User Score
8.7

Generally favorable reviews- based on 20981 Ratings

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  1. Jun 17, 2019
    6
    I see this game as the first step to something great. The game looks beautiful plus combat feels good and at times I really enjoyed it, but unfortunately there are quite a few things I disliked. There are so many empty parts of the world, dungeons are way too easy and repetitive, the weapon deterioration system gets annoying, and the sidequests feel like a chore to do. I think they missedI see this game as the first step to something great. The game looks beautiful plus combat feels good and at times I really enjoyed it, but unfortunately there are quite a few things I disliked. There are so many empty parts of the world, dungeons are way too easy and repetitive, the weapon deterioration system gets annoying, and the sidequests feel like a chore to do. I think they missed the mark with this one but if they were to make a sequel I know that they would get it right. Expand
  2. Feb 4, 2019
    6
    I really did enjoy most of this game due to its puzzle design and combat mechanics. At best I would give the combat mechanics a 7 because it feels cheezy once you get a hang of it (simply switching to master mode won't fix this). The story is absolutely atrocious. I mean -1000 out of 10. If you can get past a terrible story then have fun. The puzzle design is a 8/10 for me. I've seenI really did enjoy most of this game due to its puzzle design and combat mechanics. At best I would give the combat mechanics a 7 because it feels cheezy once you get a hang of it (simply switching to master mode won't fix this). The story is absolutely atrocious. I mean -1000 out of 10. If you can get past a terrible story then have fun. The puzzle design is a 8/10 for me. I've seen better from indie titles.

    I really was expecting more from the story.
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  3. Oct 25, 2018
    6
    A pathetic main story with copy and paste dungeons, with the same objective for each dungeon, copy and paste bosses, the weapon system is terrible due to weapons breaking, and Ubisoft like open world. This game is not worth getting unless you're a Legend of Zelda fan.
  4. Nov 11, 2018
    6
    Let me preface this review by stating that i thought this game had it's merits and can be a fun experience at times. I truly believe that the next game in the series will be groundbreaking and that BOTW has huge potential, that being said i find the gushing praise this game has received to be completely unfounded, as such i'm going to primarily be covering the issues i found with the gameLet me preface this review by stating that i thought this game had it's merits and can be a fun experience at times. I truly believe that the next game in the series will be groundbreaking and that BOTW has huge potential, that being said i find the gushing praise this game has received to be completely unfounded, as such i'm going to primarily be covering the issues i found with the game and how they deduct from the overall experience. I'm going to be breaking my grievances down into 4 categories: story, world, character progression and gameplay verity.
    Lets start then shall we, breath of the wilds story is incredibly linear, as a newcomer to the series i was surprised by how such a generic fantasy story of (save the girl, defeat the bady) could captivate so many, you follow link as he explores the world, meeting uninteresting characters, adventuring from area to area solving it's respective problem until moving onto the next zone. it doesn't go any deeper than this, with the main villain feeling removed with little to no story elements apart from residing in a menacing castle acting as a final destination. Main quests have poor moment to moment writing and lack an overall polish and scale, with side-quests being nothing but glorified fetch quests seen in many MMO's. Now to the world, it feels empty barren and repetitive, this may have been the intention, but it doesn't change the fact there is a distinct lack of settlements with most areas within a zone feeling similar to the next and devoid of life, not much to say on this topic but in general the game world is slightly bellow average, this is made worse by the game's primary focus being a sandbox. Character progression, again very lacking if not non-existent, link has no progression, he plays the part of the silent protagonist, iv'e seen people defend this as the player being supposed to project themselves on link, but to me it feels like a lack of work and writing, especially when in comparison to other game of the year winners, comparing geralt to link is a futile effort, the writing quality is just day and night. Now to undoubtedly the longest section of my review, gameplay verity. Lets start with shrines, you better like puzzles, because shrines are all but a requirement and with 120 of them using the same assets textures and music, those hours can certainly feel like a chore. Combat verity, this is also lacking, little enemy variation, with only a few types across the game, i'm surprised at the lack of overall criticism on this, the recent god of war was hammered for reusing a few mini bosses, Zelda is far worse with almost every enemy encounter feeling the same and very lacklustre, the weapon durability definitely plays a part in this, the gameplay loop especially at early levels includes a lot of pausing combat (not what you want to be doing to engage a player) to cycle through weapons after one breaks after a few swings, i'm not going to be going too in-depth on this because it's been covered enough, but in my opinion it's a real detriment to the gameplay. Movement verity, this is also lacking, climbing is immensely tedious, not helped by the fact it rains almost all the time inhibiting the player from actually getting anywhere, it involves staring at a blank wall for several minutes until reaching the stop of a cliff or mountain to only travel to the next vertical wall and repeat the process, needless to say this is not the most engaging task and can be completely mind-numbing. People have heralded this "clime anywhere" system as groundbreaking, but it seems no different to what we have seen in games like assassins creed, saints row and shadow of war, with this system being significantly slower and less graceful. And thats it, most of what you'll be doing in this "10/10 experience" ,climbing, running about fighting the same enemies, and doing shrines.

    My overall opinion is that this game will lay the foundation for many great future zelda games but by no means is a masterpiece or even a great game, it has many fundamental flaws that are often looked over by the community and reviewers. But i guess as a reviewer it's much easier to put down a 10/10 score than to face backlash and potentially lose your job. Objectively i think the fun factor can only make up for so much, i voiced my main issues but didn't even cover other problems like sound and music.
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  5. Nov 25, 2019
    6
    Es un juego entretenido al principio, pero con el paso de las horas se torna un poco monótono. El mapa gigantesco dividido en zonas, donde en cada una hay una torre (tipo atalaya de assasins creed), ademas de 4 templos los cuales debemos pasar una serie de pruebas. Esto se hace EN TODOS los mapas, es como una rutina, llegas a una zona y a hacer lo mismo. El sistema de combate es excelente,Es un juego entretenido al principio, pero con el paso de las horas se torna un poco monótono. El mapa gigantesco dividido en zonas, donde en cada una hay una torre (tipo atalaya de assasins creed), ademas de 4 templos los cuales debemos pasar una serie de pruebas. Esto se hace EN TODOS los mapas, es como una rutina, llegas a una zona y a hacer lo mismo. El sistema de combate es excelente, pero no así el sistema de armas. Creo que hacer armas que con un par de golpes se rompen no es una buena idea y tampoco nos permite hacernos una "build" debido a que constantemente hay que estar cambiando de armas. Insisto, el juego no es malo, pero teniendo tanto juego de mundo abierto con el que comparar la verdad no es la gran cosa. Aparte de los "secretos" que podemos encontrar en el mapa, en si es un mapa vacío en cuanto a ambientación, pero tampoco soy tan riguroso en ese aspecto, ya que por lo general los juegos de nintendo son así. Claramente no todo es malo, si te encanta la exploracion claramente este es un juego que te dará horas y horas de entretencion, llevo 40 horas jugadas y para ser sincero me está aburriendo un poco, pero quizá es porque ya estoy viejo y mis expectativas a la hora de jugar después de tantos años cada día son mas exigentes.
    En pocas palabras, buen juego... pero no se compara con el Ocarina of Time o el Twilight Princess.
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  6. Nov 8, 2019
    6
    The good: another "Zelda" with a mature cut. An "like a Nintendo" approach to the open mute.

    The bad: There are no temples. There are no cities. Few NPC to interact. It takes a long time to boot. The open world looks empty (on certain occasions). The story is silly. The hero mode came in a DLC. The best sword came in a DLC. There is no variety of enemies. There is no variety of bosses,
    The good: another "Zelda" with a mature cut. An "like a Nintendo" approach to the open mute.

    The bad: There are no temples. There are no cities. Few NPC to interact. It takes a long time to boot. The open world looks empty (on certain occasions). The story is silly. The hero mode came in a DLC. The best sword came in a DLC. There is no variety of enemies. There is no variety of bosses, always facing the shadow of Ganon and the Guardians. The graphics are bad, it doesn't look even remotely close to how it was presented or how it looked in trailers

    Lo Meh: that of being looking for seeds on the map to receive a troll item breaks your morale. The hyper-sexual of Princess Zelda. The Wii U tablet control functions are lost in the Switch version. Legendary beasts are a bad joke
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  7. Feb 3, 2019
    7
    after about 10hours i have decided to move onto another game. im not saying its bad. it just doesnt feel like it offers me an experience worthy of my precious free time. ya its a fun and good game. but as a zelda game its a bit disappointing. coming from ocarina of time, windwaker, twilight princess... those games were grand adventures. there was platforming and puzzles, and towns full ifafter about 10hours i have decided to move onto another game. im not saying its bad. it just doesnt feel like it offers me an experience worthy of my precious free time. ya its a fun and good game. but as a zelda game its a bit disappointing. coming from ocarina of time, windwaker, twilight princess... those games were grand adventures. there was platforming and puzzles, and towns full if people to talk to and places to explore and battle. the world was alive and interesting and fun and had charm. breath of the wild sorta just throws you into this big empty world with fragile weapons to find these little puzzle shrine temples that feel and remind me of something like the metal gear solid vr missions release back in the day. overall... if you were to replace link and the name zelda as something else it would feel more suiting. its a fun game ya.... but as a zelda game... its a bit disappointing. i cant say i would or wouldnt recommend it. yes its good but it just isnt worth my time. and thats the glorious thing about personal opinions. im now gonna go play something else because having fun is all that matters. I can understand why people would love this and I can understand why people would hate it. I thought it was good, but not good enough for me to waste 50+hrs on Expand
  8. Jan 16, 2019
    5
    I don't get it. Honestly, while the game looks great, the controls are solid, I'm bored. With stunning vistas, huge mountains, open plains, it all feels so empty and find myself just trudging along hoping to discover a new shrine because those are the only things that are at least challenging. Maybe I'm looking for a bit more hand holding, I don't know, but once I got past the plateauI don't get it. Honestly, while the game looks great, the controls are solid, I'm bored. With stunning vistas, huge mountains, open plains, it all feels so empty and find myself just trudging along hoping to discover a new shrine because those are the only things that are at least challenging. Maybe I'm looking for a bit more hand holding, I don't know, but once I got past the plateau and did the couple quests that were pointed out to me I'm not entirely sure what to do. Yes, I need to free the beasts just getting to one is ridiculous and the first one I was actually able to find kills me instantly. Anyway, I really hope the hours spent going from one area to another area are going to be worth it. Expand
  9. Feb 15, 2019
    7
    Really good for the first 20 hours. Then gets progressively worse. Would not replay, but still a must for switch owners if just to experience those first moments of exploration.
  10. Mar 13, 2019
    7
    Game is okay, not the masterpiece people claim it to be, but it is an okay game, if you have played any generic open world fantasy game, (Skyrim) then you have pretty much played this game, the story is forgetful, the characters.... exist I guess, the map can be a little empty and even boring at times, everything done in this game has been done by other games, from the weather system, toGame is okay, not the masterpiece people claim it to be, but it is an okay game, if you have played any generic open world fantasy game, (Skyrim) then you have pretty much played this game, the story is forgetful, the characters.... exist I guess, the map can be a little empty and even boring at times, everything done in this game has been done by other games, from the weather system, to the loot system has been done before, and that leads me to my largest complaint, the weapons I EFFING HATE THEM!!!! There is nothing I hate more in games (besides timers) then weapon degradation systems, and this one is the worst I have ever seen, the weapons must be made from cardboard I swear to good, a dozen swings and that weapon you are using is broken NO JOKE, and that is the single most thing that pulled me outta the game. Expand
  11. Apr 1, 2019
    5
    Opinions cannot be right or wrong. They are not facts.

    They can be dishonest, and I believe this is why we're seeing so many 10/10 ratings for a game which doesn't deserve it. For this review, I'm going to focus on the reasons the game garnered a 5/10 from me, and I'll do so by judging its own merits, not comparing to any other game. If you're new to the Zelda franchise or haven't
    Opinions cannot be right or wrong. They are not facts.

    They can be dishonest, and I believe this is why we're seeing so many 10/10 ratings for a game which doesn't deserve it.

    For this review, I'm going to focus on the reasons the game garnered a 5/10 from me, and I'll do so by judging its own merits, not comparing to any other game. If you're new to the Zelda franchise or haven't touched it since the N64, this will be an unbiased review for your consideration.

    BotW takes the Zelda franchise into a new direction: open world. Exploration is now free, as players can go anywhere they want, and set aside the main quest as they do so. The game also introduces new mechanics, but this has always been expected.

    While it may seem like a great game on its surface, What was sacrificed tarnished my experience, and why I can never give this game a 10/10 rating.

    Once Link leaves the cave, and the game's intro is complete, a player can literally go where ever they want. What the game doesn't tell you, though, are the rules for such an open game.

    "Rules? Why do we need rules?"

    Remember the day you first sat behind the wheel of a car. No reasonable person threw the keys and told you to "learn as you go". The very basic rules of engaging a car's operation were necessary before learning how to drive.

    BotW throws us the keys and expects us to learn to drive. If players don't understand the rules, engaging the game becomes a frustrating experience.

    Take the basic rule of cooking. In order to understand cooking early in the game, one must take an apple from an old man. This knowledge allows players to overcome the frozen hill.

    Some will argue, "But you were supposed to take the apple", and with that, I'm going to challenge back and say, "What apple?"

    This is the dilemma of an open world game as not everyone will see or take the apple, which then turns into admonishment by those who did as they quickly blame the player for "being stupid". In an open world, it's impossible to determine what every player will do.

