User Score
7.4

Mixed or average reviews- based on 767 Ratings

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  1. Apr 22, 2016
    9
    It's beyond me why such a big deal has been made out of the controls as I mastered them within about 10 minutes of play time. I wish that there were actual standards and integrity that "professional" reviewers were held by because some of the complaints over controls are absurd. Honestly, if you are having so much trouble with the controls, then perhaps you need to question your skills asIt's beyond me why such a big deal has been made out of the controls as I mastered them within about 10 minutes of play time. I wish that there were actual standards and integrity that "professional" reviewers were held by because some of the complaints over controls are absurd. Honestly, if you are having so much trouble with the controls, then perhaps you need to question your skills as a gamer, or simply just recognize that this may not be the game for you.

    That aside, I had a blast playing this game. It's fast-paced, it's exciting and it's engaging. Which is really all that I ask for in a video game. The inclusion of Star Fox Guard is a nice bonus and that in itself is a fun experience.

    I guess all I can say in summary is that if you're a fan of Star Fox and its style of an on-rails space shooter, then you're going to really enjoy this game. Even the co-op mode is entertaining as it really feels like there are two of you in the ship and I felt that the motion controls were well-implemented.
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  2. Apr 22, 2016
    9
    Solid mechanics and great gameplay. This is the quintessential remake of Lylat Wars/Star Fox 64 (no matter if Nintendo doesn't claim it is), offering great replayability with different paths and hidden stages, which offsets its relatively short runtime (around 5-6 hours).
    Some smaller grievances I had was the alternative vehicles, like the slow-paced gyrowing, and maybe a little too much
    Solid mechanics and great gameplay. This is the quintessential remake of Lylat Wars/Star Fox 64 (no matter if Nintendo doesn't claim it is), offering great replayability with different paths and hidden stages, which offsets its relatively short runtime (around 5-6 hours).
    Some smaller grievances I had was the alternative vehicles, like the slow-paced gyrowing, and maybe a little too much focus on the walker. Even so, most of it is the same, but flashier, great arwing action as back in 1997. A lot of stages in the game are pretty much the same scenarios as the N64 game, but with minor changes; there's a lot of nostalgia playing here in terms of bosses, enemy patterns, and the voicework.
    The new aiming controls can be a little overwhelming at first, but will quickly be mastered, and definitely adds to the overall experience. What's often important is to check the cockpit screen, which I admittedly ignored too much on the first run; this is frequently necessary for precise aiming when using the lock-on view, but you can also easily switch the cockpit view to the TV. While I wouldn't say the motion controls are essential for this type of game, it's clear that this one is designed around it, and you are consistently rewarded for effectively using it.
    Voice performances are much like the N64 game, and for the most part being above par for an English performance in a Japanese game. I would've wished there was a BGM option, as the sound effects can be a bit dominating over the music. Though this is mitigated by lowering the GamePad volume. There is unfortunately no way of getting the voices to come from the TV (that I know), but this wasn't a real issue for me.
    Overall, an enjoyable and accessible arcade-style game that can be played just as well in one sitting and in short bursts.
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  3. Apr 23, 2016
    10
    Star Fox Zero proves that classic game design is not fit for a modern game industry, not from any fault of its own, but instead because the gamers of today are entitled, lazy, and casual. If a game is difficult, these people will blame the game for their own failures, and if a game doesnt reach some arbitrary number of hours in length, its somehow worthless. In 1997, Star Fox 64, a rebootStar Fox Zero proves that classic game design is not fit for a modern game industry, not from any fault of its own, but instead because the gamers of today are entitled, lazy, and casual. If a game is difficult, these people will blame the game for their own failures, and if a game doesnt reach some arbitrary number of hours in length, its somehow worthless. In 1997, Star Fox 64, a reboot of Starfox hit shelves at a price of $59.99 and had a completion time of 2 hours, in 2016, Star Fox Zero, a reboot of Starfox hit shelves at a price of $59.99 and had a completion time of 2 hours, yet somehow Starfox 64 was well received and is beloved today, while Starfox zero is maligned.

    I have several issues with this game, but the length of a single playthrough is not one of them, the price is not one of them, and the controls are not one of them. I would have liked to see a multiplayer mode, a better rewards system, and the classic style of map progression. These issues would have me give the game an 8, but thanks to the childish behavior of other reviews from short sighted millennials that have never played a Starfox game before, I feel it is okay to bump the score up in response to their petty, lazy scorings of 0/10, purely because I dont want to see celebrations of golden age design like Star Fox Zero fail.
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  4. Apr 22, 2016
    9
    If there's one thing I want to say to every single reviewer who hated the game for the controls is: "GIT GUD!" Honestly I took my time with the training sequence of this game to familiarise myself with the aiming controls and within the very first mission I had gotten a good grasp of them, by mission 2 I felt like I'd mastered them, and boy does the practice pay off.

    I think where the
    If there's one thing I want to say to every single reviewer who hated the game for the controls is: "GIT GUD!" Honestly I took my time with the training sequence of this game to familiarise myself with the aiming controls and within the very first mission I had gotten a good grasp of them, by mission 2 I felt like I'd mastered them, and boy does the practice pay off.

    I think where the controls work the best is in all range mode when you're fighting against Star Wolf. The added adreneline from trying to line up your shots while flying, and avoiding fire is absolutely exhilarating and worth every single dollar I dropped on the game.

    My main complaint with this game is the Zoness level, The Gyrowing really slows down the pace and sometimes it can be tricky to figure out where to go, but aside from that one stage, its high replay value and the insane challenge this game brings. IT'S AWESOME!
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  5. Apr 22, 2016
    10
    After all this talk about the controls, I was expecting something totally different - it feels smooth and intuitive - another extremely fun and unique experience from Nintendo! Keep the great ideas coming! Mission Accomplished! 10/10
  6. Apr 22, 2016
    10
    Got used to the controls after 2 days, now they feel like a great thing, with minor exceptions.
    If you like Star Fox games or rail shooters, give it a go and give the controls a couple of hours, you'll enjoy a great game afterwards and finally mastering them feels very rewarding.
  7. Apr 23, 2016
    10
    An amazing amalgamation of the best of Star Fox on SNES and N64. The controls take about 30 mins to get accustomed to. It is bizarre to be that reviewers have slammed this game to a score BELOW STAR FOX ADVENTURES for such a trivial issue.
  8. Apr 22, 2016
    10
    To begin to take into account the notes that the game has received from the specialized critic... you guys really think star fox deserves only 71? look at the games we have today, look at the amount of games that received more lobe from you... Yes, none of them uses the gamepad.

    The problem is not in the gameplay guys, the problem is the lack of practice of you, I think it's very
    To begin to take into account the notes that the game has received from the specialized critic... you guys really think star fox deserves only 71? look at the games we have today, look at the amount of games that received more lobe from you... Yes, none of them uses the gamepad.

    The problem is not in the gameplay guys, the problem is the lack of practice of you, I think it's very obvious that someone who spends all day playing in a DS4 would not be able to give an opinion on a style of play without comparative today and a console that little is said.

    Even Star Fox Guard which is a mini-game was loved more just because does not use controls of movement, what you wish? stagnate the industry? Never evolve into motion controls, evolve only graphs
    Are more impartial the next time. Here you buried a great game on behalf of a nut community of gamers.

    A great getting a tremendous boycott.
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  9. Apr 22, 2016
    10
    So I played it and I kept waiting for the controls to frustrate me....and that time never came. I mean they are certainly demanding but when I fumbled I knew it was because I hadn't grasped it yet. By stage 3 I was a natural and performing maneuvers that were impossible in other star fox games. It was gripping and intense. I played through the whole campaign in one sitting around 4 or soSo I played it and I kept waiting for the controls to frustrate me....and that time never came. I mean they are certainly demanding but when I fumbled I knew it was because I hadn't grasped it yet. By stage 3 I was a natural and performing maneuvers that were impossible in other star fox games. It was gripping and intense. I played through the whole campaign in one sitting around 4 or so hours. I LOVED IT! I didn't get why I was the outlier? Was I the one? Am I Neo? How did I not struggle with these controls? I guess I have an ability to multitask, experience with other unconventionally controlling games (kid Icarus uprising, wonderful 101), I'm patient and adaptable. There are many like me. There is also those who are not and I challenge them to give something like this an honest try and don't write it off because you don't get it from the start. Push yourself a bit more to try something that demands more of you. Don't ignore this game it's something truly special and it's sad that some are disregarding it. Now back to getting my gold medals......Let's Rock and Roll! Expand
  10. Apr 22, 2016
    9
    I know what people's concern with this game is, the controls. I get it and I understand it. The difference here is that if people give it a chance the game is really fun and one of the best entries in the series. I recommend people to give it a shot to sit down and learn the controls, they actually open up a lot more when you try them out.
  11. Apr 22, 2016
    10
    The game is awesome. Don't care about what people are talking about it. If you like star fox 64, you will like this too. If you are a wii u owner, you need to try this game.
  12. Apr 22, 2016
    10
    The game is awesome. Don't care about what people are talking about it. If you like star fox 64, you will like this too. If you are a wii u owner, you need to try this game.
  13. Mar 26, 2019
    8
    One of the best Wii U games. I have to say this is honestly my favorite Star Fox game they've made yet. Made with the hands of Miyamoto himself, this game does a fantastic job of giving you the intense feel of space combat down to all the sounds and vibrations used by both the game pad and the TV in conjunction with each other. The various vehicles are a lot of fun and give you all sortsOne of the best Wii U games. I have to say this is honestly my favorite Star Fox game they've made yet. Made with the hands of Miyamoto himself, this game does a fantastic job of giving you the intense feel of space combat down to all the sounds and vibrations used by both the game pad and the TV in conjunction with each other. The various vehicles are a lot of fun and give you all sorts of different angles of the universe to enjoy, and lead to some intense (if not often frustrating) boss fights. Having both a 3rd party view and cockpit view was a really cool feature, even if at times the game isn't clear when you're suppose to switch, potentially leading to unfortunate deaths. Another neat feature is having two constant control options, one with buttons and one without (you don't even have to choose, it's always active). There wasn't a lot of story value, but what they did have was really well done and added to the intensity of the game. And given that it's a sort of remake to Star Fox 64, any story value is good. If you have a Wii U and have been skeptical due to mixed reviews, I can definitely assure you this game is a lot of fun and worth trying on your own. Expand
  14. Feb 14, 2017
    9
    I simply don't understand the hate for this game, the graphics were incredible and the gameplay was really fun. The game is pretty short but it has a lot of alternative routes which can make the game last over 10 hours. The boss battle are great and the controls need some time to get used to but are pretty good. This is my favorite Star Fox game along with Assault for the Gamecube.
  15. Nov 21, 2018
    10
    This game is alot of fun to play i really love the controls theyre alot better and feel fresh and i found my self using the barrel roll alot more than the starfox 64 or starfox assault games. I also really loved the mission where you get to play as peppey and i was psyched to see that i get to play as him and they have alot of elements from the older starfox games like the walker modeThis game is alot of fun to play i really love the controls theyre alot better and feel fresh and i found my self using the barrel roll alot more than the starfox 64 or starfox assault games. I also really loved the mission where you get to play as peppey and i was psyched to see that i get to play as him and they have alot of elements from the older starfox games like the walker mode that from what i could see was originally in starfox 2 which never came out originally until super nintendo classic but they have that feature in the game and its amazing to use. And the story is also really good in my opinion so i give the game a 10 out of 10. Expand
  16. Feb 15, 2017
    10
    logra un gran avance en cuanto a la jugabilidad .. logra explotar al maximo las funciones del mando innovador y entretenido perfecto para pasar el rato y disfrutar de una agradable partida
  17. Nov 18, 2018
    10
    This is my personal favorite of the Star Fox series. It’s almost been 3 years since it has released on Wii U. I’m writing this review, because it’s critical to objectively gauge what is good about Star Fox Zero. A lot of gamers are emotional beasts and they tend to hallucinate problems that don’t exist. What they think about most irrationally becomes most important. As a long time Star FoxThis is my personal favorite of the Star Fox series. It’s almost been 3 years since it has released on Wii U. I’m writing this review, because it’s critical to objectively gauge what is good about Star Fox Zero. A lot of gamers are emotional beasts and they tend to hallucinate problems that don’t exist. What they think about most irrationally becomes most important. As a long time Star Fox player, I have to lay out what makes Star Fox, Star Fox. This game plays like Star Fox. And that’s hard for people to grasp. The problem I do have with Star Fox Zero is that the gameplay is ambiguous, as it was before on 64. It’s design is spot on, but it leaves many things open to interpretation. That is a design flaw, but it’s my only and biggest gripe. I can’t tell you how old it gets being surrounded by people who know nothing about Star Fox gameplay. Nintendo, this is an easy fix. Look at modern action games like Bayonetta. No ambiguity. It teaches the player how to play. Aside from that... the great stuff: The controls work perfectly but there’s one stipulation. You have to use them as intended to work perfectly, not how you feel like they should be used. Use the game pad strictly for gameplay. And use the TV for strategy. Focus on one screen at a time, not both. People who try to look at both at the same time are morons. The combo system is amazing in Star Fox Zero. It does a great job rewarding the player for ingenuity. And there many well hidden secrets. Secrets hidden in the levels, bosses and secret techniques you can master for alternate routes. This is a strength, but it can be amazingly ambiguous. Example: there’s a third way to destroy the first boss: lead the missiles back into the boss. Very cool, but a kid would never figure that out. Star Fox Zero is riddled with lots of secret objectives. More than any reviewer discovered. The medals do a good job teaching the player the mechanics, however, people look at medals as if they were gold stars in a Mario game. They’re actually Learning tools. And they do teach well. Again ambiguous. The variety in SFZ is quite amazing, the mechanics are too deep to type out, but watch skilled players and you’ll see how much you can strategize compared to previous installments. It’s a lot of control to hone technique and gives ingenuity to your play style. Star Fox’s genre is the action genre. It’s about honing technique and becoming better over time. This idea is lost on many because most of gaming is instant gratification. This is a game in its truest sense that asks you to learn. In the short attention span age we live in, that made this an automatic risk. I think Nintendo did an amazing job with expanding the mechanics from the 64 days and really making Star Fox fresh. I won’t list every little technique and detail, but Nintendo... if you’re listening.... please, quit making Star Fox games amibigious. Teach people how to play so they can appreciate your design choices, when people are unsure of how something works they fill in the blanks with their imagination. People who love Zelda will try to fill in the blanks in the context of Zelda if they can’t figure out the game they’re playing. People who love call of duty will do the same. I can use infinite examples. Again, make future games unambiguous. Hold on to what you have here and grow it. As a pro star fox player, this is objectively good and I think you know it too. One more time: make future star Fox games unambiguous. Communicate your gameplay effectively and conquer. Expand
  18. May 7, 2016
    9
    I honestly don't know why many people are complaining about the controls. The mechanics are pretty solid and the motion controls can be quite helpful. It took me about 5 minutes to get used to the controls. You can turn them off to an extent but that's only when you're not shooting (that's the setting I use). The best way to avoid using motion controls is to just keep the gamepad stillI honestly don't know why many people are complaining about the controls. The mechanics are pretty solid and the motion controls can be quite helpful. It took me about 5 minutes to get used to the controls. You can turn them off to an extent but that's only when you're not shooting (that's the setting I use). The best way to avoid using motion controls is to just keep the gamepad still while you're shooting. I don't really look at the gamepad a whole lot, but you only really use it for all range mode and the hacking sequences for direct-i.

