User Score
7.4

Mixed or average reviews- based on 767 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Apr 22, 2016
    8
    star fox zero é um bom game para wii u, a jogabilidade e a falta de inovação deixam um pouco a desejar, porem é muito divertido com fases incríveis e lutas contra bosses muito boas e dublagem espetacular.
  2. Apr 24, 2016
    9
    I love this game, and I don't really have that much difficulty with the controls. It might seem weird at first, but once you keep playing the game, the motion controls become pretty natural. If you love Starfox 64, then you are absolutely going to love this game. I know I did, and I still have to go down all the alternate paths and find secrets hidden throughout the levels.
  3. May 1, 2016
    4
    A mediocre game at best, this title is further marred by its clunky controls and insufferable camera. Even without these MAJOR issues there simply is not enough content to warrant its price. Definitely not worth $60, not worth your time. Stop lying to yourself and demand more from your games.
  4. May 3, 2016
    10
    I've 100% complete this game. It's got an amazing the story, which, unlike what you may have heard, is indeed quite different from Star Fox 64's. The gameplay, while different, is amazing. You can do things that you'd otherwise never be able to do. But forgetting about the controls, as I've seen far too much focus on them recently, the game design is very good. The bosses are well thoughtI've 100% complete this game. It's got an amazing the story, which, unlike what you may have heard, is indeed quite different from Star Fox 64's. The gameplay, while different, is amazing. You can do things that you'd otherwise never be able to do. But forgetting about the controls, as I've seen far too much focus on them recently, the game design is very good. The bosses are well thought out and compliment the gameplay, and the levels give a great and fair challenge. This is a fantastic game, and it'd be foolish to say otherwise. Expand
  5. May 20, 2016
    0
    Take Star fox 64 and times it by zero and you would have this steaming pile of fox excrement. Don't be fooled by the pretty graphics and reviews, this game is pure garbage and may very well kill the Star Fox franchise as well as being death knell for both Nintendo and Platinum studios.
  6. Apr 22, 2016
    10
    Well I had nothing to worry about Controls are great Graphics great Love the 60 ish fps. And the music and sound effects are fantastic. really annoying how the game is rated low by the press who can't play it or take the time to master it (really didn't have a problem at all from the start). A must buy for all WiiU owners
  7. Apr 22, 2016
    9
    The gameplay is very good, but it requires a decent amount of practice to get comfortable at it. I would associate it to driving a car. You need to pay attention to one screen like watching the road, and keep an eye on the other screen like checking your mirrors and gauges. How long does it take for someone to truly learn to drive a car? The game offers a training mode before you evenThe gameplay is very good, but it requires a decent amount of practice to get comfortable at it. I would associate it to driving a car. You need to pay attention to one screen like watching the road, and keep an eye on the other screen like checking your mirrors and gauges. How long does it take for someone to truly learn to drive a car? The game offers a training mode before you even begin the story, and you are able to replay missions when ever you want; so there is plenty of practice available.
    The graphics are good, and are inspired by the previous entries that had the more polygonal figures. The game will throw you into some high paced missions, and some slower ones to vary the gameplay well. There are secrets abound with a level of exploration there, and being a true collector will be a challenge.
    The game length is considered short by many, but it isn't much long than Star Fox 64. It is a game that will give a great experience if you want to sit and power through it. However I feel it the replay value is also there for people who want to just sit down and play for an hour or two when they have time.
    The co-op is extremely useful for anyone learning to play, and is great for those trying to share the experience with someone else. My experience with co-op was with a young family member. I piloted around to keep us alive, and he shot everything he wanted (had to tell him to not shoot the team members). He had a blast (pun intended).
    The age today is filled with people who will 'multitask' between phones, computers, television, games, and everything else in life. Star Fox Zero will put that multitasking ability to the test for anyone that can master the controls. However I get a strong feeling that Star Fox Zero fall in the same category as The Wonderful 101, another Platinum game. A well made game were the controls scared people away.
    Expand
  8. Apr 23, 2016
    9
    A very solid game with intense arcade style gameplay. There is a learning curve with the motion controls, but when you learn them you'll be much more fast and accurate compared to using the control stick to aim. Fans of splatoon, or the Wii U Zelda titles will feel right at home here. Campaign is short (about 6-7 hours) but this is alleviated by the large amount of replayability, andA very solid game with intense arcade style gameplay. There is a learning curve with the motion controls, but when you learn them you'll be much more fast and accurate compared to using the control stick to aim. Fans of splatoon, or the Wii U Zelda titles will feel right at home here. Campaign is short (about 6-7 hours) but this is alleviated by the large amount of replayability, and varied stage design. The OST is fantastic as well. You'll feel so immersed when playing this game, that you'll completely lose track of everything else! The game is also great for people who just want to "pick up and play". This game is definitely a great addition to any library, and whether you're a long time fan, or a new recruit you're in for a blast! Expand
  9. Apr 25, 2016
    8
    StarFox is back ! Although StarFox Zero is "only" a retelling with updated graphics, it is a really immersive experience. The controls take some time to become intuitive, but that fact shouldnt distract from the action fiesta that StarFox is. The multiple branches, the great coop which feels like Han and Chewie flying the Falcon through an armada of Tie Fighters, and the overall feeling ofStarFox is back ! Although StarFox Zero is "only" a retelling with updated graphics, it is a really immersive experience. The controls take some time to become intuitive, but that fact shouldnt distract from the action fiesta that StarFox is. The multiple branches, the great coop which feels like Han and Chewie flying the Falcon through an armada of Tie Fighters, and the overall feeling of beeing a top ace space fighter pilot make this a fun experience for those who havent become cynical about games in general. Its old fashioned, but I couldnt stop grinning all the time, because its so much fun, especially with a friend. Expand
  10. May 16, 2016
    10
    Este juego tiene una personalidad arcade que hoy en día no se ve. Lleno de secretos, y de posibilidades de rejugar para mejorar punruaciones. En jugabilidad, hace uso del gamepad de WiiU como ningún otro. Hay situaciones en las que te combiene mucho más fijar la mirada en el mando que no en la tele.

    El juego requiere paciencia de aprendizaje para adaptarte al tipo de control, en el que
    Este juego tiene una personalidad arcade que hoy en día no se ve. Lleno de secretos, y de posibilidades de rejugar para mejorar punruaciones. En jugabilidad, hace uso del gamepad de WiiU como ningún otro. Hay situaciones en las que te combiene mucho más fijar la mirada en el mando que no en la tele.

    El juego requiere paciencia de aprendizaje para adaptarte al tipo de control, en el que es PIONERO. Además la fluidez de los gráficos a 60fps estables (en las dos pantallas y con imagenes distintas) mejoran la experiencia.

    Además está muy bien en cuanto al sonido. Las transisiones por radio, salen directamente del gamepad,que a su vez es la "cabina" de nuestra nave.

    Totalmente recomendado.

    No apto para los amantes de juegos clónicos de jugabilidad que imperan por doquier. Aqui hay que aprender.
    Expand
  11. May 5, 2016
    9
    Increible juego, a pesar de los gráficos la experiencia es sumamente gratificante, es mi primer Star fox, y la verdad que cuesta muchisimo, no por la jugabilidad sino por su velocidad y la cantidad de enemigos. Sumamente recomedable. Más aun si viene con un star guard incluido.
  12. Apr 25, 2016
    9
    Star Fox Zero is a great installment in the Star Fox-series, and a lot more "true to its root" then a few of the previous games that came before it.

    the biggest hurdle is the controls. Yes, they start out kinda clunky. BUT, truste me on this, once you practice and they "click", they're great and become a extention of yourself. And then, Star Fox Zero starts going from good to great.
    Star Fox Zero is a great installment in the Star Fox-series, and a lot more "true to its root" then a few of the previous games that came before it.

    the biggest hurdle is the controls. Yes, they start out kinda clunky. BUT, truste me on this, once you practice and they "click", they're great and become a extention of yourself.

    And then, Star Fox Zero starts going from good to great. And that's when you forget the controls and get immersed.
    Expand
  13. Apr 27, 2016
    9
    Coming from a huge fan from the star fox game series (except star fox adventure) I was skeptical at first about the motion controls since I always hated having to move around whilst playing video games and reading a lot of backlash about them made me nervous throwing down the money for the release price. After letting the game download and playing it quickly. I found myself pretty lost inComing from a huge fan from the star fox game series (except star fox adventure) I was skeptical at first about the motion controls since I always hated having to move around whilst playing video games and reading a lot of backlash about them made me nervous throwing down the money for the release price. After letting the game download and playing it quickly. I found myself pretty lost in the control scheme but quickly finding myself in the zone. The changes to the control scheme will throw any strong star fox player off his usuall game and make it a truly challenging experience. With a bit of time (and not letting anybody talk to you because pure concentrating so much) you get a hang of the amazing controls and make you see why this game is truly a master piece. All though I feel the textures used in the graphics could of been slightly more matured and less childish. This game will have you restarting every level trying to beat the high score. As a day one wiiu owner I've been long awaiting a good game to come to the console. Let me be clear this isn't just an HD remake that Nintendo has been throwing at us but a new level of space fighter in which I feel will probably set some standards for other games. A lot of people complained that they should kept the same control scheme but you'll feel that after a bit of getting used to you will find your self sucked in and feeling as if you're truly piloting the arwing. Expand
  14. Apr 28, 2016
    9
    This is a good-looking and fun action game!

    Despite what other reviews have to say, I have found that the controls enhance the experience. While it is difficult to master, the split-screen approach provides a fun layer to the gameplay, and the tutorials are pretty helpful in getting up to speed. Also, in couch co-op mode, you can split up the tasks of flying and shooting, which is a
    This is a good-looking and fun action game!

    Despite what other reviews have to say, I have found that the controls enhance the experience. While it is difficult to master, the split-screen approach provides a fun layer to the gameplay, and the tutorials are pretty helpful in getting up to speed. Also, in couch co-op mode, you can split up the tasks of flying and shooting, which is a good option for making things a little easier.

    I also enjoy the immersive effect of having the dialogue come from the GamePad (which serves as the cockpit view), while the external sound effects come from the television. Overall, this game does a great job utilizing the Wii U and pushing it to its limits (yes, this does mean that there are occasionally minor drops in frame rate).

    The alternative paths and options for progressing really provide great replay value, and I find myself revisiting certain stages several times before moving on. Some stages, though, I haven't revisited much. This is due in part to their difficulty (asteroid belt, I'm looking at you).

    I do think that this game should have included an online dogfighting mode against other players. This seems like a no-brainer! Also, the dialogue and story are cookie-cutter and a bit cheesy, but that's not what I came here for.

    Overall, this is a great game that I wholeheartedly recommend.
    Expand
  15. Apr 23, 2016
    8
    A big problem with gaming is the refusal to innovate. We're stuck in a routine of homogenised gameplay mechanics and a dumbing down of complexity to fit the widest audience possible, leaving many games with little to no required mastery to actually play. The arcade fight stick, for example, is a daunting proposition for many of todays gamers who are used to having the basic button layoutA big problem with gaming is the refusal to innovate. We're stuck in a routine of homogenised gameplay mechanics and a dumbing down of complexity to fit the widest audience possible, leaving many games with little to no required mastery to actually play. The arcade fight stick, for example, is a daunting proposition for many of todays gamers who are used to having the basic button layout for a controller.

    Star Fox Zero is a game that challenges the current norm of gameplay by adding depth to its basic control scheme. Utilising two screens almost flawlessly, the Wii U gamepad allows for precision shooting from the cockpit of the Arwing while the TV screen offers a cinematic view allowing the player to get a bigger picture as to what's happening around him/her. This can be likened to driving a car and checking the mirrors.

    This control scheme works wonders for the series, and the highly precise controls allow for fantastic action sequences as well as fun puzzle segments. Star Fox Zero has utilised the Wii U game pad far better than many previous Wii U titles. To innovate and also pay homage to fans of Lylat Wars is a commendable achievement indeed.

