User Score
8.7

Generally favorable reviews- based on 20981 Ratings

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  1. Mar 6, 2017
    7
    The game was good, yes, but lacked the plethora of interesting characters and deep personality that made me love The Witcher III so much, Gameplay was sort of bland, inventory management was a pain, and the world often just felt... empty to me. Sure, the art style is interesting to look at, but the Switch's technical shortcomings meant that we weren't given a lot of the environmental soundThe game was good, yes, but lacked the plethora of interesting characters and deep personality that made me love The Witcher III so much, Gameplay was sort of bland, inventory management was a pain, and the world often just felt... empty to me. Sure, the art style is interesting to look at, but the Switch's technical shortcomings meant that we weren't given a lot of the environmental sound effects, lush greenery and scaling environments that have sorta become a must-have for open world games, nowadays.

    The 'story' is interesting enough, and the puzzles and shrines are definitely creative and provide a healthy challenge, but I feel that Breath of the Wild is lacking in a lot of subjects.

    Do I think the game is bad? Not in the slightest.

    Is it perfect? Absolutely not.

    I've had a lot of fun with it despite my gripes, and I think that I will continue to do so...

    ...After I finish Horizon Zero Dawn (Which I prefer because I like having linear stories to follow, with activities on the side to complete, but that's just me).
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  2. Mar 13, 2017
    7
    I, like many others bought the Switch solely for this game. I bought a console, for one game... and note that I'm predominantly a pc gamer. Not many games has that power over me but I have had a thing for Zelda games since childhood. So needless to say I had high expectations.
    This game delivers on alot those expectations but also comes with alot of dissapointment and some frustratingly
    I, like many others bought the Switch solely for this game. I bought a console, for one game... and note that I'm predominantly a pc gamer. Not many games has that power over me but I have had a thing for Zelda games since childhood. So needless to say I had high expectations.
    This game delivers on alot those expectations but also comes with alot of dissapointment and some frustratingly annoying obstacles and imo mindblowingly stupid decisions that does not add but detracts from the gameplay and ultimately stops it from reaching a higher score.
    It's a beautiful world filled with alot of stuff to do but there are also alot of empty areas. You are completely free to explore it at your leasure. You can even run to Ganons castle and take him on right off the bat, of course your chances of success are very slim to none in doing so wich in a way forces you to play certain areas in order to get your character strong enough.
    There are shrines with puzzles around the world that can give you uppgrades and four big bosses to take on in what you could call dungeons, even though they are more like puzzle rooms with a boss at the end.
    The enemies arn't at all that waried and mostly comes in the form of the same enemies with a different color, but they behave in quirky funny ways reacting to what you do. They even goof around going about their business even when not engaging you.
    Normally most games borrow from Nintendo games but there are aspects in this game that you can clearly see they have borrowed from other games like the "Far cry towers" and some DS influences.
    Combat is generally fun although the difficulty in this game is just making enemies hit harder and be damage spoonges. It also borrows from survival games and the witcher where you can cook and make elixirs. The menu/item management for this task is a bit fiddly. In fact inventory and menu management overall are a bit fiddly and non intuitive.
    Motioncontrol is implemented but in a smart, good and creative way, it never felt like a chore.
    The bad comes in the form of frames tanking heavily alot. Maybe I'm more sensitive to this than others beeing a pc gamer, but when it happens during combat it has such a negative impact on gameplay, especially when the max is already a low 30fps.
    "Link" also has a ridiculous low level of stamina to start with. Stamina shows up as an ugly bloblike green circle above your character that drains when you sprint, swim, climb etc. And I kid you not a fat legless man can outrun "Link" and you need to spend atleast 4 upgrades on stamina to even get to the level that I think is the very least Link should have started with. And these upgrades comes at the cost of much needed health.
    Also when you climb Link slips ALOT if it rains (and it rains ALOT), most of your stamina is drained while getting nowhere... wich means if you're half way up the mountain and it rains you are utterly f*cked. A pointless frustrating gamemechanic that adds nothing, it doesn't really add challenge, it only adds frustration based on bad luck.
    Unlike some previous games you don't really get a specific special magical bow. You can find alot of bows but they are utterly useless because arrows have a dropchance akin to legendary drops in a Diablo game and are too expensive to buy.
    But one of the worst things they added to the game is weapondurability. I never really cared for weapondurability but they were okay and manageable in some games like the DS series. There resource managment and preparation was a huge part of the gameplay. Also the weapons lasted pretty long and could be repaired to their former glory.
    Weapons in BOTW are made cheaper than the cheapest chinese fake copies and rarely last you more than a few enemies. And each time a weapon breaks you have to pause mid combat and choose another weapon, if you don't have any you have to scroungefor defeated foes to pick up their sh*tty sticks to fight with.
    The few weapons that can be repaired are needed to be taken to certain npcs and they cost so much to repair they are never worth the resources to repair to just last a couple of enemies more.
    The only weapon I came across that breaks but can return to it's former glory is the master sword, but even that comes with alot of caveats.
    This constant breaking of weapons means you never look forward to looting new weapons and you are put off using the better ones because you want to "save them" for a special enemies, meaning you will be fighting mostly with crapweapons the entire game.
    This was to me a mindblowingly unnecessary sh*t gameplaymechanic that detracts so much from the game. Constant interuption of flow and combat with frustration as a result. Atleast if the durability and repaircosts were somewhat reasonable it'd be a bit better but as it is now... no it is a HUGE negative.
    But despite that, overall this is still a good game but it is not the masterpiece alot of people claim. I do recomend it to anyone having a wii u or switch
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  3. Mar 30, 2017
    7
    As a Zelda fan, I consider Breath of the Wild a good game but it's not as perfect as most reviewers say because:

    1. Poor acting choices (Zelda) If you decide to include a few (and just a few) voices in the game just do it right! Zelda has always been one of my favourite characters since Ocarina of Time. She was mysterious, daring and somehow cool. I'm so disappointed with her
    As a Zelda fan, I consider Breath of the Wild a good game but it's not as perfect as most reviewers say because:

    1. Poor acting choices (Zelda)

    If you decide to include a few (and just a few) voices in the game just do it right! Zelda has always been one of my favourite characters since Ocarina of Time. She was mysterious, daring and somehow cool. I'm so disappointed with her ridiculously trembling voice that no one can believe nor take seriously.

    There are a few other issues with the game but Zelda's voice is something that could have been chosen right easily!

    2. Frustrating climbing

    It rains a lot in Breath of the Wild and whenever it rains, you can't climb. It's that simple. I was stuck on an island with no shrines around and no way to make fire but I wanted to explore it anyway. All I could do was wait a long while until I was able to climb to keep checking the island. Another good example is when you are near the top of the mountain and then it starts raining and you fall all the way down. Lovely! To make things worse, 90% of the terrain requires climbing.

    3. Disappointing dungeons (including the mystical ones)

    I firmly believe that they are the worst in the series. Mostly, they are superficial and gimmicky.

