User Score
8.7

Generally favorable reviews- based on 20981 Ratings

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  1. Jun 30, 2019
    7
    Overall a great and highly thought out game. However, it lacks some of the soul that make previous Zelda games so amazing. The size of the map is great, however there isn’t much initiative to explore as it starts to become empty and repetitive. There’s no variety in enemies or dungeons either. And some of the comedy in the game is not needed and detracts from the experience. Having saidOverall a great and highly thought out game. However, it lacks some of the soul that make previous Zelda games so amazing. The size of the map is great, however there isn’t much initiative to explore as it starts to become empty and repetitive. There’s no variety in enemies or dungeons either. And some of the comedy in the game is not needed and detracts from the experience. Having said that, the art style, size of the map, and overall experience make this game a standout piece in the Zelda series and I think it is a great starting point for future games in the series to add to. Expand
  2. Dec 17, 2020
    7
    Great game but taken back by the end after you beat Ganon the game just puts you back to your last save so anything you do and any weapons you create will mean nothing as there is no ultimate goal anymore however the story and cutscenes are amazing so if you don’t mind being put back to your last save as if it were a game over then defo get it
  3. Aug 29, 2019
    7
    I guess the score on this game really depends on 2 things; whether you like completing simple puzzles or not, and whether you enjoy exploring rather empty map or not. I didn't enjoy the shrine puzzles or Korok seed puzzles all over the map, if you don't then there's nothing to look for out in the map, so while I love exploring the world in most open world games, exploring post apocalypticI guess the score on this game really depends on 2 things; whether you like completing simple puzzles or not, and whether you enjoy exploring rather empty map or not. I didn't enjoy the shrine puzzles or Korok seed puzzles all over the map, if you don't then there's nothing to look for out in the map, so while I love exploring the world in most open world games, exploring post apocalyptic Hyrule really felt empty and almost meaningless.
    Also, fighting enemies was really fun at first but it became meaningless as well in the last half of the game. This game has no exp or level system, so you make Link stronger by collecting better weapons and armors/clothes. Since the weapon breaks constantly and there's no way to repair it, constantly updating your weapon through combat is really fun, it takes part in making the player feel that they are progressing. However about half way past the game I've collected good weapons, and I've already learned what kind of weapons the enemies have, and at this point I realized there's nothing I can gain from beating the enemies, so I just run past them. There's a lot of ways you can use environments to fight enemies and that's one of the things people love about this game, but what's the point if you aren't earning anything from them?
    So for me, most of the shrines and Korok puzzles were boring(and I started to wish the Korok won't be there when I lift the damn rocks, and they are always there), the combat was meaningless, and it meant there's nothing out there in this world that's interesting except for some rare occasions and encounters. Most of the side quests were boring too, I tend to not mind about having to do fetch quests in most games, but in this game I never really enjoyed it.

    The map and the world build on it is really great, some people will find it worth walking around even if it is empty. But if that's the case the Korok puzzles will get rather annoying. It becomes a distraction rather than an interesting interaction.
    In addition to the great world map, being able to climb almost anything and glide from heights is really epic and gives a whole lot of freedom to exploration.

    Overall Nintendo has made a great playground but failed to provide enough content worth paying attention in that play ground, at least for me.
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  4. Nov 23, 2019
    7
    Zelda: Breath of the Wild is huge, beautiful and plays great, and I love that ramp up in combat challenge compared to past Zelda iterations. But to me, the positive aspects of this game end here, and its downsides sum up to make it only a passable Zelda experience.

    I personally miss the thematic dungeons of past games, and the gadgets you earned in them. In the previous entries, it felt
    Zelda: Breath of the Wild is huge, beautiful and plays great, and I love that ramp up in combat challenge compared to past Zelda iterations. But to me, the positive aspects of this game end here, and its downsides sum up to make it only a passable Zelda experience.

    I personally miss the thematic dungeons of past games, and the gadgets you earned in them. In the previous entries, it felt like all the minor puzzles in a dungeon were part of a bigger, cohesive puzzle that led me to a reward in the form of a the new trinket, and an epic boss fight. This feeling is gone in Breath of the Wild, as the beasts and shrines offer no new tools for your inventory, and the boss designs are uninspired.

    Enemy variety is lackluster.

