User Score
8.7

Generally favorable reviews- based on 20981 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Mar 13, 2017
    5
    Firstly I would like to say, I have been playing video games for over 35 years, and have played most of the Zelda games to completion. I have been an early adopter of most of the gaming systems, and feel that I have a very broad experience and knowledge across all gaming genres.
    I have played Zelda for 10 hours(ish), hoping for something innovative. Nothing noteworthy has happened. I have
    Firstly I would like to say, I have been playing video games for over 35 years, and have played most of the Zelda games to completion. I have been an early adopter of most of the gaming systems, and feel that I have a very broad experience and knowledge across all gaming genres.
    I have played Zelda for 10 hours(ish), hoping for something innovative. Nothing noteworthy has happened. I have also watched a number of walkthroughs to see if I may have been missing something fundamental. I don't seem to have.
    5-6 out of 10 max.
    Boring unsatisfactory combat.
    Derivative gameplay, that's been seen so many times before.
    Inventory management simulator.
    Upgrade path for Link is not worth completing the repetitive shrines.
    Climbing towers to get another rusty sword, that you have to clear out inventory for, first.
    Critics who gave this game a 9 or 10 should probably seek new career paths. Emperor's new clothes springs to mind.
    Expand
  2. Mar 5, 2017
    6
    I think we got another GTA 4 on our hands...

    This game has been overhyped by nearly everyone, there's been a lot of 9/10 10/10 reviews out there but is it really all warranted. This game just like GTA 4 is getting raving reviews and people are ignoring some real glaring issues with this game. First lets talk about the biggest issue with this game that everyone seems to ignore and
    I think we got another GTA 4 on our hands...

    This game has been overhyped by nearly everyone, there's been a lot of 9/10 10/10 reviews out there but is it really all warranted. This game just like GTA 4 is getting raving reviews and people are ignoring some real glaring issues with this game.

    First lets talk about the biggest issue with this game that everyone seems to ignore and that is the performance with this game. I'm not the only one seeing the issue prop up, maybe is because I'm primarily a PC gamer and I play my games mostly at 60 fps, but I can tell that Botw has been dipping well below 30 when it comes large amount of enemies, explosion, large amount of trees/buildings. It really takes me out of the game every time the game dips into the 10s/20s fps regularly. How do these reviewers ignore this glaring technical flaw, Nintendo usually focuses of good performance in their games except when it comes to Zelda for some reason.

    Gameplay:

    The combat is fun, exploring is fun, the food crafting system is bad, and the shrines are bad. The food crafting in this games was good up until you need to craft a lot of food and that when it gets bad, there is no way to craft of bunch of food in a reasonable amount of time, it just takes too long.

    The shrines are really repetitive and are tied to the open world aspects of other games, they are like mini dungeons with a small puzzle that you need to do over and over again. Basically that's how you level up in this game. 4 shrines gives you a heart or stamina bar and they are not very challenging and are considered the filler content of this open world game. There are only 4 real dungeons in this game and they have been pretty meh. Basically this game's core gameplay can be summed up with you looking for towers to unlock the map and also doing the shrines so you can level up. This gameplay is found in other games and is not a whole lot different than any other open world game out there, this type of gameplay can be very polarizing because a lot of people do enjoy this type of ,what I call, "filler content". This isn't "new and innovative", is as if people have never played another open world game. Witcher 3 did it better, skyrim did it better; those games hid it better. If you played games like the new Farcry and Assassins Creed you know how well it can get repetitive. just because Zelda does it doesn't mean its amazing.

    The soundtrack:

    The soundtrack isn't bad but it isn't good either. No song really sticks in my head like majoras mask theme or skyward song theme. Most of the songs here are just calm music except when you enter normal combat and then it is combat music. These songs really disappoint me because it doesn't make me feel like an adventurer, I feel like i need to go to sleep.

    Art/Graphics:

    Art is really good here especially when looking out into the distance but is bad when you stare at rocks while climbing and it really shows how old this game feels even though is supposed to be a brand new shiny console with brand new shiny graphics, and it still struggles to maintain frame rate.

    Voice Acting:

    This one really irks me. Zelda finally has voice acting and they still use text for most of the game. Why did they even hire voice actors if they were never going to use them for most of the game, its just so baffling, like what exactly is the point. They went ahead and borrowed things from other games but they didn't borrow something like witcher 3 dialogue production (or mass effect).

    Overall it's important to be able to see beyond the eyes of a fanboy. I'm a big GTA fan and I saw the issues it had. It didn't have all that much replay-ability (single player) and driving sucked. It was still a good game but it just wasn't a "10/10 hype!!!" game, just as zelda is not a perfect 10/10 game. This game has flaws and its time to acknowledge those flaws.

    In a real score 10/10 system I would give this game a 6/10 but since gamers only know the ign review score system, this game is an 8/10. Above average is what this game is. I don't consider it a system seller but that's just me.
    Expand
  3. Mar 6, 2017
    7
    (SWITCH VERSION)
    THE GOOD:
    from a technical standpoint this game is astonishing. The game truly gives you unlimited freedom as the player, and not only that but the world itself interacts with the player, whether it be through the weather or terrain. The Shrines you visit (Their are a lot) are truly entertaining as each one is typically a puzzle that requires you to use multiple
    (SWITCH VERSION)
    THE GOOD:

    from a technical standpoint this game is astonishing. The game truly gives you unlimited freedom as the player, and not only that but the world itself interacts with the player, whether it be through the weather or terrain.

    The Shrines you visit (Their are a lot) are truly entertaining as each one is typically a puzzle that requires you to use multiple abilities to solve, and more times than not you can solve in more than one way.

    While the story itself requires you to flesh it out, it is a very enjoyable story and probably the most well told in the series.

    THE BAD:

    With this being a massive open world, it is also a massive barren world with little incentive to explore every nook and cranny. All the equipment in the game can be obtained through shops (With the exception of about 6 pieces in shrines) and the few areas you find that are guarded by enemies or require some clever routing to get to often reward you with a chest that has arrows or other negligible items.

    The cooking system is cluttered and unnecessary and the time required to cook detracts from the enjoyment of the game.

    The controls could of been much more refined and can lead to some silly mishaps.

    THE UGLY:

    The FPS is extremely inconsistent.

    The beautiful music of the Zelda series we have grown to love is very scarce in this installment (This is most likely due to the developer wanting you to enjoy the "ambiance")

    Pop in textures are extremely common.

    Overall I have really enjoyed my time with the game and I plan on putting in much more, however I do not believe this to be the masterpiece it is touted as, but I do believe it is the framework to something truly amazing in the future.
    Expand
  4. Jan 1, 2018
    6
    The main problem i have with this game, is that they've fooled me during the start of it. I liked it a lot in the beginning. They've created a start area in a such way, that it felt really detailed and with a lot of interesting places. But what appeared to be after that in a reality was an empty world, with boring side quests, boring cities. and repetitive tiny dungeons. I don't mind theThe main problem i have with this game, is that they've fooled me during the start of it. I liked it a lot in the beginning. They've created a start area in a such way, that it felt really detailed and with a lot of interesting places. But what appeared to be after that in a reality was an empty world, with boring side quests, boring cities. and repetitive tiny dungeons. I don't mind the visual style of the game, since it felt fine. What i dislike is that i was really bored after 10+ hours in game. I kinda get why a lot of people give this game 10 out of 10, because most likely it was their first game, but it is definitely not 10 out of 10. There are a lot of games that are much much better and more complex than this one. Expand
  5. Apr 6, 2017
    7
    I thought it was good but it seemed over hyped in my opinion that doesn't mean I hate it. It just seemed boring to me. I barely got past the first few shrines but I got through it and it was pretty fun but really overhyped
  6. Jun 21, 2017
    6
    I have very conflicting feelings about the Legend of Zelda: Breath of the Wild. Let me start with the game play. First off the dealer ability system I really didn't like it I think durability can work in some games if you do it correctly and I don't think it was done well on this. The fact that every single weapon breaks overtime made me not care about finding new weapons. It's nice thatI have very conflicting feelings about the Legend of Zelda: Breath of the Wild. Let me start with the game play. First off the dealer ability system I really didn't like it I think durability can work in some games if you do it correctly and I don't think it was done well on this. The fact that every single weapon breaks overtime made me not care about finding new weapons. It's nice that there is such a wide variety of weapons this game but I just can't care about them because they all break. Another reason why this hurt the game is because it made me not want to fight enemies. I also want to point out how completely ridiculous it is that the master sword can break even temporarily. It also doesn't help that you have such a limited amount of weapons that you could carry at one time. Another thing is the combat. It wasn't terrible, it worked, but I really don't think it was that good. Most every fight with normal enemies boiled down to me just mashing the Y button. The only fun I had with the combat was with bosses and extremely tough enemies. And even then the AI for most enemies with so bad and they rarely put up a challenge. The exploration in this game is great and I loved it but I think many other games did it better. I loved exploring and seeing all the different parts of the world but there wasn't a lot to do in it that I thought was fun. There's a big beautiful world in this game but what is there to do in it. Fight monsters? Find korok seeds? Do side quests? Sure I could do all those things, but I honestly didn't have a lot of fun doing it. I'm not really a big fan of puzzles so finding the korok seeds and completing the shrines really didn't do a lot for me. I did find everything collectible and did complete every side quest but that's mostly because I'm a completionist and not because I enjoyed doing it. Really nothing about the gameplay is TERRIBLE. But I don't think anything about the gameplay is particularly great. The weather mechanic in this game however was absolutely horrible to me. I can't tell you how many times I groaned and annoyance every time it started raining. This game requires you to do a lot of climbing and I don't mind that. The fact that it rains almost every in-game day and makes it impossible to climb and that is incredibly obnoxious. The rain is probably one of the most hated things about this game for me. Whenever it rained I would literally have to put down my game and just wait for it to stop raining. And that is not fun. How the hell am I supposed to explore when the game is constantly putting impossible barriers in my way. Also, this game's dungeons sucked. Overall I would say that the gameplay was just disappointing. That's enough about the game play for now. For now I want to talk about the writing in the story because that's what really made me dislike the game. I know Zelda isn't about writing or story. That's not the point. It's all about the gameplay. It's 2017 and I expect better writing out of this game. First I'll talk about what I like. I think Princess Zelda and a few of the Champions had very interesting and likeable characters. There was also a few very interesting Side characters you see throughout your adventure. However there were a couple of things that really annoyed me and kept me from being immersed in the story. One of which is being Link. Link has traditionally never had a character, personality or a voice. This was fine back when Zelda was 8 Bits. But it's 2017. And the fact that link constantly stands there in the cutscenes with no emotions and no personality like a plank of wood completely takes me out of the story. I actually couldn't take a lot of the cutscenes and seriously because of how funny I thought it was that link just stood there with absolutely no emotion to everything he was seeing. I don't think there is any reason why link shouldn't have a voice and personality in these games. Zelda has a personality, why can't he? But now I want to move on to the thing that angered me more than anything else. More than the rain. More than the most confusing puzzles. And that would be Ganon. This game has the worst villain I have ever seen in anything ever. Has to be one of the lamest final boss fights I had ever seen. He had no motivation, explanation or character. He never says a word in the entire game. The game defines him as being just a big evil demon who wants to destroy the world because reasons. It's probably the most lazy writing I have ever seen in any game I've heard of. As the credits were rolling the only thing going through my mind were the words "f*** you Nintendo". I thought that because I know that Nintendo is better than this. They could have made a better game. A better story. I did have fun playing it but there are just too many inexcusable problems and I don't think it's worth playing a second time. I don't believe I can justify a score any higher than 6. I had to chop this review severely to fit it in 5000 characters. Expand
  7. Nov 17, 2017
    5
    Zelda Breathe of the Wild can be a very fun game, and it has a lot of extremely good qualities about it, such as sound design, how you fight, and a pretty engaging and wide world to explore.

    That said, I did not have much fun actually playing this game to advance because of annoying gaming mechanics that could have very easily been done differently or tweaked to acceptable levels. A
    Zelda Breathe of the Wild can be a very fun game, and it has a lot of extremely good qualities about it, such as sound design, how you fight, and a pretty engaging and wide world to explore.

    That said, I did not have much fun actually playing this game to advance because of annoying gaming mechanics that could have very easily been done differently or tweaked to acceptable levels. A couple examples of these mechanics are the hot or cold zones, especially early on in the game where if you're in a cold or hot environment for too long, you take damage. This has been done well before in previous Zelda iterations like Ocarina of Time where these zones are limited to small areas you can hop into and out of in the early game fully knowing where the start and end of the zone is. You're stuck having to stuff your face with a potion you farm the ingredients for and wonder if the 5 minutes of safety is enough to accomplish what you want to in the zone.

    That, however, isn't even close to the most annoying mechanic in this game. Imagine you found a truly awesome looking weapon. You can see yourself mowing down hoards of enemies with your new found blade. Ten swings later, it shatters into dust. This happens for virtually every weapon in the game. Don't even bother attempting to get attached to a weapon because it's going to break after a few enemies anyway.

    Great idea, poor execution on the basics.
    Expand
  8. Aug 4, 2020
    5
    There is some fun to be had here...however I don't see what the big deal is. The game constantly repeats itself over and over. All you do is literally grind grind and grind! Then when your done with your grind what do you do? A bigger grind getting through a beast temple! Enter in some gimmicky motion control craps and boom you won, on to the next grind! To be honest after I got the masterThere is some fun to be had here...however I don't see what the big deal is. The game constantly repeats itself over and over. All you do is literally grind grind and grind! Then when your done with your grind what do you do? A bigger grind getting through a beast temple! Enter in some gimmicky motion control craps and boom you won, on to the next grind! To be honest after I got the master sword, I lost all interest in this game. I simply pressed on just to get through it and where is the fun in that? I guess you guy's have never played a true open world game before or something because there isn't much open world about this. You basically have 1 or 2 things you can do that's it. Not really that impressed. Expand
  9. Mar 6, 2017
    6
    This review will focus on flaws.

    Dungeons and Shrines: There are only four dungeons, each can be completed in 20 minutes, but it will probably take a bit longer while you try to figure things out. For me, they took me 35 minutes each. Compare to past Zelda games, where the Great Deku Tree, a tutorial dungeon, is the same length. The Dungeons have no unique design, they all use the
    This review will focus on flaws.

