- Publisher: Microsoft Game Studios
- Release Date: Mar 20, 2018
- Also On: PC, PlayStation 5, Xbox Series X
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- Critic score
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- By date
- Unscored
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Mar 28, 2018In short, Sea of Thieves lacks for content. There's no mission variety, despite there being three different factions ostensibly hoping to achieve different goals. There's no enemy variety, outside of the variants of skeletons and sharks and, of course, other players. There are no NPC pirate ships to board, no cities or outposts to pillage, no real PVE or PVP encounters to engage with (other than a random Kraken encounter), and no rare booty to find.
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Mar 25, 2018Perhaps the least forgivable aspect for me, given my love of exploration and discovery in games like these, is that all the islands feel the same. For Sea of Thieves to be a truly unforgettable experience for me I’d have liked to have seen islands and archipelagos that feel lovingly crafted with supreme attention to detail. What we have instead is a map that feels like Rare turned “Generate Game” on once and just ran with what the creator spat out. This, more than anything else, saddens me as it makes things feel even less devoid of life. Islands are too spread out, too samey and too uninteresting leaving the player with a, “seen one, seen them all” feeling.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Mar 24, 2018The other, bigger problem with Sea of Thieves’ player-vs-player combat is more damning of the game in general: what’s the point? The islands are devoid of anything to discover, the quests are tremendously tedious, there’s no story to speak of, and it’s all in service of cosmetics that aren’t nearly as interesting as some of their item descriptions imply. The Lowly Souls Tankard says it’ll make you drinking buddies with spirits, but really it’s just... purple.
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Mar 27, 2018A limited and simplistic pirate adventure, but one with an abundance of character and a thrilling conviction in its own ideas. [Recommended]
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Mar 21, 2018The problem is that Sea of Thieves is not a complete game. It just isn’t. It’s maybe 5 or 10% of one, but given what other open world/co-op games can offer you for $60, it’s just astonishing how little Sea of Thieves offers.
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Apr 6, 2018Playing Sea of Thieves feels a bit like working in a theater before the set has been completely built. There’s plenty of space to goof around and a few swords in the wings to have mock fights with, but none of its quite ready for show time. A lack of features and polish has frustrated some players, but those willing to meet the game halfway will discover a game that’s exciting and pensive in equal measure. Sea of Thieves is as fickle and changeable as the sea itself.
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Mar 21, 2018The world is beautiful and rich with promise. There's plenty of room to grow...But there's already a rock-solid foundation here. Sea of Thieves sets out to deliver a particular experience, and it nails that perfectly.
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Mar 29, 2018Playing Sea Of Thieves alone is far from ideal. It’s not the way the game is meant to be played, and it’s certainly not the way the game should be played, but it’s not unbearable. You just have to know what you’re getting into: a world where it takes an hour to do one thing that you might get killed while trying to do, and in the end, you might not have a ton of fun doing any of it. You’d probably just be better off finding some friends to sail with.
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Mar 22, 2018Sea of Thieves just needs more. It needs more ways to play, more mission variety, more enemy variants than just different coloured skeletons, and more meaningful progression. If these things don’t appear soon, I can see player numbers dropping off substantially after a short while. When it is the players themselves that create the game’s standout moments, potential player drop-off is a huge problem.
Awards & Rankings
User score distribution:
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Positive: 964 out of 2187
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Mixed: 238 out of 2187
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Negative: 985 out of 2187
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Mar 20, 2018
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Mar 20, 2018
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Mar 20, 2018