    The weapon breaking system was a joy killer, since it turned weapons into basically consumable items. They could've made the system similar to Dark Souls, where the weapons last much longer than a couple hits and are repairable. This way, the top tier weapons are provided to the player much more sparingly, and they actually feel like a reward, instead of a consumable. This even opens up room for the existence of unique boss weapons, since you can repair them if they break.

    This last complain is a nitpick of mine, but I loathe autosave, specially when it saves to multiple files. This seems to be a trend in the latest Nintendo's first party games (looking at you, Luigi's Mansion). If you're going to make an autosave system, give me the option to turn it off and/or make me able to delete the files I don't want to keep.
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  5. May 20, 2021
    7
    Decent game as a whole but it gets boring fast. Very limited by the switch’s power so I’d put it as an equivalent to a 10 year old PC game. Good story, looks decent but so many other games are better in 2021
  6. Jun 24, 2020
    7
    Pleasant atmosphere and real sense of adventure generated by the setup and lack of handholding. Combat and puzzles are ok.
  7. Sep 23, 2019
    7
    Juego gráfica y técnicamente excelente. Lastima que su interfaz, ritmo y algunas mecánicas lo denoten.
    Es mi primera vez en esta franquicia, me ha gustado. Pero tras empezar el juego con excelentes expectativas, todo ha quedado en una experiencia notable.
  8. Aug 18, 2021
    7
    The Legend of Zelda: Breath of the Wild это первая Зельда в которую я играл. Так что буду судить не как фанатик серии, а с точки зрения итереса, погружения и общего удобства геймплея.
    Да игра очень масштабная, можно пробежать за десяток часов, а можно и все 60 убить. Мир очень большой и не пустой, в нем всегда есть что делать.
    Выглядит игра не плохо, картинка очень приятная, конечно о
    The Legend of Zelda: Breath of the Wild это первая Зельда в которую я играл. Так что буду судить не как фанатик серии, а с точки зрения итереса, погружения и общего удобства геймплея.
    Да игра очень масштабная, можно пробежать за десяток часов, а можно и все 60 убить. Мир очень большой и не пустой, в нем всегда есть что делать.
    Выглядит игра не плохо, картинка очень приятная, конечно о какой либо супер детализации говорить не приходится это же Swich. Очень интересные загадки в святилищах и чудищах, но с оговоркой о которой написал ниже. История в принципе понравилась, но подаётся она очень странно, в редких кат-сценах. Во всё остальное время это только текст и что то пищащие и угукающие нпс.
    Теперь о том, что мне не понравилось.
    Это боевая система она какая то не отзывчивая, нет перекатов, уворотов, а очень хочется.
    Оружие тоже так себе, оно всё за редким исключением очень хрупкое, по сильным врагам достаточно 10 ударов и оно разлетается. Может это фишка, но мне она не понравилась.
    Конечно же меню вещмешка, на мой взгляд самое неудобное какое мне только встречалось. В нем разные вещи разделены по типам, но ощущение такое, что всё свалено в одну кучу и иногда приходится перелистывать все мечи, луки, стрелы, костюмы, ингредиенты, что бы добраться до какой нибудь лечилки. Очень не удобно.
    Теперь про святилища. Уровень сложности в них скачет от очень легких до жопораздирающих, на прохождение которых уходит более часа времени, при том и за первые, и за вторые награда одинаковая.
    Так же мне не понравились враги. Их очень мало разновидностей. В разных областях карты встречаются одни и те же монстры но в разной одежде, разного цвета и с разной шкалой здоровья.
    Наконец прокачка. Она какая то очень простенькая для рпг.
    А ещё у меня Ва-Рудания зависла на горе смерти, да так, что пройти это чудище стало невозможно, так как в игре всего десять или меньше сейвов (которые обновляются сами по себе стирая более старые). Пришлось проходить игру сначала.
    Ещё крайне бесили "кроволуния", на мой взгляд явлениние через чур частое. При этом в игре нет никакого гринда уровней.
    И так резюмирую.
    Игра далеко не идеальна, я не понимаю оценок в 10 из 10 и термина "идеал". Игре есть куда расти, в ней много недостатков, которые многие критики приписывают к фишкам. Что ж, это плохие фишки. Но у игры есть два абсолютно непререкаемых достоинства. Это атмосфера, она здесь на высоте и мобильность. Swich дарит возможность пройти игру где угодно, и это будет не вынос мозга и не вывих пальцев, а достаточно приятное времяпрепровождение.
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  9. Nov 8, 2019
    7
    This review contains spoilers, click expand to view. Let me start off by saying the Exploration is amazing. As soon as you start you can head in any direction you want. You can even go straight too the final boss if you want that is how open the game is.