    The lack of rules also play its part in the durability of weapons, so that we're forced to learn a tree branch is stronger than a rusty sword so we never touch rusty items ever again.

    This is bad design, and it's no wonder the two most oft-spoken complaints are cooking and the weapon system, backed by a "how to" Google search.

    Nintendo chose to sacrifice challenge for the open world as once players discover Cherry, the game's dynamic changes completely. From struggling to find decent weapons to being over-powered, such a dynamic is a problem for this type of game, because without challenges, boredom sets in quickly.

    BotW gives us no challenge.

    In 20 years, no one is ever going to say "Remember how hard the elephant was?" Each of the divines can be resolved quickly. Turning a room to slide a rock is not my idea of a challenge.

    Instead, we get 120 shrines (120!), boring fetch quests, and if you're really into punishing game play, 900 Korok seeds to find. This is on top of fighting the same 12 monsters, becoming arrow sponges late in the game.

    The game pushes these to hide the fact it offers nothing in return if you spend time chasing nuts or grasshoppers (yes, really!). I should point out the rewards for these quests are no different than what you find in the game world.

    I do applaud Nintendo for taking the Zelda franchise into a new direction, but I don't believe this is the game fans wanted. I believe the open world has so many drooling, they fail to see the forest for the trees.

    I'm disappointed we don't get to take what we've discovered and apply it to the open world.

    Getting "everything at once" was a nice change, but for what justification? Using a bomb to turn on a fan? Taking out enemies because all the weapons broke? I saw no practical use for most of these outside of shrines.

    This is extraordinarily important to state because I expected we can use these options in the open world as we did in previous titles.

    The *only* time I used magnetism outside a shrine was to fix a pier, and this was on the plateau.

    I have never used Stasis outside a shrine.

    The ice and magnetism were for grabbing sunken chests. That's it. A vast, open world and none of it interactive but for blowing up rocks and chest fishing. I can't express how disappointed I was learning this. I know I said I wouldn't compare games, and I'm not, but never once was this an issue in previous Zelda titles. NEVER. ONCE. This is why I believe most reviews are dishonest as they're formed from fan bias, not actual game play experience. I still recommend this game despite its issues because games are subjective. The only way to know for sure is to play it yourself. Just... take the 10/10 reviews with a truckload of salt, please. It's all I ask. Thanks for reading and have a great day
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  12. May 7, 2019
    6
    This Game Is Good, But The Game Is A Little Blurry, The Game Is Really Easy At Some Points, and Parts Of The Game Are Bland, But Still Better Than a Score Of 5.
  13. Jun 20, 2019
    7
    Pretty good game, a lot could be improved upon though. Hoping Nintendo and Aonuma will listen to fans while making the sequel. Overall i enjoyed the game, and wasn't really too disappointed.
  14. Nov 26, 2019
    6
    I understand why people praise the game, but it did not catch me. “Entertain yourself” in this game did not work for me. Objectively - a good game, but something was not enough for her.
  15. Jul 29, 2019
    5
    Now, to start off I'd like to say that this is a nice game which is enjoyed. However, it doesn't really feel like a Zelda game but more like a reskinned Elder scrolls feat Assasins creed.

    The story is bland, the broken weapon mechanics are boring, the controls are bad (and you can't remapp) and the temples are easy and repetitive. If you have never played a Zelda game but like open world
    Now, to start off I'd like to say that this is a nice game which is enjoyed. However, it doesn't really feel like a Zelda game but more like a reskinned Elder scrolls feat Assasins creed.

    The story is bland, the broken weapon mechanics are boring, the controls are bad (and you can't remapp) and the temples are easy and repetitive.

    If you have never played a Zelda game but like open world games you will most likely enjoy it. For the true zelda fans you will most likely be disappointed.
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  16. Aug 26, 2019
    6
    I really tried getting into this game, as I loved Zelda games. But When I played it, I just couldn't really get huge into it. There was fun parts, but I never got incredibly absorbed into it like the older games.
    When I got to the point where I was deciding what game to play, I often found myself pushing this to the side for another game. Thus the average middle score. Not a bad game, but
    I really tried getting into this game, as I loved Zelda games. But When I played it, I just couldn't really get huge into it. There was fun parts, but I never got incredibly absorbed into it like the older games.
    When I got to the point where I was deciding what game to play, I often found myself pushing this to the side for another game. Thus the average middle score. Not a bad game, but I feel it was far to over hyped for me, that it fell short.
    I'd love to see another game in the ways of OOT.
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  17. Aug 17, 2019
    6
    It’s a beautiful game that does not incentivize playing it. Exploration for explorations sake will and does thrill some people, but after 60 hours and less than half of all the collectibles, I don’t ever need to play it again. Would love to see this open world treatment infused with meaningful character development and some sense of accomplishment.
  18. Aug 29, 2019
    7
    I guess the score on this game really depends on 2 things; whether you like completing simple puzzles or not, and whether you enjoy exploring rather empty map or not. I didn't enjoy the shrine puzzles or Korok seed puzzles all over the map, if you don't then there's nothing to look for out in the map, so while I love exploring the world in most open world games, exploring post apocalypticI guess the score on this game really depends on 2 things; whether you like completing simple puzzles or not, and whether you enjoy exploring rather empty map or not. I didn't enjoy the shrine puzzles or Korok seed puzzles all over the map, if you don't then there's nothing to look for out in the map, so while I love exploring the world in most open world games, exploring post apocalyptic Hyrule really felt empty and almost meaningless.
    Also, fighting enemies was really fun at first but it became meaningless as well in the last half of the game. This game has no exp or level system, so you make Link stronger by collecting better weapons and armors/clothes. Since the weapon breaks constantly and there's no way to repair it, constantly updating your weapon through combat is really fun, it takes part in making the player feel that they are progressing. However about half way past the game I've collected good weapons, and I've already learned what kind of weapons the enemies have, and at this point I realized there's nothing I can gain from beating the enemies, so I just run past them. There's a lot of ways you can use environments to fight enemies and that's one of the things people love about this game, but what's the point if you aren't earning anything from them?
    So for me, most of the shrines and Korok puzzles were boring(and I started to wish the Korok won't be there when I lift the damn rocks, and they are always there), the combat was meaningless, and it meant there's nothing out there in this world that's interesting except for some rare occasions and encounters. Most of the side quests were boring too, I tend to not mind about having to do fetch quests in most games, but in this game I never really enjoyed it.

    The map and the world build on it is really great, some people will find it worth walking around even if it is empty. But if that's the case the Korok puzzles will get rather annoying. It becomes a distraction rather than an interesting interaction.
    In addition to the great world map, being able to climb almost anything and glide from heights is really epic and gives a whole lot of freedom to exploration.

    Overall Nintendo has made a great playground but failed to provide enough content worth paying attention in that play ground, at least for me.
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  19. Jun 24, 2020
    7
    Pleasant atmosphere and real sense of adventure generated by the setup and lack of handholding. Combat and puzzles are ok.
  20. Sep 23, 2019
    5
    $15-20/$60 It is fun but it's very shallow and empty. Story is generic Zelda stuff, won't go into it a ton but it's pretty empty. The side quests are generally 1 part and don't add much to the game. The world is very open but there's not much of a reason to explore it besides completion purposes. I feel the armor system was done very poorly because-- unless you have to for weather--$15-20/$60 It is fun but it's very shallow and empty. Story is generic Zelda stuff, won't go into it a ton but it's pretty empty. The side quests are generally 1 part and don't add much to the game. The world is very open but there's not much of a reason to explore it besides completion purposes. I feel the armor system was done very poorly because-- unless you have to for weather-- there's no reason to wear anything but the Weapon Damage set (unless you think you're bad and need the high armor value set.) The last boss fight is extremely simple and easy if you can master deflecting lasers and can be done without doing the rest of the main story. Enemy variation is probably my biggest letdown because I expected much more from such a large world but the vast majority of enemies you meet will be the lizard guys or skeletons. There's also no post-game which is par-for-the-course for Zelda but I think should be included in open-world games, especially ones with not much true content. In summary: the game is almost entirely about exploring and you won't find much, but there's still some fun in that itself. Expand
  21. Aug 18, 2021
    7
    The Legend of Zelda: Breath of the Wild это первая Зельда в которую я играл. Так что буду судить не как фанатик серии, а с точки зрения итереса, погружения и общего удобства геймплея.
    Да игра очень масштабная, можно пробежать за десяток часов, а можно и все 60 убить. Мир очень большой и не пустой, в нем всегда есть что делать.
    Выглядит игра не плохо, картинка очень приятная, конечно о
    The Legend of Zelda: Breath of the Wild это первая Зельда в которую я играл. Так что буду судить не как фанатик серии, а с точки зрения итереса, погружения и общего удобства геймплея.
    Да игра очень масштабная, можно пробежать за десяток часов, а можно и все 60 убить. Мир очень большой и не пустой, в нем всегда есть что делать.
    Выглядит игра не плохо, картинка очень приятная, конечно о какой либо супер детализации говорить не приходится это же Swich. Очень интересные загадки в святилищах и чудищах, но с оговоркой о которой написал ниже. История в принципе понравилась, но подаётся она очень странно, в редких кат-сценах. Во всё остальное время это только текст и что то пищащие и угукающие нпс.
    Теперь о том, что мне не понравилось.
    Это боевая система она какая то не отзывчивая, нет перекатов, уворотов, а очень хочется.
    Оружие тоже так себе, оно всё за редким исключением очень хрупкое, по сильным врагам достаточно 10 ударов и оно разлетается. Может это фишка, но мне она не понравилась.
    Конечно же меню вещмешка, на мой взгляд самое неудобное какое мне только встречалось. В нем разные вещи разделены по типам, но ощущение такое, что всё свалено в одну кучу и иногда приходится перелистывать все мечи, луки, стрелы, костюмы, ингредиенты, что бы добраться до какой нибудь лечилки. Очень не удобно.
    Теперь про святилища. Уровень сложности в них скачет от очень легких до жопораздирающих, на прохождение которых уходит более часа времени, при том и за первые, и за вторые награда одинаковая.
    Так же мне не понравились враги. Их очень мало разновидностей. В разных областях карты встречаются одни и те же монстры но в разной одежде, разного цвета и с разной шкалой здоровья.
    Наконец прокачка. Она какая то очень простенькая для рпг.
    А ещё у меня Ва-Рудания зависла на горе смерти, да так, что пройти это чудище стало невозможно, так как в игре всего десять или меньше сейвов (которые обновляются сами по себе стирая более старые). Пришлось проходить игру сначала.
    Ещё крайне бесили "кроволуния", на мой взгляд явлениние через чур частое. При этом в игре нет никакого гринда уровней.
    И так резюмирую.
    Игра далеко не идеальна, я не понимаю оценок в 10 из 10 и термина "идеал". Игре есть куда расти, в ней много недостатков, которые многие критики приписывают к фишкам. Что ж, это плохие фишки. Но у игры есть два абсолютно непререкаемых достоинства. Это атмосфера, она здесь на высоте и мобильность. Swich дарит возможность пройти игру где угодно, и это будет не вынос мозга и не вывих пальцев, а достаточно приятное времяпрепровождение.
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  22. Oct 13, 2019
    5
    This review contains spoilers, click expand to view. The first few hours playing this game were incredible...but then the polish wore off and I saw this game for what it truly was.
    Do you love Zelda for the immersive story? Well then don't bother with this one, because there is no story. Only some old memories that you find in a diary. Sad.
    How about gameplay? Well thanks to the weapons breaking mechanic they added, I tallied some of my weapons breaking after a mere SEVEN SWINGS!!!! Oh you liked that weapon? Too bad. It's gone.
    Do you love Zelda for its world famous dungeons? Lol well guess what? THERE ARE NO DUNGEONS!!!!! Just 4 "Divine Beasts" that each take 15 minutes to complete and they all look the same...and guess what? all the bosses look exactly the4 same as well? Think i'm kidding? Buy the game and find out.
    But this Zelda does bring something new to the table. A Zelda without a villian. Yup. No menace with any lines at all. Yes "Ganon" is in the game, but he has ZERO LINES.
    By the end of the game I realized that it wasn't about to get any better. I was at the end. the game was just one heaping pile of crap. and i'm a Zelda fan going back 20 years. But this game, this game can go screw itself.

    Boring, no Zelda elements in it at all, with no story and terrible weapons breaking mechanic made this the worst Zelda game I have ever played. Don't bother. I'm certain that Nintendo will not mess up this badly in the future though, all they have to do is be sure to include a Zelda game next time in the box.
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  23. Oct 30, 2019
    5
    Normal game, but no more. Maybe the problem is in me, but I don’t understand why everyone adores her so much. Who puts a score of 10 points? Am I the only one? Maybe I just don’t understand something or don’t know. But I do not understand those people who put such ratings.
  24. Nov 13, 2019
    6
    This game has its really fun moments, but I wasn’t the biggest fan of the weapons breaking throughout the game
  25. Nov 14, 2019
    6
    Not the best in the series, not by far. What Breath of the wild shows us however, is potential. This game lays the groundwork for what a truly great breath of fresh air the series could see. However ambition clearly outpaced the ability to make a game as deep as previous titles. Zelda games are known for being handcrafted experiences with unique areas, wonderful music, and compellingNot the best in the series, not by far. What Breath of the wild shows us however, is potential. This game lays the groundwork for what a truly great breath of fresh air the series could see. However ambition clearly outpaced the ability to make a game as deep as previous titles. Zelda games are known for being handcrafted experiences with unique areas, wonderful music, and compelling characters and story.