    4. Awkward inventory system

    You have to eat food to restore hearts and stamina in a pause menu which feels very awkward to do while climbing and fighting. Also, all weapons break easily so you have to hold right to open the weapons menu and select another weapon in the middle of almost every single fight, which literally breaks the action.

    5. Technical issues (choppy frame rate and game freezing)

    Noticeable technical issues don't make a good game bad but they are detrimental to the enjoyment of the game, period.

    6. Visuals are good and bad

    Some places look quite good, like the beaches and sea, while other places look not exactly pointillist but just blurry a la Skyward Sword.

    7. Music (where?)

    Seriously, where's the music? All you are going to hear most of the time is some short harmonies (no, it's not your phone's notifications) or background sounds. And why did they replace the old ranch music with the new and much worse one? Zora's music is still awesome but it's drowned in the water and can hardly be heard.

    Conclusion

    I still like the game quite much regardless of its issues but after over 80 hours I can't see why it should be considered the best Zelda game ever. Reviewers will admit this eventually, once enough time has passed by. There are a few articles daring to say so already. I think some hidden Switch marketing is the reason for many websites to crown Breath of the Wild. Nevertheless, it's a good game that is so overrated.
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  4. Nov 9, 2022
    7
    Wow like wth is up with all these 10’s? I think everyone just WANTS this game to be the greatest of all time. They’ve decided this long before the game even came out. It’s ZELDA, after all…and Nintendo. They can do no wrong, right?
    So yeah, has anyone figured that maybe, just maybe those 0 reviews are just counterweight to all the mindless, brainless 10’s this game is receiving? Because to
    Wow like wth is up with all these 10’s? I think everyone just WANTS this game to be the greatest of all time. They’ve decided this long before the game even came out. It’s ZELDA, after all…and Nintendo. They can do no wrong, right?
    So yeah, has anyone figured that maybe, just maybe those 0 reviews are just counterweight to all the mindless, brainless 10’s this game is receiving? Because to me this is nowhere near as charming of a game as Ocarina of Time was. And that game I bought day one and even got the gold cartridge. I find BotW to be one of the most grossly overrated video games I have come across.
    There’s greatness in there, sure…but overall I find the games design to be bland and dull. The dungeons are a huge yawn fest compared to the masterfully designed areas of OoT and I found the entire soundtrack to be lazy and boring. Also I can’t stand the new design for Link.

    I don’t know….I just feel this game isn’t really the Zelda I once loved. OoT and TP are both vastly superior Zelda games to me.

    Lastly, the original Final Fantasy VII is still the greatest video game ever made and no one will ever change my mind.

    See? Opinions. Not everyone is going to be brainwashed into praising this game like it’s the second coming of Christ. Seriously based on all these 10’s that’s what I was assuming and came out absolutely disappointed. I ain’t gonna give it a 0 ad it’s a solid video game but I understand why some are gonna want to give it a 0.
    There are so many games that I find far more superior such as Shadow of the Colossus (ps4), God of War, A Plague Tale (both games), Resident Evil 2, The Last Guardian, etc.

    Honestly, I think I have very particular tastes and unique style and many games of this new generation don’t even really appeal to me anymore. Most of my other all time favs ever come from the past like Silent Hill 2, FFVII, FFVIII, FFX, Legacy of Kain Soul Reaver, ICO, Vagrant Story, Chrono Cross, Tekken 3, Prince of Persia Sands of Time, Contra, Streets of Rage, Ninja Gaiden I can go on and on…..

    Breath of the Wild isn’t my cup of tea but it is simply a good game. Nothing more, nothing less.
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  5. Mar 6, 2017
    7
    (SWITCH VERSION)
    THE GOOD:
    from a technical standpoint this game is astonishing. The game truly gives you unlimited freedom as the player, and not only that but the world itself interacts with the player, whether it be through the weather or terrain. The Shrines you visit (Their are a lot) are truly entertaining as each one is typically a puzzle that requires you to use multiple
    (SWITCH VERSION)
    THE GOOD:

    from a technical standpoint this game is astonishing. The game truly gives you unlimited freedom as the player, and not only that but the world itself interacts with the player, whether it be through the weather or terrain.

    The Shrines you visit (Their are a lot) are truly entertaining as each one is typically a puzzle that requires you to use multiple abilities to solve, and more times than not you can solve in more than one way.

    While the story itself requires you to flesh it out, it is a very enjoyable story and probably the most well told in the series.

    THE BAD:

    With this being a massive open world, it is also a massive barren world with little incentive to explore every nook and cranny. All the equipment in the game can be obtained through shops (With the exception of about 6 pieces in shrines) and the few areas you find that are guarded by enemies or require some clever routing to get to often reward you with a chest that has arrows or other negligible items.

    The cooking system is cluttered and unnecessary and the time required to cook detracts from the enjoyment of the game.

    The controls could of been much more refined and can lead to some silly mishaps.

    THE UGLY:

    The FPS is extremely inconsistent.

    The beautiful music of the Zelda series we have grown to love is very scarce in this installment (This is most likely due to the developer wanting you to enjoy the "ambiance")

    Pop in textures are extremely common.

    Overall I have really enjoyed my time with the game and I plan on putting in much more, however I do not believe this to be the masterpiece it is touted as, but I do believe it is the framework to something truly amazing in the future.
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  6. Mar 14, 2017
    7
    Story - Of course, its your typical Zelda game with good vs evil or to be specific Link (amnesiac) vs. Calamity Ganon. The difference in this installment is that before the start of the game. Zelda lost...thats that. Nothing really interest me the whole campaign nor there was any good characterization of each and every character. Its like the game assumes you know who is who and what isStory - Of course, its your typical Zelda game with good vs evil or to be specific Link (amnesiac) vs. Calamity Ganon. The difference in this installment is that before the start of the game. Zelda lost...thats that. Nothing really interest me the whole campaign nor there was any good characterization of each and every character. Its like the game assumes you know who is who and what is and whats not. I cant say it is bad, but on today's standards...Typical doesn't do anymore. A score of 7/10

    Gameplay - Now this is where the game shines. Its gameplay is great! The open world is interactive, storms gets you lightnings if you wield a sword, rain makes climbing slippery and boxed, things, etc. actually hurt when it falls on you, Fruits actually grow on trees through time. The fighting mechanics is also good, with the addition of parries and slow motion mode. Added those things with the unique and classic great puzzles of the zelda franchise. However, not everything is perfect in this aspect. The durability system is **** up that weapons get destroyed in 5-6 hits used. in fact you need atleast 20x of each types of weapons to actually not worry about losing them, next the bosses as well as ALL enemies of this game has bad AI, other than them looting weapons on the ground(which is cool btw) nothing really gives me any challenge from any of them. You just need to press that attack button and no need of actual dodging to actually beat most of the creeps ingame and lastly, the world despite being ok, is lifeless. Therefore, a score of 8/10

    Graphics - Well, its cartoonish, colorful but....Its butt ugly as of today's console standards. Yeah the graphics IS decent in handheld mode, but the console is really a pain in the eyes to see. Its so outdated, the design of walls, etc. pixels are so obvious its painful. Thus, a fair score of 6/10.

