User Score
8.7

Generally favorable reviews- based on 20981 Ratings

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  1. Feb 22, 2022
    6
    Very good gameplay mechanics and Shrines, but without of this nothing special. Its too poorly elements for game in my opinion. Need something more than this. Hope sequel is being give more than first part.
  2. Mar 4, 2021
    7
    Most Disappointing Game of All-Time?

    Well, after playing all the other 3D Zelda titles years ago I was amped to finally get my hands on ‘The Game of the Decade’, Breath of the Wild. 5 weeks later... Am I playing a different game to everyone else? Am I out of touch with today’s video games? I just can’t get into it like past Zeldas. Weapon durability is awful. All weapons are made of
    Most Disappointing Game of All-Time?

    Well, after playing all the other 3D Zelda titles years ago I was amped to finally get my hands on ‘The Game of the Decade’, Breath of the Wild.

    5 weeks later...

    Am I playing a different game to everyone else? Am I out of touch with today’s video games? I just can’t get into it like past Zeldas. Weapon durability is awful. All weapons are made of glass and combat is so bad that I actively try to not fight. How awful. Won’t be completing this game. Far too annoying. Best Hyrule though, the world is beautiful.
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  3. Feb 14, 2022
    5
    No me impresionó lo más mínimo,un Zelda de mundo abierto divertido pero muy pobre en lo general las mecánicas se llegan a hacer pesadas.
  4. Apr 15, 2021
    6
    This review contains spoilers, click expand to view. I do not understand why this game has so many 10 and 9 reviews. In my opinion, most things that 10 and 9 reviewers say is not true or at least shows inexperience with games - and what's more - Zelda games.

    Let me start by saying what many "negative" or mediocre reviews say: this game isn't bad. It's actually pretty good on its own. But it's a terrible Zelda game. It really is. I came into this game expecting an amazing way to experience what I experienced in Twilight Princess, Skyward Sword, Ocarina of Time, etc. That did not happen, and if you're hoping for that, well you'll be as disappointed as me, sorry to say.

    1. Exploration: That's the number one feature of this game. You explore, you see incredibly beautiful things, you climb mountains, soar the skies and swim up rivers. It's the definition of adventure. But here's the negative bit: it's. REALLY. boring. I don't know why, but there are very few rewards for exploring. What you get are Korok Seeds that you find throughout the map (there are over 900 of these lol) and you find Shrines. Korok Seeds get pretty pointless midway into the game because the upgrades you use them on get so expensive. But, this is what you get for exploring. Scenery, shrines and a pretty meh currency. That's it. You very very VERY rarely get unique weapons, clothes, or anything else for that matter.

    2. Shrines: These are not fun. Please stop praising them. 80% of them are puzzles made either by or for children, 10% are just a freebee with no level and 10% are obscure puzzles (like the constellations one) that you will probably go online to see how to solve.

    3. Story: People say the story, cutscenes and whatnot are very compelling. They are not. This is the most basic Zelda formula since the first Zelda. It's literally "Gather X Y Z W and save Zelda." I will, however, praise the freedom. The game is anything but linear, at least (which can be confusing at times, but it's alright). None of the characters are particularly interesting nor captivating but I suppose that's a matter of perspective. I find myself skipping 70% of the dialogue, and the cutscenes are some cringy **** sometimes. I don't know why there's voice acting either. Another "new" feature that has never been in a LoZ game, added for absolutely no reason whatsoever.

    4. Music: The music is also very lackluster. It's quiet, and I respect what they were going for, but it's just too bland for me. Zelda has always had beautiful orchestral or woodwind scores, and for this game they heavily relied on the piano and silence. I personally really dislike it. Climbing a giant mountain in silence is really dull.

    Now here's why this game is not a Zelda game:

    There are no dungeons with mini-bosses and cool unique items.

    There is no rolling.

    There is no green tunic/hat unless you do all the shrines.

    Most themes from past games aren't there.

    The Triforce barely ever gets mentioned despite being consistently central to the series.

    There are no unique bosses. Most "bosses" you fight are aspects of Ganon or overworld big mobs that you can find more than once or twice throughout the world.

