User Score
7.9

Generally favorable reviews- based on 147 Ratings

User score distribution:
  1. Negative: 22 out of 147
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  1. Sep 17, 2017
    1
    This review contains spoilers, click expand to view. I recently read an interesting piece called “When To Pull The Plug” regarding life support and so forth. In this case, the plug should have been pulled after Dishonored 2 so it could prevent this.

    Dishonored is an incredible story that explores different themes, such as issues with class, aversion to foreigners, issues with gender, political backstabbing, power of the church, how you respond to an event drives and effects you, others, and the environment. The final theme mentioned in this incomplete list is the most important, I’d argue, in that it is what makes Dishonored unique. Your decisions shape your experience and, coupled with good writing, created something memorable.

    DOTO...it was a painful display. Extending the DH series after DH2 feels like overkill and it is obvious in the writing. The story itself is not well executed, previous lore, characterization, and events falling off the wayside to propel this new concept that The Outsider is the reason there is corruption in the world. Daud even argues that The Outsider is to blame for the offensive actions he committed in the past because The Outsider gave him The Mark -- this supernatural tool -- and should have known better not to do so. "The Outsider gave me his Mark knowing what I could do with that kind of power” - Daud.

    You know, The Outsider, also, gave the mark to Corvo and, depending how you play, decides, themselves, how to use the mark to support their actions or not at all. The idea of I am the owner of my own actions escapes Daud, the game ignoring Daud’s character arc where he realizes and feels intense regret over his own actions and its detrimental effects. So the story becomes about how Daud is on his last legs, becomes in denial of how he plays a role in deciding what to do with a sword or his Mark, and decides let’s kill The Outsider to prevent people from doing bad things. News alert. You do not need fancy magic to do bad things. It’s the argument of a man purchasing a gun, ends up deciding to shoot someone with the gun, and tells the police that it’s the store’s fault or it’s the gun’s fault. It’s...his entire mindset is painful to here and just where the heck is Daud we met in the DLCs? In DH1? Did he take too many hits in that boxing club?

    So the story is meant to be revolving around Billie, but Billie is just someone who ends up fulfilling Daud’s will: to kill the outsider. She’s the character who puts the pointy end of the sword into The Outsider and that’s it. I can’t say there is more to her and it’s too bad because Billie was intriguing in the DLC and in DH2. I couldn’t recognize Billie as someone separate from Daud (her own character) in DOTO because everything revolved around Daud telling her this is your new purpose, go here, here, and here.

    The Outsider become another unrecognizable character and there was a collective ‘yikes’ during the scene with The Outsider physically forcing supernatural abilities into Billie as she is fighting him off and yelling.

    The story tries to make sense and explain these cults in a handful of experts, scenes, randomly shoving an alphabet that only those from before/the cult that first brought the outsider...about know about and the dead can read in the last half hour of the game. Ends up being some big ol’ godsend to save The Outsider... Just there is so much incomplete new lore shoved at you during the last leg of the game and it’s hard to be invested. At this point, I’m crossing my fingers that whatever happens leads to the untimely end of the entire universe. Pull the plug. Pull the plug.

