Wrath Unleashed
Xbox- Publisher: LucasArts
- Release Date: Feb 10, 2004
- Also On: PlayStation 2
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The game's not ideal on every level, but it's good enough on all of them so that it should provide an entertaining experience and a decent amount of replay value for those who enjoy equal parts methodical strategy and button-mashing mayhem.
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Xbox Live support would have made this a must-buy, but it's still worht the money if you have friends to share it with. [Mar 2004, p.94]
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Official Xbox MagazineWhat's in the game is pretty compelling for the right type of gamer who knows exactly what they're in for and has buddies well versed in the same type of gameplay. Too bad, because with a little Live play this could've been a contenda. [Feb 2004, p.74]
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The game's main "problem" is that it badly needs four players. I say "problem" because that's only a problem if you don't have three friends to play with.
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Each game also consists of doing the same thing over and over again, and while this provides the perfect even playing field when skirmishing with a friend, it gets monotonous alone.
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As a multiplayer game, Wrath Unleashed proves to be a solid title, but as a single-player experience it proves to be entirely too short. If you are looking for a mix of the strategy and fighting genres, then give Wrath Unleashed at least a rental.
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TotalGames.netIt may look a little basic and the style does bear more in common with the mid-eighties mistakes in taste that the game's inspiration can be dated from, but give it a chance and Wrath Unleashed becomes very playable; proving old ideas need not die with bad fashion sense.
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Really tends to disappoint when it comes to replay value. I expect strategy games to at least last 20 hours or so, but the multiple campaigns, single player maps and multiplayer gameplay will have a tough time reaching that magic number.
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If either half of Wrath Unleashed had been more fully formed, the game would have been easy to recommend, but as it stands, half a fighting game and half a strategy game does not make a whole game. [Mar 2004, p.64]
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Sloppy combat controls hamper the fun, and the lack of online play really limits the multiplayer appeal on the Xbox. Just the same, it's a great-looking, enjoyable take on a classic.
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The game has a tendency to drag on, and it doesn't take long to realize that all four teams are almost identical.
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It fuses a boring turn-based strategy game with a lackluster one-on-one fighter...In short, two half-assed components combine to make...well, you do the math. [March 2004, p.114]
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PlayboyCurvy goddesses and armies of flaming unicorns make this strategy game feel like something between "Risk" and a "Spinal Tap" concert. [Mar 2004, p.39]
Awards & Rankings
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41
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#41 Most Shared Xbox Game of 2004
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User score distribution:
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Positive: 1 out of 6
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Mixed: 4 out of 6
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Negative: 1 out of 6
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ChrisC.Apr 12, 2004
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Mar 27, 2011
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Aug 1, 2017I think it's a unique concept blending strategy and action that works well on a console. It can be difficult tho......................................