    Dungeons and Shrines:

    There are only four dungeons, each can be completed in 20 minutes, but it will probably take a bit longer while you try to figure things out. For me, they took me 35 minutes each. Compare to past Zelda games, where the Great Deku Tree, a tutorial dungeon, is the same length. The Dungeons have no unique design, they all use the same textures, much like the Shrines do. Nor do the Dungeons have unique enemies, they only contain three enemy types: Mini guardians, infinitely spawning Bubbles (floating skulls), and an immobile dark eye that you need to find and destroy to stop the bubbles. There are no mini bosses like in past Zelda games, and all of the dungeon bosses have a similar design. As for the dungeons themselves, they consist of a few rooms haphazardly stuck together, and dont at all feel like a dungeon in the traditional Zelda sense. All dungeons have the same gimmick, movement of the dungeon to activate five nodes to unlock the boss. Three out of four dungeons focus on rotating the dungeon to access these nodes, a fourth is less complex and focuses on moving one part of the dungeon. At the start of the game you receive four tools that you will be using to solve the various Shrine puzzles. Having only four ways to solve puzzles, you come to understand how to solve most shrines after doing a few, most use very similar puzzles. There are a few exceptions to this, but they are an exception not the norm.

    Enemies:
    .
    There are only 15 enemy types, this includes mini-bosses on the overworld, all others are recolors with more health. In terms of the AI, there is not much difference between the recolored enemies, they feature maybe, in some cases one extra move. Of those fifteen, 80% of the enemies you are going to be fighting are Bokoblins, Lizalfos, and Moblins. Another 10 percent are Keese and Chu Chu that die in one hit and the occasional Wizrobe. The other 10 percent are the other enemy types. Some of the enemies are damage sponges, particularly the highest tier recolors and Lynels, which have more HP than Guardians. It is very disappointing climbing to the peak of an incredibly tall snowy mountain, only to find nothing but a few Lizalfos again. Poor enemy variety discourages exploration and makes combat get old, fast.

    Combat:

    Unlike in other Zelda games, there are no directional input attacks, just one standard combo for each weapon type. There are about five or six weapon types: sword, spear, axe, two handed sword, boomerang, maybe one or two more I'm forgetting. There are no unique weapon movesets, weapons of each type are just reskins of one another. There's no incentive to fight enemies after you have decent or good weapons, you break your weapons for worse weapons. Because it is so easy to avoid or run away from enemies, and because the poor enemy variety means fighting enemies isn't that fun after a while, this becomes a problem quickly. A lot of the content of the game was supposed to be finding and fighting enemies, without them the world becomes more barren. Any difficulty the game could have had is removed by a heal system that can instantly heal all of your HP from the pause menu. You find a fairy fountain early on in the game, and one area south of the starting area is full of items that when cooked, restore all of your HP + give extra hearts.

    Quests, Story, Music:

    Half of the side quests in the game are fetch quests. One in particular asks you for a total of 100 pieces of wood. This requires you to use 200 bombs, one to knock the tree down, the other to turn it into wood, or the decimation of all your weapons. The story is told through optional flashbacks, there is very little going on plotwise in the world you are in. Because of the lack of a sense of plot progression, there is very little incentive narrative wise to keep you playing. In my opinion the ending was lackluster, especially compared to past Zeldas, The cutscenes feature not so great English voices (particularly the females), with no option to change voice language and keep English text, or to disable voices entirely. The voices in my opinion, remove almost all emotional impact in most scenes. The music is almost entirely absent most of the game, showing up only in towns, during certain cutscenes, or as fleeting ambient background noise. When it is present, in my opinion it's worse than the other Zelda's. Listen to https://www.youtube.com/watch?v=J_TzYGd9pjk for an example.

    Main Criticism:

    There is nothing in the world but Shrines, enemy camps, small towns, and Korok seeds to pointlessly expand your inventory. There is a lot of empty space and "dead air" with nothing present or happening. After you have played the game a while, like most open world games, it gets boring, you will quit unsatisfied. This is opposed to finishing the game with a strong and satisfying final boss and ending, like Wind Waker.

    It's a 6/10 for me.
    Expand
  10. Mar 31, 2017
    5
    This review contains spoilers, click expand to view. This review Have minor spoiler but noting to grave.
    This game for me is great in term in gameplay and graphic are beautiful but the dungeon I find it as a excuse to waste time and it wasn't challenging for me. Everybody said the story was great but for me was pretty bland which is the weakest aspect of the game. The story didn't hook me at all but I am not saying it's the worst story of all time but still I can't denied how bland the story is. it using the same formula used to the previous games where Link have to save the princess and the day Just that this time he died and was revived to save the day once again while Zelda this time is fighting to contain Gannon many years. It's just the generic warrior saving a princess and there is nothing new to the story rather this time having voice acting and the voice acting was okay. But for me the most disappointing aspect of this game was the last boss battle that was beaten so easily just point your arrow in the circle area and attack and that it. This game felt as more for exploration and adventure which I enjoy and the soundtrack was good but not the best I heard in gaming as much people said. For most people this game may be the best of all time but for me it isn't.
    Expand
  11. Mar 13, 2017
    5
    This review contains spoilers, click expand to view. I was a hardcore Zelda fanboy and played almost every zelda game until now. I just finished Breath of the wild, its an amazing game, but i am missing so many key features that makes a game feel like a zelda game.

    Following is a list of what i am missing (and i wonder why noone have mentioned it before):
    -) Only one boss: Each zelda had a variety of different bosses, this game only has one that was used 5 times (wiht minor changes)
    -) no heart pieces: Okay, you can say that there are the spirit orbs, but looking for heart containers was so much more, you could get them at mini games, buy them, find them hidden in dungeons and so on...
    This takes a lot of the motivation of collecting them.
    -) There are only 4 "dungeons": And these are mere shadows of real zelda dungeons, they easily beatable in an hour, where as you had to spend several hours (for the first time) in other zelda game dungeons.
    -) no unique items to collect: At the start of the game you are blessed with some functions of your sheikah slate and thats it.

    If this game would not be titled "Zelda" ( i myself call it "Elder Scrolls - Hyrule" xD) i might could understand the hype about that game, but even then i would not rate it 10/10, for the following reasons:
    -) weapons break way too often: just why? for some bosses i used up my whole arsenal of melee weapons to beat him, thats ridiculous...
    -) puzzles get pretty fast repetitive: There are only 4 abilities that are usable, so after using them a couple of times each puzzles can be solved pretty fast.

    I am absolutely clueless how this game got so hyped. Yes, indeed, the world itself is great and beatiful, but it should not be called Zelda.
    Expand
  12. Dec 31, 2017
    7
    It's a walking simulator with weapons that break. Meh.

    It looks decent, so at least there's that positive thing to say about it. I don't think it deserves "Game of the Year" by a longshot.
  13. May 13, 2018
    5
    Meh, too plain and simple. The overall map of Hyrule is an open grassfield of nothingness. No civilization what so ever. I like the overall feel of the open world aspect, just the environment is too empty. Too much grassy fields, desert , tundra. I can understand since it's called Breath of the Wild for a reason, but I hope the next game adds more land facilities and town developments.Meh, too plain and simple. The overall map of Hyrule is an open grassfield of nothingness. No civilization what so ever. I like the overall feel of the open world aspect, just the environment is too empty. Too much grassy fields, desert , tundra. I can understand since it's called Breath of the Wild for a reason, but I hope the next game adds more land facilities and town developments. More towns are better than nothing. Overall the weapon system, meh. The horse riding is always fun, not expecting much. Story wise, very underwhelming. Dungeons look the same, only difference is the puzzles. DLC is a waste of money, don't even bother.

    If you're a Zelda fan, buy it. If you're not a Zelda fan, there are other Zelda games out there that are much more enticing than Breath of the Wild. Try those ones instead, then give this game a chance later.
    Expand
  14. Apr 1, 2017
    6
    I am a fan of Zelda games, but in my opinion, Breath of the Wild (BotW) is not the best Zelda game, and as a Zelda game it has to stack against its siblings in the franchise. As a stand alone game, I think it is a great open world game, but it is not as good as the other games in the series. That being said, my gripes with the game are:

    1) Tiny dungeons: Majora's Mask (MM) had only 4
    I am a fan of Zelda games, but in my opinion, Breath of the Wild (BotW) is not the best Zelda game, and as a Zelda game it has to stack against its siblings in the franchise. As a stand alone game, I think it is a great open world game, but it is not as good as the other games in the series. That being said, my gripes with the game are:

    1) Tiny dungeons: Majora's Mask (MM) had only 4 dungeons as well, but they were huge in comparison (even to other Zelda games), full of creative puzzles, and quite hard for a first timer. In this regard, BotW dungeons were a complete let down. This is a main sore spot for series fans.

    2) Quiet ambiance music that cannot compare to the classic overworld epic themes of games like A Link to the Pass, Ocarina of Time (OoT), Wind Waker (WW), etc. with a few exceptions on old theme remakes such as the Rito village (I admit that Gannon's castle theme was pretty good, but it doesn't redeem the rest of the huge world having so poor music). I understand that open worlds should not have intrusive music, but WW had a pretty open sea and the Great Sea epic theme was amazing and fueled a sense of adventure and exploration hard to match, so, this is a bland excuse for the lack of memorable themes in BotW.

    3) Breaking weapons: I was already a little upset that my shields kept breaking in Skyward Sword (until I got the hang of it and eventually went for the Hylian shield), and then this game makes everything breakable. Even the Master Sword gets spent and has to recharge before it can be used again. I prefer the progression method where either your weapon gets stronger by some leveling means, or you collect stronger weapons throughout your journey until you find the ultimate weapon(s). But I don't like the idea of breaking equipment.

    4) Low enemy variety: Basically, Bokoblins, Moblins and Lizalfos made the bulk of the enemies found in the game (with different colors to signal difficulty). I found it boring and even started to avoid their camps at some points because I was bored with them.

    I am fine with Link being given all his tools at the start of the game, and I also enjoyed having to obtain them somehow like renting in ALBW. I always found moronic that the item needed to beat a dungeon was kept inside of it. But I would prefer some variant where players have to work for it, such as having to find important items somewhere first, like a mini-dungeon before being able to beat a dungeon with them (read iron boots in OoT). I like the feeling of accomplishment when I find an epic item such as the double claw shoots or the lens of truth or the mirror shield from previous entries in the series.

    Oh, and I would have loved indicators of how many shrines and Koroks were left to find in each area, a la OoT Golden Skulltulas or Poes in Twilight Princess HD, but that's just me.

    Everything else in the game is great and makes it a great open world title full of exploring (except maybe fixing cooking to make it less tedious and have a recipe book).

    I believe that if Nintendo had put these ideas in the game, this would have been a perfect Zelda. But, as it is, this game didn't manage to climb into my top 5 favorite Zelda games.
    Expand
  15. Apr 20, 2018
    6
    Juego que me dejó bastante seco y desilusionado. Juego sobrevalorado segun mi opinión en todos los aspectos. Gráficamente muy discreto, sistema de combate simple y aburrido. Sistema de gestion de armas incoherente y aunque si original poco efectivo. Tiene bastantes problemas en este sentido en el cual puedes pausar el juego en cualquier momento cuando te queda poca vida y curarte sin queJuego que me dejó bastante seco y desilusionado. Juego sobrevalorado segun mi opinión en todos los aspectos. Gráficamente muy discreto, sistema de combate simple y aburrido. Sistema de gestion de armas incoherente y aunque si original poco efectivo. Tiene bastantes problemas en este sentido en el cual puedes pausar el juego en cualquier momento cuando te queda poca vida y curarte sin que ello se vea reflejado en el juego donde no pierdes tiempo en restablecer la vida. Mundo abierto si, pero las 6 horas que estuve jugando repeti demasiadas cosas en ese mundo genial según muchos. Busca torre la escalas santuario entras y poco más. Personaje sin carisma, villano que no habla en toda la aventura ni aparece, una historia sin gracia sin ser emocionante totalmente olvidable. Se salvan algunas cosas del juego que son originales como el sistema de crafteo y que puedas llegar a cualquier zona del mapeado algo realmente interesante y innovador. Por lo demás un juego sin historia, combate aburrido y poco profundo con algunas mecánicas muy deficientes para un juego que incomprensiblemente consiguió el goty. Expand
  16. Nov 25, 2017
    6
    Breath of the wild is as pleasant to listen to as it is to look at, with its visually stunning scenery Zelda:BOTW is almost like a fine painting! I use the key word almost as what the game lacks is character. Breath of the wild's open world is often empty and pedestrian, I almost felt the map could have been downsized by 40% at the very least.

    The main quest objectives were fun and
    Breath of the wild is as pleasant to listen to as it is to look at, with its visually stunning scenery Zelda:BOTW is almost like a fine painting! I use the key word almost as what the game lacks is character. Breath of the wild's open world is often empty and pedestrian, I almost felt the map could have been downsized by 40% at the very least.

    The main quest objectives were fun and enjoyable, but I felt forced into doing the tedious side quests in order to gain some advantage at the end game. So like the map I reckon the playtime could have been cut down by about 50 hours also! At the end completing the game didn't feel like an accomplishment, as by the midway point i had already lost interest, but didn't want to add the game to the list of games I've played yet not completed.
    Expand
  17. Apr 25, 2017
    6
    With time, perhaps I'll look back on Breath of the Wild more fondly than now. It has some major pitfalls and really falls short in a lot of the areas that it is trying to mimic from Western games, namely voice acting, gameplay, lack of enemy diversity, and story (although it was good for a Zelda story but compared to many of the modern games it is similar too such as Far Cry or Horizon, itWith time, perhaps I'll look back on Breath of the Wild more fondly than now. It has some major pitfalls and really falls short in a lot of the areas that it is trying to mimic from Western games, namely voice acting, gameplay, lack of enemy diversity, and story (although it was good for a Zelda story but compared to many of the modern games it is similar too such as Far Cry or Horizon, it is much weaker). Unfortunately, the addition of voice acting is actually a detriment to the game and at times was borderline unacceptable. The gameplay was much less fluid than Far Cry or Horizon or even Assassin's Creed, a series which has been riddled with bugs and frustrating moments. By introducing these open world elements that have become a staple in modern western games, it forced comparisons to those games. However; if Nintendo would have made a more traditional Zelda game then perhaps it would have left me with a more positive impression of the game. As much as I tried to separate my expectations, to be honest, my opinion of the game was hurt by the overwhelmingly positive reviews it received from critics. I try not to let expectations affect me, but unfortunately that's a reality of gaming. The game isn't without it's merits though. The primary positives are the ability to go/climb anywhere and it's choice to not hold your hand (although even here, Dark Souls did it better). I appreciate both of these things immensely and my first few hours and last few hours of the game were very enjoyable. But somewhere around 30 hours in, I became fatigued and was ready to sprint to the finish. In the end I spent nearly 50 hours on my playthrough and had some wonderful moments in the open world and some unfortunately burdensome moments. Overall, it's an experienced that was very mixed for me, with very high highs and some extremely disappointing lows. Expand
  18. Nov 14, 2019
    6
    BoTW its a nice game. I had a great time with it last holiday season, and i realy liked it. Thought it have many issues, such as backtracking, lack of any interesting quest, and not the best plotline ever, is still a nice game.
    But i would not play it again, would be boring. I hope the sequel can improve the formula and expand the universe created here.
  19. Mar 21, 2020
    6
    The game is just a big sandbox full of shrines (little puzzles) and reskinned enemies. As an open world game, it's just not on par even with mediocre games like Fallout 4. Also, it is very, but VERY far from being the best 3D Zelda because that would imply that this game is better than masterpieces like Ocarina of Time and Wind Waker, which is not.
  20. Nov 18, 2020
    6
    Is it kind of lame to play the contrarian and dunk on a beloved game? Yes it is.
    But after putting in many, many hours into this game I feel like I have earned the
    right to voice my complaints. Now, I don't think I have to spend too much time on the positives, as they've already been praised enough. This beautiful fantasy world really does feel more alive than in pretty much any
    Is it kind of lame to play the contrarian and dunk on a beloved game? Yes it is.
    But after putting in many, many hours into this game I feel like I have earned the
    right to voice my complaints.