    I'm currently having a blast with this game so far. If you like Star fox 64 and willing to try something new, then this game is for you
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  19. May 12, 2016
    9
    When I first got this game I was excited but at the same time I was very concerned about all the reviewers I watched on YouTube citing issues and problems about the controls mainly on how longer it was said to get used to them and the learning curve. I wanted to like this game and have a great time with it but in the back of my head the concern of issues plaguing my play-through wouldWhen I first got this game I was excited but at the same time I was very concerned about all the reviewers I watched on YouTube citing issues and problems about the controls mainly on how longer it was said to get used to them and the learning curve. I wanted to like this game and have a great time with it but in the back of my head the concern of issues plaguing my play-through would knock it down for me.

    So I decided to start with training mode and while at first I had some trouble getting used to certain aspects, each time I played it I got better and better until around six times of playing the same Training course for a high score and managed over 200 points. At this time I decided to try the campaign and to my huge relief the issues that might have plagued me were entirely gone. I don't know if it was because I decided to try training mode first but i got used to the control scheme far faster than I excited.

    When going through the on rails sections for the most part I felt as though I didn't even need to use the cockpit view on the gamepad screen and only did so in minimum moments. I was having the same blast of fun as I did in 64 and to an extent Assault. The motion aiming with the gyro felt surprisingly good which made me remember how great, fast and accurate the aiming controls were in Resident Evil 4 Wii Addition and were superior to the stick option.

    It did take a little getting used to with the right stick being the roll, somersault and so on but never got in the way too much. Having said all of this I did have some annoyance and frustration with bosses that forced you to have a fixed targeting view particularly the warp hole boss in Corneria and the final boss as having to look at the gamepad was frustrating only because I had to pay attention to when the force fields would spread out.

    Though i don't see this as much of a game breaker once you memorize the battles. For the most part besides this each boss battle felt different and presented new challenges to me and the option for multiple paths is as welcoming as it was in the 64 original and 3DS games. The hard mode that allows a full play-through with only one life was as thrilling as it was in ZombiU's Survivor Mode. The sense of thrill and dread as you can't afford to screw up played on your memorization of each level and reaction times.

    As for the Gyro wing... well I see many hate it and it's slow paced gameplay style. For me personally I enjoy stealth games and the pacing wasn't so bothersome as I like exploring when I'm given the option so liking the Gyro Wing missions is based entirely on you and your tastes if you like stealth and exploration, this shouldn't bother you that much. The Tank feels and plays well enough and actually feels a bit better to me in some ways over the 64 version.

    Which reminds me, the story retelling. Yeah that is a bit odd and while I like the opening I felt some moments were a bit too familiar despite how much was changed up but all in all it wasn't that much of a bother to me. I do enjoy the added double lock on charge shot feature and even though it's a small addition it feels nice and brings a bit more power to the arwing and the Landmaster.

    As far as the button layout I MAY have had trouble learning what was where if it hadn't been a few years since I played Star Fox 64 3D, but because of this knowing the trigger was on R and not A never messed me up however I can not players all players will get used to that quickly. The chatter between characters is as lively and cheesy as I remember and provides some good laughs throughout the action along with a nice soundtrack.

    While it may sound like all my issues with the game are minor nitpicks there IS one area I simply can not let pass and that is the lack of a multiplayer mode which I agree on the majority about. Miyamoto needs to understand that Online multiplayer with the right games would add a ton to it's replay value and out of most IPs I feel Star Fox would be a standout with all range mode dog fights with up to 4-8 players. I can completely understand why local multiplayer is absent due to the gamepad being necessary for the gameplay so anyone with a pro controller would be at a disadvantage, however online doesn't have that excuse and it should have been something that was there as Assault's multiplayer was fun.

    However I do feel that if time was needed, an update bringing Online Multiplayer to the game with the same polish as the rest would be totally understandable. Having to wait for an online update for an online multiplayer mode is perfectly fine because you need online in the first place to play such a mode or dlc. so if you don't have internet and can't get a free update for online multiplayer, you wouldn't be missing anything you could use otherwise. But time will tell if this is added and I seriously hope it is.

    I loved it despite flaws and missing features. I recommend watching The Completionist's YouTube review for a deeper analyses.
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  20. May 1, 2016
    9
    Before starting the review: IGNORE the 69 metacritic score that the "professionals" have given to this game. Star Fox Zero is awesome..., but to get to the point of the awesome you have to master an innovative control squeam that i'm sure not many people will tolerate, but if you do you are gonna have a great time.

    STORY: A huge monkey, called Andross, wants to conquer the Lylat system.
    Before starting the review: IGNORE the 69 metacritic score that the "professionals" have given to this game. Star Fox Zero is awesome..., but to get to the point of the awesome you have to master an innovative control squeam that i'm sure not many people will tolerate, but if you do you are gonna have a great time.

    STORY: A huge monkey, called Andross, wants to conquer the Lylat system. So team Starfox, a group that consists of Peppy hare, Falco lombardi, Slippy toad and Fox MCcloud, son of James MCcloud who previously died in battle helping Peppy escape from a trap, and they are known as team Star Fox. And they are here to stop Andross.

    PRESENTATION: One of the complains i see come up when haters say that this game is a piece of **** is the fact that the graphics, even for a Wii U game, are bad.

    I do agree with the fact that this is certainly not one of the best looking games on the system, but to call it a bad looking game i feel is a bit exaggerated. Models and animations are simple, but colorful and charming. And the environments look great, with many details, colors and enemies all over the place. And also the explanation for the graphics not being better is because the game has to render and stream 2 different images in real time at 60 fps, so it's obvious that the graphics needed to be downgraded. And you might say that every Wii U game does that, yeah, but the difference here is that its 2 totally different images at same time, not 1 image that displace on the TV and Gamepad.

    Aside from the graphics the resolution of the game is 720p, but to compensate the game runs at a perfect 60 fps, there are some drops tho and sometimes it will drop from 50-40 fps!!, but nothing that will ruin the experience of play.

    And the Music...do i even need to say anything?. The soundtrack is amazing!!, giving the game an energetic feel and every theme is extremely well done, but i wish it was orchestrated.

    GAMEPLAY: The main change to the Star Fox formula that Zero brings to the table is the control. In previous games when you wanted to shoot to a specific place your arwing will go there as well, which really wasn't a big issue, but Star Fox Zero removes that since now to aim you use the Wii U Gamepad's motion controls. This is the single greatest complain i see from gamers and reviewers alike...i'm sorry but i have to disagree with them. The new controls are excellent, they will take time to master, but once you do...oh boy does it feel great. With this you can pull of moves manures that were impossible to do previously and it adds so much versatility to the controls. And if they ever fail to respond, you press Y to calibrate them.

    Not only that, but the famous moves like the Barrel Roll, used to reflect proyectiles and avoid them at the same time and the somersault (activated with the X button), used to get behind enemies and avoid attacks, help this control squeam a whole lot more. Plus this means that the second joystick is free and with it you can activate the Barrel role, but also slow down or speed up.

    Throughout levels you will find upgrades to your laser and ship that will last until the stage finishes, and also you will find some bombs that you shoot to completely annihilate enemies or bosses.

    Speaking of. Man the bosses are great, they all require a different stragetie to defeat and they all have a certain weak point, requiring you to develop a stragetie. I think my favorite ones are the Star Wolf's dog fights, they are so fun and i mean, c'mon, who doesn't like a good 101 fight?.

    There are many different vehicles in the game:

    Arwing: Your standard ship which shoots lasers and controls excellent.

    Walker: The transformation of the Arwing by pressing A. This one is hard to control, but you will get accustomed. Other than that, it can hover, it can hack things and it looks like a chicken!.

    Landmaster: A little clunky to control, but i mean, c'mon, it's a tank that can also fly!. Other than that, it's just really an Arwing on the ground that controls a lot better than the Walker.

    Gyrowing: It's a helicopter that can also deployed a little robot that can hack things. I feel like it controls well and it uses the controls and features of the game well.

    The game unfortunately takes about 3 hours to complete when you don't care about the extra modes or the different paths. But if you do, the lenght will be around 8 hours and with co-op, training and the fantastic arcade mode, which showcases the 19 different ways to complete the game, the game can last about 40 hours, specially if you want to get all the 70 medals.

    Finally, the game has some amiibo functionality that let's you customize your arwing, but don't worry, you can unlock the costumes by 100% the game.

    Overall Star Fox Zero is a great game, it has tons of replay value, excellent music, nice graphics, variety and great controls once you get accustomed to them. With that said i'll give this game a 9/10.
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  21. Apr 28, 2016
    10
    This is a great game. The controls, while not like the previous games, are responsive and allows you to be more 'in control'. The motion controls while criticized, do not actually take that long to get used to. The level design is excellent, while short, it offers much to go back to and play again.
  22. Apr 30, 2016
    8
    Polarizing reboot to Star Fox has a unique control scheme that reviewers cannot get into. (It seems that their skill sets are limited to FPS like Call of Duty). There is a learning curve, but by no means it is a broken game. Once you get used to the controls, you will find an adrenaline pumping arcade game of olden days. It reminds you of games such as Galaxy Force or Space Harrier,Polarizing reboot to Star Fox has a unique control scheme that reviewers cannot get into. (It seems that their skill sets are limited to FPS like Call of Duty). There is a learning curve, but by no means it is a broken game. Once you get used to the controls, you will find an adrenaline pumping arcade game of olden days. It reminds you of games such as Galaxy Force or Space Harrier, where you sit down on an elaborate cabinet, with motion controlled chairs. This will probably be the last great Wii U game released as Nintendo prepares for the arrival of the NX, and its also a steal because it includes Star Fox Guard as well. Expand
  23. Feb 12, 2017
    10
    The controls take some time to get used to, but nothing that some training won't solve. Gameplay is great, level design is excellent. Overall a very good Star Fox game.
  24. Apr 3, 2017
    10
    Es una joya rara, diferente, rompe el molde, como lo quieran decir, ahora dirán que es muy regular y cosas así, pero es increíble que nintendo saque esta joya, saca todo el potencial al gamepad, difícil de controlar pero porque no hay otro juego como este y no tenemos referencias de como jugarlo, hay que aprender a jugar este juego para gozarlo al máximo, yo le di la oportunidad, y es unaEs una joya rara, diferente, rompe el molde, como lo quieran decir, ahora dirán que es muy regular y cosas así, pero es increíble que nintendo saque esta joya, saca todo el potencial al gamepad, difícil de controlar pero porque no hay otro juego como este y no tenemos referencias de como jugarlo, hay que aprender a jugar este juego para gozarlo al máximo, yo le di la oportunidad, y es una maravilla Expand
  25. Dec 8, 2017
    10
    un juego maravilloso, con un control que tal vez, puedas tardar un poco en acostumbrarte a él, pero luego de unos minutos será fácil dominarlo, estupenda banda sonora, historia...los juegos de nintendo siempre mandan la historia a las berenjenas, los gráficos son bastante buenos, sin mencionar que en la TV y en el gamepad se ven imágenes distintas y ambas pantallas a 60fps,.
    un juego
    un juego maravilloso, con un control que tal vez, puedas tardar un poco en acostumbrarte a él, pero luego de unos minutos será fácil dominarlo, estupenda banda sonora, historia...los juegos de nintendo siempre mandan la historia a las berenjenas, los gráficos son bastante buenos, sin mencionar que en la TV y en el gamepad se ven imágenes distintas y ambas pantallas a 60fps,.
    un juego retante y muy rejugable, pues tiene 5 medallas por nivel, las cuales no suelen ser muy fáciles de conseguir, tendrás que jugar varias veces un mismo nivel de varias formas para conseguir las 5 medallas.
    excelente
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  26. Apr 22, 2016
    9
    I'll admit I only got this game on launch because I had a pre-order for it that I had made when it was first announced. I was ALMOST scared away by the reviews from the so-called "professional" critics, but I had faith in the promises made by the developers. I'm so glad that I decided to give it a chance after-all. Why do we put so much faith in the words of reviewers who either can't beI'll admit I only got this game on launch because I had a pre-order for it that I had made when it was first announced. I was ALMOST scared away by the reviews from the so-called "professional" critics, but I had faith in the promises made by the developers. I'm so glad that I decided to give it a chance after-all. Why do we put so much faith in the words of reviewers who either can't be bothered to learn a game's control style or who are, quite frankly, just not that good at video games? The ridiculous vendetta that people have against this game is unfair.