    The soundtrack is fantastic not the best I’ve ever heard but very good. The sound effects are good but the weapons could sound like they actually have impact and make me feel like I’m actually hitting something.

    I love all the characters I’ve met during my journey but with games from the 2013’s and on everyone needs to be voice acted unless they are mute or something. It really brings me out of my immersion when two characters are standing next to each other with text boxes are popping up when they could just speak to each other.

    Another problem for me is the durability of the weapons they should last a lot longer than 7 or 8 swings especially when it’s a sword. A lot of games seem to have this problem so I’m not taking it out on the game.

    I’m kinda new too Nintendo games but the controller should have button remapping for new users during gameplay. That way it feels more inviting too new users that are used too other platforms.

    Last problem I have is the main character Link he’s very lifeless and has no emotions to anything. I understand that’s how he’s always been but with what is expected of games nowadays he should’ve been voice acted and show to have more emotion from things.
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  10. Nov 13, 2019
    7
    So boring, yahaha, temples killed me. the story line is too short. isn't it a rpg game ?
  11. Jan 20, 2020
    7
    Here we have what will probably be the new template for future Zeldas to come. For an era, we had 3D Zeldas using Ocarina of Time as a template, and Nintendo finally saw fit to try something different. However, "different" doesn't automatically mean "good" and Breath of the Wild, for all of the interesting ideas it has, also has a lot of missteps. I'll start with my biggest problem theHere we have what will probably be the new template for future Zeldas to come. For an era, we had 3D Zeldas using Ocarina of Time as a template, and Nintendo finally saw fit to try something different. However, "different" doesn't automatically mean "good" and Breath of the Wild, for all of the interesting ideas it has, also has a lot of missteps. I'll start with my biggest problem the game has: the lack of variety. You will spend a lot of time climbing and traversing, and you won't get that much out of it except for the journey itself. For some, this is enough. To deviate for a moment, Nintendo has brought back an idea that existed since The Wind Waker, the ability to use enemy weapons; this time, you can keep the weapon and add it to your inventory. Only, all the weapons in the game are breakable (some a lot more than others). So to reward your exploration, the game doles out these breakable weapons and Korok seeds for solving minor puzzles. Only, there are so many weapons to find in the game, you'll soon have seen all of them after playing just for several hours, and, when the time comes to be rewarded, you'll be given a weapon that's likely worse than eight others you have on you already. Now, the Korok seeds are used mainly to increase inventory limits, but there are a bunch of them in the game. It sounds useful, but in practice, it really isn't. BotW throws so much stuff at you that it doesn't really matter how many arrow you can carry at a given time since there's probably a bundle of them waiting for you a short jaunt away. The best rewards you are given via shrines are Spirit Orbs, used to upgrade your hearts and stamina.

    So, I've covered that the general gameplay reward loop isn't the most satisfying thing, is "the journey" itself at least fun enough to justify playing through it? Sometimes, but not always. This is the first Zelda in a while where dungeons aren't really the focus, and to me, it's a major detriment. Gone are the themed temples such as the Forest Temple, City in the Sky, etc; instead, there are four dungeons inside the Divine Beasts. This by itself isn't bad, after all, Majora's Mask had a measly four dungeons as well and was an excellent game. The problem is that all these dunegons look the same. They all have the same brown walls, and to boot, they're pretty short and easy, even by Zelda standards. The only things that really stand out regarding each dungeon is the location they're in, which you can see from the inside, which is kind of neat, but not enough to make up for the overall lacking atmosphere.

    Then, another big part of the game are the shrines in the overworld. These are a bit better than the Divine Beasts but not by a lot. The puzzles are more clever, probably because they're optional content, so that most players don't have to use their heads if they don't want to; however, the same problem with the temples rears its ugly head yet again: they all look the same. That leaves the locales themselves, and they genuinely look great and different from each other. The overworld clearly had some effort put into making each area look unique.