    Now, I don't think I have to spend too much time on the positives, as they've already
    been praised enough.
    This beautiful fantasy world really does feel more alive than in pretty much any game I've played before and the things you can do within this world are very engaging. In other words: The game really has a "feel", if you will. It has its own style and just walking around, interacting with the game world is fascinating.

    Exploration is rewarded (kinda) and there are tons of quests and secrets to be discovered. I'm just not sure if the rewards are worth the effort. More inventory space, a new weapon that will break after 10 hits or a health container - to me, that's not incredibly motivating. But maybe that's different for you.

    But here's the thing. All of this is in service of a story that is completely forgettable. And I think the problem lies in the fact, that most of the really interesting things in the story have already happened by the point Link wakes up and the player takes control. You effectively run around in a desolate world shaped by fascinating events, but you only ever learn of them through reading stuff, listening to characters talk about them and watching flashback sequences.
    The characters are all flat and there's no way to really form a bond with these cardboard cut outs.
    The central conflict in the flashbacks revolves around Princess Zelda's feelings of self-doubt, which could've been interesting if you, the player, were actively involved in that drama or affected by it. But it all happened in the past and so you just watch a spoiled princess whine about how she doesn't feel ready to take responsibility. Now, maybe it's because I'm a guy and my parents aren't royalty, but I really have a hard time empathizing with that. Not great storytelling, to be honest.

    My next big complaint is in regards to some of the game play mechanics. The game can make the simplest of tasks feel frustrating:

    Oh, you're trying to climb this mountain while your stamina keeps steadily decreasing? How about some rain, that'll make you slip and fall to your death?

    Oh, you could really use a horse to speed up travel right now? Well, tough sh*t - your horse needs to be within hearing distance - no really! - in order for it to come find you.

    You found this really cool weapon? Let's see just how quickly it'll break. Will it take 10 or 15 before it breaks? Find out in the next really tough battle!

    Now I, for one, don't think any of those mechanics are fun. I feel like they're wasting my time and they're frustrating. But I get it. The devs wanted to make this a realistic adventure experience.

    But this is where the biggest flaw of the game comes into play: a contradiction at the heart of this game that it never manages to overcome.

    So on the one hand, you have this living, breathing world and all those survival mechanics that make interacting with it feel meaningful. You can freeze to death if you don't wear warm (or magic) clothes, you have to tame horses before riding them and you have to cook food before it becomes really effective.

    But on the other hand, this game is trying to keep true to its roots, and so you still have heart containers, dungeons and all the Zelda things that long-time fans have come to expect.
    And since those elements all come from a time where games had technical limitations and game play took priority over immersion, they feel incredibly out of place in this fantasy world.

    The game never lets you feel completely immersed. Every time you pick up a floating heart container, every time you enter one of the - oof! - 120 puzzle shrines and every time you think for a second about how weird it is that the economy of this world runs on gems, you are reminded that you're playing a game. Because in all three of those cases, the explanation for why they chose to do things that way is: because that's part of the brand.

    And those two elements: "Zelda" the traditional franchise and "Zelda BotW" the modern game copying the latest trend of survival games never really mesh together and I am utterly convinced that a majority of people is blinded by their nostalgia to not see that.

    This is a good game. Maybe even a great game. But it's so far from being a master piece that I cannot take anyone seriously, who declares it as such. Saying this is ONE OF THE BEST GAMES EVER is, simply put, lowering the bar. And I don't think that's a good thing because we should ask for more.
    Expand
  21. Jul 24, 2022
    6
    This game is probably amazing if you are the kind of person who really loves Zelda, and love a big open sandbox game like Skyrim. Me, I tried this game due to the hype, and it was one of the first Switch games I bought. I played forty hours of it, so can't say I didn't get my money's worth, plus the game is beautiful. However, I did not finish it. Lack of a story, an empty open world, andThis game is probably amazing if you are the kind of person who really loves Zelda, and love a big open sandbox game like Skyrim. Me, I tried this game due to the hype, and it was one of the first Switch games I bought. I played forty hours of it, so can't say I didn't get my money's worth, plus the game is beautiful. However, I did not finish it. Lack of a story, an empty open world, and breakable weapons bugged me more than most people. So my experience was very mixed. Expand
  22. Mar 4, 2017
    6
    Monotonous fetch quests, empty open world, dated gameplay, archaic graphics (even while docked) struggles to give this game a purpose next to the greats of todays video game masterpieces. The story is great even though it lacks proper voice overs throughout most of the game. Controls can be atrocious at times in the midst of combat or while trying to perform one of the many puzzles inMonotonous fetch quests, empty open world, dated gameplay, archaic graphics (even while docked) struggles to give this game a purpose next to the greats of todays video game masterpieces. The story is great even though it lacks proper voice overs throughout most of the game. Controls can be atrocious at times in the midst of combat or while trying to perform one of the many puzzles in the game. Art style is appealing and many returning fans will be accustomed immediately.

    Pacing was well presented, but the game lacks proper audio in several sections of the game. Zelda is a joy to play if you can look passed the several short comings. The Switch version does not offer suitable upgrades sadly over the Wii U version. I would suggest waiting for a sale on this one.
    Expand
  23. Mar 4, 2017
    5
    I love open world games. I love The Wind Waker and Ocarina of Time. I always had a special heart for Nintendo software, starting from my childhood.

    Thing is, I planned on playing this game almost exclusively in handheld mode and when I did so yesterday, I noticed heavy aliasing, really heavy aliasing. I knew the screen was only 720p but I thought Nintendo would pack in some
    I love open world games. I love The Wind Waker and Ocarina of Time. I always had a special heart for Nintendo software, starting from my childhood.

    Thing is, I planned on playing this game almost exclusively in handheld mode and when I did so yesterday, I noticed heavy aliasing, really heavy aliasing. I knew the screen was only 720p but I thought Nintendo would pack in some supersampling, but no, not at all. Because of that, it almost looks like a 3DS game in handheld mode, but with heavy flickering, something that personally distracts me heavily and can even lead to headaches.

    So I had to return my Switch with BotW just a few hours after having bought them. It is a shame, I would have loved to explore this world, but I currently have no tv for the Switch and handheld mode is unplayable. I wholeheartedly can say: The Switch sucks and it damages BotW badly, very badly. They had one year for this port, so it isn't just so bad because it was ported. Very sad quite a lot of reviewers didn't talk harsher about these dramatic issues, they were probably bought or never played in handheld.

    Alongside the hidden lack of anti-aliasing, there is the obvious low texture quality and frame drops. In the two hours I played this game I noticed one small freeze and definitely the low res textures. Render distance wasn't really an issue, but could be higher for more prettiness as well.

    The result is that the game is most likely very good, but also heavily hold back by bad Nintendo hardware. Especially texture quality and antialiasing have to be higher for a perfect score, maybe even the render distance. Because of these issues, I give BotW a 5/10, with the possibility for a 10/10 once they release this game on decent hardware.
    Expand
  24. Mar 6, 2017
    7
    The game was good, yes, but lacked the plethora of interesting characters and deep personality that made me love The Witcher III so much, Gameplay was sort of bland, inventory management was a pain, and the world often just felt... empty to me. Sure, the art style is interesting to look at, but the Switch's technical shortcomings meant that we weren't given a lot of the environmental soundThe game was good, yes, but lacked the plethora of interesting characters and deep personality that made me love The Witcher III so much, Gameplay was sort of bland, inventory management was a pain, and the world often just felt... empty to me. Sure, the art style is interesting to look at, but the Switch's technical shortcomings meant that we weren't given a lot of the environmental sound effects, lush greenery and scaling environments that have sorta become a must-have for open world games, nowadays.

    The 'story' is interesting enough, and the puzzles and shrines are definitely creative and provide a healthy challenge, but I feel that Breath of the Wild is lacking in a lot of subjects.

    Do I think the game is bad? Not in the slightest.

    Is it perfect? Absolutely not.

    I've had a lot of fun with it despite my gripes, and I think that I will continue to do so...

    ...After I finish Horizon Zero Dawn (Which I prefer because I like having linear stories to follow, with activities on the side to complete, but that's just me).
    Expand
  25. Apr 2, 2017
    6
    O jogo é horrivel mesmo, eu nem liguei muito para os frames, o pior é o excesso de neblina presente em quase todos os cenarios, falta dos efeitos sonoros característico da serie, durabilidade das armas, nem parece zelda esse jogo
  26. Mar 8, 2017
    5
    playing this and Horizon atm.. and all i can say is that even tho the story is somewhat good .. the graphics and mechanic feel so cheap and over used.. the game feels somewhat rushed,, and the (big) world feels empty.. such a waste of space. the puzzles in the dungeons are really simple (havent found any that took me more than half a minute to figure out) .. and even the explorationplaying this and Horizon atm.. and all i can say is that even tho the story is somewhat good .. the graphics and mechanic feel so cheap and over used.. the game feels somewhat rushed,, and the (big) world feels empty.. such a waste of space. the puzzles in the dungeons are really simple (havent found any that took me more than half a minute to figure out) .. and even the exploration mechanic in the open world are all things that have been done before .. (except the shield slide...) .. and the world is big... sadly it feels mostly empty .. there are enemies scatters about (even tho i feel i keep fighting the same 20 enemy types over and over again, im only 6 hrs into the game so mebe further along ill see more variety).

    It is a good game.. but it feels like it belongs in the last gen .. im pretty sure i could play it (eevn if with lowered graphics) on my tablet.

    Recomendation: play it and judge yourself , the game isnt bad.. but a lot of people are giving it more merit that it deserves just because is Zelda and from nintendo, If you got a Wii try it rigth away just dont go and buy a switch just for the game (i did.. now i got a switch with a scratched screen.. from the dock!.. it should have come with a screen protector imho) .. if you do get the switch then be ware you have to buy the screen protector and a case.. that plastic is kinda delicate.
    Expand
  27. Mar 5, 2017
    5
    The user score in this website is useless. It´s ridiculous there are basically only tens and zeros, and many of the reviews are obviously just with the purpose of giving the game a bad name because they simply dont´t like nintendo or don´t own the console, but not because they think the game is bad. It´s funny that when you look into some of the profiles which are posting reviews, many ofThe user score in this website is useless. It´s ridiculous there are basically only tens and zeros, and many of the reviews are obviously just with the purpose of giving the game a bad name because they simply dont´t like nintendo or don´t own the console, but not because they think the game is bad. It´s funny that when you look into some of the profiles which are posting reviews, many of the guys who are giving this a 0, have given a 10 to Horizon Zero Dawn and the other way around. It seems like this is some kind of fanboy wars, with each trying to prove their respective console is better.

    The only thing you achieve by this is not helping people like me, who come to this website in order to get an idea of how good a game is, and end up mad because they realize most of the reviews are not trustworthy or honest. It really sucks.
    Expand
  28. Mar 5, 2017
    5
    I don't know if gutting a tightly knit story was worth it for a sandbox/survival experience. It was boring. My guess is nintendo fans have never touched a sandbox game before so its fresh for them, but these are old game mechanics that already lead to a repetitive experience. Its a vast world that will be forgotten.
  29. Mar 7, 2017
    5
    I am going to try to be fair & objective.

    The game was build so that you could go anywhere & complete most things in the order that you want but because of that Nintendo made sacrifices. Discovery is no longer about collecting items to help you puzzle solve & transverse the world… now the discovery is about places in the world & limited treasure. This is what really splits a lot of
    I am going to try to be fair & objective.

    The game was build so that you could go anywhere & complete most things in the order that you want but because of that Nintendo made sacrifices. Discovery is no longer about collecting items to help you puzzle solve & transverse the world… now the discovery is about places in the world & limited treasure. This is what really splits a lot of players here. Some LOVE the fact that they can explore the HUGE world while people like me feel that quantity does not compensate for the quality needed in storytelling, puzzles, non-disposable treasures of value, & meaningful connection to the characters in the world. Travelling the world has become tedious work, battles become too boring, treasures found become disposable objects that you will quickly forget about & the few puzzles presented are way too easy.

    GAMEPLAY: 6/10
    Battles enemies starts out interesting seem fun for about the first 16 hours of game play but they quickly become a tedious chore. There is a huge lack of enemies. To substitute for the lack of AI depth the tougher battles try to overwhelm you with high numbers of enemies OR bigger enemies. After you fight the same enemy types for a long period of time it just gets old really quickly & you learn that they really will not catch you if you run away anyway.

    You basically get all the special equipment you need to traverse the land at the beginning of the game so you are not longer earning equipment & puzzle solving you way into new discovers. You will no longer feel like you earned items because they are all given to you towards the beginning of the game. Discovery is no longer about collecting items to help you puzzle solve & transverse the world… now it is about discovering what is in the world. As a result, the items tend to be disposable weapons, armor, & endless amount of food ingredients. This keeps with the theme of quantity over quality. You find a lot but most of what you find is disposable junk that limits your sense of accomplishment.

    There are only Main 4 dungeons. I love how you are able to alter the environment in a creative way but when it comes down to it they are all too short & easy to beat. The game tried to compensate by having puzzled based dungeons in the form of overly simplified & too easy to beat Shrines.

