User Score
6.0

Mixed or average reviews- based on 284 Ratings

User score distribution:
  1. Negative: 98 out of 284
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 30, 2017
    0
    I'm a heavy Mirrors edge fan here is the deal I will be clear and no ****

    If I have to compare this to old 2008 one I say CATALYST: Negative: -faith was bad just bad, she talk too much in gameplay,comnaring to 2008 one, now she looks awful, her attitude is ugly, she have lot of friends like Icarus, and stupid plastic. -plastic -Icarus -nomad -The story was better in 2008 it was
    I'm a heavy Mirrors edge fan here is the deal I will be clear and no ****

    If I have to compare this to old 2008 one I say
    CATALYST:

    Negative:
    -faith was bad just bad, she talk too much in gameplay,comnaring to 2008 one, now she looks awful, her attitude is ugly, she have lot of friends like Icarus, and stupid plastic.
    -plastic
    -Icarus
    -nomad
    -The story was better in 2008 it was hardly predictable, unlike this, and a bad romance thing here and there
    -MAGRope was uninteresting and ugly, why a runner need this!? I have no clue its not feel I play as a real runner
    -the cameras around the city and the BAGS(secret ones) have a really irritating sounds
    -no more 2d cg-s
    -Badly optimized frostbite is a p.o.s engine, it would be better with UE4
    -ugly characters Icarus (irritating useless guy who always around faith, and talking in radio and he's in faith ass)..,noah (Antonio banderas and retired Nathan drake mixed bad merc copy-cat) nomad ( a lover boy who wants love faith and make ugly graffities) :( no characters was even come close to jackknife or merc,or hell any runners, faith from 2008.
    -Most voice acting/actors is so bad especially faith voice is so bad like she didn't even care the act, jules de jongh was perfect in 2008.
    -no tattoo signal =emblem on runners artistic (concept) is **** up in characters too, now most of the runner use sunglass, and everyday natural cloth and hairstyle and no woman important runner only faith..
    **** up artistically the whole game, (city,characters) drones,drones everywhere, everywhere i look I see drones welcome to the stupid futuristic drones world.
    -Well most but not all Music is SO UGLY! what happens with solar field? they make a awesome work back on 2008!
    -fighting system is irritating! its way worse in every aspect than 2008 was, cmon i kick the enemy once and he is DEAD!? plus the gamebugs every enemy is stuck in the wall! its fu*** boring.
    -Graphics is so bad, every character except the important ones is washed out! the level textures is washed out!, i swear mirrors edge 2008 have a better graphics!
    -Rhianna Pratchett did a great job on 2008 unlike the new writer
    -Icarus most of time he is there you are, the game would be better with faith alone doing the game missions.
    -wow they did it they gived faith a bigger ass.... That was really important right EA/DICE!? ehhh
    catalyst is nothing more just a artistically **** up and downgraded version of 2008. Congrats EA/DICE you know how to ruin something good, and special, you really good with that.
    -If you are a real mirrors edge fan you not buy this game, at least not full price.
    so we waited for this ugliness 8 year!? bravo EA/DICE! BRAVO

    Positive:
    -DOGAN! he was interesting (WHAT ELSE IS THERE!)
    --Reboot, but at least this nothing to do with 2008 so 2008 was not ruined by this.
    -some side mission, open world.
    -isabelle kruger was interesting as well
    -Gabriel kruger
    -some music but not all its not a great job like in 2008 was.
    - the story wasn't bad but still like I said up there 2008 was better.
    -The game have some memorable moments with faith and dogan, faith and isabelle kruger
    Expand
  2. Jun 18, 2016
    4
    I first thought wowza this is going to be perfect but after two hours all i can say is ehh. i mean it was fun-ish not worth $60 of fun bot it was ok. i don't really care about graphics but content and the content was just rehashed
  3. Jun 8, 2016
    0
    Terriblemente aburrido, gráficos ya ni de 360, pareciera de la primera XBox, inteligencia artificial nula y además una historia metida con calzador.
    De ser posible eviten comprar el juego, hay mejores maneras de invertir el dinero y este juego no es una de ellas.
    Qué pena y qué decepción.
  4. Jun 14, 2016
    0
    Reason I score this a 0 is because I can never figure out where I am supposed to go because I cannot see red very well. I honestly thought there would be a colour blind option available but noooo. The one colour you use to show where to go is red... and even a moment hesitation is enough to fail a mission. So yeah... 0/10 from me... I had more fun with Homefront: The Revolution than this POS.
  5. Jun 13, 2016
    3
    Barely deserving of a 3. Don't play with your contrast or brightness set low, you won't be able to see anything (at least through the first part of the game anyways). The game itself feels like a rehash of Mirror's Edge with a new storyline and nothing much new to add except a bunch of drones in an open world, lots of buildings and mediocre graphics on a next-gen console. Another sad sorryBarely deserving of a 3. Don't play with your contrast or brightness set low, you won't be able to see anything (at least through the first part of the game anyways). The game itself feels like a rehash of Mirror's Edge with a new storyline and nothing much new to add except a bunch of drones in an open world, lots of buildings and mediocre graphics on a next-gen console. Another sad sorry cash grab release aimed at 2008-Era Mirror's Edge Fans that will make you feel stupid later for buying. When I decide to sell any of my games it will be the first to go. Expand
  6. Jun 12, 2016
    2
    How do you take a great new IP from 2008 and make it's sequel (prequel) trash? Wait 8 years, release it with last generation visuals, and make a bland "open" world, where the momentum of the first game is basically gone.