    There is no main gimmick like in many other LoZ game. In TP you can become a Wolf. In Minish Cap you become tiny and explore the world in that perspective. In OoT you travel time. In BotW there is nothing of the sort.

    There is NO companion like Midna, Navi, Tatl, Fi, King of Red Lions, Ezlo, nothing. You play the game on your own, basically. Which is AWFUL because Link's companions have always been there to fill in the silence. Link never speaks and barely has any reaction to anything. The companions have always filled that void with their intricate personalities or interesting input. This is no more in BOTW.

    There is voice acting.

    Regular ****ty mobs can one shot you a lot of the times.

    There are health bars for some reason.

    I could fill a small book with many other complaints about this game, and I wish people would read it and stop looking at this game with such dramatic and in my opinion misguided opinions. Fanboys of the game tend to call negative opinions bots or triggered rivalry or even worse, "purists" for criticising the odd, new formula the game follows. It's a terrible witch-huntish way of thinking that curbs any and all discussion this game might summon.

    I was very hyped to play it until I figured 5 hours into it that it just wasn't the type of game I wanted or thought it would be: a Zelda game. Many will call me a purist and say the old Zelda formula was stale: I disagree wholeheartedly. The "old" "formula" was Zelda's identity, and in my eyes, Nintendo has made BotW to be a generic open world RPG with no particular identity. It does nothing new, at best it improves features that other games had before it. It's a beautiful and alright standalone game, but it's certainly not groundbreaking and certainly not a 10, not by a longshot. It's likely the worst Zelda game in years.
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  5. Apr 18, 2021
    7
    This game is... interesting. I find the game incredibly good on the first initial playthrough, something just captures you. But on repeat playthroughs i find this game to be straight up boring, the main gameplay is based on exploration which gets pretty boring once you've explored enough. The main quest is also incredibly boring, only 4 dungeons which are incredibly simple. The combat isThis game is... interesting. I find the game incredibly good on the first initial playthrough, something just captures you. But on repeat playthroughs i find this game to be straight up boring, the main gameplay is based on exploration which gets pretty boring once you've explored enough. The main quest is also incredibly boring, only 4 dungeons which are incredibly simple. The combat is also pretty slow, while it is creative, it just isn't that fun. So while this game is amazing the first time, it just isn't that good the more you play it and gets really boring. Expand
  6. Apr 24, 2021
    6
    Oh boy. People are gonna hate me for this.

    I understand people LOVE this game. I'm just sharing my really terrible opinion. Please look away if you like this game. Ight? Ight. It's a pretty decent game, but it just feels too empty. You just run around looking for more weapons after your old ones break. It's too different from the older games for me to enjoy it. The changes are all
    Oh boy. People are gonna hate me for this.

    I understand people LOVE this game. I'm just sharing my really terrible opinion. Please look away if you like this game. Ight? Ight.

