148Apps' Scores

  • Games
For 6,346 reviews, this publication has graded:
  • 39% higher than the average critic
  • 37% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Arena of Valor
Lowest review score: 20 Gangstar New Orleans: Online Open World Game
Score distribution:
6347 game reviews
    • 89 Metascore
    • 70 Critic Score
    This brawler has a ton of neat stuff going on in it, but the combat leaves something to be desired.
    • 89 Metascore
    • 70 Critic Score
    Between the detailed visuals, great amount of content, and the peerless asynchronous multiplayer features, there's a lot to like about DrawRace 2. However, the gameplay mechanic leaves a lot to be desired.
    • 88 Metascore
    • 70 Critic Score
    Virtual buttons are a nuisance, yes, but sometimes they're just the better way to do things. Or at least with Joe Danger Touch, while touch-optimized controls were clearly important, they were not perfected before shipping, and they're a large part of why this one crashes and burns too much for me.
    • 88 Metascore
    • 70 Critic Score
    The gameplay is varied, thanks to the many different types of items to bag and players will have a challenging time completing all the game's levels. Bag It! HD is a nice, quirky little departure form the stacking puzzle norm.
    • 88 Metascore
    • 70 Critic Score
    Mixing up the Pac-Man format, PAC-MAN 256 turns things endless.
    • 88 Metascore
    • 70 Critic Score
    While Alien Breed may have been ahead of its time 20 years ago, these days, I think players are going to be looking for just a little more.
    • 88 Metascore
    • 70 Critic Score
    Final Fantasy IX is not a particularly great iOS port but it's good enough for die hard fans to enjoy on the go.
    • 88 Metascore
    • 70 Critic Score
    The sliding block puzzling here is solid and it's paired with some campy horror movie tropes, but it doesn't quite come together to feel special.
    • 87 Metascore
    • 70 Critic Score
    Eclipse: New Dawn for the Galaxy is a solid digitization of a compelling board game marred by an insanely steep learning curve and very little help for new players.
    • 87 Metascore
    • 70 Critic Score
    This game is best served for the soccer faithful who wants a deep game on the go, more than just the casual player looking for a quick game on the go.
    • 86 Metascore
    • 70 Critic Score
    It is difficult to tell what each of the special blocks is designed to do just based on a quick glimpse of what each one is. Suddenly there's some block that's just advancing upward and I have no clue where it is or what it's doing. Some kind of better indicator besides what currently exists would be helpful.
    • 86 Metascore
    • 70 Critic Score
    Furdemption is a darn fine looking puzzle-platformer, but is otherwise fairly standard.
    • 85 Metascore
    • 70 Critic Score
    Flipflop Solitaire is a fantastic version of Solitaire. It switches up the rules in subtle ways that force you to think differently about the classic game. That said, the game’s changes to the basic formula might be a little too nuanced. Flipflop Solitaire doesn’t feel quite as revolutionary as previous Zach Gage releases, but it's a great game if you're looking for a new Solitaire experience.
    • 85 Metascore
    • 70 Critic Score
    Kitten Sanctuary doesn't reinvent the cheese wheel here (sorry), but the game successfully blends classic genres in an unexpected way that kept me playing far longer than I anticipated. It's a solid pick-up for casual gamers and cat ladies alike.
    • 85 Metascore
    • 70 Critic Score
    Oceanhorn is a beautiful and ambitious game, but it's missing that special something to make it great.
    • 85 Metascore
    • 70 Critic Score
    Thankfully, having long ago lost my need for perfection, I was able to continue ever onward and enjoy the zany story for what it was, moving from colons to brains and many organs between. There is quite a bit to enjoy about Tentacles: Enter the Dolphin, and it has high production values. Just be prepared for some level of frustration.
    • 85 Metascore
    • 70 Critic Score
    A rather solid dual-stick shooter.
    • 84 Metascore
    • 70 Critic Score
    A charming and cutesy game but I'd love to see more of a mission structure to the goals. While goals do appear, it feels like some form of story might have been nice. Nonetheless, kids will love the satisfaction of watching their dragons grow and evolve.