    Let's get the controls out of the way first. Just like I got used to the controls in Splatoon, I got used to the controls in Star Fox Zero. A short play through of the included tutorial is all you need. And after that, it's time for action. And man oh man, is the game action-packed.

    The Gyrowing aside, the ships handle very well and piloting the Arwing feels natural and inuitive. I love the dogfights. They're exhilirating, exciting, and they get your adrenaline going. The music and sound effects are great and really immerse you into the gameplay. I do agree that it would have been nice to have the option of having your teammates' voices coming from the television, but it's such a minor complaint it's barely even worth mentioning. I don't personally mind that they come from the gamepad because it just lends to the feeling that the gamepad is a "part" of the ship itself.

    Overall, I can't really find a lot to nitpick about. I would have liked the game to be a bit longer, simply because it is such a blast to play. But the challenges, secrets and hidden routes lend to the replayability after the roughly 6-7 hour story mode is wrapped up.

    I have no idea why this game didn't score at LEAST an 8 with critics. That in itself is extremely questionable.

    Go out and get this game. Have fun.
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  27. Apr 27, 2016
    8
    This game is pretty awesome. Controls are very confusing at first, it's a lot to take in, but honestly I find mastering the controls to be one of the more rewarding aspects of the game! I've been playing every star fox game since the original came out on SNES. I found the original game, and Star Fox 64 to be difficult early on as well (although it could have also been because I was likeThis game is pretty awesome. Controls are very confusing at first, it's a lot to take in, but honestly I find mastering the controls to be one of the more rewarding aspects of the game! I've been playing every star fox game since the original came out on SNES. I found the original game, and Star Fox 64 to be difficult early on as well (although it could have also been because I was like 10 years old), but the reward came from replaying the game over and over and mastering every level.

    My only gripe is that this is a reboot, or a "reimagining" of star fox/star fox 64. However, star fox was never known for it's story, it really doesn't have much of one to begin with, it's all about the gameplay. Gameplay-wise this is an excellent evolution of the series and I hope they continue on this path!

    So all of that being said, I would NOT recommend this game to anyone who really can't stand gyro controls, as the cockpit view and precision aiming is entirely controlled via gyro. It definitely takes some getting used to, and it constantly needs recalibration (accomplished simply enough by just pressing "Y" at any time, but still annoying nonetheless). If you don't mind the gyro controls though this game is a definite recommendation to anyone who is a fan of any of the star fox games, or to anyone who is interested in a challenging on-rails (except for all-range mode parts) shooter! There's a ton of stuff to master here, looking forward to replaying it over and over for years to come
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  28. Apr 29, 2016
    9
    Excellent game no matter what the critics say. Once you master the controls it's pure fun. One of my favorite Star fox game (with star fox 64). About the graphics:I find them very good and respectful of the licence.
  29. Apr 23, 2016
    9
    This game is great. I've always loved Star Fox, and this is the best one. The controls are a bit more complicated than before, but these professional reviewers are full of it. You need about five minutes to get good enough to play competently. And then you can take all the time you want to get good at the game, and the more you try, the better and more fun it gets. It's extremelyThis game is great. I've always loved Star Fox, and this is the best one. The controls are a bit more complicated than before, but these professional reviewers are full of it. You need about five minutes to get good enough to play competently. And then you can take all the time you want to get good at the game, and the more you try, the better and more fun it gets. It's extremely satisfying.

    Honestly, I can only think some of the grumpier reviewers just refused to play the game as it's meant to be played. I think they just went in with their bad strategy, and tried to improve their bad strategy. And they ended up constantly looking between two screens. In reality, friend, please know, you will not be constantly shifting your view from the TV to the gamepad and back. The TV gives you precise piloting and decent aiming. The gamepad gives you decent piloting and precise aiming. It's a choice, and both work, and you don't need to switch all that often. Most of your shots don't have to be precise. But if you want a crazy high score, it can help, and that's where the fun process of mastery comes into play.

    Really, this game is just super fun. If you have a Wii U, there is no reason not to buy this.
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  30. May 20, 2018
    9
    star fox Zero nota 9....................... ........ .....................
  31. Apr 27, 2016
    8
    I've changed my mind about the game after playing it for a few hours. Piloting the vehicles is a lot of fun. If you take the time to play the training missions over and over for an hour or two, the dual screen setup should be easier to manage. The game would score higher in my opinion had Nintendo and Platinum spruced up the all range mode arenas, and tripled the on rails sections. IfI've changed my mind about the game after playing it for a few hours. Piloting the vehicles is a lot of fun. If you take the time to play the training missions over and over for an hour or two, the dual screen setup should be easier to manage. The game would score higher in my opinion had Nintendo and Platinum spruced up the all range mode arenas, and tripled the on rails sections. If you're not a big Star Fox fan, you might want to pass on this until a game slump presents itself. Expand
  32. Apr 23, 2016
    9
    If you complain that Star Fox is short, you all don't understand Star Fox. Star Fox franchise has "always" been an arcade game. The game is great, If you like Star Fox games, you will like this too.
  33. Apr 23, 2016
    10
    Germany, Autumn 1997:
    My brother and I are eight and seven years old and we have not had any contact with any type of video-games what so ever. But than, on my brothers birthday, my father brings home a strange box as a gift for him. The letters on the box say "Nintendo 64 - including Lylat Wars 64" (German title for SF64). We had no idea that the content of that box was the beginning of
    Germany, Autumn 1997:
    My brother and I are eight and seven years old and we have not had any contact with any type of video-games what so ever. But than, on my brothers birthday, my father brings home a strange box as a gift for him. The letters on the box say "Nintendo 64 - including Lylat Wars 64" (German title for SF64). We had no idea that the content of that box was the beginning of a gaming career that would last to this very day!
    We instantly fell in love with Star Fox 64 and would play this game every day after school until we knew all the missions, all the sounds and every line of audio by heart.
    Since we became huge Nintendo fans that fateful day of 97, we of course bought the Game-Cube when it came out five years later. Sadly the two Star Fox games released for the Game-Cube where a little disappointing, to say the least, so the whole Star Fox franchise went dark for us. Then in 2011 the game re-released for the 3DS, which reinstated a wish for a new good Star Fox title in our minds.
    Now in 2016 this wish was finally fulfilled. We were really excited when we first heard that there was going to be a new SF game, but we were also fearing that it would be just another bad reboot or another horrible sequel. Thankfully we were dead wrong! Star Fox Zero is just amazing! I immediately felt like when I was just a kid, back in 97: having to figure out how to go to all planets and systems, finding out how to kill the final boss...just awesome! Just for making me relive this feeling the game earns a 10/10 rating. There us however on thing that is bad, if not annoying. I'm of course talking about the controls. The motion-controls make the game unnecessary hard and it's a shame you cant invert horizontal-gyro-controls. I hope that Nintendo will make this option possible in a future patch. Aside from that Star Fox Zero really is a great game for the Wii U and I highly recommend this game to all the Nintendo and Star Fox fans out there.
    Star Fox Zero: 10/10 must buy!
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  34. Jul 6, 2016
    10
    I know it's been said before, but the people complaining about the controls in this game just suck at it and are too ADD to take the time to get good. This games is actually way easier then Starfox 64, but that's okay, Starfox 64 was way easier then the original Starfox, and I don't remember anyone complaining about that one.
    For those that are all butthurt that the controls aren't
    I know it's been said before, but the people complaining about the controls in this game just suck at it and are too ADD to take the time to get good. This games is actually way easier then Starfox 64, but that's okay, Starfox 64 was way easier then the original Starfox, and I don't remember anyone complaining about that one.
    For those that are all butthurt that the controls aren't exactly the same as Starfox 64...just go play Sin and Punishment Star Successor. I mean, Nintendo doesn't want to make the exact same game over and over again, and there's already plenty of clones, Star Successor probably being one of the better, if not the best one.
    But for those of you that are fans of Starfox, like proper fans, you know, like, all the gold medals on expert in 64 and 100% on every route in the first game, you'll probably love this game because you're probably not som p.o.s millennial who needs their games to cuddle them and hold their hand every step of the way. Seriously this is the most fun I've had with a triple A release in a long time, probably since Bayonetta 2.
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  35. Jul 3, 2016
    10
    Really sad this gets such a bad rating, I think the niche that Starfox is and somewhat even has a cult status is what causes this. People not understanding the sheer brilliance of this game, the mechanics are amazing, the voice acting is brilliant and the action is fast paced and resourceful, I can play this game over and over again. Regards, Starfox fan since the first one ever came out.
  36. Jun 19, 2016
    10
    This game is yet one of the best entries in the star fox series, its criticized for its controlls just because the critics are some big noobs who cant learn simple motion controll schemes, its plot and story while similar to star fox 64 i don't care, i just care about shooting stuff. I admit it, the controlls are hard for the first 2 missions and their only problem is the calibration, thatThis game is yet one of the best entries in the star fox series, its criticized for its controlls just because the critics are some big noobs who cant learn simple motion controll schemes, its plot and story while similar to star fox 64 i don't care, i just care about shooting stuff. I admit it, the controlls are hard for the first 2 missions and their only problem is the calibration, that can be fixed with the Y button easily, the enemies are fun to take on, really cool bosses and a great soundtrack, while my only serious problem with the game is the short length Expand
  37. Apr 27, 2016
    9
    At first I thought that many of the reviewers were spitting innovation, progress and creativity in the face because the parts of the final product didn't fit together. After playing it for 8 hours it seems they were spitting innovation, progress and creativity in the face just because they hate that stuff and/or are mentally challenged. Maybe Nintendo needs to learn their lesson and ad aAt first I thought that many of the reviewers were spitting innovation, progress and creativity in the face because the parts of the final product didn't fit together. After playing it for 8 hours it seems they were spitting innovation, progress and creativity in the face just because they hate that stuff and/or are mentally challenged. Maybe Nintendo needs to learn their lesson and ad a dumbed down "reviewer mode" for next time. The only innovation they're waiting for is a way to jerk off using the right analog stick. Or maybe they're not waiting... Expand
  38. May 13, 2016
    10
    El juego esta muy bien para ser un star fox los controles son un poco dificeles de dominar pero solo al inicio solo se necesita práctica para disfrutarlo, me ha gustado aunque sería mejor que tuviera controles tradicionales
  39. Jun 8, 2016
    10
    The graphics look great, the motion controls were a bit confusing at first but I got used to them very quickly, And oh my god the soundtrack, its amazing!

    This was just what I wanted from a star fox game, and to be honest I thought this game was amazing. though it is very similar to star fox SNES, I was pretty ok with it. i mean star fox 64 was a remake of star fox SNES, it got
    The graphics look great, the motion controls were a bit confusing at first but I got used to them very quickly, And oh my god the soundtrack, its amazing!

    This was just what I wanted from a star fox game, and to be honest I thought this game was amazing.
    though it is very similar to star fox SNES, I was pretty ok with it. i mean star fox 64 was a remake of star fox SNES, it got praised, yet this game got bashed for being a remake of star fox 64? I didn't have a problem with the motion controls either, heck I made it through the game just fine without moving the gamepad much (only moved it around during boss fights).

    Also I just love how they added that arwing transformation from the unreleased star fox 2! I also love the different unlockables they added as well.
    The black arwing (unlocked by scanning a falco amiibo) is just so cool! I love how it has the ability to lock on to two enemies at once, and I love its appearance! The only downside to using it is that you take more damage, but it's still cool to use. The retro arwing (unlocked by scanning a fox amiibo) is a really cool addition! I love when it turns into the walker, it looks like the walker from star fox 2! Also if you play the corneria level while playing as the retro arwing, the SNES corneria theme will play, and that's a neat addition to the game, especially since I love the SNES corneria theme!
    i
    Overall, I just love everything about this game! Awesome graphics, smooth gameplay, and a fantastic soundtrack! It reminds me so much of star fox 64 3D, which is my second favorite star fox game, my first favorite now being this game. if your a star fox fan, you should definitely play this game!
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  40. Apr 26, 2016
    10
    The game was thought for the gamepad, is a game loaded with a lot of fun, simply excellent!!
    Nintendo and Platinum games brought this classic with a fresh control scheme
  41. Apr 23, 2016
    8
    Star Fox Zero is a good game. Just a good game. The core game play is hampered by frustrating controls and an overuse of gimmicks. The soundtrack while good; was not as exciting as in previous entries. The story is barely more in depth than in Star Fox 64. The core path does not have alternate routes, but merely bonus missions. The lack of multiplayer is also a disappointment. I hadStar Fox Zero is a good game. Just a good game. The core game play is hampered by frustrating controls and an overuse of gimmicks. The soundtrack while good; was not as exciting as in previous entries. The story is barely more in depth than in Star Fox 64. The core path does not have alternate routes, but merely bonus missions. The lack of multiplayer is also a disappointment. I had expected better for $60. Nintendo innovated where things should have been left alone, and failed to innovate where such efforts would have been worthwhile.