    It's a pretty decent game, but it just feels too empty. You just run around looking for more weapons after your old ones break. It's too different from the older games for me to enjoy it. The changes are all just not what I prefer personally. More open is NOT what I like in games. Sorry.
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  7. Sep 3, 2023
    7
    There are certain elements that made me drop this game: too much empty space and running around aimlessly, weapon breaking after swinging several times make me dislike this game's equipment progression (what is the point of getting the better sword if it breaks eventually and there is no way to fix it)
  8. Jul 20, 2021
    7
    Good Game!!!!!!!!!!!!!!!
    The Best Game of the Nintendo Switch!!!!!!!!!!!!!!!
  9. Sep 17, 2022
    6
    Forse prende voti così alti perchè si chiama Zelda.
    Mondo di gioco inutilmente grande, vuoto e dispersivo.
    Nemici poco vari nelle dinamiche. Armi che, seppur differenti nell'aspetto, sono molto simili tra loro nell'utilizzo. Trama piatta e personaggi poco ispirati. Missioni secondarie poco interessanti. Dungeon principali solo "discreti". Dinamiche di gioco e controlli poco
    Forse prende voti così alti perchè si chiama Zelda.
    Mondo di gioco inutilmente grande, vuoto e dispersivo.
    Nemici poco vari nelle dinamiche.
    Armi che, seppur differenti nell'aspetto, sono molto simili tra loro nell'utilizzo.
    Trama piatta e personaggi poco ispirati.
    Missioni secondarie poco interessanti.
    Dungeon principali solo "discreti".
    Dinamiche di gioco e controlli poco ispirati.
    Bellissimo invece lo stile grafico.
    Gioco non completato: dopo circa 10-12 ore ne ho avuto abbastanza.
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  10. Oct 28, 2021
    6
    The second worst Zelda game I’ve played. Story is not great. Glitchy. Controls are not reliable. 20% actual game. 80% hide and seek. This game should be called hide and seek Zelda. Needs more focus on the story and main quests. There is a reason why they are called side quests. You can beat the actual game at 25% completion. The rest is just a hide and seek map game. Not Zelda. HopefullyThe second worst Zelda game I’ve played. Story is not great. Glitchy. Controls are not reliable. 20% actual game. 80% hide and seek. This game should be called hide and seek Zelda. Needs more focus on the story and main quests. There is a reason why they are called side quests. You can beat the actual game at 25% completion. The rest is just a hide and seek map game. Not Zelda. Hopefully they change that in the next Zelda which I hope is not Breath of the wild 2. Still my favorite game series but they had the wrong ideas on this one. Lazy developers. Shame. Also the game literally floats around you having to buy amiibos. Unreal. Expand
  11. Feb 27, 2022
    6
    This game is ok, but it's not what i expect from a "Zelda game", the dungeons are awful, the story is weak, the shrines are repetitive, the games handles you the whole weapon arsenal which kills the sense of progression of past zelda games, the sidequest are bland. It's a revolutionary game for sure, but not by much, and this game doesn't give me what i wanted from a zelda game that isThis game is ok, but it's not what i expect from a "Zelda game", the dungeons are awful, the story is weak, the shrines are repetitive, the games handles you the whole weapon arsenal which kills the sense of progression of past zelda games, the sidequest are bland. It's a revolutionary game for sure, but not by much, and this game doesn't give me what i wanted from a zelda game that is supposed to be "The Best Game of All Time". Expand
  12. Nov 26, 2021
    6
    Probably the most overrated game of the last 10 years. It has many solid aspects, as art direction, animations, and in my opinion, combat, but the repetition and design problems in this game go much deeper than the good aspects. There are pretty much two types of enemies in the open-world of Breath of the Wild, Bokoblins and Lizalfos. And that's such a weird decision for me, because thereProbably the most overrated game of the last 10 years. It has many solid aspects, as art direction, animations, and in my opinion, combat, but the repetition and design problems in this game go much deeper than the good aspects. There are pretty much two types of enemies in the open-world of Breath of the Wild, Bokoblins and Lizalfos. And that's such a weird decision for me, because there are many types of enemies in the game, but 99% of the population of the game is these two. Of course, there are various variations of these enemies in each region of the game, depending on the climate, but still, they have the same A.I. pretty much. It's fun for the first couple of hours, and considering how much variety the combat can have with sheikah state habilities, even more than that, but it eventually drains out. Doesn't matter how beautiful and interesting an open-world is, if there is the same type of enemy everywhere. Another overrated aspect of this game is exploration. I remember having really high expectations for the exploration of this game at the start, until I realized the only new thing you find is loot that will break in 3 hits, and...shrines. Some shrines work very well and are fun, especially considering how dynamic and flexible some of them can be, but those that are less flexible and depend on controller movement are just boring. And in general, they could be way more difficult.
    The weapons are also too fragile, and, the game uses that as an excuse for everyone to try new and different weapons, which is pretty valid by itself, but every weapon feel like it's made out of wood. There's no reward hunting new and better weapons, because all of them break in a feel hits. They could get rid of this system entirely, which would already make it more fun, because as much as it was made thinking about variation, in the end, everyone keeps some good weapons in the inventory and uses only the bad ones, because we don't want it to break. Another option would be making the bad weapons very fragile, and the good ones resist hundreds of hits. Or just make the better weapons unbreakable. That way you would try various weapons at the start of the game and then keep using the ones you know are good and more fun.