    • 84 Metascore
    • 70 Critic Score
    _PRISM is a fairly relaxing puzzling experience, even if it is quite short.
    • 84 Metascore
    • 70 Critic Score
    This is the kind of game that you can pick up and play while you're waiting in a long line or just trying to kill some time – even if it's not much more than that.
    • 84 Metascore
    • 70 Critic Score
    I’m glad that Hyper Light Drifter is on mobile, but it doesn’t exactly seem like a great fit. Between the slow ramp up and performance problems, it’s probably best to play this game elsewhere if you can. If you can’t, it’s still possible to enjoy the game on iOS. I did, but I probably would have had more fun with it on console or PC, assuming those versions don’t have similar issues.
    • 84 Metascore
    • 70 Critic Score
    Mikey Jumps is a cool little game, but it probably won't blow you away. It offers up some fun micro-platforming that's fast and challenging, but nothing more than that.
    • 84 Metascore
    • 60 Critic Score
    I don't like to fight my games – this isn't to say that I don't like challenge entirely, but that I like the challenge to come from the content of a game, not the interface.
    • 83 Metascore
    • 70 Critic Score
    Samurai II: Vengeance visuals may impress, but the gameplay is roundly unimpressive.
    • 83 Metascore
    • 70 Critic Score
    If you need a quick puzzle fix that is great for the lulls in your day, this fits the bill.
    • 83 Metascore
    • 70 Critic Score
    This game takes Crossy Road and makes it an endless shooter.
    • 83 Metascore
    • 70 Critic Score
    This combat-focused platformer has a great sense of adventure despite some middling combat.
    • 83 Metascore
    • 70 Critic Score
    Burly Men at Sea is a totally beautiful but flawed game. Although it starts with a bang and has a beautiful moment of discovery in it, you'll find that there's little to look forward to soon after you've started it.
    • 83 Metascore
    • 70 Critic Score
    Whether it was the very basic visual style or the fact that just playing a level twice can alleviate much of the need for any real skill, something didn't quite gel for me.
    • 83 Metascore
    • 60 Critic Score
    I know that flashy effects aren't necessary for a game to be good, much less a CCG. But, when your card game–while good–doesn't look great and doesn't really bring much new stuff to the table, it's hard to be excited by it. Legends does a decent job of interpreting the the world and lore of The Elder Scrolls series into a competent card game, but, on a platform where there are tons of great CCGs, that's not enough.
    • 83 Metascore
    • 60 Critic Score
    When it comes right down to it Dungeon Hunter 2 is too bland, too predictable and too expensive to recommend.
    • 83 Metascore
    • 70 Critic Score
    Some rules in Pocket City are frustratingly rigid, while others are so easy to work around that they feel game-breaking. These inconsistencies ultimately make for a game that only stays enjoyable up to a limit. Although there is a pretty fun progression to the game, you never feel like you have the full freedom to make the city you want. Instead, you always feel like you have the freedom to make the kind of city that nobody wants, which is not particularly satisfying.
    • 83 Metascore
    • 70 Critic Score
    A well done game and it really shows off its polished visuals and mechanics.
    • 83 Metascore
    • 60 Critic Score
    In the heyday of adventure games, players would put up with being stuck and pixel-hunting because–in doing so–they could expect to be rewarded with an interesting story and entertaining characters. Thimbleweed Park is a game that provides very elegant solutions to the mechanical problems of traditional adventure games, but then completely fails to provide any sort of satisfying narrative payoff in return. As a result, Thimbleweed Park is easy to play, but extremely hard to enjoy.
    • 83 Metascore
    • 70 Critic Score
    Round One - Fight! No quarters required for this iOS adaptation of a tabletop adaptation of the arcade fighting game genre. How's that for a combo?
    • 82 Metascore
    • 70 Critic Score
    The preeminent 2D crafting game comes to mobile at last, but in a world where those inspired by it have already taken root, is it worth the time?