    The combat is perhaps one of the better things about the game, as you do have a few more options compared to the past Zelda games; you could plant bombs, for instance, to explode as an enemy approaches them instead of hacking them up. Or shoot them from above, the game has plenty of moments that give you multiple ways to approach a situation. Another issue here is that most of these enemies will be brainless fodder, like bokoblins that the game reuses all over the map. You won't have a problem outsmarting them the first time, nor any time thereafter. Luckily, there are harder enemies like Lynels and Hinox, but the variety of enemies, like with many aspects of this game, is lesser than it should have been.

    Zelda is a series often known for its score, and here we have another area where BotW lacks, there's hardly any overworld music aside from a couple piano notes here and there; this might be a positive for some people since I see where the lack of sound would add to a sense of solitude. So this is where I've seen a trend: BotW is a game with good bones, even great bones, but it's lacking in variety in many, many ways. Recalling the game in broad strokes, I can remember some fun I had in puzzles, a few enemy encounters and an island in which you lose everything in your inventory and have to use your wits more than any other part of the game. These moments are what makes the game worthwhile, but we just need more in the sequel. I'm honestly a bit surprised this game is rated by critics as highly as it is since I see many areas that improvements are needed. When BotW 2 comes out, or perhaps a few Zeldas from now that fix this game's mistakes all around, will people still look back on this game as fondly?
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  12. Dec 8, 2019
    7
    technical level nothing to complain about (at the same time when you vampirise the human resources of the studio in charge of xenoblade, suddenly the xenoblade of the switch is full of defects because they were under-staffed)
    On the other hand the sanctuaries of the test just for the pride of the joycons it swells, and the villages still empty of pnj still relevant, well god we are on
    technical level nothing to complain about (at the same time when you vampirise the human resources of the studio in charge of xenoblade, suddenly the xenoblade of the switch is full of defects because they were under-staffed)
    On the other hand the sanctuaries of the test just for the pride of the joycons it swells, and the villages still empty of pnj still relevant, well god we are on switch, may have to stop playing in a desert Mr. Nintendo. The enemies frankly not varied, the bestiary is very poor

    the motion gaming is dead (in any case only suitable for reduced types of games), when will you understand it sir nintendo, stop basing your games on boring human / machine interfaces
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  13. Jun 21, 2020
    7
    Un mundo abierto genial y muy vivo, me hubiera gustado que los jefes fueran mas difíciles. Un gran juego.
  14. Oct 30, 2020
    7
    Может, я чего-то не понимаю, но примерно пяти попыток полюбить эту игру мне не хватило.

    Коротко озвучу, что мне не понравилось: мир кажется пустым. Мб в нём можно как-то развлекаться, если открыть все супер-весёлые механики игры, но если честно, я обычно жду мини-обучение в таких случаях, или что-то вроде. Второе - я не могу привыкнуть к тому, что всё оружие, луки и щиты разваливаются
    Может, я чего-то не понимаю, но примерно пяти попыток полюбить эту игру мне не хватило.

    Коротко озвучу, что мне не понравилось: мир кажется пустым. Мб в нём можно как-то развлекаться, если открыть все супер-весёлые механики игры, но если честно, я обычно жду мини-обучение в таких случаях, или что-то вроде. Второе - я не могу привыкнуть к тому, что всё оружие, луки и щиты разваливаются от пары ударов. По-моему, вот это - это просто бред. Я бы ещё понял, если бы это были какие-нибудь ветки или деревянные мечи, но нет, это же, блин, оружие! Повторюсь, наверное, я чего-то не понимаю.

    Из самого необъективного в моём отзыве - мне не очень нравятся головоломки. Ну вернее, головоломки конкретно в этой игре. Залезть огромному механическому слону на спину и покрутить какое-то колесо, чтобы он поднял хобот и полил себе в дыру в спине, решив таким образом квест, ну это, наверное, круто для кого-то, но меня такие головоломки добивают. Ещё из минусов - боёвка. Мб это стики Свитча, но импровизированный Дарк Соулс в Зельде БОТВ вселяет в меня чувство, будто у меня очень кривые пальцы.