    Another problem related to design is the divine beasts. They look very interesting, I like their start, but the puzzles are just...awful. Badly designed, not making clear what your goal is. They are basically giant shrines, but, worse. And the boss battles are interesting until you realize all four are the same. It also serves as a base to the history, but, there's pretty much no history in BOTW. Everything is lore, there's pretty much nothing envolving the modern link and how he is adapting to the loss of memory, it's all about the stuff that happened with him 100 years ago, which makes the player disconnected with the world.

    The world is also way too bloated in relation to the content. You will expend most of the time of the game floating through air or riding a horse. It's just too little content spread out, unlike a game like The Witcher 3 for example, the density of the game just doesn't compensate the content.

    I could go on and on about how they could improve the systems and make the history, characters, boss battles, and weapons more interesting, but this is already a good enough summary of what I think. I hope Nintendo learns lessons with this game.
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  13. Nov 28, 2021
    6
    Maybe it was the wrong time for me, but I do not get the love for this game. Terrible dungeons and lack of purpose counteract all the positives around the game. The game being designed around an in-game "Wii U gamepad" irritated me no end as well.
  14. Jan 6, 2022
    7
    Breath of The Wild is on-par with many celebrated open-world experiences and creates a powerful and intriguing immersion between you and the world it creates. Zelda has always been prominent on the market and is one of the most critically acclaimed games in recent memory. Rather than creating waypoints and forcing players to trek the barren world with nothing inside, it spreads the contentBreath of The Wild is on-par with many celebrated open-world experiences and creates a powerful and intriguing immersion between you and the world it creates. Zelda has always been prominent on the market and is one of the most critically acclaimed games in recent memory. Rather than creating waypoints and forcing players to trek the barren world with nothing inside, it spreads the content throughout the map facilitating getting lost and creating one's own experiences. However, it would be a surface level observation to classify the game as perfect and as time has progressed the game has aged poorly. My first complaint lies in the shrines, having many mini-dungeons instead of half a dozen big ones is a new direction for the series and while some are fun, short challenges, others feel boring, monotonous or easily cheesed. Divine beasts are nice reliefs but if they are actually on par with previous areas is debatable and I'd argue against it. My next issue is the story and dialogue, with LoZ being Nintendo's 'story game' it's disappointing seeing it being as average as it always has been and cutscenes which look visually stunning are off-put by Link yet again being a grunting, emotional wall per usual. It's definitely time to give Link a voice and is what I'm hoping for most in the remake actually being achieved well. Enemy variety is small but only a minor complaint due to the versatility of the minimal monsters available as well as their hilarious interactions. All of these are only minor in comparison to the next issue: replayability. The Great Plateau is an hour-long tutorial if you want to make sure to pick up all the items around the place and can never be skipped and if you're not trying to speedrun the game, most runs continue similarly (go to kakariko and see impa, run all the way to hateno, go back and then take on your divine beast of choice after maybe tackling a couple of shrines) and pulls you out of the experience for the first couple hours. However, once you leave the early game, it presents you with a magical adventure coupled with the childlike whimsicality contrasted by the edge that makes Zelda so entertaining.

    High 7 to a low 8/10
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  15. Feb 22, 2022
    5
    A great looking game with horrible controls. The game is getting boring very quickly. But for a Nintendo game it isn't that bad. We all know Nintendo must be holding back what they can for years.
  16. Mar 10, 2022
    7
    Very nice game. Its quite empty sometimes and the bosses are meh. Also the shrines get pretty Boeing after a wile. I like the fighting System tho. I'd recommend it.
  17. May 11, 2023
    6
    Un mundo abierto algo vacío, a veces no sabes muy bien dónde hay que ir, las batallas no son gran cosa y a veces provoca una sensación de aburrimiento atravesando zonas, como ocurre con el death stranding de ps4
  18. Mar 20, 2022
    6
    it was all right I enjoyed the gliding part i played on an emulator so the game looked better than usual
  19. Jan 19, 2023
    7
    Although the story of Breath of the Wild is a lot more insipid than that of most previous entries, travelling through the game world is a joy thanks to the mix of tools at the player's disposal, allowing for wonderful levels of interactivity and rewarding freedom during both exploration and combat, and the sheer amount of content and situations to be experienced within the world itself.Although the story of Breath of the Wild is a lot more insipid than that of most previous entries, travelling through the game world is a joy thanks to the mix of tools at the player's disposal, allowing for wonderful levels of interactivity and rewarding freedom during both exploration and combat, and the sheer amount of content and situations to be experienced within the world itself. However, enemy variety isn't great, and combat suffers greatly from unbalanced mechanics and low weapon durability. Expand
  20. Jun 9, 2023
    6
    BOTW is a game you play through gritted teeth.