    The graphics are dated, held back by poor texture quality and a lack of small detail - But the lighting and colour bring it together to make a very picturesque game that looks gorgeous by the standard of the Wii U hardware.

    The co-op adds an extra dimension to the game, as you and your friend can shout at each other as one attempts to aim while the other controls the craft. Couch co-op like this is what I expected from the Wii U, and I'm disappointed to see so few games take advantage of this.

    Overall I'm very impressed with Star Fox Zero. The big issue for me is the Nintendo tradition of holding the players hand for a bit too long. I was 4 missions in and still being taught the basics - And this makes the prospect of replayability a little more daunting, sadly, but I do intend to visit every location in the game and see what more the game has to offer.
    Expand
  16. Apr 24, 2016
    9
    Yeah, so I got this game on release day. I stayed up late that night to beat Andross and am currently working on the bonus levels. I'd be further along if work didn't suck and my carpal tunnel and arthritis weren't limiting my wrists. Hurray for motion controls...?

    I like the game a helluva lot. It's challenging and hardcore and I dig almost all of the missions except for the
    Yeah, so I got this game on release day. I stayed up late that night to beat Andross and am currently working on the bonus levels. I'd be further along if work didn't suck and my carpal tunnel and arthritis weren't limiting my wrists. Hurray for motion controls...?

    I like the game a helluva lot. It's challenging and hardcore and I dig almost all of the missions except for the lazy/sloppy space colony level and the Gyro Wing one. Co-op with my bro is great too. The dogfighting in this game is top-notch and I really wish there were online team dogfights. It'll probably never happen but I want multiplayer and new levels (also maybe Macbeth, Solar, and Aquas) as DLC.

    The only complaints I have are (A) that I didn't need to hear the same tacky lines I've heard a million times from Star Fox 64, (B) for maybe 3 of the bosses including Andross, the difficulty felt more frustrating/cheap than legitimately challenging, and (C) the Gyro Wing and Walker are awkward to control and didn't need to exist.

    It's one thing to get used to the motion controls and using two screens (which work really well IMO and allow for optimal high score runs), but it's quite another to get used to applying them to a variety of vehicles, some of which control differently when they transform, in the middle of high-speed multi-part missions to hit small targets on powerful enemies. I still can't get the hang of going from the Landmaster to the Gravmaster, for instance.

    This is definitely the best Star Fox game since Star Fox 64, even if it doesn't eclipse that game in any way other than the ability to move and shoot independently. If the game was nothing but Arwing and Landmaster levels then I would have an easier time recommending it. I think hardcore Star Fox/SF64 players (the kind who regularly score 400+ on SF64's Area 6) would get the most out of the game's challenges. SFZ isn't bad. It just falls short of classic status because the level design is not up to the standards of the twenty-year-old game it's trying to improve on. They succeeded on the control scheme front, but Nintendo and Platinum should have left this one in the oven a bit longer and someone really ought to have told Miyamoto the Walker and Gyro Wing were bad ideas. Mother****er just can't stop tinkering with **** that was already perfect.Yeah, so I got this game on release day. I stayed up late that night to beat Andross and am currently working on the bonus levels. I'd be further along if work didn't suck and my carpal tunnel and arthritis weren't limiting my wrists. Hurray for motion controls...?

    I like the game a helluva lot. It's challenging and hardcore and I dig almost all of the missions except for the lazy/sloppy space colony level and the Gyro Wing one. Co-op with my bro is great too. The dogfighting in this game is top-notch and I really wish there were online team dogfights. It'll probably never happen but I want multiplayer and new levels (also maybe Macbeth, Solar, and Aquas) as DLC.

    The only complaints I have are (A) that I didn't need to hear the same tacky lines I've heard a million times from Star Fox 64, (B) for maybe 3 of the bosses including Andross, the difficulty felt more frustrating/cheap than legitimately challenging, and (C) the Gyro Wing and Walker are awkward to control and didn't need to exist.

    It's one thing to get used to the motion controls and using two screens (which work really well IMO and allow for optimal high score runs), but it's quite another to get used to applying them to a variety of vehicles, some of which control differently when they transform, in the middle of high-speed multi-part missions to hit small targets on powerful enemies. I still can't get the hang of going from the Landmaster to the Gravmaster, for instance.

    This is definitely the best Star Fox game since Star Fox 64, even if it doesn't eclipse that game in any way other than the ability to move and shoot independently. If the game was nothing but Arwing and Landmaster levels then I would have an easier time recommending it. I think hardcore Star Fox/SF64 players (the kind who regularly score 400+ on SF64's Area 6) would get the most out of the game's challenges. SFZ isn't bad. It just falls short of classic status because the level design is not up to the standards of the twenty-year-old game it's trying to improve on. They succeeded on the control scheme front, but Nintendo and Platinum should have left this one in the oven a bit longer and someone really ought to have told Miyamoto the Walker and Gyro Wing were bad ideas. Mother****er just can't stop tinkering with **** that was already perfect.
    Expand
  17. May 6, 2016
    10
    I've only played 2 missions so far, but I can already tell I'm gonna love it. I instantly fell into the controls, which are really, really simple (heard horror stories from people who, apparently, suck at games) and it really adds to the formula in a fun way. It's a genuinely fun Nintendo game, which is what I expected it to be.
  18. Apr 24, 2016
    7
    I was supposed to review this on that same time I reviewed Star Fox Guard, but Metacritic (or the site's designers) set the user score to incorrectly go for the afternoon pacific time of that Friday instead. Fox, Falco, Peppy, and Slippy return once again for a new adventure. While its graphics is awesome to look at, its controls can be seriously annoying. Also not to mention the finalI was supposed to review this on that same time I reviewed Star Fox Guard, but Metacritic (or the site's designers) set the user score to incorrectly go for the afternoon pacific time of that Friday instead. Fox, Falco, Peppy, and Slippy return once again for a new adventure. While its graphics is awesome to look at, its controls can be seriously annoying. Also not to mention the final boss. Looks like its time to go back to play the original Star Fox again and before you think anything, Star Fox Zero is a reboot like Star Fox 64. Great for those who don't mind the controls at all, but it looks like Star Fox Zero lost all the hype from me and I wanted this to be a great game like the rest of the fans. Expand
  19. Apr 29, 2016
    10
    The hate this game is getting is undeserved. It's well-designed, has excellent old-school replay value, and makes genuine use of the wii u game pad, even though there is a learning curve to the controls. But you get better every time you play! In that sense, I truly feel like it's some kind of twisted arcade game that exists on the Wii U, where the main game takes only a few hours to beat,The hate this game is getting is undeserved. It's well-designed, has excellent old-school replay value, and makes genuine use of the wii u game pad, even though there is a learning curve to the controls. But you get better every time you play! In that sense, I truly feel like it's some kind of twisted arcade game that exists on the Wii U, where the main game takes only a few hours to beat, but it's about all the discoveries you make in game, and gaining satisfaction from the fact you've accomplished this. This game is hard, but it's rewarding. I don't think it's necessarily a 10, but all this hate for it makes me feel icky. I must do what I can to stand up for a great example of old school game design mixed with modern gaming technology. Expand
  20. Apr 23, 2016
    0
    The most important part of a game is being able to play it. Star Fox Zero is a great game. A spectacular game that, unfortunately is hard to control.

    I am one of those nostalgia buyers who remembers loving SF 64 back in the day but was cool to most of the newer star fox games. I did play and beat both Adventure and Assault but both were not quite up to the high standards that 64 set.
    The most important part of a game is being able to play it. Star Fox Zero is a great game. A spectacular game that, unfortunately is hard to control.

    I am one of those nostalgia buyers who remembers loving SF 64 back in the day but was cool to most of the newer star fox games. I did play and beat both Adventure and Assault but both were not quite up to the high standards that 64 set.

    It's been many years since we have seen a star fox game. I had heard about the controversy about the controls but I disregarded them. I am a gamer and I can get used to any controls. I will love this game.

    That is where I was wrong. You see, the motion controls are not the only problem with the basic design philosophy of SFZ. The fire button is the right trigger button, not the A button so your index finger is going to get a work out, especially if you plan to try and rapid fire. And before you ask, no there is no button remapping. You can have any control scheme you want as long as you want the one that the developers want you to have. Maneuvers like the Barrel Roll, Somersault and U-turn are all mapped to the right analog stick. A barrel roll was a single tap away on SF 64 however in SFZ it requires a double tap left and right on the stick. It's far slower and harder to pull off when you're trying to avoid taking a hit.

    Next, my issue is with the camera. The motion controls control both the shooting AND the cockpit camera independent of the ship's direction. That means you have a 180 degree view and range to shoot. That sounds great until you realize that you're going to have to keep the camera at weird angles on the boss to know when you're supposed to dodge and shoot. What's worse is that the game is desperate to show you set pieces but the camera is in YOUR control so you can miss critical telegraphs.

    The motion control shooting is bad. This is my opinion, but if you don't like motion controls there is nothing for you here. The bosses are designed to take advantage of the above 18 degree firing arc. Flying straight towards the boss will get you shot down 90% of the time. The game encourages strafing and targeting with the game pad. It is literally impossible to defeat many bosses without taking advantage of the firing angles provided with the game pad motion controls so unless Nintendo releases a patch redesigning half of the bosses, there is not going to be an easy fix for this game.

    Speaking of bosses, let's talk about them. The first thing you will notice is that many of them are long. Some are over 8 min with multiple phases and a death will force you to repeat the entire fight over again. Many old bosses from SF 64 make their return here but are re imagined. One complaint I have is that their hit boxes are somewhat small and that makes hitting them relatively hard. Also most of the bosses provide cover fire over their weak spot, thus requiring the player to fly parallel to the weak point and use the game pad to rotate to fire rather than the traditional 'point the ship at the weak point and fire' mechanics of most shooters.

    One boss in particular gave me problem with a reoccurring area of effect attack that got faster as the boss lost health. I beat it by cheesing the fight and firing from out of range of the shield. The boss couldn't hit me and the hardest part was finding the next weak point. Very boring way compared to the in and out weaving that got me killed but was entertaining.

    One last gripe about bosses: Their attacks are very hard to dodge at times. Because of the manual nature of the camera in all range mode (and a complete lack of a radar that SF 64 had) you will easily lose track of the boss and miss critical telegraphs thus getting you hit in the back. Or even if you do see the telegraph, the awkward controls mean that you have to hope to be fast enough to get your input in.

    I came into SFZ with no fear. I can master these controls. It will be no problem. But then as I was playing I realized that forcing myself to play this isn't the answer to anything. I was not having fun. I was not enjoying the experience. I was forcing myself to play as if it was a choir.

    If you like it good for you, but don't force yourself to like it. This game will never be what it hoped to recreate. You will never be able to kill a couple hours with a SFZ run. You will always have to deal with these controls.

