User Score
Generally favorable reviews- based on 28 Ratings
User score distribution:
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Positive: 23 out of 28
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Mixed: 2 out of 28
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Negative: 3 out of 28
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JimMay 3, 2006Possibly the best interactive story ever told.
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HazeMay 1, 2006
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C.LawrenceMay 18, 2006Beware. No character improvement, no collecting to speak of, no money, unsatisfying puzzles and almost no action. It is very much like navigating a cartoon through a melodrama. The story is kind of neat, but there is more story then game, and I wanted to play a game with choices and stategy. I can see why some people like it, I guess I'm just not one of those people.
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BenF.May 3, 2006Good though somewhat flawed gameplay is quickly forgotten as you become wrapped up in the staggeringly amazing story!
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RebeccaG.May 3, 2006Best story so far.
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MidnightJun 8, 2006Great story, intriguing characters. Not too much gameplay, but you wont have time to miss it.
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swJul 1, 2006One of the best stories ever in any art medium.
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ToddK.May 16, 2006One word describes this game....BORING!! Unless you have had at least 4 Red Bulls before playing, make sure a pillow is near so your head doesn't hit the ground to hard when you fall asleep. Or better yet, play right from bed with your wireless remote.
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[Anonymous]May 23, 2006One of the very few really good games to come out in recent years.
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IvanB.Jun 22, 2006Very powerfull storytelling...refreshing to 'play' a game that isn't really a game. I've played this game a couple of days straight because the storyline is so addicting...great stuff for those that like stories !
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IamNlCKJun 25, 2006The same in-depth story/clever dialog that you have come to expect from the original "Longest Journey" are in this sequel. However you, in no way control any of the events that transpire, and have no control over where conversations go. The gameplay and fight system are extremely boring, and uninvolving. I would enjoy seeing this in a movie, rather than "playing" through it as a videogame.
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PeterP.Mar 12, 2007Very good game, in some parts a bit to hard to control, but you have all the time you need.
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Awards & Rankings
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7
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#7 Most Discussed Xbox Game of 2006
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AceGamezIt's an interactive story in the truest sense and as such the gameplay is secondary - although there is enough to do between cut scenes, with the usual puzzle solving, exploration, sneaking, mini-games and even a bit of combat.
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Let's just hope the attempt to broaden its audience works: Dreamfall ends on a cliffhanger. If it's all the same to the creators, we'd rather not wait another six years for a resolution.
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Edge MagazineIf you share director Ragnar Tornquist's view that being engaged in dialogue is a form of gameplay, then there's a richness here that few other titles have the ability or luxury to create. [June 2006, p.86]