User Score
8.7

Generally favorable reviews- based on 20981 Ratings

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  1. Oct 27, 2018
    2
    La verdad es que esperaba algo mejor, no digo que sea mal juego pero después del Ocarina of time siento que me ha quedado un vacío, no tengo nada en contra pero por mi parte me esperaba más.
  2. Jun 11, 2021
    2
    This game has similar or higher scores across the board than Red Dead Redemption 2, costs more (console included) than RDR2, and is a complete joke in comparison by every single metric. I think it's worth examining either the price of three-year-old Switch games (and the Switch console itself), or else the hilarious double standard to which Switch games are held.

    In a vacuum, BOTW has a
    This game has similar or higher scores across the board than Red Dead Redemption 2, costs more (console included) than RDR2, and is a complete joke in comparison by every single metric. I think it's worth examining either the price of three-year-old Switch games (and the Switch console itself), or else the hilarious double standard to which Switch games are held.

    In a vacuum, BOTW has a piss-poor soundtrack, washed out graphics, no story to speak of, and breakable weapons which make progression basically nonexistent no matter how long you suffer through it. In 2001, if all I could compare it to was GTA 3, I'd give it an 8 or 9 out of 10. In the 2020 market, with Genshin Impact doing all the stuff BOTW does better, without breakable weapons and for free, this game is crap and it boggles my mind how even the most devoted fanboy could give it above 6/10.
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  3. Oct 27, 2019
    2
    Es entretenido al principio
    La verdad esperaba mas de el por como todo el mundo habla de este zelda, pero la verdad me parecio una mezcla de okami y shadow of the colossus pero menos entretenido.
  4. Jun 27, 2020
    2
    I'm sorry, but I just don't get it. As a legend of zelda game, it fails to give me the same sense of wonder for the world and characters as other games in the series. As an open-world game, it almost feels like No Man's Sky in the sense that it's big, but with very little to do.

    It is a shame, because if the developing team spent more time on designing side quests and more interesting
    I'm sorry, but I just don't get it. As a legend of zelda game, it fails to give me the same sense of wonder for the world and characters as other games in the series. As an open-world game, it almost feels like No Man's Sky in the sense that it's big, but with very little to do.

    It is a shame, because if the developing team spent more time on designing side quests and more interesting characters, instead of focusing solely on making the world as big as possible, this would have been an amazing game the likes of Horizon Zero Dawn. I do have hope for the sequel, and really do hope they spend more time on an actual story and interesting side quests. I know a 2 may seem harsh, but that is my genuine opinion of the game.
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  5. Jul 1, 2020
    2
    +. A beautiful and colorful game.

    -. repetitive gameplay. The shrines are boring. The world feels dead. The weapon-break-system made me quit playing.
  6. Dec 23, 2020
    2
    Picture any other game at all ever as a reference: As our protagonist walks up to a brilliant landscape, a man approaches your player.... “Just walk and, yeah that was literally it, bye.” Seeing no challenge at your present location you go forward. Aha an enemy! Surely there will be a challenge. Nah just wack poof. Okay. Uh just march? Cuz so far Im bored from walking in circles, notPicture any other game at all ever as a reference: As our protagonist walks up to a brilliant landscape, a man approaches your player.... “Just walk and, yeah that was literally it, bye.” Seeing no challenge at your present location you go forward. Aha an enemy! Surely there will be a challenge. Nah just wack poof. Okay. Uh just march? Cuz so far Im bored from walking in circles, not finding anything from early exploration, and not driven by any story exposition or enticement. This is Breath of The Wild. If I’m comparing it to other open worlds, its pale and people look orange, and if I’m comparing it to the past Zelda games, it falls short in every iconic aspect. Tropes, damage, ESPECIALLY the exposition. You would wake in a village with problems, understanding your character is helpful and adept. You had a purpose in being there, a use for the location, each item meant something and characters were thoroughly memorable. Heck those games were frustrating, even annoying to me for the first few hours, but they pulled you in to keep you going and i mean 90% of the series fulfilled these aspects. This game is just empty empty empty. Empty of character, story, skill, and landscape. 2/10 because its not as directionless and canonically worthless as OG Awakening. Expand
  7. Jan 31, 2022
    2
    It's a bad game because it's boring, people are centered only in the graphics which are good and surprising at that time for a nintendo switch. But graphics don't make a game. It's boring how you have to go again and again to have the same **** of sword that gets broken after 4 kicks. It's boring to teleport and lose your horse. The playability of this game consists on the ruins which areIt's a bad game because it's boring, people are centered only in the graphics which are good and surprising at that time for a nintendo switch. But graphics don't make a game. It's boring how you have to go again and again to have the same **** of sword that gets broken after 4 kicks. It's boring to teleport and lose your horse. The playability of this game consists on the ruins which are basic and boring. Then the battles which are easy or you have to go back for a sword as you kick and it gets broken. No playability, I stopped after more than 20 hours , no woth it. Expand
  8. Jun 22, 2021
    2
    This review contains spoilers, click expand to view. Эта игра порадовала меня на старте игры, предложив многие возможности, и я этому был рад, но потом я дошёл до сюжета игры. И был очень разочарован.

