User Score
7.9

Generally favorable reviews- based on 147 Ratings

User score distribution:
  1. Negative: 22 out of 147
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  1. Sep 17, 2017
    1
    This review contains spoilers, click expand to view. I recently read an interesting piece called “When To Pull The Plug” regarding life support and so forth. In this case, the plug should have been pulled after Dishonored 2 so it could prevent this.

    Dishonored is an incredible story that explores different themes, such as issues with class, aversion to foreigners, issues with gender, political backstabbing, power of the church, how you respond to an event drives and effects you, others, and the environment. The final theme mentioned in this incomplete list is the most important, I’d argue, in that it is what makes Dishonored unique. Your decisions shape your experience and, coupled with good writing, created something memorable.

    DOTO...it was a painful display. Extending the DH series after DH2 feels like overkill and it is obvious in the writing. The story itself is not well executed, previous lore, characterization, and events falling off the wayside to propel this new concept that The Outsider is the reason there is corruption in the world. Daud even argues that The Outsider is to blame for the offensive actions he committed in the past because The Outsider gave him The Mark -- this supernatural tool -- and should have known better not to do so. "The Outsider gave me his Mark knowing what I could do with that kind of power” - Daud.

    You know, The Outsider, also, gave the mark to Corvo and, depending how you play, decides, themselves, how to use the mark to support their actions or not at all. The idea of I am the owner of my own actions escapes Daud, the game ignoring Daud’s character arc where he realizes and feels intense regret over his own actions and its detrimental effects. So the story becomes about how Daud is on his last legs, becomes in denial of how he plays a role in deciding what to do with a sword or his Mark, and decides let’s kill The Outsider to prevent people from doing bad things. News alert. You do not need fancy magic to do bad things. It’s the argument of a man purchasing a gun, ends up deciding to shoot someone with the gun, and tells the police that it’s the store’s fault or it’s the gun’s fault. It’s...his entire mindset is painful to here and just where the heck is Daud we met in the DLCs? In DH1? Did he take too many hits in that boxing club?

    So the story is meant to be revolving around Billie, but Billie is just someone who ends up fulfilling Daud’s will: to kill the outsider. She’s the character who puts the pointy end of the sword into The Outsider and that’s it. I can’t say there is more to her and it’s too bad because Billie was intriguing in the DLC and in DH2. I couldn’t recognize Billie as someone separate from Daud (her own character) in DOTO because everything revolved around Daud telling her this is your new purpose, go here, here, and here.

    The Outsider become another unrecognizable character and there was a collective ‘yikes’ during the scene with The Outsider physically forcing supernatural abilities into Billie as she is fighting him off and yelling.

    The story tries to make sense and explain these cults in a handful of experts, scenes, randomly shoving an alphabet that only those from before/the cult that first brought the outsider...about know about and the dead can read in the last half hour of the game. Ends up being some big ol’ godsend to save The Outsider... Just there is so much incomplete new lore shoved at you during the last leg of the game and it’s hard to be invested. At this point, I’m crossing my fingers that whatever happens leads to the untimely end of the entire universe. Pull the plug. Pull the plug.

    The first game, its DLCS and even the second are great. There was a sense of quality and thought behind it. With DOTO...it felt slapped together and missed the mark each and every time.
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  2. Dec 1, 2019
    0
    Was it absolutely necessary to make all the in-game interface floating around the screen? I loved to read the story through the Dishonored 2 and you need to spend some time there for skills and weapons customization. Now it is just not possible to do anymore. Well, it looks cool for some of the developers, I am sure.
  3. Feb 24, 2022
    0
    It's a stealth game. There's no mention in the games description that it's a stealth game. I hate stealth games.
Metascore
84

Generally favorable reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 16
  2. Mixed: 0 out of 16
  3. Negative: 0 out of 16
  1. Oct 6, 2017
    90
    Fans of the universe will love the way this huge chunk of content gives you new characters and locations. However, it might feel a bit familiar at times, and it never goes into proper sequel territory. But that’s because it’s not.
  2. Sep 28, 2017
    80
    Death of the Outsider is a fun, bite sized Dishonored game that opened my eyes to the series once again. I enjoyed the open-endedness of the entire experience, and while I didn’t get a lot of details of the story, it was still enjoyable and fun to see. Dishonored fans will love this one as well, and people that may have been turned off from the first game may find this one much more enjoyable. There’s still some issues with stealth and difficulty, but in the end, it’s a fun experience overall with some great options.
  3. Sep 27, 2017
    90
    Dishonored: Death of the Outsider builds on an already established foundation for both storytelling and gameplay mechanics after two main releases. This latest expansion leverages several of Dishonored 2's biggest strengths into a much more condensed form factor, without compromising on the core philosophies of its predecessors. Even after stripping out some of the complexities of full games, Death of the Outsider still has much of the substance of a full Dishonored experience.