    Mario Kart 8 was the savior of the Wii U. Star Fox Zero is what is going to finally kill it. If the control controversy is splitting hardcore gamers, the general public is going to want none of it. And honestly if the NX follows this path, I am thinking about skipping the entire next nintendo generation entirely.
    Expand
  21. Apr 29, 2016
    10
    Very underrated game. The controls work perfectly once you get used to them. It's not as easy as pick up and play; this is a game that requires that player to practice a bit before understanding the controls. I think too many people expect instant gratification, hence the low review scores. If you like Star Fox and you're willing to understand complex controls, try this game.
  22. Apr 23, 2016
    10
    there is enough difference from 64 that it barely feels like a re-imagining. I've loved Star Fox since the Snes, and this is easily the best game so far, which I thought was impossible with 64 being so good!
  23. Apr 23, 2016
    10
    This game is soo genial and epic, he's one aventure with star fox and your team confront one grand villain in star fox series, fazendo com que o mesmo seja épico.
  24. Apr 23, 2016
    10
    People badmouthing this game either didn't play it, or should stop playing IOS/Android games & grow some real gamer skills!!! You need to overcome a mild learning curve that is rewarded by great gameplay & controls. Shame on the people giving 0 to this game in here, you are just spoiled lying piggies!!!
  25. Jun 2, 2016
    10
    A worthy installment in the Star Fox franchise and one of the best games of the year. Miyamoto has truly crafted a flawless game with a unique but intuitive control scheme while at the same time making a breathtaking cinematic experience. You will say woah many a times while playing this game the graphics are astounding and some of the best I've seen on the Wii U and in video games inA worthy installment in the Star Fox franchise and one of the best games of the year. Miyamoto has truly crafted a flawless game with a unique but intuitive control scheme while at the same time making a breathtaking cinematic experience. You will say woah many a times while playing this game the graphics are astounding and some of the best I've seen on the Wii U and in video games in general even surpassing this years moderate but forgotten hit Uncharted 4. All the original voice actors are back and they give the performance of a lifetime, at times you'll feel like you're actually watching a film. The story is amazing I won't spoil much but the course of the Star Fox universe has been righted with this entry. It will only take a few hours to finish the campaign but you'll be drawn back to it thanks to the amazing control scheme making this the most replayable Star Fox to date. Don't miss out on Star Fox Zero, Sheev out. Expand
  26. Jul 5, 2016
    2
    Unresponsive controls to a point it's unplayable. Shigeru him self has confirmed target audience is kids but that doesn't mean you should make inferior product. Was really expecting new starfox as a fan of the originals but this should have not been released at this state, Hope Shigeru dies soon so someone young with new ideas can be the new "innovator",
  27. Apr 23, 2016
    8
    I am utterly shocked at how some people view this game and bash it. What you have here is basically the Star Fox formula, an action packed arcade shooter with on-rail and free roaming segments.

    The Controls - So a lot of people are giving Star Fox negative reviews for the controls. I personally love them. They were not distracting for me because I am a veteran at motion controls,
    I am utterly shocked at how some people view this game and bash it. What you have here is basically the Star Fox formula, an action packed arcade shooter with on-rail and free roaming segments.

    The Controls -
    So a lot of people are giving Star Fox negative reviews for the controls. I personally love them. They were not distracting for me because I am a veteran at motion controls, coming from the Wii and with Splatoon that uses a similar shooting mechanic. It is not a gimmick, it is a design mechanic. Not once did I feel I died because of bad controls or gameplay design, but rather by my mistakes. You really need to get a grasp of the controls to be able to fly like a pro and once you do, let me tell you it is rewarding!!!

    Gameplay -
    Star Fox Zero is a great mashup of old and new. You have familiar territory, but if you have played the old games, you will find that the levels are different with some familiar enemies and lots of new ones. Most of the bosses are different too, with some returning with a different take. The gameplay is fast and tight. really smooth with a few drops of framerate when things get really messy, but overall the game is fully playable and VERY fun! What I loved most about this new incarnation is the challenge which is really refreshing.

    Presentation and Story -
    The presentation in this game is phenomenal, the feelings I got from the intense dog fights and how the game will cut to slow motion when passing by an enemy ship when in dogfights was so cool. The sound design is also really good in this game and when holding the gamepad while shooting away at enemies I really felt immersed in the world. The story is pretty much the same with enhanced cutscenes. The ending of this game is truly beautiful. I can't explain the feeling I got while listening to Koji Kondo's themes while watching Starfox's fly off into the distance of a beautiful sunset... JUST WOW!!

    Conclusion -
    What you have here is an arcade shooter that you can enjoy like a movie, a 1-3 hour campaign with different routes and experiences and secrets to unlock each time you play it. The sound design and music is epic and the presentation to bring it all together had me clapping my hands when I finally beat Andross, it is both exciting and extremely fun with a challenge and learning curve only for the best of the best.

    If you like a challenge and something different, I suggest you BUY AND PLAY STARFOX FOR YOURSELF it is a must have if you own a WIIU and this game did not disappoint.

    PS: Amiibo is supported and I bought Starfox just to unlock the retro Arwing, and it is BADASS!!!!!! It can also increase the challenge and I highly recommend testing it out if you want more challenge! You can also use Falco to unlock a Black Arwing with it's own rules. Overall a great game!
    Expand
  28. Apr 24, 2016
    10
    Game plays perfectly well. As with anything new, there is a challenge and a curve to the input/targeting. Once they are learned, the game becomes a joy. Highly addictive, mentally rewarding, borderline-augmented reality vision from a legendary designer. There are those out there who are more naturally inclined to mastering certain and sometimes very specific input skills. MiyamotoGame plays perfectly well. As with anything new, there is a challenge and a curve to the input/targeting. Once they are learned, the game becomes a joy. Highly addictive, mentally rewarding, borderline-augmented reality vision from a legendary designer. There are those out there who are more naturally inclined to mastering certain and sometimes very specific input skills. Miyamoto happens to be one of those people.

    The control-mechanic style bears a strong similarity to that of flight and racing sims (maybe that's why Nintendo's sales aren't so good?). It took me about 15 minutes from "power-on" to understanding what was happening. Trust me, though: when it did finally click, it clicked hard. Suddenly I'm soaring and zooming at high speed and great precision in all-range mode, glancing between my top and bottom screens, lining up my next victims. And anytime the gyro starts to get a little wonky? Tap (Y). That's it. You're back on track, cutting and banking through space or atmosphere. Your eyes become quicker to acquire target and environmental data as they sweep between two screens of potentially high cases for over-stimulation. Heck, that has definitely happened to me. So many enemies or targets that you end up losing the mental wave that you were just riding and crashing hard on the surf. So much for chasing that final level-medal; restart.

    Folks. Miyamoto knows what he has. Why do you think he stuck to his guns over the controls, supporting Platinum the whole way through (as far as we know at this point). As an aside, after intentionally not playing on release day, the following morning I realized that I must play this game immediately. Miyamoto's professional stake on the line, the life of the franchise questionable, many negative reviews about the controls. Heh, Stephen Totilo with Kotaku.com literally wrote that this may be a "franchise killer." Way to own it, Stephen.

    As a long time Nintendo (and classic Star Fox) fan, I was understandably very concerned that Miyamoto had just released something highly visible and potentially devastating. I am very glad to say that he did not.

    Everything that can be said about the graphics and the hardware, has been said. I get it, the hardware is sometimes struggling to make two images play out in smooth, colorfully pleasing 60fps. Think about what this is, for the price that it is. If you want to go really deep, look at how this game's revolution parallels the original Star Fox for SNES, and at similar yet contrasting times in the two consoles' very different lives. This minimalist approach to graphic design is by necessity, which gifts us all with this game's revolution.

    Yes though, beyond those revolutionary controls (yes, revolutionary), this is a Star Fox 64 Re-Imagining. But don't let that thought end right there!

    The hardware is being -really pushed- to pump out something that shouldn't be possible on a console this under-powered and

    The controls ARE revolutionary. They show an effective way to draw the player into the game, hence the a'la-AugmentedReality comment above. I don't expect everyone to understand that. There are those in this world who are gifted with naturally expanded minds. Sometimes, certain people can do things that you cannot.

    There are also those people who work to expand their minds as they go through life. These people are hard workers. Now, I have to admit that I no longer "possess the time" to play many RPG's like XCX for Wii U. Am I saying that these types of people are also part of the third and final group, which does nothing to develop themselves or overcome the challenge at hand??
    .
    .
    .
    ...No. How can I? I have no data. But if someone wanted to know my opinion, I would tell them that even though I am naturally lazy, I am enthusiastic about some things. This has led, at various times in my life, to drive me into learning.

    Due to a previous skillset, I am lucky enough to experience a game envisioned by an aging, eccentric, funky, funny, serious and humble man whom I have never met. Thanks to him, I am able to play something I would never have expected from the Wii U's tablet gyro. Now I -might- jump ahead and say that this an even better value and experience choice over current and upcoming Virtual Reality options.

    But I haven't played any VR besides virtual boy, so...

    I will never be one of the "best" gamers. I never have and I never will. But luckily, I do know how to play a few different types of games, sometimes fairly well. I'd like to give thanks to all various flight sims, racing sims, on-rails/off-rails shoot-em-ups such as previous Star Fox's and Space Harrier and oh-what the heck even Virtua Cop!

    Anyway, I'm done. Get this game, challenge yourself to "master" it and have a friggin' blast.

    Bravo, Mr. Miyamoto. You're keeping the bar raised high.
    Expand
  29. Apr 23, 2016
    10
    Ok. I'm legitimately pissed about how people are crapping on this game. Professional gaming sites are being children. Aren't good enough to pick up some of the most innovative and fun controls I've ever experienced in a game and are punishing it because they can't "get good?" Yes, I played the original n64 starfox and enjoyed it. But you know what, I have my nostalgia glasses off and thisOk. I'm legitimately pissed about how people are crapping on this game. Professional gaming sites are being children. Aren't good enough to pick up some of the most innovative and fun controls I've ever experienced in a game and are punishing it because they can't "get good?" Yes, I played the original n64 starfox and enjoyed it. But you know what, I have my nostalgia glasses off and this game is fantastic in gameplay and design. Nintendo likes to push the envelope on innovation and they don't dissapoint with this title. I got used to the controls within 20 minutes. Was there a steep learning curve? Yes. Are childish journalists who don't have any skill at videogames ruining the game for other people that put too much emphasis on reviews? Yes.

    This is some of the most fun Ive had with my wii U since purchase and is the exact reason this system was designed.

    It disgusts me that sites (Im looking at you polygon) insert their garbage hatred towards this game just because they are being whiney babies that cant look outside the box. I would hate to see this game fail. Its a blast to play and deserves every bit of success. Should not be hampered by complete BS from unprofessional children.

    I would give this game a 9/.10. GREAT CONTROLS. Fun arcade style graphics, and fun throwback style to a time when things were simpler and less about holding your hands, and about shooting for a high score. Not everyone has 60 hours to throw into a game experience. I would rather spend 4-8 solid hours playing a great game with great replay value than playing a repetitive POS game that gets squirted out annually from most other companies. Its a real shame...

    Ive said my two cents. I how people give this blast of a game a real shot.
    Expand
  30. Apr 22, 2016
    3
    A old school starfox experience irepriably hamperd by shoed in motion controls and a unforgiving hitbox

    If you liked the old school star fox i recommend you play those or download the star fox 2 ROM leak if your looking for something new. This game had a lot of potential but the constantly re orientating game pad reticule that is forced upon you makes it difficult at best, and 2 hit
    A old school starfox experience irepriably hamperd by shoed in motion controls and a unforgiving hitbox

    If you liked the old school star fox i recommend you play those or download the star fox 2 ROM leak if your looking for something new. This game had a lot of potential but the constantly re orientating game pad reticule that is forced upon you makes it difficult at best, and 2 hit boss mechanics with unavoidable attacks make it extremely frustrating. Additionally the voice acting seems forced and the characters don't act their parts established from previous games. Pick up in the bargain bin but otherwise don't bother.
    Expand
  31. Apr 23, 2016
    3
    This game is a mess.

    I love Star Fox. I have since I was in elementary school and I first played it on the SNES. So, I had high expectations for the title and was, for the most part, seriously let down. I don't think the controls are as bad as everyone is saying, though I do think they should have allowed players to completely turn off the gyro controls, which turn out to be a
    This game is a mess.

    I love Star Fox. I have since I was in elementary school and I first played it on the SNES. So, I had high expectations for the title and was, for the most part, seriously let down.

    I don't think the controls are as bad as everyone is saying, though I do think they should have allowed players to completely turn off the gyro controls, which turn out to be a complete pain during some fast-paced boss battles. The controls also could have been simpler; I am not sure why they opted for such a complex control scheme, which does take some time to master.

    Some boss battles are frustratingly long. I don't mind a challenge, and nor do I mind having to figure everything out on my own, but the bosses target only Fox (as expected) and thus seldom expose their weaknesses if they are on the enemy's backside (which is common). You end up spending lots of time just trying to get behind the enemy, with little to no other action occurring. It's frustrating, boring, and, frankly, unnecessary.