    Первое что хочется отметить это квесты. Сама сюжетная линия просто отстой, состоит из пяти квестов протяжённостью 30-50 часов. Растягивали это квесты разработчики как могли, а именно принеси-подай квесты, сказать, что это самый скучный способ растянуть игру - ничего не сказать. Я даже боюсь вспоминать квест по восстановлению воспоминаний по фотографиям, т.е. приди на место которое указано на фото. Фото вроде бы двенадцать, но, побывав во всех местах, тебе дают тринадцатую, и на этом моменте у меня поехала крыша. Доп. квесты - тоже самое, принеси это, приготовь то, скажи этому. Я также упомяну, что за все эти квесты почти ничего не дают. Также игра была сделана криворукими геймдизайнерами, что я имею ввиду? А то что вещи и окружение с которыми можно взаимодействовать, не то чтобы не выделяются, но не дают понять, что их можно передвигать и тд. Что выливается в непонимание при прохождении первого чудовища, и если быть чуть слеповатым, то можно не увидеть возможность взаимодействия с ним через карту, кто понял - тот понял. Мир в этой игре действительно большой и одновременно пустой, точек интереса совсем мало, что также говорит о лени разработчиков.

    Плюсы в этой игре тоже есть, но их настолько мало, что минусы с головой их перекрывают, но я о них скажу. Первое что упоминают в такой ситуации это физика игры, какая она хорошая, почти симуляция. Ну и всё.

    Подводя свой итог, я хочу выразить непонимание тех игроков, что ставят 10/10, эта игра максимум заслуживает пятёрку, но не больше. Вспомните, что вы говорите, когда видите какую-то игру в которой есть такие же квесты? Как минимум чуть-чуть играете, пока не надоест и бросаете, а как максимум сразу же выключаете потому, что тратить время на такое поделие не решитесь. Так вот друзья делайте выводы сами, решайте сами, и не попадайтесь на уловки игрожуров и издательств.
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  9. Aug 21, 2021
    2
    Super stuffy game, dropped in the middle, now there is an opportunity to compare with Genshin Impact, which copied almost everything and it looks amazing
  10. Feb 17, 2022
    2
    I was excited to play this game, the mechanics felt good but then my items kept breaking whenever I would hit an enemy with my weapons, I understand that a stick might break but everything, The masters word? This is the one single factor that made me stop playing and sell this game almost immediately. I don't find going through menus to select a new weapon or running out of weapons fun atI was excited to play this game, the mechanics felt good but then my items kept breaking whenever I would hit an enemy with my weapons, I understand that a stick might break but everything, The masters word? This is the one single factor that made me stop playing and sell this game almost immediately. I don't find going through menus to select a new weapon or running out of weapons fun at all, not my kind of game. Fighting Guardians was fun, I'd like to see those battles get even more intense. Expand
  11. Jan 28, 2022
    2
    Personagens superficiais; História fraquíssima; Npcs não falam, apenas fazem barulhos chatos;
    Side quests irrelevantes;
    Inimigos repetitivos;
    Meu pai não consegue entender o que fazer no jogo e este parece não ter objetivo para ele.
  12. Jun 27, 2022
    2
    One of the most overrated and deceiving games of all time.

