; there's no vision here, no sense of what the "point" of the game is.
    • 62 Metascore
    • 25 Critic Score
    Namco Bandai wisely placed heavy emphasis on the sensory overload graphics, and the reason is clear: if you aren't laughing at the craziness, the game itself might actually drive you mad.
    • 49 Metascore
    • 25 Critic Score
    I was initially excited about the prospect of a top-down shooter to play on the go, but my excitement quickly turned to disappointment and frustration. EA tries to stuff too many peripheral gameplay components into The 40th Day, which loses focus of the point of the shoot-em-up genre. Coupled with the extremely poor AI, there just really isn't much to recommend about this game.
    • 65 Metascore
    • 42 Critic Score
    Despite those nice touches, BBB could have been more fun had it adopted a few modern touches and included online multiplayer (co-op is limited to local play only). Instead, it feels like more effort was spent on ensuring that the Team Fortress 2 section looked exactly like the Dustbowl level than on making sure the game played as well as possible. At $15 BBB is just $5 too expensive to justify picking up.
    • 63 Metascore
    • 42 Critic Score
    Despite those nice touches, BBB could have been more fun had it adopted a few modern touches and included online multiplayer (co-op is limited to local play only). Instead, it feels like more effort was spent on ensuring that the Team Fortress 2 section looked exactly like the Dustbowl level than on making sure the game played as well as possible. At $15 BBB is just $5 too expensive to justify picking up.
    • 66 Metascore
    • 42 Critic Score
    Dragging the game out with endless fetch quests and terrible combat makes getting to the end more of a chore than anything.
    • 41 Metascore
    • 25 Critic Score
    0 Day is a complicated mess of imbalanced levels, ineffectual A.I., and ghost-town online multiplayer, culminating in no incentive to keep playing.
    • 28 Metascore
    • 25 Critic Score
    Rogue Warrior isn't simply dumbed-down in its final incarnation -- it's just plain dumb.
    • 27 Metascore
    • 25 Critic Score
    Rogue Warrior isn't simply dumbed-down in its final incarnation -- it's just plain dumb.
    • 45 Metascore
    • 16 Critic Score
    The DS game doesn't capture any of the magic inherent in Fighting Fantasy's formula. Instead of an adventure packed with mystery and excitement, the series' first videogame provides a dull story and frustrating controls in a generic dungeon crawl wrapper. It's a shame, because I remember enjoying the "Choose Your Own Adventure" style so much as a kid, and I bet that formula could make for a great game.
    • 46 Metascore
    • 33 Critic Score
    It would be easy to pinpoint the games faults solely on the new, unresponsive control scheme, but Ride's gameplay lacks several established principles of the skateboarding genre. Concepts as simple as session markers and on-foot travel are nonexistent, and the ability to restart a challenge mid-run (a longtime staple of the Pro Skater series) is simply not there.
    • 44 Metascore
    • 33 Critic Score
    It would be easy to pinpoint the games faults solely on the new, unresponsive control scheme, but Ride's gameplay lacks several established principles of the skateboarding genre. Concepts as simple as session markers and on-foot travel are nonexistent, and the ability to restart a challenge mid-run (a longtime staple of the Pro Skater series) is simply not there.
    • 24 Metascore
    • 16 Critic Score
    An unmitigated disaster.
    • 25 Metascore
    • 16 Critic Score
    An unmitigated disaster.
    • 36 Metascore
    • 25 Critic Score
    The only real change-up in the whole game is when the Turtles get shiny cybernetic-looking gear when they travel into the future. It's literally wave after wave of enemies through eight stages that serve as mere backdrops. And that wasn't really what was worth remembering from the old days.
    • 53 Metascore
    • 25 Critic Score
    All of the game's step-by-step recipes are available in the game, but instead of buying it, I'd recommended taking your money and picking up the actual source, the aforementioned How to Boil Water. It'll has the game's 12 dishes, plus a couple hundred more. Not to mention that you'll be able to appreciate the smell of real bacon coming from your kitchen as opposed to seeing it sizzle on your TV and waiting two minutes to virtually flip it with a remote.
    • 63 Metascore
    • 42 Critic Score
    The greatest problem with Elite Squadron is that it feels like a step back from its predecessor, Renegade Squadron.
    • 73 Metascore
    • 25 Critic Score
    At almost $16 on the PlayStation Store it's hard to justify this pack of frustrating challenge levels when you can get a far superior and more balanced game in LocoRoco 2 for just $20. This masochistic traipse through nightmarish levels will probably appeal to some hardcore gamers, but if you've enjoyed LocoRoco in the past, you'll want to hold on to your good memories and just wait for the next chapter.
    • 69 Metascore
    • 42 Critic Score
    Sometimes, stereotypes exist for very good reasons. Korean role-playing games have a reputation as low-rent incarnations of their more polished Japanese counterparts, and Magna Carta 2 does nothing to combat that perception -- instead, it embraces it wholeheartedly.
    • 61 Metascore
    • 42 Critic Score
    It's a disappointment that a franchise so (ostensibly) devoted to endless creativity could produce a game so limited in its meaningfully creative options. In the end, Spore Hero never becomes anything more than a lighthearted but uninspired platformer -- and a waste of the brand's creative potential.

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