    • 82 Metascore
    • 60 Critic Score
    I can’t even begin to imagine how Sky was made. It’s ultra-smooth visuals and seamless multiplayer feel like they can’t work on a mobile device, yet they do. This is indeed an achievement, and I cannot deny that. Once I start playing it though, it feels like I’m smearing a painting. Everything is so beautifully composed, and then I come along to fly into a wall or get hung up on a ledge. This happens so frequently that I don’t really like spending time in Sky, which is a real shame.
    • 82 Metascore
    • 70 Critic Score
    This cleverly packaged collection of puzzles will have even the most determined gamers scratching their noggins.
    • 82 Metascore
    • 70 Critic Score
    If you liked Riven the first time around, or loved Myst and never played Riven, you'll really enjoy this blast from the past.
    • 82 Metascore
    • 70 Critic Score
    Destroy blocks in this Arkanoid-inspired shooter.
    • 81 Metascore
    • 70 Critic Score
    Odd Bot Out is messy fun with physics.
    • 81 Metascore
    • 70 Critic Score
    The characters and menu-based design of Miss Fisher are really special aspects of an otherwise middling adventure game. Considering this, I'm not sure I would really recommend Miss Fisher unless its subsequent episodes present some more interesting plots and puzzles.
    • 81 Metascore
    • 70 Critic Score
    The Shadow Sun is a bit awkward to play and needs some polishing, but look beyond that and it’s actually an incredibly competent action-RPG.
    • 81 Metascore
    • 70 Critic Score
    Tiny Troopers is fun in small doses and has the makings of a pretty cool casual war game. It's just that the soldiers' movements aren't entirely accurate. An issue that doesn't go well with permadeath. It's certainly entertaining in its own way, but requires a lot of patience to get anywhere.
    • 81 Metascore
    • 60 Critic Score
    Jump and float in this absurd, beautiful, but ultimately dissatisfying platformer.
    • 81 Metascore
    • 70 Critic Score
    This attempt to modernize beat 'em ups fixes some problems while creating others. The underlying issues that plague the genre persist, but so does the charm and appeal, especially if you are a TMNT fan.
    • 81 Metascore
    • 70 Critic Score
    Though Fast Five the Movie: Official Game is supposed to be a compliment to the film, it honestly feels like another attempt to milk Gameloft's existing customer base.
    • 81 Metascore
    • 70 Critic Score
    Those that enjoy their gaming in extremely small doses will find plenty to love, they just can’t expect to play for hours on end without attempts to pry into their wallet.
    • 81 Metascore
    • 70 Critic Score
    It's nothing extraordinarily new, and if you're sick to death of match-3's or already have one, this game isn't for you. If, however, you're a fan of the genre and need one for your iPhone or iPad, Babo Crash is a good choice.
    • 81 Metascore
    • 70 Critic Score
    While prolonged play gets repetitious, it's perfect for a few minutes of undead fun.
    • 81 Metascore
    • 50 Critic Score
    Dandara’s take on the Metroidvania formula is admirable, but unfortunately not well realized.
    • 81 Metascore
    • 70 Critic Score
    A fun game, but it is best approached as more of a full sensory experience rather than a mindless time sink. The gameplay may not be revolutionary but the complete experience won't leave players disappointed.
    • 81 Metascore
    • 70 Critic Score
    Pinball can be a really neat thing, especially when it looks and feels great. Unfortunately, this game only nails its look.
    • 81 Metascore
    • 70 Critic Score
    Who knew that burning rubber could be so easy to grasp?
    • 81 Metascore
    • 70 Critic Score
    Tough yet satisfying, ALONE... is a challenging endless flyer with some suitably sensitive controls.
    • 80 Metascore
    • 70 Critic Score
    Guiding Storm and his teacup through this games beautiful levels is always a pleasure. There are inventive puzzles, interesting enemies, and gorgeous environments throughout this game. All three together make for a great platformer.
    • 80 Metascore
    • 70 Critic Score
    This amusement park sim got the "extremely faithful" port treatment, but is that a good or a bad thing?
    • 80 Metascore
    • 70 Critic Score
    Lili is a game that looks great, and optimally could have been a more open Infinity Blade-esque game, but in the end, the repetition and unnecessary elements drag it down.