    Weapons in this game are all unique & fun to use but are ultimately terribly balanced in many ways. It is so fun to be able to use spears, swords, & clubs that all have a different feel but they quickly become repetitive. The worst part about the weapons is that they all seem to break way too easily (averaging about 1 break per a battling a horde of 5 enemies). Each weapon has its own damage output status which causes a lot of problems by making battles way to easy towards the end of the game. In fact, you can beat some bosses so quickly that you will become disappointed. I felt cheated out of having any sense of accomplishment out of what should have been considered an epic battle.
    The stamina meter was horribly balanced & is poorly used which makes travelling a chore & less fun. The world is so big & the speed you move is so slow. Stamina is used for running, climbing, gliding & fighting. Running depletes the meter too quickly Climbing stamina depletion, in terms of distance/stamina bar is balanced, however the game speed at which Link climbs is too SLOW it becomes the worst part of the game. Gliding was well-balanced & a real treat.

    STORY 1/10
    It seems like every Zelda has the same basic never changing premise where you have to stop some main enemy/evil who has kidnapped “guess who” for ambiguous poorly explained reasons.

    The voice acting in this game is decent to good but is not utilized to its fullest potential. The game alternates between voice acting & reading dialogue of characters. I want to note that it is 2017, this is a triple A title, there is no excuse for why this game is not completely voice acted.

    The characters you run into & meet visually stunning but ultimately lack depth needed to be memorable. I appreciate that Link is still a blank slate for the player to psychologically project their own being onto. All other characters lack any real depth needed to tell a great story & are quickly reduced to stereotypes & plot devices or tools to obtain items or fragments of what should be a plot. I demand a plot, realistic characters, & something thought-provoking. I would even be satisfied with something artistic & kiddy like Lego Batman as long as there was something deeper to what is presented.

    GRAPHICS: 10/10

    MUSIC: 10/10

    OVERVIEW
    + Epically HUGE MAPS
    + Beautiful Environments
    - Lack of challenging puzzles
    - Traveling (& Climbing) is too slow
    - Battles become boring
    - Lack of enemy varieties
    - Predictable story
    - LACK OF DUNGEONS
    - Easy bosses
    - Weapons break too easy
    - Not fully voice acted
    - Poorly balanced stat system of weapons/armor
    Expand
  30. Mar 3, 2017
    7
    The stellar reviews really do not accurately portray the game. While it is a good game at its core, it is missing a lot that previous Zelda games had, most notably a memorable soundtrack. Gone are the tunes that we'll forever remember from OOT and Majora's Mask, they have been replaced with completely forgettable ambiance. The game is also incredibly open ended with no sense of objectiveThe stellar reviews really do not accurately portray the game. While it is a good game at its core, it is missing a lot that previous Zelda games had, most notably a memorable soundtrack. Gone are the tunes that we'll forever remember from OOT and Majora's Mask, they have been replaced with completely forgettable ambiance. The game is also incredibly open ended with no sense of objective or urgency. Whether you do anything or nothing at all, the game's world seems indifferent to your presence. While this is on par with most open world games, it seems out of place in a Zelda game.

    I would liken this to Skyrim with a Zelda skin, rather than an actual Zelda game.
    Expand
  31. Mar 5, 2017
    6
    This zelda isn't a bad game. Through it's not 10/10 ideal game of all time like all journalists said.
    Many technicals issues like fps drops, bugs and etc.
    Open world seems empty and dull.
    Weapons breaks too easily.
    No ingame sound.
  32. Mar 3, 2017
    7
    Well the day is finally here for the Nintendo Switch and Breath of the Wild. After all the fanfare and hype, was it worth the wait?

    I'd like to start off by saying that all of the 0 out of 10 reviews don't seem fair. But I think that's sort of the price you pay for having such a well known brand and franchise, it brings out the worst in people. With that being said, those reviews
    Well the day is finally here for the Nintendo Switch and Breath of the Wild. After all the fanfare and hype, was it worth the wait?

    I'd like to start off by saying that all of the 0 out of 10 reviews don't seem fair. But I think that's sort of the price you pay for having such a well known brand and franchise, it brings out the worst in people. With that being said, those reviews aren't wrong, even if the scores appear to be.

    Going into Breath of the Wild, based on just the online reviews and videos alone, I was expecting one of the most epic Legend of Zelda games to date, unfortunately that really isn't the case and previous entries in the game series end up faring better in comparasion.

    I think one of the bigger issues stem from the fact that the developers lost sight of the core game when they started moving it into "open world" territory. The developers became more engrossed in that concept than what really makes a Zelda title a Zelda title to begin with.

    When compared to other games in the franchise, the selection of enemies is shallow compared to what we usually come to expect from the series. Generally these games tend to have a wide selection of enenmies that change based on the dungeon and region of the game. With Breath of the Wild, we are seeing a lot less unique enemies and instead a lot of re-colored or re-skinned enemies as a direct result. This wouldn't be horrible if it was expected, like with titles such as Dragon Quest. But in a Legend of Zelda game, it's a bit of a disappointment.

    The story isn't nearly as grand as it has been in the past. And while I haven't actually beat the game yet, I have found myself not nearly as invested or interested as I would have from previous titles in the series. A lot of times it feels as though the story element of the game was tacked on as an afterthought.

    The game play is also equally shallow when compared to other games in the franchise. Yes, there's a lot of weapons you can collect, but considering their frequency of appearance and the fact many of them will break over time, they are really underwhelming. None of them feel nearly as powerful or epic as you'd expect from a Zelda title. Remember all the neat tools you'd get in other Zelda titles? Nonexistent. Don't expect to find cool tools such as the hook-shot, it doesn't exist. I think this is one of the things that hurts the game the most.

    There are no heart pieces. Rupees are still in the game, but not in the same capacity as other Zelda titles. Instead you'll need to actually work to earn Rupees, you'll need to make and sell things in what appears to be an active economy and for whatever reason, it doesn't feel as if it fits properly with the overall theme of Legend of Zelda.

    There's a severe lack of music in the game. It's still there, but it doesn't feel as grand as it did in previous entries of the game. I see what they were trying to go for with the music, but it doesn't feel the same.

    As far as the technical specs go, the game looks good for what it is, there is no complaint there. But if people recall, there was some complaints about slow downs for the game, which apparently were reported to be fixed. But lo and behold people are still reporting slow downs on Breath of the Wild. This doesn't really surprise me as a release day title, but that doesn't make it any less disappointing. Folks are reporting that the switch can get pretty hot when played for extended peroids, so it makes me wonder if the game is suffering from the system physically slowing down due to the system becoming too warm, like how a tablet game will under perform on a Android tablet.

    So, what's the final verdict? It's a Legend of Zelda title in name only, it doesn't feel like a proper Legend of Zelda game at it's core.
    Expand
  33. Mar 5, 2017
    5
    The games story fails to draw you in and it starts off very slow. The fighting mechanic is amazingly simple yet can become deep. A+

    however, the swords break after 1 or 2 enemies and is very annoying. The game struggles to give you a smooth experience. Game lags a bit on most fights with the wii U version. Most the game is spent climbing and traveling the huge amazing world. It is
    The games story fails to draw you in and it starts off very slow. The fighting mechanic is amazingly simple yet can become deep. A+

    however, the swords break after 1 or 2 enemies and is very annoying. The game struggles to give you a smooth experience. Game lags a bit on most fights with the wii U version. Most the game is spent climbing and traveling the huge amazing world. It is kinda boring. But the huge open world is truly a masterpiece.

    But unlike the witcher 3, zelda does not make the huge world a joy to explore. It has a pointlessness to it that i've never seen before. The urgency is gone in this version of zelda due to the weak story.

    Overall this game is a solid 5/10 for me as a huge zelda fan. Favorites include OOT, Link2past, LBW, SS, WW.
    Expand
  34. Mar 10, 2017
    5
    Let us get the most pressing matter out of the way first. Zelda: Breath of the Wild is not a good game. There are several perfect scores in the critic page, and even more in the user submitted page, but those of us who are NOT paid to promote the game have a vastly different opinion of it.

    Namely, that this game is incredibly underwhelming, in pretty much every way imaginable. Combat is
    Let us get the most pressing matter out of the way first. Zelda: Breath of the Wild is not a good game. There are several perfect scores in the critic page, and even more in the user submitted page, but those of us who are NOT paid to promote the game have a vastly different opinion of it.

    Namely, that this game is incredibly underwhelming, in pretty much every way imaginable. Combat is uninspired, the crafting mechanics feel tacked on, the AI is easily exploited especially when objects are in the way, and the story is.... well... laughably bad. The game features repetitive puzzles and embarrassing use of reskinned enemies. The framerate issues and objects in the distance popping in and out is horrible to experience. This game is simply not worth your time in any sense of the word. It is, in essence, an Assassin's Creed type game. It is promoting itself on this promise of delivering a game with a really cool idea, but the reality of the experience is more than simply lackluster. It is downright pathetic.
    Expand
  35. Mar 8, 2017
    6
    It's a good game. It's an awesome launch title, but it isn't groundbreaking by any means. Is it the best Zelda game of all time? Maybe, but the previous 4 Zelda games have set that bar pretty low. The story is the same story you've played a thousand times. When it comes to sandbox games, there are dozens of others I would reach for before I'd reach for this. It's frankly dissapointing toIt's a good game. It's an awesome launch title, but it isn't groundbreaking by any means. Is it the best Zelda game of all time? Maybe, but the previous 4 Zelda games have set that bar pretty low. The story is the same story you've played a thousand times. When it comes to sandbox games, there are dozens of others I would reach for before I'd reach for this. It's frankly dissapointing to play after you see how much hype this got. Expand
  36. Jul 16, 2018
    6
    This is barely a Zelda game. It's way too long and has more in common with Oblivion/Skyrim than with the Metroidvania exploration and backtracking that's been crucial in previous Zelda games. The puzzles are much shorter and more bland. It's a really dumbed-down, open-world adventure game that decided to cripple its puzzle aspect.
  37. Aug 10, 2018
    5
    Okay so Tuff to score this low the game was beautiful and Artistic and Rung true and Great to my soul im a 90s kid and had a Friend show me Zelda and have loved all till now this Zelda does 2 things that bug me and that is the Glass Weapons and the over run Map Glass weapons??? Horrible idea unless you have the time to recollect all weapons after or before battles or just run around withOkay so Tuff to score this low the game was beautiful and Artistic and Rung true and Great to my soul im a 90s kid and had a Friend show me Zelda and have loved all till now this Zelda does 2 things that bug me and that is the Glass Weapons and the over run Map Glass weapons??? Horrible idea unless you have the time to recollect all weapons after or before battles or just run around with common weapons but it just adds to the mindless things in the game that will drag you down quick if your trying to complete the game 100% or if your trying to just play a bit before work... again i wanted to love this game but they Just Barley missed it. Expand
  38. Apr 12, 2018
    5
    I have never been a fan of zelda games or jrpg games
    i Just finished the main game to see why people like this game so much i even got a switch for this game.
    It has a beautiful and vast world, great artistic graphics and a lovable and nostalgic antagonist, link but the combat system is so annoying. destructible weapons was a very bad idea for this game Progressing in this game is so
    I have never been a fan of zelda games or jrpg games
    i Just finished the main game to see why people like this game so much i even got a switch for this game.
    It has a beautiful and vast world, great artistic graphics and a lovable and nostalgic antagonist, link
    but the combat system is so annoying. destructible weapons was a very bad idea for this game
    Progressing in this game is so boring and hard you need to be so patient.
    bosses, shrines and quests are sometimes repetitive and the game gets boring sometimes.
    I'm a big fan of cinematic and narrative focused games. Botw is noting like that. The ending is simple and the story is not satisfying
    Botw is a mediocre game overall and doesn't deserve to be GOTY
    Expand
  39. Jul 30, 2018
    5
    Прикол в том что игра классная но ее слишком переоценили.Сюжет слишком прост и зауряден,а диалоги неинтересны от мазки типа: эта классика не оправдывает ее с такими оценками она должна быть как минимум на уровне the last of us не меньше.Может боевая система здесь классная,нет она простая ничем не выделяющейся.Не понимаю почему но а гамме они здесь точно не думали как и в Assasin's creedПрикол в том что игра классная но ее слишком переоценили.Сюжет слишком прост и зауряден,а диалоги неинтересны от мазки типа: эта классика не оправдывает ее с такими оценками она должна быть как минимум на уровне the last of us не меньше.Может боевая система здесь классная,нет она простая ничем не выделяющейся.Не понимаю почему но а гамме они здесь точно не думали как и в Assasin's creed Origins,все слишком кислотное. Единственное что меня заинтересовала это взаимодействие с миром,поджигание стрел,рубля деревьев,сильный ветер.Игра просто дает тебе мир и говорит делай что хочешь что-та типа fallout 4.Покупать ли Nintendo switch ради нее,да покупайте но не видитесь на оценки Expand
  40. Oct 25, 2018
    6
    It's a good game, but not amazing, very ugly and repetitive for this generation of consoles, i don't like the characters narrative, is very large world but is empty, the repetition of enemies, trees, zones and charactes doest help.
  41. Apr 29, 2020
    7
    Totally unpopular opinion but I think this game is super duper overrated. The graphics are great and there are awesome characters and a interesting world, a long of the game is just traveling and walking to a destination and the main storyline isn’t as long as I was hoping for.
  42. May 10, 2020
    5
    Legend of Zelda Breath of the Wild is a Mediocre disappointment. That somehow got the internet echo chamber thinking it's the best game ever when reality it's far from it. Infact, It's one of the most Soulless Open World games I've ever played in my life. And the reason why people even like this is because simply of brand recognition. I'll first be talking about the pros before I get allLegend of Zelda Breath of the Wild is a Mediocre disappointment. That somehow got the internet echo chamber thinking it's the best game ever when reality it's far from it. Infact, It's one of the most Soulless Open World games I've ever played in my life. And the reason why people even like this is because simply of brand recognition. I'll first be talking about the pros before I get all crazy with the Cons. And I'm a HUGE Zelda fan.

    Pros:
    -The Climbing mechanic is neat, Especially remembering in Skyrim where you'd end up walking up the mountains that you want to climb.

    -I'm not against the Open World approach infact, I'm a huge fan of Open world games in general and also a fan of Zelda.

    -I guess a good variety of armors is neat even though I really STRONGLY PREFER to see Link in his Iconic Green Tunic.

    -I also guess the cooking system is pretty neat.

    -I can appreciate the story being a little more hands off (In-spite of me liking Skyward Sword) I mean, It's quite refreshing to see Link being his own man again.

    Cons:
    -The enemy variety sucks! Like seriously, The enemies in the games can be boiled down to Moblins, Bokoblins, and Lizalfoes with the occasional Wizzrobes and Chu-Chus.

    -The Weapon Degradation system sucks! Like seriously! Why are they all so frail? Why is the Master Sword and Hylian Shield no exception? Why arn't the amiibo weapons No exception either especially with the RNG bullcrap going on?