    While this game is huge, most of it feels the same. The same looking NPCs fill the roads and stables wearing the same clothes. The same design is even used in every dungeon and shines(the mini dungeons littered across the land). In addition you only get the sword, bow, bombs, and 3 other dungeon tools, the fewest tools we have ever seen. Considering how much they did with these tools though, it makes me wonder what amazing things they could have done with a few more fun toys to play with.

    At the end of the day, the story takes a backseat to gameplay too. What little story we do get is almost entirely optional, and that feels bad, like the noble sacrifices made, and the people inhabiting the world don't matter.

    Music was the biggest letdown for me. The lack of any real music outside a handful of tracks made me very sad in a series that utilitzes music as a gameplay mechanic extremely often(ocarina of time, Link's awakening, spirit tracks, oracles).

    After a while I got tired of fighting the same enemies and finding rewards that were just more items meant to be sold for money to buy what, a house?

    That being said the item system was exciting. Shields as surfboards, elemental swords and weapon types were fun to use. While breaking weapons was a little easier than I wished, it was fun to try new strategies on enemies and in boss fights. The combat is where the game shines.

    Overall I would say the game is great as a game first, and that must be remembered. I hope the next main title learns from the mistakes here and can try to use the new systems in a fun and unique way while bringing back what made zelda games so beloved.
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  26. Dec 1, 2019
    5
    It's a legendary game!Игра офигенная, я её еще до конца не прошел,но с начала игры мне очень понравилось!
  27. Dec 8, 2019
    7
    technical level nothing to complain about (at the same time when you vampirise the human resources of the studio in charge of xenoblade, suddenly the xenoblade of the switch is full of defects because they were under-staffed)
    On the other hand the sanctuaries of the test just for the pride of the joycons it swells, and the villages still empty of pnj still relevant, well god we are on
    technical level nothing to complain about (at the same time when you vampirise the human resources of the studio in charge of xenoblade, suddenly the xenoblade of the switch is full of defects because they were under-staffed)
    On the other hand the sanctuaries of the test just for the pride of the joycons it swells, and the villages still empty of pnj still relevant, well god we are on switch, may have to stop playing in a desert Mr. Nintendo. The enemies frankly not varied, the bestiary is very poor

    the motion gaming is dead (in any case only suitable for reduced types of games), when will you understand it sir nintendo, stop basing your games on boring human / machine interfaces
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  28. Oct 30, 2020
    7
    Может, я чего-то не понимаю, но примерно пяти попыток полюбить эту игру мне не хватило.

    Коротко озвучу, что мне не понравилось: мир кажется пустым. Мб в нём можно как-то развлекаться, если открыть все супер-весёлые механики игры, но если честно, я обычно жду мини-обучение в таких случаях, или что-то вроде. Второе - я не могу привыкнуть к тому, что всё оружие, луки и щиты разваливаются
    Может, я чего-то не понимаю, но примерно пяти попыток полюбить эту игру мне не хватило.

    Коротко озвучу, что мне не понравилось: мир кажется пустым. Мб в нём можно как-то развлекаться, если открыть все супер-весёлые механики игры, но если честно, я обычно жду мини-обучение в таких случаях, или что-то вроде. Второе - я не могу привыкнуть к тому, что всё оружие, луки и щиты разваливаются от пары ударов. По-моему, вот это - это просто бред. Я бы ещё понял, если бы это были какие-нибудь ветки или деревянные мечи, но нет, это же, блин, оружие! Повторюсь, наверное, я чего-то не понимаю.

    Из самого необъективного в моём отзыве - мне не очень нравятся головоломки. Ну вернее, головоломки конкретно в этой игре. Залезть огромному механическому слону на спину и покрутить какое-то колесо, чтобы он поднял хобот и полил себе в дыру в спине, решив таким образом квест, ну это, наверное, круто для кого-то, но меня такие головоломки добивают. Ещё из минусов - боёвка. Мб это стики Свитча, но импровизированный Дарк Соулс в Зельде БОТВ вселяет в меня чувство, будто у меня очень кривые пальцы.

    В общем, мб я ещё когда-нибудь вернусь в эту игру, чтобы собрать все 300 золотых как, но пока что я не впечатлён. Имхо, 7/10
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  29. Feb 6, 2020
    7
    It's a decent game. That's all I can say. They took a lot of things that made other games great and implemented it well.

    The gameplay is excellent. And that's about it. The story is lacking compared to other Zelda games and the side quests are just horrible. They clearly spent all their time, money and effort into making a sandbox. I just hope that actually put some story into the
    It's a decent game. That's all I can say. They took a lot of things that made other games great and implemented it well.

    The gameplay is excellent. And that's about it. The story is lacking compared to other Zelda games and the side quests are just horrible.

    They clearly spent all their time, money and effort into making a sandbox. I just hope that actually put some story into the next one.

    It's really hard to say something else about this game. It's just a big sandbox... Nothing else...
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  30. Nov 5, 2020
    7
    This is absolutely one of the most overrated games I have ever had the misfortune of purchasing. Without getting too far into it, I never played Zelda growing up. I never even touched a Zelda game until this year, when I played Phantom Hourglass, Twilight Princess, and the Oracle games. Twilight Princess got a pass because I play it on a hand-me-down Wii with shoddy controllers. The othersThis is absolutely one of the most overrated games I have ever had the misfortune of purchasing. Without getting too far into it, I never played Zelda growing up. I never even touched a Zelda game until this year, when I played Phantom Hourglass, Twilight Princess, and the Oracle games. Twilight Princess got a pass because I play it on a hand-me-down Wii with shoddy controllers. The others seemed truncated due to being on handhelds. All of them had the same thing in common: tedious puzzles that pretend not to, but definitely do, assume everyone playing will either play with others or play with a walkthrough. It’s clear from the design of the game that that’s the case and I also know, from doing my homework, that the original Zelda was, in fact, designed and marketed to be played with a walkthrough. I hate that. I don’t appreciate walkthrough games. If you need some data, that’s fine. When large portions of the game are predicated on knowing some outside knowledge that isn’t actually given to the character or the player directly, that’s bad game design. When I got a Switch, which I love and love the games, I got this game first because I was told it isn’t like typical Zelda with vague puzzles, side quests, or objectives; I was mislead. I wanted to leave this review simply for the cost of this game. This game is the equivalent of a Marvel movie, formulaic for people who eat it up and good enough for those who want substance. It does LOOK different, with the large (mostly empty) map. Another thing that reminded me of Marvel: large graphic landscapes/rooms with little to nothing inside. It’s fine for what it is. I don’t enjoy having over 50 shrines left to find after having already defeated the four Divine Beasts, though. Plus, I have countless other side quests to do that seem to take forever just to find pieces of. The whole thing is just a time suck, and in the most mundane way. It’s not made interesting, it’s essentially a hiking simulator with larpers runnings around. The open world aspect of this game took the already frustrating parts of Zelda (countless tedious backtracking and struggling to remember throwaway dialogue) and amplified them tenfold. Simply put, this game is for Zelda fans. Zelda fans don’t seem to like other games aside from Zelda, Mario and Super Smash Bros. If those are for you, I’m sure all your favorite reviewers already told you how awesome this game is. If you like games that don’t require blind fanboy goggles, this probably isn’t for you. The combat is laughably bad for a game that looks so good. You’re better off cheesing and spamming moves than trying to figure out whatever they call combat. The story is literally a paragraph long. Gabon rose to power in the past because he always does, no matter how many times he loses. Link, Zelda, and four champions assemble (that’s the extent of the backstory they give behind it, I didn’t leave anything out) they fail, Link is preserved to fight in the future due to injury and he wakes up with stunted memory after 100 years to start the journey. That’s it. You could literally write that on a pamphlet. Then the rest of the story is Link remembering various pointless details that add nothing to his overall objectives. He even remembers a love interest of his that was a champion that doesn’t effect anything because the open world nature of the map made them keep each champion storyline vague with no real chronology mentioned. I compared this to Marvel earlier but, it’s more like a DC movie story wise. Expand
  31. Feb 27, 2020
    6
    Es un juego un diez en cuanto a gráficos, diseños, música, y bueno en puzzles pero...
    En el intento de acercamiento a un sandbox, esa libertad de la que presume el juego hace que sea extremadamente sencillo a partir de las 5 primeras horas de juego, al ser tan sencillo, todas las misiones extra o santuarios para aumentar corazones, conseguir armaduras y armas potentes o mejores
    Es un juego un diez en cuanto a gráficos, diseños, música, y bueno en puzzles pero...
    En el intento de acercamiento a un sandbox, esa libertad de la que presume el juego hace que sea extremadamente sencillo a partir de las 5 primeras horas de juego, al ser tan sencillo, todas las misiones extra o santuarios para aumentar corazones, conseguir armaduras y armas potentes o mejores ingredientes carecen de sentido, ya que con un nivel medio de equipamiento puedes asumir casi todos los retos, exceptuando los centaleones. Esto hace que la experiencia de exploración de un mundo tan grande resulte poco gratificante ya que el premio por hacerlo no es minimamente necesario.
    Si han intentado hacerlo mas RPG, se han quedado cortos en el sistema de progresión dándote todas las habilidades necesarias en la primera hora de juego. Como juego de Zelda, la desaparición de los clásicos templos relacionados a objetos concretos para progresar y las excentricidades en la narrativa, con una historia bastante típica, lo hacen irreconocible. Los personajes principales y secundarios, y que se profundice en ellos tan tan poco dejándolos planos en su mayoría, no ayuda.
    Es un juego está lejos de los mejores de la saga, donde la innovación se confunde con el tedio.
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  32. May 12, 2020
    6
    Well...what can I say. I wanted to like this game. But I guess it's just me. I didn't find this game entertaining enough for me to play...even 15 hours of it. I just got bored, i found that the narrative, of what I played of course, wasn't appealing to me at all. But I do respect the heavy work on gameplay, Nintendo have tried to make this game fun to play, and it is in some respects. ButWell...what can I say. I wanted to like this game. But I guess it's just me. I didn't find this game entertaining enough for me to play...even 15 hours of it. I just got bored, i found that the narrative, of what I played of course, wasn't appealing to me at all. But I do respect the heavy work on gameplay, Nintendo have tried to make this game fun to play, and it is in some respects. But I wish it was more diverse. Walking around finding shirnes does get a little old, and seems like theres limited variety in what you can find around the map. Its just shrines, settlements and a big ass volcano with Ganons castle. Yes, there are ruins and cool cinematics that go to Links past, but they are not incredibly interesting to me. As far as ruins go its mainly just broken down castles or stone structures, and most of all the Guardian robots that I feel like Ive seen enough of by 7 hours in. Now im not the biggest lover of RPGs of any sorts but I know what I find cool and appealing, and i also know what an RPG needs. This has all of it, but for me its lacking somewhere. The reason I don't much like RPGs is because I like the structure of a linear story...when its done right. In an RPG you do what quests you want at any time. Theres no proper route to the story, making it less of a believable experience. Games that do this well are TLOU and LiS, because their shorter stories are played out the way they should be, making the player on edge, rather than constantly making you feel like you're playing a digitalised checklist...like in an RPG. All im saying is that if you are not too fond of RPGs and want to play one...I would honestly play Skyrim or The Witcher 3 than this. Don't get me wrong, there are things I love about BOTW. The art-style is a joy to look at and take in, the inventory management system and some combat mechanics are good and enjoyable at some points. But some enemies I find lackluster, and I can't stop thinking about how the Guardians remind me of the Ball robot from the Incredibles. I'm sorry, I saw a meme once and now I can't unsee it. If you like BOTW, then great. Enjoy the game, but in my opinion, it's not the masterpiece that everyone says it is. Expand
  33. Jul 10, 2020
    7
    Breath of The Wild is the first Zelda game I have ever tried to finish. Saying that I "tried" to finish means I never did finish, and I'll outline a reason why here.

    I'll start off with graphics, that this game looks amazing for a switch game. The game proves that it doesn't need a strong graphic card to produce great visuals. Art style is very charming and the world is very lush, and
    Breath of The Wild is the first Zelda game I have ever tried to finish. Saying that I "tried" to finish means I never did finish, and I'll outline a reason why here.

    I'll start off with graphics, that this game looks amazing for a switch game. The game proves that it doesn't need a strong graphic card to produce great visuals. Art style is very charming and the world is very lush, and feels very well thought out. Probably my only gripe really is the frames dropping on occasion and the stamina meter making the world feel a little dull on some points.

    The sounds in this game is also quite good. Not much to say here and honestly no real problems with any here.

    Gameplay is my biggest concern sadly. For how long the game is, I really did not like the weapon system. I like to use the new weapons and all the different style it provides but I hate that your weapons can break. Like I absolutely hate that feature. Weapons that I love will break and I have to find a new one to replace it, quite a bit annoying honestly. I thought the stamina feature was fine, but also did not enjoy that aspect of the game. Puzzles are great honestly, and the combat was adequate. However because of the weapon degradation and the lack of cool amazing abilities to keep me invested I can't say the game play kept me engage.

    Story was about average, Ganandorf has Zelda in the castle and you as Link has to go save her. You can go to each ancient weapons from each tribe to help them out and gain more lore but you can also easily go straight to Ganondorf and attack him straight on if you feel ballsy enough. The story is straight forward enough that I enjoyed it to an extent but doesn't make me feel all that engage.