    The first game, its DLCS and even the second are great. There was a sense of quality and thought behind it. With DOTO...it felt slapped together and missed the mark each and every time.
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  2. Dec 1, 2019
    0
    Was it absolutely necessary to make all the in-game interface floating around the screen? I loved to read the story through the Dishonored 2 and you need to spend some time there for skills and weapons customization. Now it is just not possible to do anymore. Well, it looks cool for some of the developers, I am sure.
  3. Sep 23, 2017
    8
    DotO is a solid add-on for the Dishonored series and it's lore, but it does have a few aspects that make me not consider it as excellent as all the previous Dishonored content to come before it.
    While it has the same uniformly excellent art design and overall production quality (not to mention superb level design, as usual for Arkane), the little changes to the gameplay are both a good
    DotO is a solid add-on for the Dishonored series and it's lore, but it does have a few aspects that make me not consider it as excellent as all the previous Dishonored content to come before it.
    While it has the same uniformly excellent art design and overall production quality (not to mention superb level design, as usual for Arkane), the little changes to the gameplay are both a good thing and a bad thing. It's good that the add-on has a slightly different (and noticeably more difficult) feel than the core Dishonored games. Billie Lurk's powers are sort of a trade-off situation. The ability, for example, to wander around as a ghost and scout out areas is insanely powerful and feels almost like too much, until you realize her other limitations like a shorter leap ability and none of the traditional slow time/possession type abilities. Her powers essentially make the game slightly different. If, like me, you love playing the game as stealthy as possible (I absolutely loved going for the no alert/no kill playthroughs), this game is probably the hardest in the series yet, mostly because your options are more limited. But not in a cheap way, moreso in that the level design is more realistically construction around parts of Karnaca that are more inhabited and not under bloodfly or plague restriction. So there's a different feel to the levels.
    Where the game takes a sharp and strange diversion from the previous Dishonored games is in the "Contracts" found in each level. Dishonored always had minor side-goals in levels (some were obvious, others had to be discovered, and there is *some* of that here in DotO as well), but they were always integrated into the setting and storyline of the level. Here, though, the Contracts, while an interesting way to spend more time doing more things in levels, are often extremely difficult while also putting you in situations were a full-stealth playthrough is virtually impossible and seem not related to the story. Also, a few contract involve killing people which, in some circumstances, can only be done directly, so you will lose your no-kill score if you complete them. Why would BIllie, who is trying to accomplish all her goals as quietly as possible, bother murdering someone in plain sight for some money? Thematically, it doesn't quite fit into the game as well as the other goals did in previous games. But, they are optional of course, and ultimately the core game is easily worth the $30 for Dishonored fans who want one last visit to this incredibly realized world. As with Dishonored 2, there are occasionally AI hiccups in NPCs and little glitches here and there, but nothing that kills the game.
    All of this said, if you have never played a Dishonored game, I'm not sure I would recommend this. To begin with, the story requires you to have at least some familiarity with the stories of DIshonored 1 and 2, but the difficulty is at a level designed for people already basically familiar with the structure and style of the game, so newer players would be kind of dropped in the very deep end when starting this. Experienced fans, though, you really should check it out.
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  4. Sep 20, 2017
    10
    Several things surprised me: the bit with the rats, how different the powers felt despite being variations on existing ones, the depth of the new urban area. Then, I played "Original Game+" mode after finishing and even that surprised me, because it felt immediately "classic" in a way, and it highlighted just how much an impact Billie's own power-set had. For anyone invested in theSeveral things surprised me: the bit with the rats, how different the powers felt despite being variations on existing ones, the depth of the new urban area. Then, I played "Original Game+" mode after finishing and even that surprised me, because it felt immediately "classic" in a way, and it highlighted just how much an impact Billie's own power-set had. For anyone invested in the characters and the world (and I imagine most who play this are invested) the payoff in feels is up to the series' excellent standards. The variety of subplots and side-missions was also impressive given the game's smaller scope and tighter focus. Expand
  5. Feb 24, 2022
    0
    It's a stealth game. There's no mention in the games description that it's a stealth game. I hate stealth games.
  6. Sep 16, 2017
    6
    Dishonored Death of The outsider
    Improved gameplay in a just okay world
    Death of the outsider is a standalone expansion of dishonored 2 that seems to set out to end the story of this franchise... Here you play as Billie lurk, out to put an end to the outsider... aka the guy that gave everyone their fancy moves... Playing aggressively I beat this expansion in about 4 hours, so needless
    Dishonored Death of The outsider
    Improved gameplay in a just okay world
    Death of the outsider is a standalone expansion of dishonored 2 that seems to set out to end the story of this franchise...
    Here you play as Billie lurk, out to put an end to the outsider...
    aka the guy that gave everyone their fancy moves...
    Playing aggressively I beat this expansion in about 4 hours, so needless to say it’s pretty lengthy for what it is as I’m sure a pure stealth play through would double the size…
    Billie brings her own set of skills to the table..
    you’re still able to dash through the air like corvo, but she’s able to get her Eliza Thornberry on and talk to rats to get clues on her task at hand, steal the identity of npcs to sneak pass guards, and freeze time to play as an orb of energy like in beyond two souls where you can go through cracks to spawn a point for you to teleport to
    also mark bone charms around to buff your characters stats
    you have a sword and bolts at your disposal for combat..
    And thankfully this time there are no skill trees...
    and I say thankfully because every ability is unlocked through story progression and this means that the game forces you to use abilities for level progression like I’ve been suggesting the game does from the start…
    This means even the most aggressive person like me isn’t just going in there parrying and dodging bullets..
    I had to use my abilities to problem solve…
    the world is crawling with targets of course and even contracts…
    but unfortunately the world here in death of the outsider just isn’t interesting to explore..
    It’s probably the laziest design I’ve seen in a dishonored game…
    this is where this otherwise solid expansion is hurt the most...
    absolutely 0 memorable moments or levels…
    the end of the outsider deserved a much better send off than what he’s been given here…
    I still had a decent amount of fun disarming traps and outsmarting enemies..
    especially once I unlocked the ability to blast enemies in the air with my sword
    and of course I love the fact the game goes the rout I’ve always wanted with designing levels around abilities… and as a result abilities being able to be used frequently without consumables attached
    but these levels are just a bore making death of the outsider a very forgettable experience…
    if you’re a dishonored fan of course pick it up to see what potentially is the end to this series…
    but as a for stealth fans in general.. This if a very skippable standalone…
    I give Dishonored Death of the Outsider
    a 6.5/10
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  7. Sep 21, 2019
    9
    Death of the Outsider is a fantastic end to the Dishonored series that stays true to the blend of power-based stealth and action that we know from the other games, whilst introducing a number of changes that give this entry its own distinct identity.