    In short, it is a sandbox game. Don't expect anything substantial, inspiring, or challenging like previous titles. Behind its pretty pretence and large 'open world', this game is empty, vapid and an absolute trainwreck of game design... Its superficial beauty is part of its marketing ploy and mass approval. Whilst
    One of the most overrated and deceiving games of all time.

    In short, it is a sandbox game. Don't expect anything substantial, inspiring, or challenging like previous titles.

    Behind its pretty pretence and large 'open world', this game is empty, vapid and an absolute trainwreck of game design... Its superficial beauty is part of its marketing ploy and mass approval.

    Whilst Nintendo's push towards an open world for Zelda may be a praiseworthy change, the execution is utterly horrific. Considering the depth of dungeons, characters, stories, items and rewards in previous titles, BOTW fails on all of these fronts throughout.

    There are no meaningful rewards. There is no plight or direction to the story. There are no substantial characters. Nintendo put so much effort into making the large map, the actual game is missing!

    People f-around with the game physics and speed-running this game more than actually playing it.

    The game is basically running around an empty sandbox: the same 3 enemy types, a stale shrine to find, and meaningless collectibles.

    The fact that people praise this game is a symbol of the broken mainstream gaming industry. People don't want art, or an actually good game. They want to think that they're playing a masterpiece when actually they're lying to themselves. This game is the eptiome of an illusion of a 'great game' - pretty graphics - "ooh you can climb!". They've probably never played more than a sub-par game in their lives with all the vapid mobile and 'triple A' titles. Zelda is meant to represent the heart of gaming. It is meant to symbolise the creation of a game for the love of creating a game in itself...

    A constricted, linear world fits Zelda because it helps to create a coherent narrative - to establish tension, to progress characters, to introduce new areas and dungeons at the right time. An open-world destroys all of this - you cannot help but play a sandbox.

    People complain Skyward sword was too constrictive... BOTW prove the opposite is 10 times worse. I actually enjoying Skyward sword, but its problem is the same as BOTW - a weak story and narrative. Relationships, turmoil, sadness, fear, anger, loss, love - there are so many stories to tell - so beautiful and inspiring that bring so much life - way more than an 'open-world' gimmick. To blend the different media of game design, story-telling, sound design... That is what Zelda accomplished with Ocarina of Time, Twilight Princess and Majora's Mask.

    You are wasting your time if you buy BOTW. It leads to nowhere. I've personally tried modding the game after a first playthrough and it only creates a short bit of superficial excitement.

    What actually made previous Zelda games meaningful in the first place? It was the fact that a clear sense of struggle was established at the outset. You come across dungeons that pull you closer to the world and characters as a result. You acquire new items and gear you have earned. Each dungeon takes time to figure out the puzzles. The difficulty is in the form of puzzle-solving and by overcoming the puzzle you are rewarded highly both by gear, story and character development. You become emotionally invested in the game, and thus it feels alive because of these game design elements.

    In BOTW this is all missing. They are releasing a sequel to BOTW which I hope improves upon these elements but I doubt it. It seems games don't know how to tell stories like they used to. It is both a creative and technical feat that requires careful game design.

    If you want a good Zelda game to play, pick up Twilight Princess. Despite its slow start, it has all the proper elements that make it a real masterpiece of a game. Look at indie games, look at game critiques. The mainstream scene is an absolute mess imo.
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  13. Dec 10, 2022
    2
    The artistic side is very unique and beautiful but boy, the weapon system is frustrating. While you can explore the world at your own pace I don't really feel it alive at all.
  14. Jan 17, 2023
    2
    I have to say. I really wanted to like this game.
    But I don't like it.
    the gameplay. difficult. everything breaks immediately. 999999 times you open the menu there is no gameplay flow at all. then there are no real dungeons.... the stamina meter sucks. it is really zero hard but what is good about the game is this. the cooking the many ways to solve puzzles. I give that to the
    I have to say. I really wanted to like this game.
    But I don't like it.
    the gameplay. difficult.
    everything breaks immediately. 999999 times you open the menu
    there is no gameplay flow at all.
    then there are no real dungeons....
    the stamina meter sucks.
    it is really zero hard

    but what is good about the game is this.
    the cooking
    the many ways to solve puzzles.
    I give that to the game.

    but it's just not zelda anymore....
    and if someone says i should look at it detached from zelda, then i wouldn't have even played through it. but because of zelda i bit my way through it. but it just wasn't good.
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  15. Jan 23, 2023
    2
    Legend of Zelda: Breath of the Wild is a big open shallow world with no depth. It was a game where I have finished it once, and won't replay it, unlike Ocarina of Time, Twilight Princess, Majora's Mask, A Link To The Past, A Link Between Worlds, Zelda II: Adventures of Link.