    -The Shrines, They're all the same, They look the same, with some small meaningless puzzles that arn't fun. Even the "Divine beasts" are just samey with the samey bosses.

    -When it rains, It makes climbing WAY too hard. Sure there are workarounds but Some walls are too tall to scale during the rain and it forces you to wait till it stops. I also don't like how you are forced to swap weapons when it rains.

    -I don't like Kass or Sidon, I mean, How people gush over these characters makes me cringe, Their proportions look weird and I'm not about Sidon's narcissism and Kass' Annoying accordion Music.

    -I also don't like how Zelda is portrayed in this game, I mean she's extremely whiny and **** (And I don't like the hairstyle they chose for her, Makes her forehead look weird.)

    -Why is the Green tunic so hard to get!? Especially considering the RNG crap you have to go through with the amiibos and these amiibos are really hard to find in Real life too the point I had to get amiibo cards 3rd party sense Nintendo understocks them. And it's the ONLY way to get it earlier in the game. Heck why do we need amiibo to get a certain variant of the Green tunic I like? There's a green tunic that you can get without amiibo, BUT that would mean clearing most of the game's content.

    If anything, It kinda feels very Microtransaction-y in a way. Ideally, If I had an amiibo, I'd get the Green tunic after I scanned it and I could earn the Green Tunic variants during the course of Gameplay.

    -The Korok seeds are a pointless boring side objective.

    I mean, Here's hoping the sequel will be better. But I have my doubts. I'm still VERY critical about this game in-spite of the Internet echo chamber saying otherwise. Maybe it'll be on-par with Skyrim or Saints Row. If you were to ever get this game, Do yourselves a favor and get it on some sort of discount.
    Expand
  43. Jul 24, 2020
    7
    Great game but lacks side quests. After the main story there's nothing to do. I don't mind the breakable weapons it gives you a reason to try other weapons
  44. Mar 3, 2017
    6
    I've noticed alot of extremes from both sides. Trolls that hate the game out of spite and those who call it the greatest game ever. I'm not saying say the troll are in the right but to lump us all who have problems with this game together with the trolls is wrong especially when a lot of the mixed and negative reviews I've read have legitimate points (not all of them, of course) which II've noticed alot of extremes from both sides. Trolls that hate the game out of spite and those who call it the greatest game ever. I'm not saying say the troll are in the right but to lump us all who have problems with this game together with the trolls is wrong especially when a lot of the mixed and negative reviews I've read have legitimate points (not all of them, of course) which I happen to agree with. Breath Of The Wild isn't a bad game, it's got a nice art style and it controls decently (though so of the button placement is annoying) but it's an incredibly derivative open world game that adds little to nothing to the genre, the gameplay also gets really repetitive after a while and the frame rate is really bad, I shouldn't be playing an action game where the game freezes for several seconds. Story is nothing special and the voice acting and very hit and miss. While I could see someone who's never played this type of game before really getting into it, I myself have played plenty of open world games and rpgs and this game did very little to impress me. Considering that Skyward Sword (aka the worst 3D main Zelda game as well as a mediocre game) has a 93 on metacritic, I shouldn't be surprised that this game is as highly reviewed as it is, Why is this the best game ever? Because it's Zelda, that's the reason (and note, I also thought Horizon Zero Dawn was just fine, nothing special so I'm not being a fanboy) Expand
  45. Mar 3, 2017
    6
    The game is okay, a lack of voice acting, and a weak story doesnt help it though but that typical of Zelda so no surprises yet. Not to mention the terrible frame rate and lack of any AA, this is terrible for a new console to not even be able to run a port at 900p with 0AA at a steady 30fps, only made worse by the left Joycon constantly disconnecting. I expected better both from this gameThe game is okay, a lack of voice acting, and a weak story doesnt help it though but that typical of Zelda so no surprises yet. Not to mention the terrible frame rate and lack of any AA, this is terrible for a new console to not even be able to run a port at 900p with 0AA at a steady 30fps, only made worse by the left Joycon constantly disconnecting. I expected better both from this game and from the switch...shouldve just went with the Wii U version..probably would've been a 7.5 in that case Expand
  46. Mar 3, 2017
    5
    It's not a bad game, but the performance from something that looks this mediocre should not be allowed in 2017. Don't get me wrong, I like this game, and I enjoyed playing it, which is why I'm giving it a 5. But running at 30 FPS is already bad, and with FREQUENT dips to the teens and low twenties just from running around in some grass (nevermind setting the grass on fire, or engaging inIt's not a bad game, but the performance from something that looks this mediocre should not be allowed in 2017. Don't get me wrong, I like this game, and I enjoyed playing it, which is why I'm giving it a 5. But running at 30 FPS is already bad, and with FREQUENT dips to the teens and low twenties just from running around in some grass (nevermind setting the grass on fire, or engaging in combat in the rain), my gameplay was SEVERELY detracted from. This happens on both the Wii U and the Switch. Nintendo needs to get out of the hardware game, and develop their titles for PC so we can actually enjoy looking at them and playing them. It is maddening that titles with frame rate issues this severe are still allowed to persist, and yet still get universal praise. Wake up. Expand
  47. Mar 18, 2017
    7
    Whilst this is a good game, for myself I do not like the weapon system, nor do I like the cooking of food.

    The game is immense though, however really there is little incentive to enter combat, it serves no real purpose outside of boss fight's, and story fights, other than to absorb time/arrows and destroy weapons. I think we have been spoiled with previous Zelda games, and sadly
    Whilst this is a good game, for myself I do not like the weapon system, nor do I like the cooking of food.

    The game is immense though, however really there is little incentive to enter combat, it serves no real purpose outside of boss fight's, and story fights, other than to absorb time/arrows and destroy weapons.

    I think we have been spoiled with previous Zelda games, and sadly breath of the wild falls well bellow the very bar Nintendo set in previous iterations.
    Expand
  48. Apr 13, 2017
    5
    This game is all exploration, there is nothing that engages long time, history nobody will remember it because it does not exist, next to other titles of zelda, this is very behind
  49. Mar 11, 2017
    5
    Un juego que no es perfecto, porque incluso los mas grandes de todos los tiempos no han tenido una puntuación tan alta, por que la gente que critica juegos se deja llevar por la nostalgia? deben ser imparciales el juego tiene unas gráficas simples y se que todos piensan que eso no debería afectar pero estas adquiriendo una consola de next-gen para jugarlo por ende debería justificar y darUn juego que no es perfecto, porque incluso los mas grandes de todos los tiempos no han tenido una puntuación tan alta, por que la gente que critica juegos se deja llevar por la nostalgia? deben ser imparciales el juego tiene unas gráficas simples y se que todos piensan que eso no debería afectar pero estas adquiriendo una consola de next-gen para jugarlo por ende debería justificar y dar uso de los recursos de la misma, lo mismo pasa con las voces al interactuar, se supone que si el juego esta haciendo historia se pudo hacer un doblaje y darle mayor vida... definitivamente el juego es bueno, pero se exagero un montón con las reviews... Expand
  50. Dec 19, 2017
    5
    What did this game do wrong? The following things precisely:

    • Exploration feels unrewarding as all you find are Koroks and sometimes Shrines • The Shrines themselves are too easy and basic and all look the same • The story is disappointing as all the interesting events happened 100 years ago • No traditional dungeons • The dungeons which the game does have are too short and
    What did this game do wrong? The following things precisely:

    • Exploration feels unrewarding as all you find are Koroks and sometimes Shrines

    • The Shrines themselves are too easy and basic and all look the same

    • The story is disappointing as all the interesting events happened 100 years ago

    • No traditional dungeons

    • The dungeons which the game does have are too short and easy

    • Overworld music is boring

    • Sidequests for the most part are underdeveloped and give crappy rewards

    • Durability is a terrible system and devalues any weapon you get

    • Everything destroys you at the beginning of the game, but at the end, you’re extremely overpowered and the entire game becomes a joke

    • Ganon is just a mindless monster that for some reason doesn’t talk; the boss fight against him is also way too easy

    • Horses are completely useless

    • Despite what the story implies, there is literally no sense of urgency to defeat Ganon

    • Enemy variety is absolutely terrible

    • Some costumes and weapons are locked behind amiibo

    I don’t see why it has so many 10/10 reviews.
    Expand
  51. Mar 20, 2017
    7
    Absolutely awful English voice acting. Pure garbage. The game is great, but the deal breaker was Zelda's fake British accent, which was pure garbage. It would have been fine if it was not forced. Absolute worse ever! Please don't buy this game and save your money for a quality Nintendo title that respects gamer's ears. The game is great but the terrible voice acting just sucks the life outAbsolutely awful English voice acting. Pure garbage. The game is great, but the deal breaker was Zelda's fake British accent, which was pure garbage. It would have been fine if it was not forced. Absolute worse ever! Please don't buy this game and save your money for a quality Nintendo title that respects gamer's ears. The game is great but the terrible voice acting just sucks the life out of the game because it just sucks so much. It was unnecessary. Nintendo bent over for stupid fan boys demanding voice acting in a game that didn't need it. Pure garbage. I give it a 10/10 for game play, but I can not get past the stupid English voice acting its so awful I just wan to go jump off a damn bridge, or smash my head into a concrete wall. Seriously! Expand
  52. Nov 18, 2017
    5
    Breath of the wild wastes no time attempting to suck you into its world with gorgeous visuals and music. But don’t be fooled it doesn’t matter how beautiful the icing is that you put on a cake, if the cake is made of poop.
    The phrase Jack of all trades master of none is the best way I can describe Zelda Breath Of The Wild. It tries so many different things but none of them are ever fully
    Breath of the wild wastes no time attempting to suck you into its world with gorgeous visuals and music. But don’t be fooled it doesn’t matter how beautiful the icing is that you put on a cake, if the cake is made of poop.
    The phrase Jack of all trades master of none is the best way I can describe Zelda Breath Of The Wild. It tries so many different things but none of them are ever fully developed. It feels as though Nintendo just took a bunch ideas for different smartphone games and compiled them into a $60 AAA game that tries to be so many things that it lacks its own identity.

    Upon starting the game and awaking from your 100 year slumber you will most likely try to start up the main quest. However in order to do so you must first complete a side quest for an old man who tells you that you must complete a task for him so that he will give you the means of transportation that you need to explore this world. After completing it he tells me that he wants me to do more for him in exchange for a paraglider and the game forces you to obey if you want to traverse the world. At this point less than 1 hour into the game, it already felt extremely flawed. In a game like Skyrim if someone tries to screw you over you can fight them and change the course of the game. Sure they might not like you but that’s the point of an open world game, making every decision feel like your own. If I was link I would have said **** you old man give me the Paraglider or I’ll stomp your ass into the ground.”

    A true open world game would let you make decisions that affect people's perception of you and make the game easier or harder depending on your choices. Sure some people in the game might not like you if you don’t help them, but I can’t think of a time when not helping someone lead to a moment in the story where that person wants revenge or tries to make your life difficult. When I think of the term “next gen Zelda” I thought that Nintendo would finally give you choices that stuck with you and made you contemplate the morality of the situation. Wouldn’t it be cool if there was a situation where you had to lie to someone or betray someone who trusted you to get what you wanted, and then choosing to do so made them detest you throughout the rest of the game? Or how about giving you the option to not kill certain enemies, and bosses, and those same enemies and bosses end up helping you against the game’s final boss.

    But hey it’s not the story right it’s gameplay that matters, and boy does Zelda Breath Of The Wild
    have a lot of it. And somehow Nintendo managed to make the gameplay both too primitive and too complicated at the same time.
    One of the games features is letting you cut down trees with weapons for wood. When I stumbled across an enemy standing on top of a makeshift wooden ramp I thought to myself that I would be able to cut the thin wooden beams holding it up but when I tried it wouldn’t work. So you're telling me that Link is strong enough to cut down a massive oak tree with just 2 swings of an axe but a makeshift ramp that is clumsily put together with thin wooden support beams can’t be cut down.

    I remember PS2 games that let you destroy wooden guard posts. “Next Gen” my ass.
    Also why does swimming slowly cause you to lose stamina. Just like in Skyward Sword you have a stamina bar and it depletes quickly. I knew that swimming fast would probably cause it to diminish, but when I was just casually swimming slowly it went down. And when I just stood still in the water the stamina would not regenerate. And if that’s not bad enough when you are swimming and run out of stamina instead of just restarting you near the body of water, you lose health. Even when the water was only a few feet deep Link still drowned. How is link such a pansy that he drowns in water no deeper than a kiddy pool?
    So Link drowns in 2 meters of water yet he is strong enough to climb mountains with his bare hands, and traverse dangerous environments like Lava with ease. See what I mean when I say that the rules don’t make any sense.
    There's also a weapon upgrade system that I rarely ever used because weapons are so plentiful that it’s easier to just use the weapons that you pick up rather than spending dozens of hours to find the right materials to upgrade them.
    Finally the combat sucks ass.
    It was extremely difficult to target a specific enemy when there were lots of them, and the new weapon throwing mechanic gave my fingers carpal tunnel syndrome. You have to hold down R1 on the controller to aim where you want to throw your weapon and release it to throw your weapon. If you want to cancel the throw you have to press R2. However with my big sausage fingers this became difficult. Every time I accidentally pushed R1 I had to move my index finger to the top left of the button while using my middle finger to press R2. Why couldn’t you just aim with R1 and throw with R2.
    Expand
  53. Oct 17, 2017
    6
    Very fun game. However it's 6/10 because

    - Yiga Clan Hideout Stupidity

    - Regular Monsters are stronger then Divine Beast Bosses / Ganon Blights

    - Stupidic one hit attacks from Lizards etc even at 10 hearts with 7/7/7 armor and armor bonus.

    and finally

    - Unrealistic stamina system.
  54. Nov 16, 2018
    6
    To Accurately review such a disappointing & overrated game a lengthy analysis is Requiered. Part 1:

    First let's talk about the hero. In a good story, being an amnesiac means having something interesting in your past. Something that would change you and the world around you upon recollection. That is unless your name is Link. Recovering your lost memories changes absolutely nothing.
    To Accurately review such a disappointing & overrated game a lengthy analysis is Requiered. Part 1:

    First let's talk about the hero. In a good story, being an amnesiac means having something interesting in your past. Something that would change you and the world around you upon recollection. That is unless your name is Link.

    Recovering your lost memories changes absolutely nothing. Link remains the same empty shell that he was before. You never know what is going through his head. How can there be no character development for the protagonist? You can end the game without getting any of the memories back and nothing would be different. It goes to show just how shallow the story is, because it only matters that you slay Ganon. You can even skip straight to the castle, dismissing everything else be it the people in need or your lost love. You don't care about them, because you're the legendary hero of legend.