    So this is where my score seems a bit low for such a legendary game. The gameplay and the story itself really hindered it for me to actually fully complete the game. I was invested just enough to play and see the side story for each tribes but because of my weapons breaking, and the lack of meaningful upgrades with about average story really didn't push me to finish it. I ended up getting all 4 tribes done and I went to Hyrule and stopped....mostly because all the interesting story was done and saving Zelda really didn't seem all that interesting.
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  34. Sep 24, 2021
    6
    One of the most beautiful Zelda's to date. Lots of fun mechanics and great additions to this game including some great gliding and shield surfing. There's tons of classic Zelda gameplay as well and fun puzzles with multiple ways to solve them creatively.

    I'd argue it's one of the best games ever... except the inventory system is so infuriating that I consistently log off the game. I
    One of the most beautiful Zelda's to date. Lots of fun mechanics and great additions to this game including some great gliding and shield surfing. There's tons of classic Zelda gameplay as well and fun puzzles with multiple ways to solve them creatively.

    I'd argue it's one of the best games ever... except the inventory system is so infuriating that I consistently log off the game. I can't play it long. I havn't beaten it and I walk away from it for weeks or months because of the inventory and weapons breaking system. I hate it so much and is one of the biggest misses in the history of video games.

    I felt this way with skyward sword and it's controller mechanics. To this day that's only other Zelda game that I have not beaten (besides the weird 3d0 PC games that came out woof).

    A huge swing for Nintendo and a huge miss with the weapons and inventory. Disappointing.
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  35. Jul 19, 2020
    5
    Zelda has been one of my favorite series so how I felt about this one hurts.

    Weapon breakage didn't make me want to use other weapons it just made me want to skip battles, not explore, they last like 3 hits, what are they made of glass? Enemy variety was terrible and comping for a series that has so many it felt like a slap to the face to just change the color of the few you have,
    Zelda has been one of my favorite series so how I felt about this one hurts.

    Weapon breakage didn't make me want to use other weapons it just made me want to skip battles, not explore, they last like 3 hits, what are they made of glass?

    Enemy variety was terrible and comping for a series that has so many it felt like a slap to the face to just change the color of the few you have, story was terrible with even worse voice acting, I was hyped for this game for years only to be disappointed.
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  36. Jul 22, 2021
    5
    + :
    Un monde ouvert très permissif, une grande liberté au bout de plusieurs heures de jeu
    Certaines quêtes plutôt plaisantes La DA est sympa - : Très long à démarrer Les sanctuaires (à farmer pour pouvoir accéder à cette fameuse liberté) trèèèès répétitifs Où est la musique ? Monde assez vide, peu vivant Bestiaire répétitif Frustration sur les armes qui se cassent Le scénario
    + :
    Un monde ouvert très permissif, une grande liberté au bout de plusieurs heures de jeu
    Certaines quêtes plutôt plaisantes
    La DA est sympa

    - :
    Très long à démarrer
    Les sanctuaires (à farmer pour pouvoir accéder à cette fameuse liberté) trèèèès répétitifs
    Où est la musique ?
    Monde assez vide, peu vivant
    Bestiaire répétitif
    Frustration sur les armes qui se cassent
    Le scénario qui tient sur un timbre poste
    La pluie qui empêche de grimper, quel enfer !
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  37. Dec 25, 2020
    6
    Zelda BOTW is probably the most overrated game on the Switch. Don‘t understand me wrong, the game is not bad at all, but it has some weaks, like: broke items a way too fast, repetitive world with less attractions, less towns and less NPC‘s, less diversity at all. The rare story elements did not catch me. The color tone of the game is a bit muddy and needs some more vibrant colors. I‘m alsoZelda BOTW is probably the most overrated game on the Switch. Don‘t understand me wrong, the game is not bad at all, but it has some weaks, like: broke items a way too fast, repetitive world with less attractions, less towns and less NPC‘s, less diversity at all. The rare story elements did not catch me. The color tone of the game is a bit muddy and needs some more vibrant colors. I‘m also pretty sure that the game world isn‘t rendered at 1080p in dock mode, the antialiasing looks terrible. It has no option for „new game +“. The game and its extensions are too pricy 3 years after release. Expand
  38. Aug 21, 2021
    7
    great game but it gets boring after a few hours. the open world is just empty.
  39. Jun 12, 2023
    7
    Gameplay - 8/10
    Story - 6/10
    Visuals - 7.5/10 Sound design/OST - 8/10 Acting/cinematics - 5.5/10 Fun - 8.5/10 -------------------------------------- 7.3 As far as open-world games go, this one is pretty unique, it has very innovative gameplay and fun exploration, what I think they didn't really do well is combat, with that awkward dodges and parries, unbalanced hit damage, and
    Gameplay - 8/10
    Story - 6/10
    Visuals - 7.5/10
    Sound design/OST - 8/10
    Acting/cinematics - 5.5/10
    Fun - 8.5/10
    --------------------------------------
    7.3

    As far as open-world games go, this one is pretty unique, it has very innovative gameplay and fun exploration, what I think they didn't really do well is combat, with that awkward dodges and parries, unbalanced hit damage, and some boss fights that were pretty lackluster. The story is for kids, that's everything that I'm going to say, I gave it a 6.5/10 just because of the world-building, but without that is a 5/10 story if you have over 12 years old, and think that this is a good story you are a very odd individual, plus every side quest I did in the game was super lame. Cinematics and acting in general is very cringe, lip sync is absent btw. Loved the art style, animations, and everything sound related. Good game overall.
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  40. Jan 7, 2021
    5
    Weapons system completely ruined game for me. I did give it an honest try, however (around 45 hours). Taking my time there were numerous parts of the game I loved. Graphics, storyline, traveling around, etc....were all A+. But one thing continued to nag me from the very beginning into my 45th hour - - weapons. I HATE HATE HATE how fragile weapons are. It disrupts almost allWeapons system completely ruined game for me. I did give it an honest try, however (around 45 hours). Taking my time there were numerous parts of the game I loved. Graphics, storyline, traveling around, etc....were all A+. But one thing continued to nag me from the very beginning into my 45th hour - - weapons. I HATE HATE HATE how fragile weapons are. It disrupts almost all battles...even the supposedly easy ones across the countryside. And forget it if you are going up against a shrine robot boss without fully stocking your inventory with weapons. They won't last long and do little damage. Arrows are not easy to find. Cooking dishes are also a real pain in the arse. Too complicated and recipes are rare to find.

    OVERALL: In conclusion, the weapons & cooking systems severely take away the fun of playing. I tried to overcome this feeling, but I've had it. Games should not be this much of a struggle. Too much dealing with weapons breaking (or recharging like the "unbreakable" sword)....it really cripples the game IMHO. If the next Link game has any sort of weapon degradation system again, I will be staying far away from the game. Such a shame because everything else is so good.
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  41. Mar 3, 2021
    5
    Graficos bajos para su época y 30 cutres fps. Gameplay repetitivo. Juego lento. Mundo vacio y historia ya supermega explotada. No es un mal juego, pero le faltan detalles para hacer que sea más agradable. Y es que cuando ya has hecho unos cuantos megajuegos si sigues explotando el mismo sistema cansa. De ser una completa innovación le daría un 7 o 8 pero habiendo otros juegos de la mismaGraficos bajos para su época y 30 cutres fps. Gameplay repetitivo. Juego lento. Mundo vacio y historia ya supermega explotada. No es un mal juego, pero le faltan detalles para hacer que sea más agradable. Y es que cuando ya has hecho unos cuantos megajuegos si sigues explotando el mismo sistema cansa. De ser una completa innovación le daría un 7 o 8 pero habiendo otros juegos de la misma saga incluso mejores habiendo salido muchos años antes no puedo. Expand
  42. Aug 25, 2021
    7
    I really wanted to love it, it looks lovely and all but there are some fundamental issues with it that makes it not feel like a Zelda game. 1) weapons degrade - the master sword should not break!, 2) only 4 dungeons and while they are a cool idea, they are very short. 3) empty world, looks pretty but there's nothing much to do bar the very small amount of side missions
  43. Aug 19, 2021
    7
    Breath of the wild is a game with a lot of ups and downs. the ideas of open air exploration and the way the game uses that for atmosphere is incredible, but the puzzle design is flawed and annoying, especially in the gyro shriens. some areas of the game feel empty with not a lot of value in them.
    with every positive about the game theres a negative around the corner but alot of those
    Breath of the wild is a game with a lot of ups and downs. the ideas of open air exploration and the way the game uses that for atmosphere is incredible, but the puzzle design is flawed and annoying, especially in the gyro shriens. some areas of the game feel empty with not a lot of value in them.
    with every positive about the game theres a negative around the corner but alot of those problems are small, (expect for the weather. the weather is a terrible idea no matter how you slice it). which makes the score for this game to be: fine. its not amazing but not terrible. defenetly try it out if you find it on sale.
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  44. Mar 4, 2022
    6
    Not bad if you haven't played Elden Ring. But if you have played Elden Ring then it doesn't feel that good.
  45. Feb 23, 2022
    7
    I have played many Zelda games and consider myself a fan so when I heard how it's now the standard of gaming from all the major gaming sites, I expected a masterpiece but found a fun game with truly annoying elements and a lack of dungeons. I get that the climbing mechanic is amazing but that's about it. It's basically the same story you see from every Zelda game but with 4 dungeons and aI have played many Zelda games and consider myself a fan so when I heard how it's now the standard of gaming from all the major gaming sites, I expected a masterpiece but found a fun game with truly annoying elements and a lack of dungeons. I get that the climbing mechanic is amazing but that's about it. It's basically the same story you see from every Zelda game but with 4 dungeons and a few dozen mini dungeons which get repetitive and feel like time wasters. Those 4 dungeons are fantastic but that's all their is. If that's not bad enough the weapons break after a few hits causing you to find another branch or club. The only thing in this game that's truly great is the traversal but with so few actual dungeons you basically doing the usual Nintendo trope of finding little collectibles in this case nuts. I dont think it's a bad game but absolutely don't think it's the best game ever made either. It's another game where Nintendo gets a free pass and stuff that gets points taken off from others games gets ignored in their games. My first console was Nintendo too but eventually they have to be told the truth which is that if you keep using the same story over and over that it gets boring and repetitive. I am sorry. I love Nintendo but it's true. Expand
  46. Jun 14, 2022
    6
    This game could be much better. They did a good number of things right, combat is entertaining, exploring the world is great, there are numerous ways to travel at various speeds both intended and otherwise, the abilities and weapons have a lot of variety. The shrines have a number of unique puzzles.

    Unfortunately, they did a hell of a lot wrong too. They put weather that makes climbing
    This game could be much better. They did a good number of things right, combat is entertaining, exploring the world is great, there are numerous ways to travel at various speeds both intended and otherwise, the abilities and weapons have a lot of variety. The shrines have a number of unique puzzles.

    Unfortunately, they did a hell of a lot wrong too.

    They put weather that makes climbing impossible, that occasionally lasts for multiple straight days in game (two hours + real time where you're locked out of multiple game mechanics for literally no reason), in a game where 80% of your time early game is spent trying to climb things. Resting doesn't even always clear it, even if there was somewhere to reast nearby. Late game, you don't have to worry about it at all. This entire concept serves no legitimate purpose, it's an annoyance and a needless waste of time early game, and entirely pointless late game. Utter waste of time continuously fast traveling back and forth to rest repeatedly 2-10 times to clear rain so you can travel upward five feet.

    Durability. Makes. No. Sense.
    Seriously. The implementation is absolute garbage. "This weapon has low durability". So why is it in the game? To waste inventory space? Nobody is ever going to use it, partly because there's no indication of how much durability is left a la literally any game that's ever had a durability system, and partly because nobody is ever going to use anything with durability after they get the master sword because there's no durability indicators. "But muh weapon diversity". Congratulations. You made me use five different sticks to kill one enemy. "Diversity".

    Motion control shrines are a horrible idea horribly implemented that are mostly just cheesed because the intended implementation was a complete failure.

    It's a decent game. But it's not a good *Zelda* game.
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  47. Jun 16, 2022
    5
    This review contains spoilers, click expand to view. The story is very good and and the shrines are a good idea, the titans are a bit boring and small… but the graphic style is very nice, the big open world, the music, the big eyecatcher, riding on a horse, the amiibo support, everything fits great in the game! Expand
  48. May 18, 2023
    7
    Masterpiece...mmmmmm for a child maybe?

    I have been playing for 20 hours in pc (60fps and FHD) and more than enough. Breath of Wild is okey as long as you like childish dialogues, childish story, childish game feeling, childish graphics, childish sound and that's all. I don't really understand why adult people is playind this and talking about a masterpiece, I guess it must be some
    Masterpiece...mmmmmm for a child maybe?

    I have been playing for 20 hours in pc (60fps and FHD) and more than enough.
    Breath of Wild is okey as long as you like childish dialogues, childish story, childish game feeling, childish graphics, childish sound and that's all.