    Sound - I dont have any complaints with the soundtrack of the game. Its great, the intruments used are good, pleasant to the ears and soothing. The same could not be said to the character voice though, i could say the devs didnt really put any effort on that aspect which clearly showed how lazy they are in doing atleas a decent job in putting gooding voice acting to the game's characters. A score of 8/10

    Total average = 7.25

    First of all. Imo, seeing how HIGH this game in the critics column of the game page. I could say its really overrated. Seeing as most of the reviewers that made it where mostly likely been a fan of the franchise since they were little and that feel of nostalgia got them to be biased with the game. As for me, its not right, BOTW IS A GOOD GAME, but no way in hell it is a masterpiece. The game doesn't really did any revolutionary in its gameplay to consider it a "best" nor its story is that engrossing too as well its graphics and environment ist really that good or anything. IT IS JUST A GOOD GAME WITH A ZELDA TITLE. hell, i think if its another title an d without "zelda" in it then this would be averaging 70-75 in the metacritic. regardless, i gave what i feel a score that shows what the game is to those potential buyers. Is it worth it if you have a switch? well, you dont have a choice since its the only decent out there. But imo, wait for more good games to come out before buying switch.
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  7. Sep 14, 2019
    7
    Most open-world games suck; but this is not one of them. Being out in the world is a blast, and is what carries this game to success. The problem is that the dungeons (which are designed as keystone moments in this and every older LoZ game) are just terrible, and the shrine system feels totally divorced from the beautifully-realized world that the rest of the game takes place in. AlsoMost open-world games suck; but this is not one of them. Being out in the world is a blast, and is what carries this game to success. The problem is that the dungeons (which are designed as keystone moments in this and every older LoZ game) are just terrible, and the shrine system feels totally divorced from the beautifully-realized world that the rest of the game takes place in. Also the weapon durability system feels like quite a nuisance, even if the design compensates for it.

    That being said, I can understand why people think this is the best in the series.
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  8. Apr 22, 2018
    7
    After I complete this game (main quest and most part of the side quests, almost 100 hours of game) I can say that has too much weak points to be considered a masterpiece, it's a good game but 97/100 is simply ridicolous. I will not gonna explain the merits this game has cause everybody has already done, but i want to focus on the problems it has.
    The combat system is obsolete and light
    After I complete this game (main quest and most part of the side quests, almost 100 hours of game) I can say that has too much weak points to be considered a masterpiece, it's a good game but 97/100 is simply ridicolous. I will not gonna explain the merits this game has cause everybody has already done, but i want to focus on the problems it has.
    The combat system is obsolete and light years back compared to competitors, all the weapons have just 2 move sets in total, there are just a few type of enemies mixed in colours, the puzzles in the dungeons after a while start to be repetitive and not stimulants.
    I also didn't like some game design choices (this is personal maybe someone could enjoy those) like the weapons that disintegrate after a few hits (arches included) and the fact it's almost impossible to climb when it's rainy is so frustrating.
    I can't understand how this game could be compared to Ocarina of time a game that is 20 years older but better in every way (except for graphics of course).
    Reading the others reviews I also can't understand how almost nobody highlights the problems this game has, exalting only the good parts of it.
    In the end i can say also the plot is for sure not one of the best we ever see,
    on the contrary it is really trite and banal.

    P.S. I forgot the stamina managment is really stupid
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  9. Jul 27, 2017
    7
    •No music
    •No renaming Link
    •No other player profile (only 1 player save) •No forward rolling anymore (can't hit/ram a tree to shake it like in all zelda games) •No first person camera view (like in all 3d Zelda games) •No large dungeons with items! •No quiver, bottles, wallet or hookshot !!! •No witches, or witchshop or elixir shop •No diving !!! and No fishing ! •No caves or
    •No music
    •No renaming Link
    •No other player profile (only 1 player save)
    •No forward rolling anymore (can't hit/ram a tree to shake it like in all zelda games)
    •No first person camera view (like in all 3d Zelda games)
    •No large dungeons with items!
    •No quiver, bottles, wallet or hookshot !!!
    •No witches, or witchshop or elixir shop
    •No diving !!! and No fishing !
    •No caves or holes in ground to discover

    •Annoying stamina meter
    •Annoying cooking animation every single time you cook!
    •Annoying animation and text popup when upgrading armor.
    •Annoying animation everytime you complete a shrine, and there are hundreds of them!
    •Annoying breaking weapons, even Master Sword breaks and needs to reload.

    •Inventory (WAY too many different items + too much time spend in inventory menu)
    •Bad / Inconvenient inventory management (to drop item or weapon you have to press start first)
    •Durability of damaged weapons/ shields, doesn't show how many more strikes until it breaks.
    •Sprint and jump button layout very inconvenient
    •WAY too many armor sets and pieces. And most of the armor makes Link look even more feminine.
    •Link looks like a girl / shemale / very feminine
    •Link is Spider-Man. Link can climb ALL walls like spiderman, even flat surfaces.
    •Link can't climb walls in shrines = Inconsistent!
    •Link can't DIVE UNDER WATER in this game! Not even with Zora armor.

    •Combat feels clunky, jumping instead of rolling
    •No more Z-Target Bow/Arrow shots
    •Swordplay is big degradation compared to all other 3D Zelda games. No horizontal or vertical attack with sword anymore, only one type of attack.
    •Little to no enemy variety. Same enemies over and over. After first couple of hours you have seen all enemy types.
    •Bombs are infinite , overpowered and boring.
    •Bombs are infinite , why bomb arrows not? =Inconsistent
    •Map is way too big, therefore empty and boring most of times.
    •Your horse wont hear your call 99,9% of the time, have fun walking around this huge map.
    •You spend 90% of the time climbing some damn rock!
    •Game physics: items and bodies tend to slide/roll very fast, as if the ground is out of ice
    •Killing harmless animals (birds, squirrels, fox) and eat their flesh? WTF Nintendo?
    •Stupid animation when killing an animal = animal turns into a steak!

    •Fairies look like fat transvestites. -No joke. What happend to OoT good looking fairies?
    •Korok Seeds are boring and very, very cheap map filler. Have fun finding 900 of them.
    •NPCs have no character, are not memorable and look like anime cartoon.
    •Shopping is boring. Shopkeeper in old zelda games had charisma and were memorable. Not in Breath of the Wild.
    •Sheika Slate, an electronic iPad like device in a Zelda game WTF? It just doesn't fit!
    •Chests and sidequest will only give you useless rupee or another breakable item. After a while you wont even bother openening chests anymore.

    •Very bad voice acting. Not only the voices are bad, but also the usual zelda npc noises sound worse compared to other zelda games. One example: Beedle, the merchant from Wind Waker, sounds overly exited, as if he was on drugs, which makes him sound silly, and he doesn't say "thank you!!" anymore. The overall voice acting is just disappointing. Also, speaking voices don't fit in a Zelda game at all. They should stick with noises and text.