    And if you can beat the final boss so early in the game, it makes it look like Ganondorf was no big deal after all, and your defeat 100 years ago was a mere fluke. You didn't even need to activate any of the ancient machines to stop him.

    The Champions had little screentime, and to think Nintendo actually gave them voices and then had them say things like "Three terminals left. Good luck." What a waste. They should've given Link, the protagonist, a voice instead if they had to be selective like that. Mipha is baring her soul before him, and he's just sitting there, saying nothing. It was so awkward I was expecting her to ask what was wrong with him. They had a close relationship, right? So why is it that you never see Link as much as change his expression when they're together? He's treating her the same way he does any other Champion--the silent treatment. Did he love her? What about his opinion on the princess and her troubles? What does he think of his own position in all that is happening? He's so emotionless, so indifferent, it's just awful.

    With the inclusion of the voice acting, the issue of his silence is elevated in BotW more than in any other Zelda game, and now Link stands out a lot. In a bad way. Nintendo won't consider giving him a voice and personality, because they're stubborn like that and cling to their traditions, but this tradition exists for its own sake, not because it's anything good. The same can be said about the size of this game's world. It's pointless.

    You've heard this one before, how the game world is empty. It's not far from the truth. At one point the game is telling you that you should let the horse run on its own so you can enjoy the scenery. That's this game in a nutshell. You're not supposed to engage in any sort of meaningful activity--just climb someplace high and take in the sights. Appreciate it like you would a beautiful painting. There's not much to play here.

    "But what about the NPCs? The Korok Seeds? There're, like, 900 of them! Isn't that enough to keep you busy, you preachy bastard?"

    It matters not what dungeon it is, because it's always the same design. The first thing you notice is the lack of magical atmosphere. It's very ugly and unsettling somehow. There's a big heart-shaped thing in the middle of the room, which you don't have access to yet. There's nothing to get excited about, however, since it's just a switch™, the last one in a long sequence of switch activating. Your interest is fading with each passing minute, but the real tedium is only about to begin. As you look around, a number of odd objects catch your attention, their purpose unknown. Seems like you can manipulate them with one of your powers, but doing so yields no visible results, so you decide to leave them be and explore the Beast. The layout here can get pretty confusing, and it's changing as well--the design of the dungeon is over-complicated, and it doesn't feel like you're making any progress at all. Gotta love that feeling of being **** stuck. New places bring more of the same + occasional enemies. Let's have a look at them:

    Flying Cow Skull (special ability: bore you out of your mind)

    Tentacle Garbaggio (SA: will touch you)

    Octorobot (SA: irritation booster)

    It's the same trio whichever Beast you choose to enter, and that's pretty bad to say the least.

    So we're back in that same dungeon again, and things haven't changed much. The sight of all this technological **** is starting to make you feel sick. Tentacle Garbaggio is staring at you from the wall. It wants to tell you how it understands your suffering for it's been watching these walls for 100 years straight. You decide to kill it out of mercy, but now there's nobody left to spare YOU from this torture. It's almost as if a special care went into this to ensure you're slowly driven to insanity. The way you progress through the dungeon is one big mess: keep poking around until you bump into a solution. It makes you want to throw your controller through the **** Screen, i hate this game, 5/10
    Expand
  55. Mar 3, 2017
    6
    I bought this on the wii U never having played a Zelda game before and being a fan of open world genre and seeing the reviews I thought why not try it. After 5 hours of play I just sat there wondering what all the fuss is about. It doesn't look great, the gameplay mechanics are very very dated and the whole character / enemies and world thing is really corny and childish. Frame rateI bought this on the wii U never having played a Zelda game before and being a fan of open world genre and seeing the reviews I thought why not try it. After 5 hours of play I just sat there wondering what all the fuss is about. It doesn't look great, the gameplay mechanics are very very dated and the whole character / enemies and world thing is really corny and childish. Frame rate issues are awful too, but maybe this is better on the switch. I only played the wii u version. Nevertheless this is far from a masterpiece.
    I feel like this was reviewed highly with nostalgia being a powerful emotion and over taking the reviewers thinking process. I understand Zelda was highly popular back in the day and with this game not looking like much of a big jump in to the modern gaming world maybe the reviewers felt even more nostalgic playing a very similar looking game than when it was on n64, looks wise and gameplay wise. This game just isn't for me.
    I will put a few more hours in to it if I can conjure up the will, but I will probably end up selling it on ebay.
    Expand
  56. Mar 3, 2017
    5
    With all the 10 ratings, I expected a bit more. The game has choppy frame rate, the graphics are subpar, the actual game play is good when the unreliable frame rate is cooperating. The fact that it is Zelda probably inflated the score... take away the brand power, this game would of gotten mediocre scores. Overlooking bland game design, unreliable frame rate, subpar graphics.. just becauseWith all the 10 ratings, I expected a bit more. The game has choppy frame rate, the graphics are subpar, the actual game play is good when the unreliable frame rate is cooperating. The fact that it is Zelda probably inflated the score... take away the brand power, this game would of gotten mediocre scores. Overlooking bland game design, unreliable frame rate, subpar graphics.. just because it's a Zelda title is terrible, and publications should be ashamed to not review this title with a critical eye Expand
  57. Mar 4, 2017
    6
    If you've played 1 Zelda, you've played them all. Always such mediocre games. Breath of the Wild looks the same on wii u and wii u 2, or whatever the new console is called. It runs better on the wii u. It's a poor effort. It's nice that it looks pretty, but it's a lousy game.
  58. Mar 3, 2017
    5
    i have to say I am somewhat disappointed in the game. The formula feels like a repackaged version of ocarina of time. The combat is lackluster. The climbing system feels tacked on. The world seems dull and washed out. Doesn't really feel like an immersive world like I was hoping it would. Overall just feel a bit let down. Disappointing
  59. Nov 29, 2017
    7
    A bit overrated. There are sooo many things in this game that seem to have no purpose other than to annoy the player. Not being able to climb in the rain. Climbing being so slow. Having to constantly change clothes when you enter different temperature zones. Having to go through so many steps to cook things. Weapons being so fragile. Inventory for weapons being so small. Lots of annoyingA bit overrated. There are sooo many things in this game that seem to have no purpose other than to annoy the player. Not being able to climb in the rain. Climbing being so slow. Having to constantly change clothes when you enter different temperature zones. Having to go through so many steps to cook things. Weapons being so fragile. Inventory for weapons being so small. Lots of annoying little cutscenes. Find a shrine: cutscene. Enter a shrine: cutscene. Finish a shrine: cutscene. They're skippable after the first couple seconds, but there's 120 shrines in the game, so you'll be pressing that skip button a LOT Expand
  60. Jul 24, 2019
    5
    Cons
    - 10 monsters
    - Few equipment
    - Items look bad
    - Game sounds are too old
    - Map are same as DQ11 (volcano,desert,amazon)
    - Primary gameplay is puzzle (Weapon is useless)
    - Repetitive

    Pros
    + Beautiful field design
    + Creative designs
  61. Mar 3, 2017
    7
    Buenisimo, pero no merece un 10, en aspecto como graficos, se nota que el aspecto artistico e bueno pero eso no es excusa para ponerle 10 teniendo un sistema de antialiasing de x4 y que va a 30 fps y con tirones a 1080p, pero por lo demas, un gran juego, pero no es razon para comprar la switch, lo mejor es esperar y ver que contenido habra, psdata:#HAILGDLG :V , y recordar no hablar malBuenisimo, pero no merece un 10, en aspecto como graficos, se nota que el aspecto artistico e bueno pero eso no es excusa para ponerle 10 teniendo un sistema de antialiasing de x4 y que va a 30 fps y con tirones a 1080p, pero por lo demas, un gran juego, pero no es razon para comprar la switch, lo mejor es esperar y ver que contenido habra, psdata:#HAILGDLG :V , y recordar no hablar mal del juego porque sino te vienen muchos nintendero ratas a decir a insultar :V , psdta: nintendero pls, no sean ratas . ;v Expand
  62. Mar 3, 2017
    6
    Visuals: 5/5 Can't complain here.
    Controls: 3/5. Layout is very awkward and not intuitive. I understand there is a learning curve but they could have done a better job here. This has never been one of the Zelda series strong suits. But having said this the horse controls are not good. I understand that they want a learning curve to help with immersion but it just ends up being a drawback.
    Visuals: 5/5 Can't complain here.
    Controls: 3/5. Layout is very awkward and not intuitive. I understand there is a learning curve but they could have done a better job here. This has never been one of the Zelda series strong suits. But having said this the horse controls are not good. I understand that they want a learning curve to help with immersion but it just ends up being a drawback.
    Story: 3/5. This game is targeted at a large audience so I feel bad being critical here but there is very little entertainment with the story. We have all played a zelda game and there is nothing here that stands out.
    Gameplay: 3/5. Combat is clunky and has not evolved since majora's mask.

    BOTW is by no means a bad game but is certainly not perfect. It does not revolutionize any genres. It merely puts a lot of fun concepts into a cute animated world that we all know and love.
    Expand
  63. Mar 9, 2017
    7
    Honestly, i have no idea of where all this hype comes from and i think the critics are paid to give it high rating. After this i'm not gonna trust any site that gives this game 10/10.

    I thought this game was gonna be something to redefine gaming after reading so many positive reviews, but boy was i wrong. After spending 20 hours+ playing it, i still do not understand the reviews
    Honestly, i have no idea of where all this hype comes from and i think the critics are paid to give it high rating. After this i'm not gonna trust any site that gives this game 10/10.

    I thought this game was gonna be something to redefine gaming after reading so many positive reviews, but boy was i wrong.

    After spending 20 hours+ playing it, i still do not understand the reviews being overwhelmingly positive. Sure it gets great many things right like the wast open world that is free to be explored but so does many other games.

    Probably the stupidest thing ever, is the weapons breaking after hitting something like 2 times. Great, you spent few hours finding insane weapon and decided to kill 2 birds with it and it's now totaled.

    Voice acting is also pretty average and don't get me even started on the fps issues. I must have had like 10 or less fps in lost woods and many other areas.

    It's pretty difficult game so that is a + and i also got somewhat addicted to it so that is why my score is relatively high, but it does not deserve 10 that is for sure.

    I only made this account to warn people to not go into the hype as i did. Maybe if you have played Zelda before you will find this game enjoyable but i haven't and so i'm rating it not due it being zelda but being just a game.
    Expand
  64. Mar 3, 2017
    5
    It's a fun game and has all the classic zelda feel. Great mechanics, story, and gameplay. However, the frame rate drops, poor resolution, and overall outdated graphics don't make this feel like a game made for current day.
  65. Mar 6, 2017
    5
    Ladies and gentlemen please welcome the most overrated game of all time!
    A simple Zelda game with a good world and physics but with a PS2 graphic!
    The funny part is this game has the exacly same camera problems from Final Fantasy XV. The camera is manual, the moviment is not relative and the objects between the camera and the character are allways solid. So you can't see link with a
    Ladies and gentlemen please welcome the most overrated game of all time!
    A simple Zelda game with a good world and physics but with a PS2 graphic!
    The funny part is this game has the exacly same camera problems from Final Fantasy XV.
    The camera is manual, the moviment is not relative and the objects between the camera and the character are allways solid. So you can't see link with a tree is in front of he. Every reviewer complain about this problem in FFXV and in Zelda 'ow it's perfect'.
    Just a normal game nothing else. People pick a lot of hype and fanboysm to make other people thing that game is perfect. It's even can handle 30 FPS.
    Expand
  66. Mar 6, 2017
    6
    Having only logged a few hours into it I have some major gripes.

    Negatives --------------- -Cooking system is atrocious and boring. -World is so massive it feels barren at times. -Starting stamina is frustrating as you feel like you spend forever trying to get to places. -Story in the early part of the game seems almost nonexistent. -No memorable music so far outside, of the
    Having only logged a few hours into it I have some major gripes.

    Negatives
    ---------------

    -Cooking system is atrocious and boring.
    -World is so massive it feels barren at times.
    -Starting stamina is frustrating as you feel like you spend forever trying to get to places.
    -Story in the early part of the game seems almost nonexistent.
    -No memorable music so far outside, of the familiar sound effects we're all used to.
    -Frame rate drops are pretty frustrating for a $300 system, and brand new game.
    -Weapons breaking constantly makes everything feel generic and unimportant.

    Pros
    -------------

    -Beautiful game world, colors and cell shading make everything really pop.
    -Interesting new concepts for Zelda really refresh what had become somewhat stale in the series.
    -Being able to play a good looking, well controlled game with a handheld the size of the Switch. :)
    -Slight Voice Acting.
    Expand
  67. Mar 3, 2017
    5
    Terrible boring boss fights and definitely a terrible final boss. The game is good but is far from being perfect. Is sad to see all those 10 the game sadly doesn't deserve.

    Despite that the game is still fun and I could easily tell that a score of 9 would be well deserved, still I'm rating this game 5 thanks to all those fanboys who are giving this game 10 it doesn't deserve. This
    Terrible boring boss fights and definitely a terrible final boss. The game is good but is far from being perfect. Is sad to see all those 10 the game sadly doesn't deserve.

    Despite that the game is still fun and I could easily tell that a score of 9 would be well deserved, still I'm rating this game 5 thanks to all those fanboys who are giving this game 10 it doesn't deserve.

    This game doesn't innovate at all, this game doesn't bring anything new to the world of gaming and definitely this isn't the best game of all times but if you truly believe this may be the "best game of all times" then you simply are a fanboy, not a gamer.
    Expand
  68. Mar 7, 2017
    5
    Is it good or is it bad? For me its okay, iam not really hyped about it. I played it about 20h now and it feels really blend to me. Medium Graphics, Good Mechanics and very mediocre story. Is it worth the 60 bugs? Definitely not! I would recommend to wait for a Bundle with the Switch or wait until its around 20$.

    Pro: Big World, Good Mechanics, Fun for a few Days Con: Graphics from 10
    Is it good or is it bad? For me its okay, iam not really hyped about it. I played it about 20h now and it feels really blend to me. Medium Graphics, Good Mechanics and very mediocre story. Is it worth the 60 bugs? Definitely not! I would recommend to wait for a Bundle with the Switch or wait until its around 20$.

    Pro: Big World, Good Mechanics, Fun for a few Days
    Con: Graphics from 10 Years ago and still Framedrops in TV Mode, Quite Expensive

    I give the game a honest 6/10. Average!
    Expand
  69. Mar 6, 2017
    7
    The sceneries looks amazing. Beautiful landscapes really makes the whole game a fantastic piece of art. BUT, as this is a more action focused game, with occasional framerate drops, what we have right now on both switch and wiiU are not the best performance suitable for action games where milliseconds of frame drops can affect gameplay greatly.