    The game is incredibly mean-spirited and frustrating. The combat is basic and link has very few avoidance mechanics, leaving him standing there, dumbly unable to get out of the way of an instakill swipe from a early-game bokoblins. You are beset by mobs and then skeletons spawn from the ground to make it worst, you are then backed into a
    BOTW is a game you play through gritted teeth.

    The game is incredibly mean-spirited and frustrating. The combat is basic and link has very few avoidance mechanics, leaving him standing there, dumbly unable to get out of the way of an instakill swipe from a early-game bokoblins. You are beset by mobs and then skeletons spawn from the ground to make it worst, you are then backed into a corner as the camera is pushed, dark-souls-like, into the back of link's head as he auto attaches to the wall, leaving you wondering why you can't do anything as an enemy kills you in one strike. The starting stamina is atrocious and is too slow to come back. Link doesn't simply move to where you want him to, but he does a little semi-circle circuitous move that punts you off of cliffs and makes it impossible to get onto ladders. All of this stuff came from skyward sword - the worst Zelda game.

    I used to think that they could improve all of this for the next Zelda game. I now know different. Screw you, Nintendo!
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  21. Oct 13, 2022
    6
    I don't hate this game, and I think it has solid enough core mechanics, I was just very bored while playing it. Most of the game consists of walking and climbing, which I didn't find fun. The enemies lack variety and are all just recolored versions of the same ten or so enemies. The combat is pretty good but the weapon durability makes it frustrating. The story is basically non-existent.I don't hate this game, and I think it has solid enough core mechanics, I was just very bored while playing it. Most of the game consists of walking and climbing, which I didn't find fun. The enemies lack variety and are all just recolored versions of the same ten or so enemies. The combat is pretty good but the weapon durability makes it frustrating. The story is basically non-existent. Again, I don't hate this game or anything, and I think a solid sequel could fix all of these problems, and I would recommend it if it looks interesting to you. Expand
  22. Dec 12, 2022
    7
    Never have I played a game that does so much right AND so much wrong. For instance:

    No game does overworld traversal quite as good as this one. The tutorial where you cut down a tree to create a bridge to a raft and then use a leaf to produce wind to go to the other side blew my mind. But the rewards for traversing the overworld, other than finding shrines, are largely meaningless.
    Never have I played a game that does so much right AND so much wrong. For instance:

    No game does overworld traversal quite as good as this one. The tutorial where you cut down a tree to create a bridge to a raft and then use a leaf to produce wind to go to the other side blew my mind.

    But the rewards for traversing the overworld, other than finding shrines, are largely meaningless.

    BOTW has such a wonderful physics engine, combined with such excellent array of abilities and weapons that combat is a real joy.

    On the other hand, since you can just PAUSE COMBAT AND HEAL TO FULL, there is no actual threat in this game other than being one shot. Which happens regularly and isnt remotely fun.

    And so on.

    Ultimately, Zelda was clearly influenced by other games to evolve in a positive way. But it abandoned some parts of old Zelda that it needed here, and it also didn't take as much from other game's design as it should have. This a very, very, mixed experience. Some of the highest highs for sure, but broken or outdated game design in other ways.
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  23. Feb 28, 2023
    5
    Not a Zelda game but still fun.

    Reasons why:

    1. No dungeons

    2.Bad story. Doesn't motivate you to want to progress

    3.lack of enemy verity

    4.weapon durability

    Other than that it's a pretty fun as a game by itself but as a Zelda game it's disappointing.
  24. Mar 21, 2023
    6
    walking simulator 2017 with a few things, havent really found the substance
  25. May 12, 2023
    7
    This review contains spoilers, click expand to view. El juego se filtró hace casi dos semanas, le he dedicado bastantes horas como para decirl lo siguiente.