    Final thoughts:
    Breath of the Wild is like a very expensive bottle of whiskey or wine, which has been mixed with too much water. There are very good elements in this game, but it is watered down by the overly huge map size, which makes it feel empty and boring at times. The lack of connection to the actual story, the fact that the sidequests and the million chests that you can find in this game are completely unrewarding, the lack of background music combined with the fact that there are no valuable weapons or items since all of them break, makes this game feel more like an open world, survival, climbing simulator, than a real Zelda game.
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  10. Mar 12, 2017
    7
    A new Zelda with new features, but in overall an empty trial of innovation who forgets the roots of an unforgettable saga in the wake of an huge open world. Definitely a great point unless you remember its poor graphics and minimalist even silent music. In addition, its story fluctuates between the tasteless and the power of emotional remembering of Ocarina of Time's plot and world.

    In
    A new Zelda with new features, but in overall an empty trial of innovation who forgets the roots of an unforgettable saga in the wake of an huge open world. Definitely a great point unless you remember its poor graphics and minimalist even silent music. In addition, its story fluctuates between the tasteless and the power of emotional remembering of Ocarina of Time's plot and world.

    In overall, a good game in THE LEGEND OF ZELDA's saga, but definitely not the definitive ZELDA.
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  11. Mar 13, 2017
    7
    Eh, it was pretty good, certainly not bad, but not as euphorically amazing as a lot of reviewers seem to be claiming. Here's a rundown:

    GOOD - Solidly implemented open-world mechanics for combat, survival, exploration, and stealth. None of it is particularly groundbreaking but all is done well with the usual Nintendo polish. - Hyrule is varied, colorful, and appealing, reminiscent of
    Eh, it was pretty good, certainly not bad, but not as euphorically amazing as a lot of reviewers seem to be claiming. Here's a rundown:

    GOOD
    - Solidly implemented open-world mechanics for combat, survival, exploration, and stealth. None of it is particularly groundbreaking but all is done well with the usual Nintendo polish.
    - Hyrule is varied, colorful, and appealing, reminiscent of a Miyazaki movie
    - Plenty of good music
    - While some dislike the breakable-weapon system, I think they implement it well and like the way it forces you to use a wide variety of weapons throughout the game
    - I really like the design of the Divine Beasts and the general concept of having dungeons inside these massive lumbering cyber-steampunk monsters
    - In general they do a good job of letting you go everywhere practically right from the start, with the caveat that many areas are dangerous and require specialized gear to traverse safely. It gives the world a good sense of mystery and adventure
    - Good sense of character growth & progression throughout the game as you gain better equipment, new abilities, and more life/stamina
    - They do a good job of incentivizing you to constantly collect whatever you can, as ingredients wind up having lots of uses in cooking and upgrading

    BAD
    - Story is very thin, and if you don't bother hunting for (totally optional) memories practically nonexistent: "Calamity Ganon is in the castle! Go stop him and save Zelda!" "OK, sure" THE END
    - The characters were pretty weak too IMO. The only one of the Champions who left any impression was Mipha since she actually seemed to have meaningful connections to other people. The rest were blah.
    - I wasn't a fan of this angsty, conflicted version of Zelda too, especially since she doesn't get a proper arc: basically she's worried she's a failure because her powers haven't materialized, then they eventually materialize at the last possible moment and everything works out THE END
    - Later in the game the lack of enemy variety becomes pretty annoying. Palette swaps of Bokoblins, Moblins, and Lizalfos constitute the vast majority of enemies you'll face and it all gets very same-y.
    - The prospect of slaughtering and eating countless wild animals (including wolves and foxes) is pretty grim for Nintendo. I must have farmed hundreds of moose for their precious, precious meat and did not feel like a legendary hero while I did it.
    - I was very annoyed at the section where Link dresses up like a harem slave to sneak into an all-woman city. That kind of stuff doesn't belong in a family-friendly game, Nintendo.
    - The actual design of the Divine Beast dungeons was unimpressive. They're all basically just variations on "tilt it this way, now that way" over and over again.
    - Hyrule Castle itself was a huge disappointment. I guess it's tough if you actually WANT to spend tons of time poking around and dodging Guardians, but I just swam up the waterfall and climbed up to a window, whole thing took less than 10 minutes
    - Once you've beaten Ganon it sinks in that there's not much point in continuing to explore the world, since you're not going to find any bigger challenges and there's little point in trying to get even stronger (especially if that means farming the same stuff over and over again). All that's left is OCD collecting and box-checking.
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  12. Mar 24, 2017
    7
    Zelda Breath of the Wild es un grandísimos videojuego que sin tener los gráficos de la actual generación es realmente bello. Cuando estamos en la cima de una montaña o en una torre y nos lanzamos con la paravela nos damos cuenta que estamos ante un espectáculo visual. Y si coincide con un amanecer dejaremos la misión o lo que quiera que estemos haciendo para observarlo.

    Es un juego que
    Zelda Breath of the Wild es un grandísimos videojuego que sin tener los gráficos de la actual generación es realmente bello. Cuando estamos en la cima de una montaña o en una torre y nos lanzamos con la paravela nos damos cuenta que estamos ante un espectáculo visual. Y si coincide con un amanecer dejaremos la misión o lo que quiera que estemos haciendo para observarlo.

    Es un juego que te atrapa, donde estaremos horas y horas que se pasarán en un suspiro. Podrás jugar seis horas seguidas sin darte cuenta, sin apenas avanzar en la historia principal o haciendo apenas un puñado de misiones secundarias o superando santuarios. Más de 105 horas tengo a mis espaldas tras habérmelo pasado.

    Los detalles según lo que hagamos, las físicas, son sin duda una lección magistral para otras desarrolladoras. Ver la hierba moverse según sopla el viento, como ésta va cediendo a nuestros pasos, cómo podemos cortarla cuando está alta y pueden aparecer animales que hacia un rato se había escondido a nuestro paso, cómo nos cuesta escalar cuando llueve (todo cuanto veamos es escalable, según la resistencia que tengamos), cómo podemos quedar achicharrados si en una tormenta de rayos vamos equipados con nuestro escudo/espada, el movimiento del agua cuando estamos en ella, poder cortar árboles al golpearlo ver cómo se deslizan si hay pendiente, la IA de los enemigos al eliminar o devolverte las bombas que les lanzas, ,... Alguno le parecerá una tontería pero no muchos juegos atienden a estos "detalles".

    No hay mucha gente con la que charlar salvo en postas y aldeas y los que nos encontremos en el camino nos podrán dar pistas de tesoros o lugares que hasta ese momento no hayamos tenido noticia o puede que se conviertan en enemigos. En las aldeas, lógicamente, no hay muchos edificios pero en todos ellos podremos cotillear, sin excepción. Lo cual deja a otros mundos abiertos como una decoración de cartón piedra.

    A continuación les paso mis puntos negativos:

    - Poca profundidad en la historia y escasas misiones principales. Eso sí, las cinemáticas son muy bonitas y bien hechas.