    Last, as many have already stated, the game is SHORT. I cannot believe I paid full price for a game that you can beat in 2-3 hours depending on your skill level. And, without any spoilers, the final battle with Andross is a let down, and causes immense frustrating as you shift your eyes from your TV to the Game Pad.

    As many have said, the game is stunning and, once you master the control scheme, does feel nice as you navigate your way through the levels. The levels are, for the most part, lame, but some have some awesome challenge and atmosphere. If you are expecting to love this game as much as Star Fox 64, then I don't think you'll be pleased. However, the game does have some replay value (albeit not as much as I believe it could) and the voice overs are pretty engaging (and sometimes funny).

    I wish I could still rent games easily, because I would have rented this title, beaten it, and sent it back to the store knowing I would never play it again.
    Expand
  32. Apr 27, 2016
    3
    Starfox 64 was one of the first games I played in my youth, I beat that game going through every possible path. I was very excited to hear of a new one come out, sadly, due to the terrible controls, easy difficulty and many events being almost identical to the N64 version this game falls very flat. Maybe Nintendo can fix it with the next game, when they aren't focusing too hard on terribleStarfox 64 was one of the first games I played in my youth, I beat that game going through every possible path. I was very excited to hear of a new one come out, sadly, due to the terrible controls, easy difficulty and many events being almost identical to the N64 version this game falls very flat. Maybe Nintendo can fix it with the next game, when they aren't focusing too hard on terrible "innovative" controls. Expand
  33. May 5, 2016
    9
    The Story is great , the characters and the ships are awesome but is not NINTENDO best graphics work for a 2016 game, but this game haves a lot of fun in it so the graphics became worthless, everybody is complaining about the controls, its kind of true are quite complicate to get used to, but after the first level everything is really great.
  34. Jun 11, 2016
    10
    Really enjoyable if you play a second time through, getting used to the control schemes is the biggest hurdle to enjoyment so consider the first play through 'training'. It becomes a really fun experience to revisit as it seems all more intuitive and flashes of what make the franchise such a great game 20 years ago come to the fore.
  35. Apr 26, 2016
    4
    There's a fun game in Star Fox Zero. Not exactly complex but an enjoyable arcade romp we've sorely missed. However, the control system only ever gets in the way, making sections of the game a massive chore to play. I can see what they're trying to emulate, but it just doesn't work very well.
  36. Apr 22, 2016
    1
    It's just a rehash of 64 with bad motion controls you can't turn off and awful mech levels. The graphics are really bad and there's too little replay value for a $60 game. Not worth it
  37. Apr 26, 2016
    4
    Its not a new experience. The controls are forced by wii U gamepad mechanics in some parts its very
    tedious and bored.

    Graphics looks very obsolete like a wii Game

    Very expensive for a game of 3 hours
  38. Apr 23, 2016
    9
    El juego es increíble, el control me gustado mucho, me alegra que nintendo se arriesgara un poco en este sentido, ya que la experiencia es única, gráficamente se ve un poco "anticuado" pero con todo lo que pasa en pantalla o mas bien en "pantallas" (televisor y gamepad) como el hecho de que constantemente aparecen y desaparecen enemigos, las estructuras, ambientación (Arboles, rocasEl juego es increíble, el control me gustado mucho, me alegra que nintendo se arriesgara un poco en este sentido, ya que la experiencia es única, gráficamente se ve un poco "anticuado" pero con todo lo que pasa en pantalla o mas bien en "pantallas" (televisor y gamepad) como el hecho de que constantemente aparecen y desaparecen enemigos, las estructuras, ambientación (Arboles, rocas agua), los disparos y explosiones constantes , una muy buena iluminación ademas de unos FPS estables, podría entenderse este problema gráfico. Los escenarios son muy variados y bien ambientados, el hecho de haber múltiples rutas en cada nivel lo hacen muy rejugable. El control puede que sea problemático al principio, pero una vez que te acostumbras lo disfrutas bastante, ademas de que es muy preciso y hace que te metas en el juego. Lo recomiendo bastante, otro muy buen exclusivo al catalogo de wii u. Expand
  39. Apr 24, 2016
    9
    This is a very good game. Ignore what the reviews say and make your own mind up, i was worried about the motion controlls at first but i shouldn't have been and if your used to splatoon then this is basically the same.

    There are 2 options for controls, the first is full gyro controll so you can freely aim at all time and if you click in the left stick you can recenter the reticle, this
    This is a very good game. Ignore what the reviews say and make your own mind up, i was worried about the motion controlls at first but i shouldn't have been and if your used to splatoon then this is basically the same.

    There are 2 options for controls, the first is full gyro controll so you can freely aim at all time and if you click in the left stick you can recenter the reticle, this is handy for hitting off screen enemies too, the 2nd option allows you to turn off motion controlls but they still work only when you charge shot so it's closer to traditional stafox.

    The side views are also optional as you need to zl lock onto the target but this can also help and get in the way at times, it has taken a while for me to get used to aswell as the enemies especially bosses have really good aiming with there lasers, and with some there's more than one way to take them down, there's one boss on corneria in the water i died loads on but now i can complete that mission first time, there was also a mission where i had to fly into a ship to take out a sheild and before i even knew what was happening all i heard was firing laser, my heart was pounding as i litrally only just made it out.

    Overall i'd say this is a good game with a deepish learning curve, when i died i didn't feel cheated i felt i had to get better and i have and can still get better, this is the closest to the starfox i have wanted since i was a kid.

    You may think a 9 is abit too generous but im in love with this game right now.
    Expand
  40. Apr 24, 2016
    10
    Awesome game, it has a lot of The classical game series, (not The sad versions of The gamecube, but The ones for N64 and snes).

    The controls aré not The conventional ones but they work just fine and aré very intuitive, Is a must have for The wiiu.
  41. Apr 30, 2016
    4
    This is what would of been the next great Star fox game in years. However instead of jumping to using 2 joysticks in a way they jumped to 3. While the levels are stunning, and there's a lot of great set pieces the forced, sloppy, game breaking motion controls hamper this game at every turn.

    It's not worth it. Avoid at all costs.
  42. May 2, 2016
    1
    This game would,be awesome if it weren't for the stupid clunky gamepad that makes the controls confusing and this game zero fun. I guess that were the zero comes from in the games title. I suggest not wasting your money on this title.
  43. Jun 16, 2016
    7
    The long awaited return of Star Fox is finally here. However PlatinumGames' efforts to expand upon and experiment with the series has led to some of Star Fox's lowest moments. The game starts off strong delivering the excellent dogfighting action the series is known for, but as you continue to progress it becomes harder to deal with the awkward controls and the poor design choices becomeThe long awaited return of Star Fox is finally here. However PlatinumGames' efforts to expand upon and experiment with the series has led to some of Star Fox's lowest moments. The game starts off strong delivering the excellent dogfighting action the series is known for, but as you continue to progress it becomes harder to deal with the awkward controls and the poor design choices become more apparent.

    For a while I was exhilarated with the game. It was giving me more of that semi-rail shooter action I had been missing for a while. Even the "All-Range" mode which made battles take place in an open area and forced me to deal with touchier controls couldn't bring me down. However the further I progressed the worse those controls seemed to get , especially as new vehicles started being added to the fray.

    So what is it that's so bad about the controls? Well, for whatever reason Platinum seemed hell-bent on shoving gyro controls down our throats for aiming. I respect the game's desire to make use of the Wii U's unique features, something too few of the system's games do in the first place, but here they actually get in the way of the game, especially later on when the scenarios you are placed in require more precision and have worse camera angles. To make matters worse you can't fully turn them off for the Arwing, and they are required for the game's other vehicles.

    Star Fox zero is a game that would enchant me one moment and make me want to tear my hair out in frustration the next. The sort of re-imagining of Star Fox 64 delivers some of the series best and worst moments. While the good mostly outweighs the bad, it's not hard to take issue with it's controls, dated level design and graphics, and tedious later boss fights.

    Is Star Fox Zero a bad game? Not entirely. As a matter of a fact it can deliver some truly thrilling gameplay when it's sticking to the series roots. However by the time I finished my first playthrough I had no desire to dive back in and find the alternate levels or play it's arcade mode and see everything the package has to offer. I was just ready to move on.

    The flaws mean that Zero isn't Fox McCloud's finest moment. While it's going to be hard for the hardcore Star Fox fan to avoid, there's no denying that some of us are better off just waiting for the next, hopefully better attempt at a Star Fox game. This one just doesn't completely satisfy.
    Expand
  44. Apr 26, 2016
    8
    Despite the controls its a really solid game itself. Fun combat great music and keeps to that 64/snes feel. And with the amiibos adds new challenge to the game. Snes arwings cannot lock on to targets so you much be a good shot. The dark arwing is stronger, but shield is weaker.
  45. Apr 26, 2016
    8
    The game itself is excellent however I wasn't huge on the stealth level and the 2nd last stage could have used checkpoints to respawn from. Either way a must have for wii u owners
  46. May 27, 2016
    8
    Really impressive game, if you want to go for high scores be prepared for a challenge. Starfox is really hardcore. Beware this is a arcade game on it's core. The new gameplay is interesting and shakes things up, although not as intuitive as some people might expect.
  47. May 7, 2016
    8
    Juego divertidísimo y con gameplay magistral. La historia principal se hace cortísima, pero el aporta una rejugabilidad que alarga la duración y ayuda a dominar el juego. Cuanto más aprendes a manejarlo, más te divierte y engancha. Es un buen juego.
  48. May 30, 2016
    7
    The good:

    - It's a Starfox game - Surprisingly, I quite enjoyed the idea of using the gyroscope to aim in a different direction to the one I'm flying to. - Some levels are really fun and really well designed... The bad: - ... while others are extremely boring and a chore to play, for example the Gyrowing level. - While I was ok with the motion controls I disliked the fact that
    The good:

    - It's a Starfox game
    - Surprisingly, I quite enjoyed the idea of using the gyroscope to aim in a different direction to the one I'm flying to.
    - Some levels are really fun and really well designed...

    The bad:

    - ... while others are extremely boring and a chore to play, for example the Gyrowing level.
    - While I was ok with the motion controls I disliked the fact that in some bossfights the game forces you to aim from the cockpit view. That made those phases of the game more tedious than fun.
    - The button mapping sucks ass and you can't change it. The way loops and u-turns are mapped makes it extremely easy to do one of those maneuvers by mistake, and that happens a lot.
    - The absence of a competitive multiplayer mode. Come on.
    - They should have made a new story. This is the second reboot in the series and the story is still the same, that is extremely lazy imo.
    -Really disappointing final boss and ending. 64 had a way more emotional ending.