    Overall, Star Fox 64 is simply the better game; which is a real shame considering the superior hardware Star Fox Zero has at it's disposal. Buy this if you're a hardcore Star Fox fan, if you can get it cheap, or if it's bundled with Star Fox Guard. If you've never played Star Fox I highly suggest getting the 64 version on the Wii U virtual console rather than this.
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  42. Apr 27, 2016
    8
    Star Fox Zero is what all the fans have been asking for since 1997! The gameplay, branching paths, story, and characters are finally here for Wii U and it is glorious! Okay, so, what exactly makes it so good? Well let’s start with the story. The story takes us back to the same time as the N64 version did, so it is the same story, under a different name. While it is still a good story, IStar Fox Zero is what all the fans have been asking for since 1997! The gameplay, branching paths, story, and characters are finally here for Wii U and it is glorious! Okay, so, what exactly makes it so good? Well let’s start with the story. The story takes us back to the same time as the N64 version did, so it is the same story, under a different name. While it is still a good story, I did wish they tried something new.
    The gameplay is very fun, and the idea of using the Wii U gamepad for a cockpit view and the means of aiming was and excellent idea. The controls, though they are difficult to learn, are easy to master and once you get the hang of it, it feels very smooth. The soundtrack is fine, nothing really good but nothing bad either, then again no Star Fox OST has very iconic songs, with maybe the exception of “Corneria” for the original SNES title.
    Though the new voice actors for all of the characters do feel a bit wrong, it can be forgivable since the personalities of these lovable characters remain the same. However, there are issues which have still never been fixed from the N64 version. First, the difficulty curve. As you must know, a single Star Fox campaign lasts a range from 2-3 hours. So to make up for that, they added branching paths, for tons of combinations of experiences and giving it much repeatability. And like the original, there are three main paths, the easy, medium, and hard paths, in which you can switch to as you play. But here is where the problems come in, if you accidentally switch to a harder level, it can become incredibly hard. Even if you stay on the hard path the level “Sector Gamma” would end up you with at least 3 continues before moving on.
    Plus the fact that the slow horizontal turning in all-range mode makes levels even harder, and not in a good way. So all in all I highly recommend this game for Nintendo fans, skeptical nostalgic lovers, and people who needs something new to play. And if you get it now, you get Star Fox Guard for free! So all in all, I give Star Fox Zero an 8/10.
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  43. Apr 22, 2016
    8
    The game looks and plays great. It's easier than past Star Fox games but that's not a horrible thing. The story is short, but the branching paths are there to make it replayable. It's deserving of a better score than what the critics gave it.
  44. Apr 22, 2016
    10
    Me ha gustado mucho, el control si es difícil de dominar al inicio pero una vez lo dominas se vuelve un gran juego, es un gran reto dominar el control por movimiento, un reto... cosa que los juegos actuales no tienen.
  45. May 5, 2016
    8
    After spending more time with Star Fox Zero, I've decided to revise my review from the harsh 6/10 score I gave originally. Star Fox Zero is definitely a solid 8/10, though I do also agree with what several 7/10 reviewers have said about the game.

    I’m not advocating to remove motion controls for those that enjoy them, I just think it’s not much to ask for options present in previous
    After spending more time with Star Fox Zero, I've decided to revise my review from the harsh 6/10 score I gave originally. Star Fox Zero is definitely a solid 8/10, though I do also agree with what several 7/10 reviewers have said about the game.

    I’m not advocating to remove motion controls for those that enjoy them, I just think it’s not much to ask for options present in previous official Nintendo games to be present in a newly released 2016 game. Star Fox Zero is not a Wii U launch title. What works for one player won’t always work for others. That’s why different control options exist. Splatoon did this, Star Fox Zero should've done this as well.

    As for Star Fox Zero itself? Its definitely the Star Fox game I’ve been waiting 20 long years since Star Fox 64 to finally release. Unfortunately, Nintendo didn't do its part to keep the game accessible for everyone. However, it definitely doesn't ruin what is otherwise a fun and solid Star Fox game though.

    Is Star Fox Zero worth a buy? Speaking as a Star Fox fan, I'd definitely say yes. However, with only the one means of control, I can't speak for everyone as each person's preference is not often the same. I bought it day one, I see the game I wanna give a 10/10 is right in front of me, but because of these lack of control options controls? I'm going with a solid 8/10.

    In conclusion, should Nintendo either patch in the requested alternative control options or offer people who desire these a replacement version of Star Fox Zero that has them, I will definitely revise again my current score and review to reflect these changes.
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  46. Apr 23, 2016
    10
    Great game all I have to say, a big BOOYAH to SFZ!

    Yes, the controls are a bit different at first. But, thats what I love and trust about Miyamoto, who is a game innovator who takes risks, with unique control schemes on the highly rated Skyward Sword, Pikmin 3. What he does with SFZ is takes a chance, to make the game more innovative and challenging to the typical "Yawn Fest" twin
    Great game all I have to say, a big BOOYAH to SFZ!

    Yes, the controls are a bit different at first. But, thats what I love and trust about Miyamoto, who is a game innovator who takes risks, with unique control schemes on the highly rated Skyward Sword, Pikmin 3.

    What he does with SFZ is takes a chance, to make the game more innovative and challenging to the typical "Yawn Fest" twin stick shooting scheme, where he has the balls to be different, and, in the end, take a chance and scores big.

    Once you "get" the controls, you will smile at the pure genius of it. Then realize, the strong hate and prejudice by"gaming journalists" from Forbes and Polygon, who are being whiney because they didnt get their way with hand-held twin stick controls they find easy to play. Shame shame shame on media like that not even giving the game a chance.

    SFZ is a wonderful gaming experience that I am having so much damn fun with. Easily worth the price, especially when it's packed with Star Fox Guard that has at least a $20 value to it (gaming wise)
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  47. Apr 23, 2016
    8
    Let me start by saying, it feels so good to play a game that loads quickly. Just a complete breath of fresh air after the 1+ minute load times of DarkSouls3, Battlefront, and pretty much any other XBO/PS4 game I've come across (PC peeps dont have this problem :p).

    On to the meat and potatoes. This is a really great re-imagining of the StarFox story while keeping the arcade feel of the
    Let me start by saying, it feels so good to play a game that loads quickly. Just a complete breath of fresh air after the 1+ minute load times of DarkSouls3, Battlefront, and pretty much any other XBO/PS4 game I've come across (PC peeps dont have this problem :p).

    On to the meat and potatoes. This is a really great re-imagining of the StarFox story while keeping the arcade feel of the previous entries. I'm at a point where I've familiarized myself with motion controls enough to get the hang of this game by mission1, but it isnt crazy to think others wont like the kool-aid and that's fine....just dont decry motion controls while jumping on the VR bandwagon, it's confusing and nonsensical.

    This is a game for folks who like replaying missions to get better scores, finding hidden objects, and hidden pathways to new levels. It's a blast, and instead of writing some over-detailed review I'm going to barrel roll out of here and get back to the game. Peace!
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  48. Apr 23, 2016
    9
    while the controls provide a very high level of entry, that takes a few hours to master. they provide opportunities for level design and maneuvers that would not be available otherwise. with some of the best level design in a star fox game to date, with high-speed action with memorable and funny characters, This is definitely a game worth getting.
  49. Apr 25, 2016
    9
    A great return to the Star Fox universe. Don't listen the controller complains, it's something you must see trough your own game experience to build your own opinion. If you're used to simple game mechanics, and you're not open to learn how to handle a new style of gameplay ignore this game. But if you like to live again the Star Fox franchise and are open to relearn how to play with yourA great return to the Star Fox universe. Don't listen the controller complains, it's something you must see trough your own game experience to build your own opinion. If you're used to simple game mechanics, and you're not open to learn how to handle a new style of gameplay ignore this game. But if you like to live again the Star Fox franchise and are open to relearn how to play with your Wii U, Star Fox Zero is a Must Have in your collection. Expand
  50. Apr 23, 2016
    9
    me ha gustado mucho la manera que el nuevo sistema de control introduce al principio es un poco difícil pero ya cuando te acostumbras esta genial!! y aparte el juego me hiso recordar al star fox de 64 que jugué cuando era puberto es un gran juego y esta muy infravalorado!! pero la industria debería tener mas juegos como este!
  51. May 24, 2016
    9
    You inevitably feel a scintillating rush once you get good at the controls and fly around the map. But that's the thing. The controls.

    The game itself is very well done. Visually it hearkens back to the iconic aesthetic set out by the initial games but with just enough of an upgrade to make it feel fresh and new. The story is classic Star Fox fare but with a few twists and turns as
    You inevitably feel a scintillating rush once you get good at the controls and fly around the map. But that's the thing. The controls.

    The game itself is very well done. Visually it hearkens back to the iconic aesthetic set out by the initial games but with just enough of an upgrade to make it feel fresh and new. The story is classic Star Fox fare but with a few twists and turns as should be expected of a modern story and the voice acting is perfect for the game. The corny one-liners are there but they're delivered in such a way as to feel believable and enjoyable. Music is also wonderfully done. When the music swells when you're about to enter a dogfight with Star Wolf, you feel it.

    But the controls. Yes, this is the biggest sticking point for a lot of people. Some even go so far as to suggest that the controls ruin it.

    I disagree.

    I disagree wholeheartedly.

    Previous Star Fox games had the game revolving around a balancing act of choosing two options. either you're flying or you're shooting. You rarely do both and only the most skilled players could. The motion controls and dual screens actually lower the bar so that even newbies to the series can shoot, fly, dodge and weave like the pros without having to rely on a delicate balance of shoot vs fly.

    Yes, you need to practice to get good at this. This is especially true since this kind of control scheme is rare and most players are simply not used to this kind of approach. Star Fox Zero breaks the mould in this sense and while it can be very, VERY intimidating at first, after a while and with some solid practice, you eventually come to a point where the controls in this game are actually better than previous incarnations because it gives you a lot more freedom to do more which makes this game feel like a true spaceship flying, enemy blasting, dodging, weaving, shooting game.

    Will this game be for everyone? Most certainly not. And that's okay.

    Will this game feel "off" for some hardened Star Fox players? Sure.

    But if you want a game that gives you a challenge and will make you feel heroic once you get good at it, this game is it.

    Now, as for the content itself, the change in the map is something to keep in mind. Previous games had the map be more like a progress indicator. This one gives you the option of going back and re-playing stages without having to start a new run through it all. This put me off at first but after getting about half-way through my first play through, it made sense. Having this freedom of choice is a distinct improvement and helps encourage playing through individual levels so as to practice and improve your skills as well as the satisfaction of just playing casually.

    There are some down-points, however. Mainly the last battle. No spoilers but it does force you to juggle between the walker and the arwing. It works, but you will probably get the feeling that the developers were either given their marching orders to make the walker "a thing" or that they were in love with it maybe a bit too much. That's one reason why I cannot give it a perfect score.

    But to be honest, the controls are actually improved and this is reflected in the fact that isn't a game for casuals who expect to have the game spoon fed to them without earning it. If you want to beat the game, you have to, as they say, "Git gud." And that's refreshing to see nowadays. It is actually one of the ways this game captures the essence of classic video gaming.

    So, to sum this all up. If you want a game that will give you a challenge and shows you what can really be done with a gyro control system on top of the usual game-pad inputs, this game does it well. Some bruises but otherwise a solid game and definitely adds to the genre and takes it in a refreshingly new direction with a classic game-play experience you won't soon forget.

    Hat's off to Nintendo and Platinum. This one is a keeper!
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  52. May 4, 2016
    9
    Most will agree that Starfox 64 / Lylat Wars was an excellent game and many have longed for a direct sequel with similar gameplay. This is exactly what Nintendo and Platinum have provided, with a strangely polarising gameplay twist.

    First of all, if you press 'select' and swap internal view to the TV, this plays like an airborne version of Splatoon. As such, the controls are elegant and
    Most will agree that Starfox 64 / Lylat Wars was an excellent game and many have longed for a direct sequel with similar gameplay. This is exactly what Nintendo and Platinum have provided, with a strangely polarising gameplay twist.

    First of all, if you press 'select' and swap internal view to the TV, this plays like an airborne version of Splatoon. As such, the controls are elegant and precise and open up new ways to shoot everything in sight.

    Motion controls have a bad reputation due to forced implementation back in the Wii days. As with Nintendo Land and Splatoon it is done right here and Nintendo should be applauded for taking a huge risk with casual gamers in favour of fully utilizing the hardware in order to provide 'hardcore' gamers with a challenging, lengthy game.

    Anyone not willing to persevere with this game is missing out on a creative and unique experience.

    Platinum have put their personality into this game but it retains that unmistakable atmosphere from 64. There are 20 levels and unlockable modes that reward your efforts, quite a lot of content and you won't see everything as fast as previous games.

    Graphics, sound and performance are mostly excellent with only a couple of duff notes. Art direction is great and fits Wii U perfectly.

    The only downers for me are - no online leaderboards or local/online play. Otherwise this is inventive, intense and a worthy successor to Starfox 64!
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  53. May 10, 2016
    10
    It talks volumes of the type of person who is hating on this game that almost all of the negative user reviews are a zero. Obviously very objective people then ;)

    Enough people have given better reviews then I can on this site already, so I won't bother doing that myself, but for those looking for a decent objective video review check out 'That one video gamer' on youtube. As for so
    It talks volumes of the type of person who is hating on this game that almost all of the negative user reviews are a zero. Obviously very objective people then ;)

    Enough people have given better reviews then I can on this site already, so I won't bother doing that myself, but for those looking for a decent objective video review check out 'That one video gamer' on youtube.