    - Weapons break too quickly. The fact that weapons break makes me not want to use fancier weapons unless it is
    Legend of Zelda: Breath of the Wild is a big open shallow world with no depth. It was a game where I have finished it once, and won't replay it, unlike Ocarina of Time, Twilight Princess, Majora's Mask, A Link To The Past, A Link Between Worlds, Zelda II: Adventures of Link.

    - Weapons break too quickly. The fact that weapons break makes me not want to use fancier weapons unless it is for a big fight, which does not make the game fun.

    - While the graphics are good, I'm not a huge fan of the Wind Waker style art design.

    - Terrible story.

    - Terrible voice acting during cutscenes.

    - I don't like the "wink wink" humor, where they make references to previous Zelda games.

    - Link looks feminine and he swings a sword like a girl with palsy.

    - The "snappy" dialogue was annoying.

    - I got 1/4 of the way through the game and realized the whole game is just going to be more of the same shallow boring stuff that I did to that point. I wanted lots of mega-dungeons with special items in each that would unlock parts of the map that I couldn't travel in prior to those items.

    - There is no incentive to complete side quests since the reward tends to be more rupees rather than a bottle, or a piece of heart, or some item that would help in adventures.

    - The Yiga story started out serious, then evolved into a clown show. The fat Yiga leader made me cringe so hard. It made me pause to soak in how the makers of Zelda stooped this low in making such a corny scene out of something that was meant to be a bit more serious.

    The feeling I have is that people are blindly praising this game, blindly going along with the band-wagon of everyone else riding the hype. Maybe it would have been a good game without the Zelda name, but this is definitely not a Zelda game.

    Nintendo, please stop making Zelda games like this.
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  16. Feb 2, 2023
    2
    Yknow i've played this game back in 2017 and it really fricking sucks. I've given this game 10 chances to redeem itself over the years and I never got what the hype behind it was. i die constantly and the map is incredibly small, they hint that you can reach the castle but you die when you go off the platue?? also the shrines are inactive and I can't progress. worst game of the year
  17. Aug 2, 2023
    2
    A poor excuse for a Zelda game. No depth, lackluster characters, and not memorable overall. This and Totk are the Disney star wars movies of Zelda games.
  18. Aug 12, 2023
    2
    I like the combat enough, some great music tracks here and there, and the overall atmosphere itself is definitely where the game shines. The exploration is fun but the world feels pretty empty at times, as well as the Switch's limited graphics can make things look a little lacklustre. The story felt pretty barebones, none of the characters were particularly interesting. The dungeons wereI like the combat enough, some great music tracks here and there, and the overall atmosphere itself is definitely where the game shines. The exploration is fun but the world feels pretty empty at times, as well as the Switch's limited graphics can make things look a little lacklustre. The story felt pretty barebones, none of the characters were particularly interesting. The dungeons were very disappointing compared to what the Zelda series has put out in the past with the temples and other dungeon-like locations. As someone who plays mostly RPGs the durability system really didn't work for me, felt very arcadey. I get why people like it, but it didn't do enough for me. Expand
  19. Nov 19, 2019
    1
    A vacuous world with more minigames, collectibles and desperate attempts at charm than substance or fun. Plus, one of the absolute worst horse-riding mechanics I've experienced in a game yet. Even better when it's shoved into a finicky minigame.
  20. Mar 9, 2017
    1
    Oh Breath of the Wild, you had so much potential, where should I start…

    -The Good- • Graphics: Although the graphics are stylized which is usually something I dislike greatly, they actually pulled it off well in Breath of the Wild, it makes for a very beautiful game. • Wildlife: The wildlife is actually quite a bit of fun to hunt. • Voice Acting: There is actually voice acting, not
    Oh Breath of the Wild, you had so much potential, where should I start…

    -The Good-
    • Graphics: Although the graphics are stylized which is usually something I dislike greatly, they actually pulled it off well in Breath of the Wild, it makes for a very beautiful game.
    • Wildlife: The wildlife is actually quite a bit of fun to hunt.
    • Voice Acting: There is actually voice acting, not much of it, but what little there was I did like it.
    • Tutorial: Tutorial was unobtrusive, which was a nice change of pace after Wind Waker, Twilight Princess, and Skyward Sword.