    I don't really understand why adult people is playind this and talking about a masterpiece, I guess it must be some kind of nostalgia.
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  49. Jul 1, 2023
    7
    It´s not the best Zelda but still a good game.
    Story and music is mediocre but gameplay is pretty good.
    Performance is a big nono in this game however.
    Overall pretty good game tho.
  50. Jul 26, 2023
    7
    this game was a disappointment for me. after everyone talked about how "excellent" and "revolutionary" this game was, i decided to pick it up in 2020 for the sweet sweet price of "it's still €60 3 years later", and after leaving the Great Plateau (where you start your adventure), the biggest issue of this game became obvious: the empty open world. as cool as it was to finally get an openthis game was a disappointment for me. after everyone talked about how "excellent" and "revolutionary" this game was, i decided to pick it up in 2020 for the sweet sweet price of "it's still €60 3 years later", and after leaving the Great Plateau (where you start your adventure), the biggest issue of this game became obvious: the empty open world. as cool as it was to finally get an open world in a Zelda game (albeit a throwback to the first game), the magic of it quickly wore off: there's nothing to do there besides beating the 100+ identical shrines in terms of design, attacking identical groups of enemies and finding Korok seeds (which there are over 900...). what's great in an open world like GTA isn't just the vastness of the world, but also the ability to go off the beaten track and create your own fun outside of the main story. Breath of the Wild severely lacks that. heck, even Ocarina of Time, a game from 1998, has more stuff to do outside of the main game, with more interesting fetch quests in my opinion (and OOT isn't even my favorite Zelda game).

    the controls aren't perfect, and they had to kind of grow on me. i absolutely hated them at first, but now i think they're fine. the weapon breaking mechanic, although criticized by many, is really interesting in my opinion, as it forces you to improvise and make the most out of the limited resources you get. same goes for cooking. and i don't mind the soundtrack (or mostly lack thereof), as it perfectly fits in with the atmosphere of the game

    anyway, if the open world was more fleshed out, i think this game would be deserving of its 97 average score, and in my opinion, user reviews of this game severely lack nuance by overlooking the pros or cons of this game to give it a 0 or a 10, the latter being the most common. i'm kind of tired of seeing everyone praise this game like it has no flaws and call it "perfect" (and spoiler alert: making a perfect game is literally impossible)
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  51. Aug 10, 2023
    5
    Good game but not as great as some say it is. The enemies such and the game is kind of childish. Main story isn't good and repetitive shrines get boring
  52. May 12, 2023
    6
    This review contains spoilers, click expand to view. In a single sentence: the games feels tedious, repetitive and unfinished.

    Pros:
    1. The game's esthetic: beautiful open world, comic-like character design, lighting, as well as the esthetic of the remnants of an ancient technologically advanced civilisation
    2. Dungeons inside giant moving robots with 3D maps!
    3. The overall plot line is cool and credible
    4. The ability to glide is very satisfying
    5. The sound effects are pleasant

    Cons:
    1. The world might be beautiful, but it is completely empty. No big cities, just a handful of small settlements, practically no inhabitants. It feels ver strange.
    2. No monster variety. You find the same few monsters in pretty much all zones.
    3. Disappointing local story lines. The overall plot might be great (Calamity Ganon reappearing regularly throughout history, an ancient civilization building robots to help bring him down, Zelda keeping Ganon busy for 100 years), but the local storylines Link encounters when travelling are completely underwhelming (e.g. the elephant robot is making it rain too much in the Zora domain...)
    4. Shrines are too repetitive: there are too many shrines and the puzzles are too similar. I get it that shrines are an excuse to travel the world but it's just far too much.
    5. Too little dungeon variety. In previous games each dungeon had its own unique esthetic and music, but in BotW there are only 4 dungeons (excluding the shrines, which are also lacking in variety) and they are very similar.
    6. Weapons breaking: you don't create an attachment to your weapons because they will end up breaking, therefore no weapon feels valuable. This adds to the feeling of repetitiveness.
    7. The sheikah tablet: it's basically an all-can-do smartphone that takes away the medieval feel of Zelda games. Also, the fact that Link's powers are granted by the tablet is not credible and disappointing.
    8. Princess Zelda is incredibly annoying.
    9. There is too little esthetic emphasis on the triforce versus too much emphasis on the sheikah eye for a Zelda game.
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  53. Oct 7, 2020
    7
    A ver, como videojuego es muy bueno y largo. Pero cuando uno califica un juego es en su totalidad, y la verdad hay cosas que no puedes dejar pasar por alto:
    - Port mediocre: Se supone que este era el gran plato fuerte del inicio de Switch. Es un juego que fue trabajado para Wii U pero la Switch ni siquiera puede mantener 30fps estables... Ni hablar de los bajones por debajo de los 20fps
    A ver, como videojuego es muy bueno y largo. Pero cuando uno califica un juego es en su totalidad, y la verdad hay cosas que no puedes dejar pasar por alto:
    - Port mediocre: Se supone que este era el gran plato fuerte del inicio de Switch. Es un juego que fue trabajado para Wii U pero la Switch ni siquiera puede mantener 30fps estables... Ni hablar de los bajones por debajo de los 20fps cuando estamos en los bosques o hierba alta.
    - El Joy-Con drifting es donde más molesta es en este juego. Simplemente insoportable. Este juego drena la batería como una sanguijuela. No llego ni a las 3 horas con este juego.
    Ahora lo que más critico del juego, quizá, es la ausencia de grandes desafíos y de una historia bien construida. La verdad es que en ambos puntos es donde más flojea el juego. Se nota la falta de mazmorras y lo de los Santuarios, lugares totalmente vacíos, no representan desafíos memorables ni de gran altura. La historia está ahí, más como excusa que como otra cosa, no tiene mucho peso para decir verdad. Y salvo por uno o dos personajes (Sidon y Mipha) se siente mucho hueco aquí.

    La banda sonora está bien, y en cuanto a físicas y mundo el juego sobresale mucho. Pero siento que al juego le faltó algo más desafíos, los Centauros los sentí más desafiantes que el jefe final que fue un chiste para ser sincero. Pero en ningún momento sentí que este fuera más sobresaliente que otros juegos como Wind Waker, Twilight Princess, Majora's Mask y, muchísimo menos, Ocarina of Time.
    El juego está bien, lo empaña bastante el port, y diría incluso que tuve mejor experiencia jugándolo en emulador. Pero así y todo no es un juego que vuelva a tocar, ni un juego que me ha encantado como tal. Sólo espero que Breath of the Wild 2 lo repiense y vuelvan las mazmorras y los desafíos.
    7/10.
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  54. Dec 4, 2018
    7
    This review contains spoilers, click expand to view. Breath of the Wild is Nintendo's swing at the open world genre, using one of their most recognizable IPs "The Legend of Zelda". In terms of scope and size Breath of the Wild is Breathtaking (Pun Intended), the dynamic locations, cultures, and areas are truly something to be admired and praised. BotW also includes several callbacks OoT in locations and music. The gameplay is also a step forward, opting for a controversial yet innovative durability system for the weapons, shields, and bows. The graphics and art style are also unique and look great for a handheld experience. The story also has many moments that are tear-jerking and emotional. As an adventure game BotW works on many levels, innovating from the traditional Zelda gameplay and tropes.

    However, BotW is not free from criticism as there are numerous flaws that appear the longer the game goes on. The first glaring issue is the music, from a series that has created some of the best soundtracks in the industry; BotW opts for a more minimalist approach and in my opinion, it doesn't work at all. While older Zelda games have memorable jingles and melodies, BotW comes off as boring and lethargic. That's not to say the entire soundtrack is garbage, some battle scores are quite good. It's just that a large amount of the soundtrack is unforgettable and lacks in character. The story while admirably non-linear in its approach, is also lacking on several levels. It seems that most of the impactful moments in the story happened 100 years before Link was awoken at the beginning of the game. Some characters are interesting, and Link's dead girlfriend is certainly worth a mention. However, the cast of characters presented here are a step back from the other past titles in the series. This brings me to my largest critique the overworld. BotW's progression system is based on shrines which are scattered across Hyrule, there are 120 in total. The issue with these shrines is that they all look the same in design. Instead of a colorful thematic dungeon design, these shrines are aesthetically the same and after 5-6 of them, they begin to feel like an absolute drag. With this large interesting landscape, the lack of things to do and activities inhabiting it, turns the large expansive world of Hyrule into one large, uninspired, sandbox. While that might seem a little harsh, I do believe that this game and concept is one that should absolutely be built upon. There is a 10/10 game hidden somewhere inside here, I'm just not seeing the perfect masterpiece everyone else is.
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  55. Sep 2, 2019
    7
    This review contains spoilers, click expand to view. I really wanted to love this game, I Really did! However, I found there was too much open space and not enough tasks or actions to fill out the adventures.

    Also, what there is to do, is incredibly repetitive at times. Literally, shine after shrine had only small variations at best and in many ways it was a lot like the telephone game, where the variation of the shrines change slowly as you advance through them.

    Another thing that I found clever and also annoying were the elements... Lightning always got you if you had any metal on at all! Cold would kill you if you didn’t have a torch or a jacket (a jacket that your buddy gives you only after you’ve struggled to complete most of the early tasks in the opening portions of the game.

    Honestly though, I didn’t find the load times to be too bad, but I did find that Zelda was a serious battery killer for the original switch and that also lead to some frustrations as I typically played the switch when I was out on the road (Maybe I’ll play it again on the new switch and see if some of my frustration goes away with the improved battery life).

    Now, if you’re a Zelda fan from the way back, you will likely give this game 1 or 2 points higher than I did, but for me, Super Mario Odyssey is the best game on the platform. So, with that said, if you weren’t all that into early versions of Zelda, you should probably look at other games before buying this, or you might hate the switch.
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  56. Aug 17, 2019
    7
    I spent nearly 300 hours with this game and all DLCs. And all has been said about this game already.

    So just to recap: It's typical good AAA game of our times, but poor Zelda game. Period. Imagine "Link to the past" overworld without dungeons moved to modern 3D aesthetics. That's exactly this game. Good exploration game, poor in terms of being Zelda game. "Forget all you know about
    I spent nearly 300 hours with this game and all DLCs. And all has been said about this game already.

    So just to recap: It's typical good AAA game of our times, but poor Zelda game. Period.
    Imagine "Link to the past" overworld without dungeons moved to modern 3D aesthetics. That's exactly this game. Good exploration game, poor in terms of being Zelda game.

    "Forget all you know about Zelda game..." - I thought that was just marketing. Oh boy... No, they were just honest with us.

    And all these 10/10... Really? How can you give 10/10 score to a game that was intended to have mini map on gamepad, but eventually had this feature disabled on the release (remember 2014 wii u demo? Just compare). Meaning automatically that current BoTW cannot be perfect right now, because we have seen better "more perfectish" BoTW with minimap on youtube! Logic? Who cares.

    Right, "Big N" will sell anything with right marketing. In my opinion Zelda has gone simply in wrong direction. With BoTW, our good old Zelda just made transition to another polished corporate product without soul. That's prolly what modern consumer expects, but not necessarily Zelda fan. All what made this game so unique was lost with this release "like tears on the rain".

    7/10 is a real score here.
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  57. Mar 26, 2022
    7
    This was my first Zelda game and first nintendo game in years. I enjoyed it but it didnt blow me away the way I was expecting based on the hype. The lack of dialog made it hard for me to get into the story. Everything was "100 years ago.....". The world is mostly empty and filled with the same few enemy types. Combat is limited with basic swing sword, or shoot arrow. Enemy difficulty isThis was my first Zelda game and first nintendo game in years. I enjoyed it but it didnt blow me away the way I was expecting based on the hype. The lack of dialog made it hard for me to get into the story. Everything was "100 years ago.....". The world is mostly empty and filled with the same few enemy types. Combat is limited with basic swing sword, or shoot arrow. Enemy difficulty is weird. The lynel's are tougher than ganon. Every now and then you'll run into one of the basic goblins that can one hit quit you. The grind and treasure hunt to find weapons and armor wore thin at the end. Expand
  58. Oct 27, 2019
    7
    Ocarina of Time had a highly emotional story and ending, with weaving themes about the loss of childhood and growing up to see the 'real world', the dark adult world. I just finished Botw and feel nothing, because the writing was quite terrible. The moment to moment game play has that "do one more thing" addiction to it, but overall this is one of the most overrated games ever made, aOcarina of Time had a highly emotional story and ending, with weaving themes about the loss of childhood and growing up to see the 'real world', the dark adult world. I just finished Botw and feel nothing, because the writing was quite terrible. The moment to moment game play has that "do one more thing" addiction to it, but overall this is one of the most overrated games ever made, a glorified tech demo Expand
  59. Jun 20, 2020
    5
    It's a beautifully crafted game in a vast open world. That is all good I have to say about it. It plays nicely, looks good, but the world is empty and boring. In about 50 hours I spent in the game I had a few frustrating battles that made me nearly drop my controller and never come back to this title (camel dungeon). Repetitive shrines, very thin story and the vast empty spaces withIt's a beautifully crafted game in a vast open world. That is all good I have to say about it. It plays nicely, looks good, but the world is empty and boring. In about 50 hours I spent in the game I had a few frustrating battles that made me nearly drop my controller and never come back to this title (camel dungeon). Repetitive shrines, very thin story and the vast empty spaces with nothing to do except killing time while traveling made this game mediocre at most. Expand
  60. Sep 20, 2019
    7
    I had a good time with Zelda BOTW but in the same time I have been disapointed by poor interest of the fighting (mobs and bosses...), it didn't make me feel i'm living and adventure, much more a free open world on which i can play with physics and a puzzle game hidden on various places of the open world. Anyway, it's a very good game but not the one i've expected.
  61. Oct 8, 2020
    7
    The game has enough good things about it to make it at least somewhat enjoyable throughout, but there is simply a lack of meaningful progression to make the journey throughout the open-world truly worthwhile like a supposed masterpiece would have.
    It was stated by devellopers that the design philosophy here was to make everything accessible from the start. Well, I think this is an awful
    The game has enough good things about it to make it at least somewhat enjoyable throughout, but there is simply a lack of meaningful progression to make the journey throughout the open-world truly worthwhile like a supposed masterpiece would have.
    It was stated by devellopers that the design philosophy here was to make everything accessible from the start. Well, I think this is an awful philosophy, considering that "go anywhere you want from the plateau on" really means "do basically the same things you've already done over and over again because there is no progression".
    The cooking system is shallow and repetitive, not to mention it can be used to break the game because you can just stack food indefinitely.
    Every progression mechanic in the game is basically an RPG-lite mechanic that boils down to "kill x to upgrade x's stats", or "find same weapon with better stats", with stats only referring to durability and damage output.

