User Score
8.3

Generally favorable reviews- based on 515 Ratings

User score distribution:
  1. Negative: 49 out of 515
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  1. May 19, 2021
    0
    This review contains spoilers, click expand to view. This game is scary? More like not so scary adventure game promoted almost everywhere as a horror game really the ai isn't intelligent its really really annoying its like it has aimbot it can see through stuff its a poorly made game by a big company lol a indie game outlast destroys thia game Expand
  2. Oct 13, 2014
    4
    I'd like to say a 5 but just can't even though its a close 4 1/2.

    The anxiety everyone keeps talking about does exist and there are moments of jumpiness but thats only in the beginning. By the time you finish getting the keycard for the medical supplies, anxiety of fear turns to anxiety of frustration. The alien magically appears where ever the player should feel stressed, meaning if
    I'd like to say a 5 but just can't even though its a close 4 1/2.

    The anxiety everyone keeps talking about does exist and there are moments of jumpiness but thats only in the beginning. By the time you finish getting the keycard for the medical supplies, anxiety of fear turns to anxiety of frustration.

    The alien magically appears where ever the player should feel stressed, meaning if you send him off one way chasing a noise device, enter a new hallway, he'll end up somewhere in your vicinity again and quickly. Basically, it's not logical and once you realize this the 'fear' becomes artificially conceived from the player. Look, I know it's a game but I like some reality in them, some logic.

    Other than that, it gets higher marks for being different, for using aliens especially after the catastrophe with colonial marines and lower for not being so logical...hey, a few head shots from a pistol in the movies killed one why not here...OH that's right, the e game would be WAY over before even the halfway mark...yeah, that's why it gets a 4.

    And lucky I didn't go to a 3 for the stupid lag on the xbox one, wtf guys? That plus they use a very small 'push button' area. If I'm walking by a map, pressing A will not grab it when it shows A at the bottom. Instead I have to, stop, walk forward, look down just right, hit A and hopefully not twice. This is literally amateur hour...come on, guys you're suppose to be professional game devs.
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  3. May 22, 2022
    0
    Bien des ingrédients sont réunis ici pour faire de la licence Alien un grand jeu... hélas, mille fois hélas, The Creative Assembly rate le coche. Mais commençons par le positif, car il y en a : la réalisation de très bon aloi, l'excellente VF, la musique glaçante et l'ambiance générale qui constitue un hommage remarquable au premier film.

    Mais le jeu est bien trop abusé sur sa
    Bien des ingrédients sont réunis ici pour faire de la licence Alien un grand jeu... hélas, mille fois hélas, The Creative Assembly rate le coche. Mais commençons par le positif, car il y en a : la réalisation de très bon aloi, l'excellente VF, la musique glaçante et l'ambiance générale qui constitue un hommage remarquable au premier film.

    Mais le jeu est bien trop abusé sur sa difficulté et l’IA pernicieuse du xénomorphe est sans pitié : j’étais dans le placard, j’ai pété. L’alien a entendu et m’a bouffé. C’était les fayots du mess. L’autre fois, j’ai trop retenu mon souffle et j’ai mouru. J’ai oublié de respirer. Et puis là, je n’ai pas vérifié le plafond et la bête m’a alpagué.

    Quand l’alien n’est pas là, les synthétiques vous font danser (avec de misérables QTE au corps à corps !) et résistent à plusieurs balles dans le caberlot. On passe les 3/4 du temps dans le noir vu que la lampe de poche ramène à toute blinde tous les crevards de la station et après être revenu au poste de sauvegarde pour la énième fois, on avance accroupi à deux à l’heure un brin énervé, alors qu’on se rend compte que l’infiltration -inexploitable et risible- a été zappée du cahier des charges (pour cause d’incompétence du développeur) .

    Le problème ici rédhibitoire réside donc dans le système de sauvegarde, des postes fixes uniques et sans aucun point supplémentaire intérmédiaire, fût-il temporaire. Non seulement la progression se fait par l’échec mais elle dérive assez vite vers le « par coeur » et la répétiton très répétitive : au bout d’un certain nombre de fois, on connaît très bien le niveau, certes, mais on commence à se faire bien chier.

    La progression est très lente, le jeu est long, trop long pour le genre à dire vrai. Une sauvegarde manuelle aurait pu pallier au problème dans une certaine mesure sans remédier toutefois à la répétitivité des tâches qui nous incombent : avancer dans des couloirs, avancer dans des conduits d’aération, prendre des ascenseurs, déverrouiller des portes (et des ascenseurs) et se taper des allers et retours avec encore des portes et des couloirs.

    Tout cela est en conclusion fort décevant mais pourra intéresser nombre de joueurs masochistes habitués aux jeux qui soûlent. Personnellement je n’en fais pas partie. Il est d’ailleurs étonnant de voir Alien Isolation se taper quelques mauvaises notes par les mêmes sites qui encensaient les soûleries japoniaises utilisant pourtant le même principe de la jouabilité punitive et bancale.

