Missile Command Delta Image
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  • Summary: Missiles are incoming. The stakes are high. Only you can stop the destruction. The teams at Mighty Yell and 13AM Games have taken one of Atari’s most iconic titles and created a high-pressure, tactical turn-based game where players must manage their pool of defenses strategically to surviveMissiles are incoming. The stakes are high. Only you can stop the destruction. The teams at Mighty Yell and 13AM Games have taken one of Atari’s most iconic titles and created a high-pressure, tactical turn-based game where players must manage their pool of defenses strategically to survive rounds of incoming missiles.

    Missile Command Delta approaches gameplay in a completely new way, but it retains all the tension and suspense of the arcade original. You have to think strategically about every move you make because even one poor choice can have grave consequences. The turn-based strategy game is wrapped in a twisting, narrative thriller – great for mystery fans, completionists, and players that love to explore and solve puzzles.

    Between inbound missile alerts, investigate the underground bunker to access locked rooms, uncover secrets, and strengthen your arsenal. Will you be able to unravel the mystery in time?
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Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Jul 8, 2025
    70
    I like what Atari has been doing with all their recharging of those old classic arcade games, and Missile Command Delta is no different. It's a full-on reimagining, and the addition of a proper story is appreciated. The gameplay itself will sit well with a lot of people, especially those who are into turn-based card strategy games, but others may well find it starts to frustrate as the difficulty rises.
  2. Jul 7, 2025
    55
    Quite how I feel about Missile Command Delta is messy, because there are neat ideas here, mostly to be found within in the actual missile-commanding part of the game. The rest becomes more than a little tedious and while I admire the approach of doing something a little different, I can’t help but feel the whole package feels burdened by the narrative additions, and sadly those parts are not a lot of fun to play through. Unless you’re a massive lapsed Missile Command/Atari fan, I’d maybe let another cadet take your place.