    The combat is ok, but for most encounters, spamming the attack button will suffice, and you can avoid nearly all ennemies quite easily. That would be ok if the loot you get from ennemies would be worthwhile, or fighting ennemies would grant you access to more unique areas, but unfortunately it's pretty much a self-contained loop, making it better to disengage from combat most of the time.
    Environmental interaction, for being praised so much, is NOT significant most of the time, fire and ice suck, electricity is only good in that it's an OP mechanic that can be used anywhere (only that in water it's completely busted). Also the game severely lacks ennemy variety. In the overworld, you'll encounter about 4 ennemies with re-skins (really not counting the blobs and the bats, because those are just pathetic), and 3 bosses.

    Now, exploring the world itself feels satisfying enough. The traversal mechanics are good. The shrine quests specifically are good, but they are too few and far between to completely redeem the game's open world. The 4 basic dungeons are also good, as is the DLC dungeon, and trials of the sword is also pretty fleshed out.
    Those are all good things that taken together make the game stand a little bit above most open-worlds, but it just doesn't wash away the fact that you are playing a tech-demo that overstays its welcome.
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  62. Jun 13, 2023
    5
    This game has plenty of drawbacks. No voice for most dialogue, poor graphics, locked on Switch console. But the worst drawback of them all is that this game wastes player's time. This game is so good at wasting player's time. It goes out of its way to make you fail trivial tasks for arbitrary reasons. Most quests are rigged to be arbitrarily difficult. You're gonna fail a quest with noThis game has plenty of drawbacks. No voice for most dialogue, poor graphics, locked on Switch console. But the worst drawback of them all is that this game wastes player's time. This game is so good at wasting player's time. It goes out of its way to make you fail trivial tasks for arbitrary reasons. Most quests are rigged to be arbitrarily difficult. You're gonna fail a quest with no chance to guess why in advance. Too bad, now repeat. Search for people and items on a huge map. Missed a hint? Too bad. I would not recommend such a game to anyone in their right mind, unless they have 1000 hours in their life with nothing better to fill it with, and there are plenty of games that do their thing in 10 hours and provide more enjoyment without the endless waste of time

    I liked this game at first but after spending more and more time in it and realizing just how many uselessly repetitive activities there is to complete... now I literally hate this game
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  63. Aug 23, 2018
    7
    Excellent game with fun mechanics but I did start to feel bored with repetition and the story plateaus adding to a feeling of indifference. Others clearly don’t share my thoughts so subjectively I’m in the minority but still, try to manage expectations. If you go in believing the hype it may colour your experience.
  64. Sep 14, 2019
    7
    Most open-world games suck; but this is not one of them. Being out in the world is a blast, and is what carries this game to success. The problem is that the dungeons (which are designed as keystone moments in this and every older LoZ game) are just terrible, and the shrine system feels totally divorced from the beautifully-realized world that the rest of the game takes place in. AlsoMost open-world games suck; but this is not one of them. Being out in the world is a blast, and is what carries this game to success. The problem is that the dungeons (which are designed as keystone moments in this and every older LoZ game) are just terrible, and the shrine system feels totally divorced from the beautifully-realized world that the rest of the game takes place in. Also the weapon durability system feels like quite a nuisance, even if the design compensates for it.

    That being said, I can understand why people think this is the best in the series.
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  65. Jul 22, 2019
    7
    Your experience with Zelda BTW will be defined by yours expectations, if you are waiting for a great open world game with good puzzles and that let you do you do all you want zelda will be incredible.
    if you want something more like a rpg with remarkeble npc and lore you will be disappointed, the game is empety and lacks of content and also the weapon breake system is horrible and only
    Your experience with Zelda BTW will be defined by yours expectations, if you are waiting for a great open world game with good puzzles and that let you do you do all you want zelda will be incredible.
    if you want something more like a rpg with remarkeble npc and lore you will be disappointed, the game is empety and lacks of content and also the weapon breake system is horrible and only makes you avoid combat.
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  66. Sep 16, 2018
    7
    These are the positives and negatives, as much as I am able to sum up.

    Positives: - Gorgeous visuals. - Gorgeous, vast open world. - A wonderful music score. - Good link-up with the lore of the franchise. - Exploration is, by and large, fun. - Secrets are still plentiful and a joy to find, it really helps push the drive to explore. - A challenging level of
    These are the positives and negatives, as much as I am able to sum up.

    Positives:

    - Gorgeous visuals.

    - Gorgeous, vast open world.

    - A wonderful music score.

    - Good link-up with the lore of the franchise.

    - Exploration is, by and large, fun.

    - Secrets are still plentiful and a joy to find, it really helps push the drive to explore.

    - A challenging level of difficulty which makes this a game in which you need to focus on, hack and slash will not serve you well (as it does in many previous Zelda titles).

    - SOME really fun puzzles (others not so much).

    - A lot to do, sinking 100+ hours into this game is easy to do.

    - I like the story, it fits the game and makes sense to me.

    - Variety of locations and environments is excellent, you really do have a sense of exploring a real world.

    Negatives:

    - Lack of intuitive controls. Combat in particularly feels clunky and inaccurate.

    - Baptism of fire. The game tells you how to do very little at the beginning. This resulted in me wandering about for hours getting one-hit killed by enemies and not understanding why. [Pro-tip: Upgrade your armour as soon as possible, enemy avoidance will be a key strategy early on]

    - The weather. The idea of changeable weather is good. The idea that wet weather makes climbing more difficult is plausible. The idea that rain can stop you climbing an average sized tree - you who have literally scaled mountains - is absurd. It can also cause you to waste time waiting for weather to pass, this is annoying.

    - Breakable weapons. Not being able to keep pretty much all of your weapons makes you hoard good weapons, I think this detracts from the game play. Having to collect Korok seeds to increase inventory space is also very tedious.

    - Puzzles. There are some unbelievably tedious puzzles in this game and, with the sheer number of shrines, these really grate. The puzzles using the gyroscope are a nightmare to use as the controls are so absurdly awful. How this passed the play-testing phase without being removed is a mystery to me.

    - Tedium. I think there are too many moments in this game whereby the action you are required to do is more tedious than fun. Cooking, whilst a good idea in principle, loses its charm after the 100th cut scene and subsequent musical ditty. Some of the items required to upgrade armour are a chore to find and frustrate rather than entertain. The game suffers from too many of these moments.

    - Cut-scenes (or lack of them). They do exist in the game, but much of the dialogue takes place via scrolling text. They were doing this with the very first Zelda games. They should really have better developed and more extensive cut-scenes in 2018, scrolling text as the predominate means of conveying the story is pretty poor in my view.

    - Complete lack of tuition. The idea of a free world to explore is great, but some hints/teaching mechanisms to help players adapt and understand the game would be a big help. This is the first Zelda title where I have had to use guides in order to figure out how to progress.

    Conclusion:

    I really like the game but I cannot fathom the perfect and near perfect scores. This is a game that does lots of things well but that has some pretty big issues as well. The beauty of the game should not be able to conceal the fact that there are flaws that can be improved upon. Is this a good game? Absolutely. Does this game have flaws? Certainly. It is/was it the game of 2017? I don't think so. Is it the best Zelda game? Unequivocally no for me. The biggest plus for this game? The world itself, it is truly exceptional and a huge amount of fun exploring. The biggest negative? The tedium/wasted time in some of the game play - these are a real negative. Feeling like you're having your time wasted due to a games mechanics seriously impacts on your ability to enjoy the game and I found myself putting it down, on more than one occasion, when presented with such tedium.
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  67. Jan 31, 2022
    7
    It is a good game, I can see the amount of effort that the developers put into this game.

    The only thing I didn't like was the story. I've felt a lack of a good story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I
    It is a good game, I can see the amount of effort that the developers put into this game.

    The only thing I didn't like was the story. I've felt a lack of a good story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I appreciate a good depth story in the games I play.

    The gameplay is the best part of the game, the combat is awesome. The base is a "Souls Style of Combat" but it has some peculiarities that make it even more interesting. The weapons you use always will break there is nothing you can do to stop them to break so you need to change the weapons and each weapon has a different type of attack and some have special moves like light beams, that really incentive the player to try out different weapons and I really liked. It is cool you don't need to upgrade your weapon to use it, so you can pick up any weapon from the ground and you are ready to use it immediately.

    Another peculiarity is how intuitive is the combat, pretty much everything you think works out like you can make things fall over the enemies to kill them, you can throw them on the water, you can use stealth. It is really fun.

    The puzzles and the exploration are good, nothing at Mario Odyssey puzzles level but it is still better than the average puzzles you see in the games industry.
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  68. Jun 19, 2018
    7
    Visualmente bonito, mas o fato de ser mundo aberto me deixou muito sem saber o que fazer pra onde ir e etc
  69. Sep 11, 2017
    7
    This review contains spoilers, click expand to view. I have finished the game, all 120 shrines and entire main quest + memories, did not get all of the korok seeds.

    The game is great but a solid 7/10 and not 10/10. As others have stated the breakable weapons and cooking become chores after awhile, but this is not game-breaking.

    The worst part of this game is the enemies make no sense at all. I've been killed more times by Lizalfos, Bokoblins, and Lynels than EVERY Ganon sub-boss and final boss combined. It should not be this way. Ganon and sub-bosses should not be way easier than garden variety enemies. Major flaw in the game that I really don't like. When I first encountered a Lynel I died 42 times over the course of 3.5 hours before finally beating it. One Lynel! I think all of the sub bosses and final boss took me maybe 40-60 minutes combined and I died maybe 10-15 times overall.

    For those who say the world feels empty- it is supposed to be empty!!! Calamity Ganon destroyed most of the world 100 years ago when Link wakes up at the start of the game!! The overall atmosphere of the game is beautiful. You feel alone, weak, and overwhelmed by a massive gorgeous world. Gerudo wasteland + desert feels like a desert. Scorching hot during the day and freezing cold at night. Death Mountain area / Goron City / the mines are so well done. Again, you feel the heat and fire. And I love the original NES Zelda Level 9 music that plays in the Goron mine areas and Death Mountain trails, and Gorons hum along to it at times. Subtle touch and really well placed. Lake Hylia area is beautiful with the massive bridge. Faron region feels like a steamy jungle. Hebra and other snowy regions are bleak frozen tundras and mountains. You feel like you're at the edge of the world. Zora's Domain is beautiful, that's all that needs to be said. Hyrule Castle feels massive as it should. Best iteration of the castle yet. Overall the environments in this game are jaw dropping.

    The music- yes I would love better background music. But it adds to the sense of loneliness that is the overall theme of the game. The music inside divine beasts is really good. It gets louder and more intense as you progress which adds to the excitement.

    Overall I give it a 7/10 due to the nonsensical enemy difficulties compared to sub-boss Ganons and final boss Ganon, weapons system, and the lack of proper dungeons is annoying. 120 shrines is excessive and tedious at times. Not a perfect game by any means but it's a lot better than 90% of the junk out there.
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  70. Jul 21, 2019
    7
    Breath of the Wild is a fun game with an expansive world, nice armor system, some fun puzzles, and some touching story scenes. That said, people FAR overrate this game because of Zelda bias. Here's the bottom line: the game doesn't have much of a story. The few scenes you get are good, but they're way too few and far between.

    As for the expansive world, there just isn't a whole lot
    Breath of the Wild is a fun game with an expansive world, nice armor system, some fun puzzles, and some touching story scenes. That said, people FAR overrate this game because of Zelda bias. Here's the bottom line: the game doesn't have much of a story. The few scenes you get are good, but they're way too few and far between.

    As for the expansive world, there just isn't a whole lot actually in it. Littering korok seeds and shrines all over the map isn't really content. Especially when a bunch of the shrines are either brain-dead easy and short, or there's no puzzle at all. The shrines become repetitive pretty quickly. They probably should have cut the number of shrines to a quarter of what they have and made each one longer and more thought out, but they tied them to the fast travel system, which was a mistake.

    The game really comes down to this: find Link's 13 memories, defeat the 4 divine beasts, then go defeat Ganon. That's it. It's very simple and straight-forward. I just can't give a game that's that shallow when you really look at it a higher score than a 7. It's a fun game to play for the most part, but fun to play alone can't make a game a 10/10. Like, it doesn't compare to other games like Horizon Zero Dawn, The Witcher 3, or the Last of Us, which are also fun games but have immersive story plots that surprise you and move you more than Breath of the Wild does. It's a very good Zelda game, but it makes me wonder if they should play with making more complex stories in Zelda games, because that's the big missing key of this game to me.
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  71. Nov 14, 2018
    7
    Don't get me wrong, this game is one of the best NIntendo releases out there. However, it has flaws that are overlooked heavily by reviewers.