    My verdict:

    All things considered, I still enjoyed this game (for the most part). In fact, it's probably the Wii U game I have enjoyed the most. I'm giving it a 7 purely because I think it had the potential to be so much better. They could have made the best Wii U game ever but some of the things they did kinda ruined the experience for me... oh well, it's still and ok-good game.
    Expand
  49. May 31, 2016
    6
    When I first heard about Star Fox Zero going back to its roots, I was quite excited, but it was a little disappointing. It was great for the series to go back to how it was, but it had the same story. Would have been better if it was a sequel. Liked the variety of vehicles, except the Gyrowing which is only in 2 levels and some Training stages and some levels (Fortuna and Sector OmegaWhen I first heard about Star Fox Zero going back to its roots, I was quite excited, but it was a little disappointing. It was great for the series to go back to how it was, but it had the same story. Would have been better if it was a sequel. Liked the variety of vehicles, except the Gyrowing which is only in 2 levels and some Training stages and some levels (Fortuna and Sector Omega being my favourites) are pretty good, some not so much (Zoness and Asteroid Field for most people, though the Arwing version Sneak Attack on Zoness was better). The biggest problems with the game are the forced motion controls, lack of options and no local or online multiplayer. Instead of using the GamePad for aiming, why not use the D-Pad instead for people who hate motion controls? And other control options like A to fire, B to bomb, L or R to roll, Y to boost, X to brake, ZR to transform or use Direct-i etc. And the two man co-op with one user controlling the ship and the other manning the guns isn't that great. A better co-op would be a local or online co-op with 4 players on a split screen, playing as each member of the Star Fox team and selecting who to play as in the mode. This is a game that proves Nintendo is out of touch with fans and gamers regarding their franchises and will drive them away if this keeps up. Expand
  50. May 7, 2016
    8
    This is my first Metacritic review because I feel more people need to hear this review from someone who gave this game a shot and finished it! In my opinion, Starfox Zero is a game that every Wii U owner should experience. A lot of people skipped over this game because of being scared over controls from critics that some admittedly didn't even finish the game and from players that haven'tThis is my first Metacritic review because I feel more people need to hear this review from someone who gave this game a shot and finished it! In my opinion, Starfox Zero is a game that every Wii U owner should experience. A lot of people skipped over this game because of being scared over controls from critics that some admittedly didn't even finish the game and from players that haven't even played it for themselves! This game is a return to roots arcade shooter that Starfox fans have been waiting for since Starfox 64. The new 2 screen cockpit gamepad based controls really make you feel like you are flying a ship after completing a mission or 2. No other game has ever done that for me. They are so innovative and immersive with some practice. The graphics for running 60 dos on 2 screens at the same time are very well done. The level design, music, voice acting and bosses are just great overall. Also the Amiibo support is awesome especially with the retro SNES arwing unlock with the fox Amiibo.The game is only about 4 hours long but the replay value of going back into the levels for all medals and high scores make it last much longer. I found myself wanting to go back and play levels again just because they are so fun to play. I wish Nintendo had included controller remapping options, included some form of multiplayer, and online leader boards to really make this game have a broader appeal to more gamers. The lack of these options will unfortunately scare away a lot of adopters to this game. Let's hope DLC is in the works! If you give it a chance to adapt to the control scheme Starfox Zero is one of the most fun Wii U games on the system and a great addition to the Starfox series! Do a barrel roll and give Starfox zero a chance and I believe you'll really enjoy this game! Expand
  51. May 13, 2016
    7
    The newest (depending on how far in the future you're reading this) Star Fox game is engaging, generally fast-paced, frustrating at times, action-packed and much more. Firstly, I'd like to address the critically disclaimed controls. I can't say that they're hard to use, but they're definitely hard to master completely for an average player. Of course, it's mostly worth the struggle; theThe newest (depending on how far in the future you're reading this) Star Fox game is engaging, generally fast-paced, frustrating at times, action-packed and much more. Firstly, I'd like to address the critically disclaimed controls. I can't say that they're hard to use, but they're definitely hard to master completely for an average player. Of course, it's mostly worth the struggle; the reward being that exhilarating feeling that you're Poe Dameron from Star Wars Episode 7, causing havok in the enemy lines, blowing up countless ships, doing barrel rolls, doing somersaults and watching yourself on the TV screen flying away from explosions like an absolute boss. But, of course no game is perfect.

    This satisfying action never lasts for long, as Star Fox Zero is hindered by the interruptions of other vehicles that you have to play as. After such adrenaline-filled action with the Arwing fighter plane vehicle, all others become sluggish feeling and overall, annoying. The Gyrowing helicopter vehicle is the worst offender of this con. Although it's meant for puzzles and carrying bombs, it was incredibly unnecessary and the puzzles weren't puzzling, but instead were frustrating due to the awful mechanics of the Gyrowing. Fortunately though, this mode of transport had little gameplay time in the entire story mode.

    This leads me the length of the game. Star Fox games are meant for replaying and trying to gain high scores. This was apparent to me when I started Star Fox Zero up. The levels vary in length and there are few of them. At $60 US retail price, it's only barely worth it due to this.

    Overall, Star Fox Zero is speedy, slow, frustrating, fun, satisfying and disappointing but all in all, good. The enjoyment of this game does vary depending on what YOU like. So, if you like shoot 'em ups, replayability, are good at video games and tolerant of temporary setbacks, this game is for you.
    Expand
  52. May 22, 2016
    8
    Un videojuego al más puro estilo arcade, si no has jugado a ninguno de los anteriores puede que te sea difícil el control al comienzo pero en un rato te envuelve hasta no darte ni cuenta de que lo tienes totalmente integrado, muy divertido y quizás se quede algo escaso de fases pero lo suple con una maravillosa rejugabilidad sello de Platinum Games.
  53. May 27, 2016
    7
    Controls are insane, hard to get used to and don't work well with two of the three vehicles. Once you figure it out though, the R-Wing sections can be really exciting and incredibly fun. Free roam sections where you shoot down enemy ships seems to be the most fun. Flying around, outmaneuvering opponents is quite rewarding. Helicopter sections are probably the weakest point. They are boringControls are insane, hard to get used to and don't work well with two of the three vehicles. Once you figure it out though, the R-Wing sections can be really exciting and incredibly fun. Free roam sections where you shoot down enemy ships seems to be the most fun. Flying around, outmaneuvering opponents is quite rewarding. Helicopter sections are probably the weakest point. They are boring and uninspired.

    A lot of good and a fair amount of bad here.
    https://www.youtube.com/watch?v=VUALCNBPD5g
    Expand
  54. Jul 13, 2016
    8
    Star Fox's return didn't do as well as I wanted it to be. Sure it is fun and has that replay value and good graphics. I can see the mixed reviews but this game had what a star fox game should and must have! So it's all good.
  55. Apr 22, 2016
    10
    With all the reviewer comments on the controls, you'll actually get use to it in a matter of minutes, Star Fox Zero is really a game for Lylat Wars fans to enjoy and should be given a good chance. Highly recommend to try out Guard next.

    oh, and to people who hasn't beat SFZ and heard about the Roadmaster...you're missing out
  56. Apr 23, 2016
    8
    Don't let the critic reviews scare you. The controls aren't that daunting to get the hang of. They'll take some time to master, to be sure, before you'll be blasting through the hit par scores and time par scores with ease, but getting used to them enough to play the game through and have a blast should take you all of a mission or two.

    The game is an homage of sorts to both Star Fox
    Don't let the critic reviews scare you. The controls aren't that daunting to get the hang of. They'll take some time to master, to be sure, before you'll be blasting through the hit par scores and time par scores with ease, but getting used to them enough to play the game through and have a blast should take you all of a mission or two.

    The game is an homage of sorts to both Star Fox and Star Fox 64, and even pays tribute to the never released Star Fox 2 by way of the Walker. It'll be both familiar and new to fans of the series, bringing you through familiar locales and putting you up against familiar enemies from the SNES and 64 games, but it also brings with it new locations and new enemies as well, and they've made for some of the most fun boss battles and skirmishes in series history, in my opinion.

    Hell, I even didn't mind the Gyrowing, though if you hate it THAT much, there are hidden paths that will allow you play through the levels typically played with the Gyrowing with the Arwing/Walker instead.

    All in all, this is a great return to form for the series. It's not without its annoyances and the controls CAN be wonky at times (getting used to the Walker takes some time, for instance) but on the whole they really were a non-issue when it came to my ability to enjoy the game, and I can't wait to jump back in to continue hunting for medals and secrets!

    Happy hunting.
    Expand
  57. May 26, 2016
    0
    What a huge disappointment. Miyamoto should never have been allowed to direct this game, his fascination with gimmicks really shows in the awful dual screen setup and motion controls, which basically ruined this game. Having to split your attention between the gamepad and TV really degrades the gaming experience, making this game almost unplayable. And the stealth levels add nothingWhat a huge disappointment. Miyamoto should never have been allowed to direct this game, his fascination with gimmicks really shows in the awful dual screen setup and motion controls, which basically ruined this game. Having to split your attention between the gamepad and TV really degrades the gaming experience, making this game almost unplayable. And the stealth levels add nothing positive to the experience, in fact they just break the flow of action. What was Nintendo thinking when they released a game with such awful controls? Total disaster! Expand
  58. Apr 26, 2016
    8
    It's basically just a remake of a remake of a remake. People seem to forget that the N64 one was just a rehash of the on on the SNES. The sequel to it was never released. Anyway getting beyond that, all the reviews for this game kind of worried me. I thought the controls would be awful and unplayable the way people were complaining. It wasn't nearly that bad. The controls are different butIt's basically just a remake of a remake of a remake. People seem to forget that the N64 one was just a rehash of the on on the SNES. The sequel to it was never released. Anyway getting beyond that, all the reviews for this game kind of worried me. I thought the controls would be awful and unplayable the way people were complaining. It wasn't nearly that bad. The controls are different but not so difficult you can't work them or figure it out. And once you know how they work it's actually pretty easy to pick up and play. Overall I'd say it's a good game, it would be nice however to be able to customize the controls some more. But it's not like Nintendo hasn't added features via DLC before or patches.

    My opinion is that people complained when the gamepad wasn't used enough, they used it more this time with its controls and people complained about that. You can't make most Nintendo fans happy one way or another. So what it comes down to is if you like star fox 64 and you have enjoyed games that utilize the game pad. Then you'll like this game.
    Expand
  59. Jul 4, 2016
    0
    I don’t know where to begin with. The controls are absolutely broken, they are not immersive as I expected but unnecessary complicated, feels more a gimmick than anything. Not that I feel inside a Arwing arcade thanks to the GamePad screen but like somebody gave me two different controllers and two different screens for playing a simple game. Frustration is the word.

    The visuals are
    I don’t know where to begin with. The controls are absolutely broken, they are not immersive as I expected but unnecessary complicated, feels more a gimmick than anything. Not that I feel inside a Arwing arcade thanks to the GamePad screen but like somebody gave me two different controllers and two different screens for playing a simple game. Frustration is the word.

    The visuals are meh, 720p with frames dropping frequently. The level design is certainly uninspired. It’s not a pretty game. About the sound, it’s almost impossible to hear well what Fox’s friends are saying because the sound comes from the GamePad so I miss a lot of important information.
    It looks like a launch Wii U game that was designed for showing off what the GamePad can be used to, but I wonder if the Wii U wouldn’t have a worse reputation if Star Fox Zero was released in 2012.

    Probably as a GameCube game with a normal controller it would have impressed and gain more excitement, but as it is, it’s quite bad. I feel extremely disappointed. Save your money. If you have a 3DS get Star Fox 64 3D for much less money. Why would you prefer Star Fox Zero that only recycles ideas and have so many issues? Even if you only have a Wii U, you can get Star Fox 64 that is much better for 10 bucks.

    Conclusion: mediocre soundtrack with mediocre remixes, boring dialogues, lifeless environments, poor replay value, no real multiplayer mode, no online mode, tiresome boss battles, really poor story and connection between characters, cumbersome tracking system, horrible sound design with lack of options, horrible visual design... And I haven't mentioned the controls.
    Expand
  60. Dec 29, 2016
    0
    The first two Star Fox games are two of my personal favorite games of all time. When this game was announced I was ecstatic. That's why it mortifies me to say that I actually had to give up on the game after my first few play sessions (I tried, I really did). Why? The controls, the controls are horrendous in my opinion. They ruin what would otherwise be a truly great experience. How thisThe first two Star Fox games are two of my personal favorite games of all time. When this game was announced I was ecstatic. That's why it mortifies me to say that I actually had to give up on the game after my first few play sessions (I tried, I really did). Why? The controls, the controls are horrendous in my opinion. They ruin what would otherwise be a truly great experience. How this got through QC I will never know. At least give fans the OPTION to use the original control format! The controls in the series were already perfected since way back with the release of Star Fox 64. All of this unnecessary tinkering, and for what? It's quite a big shame that the controls would tarnish a game with such extraordinarily high potential. Piloting the Arwing this time around just feels very, very counter-intuitive. Having to constantly fight my instincts just translates into clumsy, sloppy gameplay. It's frustrating and it is ultimately very depressing for someone who has genuinely cherished this series for many years. I had such high hopes for this game. In my pre-play excitement I bought the amiibos for the extra content. Sad to say, my investment has been a colossal waste of money. Why Nintendo?? :( Expand
  61. Apr 25, 2016
    6
    Jogo divertido porém entediante,gráficos horríveis e alguns bugs bem bizarros,mas de resto dá pra se divertir bem,esperava bem mais do jogo quando anunciado pela nintendo
  62. Apr 23, 2016
    0
    A space game (intergalactic fights) for a realization and graphics from the last century (bouuhh) ... And all because of the stubbornness of Nintendo that want to force us to use that damn GamePad. But it just doesn't work !!! It's not good, not natural, not pleasant !!! Another big disappointment about Wii U. This game just deserve a 0.
  63. Apr 24, 2016
    2
    The Gyrowing is quite honestly the worst idea to ever come out of the series. Star Fox Guard is good if you don't get enough shovel-ware from every other thing that you do. This game is getting mixed reviews because who would ever rate it high without feeling as if they are lying afterwards?
  64. May 26, 2016
    10
    First of all, I feel I have to address a very noticeable discrepancy between people like myself who love the game and the people who hate it.

