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If you're interested in interactive storytelling, you're an adventure gamer in need of a fix, or you're a big fan of The Longest Journey, pick this up; no one else should feel compelled to bother.
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Let's just hope the attempt to broaden its audience works: Dreamfall ends on a cliffhanger. If it's all the same to the creators, we'd rather not wait another six years for a resolution.
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Edge MagazineIf you share director Ragnar Tornquist's view that being engaged in dialogue is a form of gameplay, then there's a richness here that few other titles have the ability or luxury to create. [June 2006, p.86]
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games(TM)Enjoyed for what it is, this is bold and compelling – it draws from the traditional and the contemporary to deliver a uniquely modern and elegantly told adventure. [July 2006, p.131]
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Official Xbox MagazineDreamfall's downfall may be that it's too ambitious. But control issues aside, its epic story has us wishing that we won't have to wait another six years for the series' final resolution. [Jun 2006, p.80]
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Rather than focus on a cleanly executed adventure game, the designers poorly implemented a number of unnecessary gameplay mechanics like combat and stealth.
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It needed a bit more work with its action and stealth elements, and it probably won't catch on with those unfamiliar with the series, but fans will enjoy the freefall into pure genius.
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It still has an interesting story, but the characters are less memorable, and the bland Zoe is a poor replacement for April Ryan. April is a relatively minor character in Dreamfall, yet her passion and embitterment are far more compelling than Zoe's listless puzzlement.
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It's a shame that with such outstanding production values and such a beautifully realized story and world, Dreamfall doesn't do more as a video game. It adheres quite strictly to its adventure roots but fails to provide a satisfying challenge.
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Yet, despite such solid aesthetic production value, Dreamfall ultimately lacks any real driving motivation with which to compel the player to endure through the masses of dialogue, explanation, and largely uninfluenced 'gamplay'.
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If you can make it past the horrendous "action" elements and sometimes overly simplified puzzles in Dreamfall, you just might enjoy the deep storyline and character interactions.
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The addition of more traditional 'gamey' elements is a complete failure, and Dreamfall lacks the crossover appeal found in something like Fahrenheit, with its self-contained story.
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So, having sacrificed gameplay in favour of story, what's left is a product that isn't really much of a game at all. If you can put up with the tedium of puzzles and stealth sections, the rich story and compelling characters will furnish you with a rewarding experience.
Awards & Rankings
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32
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7
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#7 Most Discussed Xbox Game of 2006
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User score distribution:
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Positive: 23 out of 28
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Mixed: 2 out of 28
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Negative: 3 out of 28
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PeterP.Mar 12, 2007Very good game, in some parts a bit to hard to control, but you have all the time you need.
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swJul 1, 2006One of the best stories ever in any art medium.
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IamNlCKJun 25, 2006