User Score
6.0

Mixed or average reviews- based on 284 Ratings

User score distribution:
  1. Negative: 98 out of 284
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  1. Sep 26, 2016
    7
    I really wanted to give this game a high score because it is a good game. But it has to be compared to the original and unfortunatley it doesn't live up to that.

    For me the main problems with the original weren't that big. Sometimes you didnt always grab a drain pipe when jumping into it, the story was average and the combat was pointless. In this sequel they got it reslly wrong. The
    I really wanted to give this game a high score because it is a good game. But it has to be compared to the original and unfortunatley it doesn't live up to that.

    For me the main problems with the original weren't that big. Sometimes you didnt always grab a drain pipe when jumping into it, the story was average and the combat was pointless. In this sequel they got it reslly wrong.

    The whole place seems even more bland looking than the original. The story is really boring and generic, the open world just means that your either getting lost or trying to follow a red line which ends up feeling even more linear, faith seems to move at a slower pace, the combat is just stupid, mirros edge doesnt need any combat!! And there just arent enough cool memorable levels.

    It's still a good game, but i feel they've tried to cater more to the people who didnt like the first one, alienating their fanbase.

    Its good still but just play the first one again
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  2. Sep 27, 2016
    7
    Game delivers a lot of parkour action, but overall flops when it comes to game variety. There is very little to do outside of run around and push buttons. Which is not to say that this is not the point of the game. But when quests have you travel halfway across the city to get to the next one, I had myself fast traveling a lot more towards the tail end of the game. Side mission runs areGame delivers a lot of parkour action, but overall flops when it comes to game variety. There is very little to do outside of run around and push buttons. Which is not to say that this is not the point of the game. But when quests have you travel halfway across the city to get to the next one, I had myself fast traveling a lot more towards the tail end of the game. Side mission runs are extremely hard because of time constraints and lack of upgrades. Combat is non existent. Here is the cheat code for the hardest enemy: Heavy attack, dodge backwards, wait for attack animation to complete, repeat. I also had frame rate issues on Xbox One during one of the first few cut-scenes. Story is meh. Overall. It met expectations gameplay wise, but not much else. Expand
  3. Jun 8, 2016
    5
    Pro:
    - FoV slider and 60FPS
    - In-game user-created trials -Decent gameplay Cons: - Mundane story - Very ugly textures; Blurry visuals from what looks like FXAA, 720p, and a short draw distance - Simplistic combat with stupid AI - Loading times are too long for this type of game - Repetitive side missions Summary: Glad I am subscribed to EA access so I didn't waste my money on
    Pro:
    - FoV slider and 60FPS
    - In-game user-created trials
    -Decent gameplay

    Cons:
    - Mundane story
    - Very ugly textures; Blurry visuals from what looks like FXAA, 720p, and a short draw distance
    - Simplistic combat with stupid AI
    - Loading times are too long for this type of game
    - Repetitive side missions