    Simply put, if you are the sort of person to give up on something because it does not hold your hand all the way through, you will hate this game. All issues critics have with this game, from it's length, to the controls, to the way the game
    First of all, I feel I have to address a very noticeable discrepancy between people like myself who love the game and the people who hate it.

    Simply put, if you are the sort of person to give up on something because it does not hold your hand all the way through, you will hate this game.

    All issues critics have with this game, from it's length, to the controls, to the way the game is meant to be played and enjoyed is inherently due to critics not enjoying this kind of fast paced, arcade style shoot 'em up. There is NOTHING wrong with the game's controls. They offer an intuitiveness that is not found in any other kind of flight simulator, and make the game feel so much immersive than any other game in the genre. There is nothing wrong with the game's length, as it is designed to be played over and over and over again in order to improve scores, find new secrets, and collect medals. A very challenging undertaking that I have only just now finished.

    However, despite how short the game is, this is not a game you can just breeze through without having to put any effort into it. Looking at you, Uncharted 4. Star Fox Zero is a game that has a lot of depth, but it is so deep and complicated that all of it's critics can't even handle it. They don't like being challenged to do completely new things every mission, they don't like finding out the hidden objectives, or learning the quickest ways to beat a boss, and they don't enjoy having to learn how to play something completely new and different.

    Star Fox Zero builds on what made 64 great in a satisfying, fresh way. The features and mission designs we love are back, but we also get that feeling of something new, and a big part of that is due to the control scheme, which is intuitive, easy to use, and offers an insane amount of depth to the general gameplay.
    Expand
  65. May 10, 2016
    0
    There's a fun game in Star Fox Zero. Not exactly complex but an enjoyable arcade romp we've sorely missed. However, the control system only ever gets in the way, making sections of the game a massive chore to play. I can see what they're trying to emulate, but it just doesn't work very well.
  66. May 5, 2016
    8
    I consider Star Fox for the Wii U an HD remake, with some added cool extras and some missed opportunities.

    If you played Star Fox 64 than the game is basically almost the same. The controllers get some getting use to, but once you master them the game can be very fun. The best part of the game is playing co-op one person shooting and the other flying ( This makes the game a lot
    I consider Star Fox for the Wii U an HD remake, with some added cool extras and some missed opportunities.

    If you played Star Fox 64 than the game is basically almost the same.

    The controllers get some getting use to, but once you master them the game can be very fun.

    The best part of the game is playing co-op one person shooting and the other flying ( This makes the game a lot more fun and enjoyable)

    Playing the game solo I would give it a 7.3

    Playing with someone co-op an 8.5
    Expand
  67. Jan 26, 2017
    8
    Criminally underrated.
    I'm not saying everyone should like/ enjoy it, because opinions and enjoyability are subjective, but this is not a bad game - in the slightest.
    So the controls, yeah? Now, I'm not keen on anything motion related. Gaming is what I do in my down-time, so I like to chill out with a pad and, y'know, relax. However... I really enjoyed the controls for this. I'm sure
    Criminally underrated.
    I'm not saying everyone should like/ enjoy it, because opinions and enjoyability are subjective, but this is not a bad game - in the slightest.

    So the controls, yeah? Now, I'm not keen on anything motion related. Gaming is what I do in my down-time, so I like to chill out with a pad and, y'know, relax. However... I really enjoyed the controls for this. I'm sure they're a nightmare if you've no coordination, but those of us who are rhythm machines will have a blast. The only criticism I had was regarding the Walker, that there was no strafing, and it turned out the actually was, which made a huge (and enjoyable). It'd be nice if there was a pro controller patch for those who feel they need it, but I feel that would genuinely detract from the experience. Otherwise, if you're avoiding this purely because of the motion-controls, then whatever, it's your loss.

    Graphics? I'm not sure what the fuss is, but they look fine to me. Nothing to **** the bed over, but not so bad that I feel compelled to moan about them. They're crisp, with some solid texturing and the overall style is a something of a nod to Star Fox/ Starwing. Maybe that's just not your jam, though, and that's fine, too.

    It's a pretty short game, fo' sho', but the replayability is substantial. Just like every other Star Fox. Except Adventures. And Assault, but the latter had me coming back for more.

    Story? S'aight. It's no Ni No Kuni or Last of Us, but try to keep in mind you're a fox, in a spaceship, fighting a giant monkey head, so let's not try to take things too seriously.

    Zero is a solid game, and more, and I think the reactions it's received speak more about the modern gamer/ critic rather than th game itself. I'm not saying those opinions are wrong, or dismissing their validity - I'm just saying they're ****e.
    Expand
  68. Apr 2, 2017
    9
    This game is my favourite star fox game. People loved star fox 64 but some of them hated this game... I just don't get it. It's simply fun! The controls are really awkward, but seriously if you make an effort, you can master them after about 20 minutes.
  69. May 10, 2016
    0
    solo una cosa que decir los controles, este titulo lo esperaba desde el game cube es una lastima en lo que ha quedado nintendo no lo recomiendo para nada
  70. Apr 24, 2016
    0
    A long time fan of the series this latest installment controls makes for an unplayable game. It's not just the motion controls, though they are a large part of it. The use of both joysticks to control the a-wing makes no sense. I do not know why they changed the button for a barrel roll. I am so use to double tapping R for the barrel roll I end up dying and wasting all my bombs.A long time fan of the series this latest installment controls makes for an unplayable game. It's not just the motion controls, though they are a large part of it. The use of both joysticks to control the a-wing makes no sense. I do not know why they changed the button for a barrel roll. I am so use to double tapping R for the barrel roll I end up dying and wasting all my bombs. Terrible terrible controls. Expand
  71. May 20, 2016
    8
    "Star Fox Zero" vuelve a la fórmula de siempre, a la popular de N64 y SNES, este shooter utiliza la fórmula tipo arcade donde la diversión y la acción es constante a costa de una historia corta pero muy rejugable. Las voces originales y los remakes de los planetas que ya conocemos permiten que la nostalgia sumen mucho por el lado nostálgico, inclusive el tan polémico control es el mismo de"Star Fox Zero" vuelve a la fórmula de siempre, a la popular de N64 y SNES, este shooter utiliza la fórmula tipo arcade donde la diversión y la acción es constante a costa de una historia corta pero muy rejugable. Las voces originales y los remakes de los planetas que ya conocemos permiten que la nostalgia sumen mucho por el lado nostálgico, inclusive el tan polémico control es el mismo de "Star Fox 64" así que si fuiste como yo y volvió a la base antes de saltar al nuevo no tendrás problemas en dominar el juego.
    Uno de los grandes aspectos del juego es la acción,no solo jugando solo, sino también compartiendo con alguien el modo historia se vuelve bastante frenético y adictivo. Los múltiples caminos y las misiones para obtener las medallas dentro de cada planeta hacen que el juego sea diferente y desafiante según las decisiones que tomes.
    La función con amiibos es buena, sobretodo si tienes el de Falco, que básicamente te desbloquea el modo de juego "Heróico" donde haces más daño pero también lo recibes, haciendo más táctico el control de las naves.
    En general es un gran juego, muy divertido, si te gusta completarlos al 100% tienes muchas horas de entretenimiento, muy bueno en cooperativo.
    Expand
  72. Apr 22, 2016
    0
    Well the game is overall well made.. One glaring problem is the inability to fully disable motion controls. Some people do not have the convenience of a set up to be able to use motion controls. Myself concluded. This has made the game annoyingly difficult and actually unplayable for me personally. Splatoon at least allowed you to turn off motion controls. The 3DS allows you to turn off 3DWell the game is overall well made.. One glaring problem is the inability to fully disable motion controls. Some people do not have the convenience of a set up to be able to use motion controls. Myself concluded. This has made the game annoyingly difficult and actually unplayable for me personally. Splatoon at least allowed you to turn off motion controls. The 3DS allows you to turn off 3D mode.

    There is no excuse for the inability to fully turn off motion controls. I do not have the room to set up a proper area for motion controlled gaming. Nor do I wish to arrange furniture. I wanna like this game. I really do. But due to this design decision I am unable to enjoy this game. I cannot play far enough in as a result to even judge the quality of the story or any of the other gameplay features.

    Nintendo if you're listening patch the game. I've been a fan of yours Nintendo since the original gameboy. But you have to learn from your other products. Try and consider options should be offered not forced.

    Should this quirk about the game change I will alter this review to reflect that.
    Expand
  73. Apr 25, 2016
    0
    It's just a rehash of 64 with bad motion controls you can't turn off and awful mech levels. The graphics are really bad and there's too little replay value for a $60 game. Not worth it
  74. Jul 8, 2016
    8
    The nostalgia thing gets back in Star Fox zero. I really enjoyed the game and I will recommend you if you're looking forward to play it. The graphics are great, the gameplay is good and the controllers are okay, well you'll get used to them.
  75. Jul 7, 2016
    7
    StarFox Zero was good, certainly not great. Nintendo made a big mistake upon leaning toward the nostalgia table of N64-crazed fanboys, and the game came off as too little too late. It would only be considered a modern game 20 years ago.

    However, the dogfighting was pretty good, you could actually fly up and down again finally like in Assault, and they brought back the Arwing walker like
    StarFox Zero was good, certainly not great. Nintendo made a big mistake upon leaning toward the nostalgia table of N64-crazed fanboys, and the game came off as too little too late. It would only be considered a modern game 20 years ago.

    However, the dogfighting was pretty good, you could actually fly up and down again finally like in Assault, and they brought back the Arwing walker like in StarFox 2, the walker controls are a bit tough, not too bad except when the game forces you to use the motion controls, just like with the Land/GravMaster.

    The Motion controls were just a mistake that just didn't work. The story and voice acting was a let down, and I feel a lot of potential was wasted with this "reimagining"/Reboot.

    The music wasn't memorable at all, however the mission design was a step in the right direction, somewhat, but it felt like driving RC cars a lot of the time, the GyroWing was frustrating, and awkward to steer, especially with the little ROB thing...whatever it was called.