    - Quitando postas y aldeas, poca vida (humana). La interacción con estos poco profunda.

    - Misiones secundarias decepcionante. El héroe de Hyrule reducido a recadero: tráeme X gemás luminosas, X setas raudas, etc. o busca a menganito que no sabemos dónde está. Ni rastro de misiones secundarias tan buenas y con tanta enjundia como una principal, que vimos en juegos como The Witcher 3.

    - Sistema de combate ortopédico (hasta que con el paso de las horas vamos puliendo, pero es malo). Venir de jugar Nioh y encontrarte con esto.. cierto, no son géneros comparables, pero deja mucho que desear la simplificación del combate.

    - Dificultad del juego. Nula. Nula para jefes finales de las bestias divinas y Ganon. Si no estás pendiente de la vida, si no tienes flechas ancestrales o no cuentas con la espada maestra, puede que te cueste. Si tienes todo eso, prácticamente a la primera los vencerás. En cambio, los guardianes pero especialmente los centaleones son muy complicados. Lo curioso es que son enemigos opcionales. No tiene lógica.

    - Algunos tirones en modo TV, no molestos, pero siendo exclusivo es imperdonable. También el último día me hizo una cosa extraña en modo portatil, auqnue aquí el juego es estable y se ve de lujo. En modo TV jugando con el mando pro gana muchísimo.

    - Esto es más subjetivo: tras 105 horas y con estos puntos negativos, no entiendo tanto maldito 10 de la prensa. Maletines?

    Para mi estas contras le hacen bajar mucho y por eso le pondría un 7,5.
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  13. Jul 22, 2019
    7
    Your experience with Zelda BTW will be defined by yours expectations, if you are waiting for a great open world game with good puzzles and that let you do you do all you want zelda will be incredible.
    if you want something more like a rpg with remarkeble npc and lore you will be disappointed, the game is empety and lacks of content and also the weapon breake system is horrible and only
    Your experience with Zelda BTW will be defined by yours expectations, if you are waiting for a great open world game with good puzzles and that let you do you do all you want zelda will be incredible.
    if you want something more like a rpg with remarkeble npc and lore you will be disappointed, the game is empety and lacks of content and also the weapon breake system is horrible and only makes you avoid combat.
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  14. Apr 6, 2018
    7
    The term glass cannon comes to mind when playing this game–as well as tedium. Before I go into the shortcomings of this game let me just say that this is one of the best Hyrule universes that I have been able to experience in a Zelda game… Now, with that said, it seems that for everything that could have been amazing about this game is then dialed back a few notches with some strangeThe term glass cannon comes to mind when playing this game–as well as tedium. Before I go into the shortcomings of this game let me just say that this is one of the best Hyrule universes that I have been able to experience in a Zelda game… Now, with that said, it seems that for everything that could have been amazing about this game is then dialed back a few notches with some strange in-game mechanic choices…
    Creating fake difficulties with cheap game design, like enemies that give you forever and a day to hit them only to be hindered with your porcelain weapons constantly breaking all the time… Dialog choices that don’t lead to different outcomes (like the damn paraglider tasks). And a little green doughnut that is fighting hard to become even more notable than the tri-force…
    So, to sum up my opinion, Breath of the Wild is a great game that takes three steps forward but two back as with features that do not really add to the game’s difficulty or enjoyability as much as attempt to pad the amount of time spent playing it.
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  15. Mar 6, 2017
    7
    Im playing on Wii U, and i have to say, this is not ALL what they are saying. Just finished Witcher 3 and this dont come close. I really think that Nintendo paid some reviews, cuz i cant see the 10/10 on this game.
    Many drops of framerate, poor grafics, bleached colours does't surprise me at all.
  16. Mar 7, 2017
    7
    Well i have been playing this and horizon since their launches to get a good feel of both games. I am not a fanboy, i own every console currently on the market and a P.C. Nintendo has been with me since a very young age, and i will always continue to invest in them for myself and my kids. But in my opinion this just is not the perfect game that a lot are making out. I can see the positivesWell i have been playing this and horizon since their launches to get a good feel of both games. I am not a fanboy, i own every console currently on the market and a P.C. Nintendo has been with me since a very young age, and i will always continue to invest in them for myself and my kids. But in my opinion this just is not the perfect game that a lot are making out. I can see the positives but it just does not give me the enjoyment i have experienced with past Zelda games. The visuals are not stunning for a brand new console, the textures seem very outdated and this affects the overall effect. Because there is a lot of empty space, the views of the world just dosn't have that wow factor. There is also alot of pop ins which can be distracting. Don't get me wrong it still has some of the charm you come to expect but comparing to HDZ this dosn't have the same appeal. Once i spend more time i may review my score, but at present it is only slightly above average. Expand
  17. Mar 3, 2017
    7
    The stellar reviews really do not accurately portray the game. While it is a good game at its core, it is missing a lot that previous Zelda games had, most notably a memorable soundtrack. Gone are the tunes that we'll forever remember from OOT and Majora's Mask, they have been replaced with completely forgettable ambiance. The game is also incredibly open ended with no sense of objectiveThe stellar reviews really do not accurately portray the game. While it is a good game at its core, it is missing a lot that previous Zelda games had, most notably a memorable soundtrack. Gone are the tunes that we'll forever remember from OOT and Majora's Mask, they have been replaced with completely forgettable ambiance. The game is also incredibly open ended with no sense of objective or urgency. Whether you do anything or nothing at all, the game's world seems indifferent to your presence. While this is on par with most open world games, it seems out of place in a Zelda game.

    I would liken this to Skyrim with a Zelda skin, rather than an actual Zelda game.
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  18. Mar 16, 2017
    7
    Okay, so I beat the game to give it a final review and I must say I was reallllly disappointed. I'll just make my list now.
    Cons:
    No enemy variety. Maybe 8 total enemies in the game reskinned several times. Shrines are boring and take about 5 minutes or less to complete. 4 dungeons in the game if you can even call them dungeons that is. These dungeons are just huge empty spaces with
    Okay, so I beat the game to give it a final review and I must say I was reallllly disappointed. I'll just make my list now.
    Cons:
    No enemy variety. Maybe 8 total enemies in the game reskinned several times.
    Shrines are boring and take about 5 minutes or less to complete.
    4 dungeons in the game if you can even call them dungeons that is. These dungeons are just huge empty spaces with one 20-minute puzzle and a boss.
    Calamity Gannon shot at me one time and stood there the rest of the fight.
    This is somewhat of a nitpick, but the music is really bad. If you have such an epic open world area the music should not have been soft piano. Ocarina of Time of time felt like an adventure with the music.
    The framerate is also very bad on the Switch. It was advertised to run at a "smooth 30 fps" and it doesn't if too many enemies are in one area and especially around the Great Deku Tree.
    The rain mechanic is very annoying. You can't just start a fire and wait either because that puts out your fire. So, then you need to go back to a town or a covered area and make your climb all over again.
    Chests are kind of pointless. They all hold some crappy weapon that breaks in a couple hits.