    THE WORLD: Good world design, however the textures are suprisingly poor quality. I understand the Switch has weaker hardware, but Mario Odyssey looked much better textures wise. THE STORY: Starts slow and nearly lost my interest with the game
    Don't get me wrong, this game is one of the best NIntendo releases out there. However, it has flaws that are overlooked heavily by reviewers.

    THE WORLD: Good world design, however the textures are suprisingly poor quality. I understand the Switch has weaker hardware, but Mario Odyssey looked much better textures wise.

    THE STORY: Starts slow and nearly lost my interest with the game on the Plateau. However once you leave the area, the story unfolds. I won't include details because spoilers, but the story is enthralling, especially for long-time Zelda fans.

    COMBAT: Again, has issues that are being overlooked by most reviewers. Weapon combat is extremely unintuitive and slow. Easily broken weapons can get irritating, especially early in the game when most weapons are destroyed in what seems like 5 hits maximum. This could have been done a lot better.

    AI: AI is impressive. Enemies of different kinds seem more or less intelligent depending on the type and challenge the player to learn their strengths and weaknesses to combat them. Well done.

    DIFFICULTY: Just right

    Must have for Switch owners, but don't overlook its issues just because Nintendo made it.
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  72. Mar 28, 2018
    7
    I really like this game. but the rating might want people to kill me. The gameplay is great, but I kept getting stuck, and how when you have to go to a shrine in the mountain you get cold and die so you have to find peppers and they are impossible to find! But other than that I love this game and i should probably just get better at the game.
  73. Jun 8, 2018
    7
    A great game but ultimately my overall enjoyment of the game is hindered by the weapon durability and stamina systems.
  74. Apr 29, 2019
    7
    Ultimately disappointing, there is so much room for a greater game that it takes away from the overall game. In other open world games like WoW or Skyrim for example, yes there are vasts areas of nothing, but they also have grand cities, towns, villages and outposts. All with different layouts, people and quests. In BoTW the cities are rather small and have a dozen of people in them, mostUltimately disappointing, there is so much room for a greater game that it takes away from the overall game. In other open world games like WoW or Skyrim for example, yes there are vasts areas of nothing, but they also have grand cities, towns, villages and outposts. All with different layouts, people and quests. In BoTW the cities are rather small and have a dozen of people in them, most don't offer any interactivity. The stables are copy and pasted around the world.
    The shrines are also repetitive and dull. Why give us 100s of shrines with a puzzle or a single enemy in it, when we could have had just two or three shrines in each zone that had multiple puzzles and enemies to defeat?
    The dungeons themselves were largely empty, shallow and small.
    The ability to eat during combat is something that struck me as so stupid, in the middle of a battle are you going to just sit down and eat a bowl of hot soup?? A health potion which required 2-3 seconds to drink would have been a much better solution, instead of having endless things to cook and 90% of them being pointless and uninteresting. Having certain foods which give boosts or bonuses and leaving health to potions would improve this game a lot.
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  75. Oct 14, 2019
    7
    Pros
    The camel mechanical beast and the elephant mechanical beast are ingeniously designed.
    Some cool environmental puzzles out in the wild. Cons: Surprisingly ugly environments, from an aesthetical point of wiew. Character design is ugly, or occasionally awful (such as the gerudos) Shrines offer, mostly, very simple and boring puzzles in rooms that all look the same. The fact
    Pros
    The camel mechanical beast and the elephant mechanical beast are ingeniously designed.
    Some cool environmental puzzles out in the wild.

    Cons:
    Surprisingly ugly environments, from an aesthetical point of wiew.
    Character design is ugly, or occasionally awful (such as the gerudos)
    Shrines offer, mostly, very simple and boring puzzles in rooms that all look the same.
    The fact that you practically can eat an infinite amount of food during hectic battles is stupid game design and, more over, it removes most, if not all, of the challenge.
    A lot of fetch quests that you couldn't care less about (WTF, fetch quests in a Zelda game)

    As a big Zelda fan, I'm disappointed to say the least.
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  76. Dec 8, 2018
    7
    Well, I really fan of Zelda franchise since EVER and I really disappointed with the way that Nintendo did this game. Are really good a regular game and this will be a higher score if was a new IP, but being a Zelda game hurt a lot that Dungeon was missing, the history mode are not fluid like Skyward Sword or Ocarina of Time, the importance of weapons like Megaton Hammer or Boomerang areWell, I really fan of Zelda franchise since EVER and I really disappointed with the way that Nintendo did this game. Are really good a regular game and this will be a higher score if was a new IP, but being a Zelda game hurt a lot that Dungeon was missing, the history mode are not fluid like Skyward Sword or Ocarina of Time, the importance of weapons like Megaton Hammer or Boomerang are nullified, the low profile of Bosses. Everything resume on: explore, get inside chambers and get orbs. Very dissapointed. Expand
  77. Nov 25, 2018
    7
    Good game but not as amazing as the hype lets on. I am a little biased however as open world games are not my favorite. As a big Zelda fan, I miss real dungeons and items. Like I said not a bad game at all just not my thing.
  78. Oct 22, 2021
    6
    El mundo del juego está prácticamente sin vida, este título está sobrevalorado y es un insulto con un escupitajo en los zapatos de los anteriores.

    La fórmula ha cambiado y no le ha sentado bien, no compraré más juegos de Zelda hasta que vuelvan al estilo de los anteriores.
  79. Apr 19, 2021
    7
    Breath of the Wild has a great open world and good physics. Difficulty, combat, progression and level/enemy design were flawed and, in the end, made it not a very good (Zelda) game in my opinion. This is a disappointment, as I am a huge fan of the Zelda series.
  80. Jan 21, 2021
    6
    As a long time Zelda fan all I can say is if you enjoy frustration then this is the game for you. The game fights against you at all times and takes the fun out of everything you do. New Weapon? Yeah that will break in ten hits. New area to explore? Yeah, die. Here's an enemy to one hit you because you have no way of judging it's power. Climbing a mountain ? Here's some rain, enjoyAs a long time Zelda fan all I can say is if you enjoy frustration then this is the game for you. The game fights against you at all times and takes the fun out of everything you do. New Weapon? Yeah that will break in ten hits. New area to explore? Yeah, die. Here's an enemy to one hit you because you have no way of judging it's power. Climbing a mountain ? Here's some rain, enjoy slipping and falling to your death but if not here's some lightning to finish you off. Want to heal? Cook some meals one at a time! hot area? Cook some meals one at a time! Cold area? Cook some meals one at a time! Nintendo can release whatever they want and it's an instant 10/10, doesn't that seem strange to you ? I can guarantee if this was on Playstation it wouldn't be higher than a seven. Don't believe the hype. Expand
  81. Jun 30, 2019
    7
    Overall a great and highly thought out game. However, it lacks some of the soul that make previous Zelda games so amazing. The size of the map is great, however there isn’t much initiative to explore as it starts to become empty and repetitive. There’s no variety in enemies or dungeons either. And some of the comedy in the game is not needed and detracts from the experience. Having saidOverall a great and highly thought out game. However, it lacks some of the soul that make previous Zelda games so amazing. The size of the map is great, however there isn’t much initiative to explore as it starts to become empty and repetitive. There’s no variety in enemies or dungeons either. And some of the comedy in the game is not needed and detracts from the experience. Having said that, the art style, size of the map, and overall experience make this game a standout piece in the Zelda series and I think it is a great starting point for future games in the series to add to. Expand
  82. Dec 17, 2020
    7
    Great game but taken back by the end after you beat Ganon the game just puts you back to your last save so anything you do and any weapons you create will mean nothing as there is no ultimate goal anymore however the story and cutscenes are amazing so if you don’t mind being put back to your last save as if it were a game over then defo get it
  83. Sep 23, 2019
    7
    Juego gráfica y técnicamente excelente. Lastima que su interfaz, ritmo y algunas mecánicas lo denoten.
    Es mi primera vez en esta franquicia, me ha gustado. Pero tras empezar el juego con excelentes expectativas, todo ha quedado en una experiencia notable.
  84. Nov 8, 2019
    7
    This review contains spoilers, click expand to view. Let me start off by saying the Exploration is amazing. As soon as you start you can head in any direction you want. You can even go straight too the final boss if you want that is how open the game is.

    The soundtrack is fantastic not the best I’ve ever heard but very good. The sound effects are good but the weapons could sound like they actually have impact and make me feel like I’m actually hitting something.

    I love all the characters I’ve met during my journey but with games from the 2013’s and on everyone needs to be voice acted unless they are mute or something. It really brings me out of my immersion when two characters are standing next to each other with text boxes are popping up when they could just speak to each other.

    Another problem for me is the durability of the weapons they should last a lot longer than 7 or 8 swings especially when it’s a sword. A lot of games seem to have this problem so I’m not taking it out on the game.

    I’m kinda new too Nintendo games but the controller should have button remapping for new users during gameplay. That way it feels more inviting too new users that are used too other platforms.

    Last problem I have is the main character Link he’s very lifeless and has no emotions to anything. I understand that’s how he’s always been but with what is expected of games nowadays he should’ve been voice acted and show to have more emotion from things.
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  85. Nov 13, 2019
    7
    So boring, yahaha, temples killed me. the story line is too short. isn't it a rpg game ?
  86. Jan 20, 2020
    7
    Here we have what will probably be the new template for future Zeldas to come. For an era, we had 3D Zeldas using Ocarina of Time as a template, and Nintendo finally saw fit to try something different. However, "different" doesn't automatically mean "good" and Breath of the Wild, for all of the interesting ideas it has, also has a lot of missteps. I'll start with my biggest problem theHere we have what will probably be the new template for future Zeldas to come. For an era, we had 3D Zeldas using Ocarina of Time as a template, and Nintendo finally saw fit to try something different. However, "different" doesn't automatically mean "good" and Breath of the Wild, for all of the interesting ideas it has, also has a lot of missteps. I'll start with my biggest problem the game has: the lack of variety. You will spend a lot of time climbing and traversing, and you won't get that much out of it except for the journey itself. For some, this is enough. To deviate for a moment, Nintendo has brought back an idea that existed since The Wind Waker, the ability to use enemy weapons; this time, you can keep the weapon and add it to your inventory. Only, all the weapons in the game are breakable (some a lot more than others). So to reward your exploration, the game doles out these breakable weapons and Korok seeds for solving minor puzzles. Only, there are so many weapons to find in the game, you'll soon have seen all of them after playing just for several hours, and, when the time comes to be rewarded, you'll be given a weapon that's likely worse than eight others you have on you already. Now, the Korok seeds are used mainly to increase inventory limits, but there are a bunch of them in the game. It sounds useful, but in practice, it really isn't. BotW throws so much stuff at you that it doesn't really matter how many arrow you can carry at a given time since there's probably a bundle of them waiting for you a short jaunt away. The best rewards you are given via shrines are Spirit Orbs, used to upgrade your hearts and stamina.

    So, I've covered that the general gameplay reward loop isn't the most satisfying thing, is "the journey" itself at least fun enough to justify playing through it? Sometimes, but not always. This is the first Zelda in a while where dungeons aren't really the focus, and to me, it's a major detriment. Gone are the themed temples such as the Forest Temple, City in the Sky, etc; instead, there are four dungeons inside the Divine Beasts. This by itself isn't bad, after all, Majora's Mask had a measly four dungeons as well and was an excellent game. The problem is that all these dunegons look the same. They all have the same brown walls, and to boot, they're pretty short and easy, even by Zelda standards. The only things that really stand out regarding each dungeon is the location they're in, which you can see from the inside, which is kind of neat, but not enough to make up for the overall lacking atmosphere.

    Then, another big part of the game are the shrines in the overworld. These are a bit better than the Divine Beasts but not by a lot. The puzzles are more clever, probably because they're optional content, so that most players don't have to use their heads if they don't want to; however, the same problem with the temples rears its ugly head yet again: they all look the same. That leaves the locales themselves, and they genuinely look great and different from each other. The overworld clearly had some effort put into making each area look unique.

    The combat is perhaps one of the better things about the game, as you do have a few more options compared to the past Zelda games; you could plant bombs, for instance, to explode as an enemy approaches them instead of hacking them up. Or shoot them from above, the game has plenty of moments that give you multiple ways to approach a situation. Another issue here is that most of these enemies will be brainless fodder, like bokoblins that the game reuses all over the map. You won't have a problem outsmarting them the first time, nor any time thereafter. Luckily, there are harder enemies like Lynels and Hinox, but the variety of enemies, like with many aspects of this game, is lesser than it should have been.