    As for so called professional critics, I think we all know that their opinions are becoming less and less irrelevant these days, especially with the obvious disconnection between them and Nintendo, who more often than not, get lower review scored than they objectively should imo
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  54. May 4, 2016
    10
    "I found Star Fox Zero's controls to be awkward, occasionally frustrating and extremely demanding... at first.
    But once I gave them a little bit more time-- okay to be fair, a lot of time-- i found them to be fun, exciting, and INCREDIBLY rewarding... Star Fox Zero's ultimate goal is a noble one: It wants to give you more control. And it accomplishes this." -Andre Segers
    I'd give this
    "I found Star Fox Zero's controls to be awkward, occasionally frustrating and extremely demanding... at first.
    But once I gave them a little bit more time-- okay to be fair, a lot of time-- i found them to be fun, exciting, and INCREDIBLY rewarding... Star Fox Zero's ultimate goal is a noble one: It wants to give you more control. And it accomplishes this." -Andre Segers
    I'd give this game something over 8.0 that rounds up to a 9, but I need to compensate for the people who gave it 0. This game is not fundamentally broken in every way nor does it lack anything remotely positive. It is not a 0/10, and if you think it is, you are objectively wrong.
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  55. Apr 26, 2016
    10
    It is an excellent game for experts only , those who like action , control is very intuitive and you get used quickly, for those who do not like the challenge they have nothing to do here
  56. May 5, 2016
    9
    To address the major issue I see people having with this game: it took me less than 5 minutes to get used to the controls. I don't even consider myself to be that good at games and I had zero problem. I had a harder time getting used to analog sticks back in the day than I did adjusting to this. If you can't get used to the controls, the problem is you.

    The game gives you all the tools
    To address the major issue I see people having with this game: it took me less than 5 minutes to get used to the controls. I don't even consider myself to be that good at games and I had zero problem. I had a harder time getting used to analog sticks back in the day than I did adjusting to this. If you can't get used to the controls, the problem is you.

    The game gives you all the tools you need to succeed. If you fail, that's on you. Not once did I ever feel anything in this game was unfair. Parts of it are balls hard, but what did you expect? Platinum helped design it. If you spent even 5 minutes playing The Wonderful 101 you should have expected that. Besides, doesn't everyone complain games are too easy these days until a slightly difficult one comes out?

    I'm giving it a 9 because even though I did enjoy it, there were a couple things that hold it back. The Gyrowing is completely unintuitive to control. That has nothing to do with motion controls. It just doesn't control like anything else in the game and I could never get used to it. I would probably have given it 10 anyway if the Retro Arwing made all the music sound 16 bit. That would have been cool.
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  57. May 10, 2016
    9
    One of the best games on wii u, control design is a new experience. It is a game that should spend time, since the control design is immersive. The order of the missions is intended to generate a workout, you do not realize as half of the game and you have mastered control. An arcade and 90, which is an experience not currently. If I could have better graphics deria a game of 10/10.
  58. May 10, 2016
    9
    Ok. Back in 2015 I was really hyped to play this game. I remembered long hours of fun playing Starfox 64 as a kid. I looked forward to what they would do with the franchise for the wii U. But then the reviews came out. I was very unfortunate that the very first one I read was Arthur Gies' from Polygon.com. He made such a strong, negative comment (at least he made it clear it wasn't aOk. Back in 2015 I was really hyped to play this game. I remembered long hours of fun playing Starfox 64 as a kid. I looked forward to what they would do with the franchise for the wii U. But then the reviews came out. I was very unfortunate that the very first one I read was Arthur Gies' from Polygon.com. He made such a strong, negative comment (at least he made it clear it wasn't a review) that I suddenly felt disinterested. Now I think they should fire the guy.
    So the day came when I saw it for sale. I was with a couple friends and they insisted I should buy it (so they could later borrow it). Anyway, they insisted a lot so I finally bought it. When I started playing it, at first it felt weird. No other game had prepared me to have to use both screens and these many controls to handle an aircraft. Still, I started getting the hang of it in a while. Don't get me wrong, these controls are hard to master, specially because, again, no other games (that I have played) had prepared me for this. I still wouldn't say I have mastered them completely (after playing a total of maybe 15+ hours -I have been really busy so I haven't been able to play that much yet). Still, when you start to get the hang of it, it becomes a really, really fun game. I keep coming back to it, and that ain't something I can say about any game. And the controls are not just something that gets in the way, they actually make for a richer experience when you begin mastering them. You feel a lot more in control of the aircraft, being able to not just control its direction, but the direction you're shooting at independently.
    I guess it's not a perfect game. It has little flaws. Like I wish there were more hard levels (some of them are kinda easy, at least to be able to get on to the next one). Still, if you're like me (and you probably will, because as I said, it's a really fun game) you'll want to not only pass the mission, but get a higher and higher score. That's where it gets tricky.
    After buying and playing the game for a while I was convinced this Arthur Gies and the other reviewers who complained harshly about the controls were just not open to the idea of having to learn to master a harder set of controls than they've had in other air combat games. But Starfox Zero IS a great game, one that I'm sure will please most gamers if they just give it a chance.
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  59. Aug 6, 2016
    10
    hearing all the crap people were saying about this, i was afraid. after all, the currency conversion makes all full-price nintendo releases crazy expensive nowadays in brazil. so i waited until there was a good enough deal that it was safe to take a gamble -- i had, after all, bought my wii u planning to play zelda games, mario galaxy games, and also star fox.

    so, to answer the big,
    hearing all the crap people were saying about this, i was afraid. after all, the currency conversion makes all full-price nintendo releases crazy expensive nowadays in brazil. so i waited until there was a good enough deal that it was safe to take a gamble -- i had, after all, bought my wii u planning to play zelda games, mario galaxy games, and also star fox.

    so, to answer the big, scary question you must be asking yourself if 50 dollars isn't money you don't mind wasting: is miyamoto completely out of his mind? i mean, the guy who created zelda, dk, mario, pikmin, star fox, etc. -- could he have actually gotten involved with a game and released it if the game had no redeeming qualities? is nintendo in this bizarre position of having an old, senile legend with too much power just burning money?

    lol, no. are the controls difficult? i guess. but hear me out.

    if you're interested at all in this game, there is only one reason: you want to shoot lasers in space and feel an exhilarating rush, like being inside a star wars scene, to use a useful cliché.

    to me this game is very much exhilarating in that way. i suppose i'm not the most competent gamer, so pretty early in the game i saw myself dying and having to repeat some missions until i got them right. and indeed the controls were part of the challenge. but i couldn't wait to redo those missions, and let me tell you, i'm not really into getting my ass handed to me and retrying something a thousand times -- for instance, i'm pretty sure i'll never beat a mega man game. but this game is exhilarating. it's beautiful, it's a spectacle. it looks exactly as it should look. to agree with a good point made by kyle bosman, the lines they gave the female fox are, ugh, awful, but here's the thing: unlike a lot of games these days, this game is a game. as in, it has gameplay, awesome gameplay. miyamoto is the gameplay king. just think of how many of his games are still being played by obsessed fans 30 years later. so sf0 is exhilarating.

    and, seriously, how could it not be? that's really the only reason a game like this exists -- to blow you away with frantic action. and the action is there, and it's fun to repeat a mission to finally get inside the frigging enemy shield in the three seconds you have available -- whew! this game is made by nintendo and platinum games -- as in, bayonetta. so, really, shame on me for doubting them. and shame on all critics who are whiny **** for not giving the controls a chance.

    you'd think a critic would be required to be a more competent gamer than me, but go figure.
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  60. Jun 20, 2018
    9
    Star fox zero deliveres a fun experience with fun controlls and unique missions. The characters have their good personality like always and the game has many reasons to keep you playing.

    Star fox zero gets a 9/10.
  61. Jun 22, 2016
    9
    Star fox retorna em grande estilo da maneira que tem que ser, um excelente jogo com uma jogabilidade rica em poder usar o gamepad de wiiu para auxiliar, deixando assim a mira muito mais precisa, mas para quem não tem o wiiu ira com certeza sentir dificuldades de inicio ate se acostumar com os comandos. Na parte grafica sempre achamos que poderia ter ficado melhor mas se tratando de um jogoStar fox retorna em grande estilo da maneira que tem que ser, um excelente jogo com uma jogabilidade rica em poder usar o gamepad de wiiu para auxiliar, deixando assim a mira muito mais precisa, mas para quem não tem o wiiu ira com certeza sentir dificuldades de inicio ate se acostumar com os comandos. Na parte grafica sempre achamos que poderia ter ficado melhor mas se tratando de um jogo onde a realidade nao opina ficou agradavel recomendo a todos que gostam de um bom desafio e nostaugia. Expand
  62. Jul 18, 2016
    9
    A few weeks ago, when asked what he felt the most underrated Wii U game was, Miyamoto offered up Stay Fox Zero. To stand up for this game after many scathing reviews, I decided to take him up on his suggestion and picked up the game...

    It is great! The controls are absolutely fine. Re-centering is simple and fast whenever your reticle position drifts off. The experience can get
    A few weeks ago, when asked what he felt the most underrated Wii U game was, Miyamoto offered up Stay Fox Zero. To stand up for this game after many scathing reviews, I decided to take him up on his suggestion and picked up the game...

    It is great! The controls are absolutely fine. Re-centering is simple and fast whenever your reticle position drifts off. The experience can get rather frantic at times, but that just adds to the excitement, and I can't imagine that actually flying around dog-fighting is a peaceful, single-focus endeavor.

    Having to switch focus from the Gamepad to the TV and back wasn't nearly as burdensome as I feared and others suggest. When the Wii U first came out there was a marketing video demonstrating some of the unique gameplay mechanics that only this combination could provide - and Star Fox Zero is definitely one of those, and for me, was a super fun diversion.
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  63. Jan 8, 2017
    9
    This, people, is a reboot done right. It retrofits everything that worked in Star Fox 64 and then some. The graphics are gorgeous for a game on the ill-fated Wii U, the music is top notch, and some of the stages are a blast to play. But the ridiculous insistance on motion controls is a bit of a turn-off for me. But, unlike so many other people that live in their mom's basement, I don'tThis, people, is a reboot done right. It retrofits everything that worked in Star Fox 64 and then some. The graphics are gorgeous for a game on the ill-fated Wii U, the music is top notch, and some of the stages are a blast to play. But the ridiculous insistance on motion controls is a bit of a turn-off for me. But, unlike so many other people that live in their mom's basement, I don't think that the motion controls are so bad that they detriment the whole experience. This is one of the better titles for the Wii U. If you have a Wii U and don't have this game, it's a game you should buy before Nintendo drops the bomb known as the Switch Expand
  64. Feb 24, 2017
    9
    Well... Personally i couldn't understand why people hates a different control for a shooting game...

    When i play for first time, and see the Peppy's Special Tutorial... I Never felt bad with the control... i... i felt as i Understand all time ever... The Gameplay, as many other tells, it's a new Reinvention of a Star Fox Game, but for first time... the blasters and the ship are
    Well... Personally i couldn't understand why people hates a different control for a shooting game...

    When i play for first time, and see the Peppy's Special Tutorial... I Never felt bad with the control... i... i felt as i Understand all time ever...

    The Gameplay, as many other tells, it's a new Reinvention of a Star Fox Game, but for first time... the blasters and the ship are different each other, And the Gamepad can create an amazing experience, where you can enjoy the Cabin of the Arwing/Landmaster/Gyrowing, Aim with the Gamepad with a
    Realistic sensitivity (More than ANY Call Of DUTY can do) and feel the conversations via 3D Sound...

    I Know than the game is not perfect... maybe Popular things like a Multiplayer will attract more gamers... but... Star Fox Zero Is the Reinvention of the Shooting Games... With a Gamepad would can battle alongside the legendary WASD and Mouse of the PC... Sadly... the people Will not appreciate that, because Is not a Call Of Duty, Is not a HALO, Is Not a Metroid... IS a Star Fox...

    I Hope than You can play that game… and… just for a While, forgot the Gamepad than the Ordinary Shooting Games Forces to you for a Years… That’s not impossible… and… if you do… you can enjoy star fox zero… even more than the legendary Star fox 64…
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  65. Mar 16, 2017
    8
    This game is a lot of fun. First of all, having the same voice actors as in Star Fox 64 is awesome. It looks and plays great and it's a welcome addition to the Star Fox franchise. However it is not without its flaws. The motion controls should not be mandatory, though once you get used to it it isn't as much as a hindrance as at the beginning. I did not like how the Walker was pushed asThis game is a lot of fun. First of all, having the same voice actors as in Star Fox 64 is awesome. It looks and plays great and it's a welcome addition to the Star Fox franchise. However it is not without its flaws. The motion controls should not be mandatory, though once you get used to it it isn't as much as a hindrance as at the beginning. I did not like how the Walker was pushed as much as it was, especially for the battle with Andross. Also the story was nothing new and was basically a remake of the 64 game. I wouldn't call any of these issues a deal breaker however and I would highly recommend to fans. Expand
  66. Aug 5, 2017
    8
    Este es el juego más injustamente subvalorado de la Wii U. El trato que le dio la prensa puso en evidencia una de las características más deleznables de los jugadores de hoy en día: la pereza. No nos engañemos. Cuando salió a la venta Star Fox de SNES en 1993 el target de los videojuegos no era de advenedizos. Se requería de cierta destreza y predisposición por parte de los jugadores paraEste es el juego más injustamente subvalorado de la Wii U. El trato que le dio la prensa puso en evidencia una de las características más deleznables de los jugadores de hoy en día: la pereza. No nos engañemos. Cuando salió a la venta Star Fox de SNES en 1993 el target de los videojuegos no era de advenedizos. Se requería de cierta destreza y predisposición por parte de los jugadores para poder disfrutar de los juegos. Es cierto que el crecimiento de la industria requiere que se incluya a toda clase de personas, pero esto no sólo ha provocado que las compañías disminuyan el reto de sus títulos, sino que traten como, perdón por la horrible palabra, minusválidos a casi toda la comunidad. En las reseñas de Star Fox Zero yo no vi a los "expertos" mencionar que `para disfrutar de este juego se requieren destrezas y predispocición de aprender una experiencia única en su tipo, ya no se diga en su consola sino en toda la historia del medio. Sólo vi a un montón de quejumbrosos argumentado que el sistema de control no los llevó de la mano por el recorrido en rieles, con todo y cinturón de seguridad, que esperaban. Su falta de pericia me hizo preguntarme qué clase de "jugadores" son los que tenemos a cargo de las reseñas y las críticas. Jugar Star Fox Zero me dio la respuesta: son ineptos.