    Pros
    You can do a lot of silly stuff, but that's about it.
    The visuals look nice when they don't lag.

    That's about it.
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  19. Mar 3, 2017
    7
    Buenisimo, pero no merece un 10, en aspecto como graficos, se nota que el aspecto artistico e bueno pero eso no es excusa para ponerle 10 teniendo un sistema de antialiasing de x4 y que va a 30 fps y con tirones a 1080p, pero por lo demas, un gran juego, pero no es razon para comprar la switch, lo mejor es esperar y ver que contenido habra, psdata:#HAILGDLG :V , y recordar no hablar malBuenisimo, pero no merece un 10, en aspecto como graficos, se nota que el aspecto artistico e bueno pero eso no es excusa para ponerle 10 teniendo un sistema de antialiasing de x4 y que va a 30 fps y con tirones a 1080p, pero por lo demas, un gran juego, pero no es razon para comprar la switch, lo mejor es esperar y ver que contenido habra, psdata:#HAILGDLG :V , y recordar no hablar mal del juego porque sino te vienen muchos nintendero ratas a decir a insultar :V , psdta: nintendero pls, no sean ratas . ;v Expand
  20. Mar 4, 2017
    7
    Le tengo que dar 7 ya que nunca he jugado un zelda, nunca me ha llamado la atención pero bueno...
    He visto un directo de casi 11 horas y por lo que he visto:
    Graficos Bonitos: Me explico, no son los mejores, pero tampoco son malos, son coloridos, molan, gustan verlos. Modo de juego diferente: Yo normalmente a los juegos que he jugado las armas no se rompen a la velocidad de la luz, que
    Le tengo que dar 7 ya que nunca he jugado un zelda, nunca me ha llamado la atención pero bueno...
    He visto un directo de casi 11 horas y por lo que he visto:
    Graficos Bonitos: Me explico, no son los mejores, pero tampoco son malos, son coloridos, molan, gustan verlos.
    Modo de juego diferente: Yo normalmente a los juegos que he jugado las armas no se rompen a la velocidad de la luz, que bueno, eso le da algo más de tener que hacer tus tácticas, preparte las peleas y resguardar el uso de las armas que tienes.
    FrameRate mejorable: Durante ese directo muchas veces habían bajones de Fps hasta el punto que en el directo se pillaba la imagen, no eran consecutivos, por lo que en lo que te olvidabas no aparecen, pero si eso se pudiese mejorar sería genial para todo el que tenga una Switch y el Zelda.
    Modo Historia rápido: Según me he enterado, hay gene que se ha pasado el juego en tan solo 35 minutos, lo cual dice mucho lo poco que se habrán currado la historia principal, pero eso no quita que el mundo abierto haga de puente entre lo malo y lo bueno, ya que según he visto es enorme, y eso puede dar muchas horas de juego.
    Esta ha sido mi valoración de un usuario que ni ha jugado un Zelda nunca y lo jugará, y si lo juego, será para ver si se merece este 7 o no.
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  21. Sep 16, 2018
    7
    These are the positives and negatives, as much as I am able to sum up.

    Positives: - Gorgeous visuals. - Gorgeous, vast open world. - A wonderful music score. - Good link-up with the lore of the franchise. - Exploration is, by and large, fun. - Secrets are still plentiful and a joy to find, it really helps push the drive to explore. - A challenging level of
    These are the positives and negatives, as much as I am able to sum up.

    Positives:

    - Gorgeous visuals.

    - Gorgeous, vast open world.

    - A wonderful music score.

    - Good link-up with the lore of the franchise.

    - Exploration is, by and large, fun.

    - Secrets are still plentiful and a joy to find, it really helps push the drive to explore.

    - A challenging level of difficulty which makes this a game in which you need to focus on, hack and slash will not serve you well (as it does in many previous Zelda titles).

    - SOME really fun puzzles (others not so much).

    - A lot to do, sinking 100+ hours into this game is easy to do.

    - I like the story, it fits the game and makes sense to me.

    - Variety of locations and environments is excellent, you really do have a sense of exploring a real world.

    Negatives:

    - Lack of intuitive controls. Combat in particularly feels clunky and inaccurate.

    - Baptism of fire. The game tells you how to do very little at the beginning. This resulted in me wandering about for hours getting one-hit killed by enemies and not understanding why. [Pro-tip: Upgrade your armour as soon as possible, enemy avoidance will be a key strategy early on]

    - The weather. The idea of changeable weather is good. The idea that wet weather makes climbing more difficult is plausible. The idea that rain can stop you climbing an average sized tree - you who have literally scaled mountains - is absurd. It can also cause you to waste time waiting for weather to pass, this is annoying.

    - Breakable weapons. Not being able to keep pretty much all of your weapons makes you hoard good weapons, I think this detracts from the game play. Having to collect Korok seeds to increase inventory space is also very tedious.

    - Puzzles. There are some unbelievably tedious puzzles in this game and, with the sheer number of shrines, these really grate. The puzzles using the gyroscope are a nightmare to use as the controls are so absurdly awful. How this passed the play-testing phase without being removed is a mystery to me.

    - Tedium. I think there are too many moments in this game whereby the action you are required to do is more tedious than fun. Cooking, whilst a good idea in principle, loses its charm after the 100th cut scene and subsequent musical ditty. Some of the items required to upgrade armour are a chore to find and frustrate rather than entertain. The game suffers from too many of these moments.

    - Cut-scenes (or lack of them). They do exist in the game, but much of the dialogue takes place via scrolling text. They were doing this with the very first Zelda games. They should really have better developed and more extensive cut-scenes in 2018, scrolling text as the predominate means of conveying the story is pretty poor in my view.

    - Complete lack of tuition. The idea of a free world to explore is great, but some hints/teaching mechanisms to help players adapt and understand the game would be a big help. This is the first Zelda title where I have had to use guides in order to figure out how to progress.

    Conclusion:

    I really like the game but I cannot fathom the perfect and near perfect scores. This is a game that does lots of things well but that has some pretty big issues as well. The beauty of the game should not be able to conceal the fact that there are flaws that can be improved upon. Is this a good game? Absolutely. Does this game have flaws? Certainly. It is/was it the game of 2017? I don't think so. Is it the best Zelda game? Unequivocally no for me. The biggest plus for this game? The world itself, it is truly exceptional and a huge amount of fun exploring. The biggest negative? The tedium/wasted time in some of the game play - these are a real negative. Feeling like you're having your time wasted due to a games mechanics seriously impacts on your ability to enjoy the game and I found myself putting it down, on more than one occasion, when presented with such tedium.
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  22. Mar 4, 2017
    7
    This review contains spoilers, click expand to view. Un juego bastante divertido si te gusta explorar un mundo abierto gigantesco y bellísimo pero tristemente pierde la esencia de lo que es legend of zelda. El juego abandona la mecánica de templos que a distinguido a la saga todos estos años y los replaza por los shirines que son mini mazmorras repetitivas y monótonas, las armas se destruyen muy rápido incluso la espada maestra se agota lo que como fan de la saga me parece un falta de respeto hacia la misma, y por último la música es muy mediocre comparado con lo que nos tiene acostumbrado un juego de Zelda. En resumen un juego divertido pero como fan de Zelda me decepcionó bastante. Expand
  23. xTZ
    Mar 5, 2017
    7
    It is a very nice game but the score people give is about 60% only because it is zelda and they loved the old games this is not something new it is a good mix of other games nothing more and nothing less.
  24. Mar 6, 2017
    7
    Ok so, how should I begin?