    Zelda is a series often known for its score, and here we have another area where BotW lacks, there's hardly any overworld music aside from a couple piano notes here and there; this might be a positive for some people since I see where the lack of sound would add to a sense of solitude. So this is where I've seen a trend: BotW is a game with good bones, even great bones, but it's lacking in variety in many, many ways. Recalling the game in broad strokes, I can remember some fun I had in puzzles, a few enemy encounters and an island in which you lose everything in your inventory and have to use your wits more than any other part of the game. These moments are what makes the game worthwhile, but we just need more in the sequel. I'm honestly a bit surprised this game is rated by critics as highly as it is since I see many areas that improvements are needed. When BotW 2 comes out, or perhaps a few Zeldas from now that fix this game's mistakes all around, will people still look back on this game as fondly?
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  87. Jun 21, 2020
    7
    Un mundo abierto genial y muy vivo, me hubiera gustado que los jefes fueran mas difíciles. Un gran juego.
  88. Feb 18, 2023
    7
    Game is massive but empty. World is not alive, there is no characters that you like or care for. Zelda is helpless, Link is dumb. Lot of boring quests. Although graphics for Nintendo Switch is nice and game has a lot of interesting mechanics. I'm sure we will see them in other games soon. My verdict: this is fine but drastically overrated game.
  89. Jan 12, 2022
    6
    This review contains spoilers, click expand to view. Considering this is an open world game and people highly praise it for being so. I felt encouraged to just go my own direction and not focus that much on the main quest related stuff for a while. The result of this bad choice was that I explored over 60% of the map, maybe even more. By not having the sword that seals the darkness nor any upgraded inventory space since I first encountered the kuko seed guy.
    How it affected my gameplay:
    While having quite a limited amount of breakable melee weapons.. you don't exactly wanna use up your best ones on trash mobs or worst of all, risk having almost no weapons before a proper battle. This made me feel somewhat forced to use the bombs with nearly all the enemies in the game, which played out like this: Drop bomb, kite, drop bomb, kite, repeat until victory. In some cases I could drop the round bomb and then the squared one and stagger the enemy which was quicker. But was it fun? Not particularly.
    Another consequence of this inventory space is that damn near every chest that provided me with a weapon was one I just had to pass on due to being full. Which doesn't exactly increase motivation to find chests.
    So in conclusion, it is open world with the emphasis on how you should go to one exact place on the map for an unbreakable sword and inventory upgrades in order to have a good experience. However this location isn't marked on the map and needs to be found. A rather idiotic design choice, why have markers on the beasts for instance? You could see them from across the other side of the map almost..
    So why did I not go into the forest to get the sword? Well after having cleared the third beast and seen 75% of the map or so. The area grabbed my attention. One thing thats actually really great about the game is the climbing and glide mechanics. You don't have to walk around a mountain, you can go over it if you want to. I often did such things. So I was in the lava area and decided to glide into that dark forest. As I got close to it I got teleported away. Why would that happen? Naturally I assume that this area is locked, off limits for the time being. That I must probably do something main quest related to make it available to me. So while being relatively sick of my weapons and inventory space I proceeded to get the 4th beast and I actually just went straight to ganon afterwards. I have had enough at that point.
    It was a pretty tedious experience towards the end and I really missed a more propper rpg feeling, it wasn't very engaging to focus on armor or weapons or the character progression. It was in fact very limited and underwhelming.

    I do understand that if one isn't as unlucky as me and goes to the forest early, the experience would be better. Most likely a 7/10 experience, maybe even a 8/10 experience. But that this game is considered the holy grail and a 10/10 from so many is just absurd. But maybe most Nintendo players aren't PC gamers as well? If this is about all you know or have tried in your life then I can understand it to be an overwhelmingly good experience. If I were to rate it on my experience alone instead of considering the technical elements of the game then I would go as low as 4/10. But since I understand the potential of the game and its many good aspects, I landed on 6/10.

    Considering how its such a perfect game you'd probably expected me to be done with the negatives, in fact how could I even write this much? Oh I am not done yet.
    Let me introduce the lightning effect. The first time it took place was when I had ventured a bit far north and was about to rescue an npc. The lightning begun and struck me twice until I died. I thought it was rather strange and wonder why it happened, concluded maybe I needed some special lightning gear or that I wasn't really supposed to be that far north so early.
    Eventually it happened in other places and I didn't understand why it was so aggressively targeting me. Eventually I noticed the dragon and concluded it must be his fault and that I must kill him. I tried once but my attacks didn't land.. Ever since then I felt like I had no choice but to teleport away from my area if the lightning arrived, very fun! After my playthrough I learned that it happened because of the metal sword/shield I was carrying. Is that a connection everybody but me just knows just like that? There's plenty of metal in most umbrellas that people carry around in rain and thunderstorms, you don't see them getting struck every second. I can take some self criticism on this part, but I felt like at least some in-game characters could have warned me.
    Coincidentally I learnt about the thunder crown in the desert not long afterwards and thought it was the solution! However I had to do all the quests in the desert and instructions like "go directly south of the village" to find someone etc wasn't sufficient. I didn't find what I was supposed to and gave up.
    I think I'll get my N64 out now and have a proper Zelda experience.
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  90. Dec 14, 2022
    7
    Лучшая игра на свитч. Да здесь большой открытый мир и довольно интересные загадки, хороший арт дизайн. Но постоянно ломающееся оружие плюс посредственная боевая система, абсолютно скучный сюжет, отсутствие крафта...
    Я уверяю вас все 10/10 связаны исключительно с эксклюзивностью игры. Выпустите ее на пк и вы получите 7/10 максимум.
    Лучшая игра на свитч. Да здесь большой открытый мир и довольно интересные загадки, хороший арт дизайн. Но постоянно ломающееся оружие плюс посредственная боевая система, абсолютно скучный сюжет, отсутствие крафта...
    Я уверяю вас все 10/10 связаны исключительно с эксклюзивностью игры. Выпустите ее на пк и вы получите 7/10 максимум.
  91. Mar 10, 2020
    7
    순수한 탐험심을 자극하는 매우 훌륭한 명작. 그러나 평이하고 무난한 스토리와 엔딩을 보고난 후 떨어지는 흥미는 아쉽다. 닌텐도 독점이라는 것도 혹평하고 싶다. 그래도 닌텐도 스위치로 할 수 있는 최고의 독점작임은 틀림없다.
  92. Jan 19, 2023
    7
    не 10 из десяти идеи мне понравились но петушки дрочат игре ровно за полумеханику а вот ебуччее бревно не видят, начну с того что да физические головоломки классно интересно но весь креатив изчезает из за того что пещер насрали на карте столько, что хуй вам а не разнообразие , игра про гринд ломающиеся оружие тупо для дроча , тут же вышки нахуй юбиговном че то пахнет не ?не 10 из десяти идеи мне понравились но петушки дрочат игре ровно за полумеханику а вот ебуччее бревно не видят, начну с того что да физические головоломки классно интересно но весь креатив изчезает из за того что пещер насрали на карте столько, что хуй вам а не разнообразие , игра про гринд ломающиеся оружие тупо для дроча , тут же вышки нахуй юбиговном че то пахнет не ? а нет это сосэнда щедевр сделала .
    при этом из 3д зельд самая лучшая, да боссы интересные, да по первой интересно ходить изучать все но потом все улетучиваться и надоедает но плюс что на свитче вышла считай мобильный гейминг можно отложить какашку
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  93. Jun 19, 2020
    5
    Overrated. Poor combat, lack of exploration enforcement, repetitive gameplay.
  94. Jul 1, 2020
    5
    It's a good game, very slow paced without the possibility to upgrade things.
  95. Jul 5, 2020
    6
    I really wanted to love this game. I wanted to be able to give it a perfect ten score. But try as I did, I could not ever get sucked into the game. Most of the time I just wished I was playing Skyrim instead.

    The two biggest bummers by far are the lack over music throughout the game and the fact that breakable weapons follow you all the way to the endgame. The former is what keeps me
    I really wanted to love this game. I wanted to be able to give it a perfect ten score. But try as I did, I could not ever get sucked into the game. Most of the time I just wished I was playing Skyrim instead.

    The two biggest bummers by far are the lack over music throughout the game and the fact that breakable weapons follow you all the way to the endgame. The former is what keeps me from really being sucked in, and the latter just wastes so much of my time that I lose motivation to play,
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  96. Feb 15, 2021
    6
    well to be honest, I don`t know when to rate this game a 10, I bought it because of the overwhelming numbers it got here, but at the end, it is a Nintendo game with typical Nintendo sounds, mid graphics and a story which seems very standard for me. seems like it is more for kids, but when you grew up with Elder Scrolls, Gothic, Kotor, then this game cannot be a serious threat for them. Iwell to be honest, I don`t know when to rate this game a 10, I bought it because of the overwhelming numbers it got here, but at the end, it is a Nintendo game with typical Nintendo sounds, mid graphics and a story which seems very standard for me. seems like it is more for kids, but when you grew up with Elder Scrolls, Gothic, Kotor, then this game cannot be a serious threat for them. I mean it is nice and simple, no bad things there, cute monsters. But I do not like this typical Nintendo stuff with anime looking chars and why the hell I have to read dialogues in todays games? they make stupid sounds when they "speak" like a broken babyphone noise at the beginning, no this is not my standard. But it is anyones opinion, I have tried it, I think I will never finish it though. Expand
  97. Jul 15, 2020
    5
    Nunca he sido fan de la saga Zelda ni jugué a los anteriores. Breath of the Wild iba a ser el primero al que iba a jugar. Debo decir, que a mí, la experiencia, no fue muy bien. A nivel artístico y gráfico es muy bonito y los personajes igual. La BSO también es muy buena. Mi problema es el resto. La historia no es que esté muy allá, siendo los puntos fuertes las mazmorras de las bestias yNunca he sido fan de la saga Zelda ni jugué a los anteriores. Breath of the Wild iba a ser el primero al que iba a jugar. Debo decir, que a mí, la experiencia, no fue muy bien. A nivel artístico y gráfico es muy bonito y los personajes igual. La BSO también es muy buena. Mi problema es el resto. La historia no es que esté muy allá, siendo los puntos fuertes las mazmorras de las bestias y consiguiendo los poderes para avanzar en la historia. Otro punto negativo es que puedas ir a por el jefe final desde el comienzo, lo que es un suicidio, pero se puede hacer, prefiero algo más guiado y lineal que te suelten en un mundo abierto y apañate tú como puedas. Otro tema es que las armas se rompan. Lo siento, no puedo con eso. Entiendo que las armas más endebles se destruyan, pero las espadas más duras y útiles que también se rompan me parece una estupidez. En cuanto a las secundarias, son las típicas que o las haces con guía o no las encuentras al igual que con algunas soluciones de los templos donde consigues corazones y resistencia. Otro punto negativo que le veo es el combate, muy simple y aburrido que consiste en salto, esquive y golpear y encima añade que se te rompa el arma. No lo aguanto. Con eso, mi experiencia se va al carajo. ¿Le daría una segunda oportunidad? Podría. Pero de momento, no lo toco ni con un palo. Expand
  98. Jul 19, 2023
    7
    Zelda: BotW from 2023 perspective
    Just got myself a new Switch OLED Zelda TotK edition because of how beautiful it is. The last time I played Nintendo games was in prime of Nintendo DS.
    There were 3 reasons for buying Switch - BotW, Mario Odyssey and TotK. And now the 1st one is completed. I play only major GOTY-type games. No Assassins creeds-like sandboxes and other trash they publish
    Zelda: BotW from 2023 perspective
    Just got myself a new Switch OLED Zelda TotK edition because of how beautiful it is. The last time I played Nintendo games was in prime of Nintendo DS.
    There were 3 reasons for buying Switch - BotW, Mario Odyssey and TotK. And now the 1st one is completed.
    I play only major GOTY-type games. No Assassins creeds-like sandboxes and other trash they publish each and every year. Don’t have time for worst.
    I enjoy powerful stories. That’s why I like GoW and The Last of Us diologies. Both parts of Red Dead Redemption, Disco Elysium, Control, Guardians of the Galaxy, It Takes Two and so on. So I had my expectations high, considering this game is the best one on Switch.
    Yes, I’ve heard that story wise BotW is weak. Not that it’s weak - there’s just almost no story. Nothing interesting in both - the main story and side-quests. Graphics - I’ll be quick. It still has style, I’ve enjoyed it in handheld mode - never had an urge to play on TV. Had a glimpse once and never repeated that mistake - low res PS2 level textures and certain “squareness” is what you will get.
    Gameplay. I’ll call Zelda game an open world puzzle game. That’s what it is. Temples - puzzles, main 4 objectives in the whole game - puzzles. Battles are primitive and I’ve tried to avoid them mostly. Bosses are easier than some above the average enemies. Interaction with the world and temples - physics based puzzles. Fire, gravity, magnetism etc. And, listen up, the main and most important game feature is that…you can climb everything. Yeah - that’s satisfying. And lots of travelling. Unfortunately, after RDR2 most of games’ worlds feel dead and empty. The same with BotW. Yeah, there were some animals here and there, I’ve met a few NPCs. Still world felt mostly as a huge dead territory. Beautiful, colourful and dead.
    Conclusion. Do ability to climb everything (except in Temples) and lots of puzzles make Zelda one of the best games ever created? Certainly not. It was my impression that people, who still put this game on the pedestal, play mostly Nintendo games and/or missed all the major titles since 2017. However in 2017, I suppose, it was pretty above average. Right now the 60+ hours experience from BotW haven’t convinced me to play TotK and Mario Odyssey and just to sell the Switch. Maybe I could just check those later on Deck or…^^
    Expand
  99. Nov 25, 2021
    5
    Is is the perfect game.Is is the perfect game.Is is the perfect game.Is is the perfect game.Is is the perfect game.Is is the perfect game.
  100. Oct 3, 2020
    7
    This review contains spoilers, click expand to view. To be honest not played the game but watched 100% play through and it is large and open world but not like some of the other classic Zelda games with dungeons instead shrines just feel like puzzles and korok challenges are some side challenges not so interesting but still ok for the most part. I honestly liked the story for the most part with Link awakens after 100 years to take out the Mighty Calamity Ganon who gave up his physical form to take over the Kingdom of Hyrule and the Tri Force to become the ultimate demon God. Expand
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]