    Mana that fully replenishes over time is a welcome addition, and the new powers are all very useful and fun to play around with. The
    Death of the Outsider is a fantastic end to the Dishonored series that stays true to the blend of power-based stealth and action that we know from the other games, whilst introducing a number of changes that give this entry its own distinct identity.

    Mana that fully replenishes over time is a welcome addition, and the new powers are all very useful and fun to play around with.

    The removal of the chaos system, a staple of previous games, lets you switch between playstyles on the fly without worrying about the consequences, as the two endings are tied to a choice at the end of the game rather than a cumulation of all of your actions. It gives the player a little more freedom - I liked not having to worry about being non-lethal when running out of non-lethal projectiles, knowing that I could use other, more deadly methods of eliminating enemies without repercussions. Despite the lack of the chaos system, there are still some moral dilemmas I enjoyed being faced with.

    All the new stuff aside, this is still a Dishonored game through and through with excellent level design that rewards player choice, fun powers, extensive and interesting lore, a cool art style and solid gameplay.

    I really loved the ending to this game, and it's a satisfying ending to the series as a whole, but I'd certainly like to see more from this universe.

    This is a shorter, more condensed and streamlined Dishonored experience. I thoroughly enjoyed it, and I'd say that it's a must play for fans of the series.
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  8. Feb 3, 2020
    10
    Definitely adds to the story of Dishonored. One thing I liked about this iteration is the Chaos system is different. As you’re able to kill guards and not have it count against the good ending. Previous games this impacted your story and it’s a welcome change.
  9. Jan 2, 2018
    9
    This is Dishonored 2.5, with a conclusion to the story of the first two games. I really enjoyed more of the Dunwall and its universe, and its expertly crafted levels, excellent variety of ways to play, and great ambiance and world building. Other games say it, but the Dishonored franchise really truly lets you resolve situations multiple ways, and each humongous level is a mini-open-worldThis is Dishonored 2.5, with a conclusion to the story of the first two games. I really enjoyed more of the Dunwall and its universe, and its expertly crafted levels, excellent variety of ways to play, and great ambiance and world building. Other games say it, but the Dishonored franchise really truly lets you resolve situations multiple ways, and each humongous level is a mini-open-world with tons of these choices. A lovely experience and I'm looking forward to the next new IP from Arkane, although I would gladly play another Dishonored if they found a way to do it. Expand
  10. Aug 27, 2022
    10
    Many reviews lowered the average rating. But it deserves way more than its current 7.5.
    For me, it was a great conclusion to the Dishonored series and I really enjoyed the global experience. Beautiful environments, effective gameplay, great replay value...
    Another Arkane's title which is on par with its predecessors.
  11. Jul 24, 2021
    7
    I don't feel as much care was put into this title as there was in the main games, but what would you expect? There is in fact, a surprising amount of content for what is effectively meant to be a smaller Dishonored game. If you wanted more from the series then it offers just that.
  12. Feb 25, 2023
    6
    Cet épisode inédit reprend les bases du premier (mais pas tout à fait non plus) et sonne comme un plus ou moins faux retour aux sources mi-figue mi-raisin de la célèbre licence… Des pouvoirs modifiés et restreints, le mana qui se recharge tout seul et un « clignement » un peu moins pratique qu’avant, on ne peut pas dire qu’on y gagne forcément au change…