    -The Bad-
    • UI: The UI is painful at best, they tried to set up a sort of quick weapon switch menu, but it just doesn’t feel natural to use. The main UI is pretty much standard, nothing amazing but nothing super bad either.
    • Weapons: Weapons break way to easy, it only makes the issues with the UI more noticeable because you have to keep opening it to assign your next weapon or shield.
    • Climbing: At first I thought this was pretty sweet, you can climb almost everything, but quickly the slow climbing speed got very annoying. You can jump to speed it up but it takes huge chunks out of your stamina and once that runs out you fall back down.
    • Swimming: Swimming suffers from the same issue climbing does, it’s too slow and you drown when you are out of stamina, luckily you don’t have to do it all that much.
    • Horse Riding: There is just something wrong with the controls here, it’s like half the time the horse doesn’t want to turn the way you want it to go.
    • Hyrule: Hyrule is massive with lots of area to explore; however, there simply isn’t much in it. It seems very empty. And in the end it ends up making the story events too spread out which quick starts making it boring.
    • Music: What music? Half the time it’s just silence filled with the clanking of your equipment.
    • Story: There is a little time bit of story, but it’s very tiny.
    • Shrines: Oh please no… No more, the first 3 shrines were okay, I totally expected real dungeons to show up after that figuring it was just the tutorial, but alas that isn’t the case. There are just more shrines, all of which share the same interior design of the other shrines.
    • History and Lore: Well, unless you count the machines that came out of nowhere there really is none.
    • Performance: I had many instances where the game stuttered or ran super slow on my Wii U, beings I paid the same amount as the Switch version I’d expect it to run just as well, it did not.

    In the end I didn’t really feel like this was a Zelda game, it felt more like they slapped Skyrim and Assassins Creed together and went for a very minimal story and worse climbing mechanics. The things the game did well are all done better by other games, and the things it did wrong it did horribly wrong.
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  21. Mar 13, 2017
    1
    900p/30fps on dock, has problems staying at 30fps while docked, runs fine in handled, but feels very clunky either way. not what I was hoping for from a zelda game.
  22. Jun 7, 2017
    1
    There's a 150 character minimum requirement to write this review. I can assure you that there aren't even that many different weapons/tools/monsters in the game-- take what we all know about open world games-- and you're left with repetitive monsters, the same dozen weapons more often than not.. There are only 120 shrines, all of which I've done. Trust me, if I saw a masterpiece in thisThere's a 150 character minimum requirement to write this review. I can assure you that there aren't even that many different weapons/tools/monsters in the game-- take what we all know about open world games-- and you're left with repetitive monsters, the same dozen weapons more often than not.. There are only 120 shrines, all of which I've done. Trust me, if I saw a masterpiece in this game, i'd have seen it by now.

    I'm going to write a 5,000 character review as to why this game is such a complete and utter disappointment-- perhaps it'll wake you all up as to how much of a let down this game really is when cross-compared to prior titles, AND no, this isn't nostalgia kicking in. Literally the only thing that carries you from start to finish in this game is the beautiful graphics, and that's not really all that impressive when we have other games out there that do it better.

    What would make this game a masterpiece to me? How about a real puzzle or challenge that requires tools other than a korok leaf or a torch? How about a real dungeon? How about the need to use anything other than your primary weapon to beat a normal monster? How about a bigger bestiary canon to the series? Where are Like-Likes, Stalfos Knights, Vires, Leevers, Terrorpins, Wallmasters, Floormasters, Poes, Invisible monsters, Zombies, Flying Tiles, Electric Jellyfish (Biri), Pengators, Tektites, Armos, Dark Link (not the costume), mini-bosses in general... Why are we stuck with this flat, yet gorgeous-- open world experience with flat tideless oceans with no sharks... decorated with awesome NPCs?