    Claro que el juego no es perfecto. Para empezar es muy corto y algunas misiones terminan cuando apenas se va creando el clímax. Las partes de mayor intensidad y diversión contrastan con algunos de los momentos más flojos de la franquicia (incluso más flojos que en Star Fox Command). Pese a ser un tributo al prácticamente insuperable Star Fox 64, algunas misiones no le llegan ni a los talones a las de aquella obra maestra. Digamos que, a pesar de ser más variadas, el producto final no se siente tan redondo y deja pidiendo más. No obstante, el uso de la gamepad (el factor más criticado por la prensa) da una sensación de inmersión como nunca antes. Si logras controlar el juego como se te pide y superas la curva de aprendizaje requerida, te darás cuenta que este juego será una joya aclamada en el futuro. Ya he dicho que este Star Fox tiene algunos de los momentos más anticlimáticos de toda la serie, pero también tiene algunos de los más frenéticos y emocionantes. Sus jefes y mecánicas para derrotarlos son de lo más vistoso y espectacular que hay en cualquier shooter sobre rieles y su modo de juego tipo arcade agrega un valor de rejugabilidad satisfactorio.

    Visualmente es un juego que resalta por su dirección de arte, creada específicamente para los seguidores de la serie. Puede que a simple vista parezca cuadrado y sin chiste, pero los conocedores de este universo sabrán darle su justo valor. Algunos efectos como las explosiones y ciertas texturas son de gran calidad, aunque otros como el diseño de ciertas naves rivales son simplonas y demasiado apegadas a su nostalgia de 64 bits. La acción fluye suave pese a algunos bajones en el frame rate, pero nada que corte la intensidad.

    En conclusión, si tú eres de esos jugadores de la vieja guardia sabrás apreciar un título como Star Fox Zero. Vale mucho la pena. Si por otra parte, eres de aquellos que no están abiertos a nuevas experiencias y prefieres los juegos que se pasan solos, donde la mayor acción se encuentra en las cinemáticas, no te ofendas y mejor ve a jugar tu Assassin´s Creed de la semana.
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  67. May 3, 2019
    10
    I think Nintendo wanted to make another game with motion Controls for the Wii U game pad, and they Star Fox Zero their hardest, and I'll give them credit, it is really a fun game, 2 amiibo are compatible but they're really cool, the gameplay is not bad, the graphics are solid, it comes with 2 games for $59.99? Mind blowing here, that is a good deal, but in Nintendo's store (WEBSITE) youI think Nintendo wanted to make another game with motion Controls for the Wii U game pad, and they Star Fox Zero their hardest, and I'll give them credit, it is really a fun game, 2 amiibo are compatible but they're really cool, the gameplay is not bad, the graphics are solid, it comes with 2 games for $59.99? Mind blowing here, that is a good deal, but in Nintendo's store (WEBSITE) you can get the games with a Fox amiibo for $24.99, that's another deal (Nintendo doesn't make these Wii U games anymore so they discount them all)!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Expand
  68. Nov 23, 2018
    9
    De esos juegos difíciles de tomar el control, pero cuando lo haces, te lo comes 3 o 4 veces para sacarles todo el contenido, el uso del gamepad a mi parecer es un sueño hecho realidad, adoro starfox pero ¿será acaso que nintendo no lo quiere? quiero mas juegos de Starfox.
  69. Apr 23, 2016
    10
    You people complaining about the controls. I expected the controls to be horrible, and gamebreaking. They arent bad at all. Spend 5 minutes to learn the buttons, ots that easy.
  70. Apr 22, 2016
    8
    El juego es excelente, el gameplay es muy divertido a pesar de que para dominarle debes jugar mas de una vez por al principio puede ser un poco complicado de manejar, las gráficas en realidad son atractivas pero se siente un poco fuera de época, como si las gráficas fueran mas de la 6 gen, no me refiero a que están malas sino a el estilo gráfico, la historia en realidad no puedo decirEl juego es excelente, el gameplay es muy divertido a pesar de que para dominarle debes jugar mas de una vez por al principio puede ser un poco complicado de manejar, las gráficas en realidad son atractivas pero se siente un poco fuera de época, como si las gráficas fueran mas de la 6 gen, no me refiero a que están malas sino a el estilo gráfico, la historia en realidad no puedo decir mucho porque aun no lo e terminado y apenas lo que jugado por 2 horas pero debo decir que es un muy buen juego con algunos fallos, y me hubiera gustado algo mas fresco en cuanto los personajes, no es necesario quitar a los personajes solo me hubiera gustado ver algunos personajes frescos, el multijugador entretiene y hasta donde se el juego duro entre 10 y 12 horas así que el multijugador compensa en poco tiempo de juego. Expand
  71. Apr 22, 2016
    8
    The motion controls are getting too much press. Tap them off and you're fine. After that it's a lot of fun, a very straightforward StarFox game - whether you like it or not. Some new stealth aspects included. Co-op I'm not crazy about, it's like if you had one person a driver and one handling items in Mario Kart - it's just too hard splitting one brain between two players in a gameThe motion controls are getting too much press. Tap them off and you're fine. After that it's a lot of fun, a very straightforward StarFox game - whether you like it or not. Some new stealth aspects included. Co-op I'm not crazy about, it's like if you had one person a driver and one handling items in Mario Kart - it's just too hard splitting one brain between two players in a game demanding these reflexes. Music is great and theatrics are cool, presentation solid. The only real problem here are those motion controls. Expand
  72. Apr 23, 2016
    8
    The motion controls are nowhere near as bad as all these critic reviews have made it out to be (I actually like them, they're in the same tier as Splatoon and that's a good thing honestly. The motion controls allow you to do some nice precision aiming that you could never achieve purely with an analog stick, and also allow you the option of continuing to shoot down enemies while a cutsceneThe motion controls are nowhere near as bad as all these critic reviews have made it out to be (I actually like them, they're in the same tier as Splatoon and that's a good thing honestly. The motion controls allow you to do some nice precision aiming that you could never achieve purely with an analog stick, and also allow you the option of continuing to shoot down enemies while a cutscene plays, which is a nice little bonus). Though I did turn the option on for them to only kick in when firing. The only real complaint I have are the frame drops during some more intense moments, but it's not a dealbreaker to me especially given how badly previous instalments in the series have run to date. I'll take 60fps with the occasional drop to 50 or even 40 over sub-30fps, thanks. Though it would be good if we had an option to disable the second screen to keep framerates at a constant 60fps, one can only hope a future patch does something about this.

    The game is much longer than previous instalments (around twice as long, a single playthrough will take 3-6 hours depending on how many levels you complete, and there's plenty of replayabilty with the medals and unlocks (Replayability has always been the main draw of Starfox, you're not supposed to just breeze through the game once and think you're done with it) and that's not even taking Expert mode into account.

    As for the reviews I'm seeing.. I'm really starting to wonder if half of these reviewers have actually played the game, to be honest. Did they all get monkeys to play the game and then review it based entirely off watching the monkey play? I mean it really doesn't take long to adjust to the controls, yet that's the main excuse all these sites are giving to justify their laughably low scores.

    Oh and don't even get me STARTED on the non-review from Polygon.

    So yeah, thumbs up from me. Starwing and Lylat Wars were a big part of my childhood and this game hasn't trampled all over those memories for once, so that's nice. I was hesitant to spend money on another Nintendo game after how badly Xenoblade Chronicles X turned out thanks to NoA Treehouse, but in this case I think it's money well spent.
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  73. Apr 26, 2016
    10
    I pre-ordered this game and was expecting it to be terrible. Based on many early reviews that I read, everyone was complaining about the controls and how Nintendo failed!

    This is far from the truth! The truth is, this game is awesome! If you were a kid that grew up playing Star Fox 64, then you will love this game! In regard to the controls, they are not hard to use at all. It probably
    I pre-ordered this game and was expecting it to be terrible. Based on many early reviews that I read, everyone was complaining about the controls and how Nintendo failed!

    This is far from the truth! The truth is, this game is awesome! If you were a kid that grew up playing Star Fox 64, then you will love this game!
    In regard to the controls, they are not hard to use at all. It probably takes 5 minutes to get use to the motion control and after your first play through, you will be a master. If anything, they are easier then the N64 controls as a U-turn and somersault is only 1 button to push.
    After playing through the entire main game, you will want to go back and play the planets that you didn't find and also get all the medals for each planet. (This sound familiar?)

    I strongly believe whoever is complaining about the controls are kids that grew up playing Call of duty with their backwards joystick. (Push forward to look down! Pull back to look up! It's not that hard)

    Each Planet is fun to play and they can be replayed over and over again to try and get your best score. I am over 12 hours into the game right now and I am not even close to fully completing each planet and finding all the secrets this game has!

    Definitely a must buy for all Star Fox 64 fans. This game will not only take you back to the good ol' late 90s but will provide you with some great 2016 upgrades!
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  74. Apr 29, 2016
    9
    Want a fun but kinda silly experience, get this game. I am an older person so any game that is fun and not work is welcome to me. Thank you Nintendo and Platinum for trying out different controls then the rote controls that other games rely to heavily on. Fun fun fun.
  75. Apr 29, 2016
    9
    Star Fox Zero is an excellent addition to the Wii U's library, a worthy successor to Star Fox 64, and a fantastic addition to the Star Fox series. The controls, audio, and visuals breathe new life into a series presumed dead, and it does it in spades.

    The game itself is beautiful. Landscapes are vast and colorful, planets are gorgeous, and the Arwing is sharper than ever. The soundtrack
    Star Fox Zero is an excellent addition to the Wii U's library, a worthy successor to Star Fox 64, and a fantastic addition to the Star Fox series. The controls, audio, and visuals breathe new life into a series presumed dead, and it does it in spades.

    The game itself is beautiful. Landscapes are vast and colorful, planets are gorgeous, and the Arwing is sharper than ever. The soundtrack is amazing and energetic, and each theme matches the intensity of its respective scenario. Paired with the fact that communications from your wing-men, crew, and enemies are received directly to your Gamepad's speakers, the game keeps you hooked and created a very surreal sense of immersion that's hard to find in games nowadays.

    I'm not sure why anyone who's played Star Fox 64 would have any trouble with Star Fox Zero's control scheme, as the levels of difficulty for both are pretty much on par with each other. I was actually more comfortable with Star Fox Zero's control scheme than I was with Star Fox 64's. Because your laser cannons are controlled independently from your vehicle, you can move in one direction while firing in another, allowing for some fancy attack maneuvers. While it's true that this calls for a decent amount of coordination, you can actually gain much more precision if you take the very little time it requires to properly hone your skills. And switching your focus from the TV's third-person view to the Gamepad's cockpit view is no more difficult than switching your focus between the DS's two screens. Most of the time, you don't even have to switch your focus from TV to Gamepad to fire at lesser enemies, as the reticle on the TV acts similarly to the ones in previous Star Fox games; you just use the Gamepad's gyro sensor to move it instead of the analog stick, a la Splatoon. The cockpit view is only used for precision aiming, which is useful for larger enemies and bosses' weak points. Using target view to lock on to your objective gives you a good idea of where you are in relation to everything else, and it helps you to properly reposition yourself, particularly in dogfights. Switching back and forth between the Arwing's Walker mode is extremely satisfying as well.

    There are so many things I genuinely love about this game, and only a few things that I dislike. One con in particular that comes to mind is a problem with positioning in relation to larger enemies. If you get caught in a position where you're in a large enemy's path, instead of knocking you out of the path or giving you a small amount of invincibility to recover, you just get pushed and get hit multiple times. This can cause you to take a significant chunk of damage in a very small amount of time. While this hasn't happened to me that often, it does happen consistently with certain enemies, and it's the only thing in the game that truly feels unfair. However, it's not nearly enough to make the game as a whole seem even remotely unfair.