    De mon point de vue, c’est à ranger dans le même panier de crabes, Alien Isolation ayant au moins le mérite d’une belle réalisation… mais c’est tout !… car en définitive, sa lourdeur et sa pénibilité sont vraiment… rédhibitoires !
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  4. Nov 15, 2014
    1
    What started out as tense and spooky quickly became a painful game of object/key-card hunting with no tension at all. Felt hyper linear and very scripted, all of which takes away from the terror completely. Looked pretty though. 2 stars.
  5. Dec 21, 2014
    2
    Great idea and certainly a fresh take on horror games. Visually, aside from the lack of Anti-aliasing, the game looks very good. Unfortunately the game is plagued by a myriad of both bugs or and poorly implemented components. The biggest, most glaring flaw of the game is the up and down difficulty. I played on hard difficulty as it was self-described as "the way the game is meant to beGreat idea and certainly a fresh take on horror games. Visually, aside from the lack of Anti-aliasing, the game looks very good. Unfortunately the game is plagued by a myriad of both bugs or and poorly implemented components. The biggest, most glaring flaw of the game is the up and down difficulty. I played on hard difficulty as it was self-described as "the way the game is meant to be played".

    Expect the alien to pop down directly in-front of you for no reason despite you being very quite. Expect the alien to randomly detect you even though you've been in the same circumstances ten times before just fine. When you do mange to hide from the alien, expect to wait 2-3 full minutes until he finally gets bored and goes away. Sometimes the alien just doesn't appear and you just walk through the game no problem. Expect to fumble with the **** radial weapon selection menu EVERY time you want to switch weapons (this gets you killed a lot btw). There are all these items in the game that you're supposed to use but you'll find that you have no opportunities to use them; you'll likely go through 90% of the game with all items fully maxed. The alien tracks you, by the way. That means, when he is out and about, sure you can walk past him, but he will assuredly swing around and follow you which basically forces you to wait in a corner or locker until he finally retreats to the vents.

    The point I'm making is that dying is a non-stop borderline unavoidable occurrence that will totally bring you out of the experience and leave you frustrated.

    There are a few good things about the game, but I see no point in mentioning them as they are far outweighed by the bad things in the game and my purpose here is to recommend that you do not waste your time and money on it.
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  6. Jul 18, 2017
    4
    This game hits all the high points of the original movie including the alien, ambience and station. Unfortunately, part way through development the devs forgot they were making a game and gave us this mess of a game. This game just provides that environment isn't sufficient to carry a game. They make almost every mistake you could possibly make in game dev.

    The game is twice as long as
    This game hits all the high points of the original movie including the alien, ambience and station. Unfortunately, part way through development the devs forgot they were making a game and gave us this mess of a game. This game just provides that environment isn't sufficient to carry a game. They make almost every mistake you could possibly make in game dev.

    The game is twice as long as it could have been. Now if the game warrantied it then it would be fine but after the first half of the game it is clear the devs just keep adding stuff to run up the play time. You keep going back over the same areas again and again to the point of boredom. This game could have been half as long and twice as fun.

    The AI is garbage. One minute you can literally stand there as enemies walk by you. The next minute they detect you on the other side of the room hidden behind or in something. It is so inconsistent it has to be buggy. Furthermore it has a lot of "scripted" AI. For example, if you run the alien will appear out of nowhere and kill yet. Yet, except for a few scripted events, other enemies are completely ignored whether they are making noise or not. The alien even walks past others doing their normal script thing to come after you.

    All this wouldn't be so bad if it wasn't for the frustrating gameplay. The game uses a checkpoint system which, understandably, adds tension. But there are so many unfair moments in the game and some levels have checkpoints badly scattered they can easily lose 20 mins of game within seconds. This isn't fun. It gets worse at the higher missions. Even more frustrating is the fact that you get weapons but they are utterly useless. In the best case it takes several hits to do any damage. In the majority of the cases it simply has no effect. This makes the collection and use of weapons stupid. You basically sneak around the entire game without trying to attract any attention because enemies can make as much noise as they want, can kill you nearly instantly and cannot themselves be killed. This is called stupid game design.

    The game gets the atmosphere great but the devs built a game that isn't fun to play or even rewarding. I cannot imagine their QA team having any sort of fun with this game. To me the series is DOA. I have no intention on wasting my money on any future game in this series simply because there are too many, better games out there that can nail atmosphere just as well.
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  7. Mar 25, 2022
    4
    An atmospheric and nostalgic inducing experience, filled with claustrophobic maps and dozens of heart-stopping moments. Alien Isolation is both a great entry in the Alien canon, and a spectacular survival horror videogame.
Metascore
78

Generally favorable reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 24
  2. Negative: 0 out of 24
  1. Feb 25, 2015
    88
    Though it's not flawless, Isolation is certainly one of the best games in the franchise, and I'm damn impressed with what The Creative Assembly has managed to pull off.
  2. Hyper Magazine
    Dec 2, 2014
    90
    Thrilling from start to finish, Alien: Isolation is the game fans of the franchise have long been waiting for. [Issue#255, p.57]
  3. Oct 27, 2014
    88
    Alien: Isolation embraces Ridley Scott's original vision, delivering us a claustrophobic survival horror experience with a good stealth side. Unmissable for every Alien and sci-fi horror lover.