Kingdoms of Amalur: Reckoning- you'll play as the "Fate-less One", a mighty hero unique in the world for his ability to change the fates of others however he or she sees fit. So it’s ironic that, given the opportunity to do whatever they wanted with this last generation cult classic revived, developer Kaiko and publisher THQ Nordic did so little to improve the experience for the remaster.Kingdoms of Amalur: Reckoning- you'll play as the "Fate-less One", a mighty hero unique in the world for his ability to change the fates of others however he or she sees fit. So it’s ironic that, given the opportunity to do whatever they wanted with this last generation cult classic revived, developer Kaiko and publisher THQ Nordic did so little to improve the experience for the remaster. Honestly, it’s a struggle to even note much of an update to the graphics. Character models are a little bit smoother. Parts of the varied fantasy world look a little bit brighter, but overall it doesn’t appear that textures have seen much of an improvement. No one watching this game in motion is going to mistake it for a new release. What has been updated in this remaster? Well, one welcome change is the removal of level locking. You’re now free to explore the world with enemies scaling to your level, so you’ll no longer wander into the wrong part of the map only to be promptly killed in one or two hits because you’re under leveled. Kaiko has also added a Very Hard difficulty for those looking for an extra challenge. The two massive add-ons, The Legend of Dead Kel and Teeth of Naros, are also included. That’s really about it for the improvements however. In terms of new features, Re-Reckoning is one of the more disappointing re-releases in recent years. The Xbox version isn’t very well optimized, either. The frame rate would regularly dip in the game’s many large, outdoor areas, and I ran into crashes every few hours. At least you can save anywhere. Curiously, the one addition that could have made this remaster more worthwhile, a new five-hour add-on called Fatesworn, won’t be released until next year and you'll get all of it for much less than picking this up today in its current state. Most people are probably more familiar with the controversy surrounding Amalur’s development than the game itself if not look it up it's worth. read. Despite its rocky history and the questionable improvements, there is still an enjoyable action RPG here, even if nearly a decade later, Kingdoms of Amalur is definitely showing its age. Combat is still Amalur’s strong suit in the end. It has a sufficient heaviness to it that a lot of RPGs lack, though it never quite feels as good as some of todays massive studio offerings. That said, there are plenty of ways to customize your character to suit your combat style and needs. There are three basic classes: Might, Finesse, and Sorcery, but you’re free to mix and match classes and skill trees as you please. With a little planning, it’s completely viable to have a character that wields a giant warhammer with one button and magic staff with another. Regardless of what you end up equipping, each fight is about increasing your Fate meter and ultimately unleashing a powerful, gory Reckoning attack, which can eliminate an entire group of enemies and give you a huge boots in experience points if you pull it off just right. But the camera, which was heavily criticized in the original release, is still troublesome during combat, often picking odd angles behind scenery, zooming out randomly, and regularly getting stuck underground. Quests are another issue. Sure, there are lots of them, but they rarely involve more than killing a group of monsters, collecting a few specific trinkets, or going from point A to point B. Even the main quest doesn’t offer much variety outside of its boss fights. Amalur’s story about the nature of fate is serviceable and the voice acting does hold up pretty well, but it’s largely an excuse to set up more combat encounters. And while the levels are large and varied, they’re ultimately just big zones with branching paths and don’t make up a truly open world. It’s a little difficult going back to a game like this after playing so many of the years gone by greats to hit the Xbox console. Perhaps the most frustrating thing about Re-Reckoning is the lack updates to the UI, which feels especially cumbersome by todays standards. In the end of all the dated complaints a solid game experience is still to be had here for your Xbox One. Especially if you missed the opportunity to play it until now on your Xbox console.… Expand