    The game has an enticing amount of challenge to it, enough to make me want to play through multiple times, discover all the secrets and collect all of the medals. There's a lot of replay value and a good amount of fun to be had with a friend in the optional co-op mode, which lets the Gamepad player fire the laser cannon and the controller player pilot the vehicle. All in all, Star Fox Zero is a fantastic experience for veterans and skilled video game players. Absolutely pick this game up if you crave a fresh space-action title that can push you to your limits.
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  76. Apr 26, 2016
    10
    This is great. No idea why the complaints regarding the controls. You can turn off motion if you want, something all the haters seem to have not figured out. I loved this game the first time around and this is a splendid remastering of an absolute classic.
  77. Apr 22, 2016
    8
    star fox zero é um bom game para wii u, a jogabilidade e a falta de inovação deixam um pouco a desejar, porem é muito divertido com fases incríveis e lutas contra bosses muito boas e dublagem espetacular.
  78. Apr 24, 2016
    9
    I love this game, and I don't really have that much difficulty with the controls. It might seem weird at first, but once you keep playing the game, the motion controls become pretty natural. If you love Starfox 64, then you are absolutely going to love this game. I know I did, and I still have to go down all the alternate paths and find secrets hidden throughout the levels.
  79. May 3, 2016
    10
    I've 100% complete this game. It's got an amazing the story, which, unlike what you may have heard, is indeed quite different from Star Fox 64's. The gameplay, while different, is amazing. You can do things that you'd otherwise never be able to do. But forgetting about the controls, as I've seen far too much focus on them recently, the game design is very good. The bosses are well thoughtI've 100% complete this game. It's got an amazing the story, which, unlike what you may have heard, is indeed quite different from Star Fox 64's. The gameplay, while different, is amazing. You can do things that you'd otherwise never be able to do. But forgetting about the controls, as I've seen far too much focus on them recently, the game design is very good. The bosses are well thought out and compliment the gameplay, and the levels give a great and fair challenge. This is a fantastic game, and it'd be foolish to say otherwise. Expand
  80. Apr 22, 2016
    10
    Well I had nothing to worry about Controls are great Graphics great Love the 60 ish fps. And the music and sound effects are fantastic. really annoying how the game is rated low by the press who can't play it or take the time to master it (really didn't have a problem at all from the start). A must buy for all WiiU owners
  81. Apr 22, 2016
    9
    The gameplay is very good, but it requires a decent amount of practice to get comfortable at it. I would associate it to driving a car. You need to pay attention to one screen like watching the road, and keep an eye on the other screen like checking your mirrors and gauges. How long does it take for someone to truly learn to drive a car? The game offers a training mode before you evenThe gameplay is very good, but it requires a decent amount of practice to get comfortable at it. I would associate it to driving a car. You need to pay attention to one screen like watching the road, and keep an eye on the other screen like checking your mirrors and gauges. How long does it take for someone to truly learn to drive a car? The game offers a training mode before you even begin the story, and you are able to replay missions when ever you want; so there is plenty of practice available.
    The graphics are good, and are inspired by the previous entries that had the more polygonal figures. The game will throw you into some high paced missions, and some slower ones to vary the gameplay well. There are secrets abound with a level of exploration there, and being a true collector will be a challenge.
    The game length is considered short by many, but it isn't much long than Star Fox 64. It is a game that will give a great experience if you want to sit and power through it. However I feel it the replay value is also there for people who want to just sit down and play for an hour or two when they have time.
    The co-op is extremely useful for anyone learning to play, and is great for those trying to share the experience with someone else. My experience with co-op was with a young family member. I piloted around to keep us alive, and he shot everything he wanted (had to tell him to not shoot the team members). He had a blast (pun intended).
    The age today is filled with people who will 'multitask' between phones, computers, television, games, and everything else in life. Star Fox Zero will put that multitasking ability to the test for anyone that can master the controls. However I get a strong feeling that Star Fox Zero fall in the same category as The Wonderful 101, another Platinum game. A well made game were the controls scared people away.
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  82. Apr 23, 2016
    9
    A very solid game with intense arcade style gameplay. There is a learning curve with the motion controls, but when you learn them you'll be much more fast and accurate compared to using the control stick to aim. Fans of splatoon, or the Wii U Zelda titles will feel right at home here. Campaign is short (about 6-7 hours) but this is alleviated by the large amount of replayability, andA very solid game with intense arcade style gameplay. There is a learning curve with the motion controls, but when you learn them you'll be much more fast and accurate compared to using the control stick to aim. Fans of splatoon, or the Wii U Zelda titles will feel right at home here. Campaign is short (about 6-7 hours) but this is alleviated by the large amount of replayability, and varied stage design. The OST is fantastic as well. You'll feel so immersed when playing this game, that you'll completely lose track of everything else! The game is also great for people who just want to "pick up and play". This game is definitely a great addition to any library, and whether you're a long time fan, or a new recruit you're in for a blast! Expand
  83. Apr 25, 2016
    8
    StarFox is back ! Although StarFox Zero is "only" a retelling with updated graphics, it is a really immersive experience. The controls take some time to become intuitive, but that fact shouldnt distract from the action fiesta that StarFox is. The multiple branches, the great coop which feels like Han and Chewie flying the Falcon through an armada of Tie Fighters, and the overall feeling ofStarFox is back ! Although StarFox Zero is "only" a retelling with updated graphics, it is a really immersive experience. The controls take some time to become intuitive, but that fact shouldnt distract from the action fiesta that StarFox is. The multiple branches, the great coop which feels like Han and Chewie flying the Falcon through an armada of Tie Fighters, and the overall feeling of beeing a top ace space fighter pilot make this a fun experience for those who havent become cynical about games in general. Its old fashioned, but I couldnt stop grinning all the time, because its so much fun, especially with a friend. Expand
  84. May 16, 2016
    10
    Este juego tiene una personalidad arcade que hoy en día no se ve. Lleno de secretos, y de posibilidades de rejugar para mejorar punruaciones. En jugabilidad, hace uso del gamepad de WiiU como ningún otro. Hay situaciones en las que te combiene mucho más fijar la mirada en el mando que no en la tele.

    El juego requiere paciencia de aprendizaje para adaptarte al tipo de control, en el que
    Este juego tiene una personalidad arcade que hoy en día no se ve. Lleno de secretos, y de posibilidades de rejugar para mejorar punruaciones. En jugabilidad, hace uso del gamepad de WiiU como ningún otro. Hay situaciones en las que te combiene mucho más fijar la mirada en el mando que no en la tele.

    El juego requiere paciencia de aprendizaje para adaptarte al tipo de control, en el que es PIONERO. Además la fluidez de los gráficos a 60fps estables (en las dos pantallas y con imagenes distintas) mejoran la experiencia.

    Además está muy bien en cuanto al sonido. Las transisiones por radio, salen directamente del gamepad,que a su vez es la "cabina" de nuestra nave.

    Totalmente recomendado.

    No apto para los amantes de juegos clónicos de jugabilidad que imperan por doquier. Aqui hay que aprender.
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  85. May 5, 2016
    9
    Increible juego, a pesar de los gráficos la experiencia es sumamente gratificante, es mi primer Star fox, y la verdad que cuesta muchisimo, no por la jugabilidad sino por su velocidad y la cantidad de enemigos. Sumamente recomedable. Más aun si viene con un star guard incluido.
  86. Apr 25, 2016
    9
    Star Fox Zero is a great installment in the Star Fox-series, and a lot more "true to its root" then a few of the previous games that came before it.

    the biggest hurdle is the controls. Yes, they start out kinda clunky. BUT, truste me on this, once you practice and they "click", they're great and become a extention of yourself. And then, Star Fox Zero starts going from good to great.
    Star Fox Zero is a great installment in the Star Fox-series, and a lot more "true to its root" then a few of the previous games that came before it.

    the biggest hurdle is the controls. Yes, they start out kinda clunky. BUT, truste me on this, once you practice and they "click", they're great and become a extention of yourself.

    And then, Star Fox Zero starts going from good to great. And that's when you forget the controls and get immersed.
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  87. Apr 27, 2016
    9
    Coming from a huge fan from the star fox game series (except star fox adventure) I was skeptical at first about the motion controls since I always hated having to move around whilst playing video games and reading a lot of backlash about them made me nervous throwing down the money for the release price. After letting the game download and playing it quickly. I found myself pretty lost inComing from a huge fan from the star fox game series (except star fox adventure) I was skeptical at first about the motion controls since I always hated having to move around whilst playing video games and reading a lot of backlash about them made me nervous throwing down the money for the release price. After letting the game download and playing it quickly. I found myself pretty lost in the control scheme but quickly finding myself in the zone. The changes to the control scheme will throw any strong star fox player off his usuall game and make it a truly challenging experience. With a bit of time (and not letting anybody talk to you because pure concentrating so much) you get a hang of the amazing controls and make you see why this game is truly a master piece. All though I feel the textures used in the graphics could of been slightly more matured and less childish. This game will have you restarting every level trying to beat the high score. As a day one wiiu owner I've been long awaiting a good game to come to the console. Let me be clear this isn't just an HD remake that Nintendo has been throwing at us but a new level of space fighter in which I feel will probably set some standards for other games. A lot of people complained that they should kept the same control scheme but you'll feel that after a bit of getting used to you will find your self sucked in and feeling as if you're truly piloting the arwing. Expand
  88. Apr 28, 2016
    9
    This is a good-looking and fun action game!

    Despite what other reviews have to say, I have found that the controls enhance the experience. While it is difficult to master, the split-screen approach provides a fun layer to the gameplay, and the tutorials are pretty helpful in getting up to speed. Also, in couch co-op mode, you can split up the tasks of flying and shooting, which is a
    This is a good-looking and fun action game!

    Despite what other reviews have to say, I have found that the controls enhance the experience. While it is difficult to master, the split-screen approach provides a fun layer to the gameplay, and the tutorials are pretty helpful in getting up to speed. Also, in couch co-op mode, you can split up the tasks of flying and shooting, which is a good option for making things a little easier.

    I also enjoy the immersive effect of having the dialogue come from the GamePad (which serves as the cockpit view), while the external sound effects come from the television. Overall, this game does a great job utilizing the Wii U and pushing it to its limits (yes, this does mean that there are occasionally minor drops in frame rate).

    The alternative paths and options for progressing really provide great replay value, and I find myself revisiting certain stages several times before moving on. Some stages, though, I haven't revisited much. This is due in part to their difficulty (asteroid belt, I'm looking at you).

    I do think that this game should have included an online dogfighting mode against other players. This seems like a no-brainer! Also, the dialogue and story are cookie-cutter and a bit cheesy, but that's not what I came here for.

    Overall, this is a great game that I wholeheartedly recommend.
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  89. Apr 23, 2016
    8
    A big problem with gaming is the refusal to innovate. We're stuck in a routine of homogenised gameplay mechanics and a dumbing down of complexity to fit the widest audience possible, leaving many games with little to no required mastery to actually play. The arcade fight stick, for example, is a daunting proposition for many of todays gamers who are used to having the basic button layoutA big problem with gaming is the refusal to innovate. We're stuck in a routine of homogenised gameplay mechanics and a dumbing down of complexity to fit the widest audience possible, leaving many games with little to no required mastery to actually play. The arcade fight stick, for example, is a daunting proposition for many of todays gamers who are used to having the basic button layout for a controller.

    Star Fox Zero is a game that challenges the current norm of gameplay by adding depth to its basic control scheme. Utilising two screens almost flawlessly, the Wii U gamepad allows for precision shooting from the cockpit of the Arwing while the TV screen offers a cinematic view allowing the player to get a bigger picture as to what's happening around him/her. This can be likened to driving a car and checking the mirrors.

    This control scheme works wonders for the series, and the highly precise controls allow for fantastic action sequences as well as fun puzzle segments. Star Fox Zero has utilised the Wii U game pad far better than many previous Wii U titles. To innovate and also pay homage to fans of Lylat Wars is a commendable achievement indeed.

    The graphics are dated, held back by poor texture quality and a lack of small detail - But the lighting and colour bring it together to make a very picturesque game that looks gorgeous by the standard of the Wii U hardware.

    The co-op adds an extra dimension to the game, as you and your friend can shout at each other as one attempts to aim while the other controls the craft. Couch co-op like this is what I expected from the Wii U, and I'm disappointed to see so few games take advantage of this.

    Overall I'm very impressed with Star Fox Zero. The big issue for me is the Nintendo tradition of holding the players hand for a bit too long. I was 4 missions in and still being taught the basics - And this makes the prospect of replayability a little more daunting, sadly, but I do intend to visit every location in the game and see what more the game has to offer.
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  90. Apr 24, 2016
    9
    Yeah, so I got this game on release day. I stayed up late that night to beat Andross and am currently working on the bonus levels. I'd be further along if work didn't suck and my carpal tunnel and arthritis weren't limiting my wrists. Hurray for motion controls...?

    I like the game a helluva lot. It's challenging and hardcore and I dig almost all of the missions except for the
    Yeah, so I got this game on release day. I stayed up late that night to beat Andross and am currently working on the bonus levels. I'd be further along if work didn't suck and my carpal tunnel and arthritis weren't limiting my wrists. Hurray for motion controls...?

    I like the game a helluva lot. It's challenging and hardcore and I dig almost all of the missions except for the lazy/sloppy space colony level and the Gyro Wing one. Co-op with my bro is great too. The dogfighting in this game is top-notch and I really wish there were online team dogfights. It'll probably never happen but I want multiplayer and new levels (also maybe Macbeth, Solar, and Aquas) as DLC.

    The only complaints I have are (A) that I didn't need to hear the same tacky lines I've heard a million times from Star Fox 64, (B) for maybe 3 of the bosses including Andross, the difficulty felt more frustrating/cheap than legitimately challenging, and (C) the Gyro Wing and Walker are awkward to control and didn't need to exist.

    It's one thing to get used to the motion controls and using two screens (which work really well IMO and allow for optimal high score runs), but it's quite another to get used to applying them to a variety of vehicles, some of which control differently when they transform, in the middle of high-speed multi-part missions to hit small targets on powerful enemies. I still can't get the hang of going from the Landmaster to the Gravmaster, for instance.

    This is definitely the best Star Fox game since Star Fox 64, even if it doesn't eclipse that game in any way other than the ability to move and shoot independently. If the game was nothing but Arwing and Landmaster levels then I would have an easier time recommending it. I think hardcore Star Fox/SF64 players (the kind who regularly score 400+ on SF64's Area 6) would get the most out of the game's challenges. SFZ isn't bad. It just falls short of classic status because the level design is not up to the standards of the twenty-year-old game it's trying to improve on. They succeeded on the control scheme front, but Nintendo and Platinum should have left this one in the oven a bit longer and someone really ought to have told Miyamoto the Walker and Gyro Wing were bad ideas. Mother****er just can't stop tinkering with **** that was already perfect.Yeah, so I got this game on release day. I stayed up late that night to beat Andross and am currently working on the bonus levels. I'd be further along if work didn't suck and my carpal tunnel and arthritis weren't limiting my wrists. Hurray for motion controls...?

    I like the game a helluva lot. It's challenging and hardcore and I dig almost all of the missions except for the lazy/sloppy space colony level and the Gyro Wing one. Co-op with my bro is great too. The dogfighting in this game is top-notch and I really wish there were online team dogfights. It'll probably never happen but I want multiplayer and new levels (also maybe Macbeth, Solar, and Aquas) as DLC.

    The only complaints I have are (A) that I didn't need to hear the same tacky lines I've heard a million times from Star Fox 64, (B) for maybe 3 of the bosses including Andross, the difficulty felt more frustrating/cheap than legitimately challenging, and (C) the Gyro Wing and Walker are awkward to control and didn't need to exist.