    I'm personally not a fan of the overly
    The sceneries looks amazing. Beautiful landscapes really makes the whole game a fantastic piece of art. BUT, as this is a more action focused game, with occasional framerate drops, what we have right now on both switch and wiiU are not the best performance suitable for action games where milliseconds of frame drops can affect gameplay greatly.

    I'm personally not a fan of the overly large but empty map, while interesting to explore, it's frustrating to know how much of the land I've not visited, and how much time it would need for me to 100% explore the world.

    Overall, other than the performance and map design, this is a solid game, 9/10
    With framerate locked at 30fps, as an action rpg, it hurt the gameplay experience 8/10
    With occasional framerate drops for no apparent reason sometime, this is not a well optimized game, 7/10

    Hope future patches can make improvements to the game's performance, and add more meaningful content to the mostly vast map.
    Expand
  70. Mar 6, 2017
    7
    Good game but graphically is of the previous generation.
    Much smoke but the notes is for being NINTENDO and for the Hype.
    And it does not mean a novelty in any section or anything original in anything
  71. Mar 3, 2017
    5
    If you want to play this game, get a switch. The Wii U version is not only inferior in terms of resolution, but also suffers from massive frame rate issues. I do not need my games to run at 60 fps (most triple A titles dont), but a stable 30 fps is a must in this day and age. BotW however (at least the Wii U version) does not manage to achieve this in the slightest. The frames jump allIf you want to play this game, get a switch. The Wii U version is not only inferior in terms of resolution, but also suffers from massive frame rate issues. I do not need my games to run at 60 fps (most triple A titles dont), but a stable 30 fps is a must in this day and age. BotW however (at least the Wii U version) does not manage to achieve this in the slightest. The frames jump all over place, mostly hovering somewhere between 20 to 30. Sometimes dropping even lower in especially demanding action scenes or towns, yes towns lag the living *** out of this game. Save your money on this one. Expand
  72. Mar 3, 2017
    5
    Inputlag/problems with left controller and fps drops make the experience painful. Constant headache and eye pain, hope it's better on the wii U. The game it self looks nice and content rich but can't play more than 10 minutes at a time without vomiting. Shame as was used to stable 60fps on nintendo platforms and it was main reasons for me to buy nintendo products.
  73. Jan 4, 2020
    5
    wow
    unbelievable
    all i can say is that this game is clearly one of... the most OVERRATED games of all time. it takes a mile wide and an inch deep to even greater levels than fallout 4 and makes skyrim look like an einstein of video games no wonder the games being put out in this day and age are perfect models of mediocrity as the sheeple flock with drool this game can be
    wow
    unbelievable

    all i can say is that this game is clearly one of...

    the most OVERRATED games of all time.

    it takes a mile wide and an inch deep to even greater levels than fallout 4 and makes skyrim look like an einstein of video games

    no wonder the games being put out in this day and age are perfect models of mediocrity as the sheeple flock with drool

    this game can be PROVEN to be the most average of games as video games can absolutely be critiqued with facts

    boring open world
    laughably boring bosses that make skyrim perks look innovative
    meaningless gameplay
    foolish degradation system and i actually like the mechanic...when done competently
    zero personality and thats saying something since its a supposed zelda game
    too easy: the games fakes its difficulty at the beginning
    side quest system that makes skyrim writing look ingenious

    story? lol
    character development? lol (and im a gameplay guy)
    progression? nope

    besides not even close to being a top 5 zelda game it can be proven to not even be an above average video game by objective means

    good grief people

    Stop buying dumbed down games and learn to think
    Expand
  74. Mar 4, 2017
    7
    Le tengo que dar 7 ya que nunca he jugado un zelda, nunca me ha llamado la atención pero bueno...
    He visto un directo de casi 11 horas y por lo que he visto:
    Graficos Bonitos: Me explico, no son los mejores, pero tampoco son malos, son coloridos, molan, gustan verlos. Modo de juego diferente: Yo normalmente a los juegos que he jugado las armas no se rompen a la velocidad de la luz, que
    Le tengo que dar 7 ya que nunca he jugado un zelda, nunca me ha llamado la atención pero bueno...
    He visto un directo de casi 11 horas y por lo que he visto:
    Graficos Bonitos: Me explico, no son los mejores, pero tampoco son malos, son coloridos, molan, gustan verlos.
    Modo de juego diferente: Yo normalmente a los juegos que he jugado las armas no se rompen a la velocidad de la luz, que bueno, eso le da algo más de tener que hacer tus tácticas, preparte las peleas y resguardar el uso de las armas que tienes.
    FrameRate mejorable: Durante ese directo muchas veces habían bajones de Fps hasta el punto que en el directo se pillaba la imagen, no eran consecutivos, por lo que en lo que te olvidabas no aparecen, pero si eso se pudiese mejorar sería genial para todo el que tenga una Switch y el Zelda.
    Modo Historia rápido: Según me he enterado, hay gene que se ha pasado el juego en tan solo 35 minutos, lo cual dice mucho lo poco que se habrán currado la historia principal, pero eso no quita que el mundo abierto haga de puente entre lo malo y lo bueno, ya que según he visto es enorme, y eso puede dar muchas horas de juego.
    Esta ha sido mi valoración de un usuario que ni ha jugado un Zelda nunca y lo jugará, y si lo juego, será para ver si se merece este 7 o no.
    Expand
  75. Mar 6, 2017
    7
    Ok so, how should I begin?

    First off, completely forget "extremes" scores. If the game would be a 10, it would not have so much negative reviews. The opposite is obviously true. You check that the review score of the "professionals" are a way different from the user scores. So, it's the main evidence of payed reviews. It's a modern way of marketing, so we must accept and deal with
    Ok so, how should I begin?

    First off, completely forget "extremes" scores. If the game would be a 10, it would not have so much negative reviews. The opposite is obviously true.

    You check that the review score of the "professionals" are a way different from the user scores. So, it's the main evidence of payed reviews. It's a modern way of marketing, so we must accept and deal with it.

    Now, introductions done, let's off to the point:

    Zelda always had some characteristcs that went down in inheritance from the first game to the last (until now). These characteristics made fans and built up the game as we known it.

    BotW broke up the main characteristics of the serie in many ways. It was a very risky and ambitious move from Nintendo (not really surprised of that move from them, by the way).

    Now the game looks like much more as a survival game then the classic adventure/RPG.

    That's not that bad, when you're reaching a public that like this genre of game (survival/RPG). But not all the Zelda fans could like the same concept now adopted.

    That's being said, I will try to impersonate more a player and less a critic to say: I like survival like games. But, that's not the only stone on the road.

    Since the game tried to secure some of his characteristics, and to not made a completely genre change, it's not a survival game in all the main concepts. For example, the game lacks the weapon/armor crafts elements (still, you can upgrade your armor, but not as a basic craft system, but as a trade). Also, the main character does not have some basic needs, like hungry or sleep. Even with the game trying to counter-balance the needs of food, with battles that almost ensure you to eat something after (or during) them. But it's a immersion breaking anyway, one of the main characteristics of a survival like genre.

    One simple solution adopted by various actual developers to deal with the genres problem is the adoption of mods. The game can be completely modified so to better suits the playstyle of different kind of players. I do have a small hope for this, even it's being highly improbably to happen, since Big N delivered Mario Maker, as it's a kind of similar concept.

    Another problem of the game is when the marketing sold us the idea of a Skyrim like one. When we compare a modern game with a game not that new (even being an excelent game, still for nowadays) we expect a game that would be better in almost every concept. But BotW is not better then Skyrim. So, the comparison, used by the market, was a complete bad idea.

    Things that Skyrim is more than better than BotW:

    1) You have a highly density map in Skyrim.
    2) The dungeons are really dungeons. Not small puzzles like in BotW. And there are many. So many!
    3) You have a huge variety of enemys. And not the same, with different colors by almost all the times, like in BotW.
    4) Complete and rewarding questing system.
    5) Access to lots of mods.
    6) Character customization.
    7) Lots of side quests and not only one or another like in BotW.
    8) Side stories in some terms so well developed like the main story.
    9) Decisions does matter. You can choose to be a good or bad guy.

    Probably there should be much other points to enlist here. But I think that those are already enough to have an idea that these changes on Zelda genre/theme wasnt complete.

    Also, another thing to enlist. The concept of battle system. The weapons break very, very, very faster. Even being part of the strategy, it's another immersion breaking for the game (a concept, already told, crucial for a survival game).

    I think that this enlist well the bad points of the game. I'll try to not enlist in this critic the good ones, since they're already well broadcasted.

    I hope for some upgrades to better suits the Zelda game for both the Zelda classic fans, as for the new genre.
    Expand
  76. May 22, 2018
    5
    one of the most overrated titles of all time, easy, boring and with no innovation in the medium.
    I preferred old linear zelda, I preferred when I did not play only 100-hour titles or more.
    the bosses then are a mockery, especially the final, as well as the technical realization, I thought I was playing a 2009 title.
  77. Mar 5, 2017
    6
    This game makes me wish I was playing Rise of the Tomb Raider. I have played all of the major Zelda releases since Ocarina of Time and some of the mobile releases and even the gameboy classic "Links Awakening" and the 3DS "A Link Between Worlds". And I have never started playing and almost immediately thought really that's all the direction I get? Perhaps my favorite was Wii's SkywardThis game makes me wish I was playing Rise of the Tomb Raider. I have played all of the major Zelda releases since Ocarina of Time and some of the mobile releases and even the gameboy classic "Links Awakening" and the 3DS "A Link Between Worlds". And I have never started playing and almost immediately thought really that's all the direction I get? Perhaps my favorite was Wii's Skyward sword with it's quirky characters and relatively fast but story rich intro sequence. And to go from that experience to what is TBOTHW is shall we say a stark contrast and not in a good way.

    There is so little direction that you really can either open up the guide that you (hopefully) bought with your game or you can wander around aimlessly until you eventually stumble upon the shrine you were supposed to be looking for. This might be fine except that the world is so vast and initially lacking in any form of transit but your own feet, that it can be exceedingly boring. To make matters worse there is only one NPC, an old man to talk to and he isn't the most interesting of characters either. If you started off with a futuristic motorcycle or even a bicycle for that matter this might be moderately enjoyable but running around gets plain dreary after the first couple of hours.

    Then my other qualm... this game's art style looks like a Miyazaki film and yet the voice acting cannot be changed from English to Japanese. Even though I watched the initial trailer in Japanese and was super excited as soon as I saw the English trailer and learned that the Wii U version has no way to get that Japanese audio to play (even though I am sure it must be somewhere on the disc!). Sure if you have the Switch you can set the console for Japanese and play with all the text in Japanese. The Wii U though is region locked so the only languages available are English, French, Portuguese, and Spanish. I really am considering brushing up on my French just so I can have another audio option. The story isn't so nice for those who don't have a ikkyu level Japanese Kanji fluency though as only the character dialogue comes with Furigana (phonetic notes for the 2500 characters that are likely to show-up) the menus have no phonetic guides so I image some elementary school students will also be using a dictionary with regularity.

    When Nintendo said they were abandoning region locking I never thought they would still do a defacto language lock via system that doesn't allow mix and matching of languages (I will be setting the Switch to Japanese despite the inconvenience of having to look up certain Kanji with a touch dictionary when I get the switch version).

    The voice acting issues don't end their because anyone who has played Zelda games knows that one of the most emotionally evocative means the series has had, while not embracing a full audio dubbed game, are the voice tags non-playable-characters use at the beginning of nearly every text based dialogue. Since all previous games have not had real spoken dialogue, every region has received the same original Japanese voice tags and thus the characterization of all characters since Ocarina of time (including Link's battle cries and other noises) have been done by a Japanese voice actor. Thus this is in effect the least Japanese Zelda game made since Ocarina of time and as such the games tone is noticeably different -- it's like Zelda's Japanese soul has been expunged and replaced with voices that don't quiet feel the same.
    Expand
  78. Mar 3, 2017
    5
    Story not to much same **** all over again (Ganon).
    Graphic total meh with no aliasing, bad LOD, blurry images, low resolution etc.
    Gameplay Dumbed down dark souls with a lot of puzzle, rifoff Ubisoft mechnic etc & teribble durability item. GameWorld setting quite bland same asset all over the place. Voice Acting almost none, some but quality is meh. Performance = Disastrous. The
    Story not to much same **** all over again (Ganon).
    Graphic total meh with no aliasing, bad LOD, blurry images, low resolution etc.
    Gameplay Dumbed down dark souls with a lot of puzzle, rifoff Ubisoft mechnic etc & teribble durability item.
    GameWorld setting quite bland same asset all over the place.
    Voice Acting almost none, some but quality is meh.
    Performance = Disastrous.

    The best things just the mechanic like flying, free climbing.

    let's hope this not gonna be a trend, can't imagine other dev adopt this kind of **** let's make new ip open world with muddy graphic, same story, rifoff gameplay no need to optimize we will get perfect score, from all site review.
    Expand
  79. xTZ
    Mar 5, 2017
    7
    It is a very nice game but the score people give is about 60% only because it is zelda and they loved the old games this is not something new it is a good mix of other games nothing more and nothing less.
  80. Dec 27, 2017
    7
    First time playing a Zelda game and now I'm several days in, I am beginning to wonder where this great game is everyone's been talking about. The world is very large, but dull and empty. Not much variety in terms of enemies. NPC characters are like something out of a game that was released 20 years ago; limited interaction and no voiceover dialogue. Link is a boring character : in otherFirst time playing a Zelda game and now I'm several days in, I am beginning to wonder where this great game is everyone's been talking about. The world is very large, but dull and empty. Not much variety in terms of enemies. NPC characters are like something out of a game that was released 20 years ago; limited interaction and no voiceover dialogue. Link is a boring character : in other games I can completely customise my avatar, in this game I get to choose what trousers to wear and that's pretty much it. Physics is fun but inconsistent; I can chop down a huge tree but my axe swings through the supports of an archer tower without harming it. I can climb better than spider-man but I'm a baby in the water. Crafting is essentially limited to cooking only. Weapons break after two hits which means I just avoid mobs where possible, and even when I don't the battles aren't interesting. Shrines are like puzzle games you might download for free on a smartphone. Music is forgettable. Story is like something out a children's fairytale.

    Yet there are so many 10/10 reviews flying about and this game is touted as not only one of the best releases this year, but possibly the best RPG of all time. I am guessing people have obviously not played Deus Ex, Mass Effect, Witcher, Fallout, Dark Souls or any of the Elder Scrolls games.