    Reciclado de animaciones, ropa, armas, misma historia de los buenos son muy buenos y los malos muy malos, historia y personajes muy planos que es obvio porque al final es para todos los públicos y solo cambian cuatro mecánicas, el resto es lo mismo que cualquier mundo abierto, atalayas, campamentos enemigos, tesoros, bosses por zona, vamos como si jugará un far cry, hace unos años sería un boom, hoy es un juego de mundo abierto más, pero como es Zelda y Nintendo pues...

    Igualmente está entretenido
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  26. May 11, 2023
    5
    This game has the best open world experience. The sensation of exploration and the physics of this game are marvelous
  27. May 12, 2023
    7
    I do not like the weapon degradation. Otherwise this is a beautiful game. This game brought me back to Zelda
  28. May 12, 2023
    7
    Decent enough game but I don't get the hype.
    Everyone tells me about how ground breaking it is but there wasn't anything there I hadn't seen before. I guess a slick coat of Nintendo is all it takes.
  29. May 12, 2023
    6
    This review contains spoilers, click expand to view. E um jogo bem divertido...mas está com péssimo desempenho no switch, chegado há rodar abaixo de 20fps (e chega ha atrapalhar em algumas partes do game), até onde eu joguei grande parte do mapa do game é o mesmo do zelda anterior, é os gráficos estão praticamente o mesmo do jogo anterior, evoluiu muito pouco neste aspecto!

    A Nintendo precisa com urgência de um console com um hardware atual, e o zelda mostra isso claramente!
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  30. May 14, 2023
    7
    This review contains spoilers, click expand to view. Mostly good way to spend idle hours. Annoying how some enemies could take you down to one heart, no matter how many hearts you have. Wished that reclaiming the towers meant that that territory was now free of enemies. It would make Link's role as hero have more meaning. Wished Link built up an army as he moved through territories, so he wasn't always fighting alone. Too many shrines. Guardians and Lynels too hard to kill. Rain was super annoying and lasted too long. Really enjoyed Beedle, most of the castle, and the five animal challenges. Link's hearts should automatically refill when he swims in a fairy's waters or visits a goddess statue (regardless if he has the spirit orbs). Why only monks? Why not nuns, too? And why don't these spirits teach Link more? And that ending? Why doesn't Link get to see Hyrule free? He should get to visit the villages and celebrate his world, along with Zelda. Expand
  31. May 14, 2023
    6
    Muy sobrevalorado. Inflaron algo que supone es revolucionario y ya estaba en wi u.
  32. May 16, 2023
    5
    Em minha opinião este game não é essa maravilha como dizem, porém ele consegue ser melhor que sua sequência... Os puzzles são melhores, gráficos são menos capados e parece rodar melhor no Nintendo Swich. Não é um game que eu jogo com frequência pois não gosto das mecânicas de armas, puzzles, ambiente vazio e desenvolvimento lento. Acredito se o jogo possuísse um sistema RPG de lvl eEm minha opinião este game não é essa maravilha como dizem, porém ele consegue ser melhor que sua sequência... Os puzzles são melhores, gráficos são menos capados e parece rodar melhor no Nintendo Swich. Não é um game que eu jogo com frequência pois não gosto das mecânicas de armas, puzzles, ambiente vazio e desenvolvimento lento. Acredito se o jogo possuísse um sistema RPG de lvl e aprimoramento e árvore de habilidades descente seria bem melhor e menos enjoativo. Expand
  33. May 17, 2023
    7
    I like the open world , Its a different experience but I hate shrines and puzzles. Also "I hate broken swords". 7/10
  34. May 17, 2023
    7
    You can’t say it’s a bad game. And I know some will disagree. But "fade" is what describes that game. Lacked magic. Lacked a soul. The music play a big part in this. I understand the idea of light musical environnement to suit the concept of the "breath of the wild". But it just lacks personality. Music can make or break a game. Very few catchy themes. The only themes that gave me theYou can’t say it’s a bad game. And I know some will disagree. But "fade" is what describes that game. Lacked magic. Lacked a soul. The music play a big part in this. I understand the idea of light musical environnement to suit the concept of the "breath of the wild". But it just lacks personality. Music can make or break a game. Very few catchy themes. The only themes that gave me the original "Zelda vibe" were the Korok forest, Zoras royaume, Sidon theme. Were are all the classic Zelda themes ? I grew up with the SNES and N64. I rarely play video games anymore because I’m an adult and I don’t have so much time. But I do believe video game developers should quit trying making Hollywood soundtracks and go back to the good old melodies. It feels very bland and impersonal. There is something frustrating in this. Like "give me that vibe". But it’s not coming, except a few short instants.