    More often than not you go about this big open world only running into color swaps of Lizalfos, Moblins, and Bokoblins. You know it's true when the monster shop only sells those THREE disguise masks. Having to fight the same three enemies over and over and over again is NOT fun.

    NOTHING. Not a single thing about this game is challenging. There are no Helmasaurs with masks to remove, there are no Stalfos Knights that you can only kill with bombs. You can kill everything with the same crappy weapon and shields aren't even needed. So I cannot comprehend this hype summary that metacritic has put on the front page of this game. You do NOT need strategy for anything in this game. This is the most casual Zelda game, and it will never surpass Windwaker or Ocarina of Time in terms of how fun those games were. This is not Nintendo's best effort. How can you claim this game requires any strategy? It's a big DPS race. That's all it is!!! Nothing forces me to use the tool belt to kill it. Nothing forces me to use the knock down power of a korok leaf to make it vulnerable. Nothing requires specific elemental arrows to kill it either. If you think there's strategy involved just because Link is missing his dodge roll this time around, then perhaps you just need to git gud.

    Where is the immersion? Where are the mini-bosses? Why is Molduga the only one aside from those Hinox mini-boss pretenders... Perhaps the most puzzling question of all... Why doesn't Lynel have a mini-boss health bar? When people compare this to much more immersive games like Skyrim, Witcher, or Dark Souls... I have to wonder if they're out of their minds, OR if we've played the same game? This barely scratches the surface as to what I expect from a 10/10 hyped up open-world game. Dare I even say, No Man's Sky does open world better. (There goes this review's credibility, but who cares, it's a fun review..)

    Why is Amiibo on his Tool belt! Seriously? Get that dlc crap off of there and make a useful tool that utilizes the Joycon's HD Rumble feature. C'mon ffs. Why even put the feature in the controller if you aren't going to showcase it?! Selling this off for Arms soon.

    It's almost like Nintendo went from being way innovative to being basic. What's with the repeated mural story cutscene with different text and different music depicting Ganon being sealed away? For real?! That's how we tell stories now? Pushing the same freaking cutscene ten different times with a different narrative? They couldn't be bothered making any other historical cutscenes outside of the mural one, could they? Instead we had to find memories, half of which are of Zelda whining.

    Lastly, there is no meaningful mention of the Triforce. If this is a reboot of the series and a culmination of all the timelines, then they left a ton of story out and a ton of monsters. And does anyone else think its bizarre that after a hundred years and a bunch of dead hylians there are no graves around the villages? I guess dead people don't get gravestones.