    On retrouve également cette
    Cet épisode inédit reprend les bases du premier (mais pas tout à fait non plus) et sonne comme un plus ou moins faux retour aux sources mi-figue mi-raisin de la célèbre licence… Des pouvoirs modifiés et restreints, le mana qui se recharge tout seul et un « clignement » un peu moins pratique qu’avant, on ne peut pas dire qu’on y gagne forcément au change…

    On retrouve également cette infiltration pas si bien pensée dont les opoortunités restent souvent un peu trop limitées… Mais l’ambiance étrange steampunk du jeu original est toujours aussi frappante, dispensée ici dans des niveaux nettement plus normaux que dans le Dishonored 2 qui avait fumé toute la moquette disponible du studio. Et même celle du couloir. Et les tapis de l’escalier aussi. Les mécaniques fonctionnent assez bien en tout cas et la sauvegarde reste manuelle, ce qui permet d’expérimenter.

    Bien que le jeu ne souffre certainement pas la critique, techniquement parlant (surtout sur Xbox X|S avec le FPS Boost qui autorise les 60 im/s !), la direction artistique demeure égarée dans le mauvais goût ou du moins un manque de goût gênant et permanent ; cela fait certes ressortir le côté glauque de ce Dishonored très sombre mais tout de même, que c’est sinistrement vilain ! à ce sujet, la musique est très vilaine également… alors heureusement que l’excellente VF rattrape le coup !

    Le jeu est sensiblement plus court que Dishonored 2 mais aussi vendu plus de deux fois moins cher et si l’on rajoute les contrats optionnels (mais intéressants), on n’est certainement pas volé sur la marchandise (ni sur sa durée de vie, surtout si on veut se la jouer pacifiste). La fin propose une alternative bienvenue, ma foi et l’espèce d’histoire qui se recentre sur l’Outsider tient assez bien la route, finalement.

    Cependant, l’héroïne que l’on incarne ici est le résultat d’un agenda SJW insupportable de wokisme. Pensez donc : elle est noire, lesbienne, borgne et manchote. Elle est très laide aussi. Et assez vieille. et quelle sale gueule ! Dommage qu’ils aient oublié chez Arkane de la faire grosse et autiste. Et myopathe aussi pendant qu’on y est. Ou trans-quelque-chose par dessus le marché.

    A noter que l’on peut refaire le jeu avec les pouvoirs de Dishonored 2, plus convaincants que les nouveaux, je trouve… et d’ailleurs, c’est là qu’on se rend compte que ce Dishonored de l’Outsider est bien plus appréciable en jouant très brutalement… et comme un prédateur impitoyable ! au contraire d’un Deux Ex qui privilégie l’infiltration pure, par exemple. Un Dishonored honorable donc mais encore perfectible.
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  13. Mar 14, 2023
    9
    After the excellent Dishonored 2, DOTO definitely scratched the itch i had to play in this world again!
  14. Sep 17, 2022
    9
    Amazing ending to a trilogy of masterpieces. The only reason it’s not a ten is because it’s shorter and the impact of killing vs a pacifist run is lessened, but other than that it’s an amazing game and story. Love dishonored.
  15. Jan 2, 2023
    7
    Fortunately, Dishonored: Death of the Outsider is a short game, otherwise it would suffer from the usual problem of this franchise, "getting boring"!
Metascore
84

Generally favorable reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 16
  2. Mixed: 0 out of 16
  3. Negative: 0 out of 16
  1. Oct 6, 2017
    90
    Fans of the universe will love the way this huge chunk of content gives you new characters and locations. However, it might feel a bit familiar at times, and it never goes into proper sequel territory. But that’s because it’s not.
  2. Sep 28, 2017
    80
    Death of the Outsider is a fun, bite sized Dishonored game that opened my eyes to the series once again. I enjoyed the open-endedness of the entire experience, and while I didn’t get a lot of details of the story, it was still enjoyable and fun to see. Dishonored fans will love this one as well, and people that may have been turned off from the first game may find this one much more enjoyable. There’s still some issues with stealth and difficulty, but in the end, it’s a fun experience overall with some great options.
  3. Sep 27, 2017
    90
    Dishonored: Death of the Outsider builds on an already established foundation for both storytelling and gameplay mechanics after two main releases. This latest expansion leverages several of Dishonored 2's biggest strengths into a much more condensed form factor, without compromising on the core philosophies of its predecessors. Even after stripping out some of the complexities of full games, Death of the Outsider still has much of the substance of a full Dishonored experience.