    More enemy variety would have been better.
    Weapons breaking like glass, too fast.
    Climbing in the rain.
    Hyrule castle, so fade. As a conclusion, it was interesting. I respect the work. But just overall bland. Without relief and magic. Sorry.
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  35. May 18, 2023
    6
    where the world is heading? Rating empty spaces with just puzzles and hidden objects 10/10....
  36. May 21, 2023
    5
    Good gameplay and good bossfight, good history, and infinite possibility to finish this game.
  37. Aug 19, 2023
    7
    (2022) The Legend Of Zelda Breath Of The Wild Fue mi primer juego de nintendo Switch lo empece a jugar a inicios de 2022, tenia bastante tiempo sin jugar un zelda ya que mi ultimo zelda fue el twilight princess de nintendo Wii y la verdad mis primeras 70 horas de juego fueron increibles un mundo abierto gigante lleno de cosas por hacer el cual disfrute durante horas para ser exacto le(2022) The Legend Of Zelda Breath Of The Wild Fue mi primer juego de nintendo Switch lo empece a jugar a inicios de 2022, tenia bastante tiempo sin jugar un zelda ya que mi ultimo zelda fue el twilight princess de nintendo Wii y la verdad mis primeras 70 horas de juego fueron increibles un mundo abierto gigante lleno de cosas por hacer el cual disfrute durante horas para ser exacto le dedique unas 105 horas a este juego peero apesar de haber disfrutado bastante de este juego como fan de zelda pude sentir la ausencia de cosas que son muy importantes para mi en un zelda que de alguna manera son parte de su escencia como por ejemplo la historia que desde mi punto de vista en este juego pasa a ser algo segundario y deja mucho que desear, las mazmorras llenas de cosas por descubir cada una distinta de la otra cosa que en este juego realmente las mazmorras son bastante Cuadradas la verdad y todas con exactamente la misma mecanica, los jefes y subjefes o diooooos esto es una de las cosas que mas amo de los juegos de zelda los jefes cada uno con su escencia que te llevan a usar a fondo las mecanicas usadas en la mazmorra de dicho jefe pues tengo malas noticias en este juego los jefes son una absoluta basura la verdad creo que los peores jefes de toda la saga. Y por ultimo lo que me hizo practicamente acabar el juego obligado es que el mundo te da muchas cosas por hacer peeeero se termina volviendo repetitivo ya que en cada region haces exactamente lo mismo que en la anterior y la verdad me hace sentir sin ofender como en un juego ubisoft

    Al final lo unico que le viene quedando de escencia a este zelda es zelda , link , hyrule y el contexto en el que se desarrolla, la verdad no me molesta que probaran este nuevo enfoque la verdad esta genial peeeero no para un zelda ya que a los fan los deja con ganas de mas y nunca termina de llenarlos como los juegos anteriores tal vez pudieron haber creado una nueva Ip(Nuevo Juego) con este enfoque de mundo abierto en donde debes descubir todo por tu cuenta y no tendria nada que añadir peeeero lo hicieron con un zelda y verdad esto me dejo bastante incomodo , ahora mismo estoy jugando el The Legend Of Zelda Tears Of the kingdom y bueno eso sera una review para otra oportunidad

    si es tu primer zelda o realmente probaste uno que otro zelda peeero no eres fan de la saga este zelda te va a parecer increible y no vas a hechar nada en falta pero en mi caso bueno la verdad primer zelda que me deja incomodo.