    First off, completely forget "extremes" scores. If the game would be a 10, it would not have so much negative reviews. The opposite is obviously true. You check that the review score of the "professionals" are a way different from the user scores. So, it's the main evidence of payed reviews. It's a modern way of marketing, so we must accept and deal with
    Ok so, how should I begin?

    First off, completely forget "extremes" scores. If the game would be a 10, it would not have so much negative reviews. The opposite is obviously true.

    You check that the review score of the "professionals" are a way different from the user scores. So, it's the main evidence of payed reviews. It's a modern way of marketing, so we must accept and deal with it.

    Now, introductions done, let's off to the point:

    Zelda always had some characteristcs that went down in inheritance from the first game to the last (until now). These characteristics made fans and built up the game as we known it.

    BotW broke up the main characteristics of the serie in many ways. It was a very risky and ambitious move from Nintendo (not really surprised of that move from them, by the way).

    Now the game looks like much more as a survival game then the classic adventure/RPG.

    That's not that bad, when you're reaching a public that like this genre of game (survival/RPG). But not all the Zelda fans could like the same concept now adopted.

    That's being said, I will try to impersonate more a player and less a critic to say: I like survival like games. But, that's not the only stone on the road.

    Since the game tried to secure some of his characteristics, and to not made a completely genre change, it's not a survival game in all the main concepts. For example, the game lacks the weapon/armor crafts elements (still, you can upgrade your armor, but not as a basic craft system, but as a trade). Also, the main character does not have some basic needs, like hungry or sleep. Even with the game trying to counter-balance the needs of food, with battles that almost ensure you to eat something after (or during) them. But it's a immersion breaking anyway, one of the main characteristics of a survival like genre.

    One simple solution adopted by various actual developers to deal with the genres problem is the adoption of mods. The game can be completely modified so to better suits the playstyle of different kind of players. I do have a small hope for this, even it's being highly improbably to happen, since Big N delivered Mario Maker, as it's a kind of similar concept.

    Another problem of the game is when the marketing sold us the idea of a Skyrim like one. When we compare a modern game with a game not that new (even being an excelent game, still for nowadays) we expect a game that would be better in almost every concept. But BotW is not better then Skyrim. So, the comparison, used by the market, was a complete bad idea.

    Things that Skyrim is more than better than BotW:

    1) You have a highly density map in Skyrim.
    2) The dungeons are really dungeons. Not small puzzles like in BotW. And there are many. So many!
    3) You have a huge variety of enemys. And not the same, with different colors by almost all the times, like in BotW.
    4) Complete and rewarding questing system.
    5) Access to lots of mods.
    6) Character customization.
    7) Lots of side quests and not only one or another like in BotW.
    8) Side stories in some terms so well developed like the main story.
    9) Decisions does matter. You can choose to be a good or bad guy.

    Probably there should be much other points to enlist here. But I think that those are already enough to have an idea that these changes on Zelda genre/theme wasnt complete.

    Also, another thing to enlist. The concept of battle system. The weapons break very, very, very faster. Even being part of the strategy, it's another immersion breaking for the game (a concept, already told, crucial for a survival game).

    I think that this enlist well the bad points of the game. I'll try to not enlist in this critic the good ones, since they're already well broadcasted.

    I hope for some upgrades to better suits the Zelda game for both the Zelda classic fans, as for the new genre.
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  25. Mar 6, 2017
    7
    Good game but graphically is of the previous generation.
    Much smoke but the notes is for being NINTENDO and for the Hype.
    And it does not mean a novelty in any section or anything original in anything
  26. Mar 8, 2017
    7
    This game does not deserve a 10/10. People who give Zelda BOTW that score are being completely bias because they are a "Fan Boy" and by giving the game a 10/10 they are staying that nothing is wrong or should be changed in the game, which is ****

    This is the first Zelda game I have ever played and the only reason I played it is because there were no other good launch titles for the
    This game does not deserve a 10/10. People who give Zelda BOTW that score are being completely bias because they are a "Fan Boy" and by giving the game a 10/10 they are staying that nothing is wrong or should be changed in the game, which is ****

    This is the first Zelda game I have ever played and the only reason I played it is because there were no other good launch titles for the Switch. Many people say this is the best Zelda game in the series but of course as this is my first Zelda game I can not confirm that. I am pleased with the game and have a sorta "Addictive" feeling to keep playing it, but I also have many issues with the game.

    Yes, the game looks amazing and it is kinda fun to play but that doesn't mean its a perfect game.

    What I mostly don't like about the game is the Lack of purchasing weapons. This is an open world game where weapons, shields, and bows have a breaking point. It is very hard to get through harder portions of the big map because you have to find weapons and you can't just go to a village store and purchase some like almost every other RPG game has, Instead you have to find chest hidden throughout the map with items in it. With weapon degeneration this makes it especially hard to fight bigger enemies since you have very limited item space for weapons and once your weapon is broken you lose it forever and can't go purchase a replacement.

    The music in this game is ABSOLUTELY annoying and repetitive in the Villages or Stables, all you hear is "DO DO DO DOOOOO" on a repeat and it pisses me off to the point where i just have to turn my volume off.

    On that point I would like to complain on the lack of settings the game has. There is no Audio control for the sounds and music in the game like every other modern game has, there is no button remapping, and overall the settings are just so basic that it makes me wonder who the **** made this game. I feel like a mental retard must of made the setting tab because it seems like they forgot most things that belong in a settings menu.

    Now lets get to the gameplay, the fighting mechanics can surly 100% be improved upon. This is a up close and personal combat game that does't have proper DODGING OR ROLLING! Like WTF basic movements are not even in the game. There's really no combos ether (or at least the game hasn't told me how to do them).

    Most of the time when doing missions the game doesn't even tell you in detail where to go or what to do, the game gives you a brief "Clue" on what to do and expects you to know exactly what to do. Most of the time I'm left looking up the game guide to know.

    The shrines in the game are repetitive, its the same room just a different puzzle and they get harder depending on where you are on the map.

    The map is big but it is also very empty, where is all the big villages? All you get to go to are small villages that have more people than they do houses.

    Where is the in game voices? You get little voice acting in the game. You can go from a character talking in a cutscence to being quite back in the game. They shouldn't of put voices in some parts of the game but then leave the rest quite. Surly the Zelda creators have enough money to have everyone in the game speak, but I guess they were to lazy to do that.

    There is also a lack in dialog you can say and the outcome you will have, you get no sense of choice in the game.