    В общем, мб я ещё когда-нибудь вернусь в эту игру, чтобы собрать все 300 золотых как, но пока что я не впечатлён. Имхо, 7/10
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  15. Feb 18, 2023
    7
    Game is massive but empty. World is not alive, there is no characters that you like or care for. Zelda is helpless, Link is dumb. Lot of boring quests. Although graphics for Nintendo Switch is nice and game has a lot of interesting mechanics. I'm sure we will see them in other games soon. My verdict: this is fine but drastically overrated game.
  16. Jun 26, 2021
    7
    Its a good game but i kinda hate the system with weapons/shields brakes and shatters. Realy takes the joy out of the game.
  17. Feb 6, 2020
    7
    It's a decent game. That's all I can say. They took a lot of things that made other games great and implemented it well.

    The gameplay is excellent. And that's about it. The story is lacking compared to other Zelda games and the side quests are just horrible. They clearly spent all their time, money and effort into making a sandbox. I just hope that actually put some story into the
    It's a decent game. That's all I can say. They took a lot of things that made other games great and implemented it well.

    The gameplay is excellent. And that's about it. The story is lacking compared to other Zelda games and the side quests are just horrible.

    They clearly spent all their time, money and effort into making a sandbox. I just hope that actually put some story into the next one.

    It's really hard to say something else about this game. It's just a big sandbox... Nothing else...
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  18. Dec 14, 2022
    7
    Лучшая игра на свитч. Да здесь большой открытый мир и довольно интересные загадки, хороший арт дизайн. Но постоянно ломающееся оружие плюс посредственная боевая система, абсолютно скучный сюжет, отсутствие крафта...
    Я уверяю вас все 10/10 связаны исключительно с эксклюзивностью игры. Выпустите ее на пк и вы получите 7/10 максимум.
    Лучшая игра на свитч. Да здесь большой открытый мир и довольно интересные загадки, хороший арт дизайн. Но постоянно ломающееся оружие плюс посредственная боевая система, абсолютно скучный сюжет, отсутствие крафта...
    Я уверяю вас все 10/10 связаны исключительно с эксклюзивностью игры. Выпустите ее на пк и вы получите 7/10 максимум.
  19. Nov 5, 2020
    7
    This is absolutely one of the most overrated games I have ever had the misfortune of purchasing. Without getting too far into it, I never played Zelda growing up. I never even touched a Zelda game until this year, when I played Phantom Hourglass, Twilight Princess, and the Oracle games. Twilight Princess got a pass because I play it on a hand-me-down Wii with shoddy controllers. The othersThis is absolutely one of the most overrated games I have ever had the misfortune of purchasing. Without getting too far into it, I never played Zelda growing up. I never even touched a Zelda game until this year, when I played Phantom Hourglass, Twilight Princess, and the Oracle games. Twilight Princess got a pass because I play it on a hand-me-down Wii with shoddy controllers. The others seemed truncated due to being on handhelds. All of them had the same thing in common: tedious puzzles that pretend not to, but definitely do, assume everyone playing will either play with others or play with a walkthrough. It’s clear from the design of the game that that’s the case and I also know, from doing my homework, that the original Zelda was, in fact, designed and marketed to be played with a walkthrough. I hate that. I don’t appreciate walkthrough games. If you need some data, that’s fine. When large portions of the game are predicated on knowing some outside knowledge that isn’t actually given to the character or the player directly, that’s bad game design. When I got a Switch, which I love and love the games, I got this game first because I was told it isn’t like typical Zelda with vague puzzles, side quests, or objectives; I was mislead. I wanted to leave this review simply for the cost of this game. This game is the equivalent of a Marvel movie, formulaic for people who eat it up and good enough for those who want substance. It does LOOK different, with the large (mostly empty) map. Another thing that reminded me of Marvel: large graphic landscapes/rooms with little to nothing inside. It’s fine for what it is. I don’t enjoy having over 50 shrines left to find after having already defeated the four Divine Beasts, though. Plus, I have countless other side quests to do that seem to take forever just to find pieces of. The whole thing is just a time suck, and in the most mundane way. It’s not made interesting, it’s essentially a hiking simulator with larpers runnings around. The open world aspect of this game took the already frustrating parts of Zelda (countless tedious backtracking and struggling to remember throwaway dialogue) and amplified them tenfold. Simply put, this game is for Zelda fans. Zelda fans don’t seem to like other games aside from Zelda, Mario and Super Smash Bros. If those are for you, I’m sure all your favorite reviewers already told you how awesome this game is. If you like games that don’t require blind fanboy goggles, this probably isn’t for you. The combat is laughably bad for a game that looks so good. You’re better off cheesing and spamming moves than trying to figure out whatever they call combat. The story is literally a