    It's one thing to get used to the motion controls and using two screens (which work really well IMO and allow for optimal high score runs), but it's quite another to get used to applying them to a variety of vehicles, some of which control differently when they transform, in the middle of high-speed multi-part missions to hit small targets on powerful enemies. I still can't get the hang of going from the Landmaster to the Gravmaster, for instance.

    This is definitely the best Star Fox game since Star Fox 64, even if it doesn't eclipse that game in any way other than the ability to move and shoot independently. If the game was nothing but Arwing and Landmaster levels then I would have an easier time recommending it. I think hardcore Star Fox/SF64 players (the kind who regularly score 400+ on SF64's Area 6) would get the most out of the game's challenges. SFZ isn't bad. It just falls short of classic status because the level design is not up to the standards of the twenty-year-old game it's trying to improve on. They succeeded on the control scheme front, but Nintendo and Platinum should have left this one in the oven a bit longer and someone really ought to have told Miyamoto the Walker and Gyro Wing were bad ideas. Mother****er just can't stop tinkering with **** that was already perfect.
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  91. May 6, 2016
    10
    I've only played 2 missions so far, but I can already tell I'm gonna love it. I instantly fell into the controls, which are really, really simple (heard horror stories from people who, apparently, suck at games) and it really adds to the formula in a fun way. It's a genuinely fun Nintendo game, which is what I expected it to be.
  92. Apr 29, 2016
    10
    The hate this game is getting is undeserved. It's well-designed, has excellent old-school replay value, and makes genuine use of the wii u game pad, even though there is a learning curve to the controls. But you get better every time you play! In that sense, I truly feel like it's some kind of twisted arcade game that exists on the Wii U, where the main game takes only a few hours to beat,The hate this game is getting is undeserved. It's well-designed, has excellent old-school replay value, and makes genuine use of the wii u game pad, even though there is a learning curve to the controls. But you get better every time you play! In that sense, I truly feel like it's some kind of twisted arcade game that exists on the Wii U, where the main game takes only a few hours to beat, but it's about all the discoveries you make in game, and gaining satisfaction from the fact you've accomplished this. This game is hard, but it's rewarding. I don't think it's necessarily a 10, but all this hate for it makes me feel icky. I must do what I can to stand up for a great example of old school game design mixed with modern gaming technology. Expand
  93. Apr 29, 2016
    10
    Very underrated game. The controls work perfectly once you get used to them. It's not as easy as pick up and play; this is a game that requires that player to practice a bit before understanding the controls. I think too many people expect instant gratification, hence the low review scores. If you like Star Fox and you're willing to understand complex controls, try this game.
  94. Apr 23, 2016
    10
    there is enough difference from 64 that it barely feels like a re-imagining. I've loved Star Fox since the Snes, and this is easily the best game so far, which I thought was impossible with 64 being so good!
  95. Apr 23, 2016
    10
    This game is soo genial and epic, he's one aventure with star fox and your team confront one grand villain in star fox series, fazendo com que o mesmo seja épico.
  96. Apr 23, 2016
    10
    People badmouthing this game either didn't play it, or should stop playing IOS/Android games & grow some real gamer skills!!! You need to overcome a mild learning curve that is rewarded by great gameplay & controls. Shame on the people giving 0 to this game in here, you are just spoiled lying piggies!!!
  97. Jun 2, 2016
    10
    A worthy installment in the Star Fox franchise and one of the best games of the year. Miyamoto has truly crafted a flawless game with a unique but intuitive control scheme while at the same time making a breathtaking cinematic experience. You will say woah many a times while playing this game the graphics are astounding and some of the best I've seen on the Wii U and in video games inA worthy installment in the Star Fox franchise and one of the best games of the year. Miyamoto has truly crafted a flawless game with a unique but intuitive control scheme while at the same time making a breathtaking cinematic experience. You will say woah many a times while playing this game the graphics are astounding and some of the best I've seen on the Wii U and in video games in general even surpassing this years moderate but forgotten hit Uncharted 4. All the original voice actors are back and they give the performance of a lifetime, at times you'll feel like you're actually watching a film. The story is amazing I won't spoil much but the course of the Star Fox universe has been righted with this entry. It will only take a few hours to finish the campaign but you'll be drawn back to it thanks to the amazing control scheme making this the most replayable Star Fox to date. Don't miss out on Star Fox Zero, Sheev out. Expand
  98. Apr 23, 2016
    8
    I am utterly shocked at how some people view this game and bash it. What you have here is basically the Star Fox formula, an action packed arcade shooter with on-rail and free roaming segments.

    The Controls - So a lot of people are giving Star Fox negative reviews for the controls. I personally love them. They were not distracting for me because I am a veteran at motion controls,
    I am utterly shocked at how some people view this game and bash it. What you have here is basically the Star Fox formula, an action packed arcade shooter with on-rail and free roaming segments.

    The Controls -
    So a lot of people are giving Star Fox negative reviews for the controls. I personally love them. They were not distracting for me because I am a veteran at motion controls, coming from the Wii and with Splatoon that uses a similar shooting mechanic. It is not a gimmick, it is a design mechanic. Not once did I feel I died because of bad controls or gameplay design, but rather by my mistakes. You really need to get a grasp of the controls to be able to fly like a pro and once you do, let me tell you it is rewarding!!!

    Gameplay -
    Star Fox Zero is a great mashup of old and new. You have familiar territory, but if you have played the old games, you will find that the levels are different with some familiar enemies and lots of new ones. Most of the bosses are different too, with some returning with a different take. The gameplay is fast and tight. really smooth with a few drops of framerate when things get really messy, but overall the game is fully playable and VERY fun! What I loved most about this new incarnation is the challenge which is really refreshing.

    Presentation and Story -
    The presentation in this game is phenomenal, the feelings I got from the intense dog fights and how the game will cut to slow motion when passing by an enemy ship when in dogfights was so cool. The sound design is also really good in this game and when holding the gamepad while shooting away at enemies I really felt immersed in the world. The story is pretty much the same with enhanced cutscenes. The ending of this game is truly beautiful. I can't explain the feeling I got while listening to Koji Kondo's themes while watching Starfox's fly off into the distance of a beautiful sunset... JUST WOW!!

    Conclusion -
    What you have here is an arcade shooter that you can enjoy like a movie, a 1-3 hour campaign with different routes and experiences and secrets to unlock each time you play it. The sound design and music is epic and the presentation to bring it all together had me clapping my hands when I finally beat Andross, it is both exciting and extremely fun with a challenge and learning curve only for the best of the best.

    If you like a challenge and something different, I suggest you BUY AND PLAY STARFOX FOR YOURSELF it is a must have if you own a WIIU and this game did not disappoint.

    PS: Amiibo is supported and I bought Starfox just to unlock the retro Arwing, and it is BADASS!!!!!! It can also increase the challenge and I highly recommend testing it out if you want more challenge! You can also use Falco to unlock a Black Arwing with it's own rules. Overall a great game!
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  99. Apr 24, 2016
    10
    Game plays perfectly well. As with anything new, there is a challenge and a curve to the input/targeting. Once they are learned, the game becomes a joy. Highly addictive, mentally rewarding, borderline-augmented reality vision from a legendary designer. There are those out there who are more naturally inclined to mastering certain and sometimes very specific input skills. MiyamotoGame plays perfectly well. As with anything new, there is a challenge and a curve to the input/targeting. Once they are learned, the game becomes a joy. Highly addictive, mentally rewarding, borderline-augmented reality vision from a legendary designer. There are those out there who are more naturally inclined to mastering certain and sometimes very specific input skills. Miyamoto happens to be one of those people.

    The control-mechanic style bears a strong similarity to that of flight and racing sims (maybe that's why Nintendo's sales aren't so good?). It took me about 15 minutes from "power-on" to understanding what was happening. Trust me, though: when it did finally click, it clicked hard. Suddenly I'm soaring and zooming at high speed and great precision in all-range mode, glancing between my top and bottom screens, lining up my next victims. And anytime the gyro starts to get a little wonky? Tap (Y). That's it. You're back on track, cutting and banking through space or atmosphere. Your eyes become quicker to acquire target and environmental data as they sweep between two screens of potentially high cases for over-stimulation. Heck, that has definitely happened to me. So many enemies or targets that you end up losing the mental wave that you were just riding and crashing hard on the surf. So much for chasing that final level-medal; restart.

    Folks. Miyamoto knows what he has. Why do you think he stuck to his guns over the controls, supporting Platinum the whole way through (as far as we know at this point). As an aside, after intentionally not playing on release day, the following morning I realized that I must play this game immediately. Miyamoto's professional stake on the line, the life of the franchise questionable, many negative reviews about the controls. Heh, Stephen Totilo with Kotaku.com literally wrote that this may be a "franchise killer." Way to own it, Stephen.

    As a long time Nintendo (and classic Star Fox) fan, I was understandably very concerned that Miyamoto had just released something highly visible and potentially devastating. I am very glad to say that he did not.

    Everything that can be said about the graphics and the hardware, has been said. I get it, the hardware is sometimes struggling to make two images play out in smooth, colorfully pleasing 60fps. Think about what this is, for the price that it is. If you want to go really deep, look at how this game's revolution parallels the original Star Fox for SNES, and at similar yet contrasting times in the two consoles' very different lives. This minimalist approach to graphic design is by necessity, which gifts us all with this game's revolution.

    Yes though, beyond those revolutionary controls (yes, revolutionary), this is a Star Fox 64 Re-Imagining. But don't let that thought end right there!

    The hardware is being -really pushed- to pump out something that shouldn't be possible on a console this under-powered and

    The controls ARE revolutionary. They show an effective way to draw the player into the game, hence the a'la-AugmentedReality comment above. I don't expect everyone to understand that. There are those in this world who are gifted with naturally expanded minds. Sometimes, certain people can do things that you cannot.

    There are also those people who work to expand their minds as they go through life. These people are hard workers. Now, I have to admit that I no longer "possess the time" to play many RPG's like XCX for Wii U. Am I saying that these types of people are also part of the third and final group, which does nothing to develop themselves or overcome the challenge at hand??
    .
    .
    .
    ...No. How can I? I have no data. But if someone wanted to know my opinion, I would tell them that even though I am naturally lazy, I am enthusiastic about some things. This has led, at various times in my life, to drive me into learning.

    Due to a previous skillset, I am lucky enough to experience a game envisioned by an aging, eccentric, funky, funny, serious and humble man whom I have never met. Thanks to him, I am able to play something I would never have expected from the Wii U's tablet gyro. Now I -might- jump ahead and say that this an even better value and experience choice over current and upcoming Virtual Reality options.

    But I haven't played any VR besides virtual boy, so...

    I will never be one of the "best" gamers. I never have and I never will. But luckily, I do know how to play a few different types of games, sometimes fairly well. I'd like to give thanks to all various flight sims, racing sims, on-rails/off-rails shoot-em-ups such as previous Star Fox's and Space Harrier and oh-what the heck even Virtua Cop!

    Anyway, I'm done. Get this game, challenge yourself to "master" it and have a friggin' blast.

    Bravo, Mr. Miyamoto. You're keeping the bar raised high.
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  100. Apr 23, 2016
    10
    Ok. I'm legitimately pissed about how people are crapping on this game. Professional gaming sites are being children. Aren't good enough to pick up some of the most innovative and fun controls I've ever experienced in a game and are punishing it because they can't "get good?" Yes, I played the original n64 starfox and enjoyed it. But you know what, I have my nostalgia glasses off and thisOk. I'm legitimately pissed about how people are crapping on this game. Professional gaming sites are being children. Aren't good enough to pick up some of the most innovative and fun controls I've ever experienced in a game and are punishing it because they can't "get good?" Yes, I played the original n64 starfox and enjoyed it. But you know what, I have my nostalgia glasses off and this game is fantastic in gameplay and design. Nintendo likes to push the envelope on innovation and they don't dissapoint with this title. I got used to the controls within 20 minutes. Was there a steep learning curve? Yes. Are childish journalists who don't have any skill at videogames ruining the game for other people that put too much emphasis on reviews? Yes.

    This is some of the most fun Ive had with my wii U since purchase and is the exact reason this system was designed.

    It disgusts me that sites (Im looking at you polygon) insert their garbage hatred towards this game just because they are being whiney babies that cant look outside the box. I would hate to see this game fail. Its a blast to play and deserves every bit of success. Should not be hampered by complete BS from unprofessional children.

    I would give this game a 9/.10. GREAT CONTROLS. Fun arcade style graphics, and fun throwback style to a time when things were simpler and less about holding your hands, and about shooting for a high score. Not everyone has 60 hours to throw into a game experience. I would rather spend 4-8 solid hours playing a great game with great replay value than playing a repetitive POS game that gets squirted out annually from most other companies. Its a real shame...

    Ive said my two cents. I how people give this blast of a game a real shot.
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Metascore
69

Mixed or average reviews - based on 82 Critic Reviews

Critic score distribution:
  1. Positive: 36 out of 82
  2. Negative: 3 out of 82
  1. Dec 1, 2016
    80
    Star Fox Zero is a wonderful re-imagining of one of the most beloved games in the series, blending elements from its early history in a tasteful manner. The meatier story mode leaves you with a better sense of fulfillment over its predecessors, and while there isn’t an online leaderboard to compare best times or scores, there are other extras to keep you playing. Adapting to the new controls might take more patience than some players are willing to give, but those who stick it out are rewarded with a higher-degree of precision than previously possible. It’s by no means perfect, but it’s safe to say Miyamoto’s latest experiment is a success.
  2. Aug 22, 2016
    73
    A rather halfhearted remake of a true classic, with less focus on the story of epic teamwork than one would have expected. A frustrating release for the fans, but nonetheless a fine addition to the Wii U roster.
  3. Jun 13, 2016
    80
    If you can handle the gyroscope, you’re in for a quality thrill ride through the Lylat System, difficult but rewarding.