    All in all, like the rest of the series other than 64, it's underrated but not a masterpiece. 7.1/10, but it's time to evolve and push the industry lightyears beyond like they always wanted with StarFox.
    Expand
  76. Aug 12, 2016
    8
    I find this game really fun with some interesting mechanics and a control scheme that ask to be mastered before it really work well. Maybe I would have preferred some more changes in the Starfox formula, and I hope in the future Nintendo will take in the consideration, but I think it's a great game despite the initial problems you can eventually have with the control scheme.
  77. Aug 13, 2016
    7
    Its fun. The controls are great (no really I do not get the complaints). The only thing bothering me is the amount of included content. Its just not enough.. There is no excuse for a game to feature just as much or little more content than its N64 predecessor
  78. Aug 18, 2016
    7
    fun but controls suck fun but controls suck fun but controls suck fun but controls suck fun but controls suck fun but controls suck fun but controls suck
  79. May 30, 2017
    8
    Disclaimer: I might be a "mark" for this game. I never understood the negative reception it received and have always thought it was unfairly maligned for its unconventional control system. Admittedly, switching between following the action on the gamepad and TV can be a bit overwhelming at first, but once it catches on it enhances the experience and makes for a memorable and uniqueDisclaimer: I might be a "mark" for this game. I never understood the negative reception it received and have always thought it was unfairly maligned for its unconventional control system. Admittedly, switching between following the action on the gamepad and TV can be a bit overwhelming at first, but once it catches on it enhances the experience and makes for a memorable and unique experience. Plus, with a little practice it is possible to ignore the gamepad altogether and play just on the TV in classic Star Fox 64 fashion (except during boss fights). Overall, the production and replayability make it a worthy addition to any Wii U library. Expand
  80. Mar 8, 2021
    0
    The Game is really Good, great Story, badass and funny dialouge, awesome graphics, actually it would be even better than the N64 Version but there are two things which dont allow that. 1. It was released on the Wii U a console which sold poorly which affected the gamesales and 2. The controls of the game should have an option where u can play it with an Controller instead of the Wii UThe Game is really Good, great Story, badass and funny dialouge, awesome graphics, actually it would be even better than the N64 Version but there are two things which dont allow that. 1. It was released on the Wii U a console which sold poorly which affected the gamesales and 2. The controls of the game should have an option where u can play it with an Controller instead of the Wii U Gamepad. So i really hope Nintendo does make a Deluxe Version for the Nintendo Switch. Expand
  81. Jun 14, 2021
    5
    I'm disappointed. I really wait this game but this game is such a bad game.
  82. May 10, 2018
    6
    + The game still has charm despite been pretty bad.
    + The bits where you can use the Arwing with mostly normal controls, it's ok.
    - Doesn't do much Star Fox on the N64 didn't and the things it does do different it does badly. - introduced the helicopter like vehicle and the walker which are less fun to use than the Arwing plane. - The games worst issue is the controls which are
    + The game still has charm despite been pretty bad.
    + The bits where you can use the Arwing with mostly normal controls, it's ok.
    - Doesn't do much Star Fox on the N64 didn't and the things it does do different it does badly.
    - introduced the helicopter like vehicle and the walker which are less fun to use than the Arwing plane.
    - The games worst issue is the controls which are horrible and introduced motion controls.
    - The games graphics are horrible.
    - PlatinumGames again showing they make more misses than they do hits.
    Expand
  83. Jan 24, 2017
    7
    I wanted to love this game. Starfox 64 for me is one of the greatest games ever made. But starfox Zero was a complete dissapointment.

    Graphics first.- I don't complain too much here. Graphics on this game are an obvious artistic choice for the developer, and they run smoothly and the color palete is vibrant, but some times the colors become just dull shades of gray, unapealing to say
    I wanted to love this game. Starfox 64 for me is one of the greatest games ever made. But starfox Zero was a complete dissapointment.

    Graphics first.- I don't complain too much here. Graphics on this game are an obvious artistic choice for the developer, and they run smoothly and the color palete is vibrant, but some times the colors become just dull shades of gray, unapealing to say the least.

    Sound.- This is also Ok, some clasic Star Fox themes are rendered in orchestra and choir (StarWolf theme, for example) and they certainly add to the experience. Original tracks, on the other hand, are nothing to brag about, this does not top the legendary tracks of Starfox 64 or the original StarFox.

    Gameplay.- THIS is what killed the game for me (and i can only speak for myself). I cannot grasp the train of thought Nintendo and Platinum had when designing the control schemes for this game: You have 2 cameras: inside the cockpit and outside, first one on the Gamepad screen and the other one on the TV screen, and have to switch between them on a regular basis, on paper it does not sound so bad, but when playing you can truly feel the clunkiness and oddness of this controls. Granted, you can press the - Button to change screens on displays (AKA not having to look down to the gamepad), but that still does not correct the calibration (or lack of it) of the giroscope inside the Gamepad Controller. You aim with motion controls, and aim with the reticule inside the cockpit view (Which obviously reduces the field of view by an annoying amount) and this lack of harmony between the aming reticule, the controls and what is displayed in both screens is really annoying, specially considering Star Fox 64's controls are super responsive, intuitive and FUN to play with.

    The game is short, but that can be said for every other StarFox, so i really wasn't dissapointed by this factor, and it offers quite a sustantial amout of replay value given the many optional paths every mission offers, with different outcomes.

    Story.- Also, incredible dissapointed. It's clear Nintendo has no idea what to do with StarFox's story.- This is basically a remake of SF64 (Which was, in a sense, a remake of the original). Zero uses many of the previously seen set pieces, and the sense of deja-vu was present all along my playthrough.

    After so many years of hiatus, Star Fox deserved way better than this...
    Expand
  84. Mar 4, 2018
    7
    After 10 years without a "Star Fox" game (not counting "Star Fox 64 3D"), Fox, Falco, Peppy and Slippy return on the Wii U in "Star Fox Zero." The announcement of a new "Star Fox" game received a lot of hype before its release, as everyone was so excited to play the game and see the "Star Fox" series make its triumphant return. And once it finally came out...well, you can read any "MostAfter 10 years without a "Star Fox" game (not counting "Star Fox 64 3D"), Fox, Falco, Peppy and Slippy return on the Wii U in "Star Fox Zero." The announcement of a new "Star Fox" game received a lot of hype before its release, as everyone was so excited to play the game and see the "Star Fox" series make its triumphant return. And once it finally came out...well, you can read any "Most Disappointing Games of 2016" list and I guarantee you'll find the game on each one. Naturally, I had to play the game to get in on the talk, and, to be completely honest, I actually thought the game was good (remember, I consider 7 out of 10 to be "good," not "mixed").
    "Star Fox Zero" was admittedly pretty fun to play: while there are some problems we'll discuss later, it felt fun to play, I was enjoying myself, I smiled because of the variety of different vehicles you can control and I loved the fast-paced action of the game. The graphics, though I was initially skeptical on them, were actually quite good, the voice acting is decent for the most part, and the characters are still memorable (yes, even Slippy).
    That said, the game was very obviously not "perfect." Like everyone is telling you, the controls are a mixed bag: sometimes they're perfectly fine, other times they make the more challenging parts of the game even worse. They're not as bad as everyone makes them out to be, and for the most part, I found myself not really having huge problems with them, but they aren't perfect, and you'll notice that at some points in the game. The game itself, while fun, is also extremely short. Upon checking my Wii U daily log after completing the game, I found that I completed the game in just over 4 hours. I don't know, I feel like they could've added a little more story content to extend the runtime a little bit more. Furthermore, and most disappointingly, it kinda sucks that, after waiting 10 years for a new "Star Fox" game, we essentially just got "Star Fox 64 AGAIN!" "Star Fox 64" was a remake of the original "Star Fox," and this game is essentially a remake of "Star Fox 64." And if you consider that "Star Fox 64 3D" also exists, "Star Fox Zero" should just be called "Star Fox 64 2/3/4" or something like that, because that's basically what it is: "Star Fox 64" for the third or fourth time. They could've done so much more with the license, and having PlatinumGames at the helm means the possibilities were even bigger, but unfortunately, it does feel at least a little disappointing.
    Overall, I certainly see where the disappointment comes from with this game, and I agree that the game was a bit of a letdown, but all in all, "Star Fox Zero" is actually a good game (like I said, 7 out of 10 = "Good." Not "okay," not "bad," "Good.") and I can certainly recommend trying it out if you're even the slightest bit curious. I had a good time with it and, even if you don't, it's worth it to at least get in on the conversation and chime in on whether or not it lived up to your personal expectations.
    Final rating: 7 out of 10 "Good"
    Expand
  85. Sep 13, 2017
    6
    It was fun, but Nintendo played it too safe, like the way they did with the ''New Super Mario bros.'' series. It recycles too many ideas and environments from past Star Fox games.
    Also, while it can mastered, the control scheme gimmick is unnecessarily complex and inaccurate. It combines the use of the screen of the gamepad, that shows Fox's ship cockpit and the TV that shows the whole
    It was fun, but Nintendo played it too safe, like the way they did with the ''New Super Mario bros.'' series. It recycles too many ideas and environments from past Star Fox games.
    Also, while it can mastered, the control scheme gimmick is unnecessarily complex and inaccurate. It combines the use of the screen of the gamepad, that shows Fox's ship cockpit and the TV that shows the whole scenario. The cockpit view is used to give more accurate shoots. In theory, it makes sense, but in practice it doesn't work well. Lots of times when i was looking at the controller screen, i was hit by an enemy or part of scenario without taking notice, because it's too hard to watch 2 screens at the same time, given the fast pace of the game. This could've been perfectly translated to standard controller setup and would be much more pleasant to play. However, for the sake of showing Wii U gamepad significance, Nintendo pushed it too hard. For example, when you're trying to shoot looking at the TV, the shoots are artificially inaccurate. I mean, it's something that always worked with high precision on past Star Fox games, but now not more?
    Expand
  86. May 13, 2017
    7
    Star Fox Zero is a mediocre and uninspired game. It was supposed to be a grand return of the Star Fox franchise after 11 years away from home consoles. It was also supposed to show off the Wii U Gamepad’s potential like no other game before. But it didn’t achieve either of those goals.
    First, let’s address the game’s most criticized aspect: the controls. While I’m not going as far as to
    Star Fox Zero is a mediocre and uninspired game. It was supposed to be a grand return of the Star Fox franchise after 11 years away from home consoles. It was also supposed to show off the Wii U Gamepad’s potential like no other game before. But it didn’t achieve either of those goals.
    First, let’s address the game’s most criticized aspect: the controls. While I’m not going as far as to say ridiculous things like ‘the game is unplayable’ or ‘the controls are totally broken’, like many people said when the game came out, it can’t be denied that Zero’s control scheme just doesn’t work well. It sure is innovative, and on paper, it sounds like a pretty clever idea. But in practice, it simply fails. If you look only at the TV screen, you can’t aim precisely, because for some strange unexplainable reason, the TV reticle points on something different that the one in the gamepad. And if you try to play only on the Gamepad, you’ll be able to aim properly, but you lose all perception of space, and maneuvering the ship becomes very clunky.

    So whether you look at the TV or the Gamepad, you are always on a disadvantage. The only solution to this is trying to divide your attention and try to switch between looking at each screen, but that’s just uncomfortable and unintuitive. I can see this type of control scheme where you have to pay attention to both screens work, but in a different type of game. Star Fox is fast paced, it requires quick reflexes, and even more so if you’re aiming for high scores. However, this isn’t a ‘game breaker’ for me, as I still managed to win the game without major complications, but in the end the controls are almost entirely detrimental to the experience. The only times where I felt empowered by this control scheme were the boss fights, because those have a slower pace, and aiming and maneuvering the ship gets a bit easier. There were also other occasions where the controls worked relatively well for me, and I found myself enjoying them, but in perspective, those occasions are like less than 10% of the game.

    And even if the game had standard controls, it would still be a disappointment. This has to be one of the laziest and less ambitious games Nintendo has done in the past years. It is basically a remake of Star Fox 64, except that it takes everything that was great about that game and replaces it with mediocre stuff. The dialogues are completely forgettable. They’re very far from resembling the extremely memorable quotes and voices from Star Fox 64. The characters feel like shallow versions of their former selves. And also, many situations are simply rehashed from SF64. Why couldn’t they do something new and ambitious with this game? Like, a new story, new characters, new planets and locations, a new villain… I guess the only addition of this game to the Star Fox formula (aside from the controls) are the new vehicles. And they’re not very good either. The Walker is a total pain to control, and the Gyrowing is ok to me, but a lot of people disliked it for being too slow.

    Another big problem with Zero is the lack of content. The main missions can take around 5 to 8 hours at max. Sure, Star Fox 64 was also short. But that game is excellent at everything else. And it’s almost 20 years old. There’s no excuse for Zero being so lacking in content in this day and age. And why is there no local or online multiplayer in this game?