paragraph long. Gabon rose to power in the past because he always does, no matter how many times he loses. Link, Zelda, and four champions assemble (that’s the extent of the backstory they give behind it, I didn’t leave anything out) they fail, Link is preserved to fight in the future due to injury and he wakes up with stunted memory after 100 years to start the journey. That’s it. You could literally write that on a pamphlet. Then the rest of the story is Link remembering various pointless details that add nothing to his overall objectives. He even remembers a love interest of his that was a champion that doesn’t effect anything because the open world nature of the map made them keep each champion storyline vague with no real chronology mentioned. I compared this to Marvel earlier but, it’s more like a DC movie story wise. Expand
  20. May 1, 2020
    7
    Don't listen to the Nintendo fanboys, this is not a masterpiece.
    This is a great game but has way too much serious flaws. It has no music which was one of the things that made the previews Zelda entries great. The combat system sucks, where the weapons keep breaking after a few hits, the lock on system simple does not work, and the camera is never in the right place. The fact that you
    Don't listen to the Nintendo fanboys, this is not a masterpiece.
    This is a great game but has way too much serious flaws. It has no music which was one of the things that made the previews Zelda entries great. The combat system sucks, where the weapons keep breaking after a few hits, the lock on system simple does not work, and the camera is never in the right place. The fact that you need to constantly adjust the camera makes the gameplay annoying.
    The story is ok but nothing much. All the main characters you meet seem to have a huge depression on their minds, specially the princess that probably has the biggest depression ever of a character on the history of games.
    There is absolutely no character or story development. Just plain old go kill the bad guy and save the princess. It's basically the same story since Donkey Kong back in 1983...
    The open world experience is amazing where you can go anywhere you like. This makes you choose different paths and ways to get around. This is the best aspect of the game. The paraglider is an amazing feature.
    The puzzles and dungeons are simple and don't have the greatness that previews games had. Don't know why they made this a basic game.
    In conclusion, this is a good game. But it's far away from being a masterpiece like the witcher 3, god of war or the last of us. It's a good open world game with a massive map to explore but with bad gameplay aspects, bland story, annoying details and no music.
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  21. Mar 10, 2020
    7
    순수한 탐험심을 자극하는 매우 훌륭한 명작. 그러나 평이하고 무난한 스토리와 엔딩을 보고난 후 떨어지는 흥미는 아쉽다. 닌텐도 독점이라는 것도 혹평하고 싶다. 그래도 닌텐도 스위치로 할 수 있는 최고의 독점작임은 틀림없다.
  22. Mar 18, 2020
    7
    Very overrated game, good story, good gameplay but the secondary missions are boring and ripetitive, but overall, a good game
  23. Apr 29, 2020
    7
    Totally unpopular opinion but I think this game is super duper overrated. The graphics are great and there are awesome characters and a interesting world, a long of the game is just traveling and walking to a destination and the main storyline isn’t as long as I was hoping for.
  24. May 1, 2020
    7
    This game is absolutely beautiful but they gameplay may be a bit boring to people who tend to find and pick out repetitiveness in games. Well-made game though. This was my first time playing a Zelda game.
  25. Jan 19, 2023
    7
    не 10 из десяти идеи мне понравились но петушки дрочат игре ровно за полумеханику а вот ебуччее бревно не видят, начну с того что да физические головоломки классно интересно но весь креатив изчезает из за того что пещер насрали на карте столько, что хуй вам а не разнообразие , игра про гринд ломающиеся оружие тупо для дроча , тут же вышки нахуй юбиговном че то пахнет не ?не 10 из десяти идеи мне понравились но петушки дрочат игре ровно за полумеханику а вот ебуччее бревно не видят, начну с того что да физические головоломки классно интересно но весь креатив изчезает из за того что пещер насрали на карте столько, что хуй вам а не разнообразие , игра про гринд ломающиеся оружие тупо для дроча , тут же вышки нахуй юбиговном че то пахнет не ? а нет это сосэнда щедевр сделала .
    при этом из 3д зельд самая лучшая, да боссы интересные, да по первой интересно ходить изучать все но потом все улетучиваться и надоедает но плюс что на свитче вышла считай мобильный гейминг можно отложить какашку
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  26. Jun 5, 2020
    7
    - Somewhat boring
    - No Music
    - No passion (Slow Pace)
    - Not as interesting as the old ones
    - A puzzle game!
    However, it is a good game. Worth a try! (as reviews are subjective)
  27. May 25, 2023
    7
    Weapon system is horrible and it feels really unrewarding to explore as the only thing you can really discover is shrines and koroks.
  28. Jun 20, 2020
    7
    Minha primeira vez jogando essa bem-sussedida franquia. Talvez o que tenha me faltado pra julgar melhor foi a nostalgia. Achei um jogo muito lindo, no entanto enjoativo.
  29. Jul 10, 2020
    7
    Breath of The Wild is the first Zelda game I have ever tried to finish. Saying that I "tried" to finish means I never did finish, and I'll outline a reason why here.