    Summary: Glad I am subscribed to EA access so I didn't waste my money on this. Wait until this is on sale if you're thinking about buying this. Fun gameplay, but there's so many issues that ruin the experience.
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  4. Aug 20, 2016
    5
    Beautiful as its predecessor and also faster but after the beautiful intro eventually get bored.
    The developers had yet laid seats 8 years and instead you get a boring Sinpleplayer campaign.
    For € 30 no shame but not worth the full price.
  5. Aug 5, 2016
    6
    The originality of the original remains, and getting rid of shooting is an improvement, but it's not original enough to hide the flaws. Bland repetitive world. Despite the repetitive assets, they still manage to make them confusing (which grids you can really open? You don't know until you're really close). The story is cliché, the side quests have just a few lines of meaningful dialogThe originality of the original remains, and getting rid of shooting is an improvement, but it's not original enough to hide the flaws. Bland repetitive world. Despite the repetitive assets, they still manage to make them confusing (which grids you can really open? You don't know until you're really close). The story is cliché, the side quests have just a few lines of meaningful dialog and they're variations of 'go there (quickly or not). The battle rarely feels really good. The graphics are simplistic and the game struggles to stick to the 60fps (I experienced big hiccups of multiple consecutive frames lost playing on an xbox one from an SSD).
    The multiplayer content ranges from interesting (the time challenges) to totally idiotic (the beat markers).
    But all this would have been forgiven, if the movement was really good. It's good, but not good enough. Some holds are not sticky enough, some too sticky, mostly because there are too many things close to each other so your character will often end up doing something very different than what you intended. And most importantly, you die for the most stupid reasons. Because it's too dark to see where you go. Because there is glass where you thing it's open. Because a game designer hid a 50cm gap behind an object. And when you die? Hello loading screen. This is huge. It breaks the rhythm totally. I was dying 3 times more frequently in ori & the blind forest, but it wasn't breaking the rhythm.
    As an end result, I teleported instead of running whenever I had the opportunity. And that says something about a game about movement. Compare that to sunset overdrive, where I must have used teleporting 6 times in 70 hours of gameplay, because going from A to B was always SUPER FUN.
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  6. Jun 9, 2016
    6
    Mirrors Edge Catalyst
    Soulless runner.
    Oh, This game is bad… I haven’t played the original so either I’m in the minority , or they messed it up Mirrors Edge Catalyst is a prequel to the original game, This tells the origins story of faith and her sister It starts out with faith being released from imprisonment and getting back to her runner ways… This is a bit of an open world
    Mirrors Edge Catalyst
    Soulless runner.
    Oh, This game is bad…
    I haven’t played the original so either I’m in the minority , or they messed it up
    Mirrors Edge Catalyst is a prequel to the original game,
    This tells the origins story of faith and her sister
    It starts out with faith being released from imprisonment and getting back to her runner ways…
    This is a bit of an open world game…which after a few hours you’ll realize this was a huge mistake…
    In this open world there are collectibles and side missions to do…
    But for the most part this open world is just a parkour time waster in between your missions…
    Every mission for the most part feels the same…
    Climb through vents, run past bad guys..
    rinse repeat…
    Because this is an open world.. every obstacle and path on the way to every mission is the same turning this into a repetitive grind to the credits…
    There are fast travels points, but they can only be unlocked after you hack certain points in the city.. and even before then you have to earn enough xp to unlock a skill or be far enough in the story to have the skill to reach these hackable spots…
    making me believe that the developers actually wanted you to grind through the same sections over and over…
    And the parkour is just not fun…
    it feels way too slow, like faith is a jogger rather than a runner…
    And none of the wall climbs or jump every feel satisfying and will sometimes feel like they aren’t working properly…
    Which leads to many deaths in this game…
    I rarely ever felt like dying was my fault…
    And unfortunately the checkpoints in this game are some of the worst I’ve ever seen
    The worst of all though is this games combat...
    speaking of worst ive ever seen
    The combat in this game is the most garbage and cheap feeling system I can remember suffering through…
    you have a light attack and heavy attack..
    Meanwhile enemies have batons, guns, and tasers…
    The batons and gun enemies aren’t too bad to deal with… but the taser guys block every light attack even when you could have clearly got a strike, leading you to have to spam the triangle button to defeat them,
    having to resort to spam attacks in combat is never a good sign…
    And there are a handful of sections where you have to defeat waves upon waves of enemies…
    And these taser guys are bullet sponges so if you focus on them you’re going to get shot or if you focus on the gun guys you’re going to get shocked…
    and once you do finally luck your way to the final waive… if one hidden enemy decides to start shooting while you take on who you think is last and they kill you,
    you have to start all the way from the beginning of the encounter…
    I really wanted to like this game..
    But I’m not even sure if its developers liked this game
    because ultimately it feels like it was built as a job and not as a passion...
    I give Mirrors Edge Catalyst
    a 6/10
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  7. Jun 7, 2016
    7
    It's a Clumsy release. Cutscenes are locked at 30 FPS. This game supports 4K resolution but many of the textures are not working. You cannot select or change Audio Language or Subtitles Language. Despite this is an open world some missions are very linear and if you do something wrong or die, you will get a loading screen over and over, it doenst have a fast respawn system, you cannot doIt's a Clumsy release. Cutscenes are locked at 30 FPS. This game supports 4K resolution but many of the textures are not working. You cannot select or change Audio Language or Subtitles Language. Despite this is an open world some missions are very linear and if you do something wrong or die, you will get a loading screen over and over, it doenst have a fast respawn system, you cannot do things the way you like during some of the missions. I cannot recommend you to buy this game, my experience is ruined because of basic mistakes, optimization, cutscenes, textures, language support. I dont know what the 1.3k users did as a feedback, because they didnt deliver the game fixed, it was rushed and it has problems, problems you should avoid. Expand
  8. Jun 3, 2017
    5
    After all the potential the first game had, it's a shame to see Catalyst waste almost all of it. Nearly everything that made the first game great is gone, and instead replaced with a needless open-world, and a sorry excuse of a trial creator. The story is slightly better than the original game, until the end when it pretty much says that what you did was completely pointless. Though theAfter all the potential the first game had, it's a shame to see Catalyst waste almost all of it. Nearly everything that made the first game great is gone, and instead replaced with a needless open-world, and a sorry excuse of a trial creator. The story is slightly better than the original game, until the end when it pretty much says that what you did was completely pointless. Though the graphics, especially in the cut-scenes are decent, they serve only to polish what is in fact a very mediocre and disappointing, game. Expand
  9. Nov 17, 2017
    6
    Mirror's Edge Catalyst's controls can be god awful in time trials, clinging to ledges, or randomly jumping and auto clinging to a pipe that was on top of you that you had no clue you could grab onto in the first place. There is also this huge problem of not being able to know where all the 20 checkpoints are when you're doing a time trial, so you have to go dead slow through every singleMirror's Edge Catalyst's controls can be god awful in time trials, clinging to ledges, or randomly jumping and auto clinging to a pipe that was on top of you that you had no clue you could grab onto in the first place. There is also this huge problem of not being able to know where all the 20 checkpoints are when you're doing a time trial, so you have to go dead slow through every single checkpoint and then memorise it and try to repeat other player's echo's to get the same advantage they got. The story can be quite bland, boring, and not very memorable. The best parts are when you skip the cutscenes and go straight to the missions where the action takes place, but most of it is running to Point A to B, then the mission ends, it felt like there could've been so much more, like being on the ground and being able to jump off cars and get back on the rooftops through elevators or pipes. Even the disruptor, the only time that is used is to progress you through the story, as it is used as a block to stop you from travelling to other places until you've completed the story. The grappling hook, for example was highly exaggerated to me. I thought maybe you could've been able to swing at your own leisure, but it turns out it's all scripted and you can only swing with it in certain places, which is understandable, but thought more could've been done. I also remember fondly when they released another trailer with faith hanging onto that drone, turns out it's just a cutscene and you were basically watching the end of it. You can't do that in game, you can't get a drone again, nor will you probably ever see one.