    • 80 Metascore
    • 70 Critic Score
    Kiwanuka takes a radical approach to how it is structured, but is it still worth checking out?
    • 80 Metascore
    • 70 Critic Score
    There's a lot of replay value between the Phobic tokens, the keys, and the Plus+ leaderboards, and rolling through the levels is a lot of fun.
    • 80 Metascore
    • 70 Critic Score
    My only real complaint is that, well, I got tired of doing the same thing over and over again. It's an extremely repetitive game.
    • 80 Metascore
    • 70 Critic Score
    Rating a game like this is tough, because you will get a good deal of enjoyment out of it, but it doesn't really do anything that will remember the experience. At the end of the day, if you love RPG's, you'll like Illusia. Just don't expect greatness.
    • 80 Metascore
    • 70 Critic Score
    Since it doesn't actually cost anything, I'd say Shogun is certainly worth a download. Just don't be surprised when everything's been done in (probably) less than an hour or so. Whether or not the $1.99 for the remaining three levels is a justifiable expense will depend on the individual.
    • 80 Metascore
    • 70 Critic Score
    It's a neat idea but with clumsy controls, it takes some persistence to truly enjoy.
    • 80 Metascore
    • 70 Critic Score
    Setting aside the spotty voice work and choppy animations, The Journey Down: Chapter One is still an adventure worth taking. It doesn't trump work from Telltale or Lucasarts, but with a little more refinement it could sit comfortably at the table with them.
    • 80 Metascore
    • 70 Critic Score
    iOOTP Baseball 2013 is still fun, but there's definite issues with the series that remain unaddressed in its third incarnation.
    • 80 Metascore
    • 70 Critic Score
    Tasty Tadpoles is casual game that is part puzzler and part arcade game.
    • 80 Metascore
    • 70 Critic Score
    Deep Under Sky is beautiful in every way, but its gameplay is too restrictive and repetitive.
    • 80 Metascore
    • 70 Critic Score
    Test your skills on the Eastern Front in this complicated, but fascinatingly deep strategy game.
    • 80 Metascore
    • 70 Critic Score
    This speedy racing game looks and feels great, but it's a little limited with no multiplayer and dopey AI.
    • 80 Metascore
    • 70 Critic Score
    Gear.Club is a cool racing game that takes what's great about Forza and places it into a serviceable, mobile form. If some of its menus and mechanics were streamlined a little better, it could be truly great. Until then, Gear.Club is a pretty great racing game that's a little to cumbersome to bother with.
    • 80 Metascore
    • 70 Critic Score
    If you played and liked Darkest Dungeon on PC, picking up the tablet edition is a no-brainer. For five bucks, you can take your dungeon-crawling on-the-go, and even continue adventures you've started on the PC by exporting your save file via Dropbox. That said, Darkest Dungeon certainly isn't for everyone. It feels like a game that wants to beat you down by throwing its systems at you. This can be fun to a point, but it also makes the game feel pretty oppressive and downright random. Considering the game is about fighting off eldritch horrors, this makes a certain amount of sense, but it also makes for a less fun game experience.
    • 80 Metascore
    • 70 Critic Score
    PAKO 2's style carries it a long way, particularly when you first start playing it. As you get further into the experience though, the more you feel like there should be some amount of additional depth. The stuff that is in PAKO 2 currently is good and–more importantly–very cool. It would just be a more satisfying game if there were more to it.
    • 80 Metascore
    • 70 Critic Score
    Rolando: Royal Edition is a faithful and loving remaster of a dearly beloved ten-year-old game, for better or for worse.
    • 80 Metascore
    • 60 Critic Score
    Even if you think Gwent is more than an over-engineered mini-game, the mobile version of Thronebreaker leaves some things to be desired.
    • 80 Metascore
    • 70 Critic Score
    This puzzle game mixes pool, mini-golf, and a bunch of video game nonsense and produces mostly good (and occasionally confusing) results.
    • 80 Metascore
    • 70 Critic Score
    While it isn't perfect, Princess Fury is nevertheless a fun hack-and-slash with plenty of action and a slash-happy heroine to boot.