    There is a lack of places to explore to, all you really explore in the game is the wilderness that's it. No caves, no abandon places, no random structures, nothing other than the shrines.

    There is no recipe book ether for cooking, most of the time you have t go off memory on how to cook certain stuff. I don't get why they couldn't add a basic book or recipe tab in the inventory menu.

    There are many more things in that this game has wrong/lack with it that I can't get into because of the 5k character limit but what I can say is that this is just an average game in its series. It may be the best since is is now open world but it does not deserve a 10/10.

    This game is a very basic Open World RPG. In fact if you took away the Zelda name it would really just be an "Okay" game. You add Zelda to the title and everyone instantly gives it a 10/10 because they are fan boys who find nothing wrong with it.
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  27. Mar 8, 2017
    7
    As an old zelda fans, this game is quite nice

    But man, ignoring the fact that Nintendo switch works really bad with this game isn't going to make your reviews valid.tbh the game got a bunch of potential, i don't even mind they decrease the graphic so the game can be playable.
  28. Mar 9, 2017
    7
    Honestly, i have no idea of where all this hype comes from and i think the critics are paid to give it high rating. After this i'm not gonna trust any site that gives this game 10/10.

    I thought this game was gonna be something to redefine gaming after reading so many positive reviews, but boy was i wrong. After spending 20 hours+ playing it, i still do not understand the reviews
    Honestly, i have no idea of where all this hype comes from and i think the critics are paid to give it high rating. After this i'm not gonna trust any site that gives this game 10/10.

    I thought this game was gonna be something to redefine gaming after reading so many positive reviews, but boy was i wrong.

    After spending 20 hours+ playing it, i still do not understand the reviews being overwhelmingly positive. Sure it gets great many things right like the wast open world that is free to be explored but so does many other games.

    Probably the stupidest thing ever, is the weapons breaking after hitting something like 2 times. Great, you spent few hours finding insane weapon and decided to kill 2 birds with it and it's now totaled.

    Voice acting is also pretty average and don't get me even started on the fps issues. I must have had like 10 or less fps in lost woods and many other areas.

    It's pretty difficult game so that is a + and i also got somewhat addicted to it so that is why my score is relatively high, but it does not deserve 10 that is for sure.

    I only made this account to warn people to not go into the hype as i did. Maybe if you have played Zelda before you will find this game enjoyable but i haven't and so i'm rating it not due it being zelda but being just a game.
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  29. Mar 10, 2017
    7
    Game is quite good.. However, I find it quite tedious and generally boring a week after launch, I love how they have some voice acting, it's a great addition. Love the freedom of the game, but still don't find it enjoyable. This is my first Zelda game, the first 30 hours were magnificent. I loved finding random bosses and shrines. But i found this euphoric feeling while playing dissipateGame is quite good.. However, I find it quite tedious and generally boring a week after launch, I love how they have some voice acting, it's a great addition. Love the freedom of the game, but still don't find it enjoyable. This is my first Zelda game, the first 30 hours were magnificent. I loved finding random bosses and shrines. But i found this euphoric feeling while playing dissipate rapidly after a week.
    Recommend it to Zelda fans as you will probably enjoy it, but as a massive Skyrim fan I feel as if this doesn't completely do it for me.

    TL:DR
    Love the art style.
    Voice acting is great
    Feels a bit basic
    FPS drops
    Tedious
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  30. Mar 12, 2017
    7
    Good: This game explores open world in a brand new way that hopefully other triple A games pick up on. The way Link moves around and explores the map from climbing to custom map markers makes this world more open than any open world before it. The map is bigger than Skyrim and smaller than the Witcher 3, but it is the only one where 100% of the maps surface is explore-able, thanks to theGood: This game explores open world in a brand new way that hopefully other triple A games pick up on. The way Link moves around and explores the map from climbing to custom map markers makes this world more open than any open world before it. The map is bigger than Skyrim and smaller than the Witcher 3, but it is the only one where 100% of the maps surface is explore-able, thanks to the mechanics of exploration.

    Te combat is interesting and makes you think more than past Zelda titles. You can't just charge into a battle with even smaller enemies and expect to live. The world is full of things to do, and the biggest problem with completing objectives is how easy it is to get distracted on your way. The funny but sensible cartoon physics make the game more interesting.

    The NPCs are all super interesting, and dialogue with them is snarky and funny. They also act like a regular village or explorers and make the world feel alive.

    Bad: Despite how excellent an open world game this is, it did make mistakes.
    The destructible weapons mechanic is one you can get used to. But that is the best I can say for it. It doesn't really add much to the game. It gets you to try more types of weapons, but there are only about 5 types and worrying about breaking your good ones actually locks you into using your worst and least enjoyable weapon most of the time. They could have included the varying weapon system and allowed people to keep the best weapons they got and achieved the same effect.

    The cooking mechanic is kind of fun for the first couple meals you cook, but then it gets tedious. They should have used it exclusively for stat buffing, and left in game health recovery and buy-able health potions, so only those who wanted to cook a lot had to, and no one had to spend twenty minutes preparing their health recovery items.

    Zelda does dungeons better than any other series out there. There are plenty of great dungeon crawlers, but none of them have the unique, beautiful, puzzling, and epic dungeons the Zelda series is famous for. This game does away with that.

    There are few dungeons, and they are all short and have a bland, brown aesthetic. They combined could have made a single dungeon in another Zelda game, and not a very interesting one.

    They used shrines, mini-dungeons, to address this. The problem is the shrines also have a consistently boring aesthetic, and aren't that interesting either. I completed every single shrine in game, and maybe 10 of them had interesting puzzles. The rest of the shrine puzzles were pretty obvious, and more designed to show of the game mechanics than to puzzle you. On top of that a huge chunk of them was just a repeat of the same three kind of boring fights with the same slightly varied enemy. An enemy that could have easily just been an over world enemy.

    The side quests are almost all just fetch quests. There are a few really interesting and fun ones, but overall they are kind of boring, and most of the interesting ones are just a shrine in disguise.

    Shrines end up making up for what the game is lacking in both dungeons and side quests, and while they are cool on their own, they are not enough to make up for either of those things. They at best can replace the over world puzzles that led to getting heart pieces before, they serve the same purpose and have the same length and difficulty. So they took three of the best parts of the series and tried to bundle them into one inadequate mechanic. If the shrines were put together you would have enough content for just under two dungeons in this game, including all of the actual dungeons.

    Concerning other reviews: Yes, this is getting extra high scores because people are on a New Zelda high, and that will die down eventually. However anyone who has tried the game obviously knows it isn't a zero either. These people are just petty and for some reason offended that a game which isn't their favorite got good reviews.Ignore those morons, and don't believe people who overpraise it either. In a few months they will stop being so hyped up they can more accurately assess this game.

    Its great, but could have been much better. This game does the worst thing you could to a lifetime Zelda fan. It gives you the craving to play Zelda, but it doesn't satisfy or meet that craving. This is mostly because of the lack of interesting dungeons and in depth side quests.

    I give it a 6.5 out of 10.
    Expand
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]