    The game was also criticized for its rough looking graphics. Personally I can totally look past this issue. At least it runs at stable 60fps, and some of the stages look pretty good to me, like Sector Alpha or Titania. The music is decent, but none of the new melodies are as memorable as the classic Star Fox tunes.

    I know I’ve been pretty harsh in this review with Zero, but the game isn’t a piece of trash either. It’s a decent game in fact. The missions are well designed and pretty fun (especially the bosses), which is probably the most important thing in a Star Fox title. But the enjoyment they provide is severely hindered by a clunky and inefficient control scheme. On top of that, it doesn’t push the Star Fox franchise forward at all, and it’s lacking of content. That is why in the end, I can’t recommend Star Fox Zero to anyone but hardcore Star Fox fans, who might find some true enjoyment here.

    Score: 7.0
    Expand
  87. Dec 25, 2016
    6
    Years after a bad 3D platformer the Star Fox licence come back with a remake of its original adventure, will it give back its golden letters to Star Fox, will it ?

    Technically the game looks alright but not amazing and beneath the others Nintendo exclusives, probably because of the steady 60 framerate per second. There's also the issue of the gamepad that, like in so many games before
    Years after a bad 3D platformer the Star Fox licence come back with a remake of its original adventure, will it give back its golden letters to Star Fox, will it ?

    Technically the game looks alright but not amazing and beneath the others Nintendo exclusives, probably because of the steady 60 framerate per second. There's also the issue of the gamepad that, like in so many games before will become a burden. Its use is not well managed and there's no way to fully deactivate it..

    The gameplay is like the original game an air fighting game that sometimes transform in a rail shooter or a tank fighting game, it allows the game to have some diversity but the issue of the gamepad remains and none are fully enjoyable.

    Concerning the story it's classic but not badly done, but something was a bit awkward sometimes the characters had voice overs (poorly done) and sometimes it was only text that took your focus away from the center of the screen. It's also very short and will not last more that 6 hours, insufficient for this kind of game (there's some minor replay value for scoring and alternative way).

    In conclusion Star Fox Zero is a disappointment and we will probably wait many more years before another Star Fox game, even if the main issue is the hardware. Advisable only to fans of the genre/licence.
    Expand
  88. Jul 4, 2018
    8
    Is the game perfect, no. Does it deserve all the negative reviews, no. The sounds and visuals are great. The issue most people have with the visuals is not the graphics, in fact the graphics are colorful and crisp. The issue is with the art style, which is very old school. The controls are a bit much for most people and I agree. All the time and resources spent on the complex controls andIs the game perfect, no. Does it deserve all the negative reviews, no. The sounds and visuals are great. The issue most people have with the visuals is not the graphics, in fact the graphics are colorful and crisp. The issue is with the art style, which is very old school. The controls are a bit much for most people and I agree. All the time and resources spent on the complex controls and dual screen setup, would have been better spent working on online dogfights and other features. Expand
  89. Apr 29, 2020
    5
    I enjoyed it as soon as I got used to the controls I would say there is some really annoying Things about this game like the voices come out of the gamepad .
  90. Mar 30, 2017
    7
    While Star Fox Zero is brimming with nostalgia and has a lot of redeeming qualities, tons of forced in content and motion controls spoil the game. I had a blast on some of the stages, but the majority of them are ruined by the added content. Star Fox Zero is almost the Star Fox we’ve wanted for years, but just as you start having fun, the forced in content spoils it all. If you’re aWhile Star Fox Zero is brimming with nostalgia and has a lot of redeeming qualities, tons of forced in content and motion controls spoil the game. I had a blast on some of the stages, but the majority of them are ruined by the added content. Star Fox Zero is almost the Star Fox we’ve wanted for years, but just as you start having fun, the forced in content spoils it all. If you’re a hardcore Star Fox fan, I’d recommend this game.

    Continue reading more at our website Gaming Tree House.
    Expand
  91. Apr 26, 2020
    8
    Ok... at the time the game launched i was already on board with the gameplay. 10 minutes in training mode was already what i needed to understand the game and have a blast with the best dog-fights in the franchise. And this experience really made me clueless for all the negativity, towards the gameplay. I get that is not the conventional way to play a game, but how can you play splatoon,Ok... at the time the game launched i was already on board with the gameplay. 10 minutes in training mode was already what i needed to understand the game and have a blast with the best dog-fights in the franchise. And this experience really made me clueless for all the negativity, towards the gameplay. I get that is not the conventional way to play a game, but how can you play splatoon, and somehow find this game control scheme awful?! is almost the same thing as splatoon. actually i would say that they are the best controls for the ar-wings in the franchise. High level gameplay in this game is much more, gratifying and cool looking than any star fox (i'm saying this as a fan that played every game in the franchise). of course is not only good things i have to say. The game lacks originality in story (really is the third time this story is told. ok the way they told is a little bit different and a lot of the moments are new. but is not like this game wasn't the chance for we to have a James mcloud game), the graphics, while being good a lot of times, some of the environment are very bare-bones, almost looking like an hd wii game, some of the button mappings are very strange and the game really needed a proper multiplayer, since star fox was aways an arcady franchise and part of the replay value is to play with other people. i wonder why there is not any local multiplayer vs mode, or a proper coop (since the one in the game is really just for the butt-hurts who can't spend 10 minutes in training mode learning how to play). another thing that dragged down my experience with the game was the new gyrowing vehicle. the gameplay is very slow, and don't fit the rest of the more frenetic gameplay, even though is just in some few stages, the ar-wing walker mechanic could easely fit the more stealth portion they tried with the gyrowing, so the addition is not that good. Otherwise, my second fav star fox game after only 64 3ds. Oh! And the game is a star fox game, why people complain about the lenght of the game?! Wasn't the replay aspect the core idea of playing star fox?! and the multiple routes, secret stages and medal system is exactly for this. Expand
  92. Nov 5, 2017
    2
    The controls are AWFUL. The controls are so bad that I kept crashing into things which takes away from my health so I could not even beat the first level because of the clunky controls. For some reason it expects me to focus on two screens at once HOW! The ONLY redeeming quality is the graphics which are very nice to look at.
  93. Oct 3, 2017
    8
    A generally fun time after you figure out the controls, fun couch co-op, good boss fights. the only bad thing is the controls for the gyroscope are a bit wonky, but other then that most levels are fun and alot of collectibles to collect.
  94. Jan 27, 2018
    7
    "The Recalibrating Game"

    Let's get this straight, this game doesn't deserve a negative score just because the controls were worst than a year in hell, but it has another flaws that must be acknowledged. I still feel deep within me that this game needs to evolve; it almost felt that I was playing a remake of Star Fox 64. Sure, the new vehicles and graphics are appealing, but it
    "The Recalibrating Game"

    Let's get this straight, this game doesn't deserve a negative score just because the controls were worst than a year in hell, but it has another flaws that must be acknowledged.

    I still feel deep within me that this game needs to evolve; it almost felt that I was playing a remake of Star Fox 64. Sure, the new vehicles and graphics are appealing, but it doesn't compensate the predictability of the story, that is the same from the previous games.

    The soundtrack was plain, with no memorable parts in it (maybe Fortuna it's the best musical piece in the game).

    Don't get me wrong, I loved the game, but it's disappointing that the plot remains the same. Hopefuly, if they port the game to the Switch, the control issue will be fixed.
    Expand
  95. Nov 1, 2017
    6
    A control scheme that, while not broken, is considerably more awkward and complicated than it should be sours what could've been a great experience. They certainly can be mastered and when you do master then, you will be rewarded in kind by being able to pull off some very cool things not possible in other entries, but even at that level, the execution never stops feeling a bitA control scheme that, while not broken, is considerably more awkward and complicated than it should be sours what could've been a great experience. They certainly can be mastered and when you do master then, you will be rewarded in kind by being able to pull off some very cool things not possible in other entries, but even at that level, the execution never stops feeling a bit uncomfortable. By no means a bad game, but it's a shame when innovation takes precedent over fun and controls become a bigger obstacle to overcome than the greater game design. Expand
  96. Sep 2, 2019
    8
    Un grandísimo juego, con un control peculiar pero al que te adaptas a los pocos minutos del juego. Uno de los mejores StarFox y de los juegos más infravalorados de WiiU. Muchos ni lo analizaron, se lo quisieron quitar de encima bien rápido, y pese a tirarse toda la generación exigiéndole al Gamepad más funciones que las comunes, luego no supieron valorar esta tremenda joya.
  97. Apr 27, 2018
    8
    I consider this the “last jedi” of the star fox franchise, as people are very divisive on this game, with plenty loving it, but plenty more hating it, and like with last jedi, I honestly do not get why so many people hate this game. I really enjoyed it! It can be frustrating at times, particularly during some of the boss battles, and the controls do take some time to get used to, but it isI consider this the “last jedi” of the star fox franchise, as people are very divisive on this game, with plenty loving it, but plenty more hating it, and like with last jedi, I honestly do not get why so many people hate this game. I really enjoyed it! It can be frustrating at times, particularly during some of the boss battles, and the controls do take some time to get used to, but it is still a very fun and rewarding game if you stick with it. A lot of people also complain the graphics don’t look very good at all, but I personally think they look really good! The music is also obviously fantastic, and its always fun to listen to the banter between the characters, and while yes the game is almost a complete retread of starfox 64 in terms of the locations you go through and the story, I don’t see how that’s a bad thing. Starfox 64 was a great game! So it really dosen’t hurt that zero is so similar to that classic from the 5th generation at all. Also zero does make enough devations from 64 to stand out in its own right, so its not like its the exact same game as 64. Overall, starfox zero gets an 8/10. It would be a bit higher if it weren’t for the frustrating moments such as certain boss fights, but its still a great game that is absolutely worth playing if you haven’t done so yet. Expand
  98. FTM
    May 21, 2018
    4
    I really wanted to like this, I really did. The idea is good, the stages are well thought out and interesting but the controls sealed the deal for me. I could not get past the controls, they always felt unnatural to me and really forced in. It left a bad taste in my mouth, especially as it was the first Star Fox game I have ever played. if they are all like this, I might not play another one
  99. Sep 28, 2018
    9
    Don't understand why this is so underrated. I loved it. The controls are creative, intuitive and fun. People complaining about it maybe because it was before its time. Motion controls in BotW and Android PUBG make aiming so much better and it was the same here before either of them. The only downside to this game is the challenge medals. You have to look up a guide to find them otherwiseDon't understand why this is so underrated. I loved it. The controls are creative, intuitive and fun. People complaining about it maybe because it was before its time. Motion controls in BotW and Android PUBG make aiming so much better and it was the same here before either of them. The only downside to this game is the challenge medals. You have to look up a guide to find them otherwise you'd be repeating the same level a zillion times which would get old fast. Definitely pick this one up. Expand
  100. May 11, 2021
    10
    this game is awesome. you don't like motion controls? yall are babies. get good and maybe someday you will be able to enjoy life.
Metascore
69

Mixed or average reviews - based on 82 Critic Reviews

Critic score distribution:
  1. Positive: 36 out of 82
  2. Negative: 3 out of 82
  1. Dec 1, 2016
    80
    Star Fox Zero is a wonderful re-imagining of one of the most beloved games in the series, blending elements from its early history in a tasteful manner. The meatier story mode leaves you with a better sense of fulfillment over its predecessors, and while there isn’t an online leaderboard to compare best times or scores, there are other extras to keep you playing. Adapting to the new controls might take more patience than some players are willing to give, but those who stick it out are rewarded with a higher-degree of precision than previously possible. It’s by no means perfect, but it’s safe to say Miyamoto’s latest experiment is a success.
  2. Aug 22, 2016
    73
    A rather halfhearted remake of a true classic, with less focus on the story of epic teamwork than one would have expected. A frustrating release for the fans, but nonetheless a fine addition to the Wii U roster.
  3. Jun 13, 2016
    80
    If you can handle the gyroscope, you’re in for a quality thrill ride through the Lylat System, difficult but rewarding.