    • 80 Metascore
    • 70 Critic Score
    Very little skill is required to get through Castlevania Puzzle, just a burning desire to level your character up and get more weapons. Honestly, if you took the Match 3 aspect out of the game and just turned the battles into a standard turn based RPG affair, or even just simulated it all with no graphics, I would be much happier.
    • 80 Metascore
    • 70 Critic Score
    Aside from my micromanagement woes, I like the path that Legendary War takes with the graphics and the story. Both are rich with detail, but not so crazy that you don't know what's going on. In other words, it's pretty and in-depth, but never confusing or hopeless.
    • 80 Metascore
    • 60 Critic Score
    My big qualm with Temple Runner lies in the fact that the majority of the game's scenery looks the same. Yeah, the scenery does change here and there, but most of the time, gamers are running through ruined, temple pathways that look consistently the same. It all starts to blur together after a while.
    • 79 Metascore
    • 70 Critic Score
    Kid Tripp is challenging, but far too often slips into frustration.
    • 79 Metascore
    • 70 Critic Score
    This game is a million digitized fist bumps.
    • 79 Metascore
    • 70 Critic Score
    Chaos Rings III is an odd hybrid of mobile game mechanics that gets in its own way.
    • 79 Metascore
    • 70 Critic Score
    Saving Yello is a solid entry in yes, quite the crowded genre, and while it's not essential, it does things differently enough to be worth a pickup for fans of the genre.
    • 79 Metascore
    • 70 Critic Score
    The physics are a bit unpredictable at first, but this is mostly because each track is so different from the last that is seems a whole new set of physics must be at play. jAggy Race is fun but it's certainly not for precision drivers.
    • 79 Metascore
    • 70 Critic Score
    Lost Within isn't as spooky as it'd like to be, but it is an interesting horror story.
    • 79 Metascore
    • 70 Critic Score
    Wars and Battles puts up a good, but predictable fight.
    • 79 Metascore
    • 70 Critic Score
    There's promise for a better game here, one that can provide that balance between fun and challenge that seems so hard to attain.
    • 79 Metascore
    • 70 Critic Score
    The sheer fact that spending money is at all tempting is a testament to Candy Crush Saga, however. It's a fun Match Three puzzler and refreshingly taxing at times.
    • 79 Metascore
    • 70 Critic Score
    Having a game that I can't play for X number of hours just drives me nuts, and if I'm going to spend money, I'd rather get a game that brings me constant enjoyment.
    • 79 Metascore
    • 70 Critic Score
    To-Fu Fury isn't revolutionary, but it is a satisfying physics puzzle game.
    • 79 Metascore
    • 70 Critic Score
    Defender Chronicles 2 should satisfy those that want a unique spin on tower defense, or were clamoring for a sequel years after the innovative original game, though it is something of a flawed title.
    • 79 Metascore
    • 70 Critic Score
    World of Warriors looks gorgeous and has a 'gotta catch em all' vibe to it, but its in-app purchases feel restrictive.
    • 79 Metascore
    • 70 Critic Score
    Frontline Commando: D-Day brings a World War II third-person shooter experience to iOS as players fight through 145 missions based on actual battles.
    • 79 Metascore
    • 70 Critic Score
    Socioball is a tricky but well made collection of puzzles relating to getting a ball to the finish line.
    • 79 Metascore
    • 70 Critic Score
    War, what is it good for? We're not sure but this kind of works.
    • 79 Metascore
    • 70 Critic Score
    Riff the Robot is kind of like Peggle, but more skill based.
    • 79 Metascore
    • 70 Critic Score
    Don't let the price tag fool you. If you're not willing to pony up a ten spot, your time in Magic 2015 is going to be short-lived indeed.
    • 79 Metascore
    • 60 Critic Score
    Devious Dungeon has some good ideas but it fails to execute on them, missing what makes its inspirations great.
    • 79 Metascore
    • 70 Critic Score
    Final Fantasy XV: Pocket Edition is an amazing new model for mobile ports that should get applied to more (and better) games.

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