    The open world city is also bland, uninteresting, boring, and lifeless, I always feel by myself all the time in an open city with nobody in it, and I also found there being no K-SEC to fight boring. Not like they're even a challenge, not even they can stop you, there's absolutely zero risk. or tension, just constantly smashing the Y button, kicking your legs around because you can only press X once until they start "blocking your attacks". It doesn't feel smart or interesting, it feels like an inconvenience and that I'm gonna have to o a jump kick, a slide, or just tilt my joystick right or left or back or forward and press Y tons of times. So, we've learned that standing still combat is a pain and should be avoided AT ALL COSTS to remove the awkwardness from the experience, otherwise you'll be stuck doing stupid silly combos that K-SEC constantly falls bait to. Because they can block your normal attacks, but some reason they can't avoid you running up a wall, slowly turning around and kicking them right in the face over and over and over. Combos, everybody. Traversal attacks are the most enjoyable combat experience. So if you're buying this game for the story, then you came to the wrong place, it is mostly uninteresting, the gameplay is where the fire really starts roaring.
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  10. Mar 10, 2020
    7
    [ ] Perfect
    [ ] Awesome
    [x] Good
    [ ] Good Bad
    [ ] Fail

    Não vejo necessidade em escrever um longo texto analisando uma arte, a nota é apenas um conselho para saber o quanto ela vale para sua vida.

    I see no need to write a long text analyzing an art, the note is just a piece of advice to know how much it is worth in your life.
  11. Mar 29, 2023
    6
    Mirror's Edge Catalyst expands and improves upon the original with a fantastic roof-top open world. The score I'm giving is mostly for how great the game looks, because there are some very deep problems with the gameplay at the base level. At its center, 90% of the game is based on jumping puzzles. Just getting from one end of the city to another is a puzzle of hidden windows and secretMirror's Edge Catalyst expands and improves upon the original with a fantastic roof-top open world. The score I'm giving is mostly for how great the game looks, because there are some very deep problems with the gameplay at the base level. At its center, 90% of the game is based on jumping puzzles. Just getting from one end of the city to another is a puzzle of hidden windows and secret paths. This is a problem, because the jumping puzzles kind of suck.

    I found myself constantly wanting the game to just tell me what to do, and it felt like I had to read the minds of the developers to figure out the exact sequence of movements to get somewhere. It's like the worst parts of Assassin's Creed or Dying Light. Sometimes chaining moves together come together beautifully, but there were too many moments of being stuck and not even runner vision, which is like an AR guide for runners, being able to help. It's also common for there to be a timer, which kills the joy of the experience.

    The actual mechanics of parkour movement have been polished to a mirror sheen, but is still an exercise in frustration. Solving increasingly obnoxious parkour puzzles is just not my idea of fun. I appreciate the graphics and movement controls, but this franchise needs some major conceptual changes if there is a next game.
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  12. Nov 23, 2020
    7
    The story manages to be less cohesive than the original, however, the gameplay is still fun and improved in some areas. However, there is a lack of fun and memorable missions/characters.
  13. Jan 18, 2023
    7
    Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
Metascore
72

Mixed or average reviews - based on 46 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 46
  2. Negative: 0 out of 46
  1. Pelit (Finland)
    Sep 28, 2016
    81
    Boring or irritating characters and ho-hum story, but the parkour action works. [Aug 2016]
  2. Jul 25, 2016
    70
    Mirror’s Edge: Catalyst is an admirable attempt to make a niche concept work. Unfortunately, it so intently focuses on avoiding the pitfalls of the previous game that it stumbles into a hole of its own.
  3. Jul 15, 2016
    60
    Catalyst has some wonderful ideas and there are times where it’ll make you feel truly free, but it fails to maintain its momentum for more than a few minutes at time.