    Nintendo, please remaster Ocarina of Time WITH rumble support. We want to play it like we used to with the Stone of Agony all revamped to work with the HD Rumble joycon feature.
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  23. Jul 17, 2020
    1
    Отвратительная игра. Оценки журнализтов это тщательное вылизывание большой Н. Не смог играть долбше 2-х часов. Просто вымораживает.
  24. Mar 1, 2021
    1
    I’m sorry but this is one of the most BORING games of all time! It’s not great at all. You have to walk/run for miles before getting to an objective once you leave the first area. There are no horses to be found. The landscape is also barren- nothing to see or do between getting from one quest to the next. Then there’s the stamina system which stinks. You have to climb mountains to get toI’m sorry but this is one of the most BORING games of all time! It’s not great at all. You have to walk/run for miles before getting to an objective once you leave the first area. There are no horses to be found. The landscape is also barren- nothing to see or do between getting from one quest to the next. Then there’s the stamina system which stinks. You have to climb mountains to get to your destination, but you have to be careful you have enough stamina to do it. You even use stamina when paragliding which is ridiculous. The fast travel system is also terrible depending on where you need to go- there’s not always one even to get back to a place you’ve been before. Then there’s the one hit kills by enemies which also stinks. It’s so easy to die in this game, and I’m a very experienced game player. Overall I found the whole thing very frustrating- it’s not fun. Everyone says it’s one of the best games of all time- but I don’t give it more than a 1/5 or 1/10. There are so many better rpg’s out there- so don’t waste your time or money on this one! Expand
  25. Mar 8, 2017
    1
    The game is very over rated. Aside from performance issues, mediocre graphics and stability issues, the game suffers from mediocre controls, the inability to remap the controls at all and random crashes. The high ratings for this game are simply because of its name. It's literally only in 900p FFS.
  26. May 26, 2017
    1
    Boring open world, bad controls, bad combat, hardly any story telling, hardly any voice acting and awful mini dungeons. The game doesnt care about your time. You run around in a boring and to find mini dungeons, which arent rewarding at all. Do not buy a switch for this.
  27. Mar 5, 2017
    1
    One thing we've all learned today. No matter how "respectible" a gaming website/magazine claims to be they all swoon and crumble over that unmerited, nostalgia-blighted, might of Nintendo. Zelda is a by-the-numbers RPG, nothing new, nothing special. Its quests are simple and dull, the story is average 90's kiddy Nintendo rubbish. Combat feels realy old. This is not modern, not new, its forOne thing we've all learned today. No matter how "respectible" a gaming website/magazine claims to be they all swoon and crumble over that unmerited, nostalgia-blighted, might of Nintendo. Zelda is a by-the-numbers RPG, nothing new, nothing special. Its quests are simple and dull, the story is average 90's kiddy Nintendo rubbish. Combat feels realy old. This is not modern, not new, its for people trapped in a 90's/2000's time-warp. This is 2017 ffs! I've been gaming since the micro computers of the 80's and I can tell you that this is definitely money for old rope. Now, did Nintendo buy good reviews? Probably not. But there are other ways to ensure great reviews than buying them (like Bathesda holding back future review copies to some websites?) Be nice or you'll miss out.... something's definitely amiss with all these "masterpiece" reviews. This game isn't a masterpiece. Its just another open world RPG... yes, yet another. Expand
  28. Mar 7, 2017
    1
    too much water Don't believe the hype. The world feels empty and unfinished like an early access game. Framerates are horrid on docked mode. I don ind low framerates but the random constant swings are too noticable. Looks like a ps3 era game so why is it so laggy?
  29. Dec 23, 2018
    1
    This review contains spoilers, click expand to view. absolute trash game , gameplay is repetetive and boring , dungeons dont really exist , instead theres only short shrines you beat in a minute , most of the game is filled with hills you cant climb if the rng decides to make it rain after it just snowed , or was sunny , or whatever other weather effect, once it rains you are screwed , no matter if you have a climbing outfit , lots of stamina , you have to sit down for 10-20 minutes , play something else , and then come back and see if the game decided to let you continue

    weapons break after a few swings , even bows , making most weapons just throw away things you collect all the time because you keep running out of them , arrows cant be farmed as much as you want , arrows enemies shoot arent obtainable after a set amount , shops dont restock once you are over a certain amount

    the base game is so short it can be beaten in a few hours , theres only 4 areas , which are short , instantly throw a boss in your face and then rinse and repeat until you beat them all , or you just realize you can go straight to the final boss and it wont make a difference, as you just have to fight the weak bosses there instead , but are able to skip the annoying stuff before them , the final boss himself is a joke as well , i had like 5 hearts and no good equipment when i first beat him
    Expand
  30. Apr 2, 2017
    1
    Both Nichegamer and Jim Sterling wrote better reviews, than I ever could and I agree with them. Game is nice, enjoyable and perfect for mobile/portable exp. But as a triple-a game, feels underdeveloped (5 years of dev cycle gives empty world and generic same dungeons?), full of performance issues (how 1st party game of hardware developer could have performance drops?) and questionableBoth Nichegamer and Jim Sterling wrote better reviews, than I ever could and I agree with them. Game is nice, enjoyable and perfect for mobile/portable exp. But as a triple-a game, feels underdeveloped (5 years of dev cycle gives empty world and generic same dungeons?), full of performance issues (how 1st party game of hardware developer could have performance drops?) and questionable gameplay decisions (to-much-break-items, obstruction by rain and cold etc.). Hailing it as second coming of Jesus will only damage game press and developer's names in long term. It's a decent arpg with ubisoft style open world. At least now Nintendo console got one too. It might be only one on switch, if cdprojekt don't bring Witcher to it. Expand
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]