    And seriously, this should have been sequel, not a prequel. No one cares about the backstory.
  7. Jul 15, 2016
    4
    Es un paquetes, horrorosamente mal presentado!.
    La sensación que me da es la de que han querido seguir exprimiendo el impacto y la sorpresa del primero juego.
    El control que se tiene sobre el personaje es confuso, y para nada fluido. Da la impresión de que se han querido poner mas movimientos en el mismo botón y el procesador no asimila a la velocidad que debe la información para que,
    Es un paquetes, horrorosamente mal presentado!.
    La sensación que me da es la de que han querido seguir exprimiendo el impacto y la sorpresa del primero juego.

    El control que se tiene sobre el personaje es confuso, y para nada fluido. Da la impresión de que se han querido poner mas movimientos en el mismo botón y el procesador no asimila a la velocidad que debe la información para que, en una situación concreta, el personaje actúe como queremos que lo haga.

    No ha perdido su identidad, todos los rasgos que le identifican como el juego que es siguen allí y, personalmente, me sigue enamorando lo siguiente:

    ES EL UNICO JUEGO EN PRIMERA PERSONA QUE CUANDO MIRAMOS HACIA ABAJO LE MIRAMOS LOS PIES AL PERSONAJE!!!.

    Resumiendo:

    Es otro juego que falla en su presentación como producto, personalmente le habría puesto otra nota mucho mejor, a pesar de los fallos que tiene. Pero si a todo esto sumamos el tremendo desastre que es que, NO ES LA MISMA ACTRIZ.QUE TRABAJO EN EL PRIMER JUEGO LA QUE DOBLA AL PERSONAJE EN ESPAÑOL EN EL SEGUNDO!!! (POR FAVOR SOLUCIONEN ESTO YA!!), el resultado es la nota que le he puesto... siendo generoso
    Expand
  8. Jun 29, 2021
    0
    EA et DICE persistent et signent dans le parcours en vue subjective avec cette suite du Mirror’s Edge bien des années plus tard. Il faut être sacrément têtu et borné pour s’entêter ainsi dans un principe injouable et ingérable dès le départ à moins de revoir entièrement toute la mécanique du jeu lui-même… et encore…!

    Le « sens urbain », sorte de guide virtuel a été sensiblement amélioré
    EA et DICE persistent et signent dans le parcours en vue subjective avec cette suite du Mirror’s Edge bien des années plus tard. Il faut être sacrément têtu et borné pour s’entêter ainsi dans un principe injouable et ingérable dès le départ à moins de revoir entièrement toute la mécanique du jeu lui-même… et encore…!

    Le « sens urbain », sorte de guide virtuel a été sensiblement amélioré mais ne constitue qu’une rustine sur une vieille chambre à air crevée depuis belle lurette puisque le parcours est une succession d’essais et d’erreurs… et de sauts dans le vide. La vue subjective empêche de voir où l’on va, où l’on court, où l’on saute… mais c’est pour ça qu’on a créé la vue à la troisième personne, si, si…

    Un problème encore aggravé par le passage au monde ouvert qui se révèle ici inexploitable, car il est impossible d’aller où bon nous semble (sans se casser la gueule) : seuls quelques chemins balisés par le développeur -limités d’ailleurs par une architecture foireuse- permettent de se déplacer à peu près correctement -mais toujours avec circonspection : on se retrouve bien trop souvent bloqué par un précipice ou des bâtiments, des structures, des éléments de décor sans issue.

    A moins d’apprendre par coeur comme un crevard la putain de ville, chose évidemment impossible, la soit-disante fluidité du parcours reste un leurre. Les combats -que l’on évitait à tout prix auparavant- ont été quelque peu revus et sont même encouragés… ils se révèlent toujours aussi cons et consistent à tourner en rond autour des ennemis qui vous canardent, en espérant trouver un mur ou un point d’appui pour leur sauter à la gueule : c’est tout simplement grotesque.

    Ne sachant comment remplir son monde ouvert sur les toits, DICE assure le minimum syndical avec des courses et des merdes à ramasser, des zones de gardes à nettoyer, des affiches à pirater et bien sûr des missions Fedex de coursier en temps limité. Bonjour tristesse.

    Certes, le jeu est assez joli et conserve la même patte artistique que le premier avec l’avantage cette fois de tourner en 60 im/s mais on constate une nette régression sur « l’histoire » (entre guillemets hein) et ses personnages incroyablement kikoolols ; c’est bête et neuneu à la fois, une vraie prouesse !

    On a donc un joli écrin vide et gâché qu’ils auraient pu remplir avec un vrai jeu s’ils l’avaient voulu au lieu de merdoyer à mort. De quoi faire peut-être un Assassin’s Creed pacifiste dans une ambiance rebelle cyberpunk en somme. Mais pour ça, il aurait fallu se sortir les doigts du cul.
    Expand
  9. Jan 20, 2018
    4
    What a big mistake this game is
    the game a lot of problems for example bugs, glitches, uninterested characters, bad story, bad ending
    boring side quests, boring open world, boring main missions, cringe dialog and many more
    its so sad that the first one is way better the this i wished this would ve been better
    but its what a bad squeal is gonna be.
Metascore
72

Mixed or average reviews - based on 46 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 46
  2. Negative: 0 out of 46
  1. Pelit (Finland)
    Sep 28, 2016
    81
    Boring or irritating characters and ho-hum story, but the parkour action works. [Aug 2016]
  2. Jul 25, 2016
    70
    Mirror’s Edge: Catalyst is an admirable attempt to make a niche concept work. Unfortunately, it so intently focuses on avoiding the pitfalls of the previous game that it stumbles into a hole of its own.
  3. Jul 15, 2016
    60
    Catalyst has some wonderful ideas and there are times where it’ll make you feel truly free, but it fails to maintain its momentum for more than a few minutes at time.