    I'll start off with graphics, that this game looks amazing for a switch game. The game proves that it doesn't need a strong graphic card to produce great visuals. Art style is very charming and the world is very lush, and
    Breath of The Wild is the first Zelda game I have ever tried to finish. Saying that I "tried" to finish means I never did finish, and I'll outline a reason why here.

    I'll start off with graphics, that this game looks amazing for a switch game. The game proves that it doesn't need a strong graphic card to produce great visuals. Art style is very charming and the world is very lush, and feels very well thought out. Probably my only gripe really is the frames dropping on occasion and the stamina meter making the world feel a little dull on some points.

    The sounds in this game is also quite good. Not much to say here and honestly no real problems with any here.

    Gameplay is my biggest concern sadly. For how long the game is, I really did not like the weapon system. I like to use the new weapons and all the different style it provides but I hate that your weapons can break. Like I absolutely hate that feature. Weapons that I love will break and I have to find a new one to replace it, quite a bit annoying honestly. I thought the stamina feature was fine, but also did not enjoy that aspect of the game. Puzzles are great honestly, and the combat was adequate. However because of the weapon degradation and the lack of cool amazing abilities to keep me invested I can't say the game play kept me engage.

    Story was about average, Ganandorf has Zelda in the castle and you as Link has to go save her. You can go to each ancient weapons from each tribe to help them out and gain more lore but you can also easily go straight to Ganondorf and attack him straight on if you feel ballsy enough. The story is straight forward enough that I enjoyed it to an extent but doesn't make me feel all that engage.

    So this is where my score seems a bit low for such a legendary game. The gameplay and the story itself really hindered it for me to actually fully complete the game. I was invested just enough to play and see the side story for each tribes but because of my weapons breaking, and the lack of meaningful upgrades with about average story really didn't push me to finish it. I ended up getting all 4 tribes done and I went to Hyrule and stopped....mostly because all the interesting story was done and saving Zelda really didn't seem all that interesting.
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  30. Jul 10, 2021
    7
    Finally after all the good reviews I played this game and maybe because my expectation were high I felt a bit disappointed. I didn't really appreciate some game mechanics like the absence of a weapons status (since them can be destroyed you don't really know which one is worth to kept), some special moves have the same buttons of others attack (ZL is used both to guard and for Daruk’sFinally after all the good reviews I played this game and maybe because my expectation were high I felt a bit disappointed. I didn't really appreciate some game mechanics like the absence of a weapons status (since them can be destroyed you don't really know which one is worth to kept), some special moves have the same buttons of others attack (ZL is used both to guard and for Daruk’s Protection, and long Y press for strong attack and for Urbosa’s Fury) and more in general the combat sistem could be improved. Some other thigs didn't get a proper tutorial so on early fase was vary hard to manage (horse mount and the mechanism to create potion and food). The game doesn't give a proper count of all the sub activities like shrine, you don't really know how many of them are missing unless you walk without a real dastination, in an area you could have done everything but the game didn't inform you. That's sad because the shrine puzzles were the funniest part of the game. From an aestetic and graphic point of view I've nothing to say, just awsome some times a slightery frame rate drop but nothing to impossible to face. The story is maybe to weak, I would have preferred more dept and diversify main missions, in the end you just need to do the same thing 4 times before facing the boss. Expand
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]