    "
    ▪️Gráficos 10/10
    ▪️Jugabilidad 10/10
    ▪️Sonido 3/10(la musica de fondo simplemente es un piano desordenado y en momentos claves las verdad nada destacable)
    ▪️Innovación 7/10(Su Formula apesar de ser innovadora en los juegos de nintendo la verdad he jugado muchos mundo abiertos la verdad no parece tan innovador)
    ▪️Historia 5/10
    ▪️Diversión 8/10
    ▪️Total 7.2
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  38. Jun 10, 2023
    6
    Well technically made, few good ideas and nice graphical style, but the game is empy without contend and overall boring. There is proclaimed freedom but nothing to do with that freedom. No quests or interesting activities.
  39. Jun 26, 2023
    5
    Es magistral! Una joya de los videojuegos. Único. Los mundos abiertos, el sinfín de cosas que hacer. Es épico.
  40. Jun 28, 2023
    7
    Jeu qui a révolutionné l'industrie vidéoludique. Cependant, Hyrule est vide à bien des égards.
  41. Aug 5, 2023
    5
    05/10
    .....................................................................
  42. Aug 21, 2023
    5
    Estuvo bien pero se nota que la consola necesita un poco mas de potencia para poder disfrutarlo bien
  43. Aug 30, 2023
    6
    The game I bought the Switch for.

    Bad stuff: - this game feels like playing World of Warcraft in Legion without a guild. Essentially the same cycle of activities, but with dramatically worse music. - there's no story here at all. I've gotten so used to AAA games being sweeping, emotional narratives, with engaging characters, wading into this quiet sandbox was disorienting. I havent
    The game I bought the Switch for.

    Bad stuff:
    - this game feels like playing World of Warcraft in Legion without a guild. Essentially the same cycle of activities, but with dramatically worse music.
    - there's no story here at all. I've gotten so used to AAA games being sweeping, emotional narratives, with engaging characters, wading into this quiet sandbox was disorienting. I havent played a Zelda game since Ocarina of Time, so it might have been a misunderstanding on my part of what I was getting into, but this story is shallow to the point of tedium.
    - Almost everything is extremely easy - and then some random things are so absurdly difficult as to seem like you've started playing a different game. Not my favorite phenomena.
    - Just make the frigging horse magic. Just let me summon the horse wherever. I shouldnt have to buy a DLC to have basic transportation be fun and easy when the game covers such impossible distances. Everything about the horses is cool, except the sheer impossibility of using them with any regularity. In a game that wants me to treat my horse like a trusted companion, I ended up swapping them out like cars in GTA. Dreadful design.
    - Cooking is extremely endearing until it is agonizing. Terrible interface for something you have to do so much of, and while the noise they came up with for it is very good, there are limits - if a method of bulk cooking had been included, I suspect I never would have tired of the cooking music. Dreadful design.
    - No fishing pole. What on earth possessed them to not include a fishing pole?
    - The DLCs are just stuff they left out of the game. Nothing new, it's all stuff that genuinely should have been in the game, that already cost 70 dollars. Nasty business.

    Good stuff:
    - The puzzles, and the tools and interface for those puzzles, are magical. I never, ever wanted the shrines to end. Dazzling, imaginative work, Im only sad they werent more difficult, and more plentiful. Not worth 70 dollars, bc there simply isnt enough of them, but definitely the thing that best recommends the game.
    - the slate abilities, even outside the puzzles, are wonderfully good fun, and feel fresh and engaging long after everything else has faded.
    - It's a very pretty place to spend time.
    - Some really terrific set-pieces; the four big 'dungeons' felt great.
    - A quality of wonder and scale that is hard to overstate.

    I think if I hadnt kept playing WoW after my core group of friends moved on, and thus suffered the resource grind cycle of that game for so many hours, this one wouldnt have bothered me so much. But I did. And some design choices feel, even now, however many hours through, completely inexplicable - made worse when they rectified a number of them, but wanted me to pay to get them. Terrible cost to joy ratio when considered against most big titles.
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  44. Sep 7, 2023
    7
    Without question the most overrated game in existence. There are far better games out there with considerably lower scores.
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]