    It's a good game, but no more than that. If it didn't have Zelda in the title, and wasn't carrying a new console by Nintendo, I don't think many people would have paid much attention to it.
    Expand
  81. Dec 5, 2021
    6
    I can absolutely see, why people love this game:
    The world is beautiful and huge, full of surprises and life, and there is always something to do and to discover, which fits great into the Zelda series.
    Personally, i do not enjoy the game, however: There is so much empathy on puzzles and difficult passages, the controls are overloaded, weapons break all the time, and running, swimming
    I can absolutely see, why people love this game:
    The world is beautiful and huge, full of surprises and life, and there is always something to do and to discover, which fits great into the Zelda series.

    Personally, i do not enjoy the game, however:
    There is so much empathy on puzzles and difficult passages, the controls are overloaded, weapons break all the time, and running, swimming and climbing requires stamina.

    Its like the developers intended to hinder the player's progress as much as possible, which results in a stressful and non-enjoyable experience for me.
    Expand
  82. May 24, 2018
    6
    Weapon durability is very irritating. You sometimes have to stop in the middle of combat to look for a tree branch or something to tie you over. There really isn't any point in 'getting nice things'. Things also got pretty repetitive. Which coupled with other minor irritations really sort of ruined everything else. If you like dealing with weapon durability, and think that should be whatWeapon durability is very irritating. You sometimes have to stop in the middle of combat to look for a tree branch or something to tie you over. There really isn't any point in 'getting nice things'. Things also got pretty repetitive. Which coupled with other minor irritations really sort of ruined everything else. If you like dealing with weapon durability, and think that should be what a game is about... you'll like this a lot. Expand
  83. May 15, 2019
    5
    I got BOTW as part of a Switch Bundle. Upon firing up the game, it is very gorgeous and a fine job was done with the graphics. However, as a real gamer goes, games are not all about graphics. While the game may look pretty, it's missing the core elements that made the first two Zelda games fun.

    Sure, exploring, finding secret areas, and getting more heart containers are all there.
    I got BOTW as part of a Switch Bundle. Upon firing up the game, it is very gorgeous and a fine job was done with the graphics. However, as a real gamer goes, games are not all about graphics. While the game may look pretty, it's missing the core elements that made the first two Zelda games fun.

    Sure, exploring, finding secret areas, and getting more heart containers are all there. However, it's more like Skyrim than its predecessors. They introduced the weapon durability system into the game, so your weapon will break after a number of swings. There is no way to repair weapon durability, at least not in a conventional manner, like in Dark Souls. So you find yourself farming weapons from enemies which detracts from playing the game. But, you can of course, buy an Amiibo and get item crates which contain weapons. This is just a huge cash grab on Nintendo's part. On top of buying the system, plus the game, plus online access if you want it, players have to spend a lot of extra money on Amiibos.

    They also introduced the recipe system. Players gather food and can cook them by finding a pot and creating new food from resources gathered. This also detracts from playing the game. You have to spend time gathering resources and cooking to make dishes that restore stamina or increase movement speed. That's fine if you want to play a survival game like Ghost Recon Breakpoint. But, players like me just want to play the game and fight monsters.

    This game could have been much better if they didn't focus on making food and forcing players to pay cash to overcome the weapon durability system.
    Expand
  84. Aug 30, 2019
    7
    Good looking game with some interesting mechanics, but for someone like me who likes to explore and experiment a lot, the loading screen time just killed the joy from the game.
  85. Mar 18, 2018
    5
    there's as much to hate about this game as there is to love. yeah there's some great aspects but far too many irritating things ruin the game. a save mechanism that takes you back far before when you saved, button mashing combat, fatal lightning storms you can't escape that fill seemingly 1/3 of the time you're in some areas, tedious item management, farming and selling, hours of justthere's as much to hate about this game as there is to love. yeah there's some great aspects but far too many irritating things ruin the game. a save mechanism that takes you back far before when you saved, button mashing combat, fatal lightning storms you can't escape that fill seemingly 1/3 of the time you're in some areas, tedious item management, farming and selling, hours of just wandering and traveling. when it's fun it's really fun but it's really not fun very often. Expand
  86. Aug 12, 2023
    6
    A seriously repetitive game with repetitive dungeons repetitive gameplay boring open world map.
    BUT it has a good story and innovative gameplay features.
  87. Apr 22, 2018
    7
    After I complete this game (main quest and most part of the side quests, almost 100 hours of game) I can say that has too much weak points to be considered a masterpiece, it's a good game but 97/100 is simply ridicolous. I will not gonna explain the merits this game has cause everybody has already done, but i want to focus on the problems it has.
    The combat system is obsolete and light
    After I complete this game (main quest and most part of the side quests, almost 100 hours of game) I can say that has too much weak points to be considered a masterpiece, it's a good game but 97/100 is simply ridicolous. I will not gonna explain the merits this game has cause everybody has already done, but i want to focus on the problems it has.
    The combat system is obsolete and light years back compared to competitors, all the weapons have just 2 move sets in total, there are just a few type of enemies mixed in colours, the puzzles in the dungeons after a while start to be repetitive and not stimulants.
    I also didn't like some game design choices (this is personal maybe someone could enjoy those) like the weapons that disintegrate after a few hits (arches included) and the fact it's almost impossible to climb when it's rainy is so frustrating.
    I can't understand how this game could be compared to Ocarina of time a game that is 20 years older but better in every way (except for graphics of course).
    Reading the others reviews I also can't understand how almost nobody highlights the problems this game has, exalting only the good parts of it.
    In the end i can say also the plot is for sure not one of the best we ever see,
    on the contrary it is really trite and banal.

    P.S. I forgot the stamina managment is really stupid
    Expand
  88. Dec 13, 2018
    5
    Simplemente escribo esto para que me conste como un análisis y que la nota del juego me salga en mi apartado de votaciones y tener un historial. Saludos
  89. Mar 13, 2017
    7
    el juego es bueno, pero sinceramente llega un punto en donde no sale de lo mismo, le faltó mas diversidad, el tipo de control es regular, tiende a causar ciertas molestias con tan solo de haberlo jugado 3 horas. los gráficos son excelentes, el juego en si no es muy largo, es menos de lo que podría ser ocarina del tiempo.
  90. Aug 13, 2023
    7
    I've always loved Zelda. It took me 6 years to finally play BOTW, because I didn't love the console catalog and was really worried about some criticism I heard about the game. I enjoyed the game, but most of that criticism isn't only right but also pretty bland.

    The four divine beasts are the only places in the game that resemble the classic dungeons, and aren't even good ones. The first
    I've always loved Zelda. It took me 6 years to finally play BOTW, because I didn't love the console catalog and was really worried about some criticism I heard about the game. I enjoyed the game, but most of that criticism isn't only right but also pretty bland.

    The four divine beasts are the only places in the game that resemble the classic dungeons, and aren't even good ones. The first two (Zoras' and Ritos') were annoyingly easy. I was kinda surprised because the shrines felt like very little bits of prepararion for the five big dungeons (beasts + the castle) but those also had pretty lazy designs. The two remaining were more interesting but also pretty lacking when compared to any previous 3D Zelda. But the worse part was the castle, which feels like an amusement park with a bunch of completely optional paths to get some cool gear but absolutely zero puzzles or challenges to reach the final boss.

    But what really me off are the shrines. A bunch of them are almost running in a straight line to the goal and the combat ones just put an enemy in front of you and that's it. I'm also enormously surprised about the so spammed guardians. They only stand in front of you and shoot you a laser you can parry with any shield. That's it.

    I'm really tired of "professional" reviews. Those reviewers have no guts. They just read the hype and unless the game is an absolute catastrophe or are strong leaks with bad news about a game, they just give the readers the news they want to hear.

    BotW is a good game. It's fun, it gives a lot of hours of content, and it kind of brings Zelda to the physics era of gaming, which bloomed around 2004, when Half Life 2 really instrumentalized physics into the gameplay, both in combat and puzzles. But it's not the masterpiece the press says. If you haven't played it yet, temper your expectations and enjoy this good mix of the modern sandbox and Zelda.
    Expand
  91. Aug 6, 2019
    5
    Let me preface this by saying I am no Zelda fan. In fact, Breath of the Wild is the first Zelda game I've played to completion. As you can tell by my score, I was very disappointed, as I bought this game wishing to give it a 10/10 score, though was met with numerous disappointments and clear faults that led me to think otherwise.
    First of all, the story is practically non-existent. Being
    Let me preface this by saying I am no Zelda fan. In fact, Breath of the Wild is the first Zelda game I've played to completion. As you can tell by my score, I was very disappointed, as I bought this game wishing to give it a 10/10 score, though was met with numerous disappointments and clear faults that led me to think otherwise.
    First of all, the story is practically non-existent. Being a non-linear game, you're given a dump of exposition at the start to set it all up and then you're good to go. There are some sprinkled bits of story here and there but never a proper narrative. The characters have no development whatsoever, making all of them feel very bland and generic (apart from, maybe, Zelda). Both the story and characters are designed this way due to the story being non-linear, but that is such a half-assed excuse for having such a **** narrative structure.
    The graphics look amazing and are right up my alley, definitely the main reason why I bought the game and was not disappointed. Performance was OK, though fps feels insufficient sometimes, not an expert in that area though. Music is sub-par and gets boring very fast.
    Mechanically, this game feels very generic in terms of combat. It does improves upon certain "staple" mechanics for third person games, but you don't really need to know them to beat the game. In fact, I played most of the game without knowing they existed. Also, durability system is dumb and irritating, having a weapon break (pretty much) out of nowhere totally pulls me out of combat immersion every time, and it feels terrible.
    Difficulty-wise, it's very straight-forward as long as you know what your doing. Walking mindlessly will get you one-shotted, but following the (very unsubtle) directions the game gives you, you'll be all right. The dungeons are extremely easy, and the boss fights feels like it was made for 4-year-olds. Shrines can be harder, but don't feel related to the story in any way. It makes no sense to have the story-related dungeons to be easy and shrines to not be, shouldn't it be the other way around? Also, to top it all off, this game has 0 enemy variety, not even joking.
    Overall, if you are the kind of person that buys a 60 dollar game to wander around a shallow world doing shrines and being a cartographer, this is the game for you. I'm not that kind of person, so I'll pass.
    Expand
  92. Nov 1, 2017
    7
    Zelda all in all is a great game. But there is no real innovation or big boom that makes this game the "Game of the Century". The Design of the game is nothing special and I think it wont keep you going if you're not a casual Nintendo nostalgia enthusiast. I rec the Witcher 3 if you like open world fantasy games.
  93. Sep 13, 2019
    5
    So far, I have enjoyed everything that bears the name Zelda, and completely, in some cases even on several occasions
    played through. With one exception ... Breath of the Wild. I liked a lot of elements, like the endurance system or the open design of the world very well. Also that finally voice output is available. But the design decision of the ever-breaking weapons and shields hit my
    So far, I have enjoyed everything that bears the name Zelda, and completely, in some cases even on several occasions
    played through. With one exception ... Breath of the Wild. I liked a lot of elements, like the endurance system or the open design of the world very well. Also that finally voice output is available. But the design decision of the ever-breaking weapons and shields hit my head. Also, I was a lot too repetitive, and the story is as exciting as unsalted soup! I could even guess the boss after the first minute (irony off)
    Expand
  94. Mar 5, 2019
    5
    It was my first Nintendo game ever, and I need to say: if this what Nintendo fans call 10/10, I really feel bad about them. Almost all negative stuff that I heard about Nintendo games appeared to be true....

    Fighting 1/3- at the begging was feeling good but after some time it started to feel repetitive and not deep enough, and the same types of enemies was making it just worse...
    It was my first Nintendo game ever, and I need to say: if this what Nintendo fans call 10/10, I really feel bad about them. Almost all negative stuff that I heard about Nintendo games appeared to be true....

    Fighting 1/3- at the begging was feeling good but after some time it started to feel repetitive and not deep enough, and the same types of enemies was making it just worse...

    Graphics 2/2- since it is Nintendo game I was ready that this game has its own style.

    Music 1/1- music was good enough to get fool credit.

    Mane quest and side ones( by main quest I mean the main story line) 1/4- at the beginning seems that it has great potential... but it appears to be extremely boring and repetitive, dungeons were simple and and repetitive at some point, I stoped following the main story after 10 hours of game play bcs it seemed so badly made. About side quests I don't want even to talk....
    Expand
  95. Oct 23, 2020
    5
    I just can’t get into it. I’m trying and trying because it almost gets a 10 but I just don’t like it. It is boring to me. So much dialogue to read, the graphics don’t look much, the weapons break and I hate games that respawn enemies. Also being sent back and forth around the map to gather things for quests is so boring. It isn’t my thing. I wish I would like this game. If it had a bitI just can’t get into it. I’m trying and trying because it almost gets a 10 but I just don’t like it. It is boring to me. So much dialogue to read, the graphics don’t look much, the weapons break and I hate games that respawn enemies. Also being sent back and forth around the map to gather things for quests is so boring. It isn’t my thing. I wish I would like this game. If it had a bit of GTA to it or The Witcher or even some Skyrim flavour I could keep going but so far I am just so bored and half the time I don’t know where I should be going and I forget all the fiddly controls. Grrr I wish I could get into this game... Good luck if you like it. This game is meant to be a 10/10 perfect. Expand
  96. Feb 15, 2018
    5
    Very standard open world game with little to do and nothing to discover. Mildly interesting physics puzzles cannot save a game like this from the crushing mediocrity present in every aspect of design.
  97. Hwl
    Feb 16, 2018
    6
    This review contains spoilers, click expand to view. Well, First of all, if youre a Zelda fan, go buy this game. You will love it, and it will suck all your nostalgy out in seconds. But if youre an demander costumer, youll see that BOTW is not what everybody says, this is not a game of the year. You have probably heard that this game is difficult and does not treat you like a child. FALSE. This game is NOT difficult, this game uses artificial difficulty. EVERYTHING KILLS YOU BY 1 HIT. Till you have a better armour and tons of health. When your stats are comparable to the mons stats EVERYTHING gets so easy. So, this way the game offers you a false sensation of getting better and a false evolution as a player. The game has just 4 type of relevant enemies, that are the same on all the map, on each zone you will bore of just finding bokoblins, moblins and things like that. The game still being childish, the bosses are ridicously easy and the game does not present a single real challengue all the way throught. I'ts true that you have total liberty of solving whichever kind of situation by your own way, but BOTW gets sickly repetitive till you go defeat ganon (who is a real dissappointing boss). The puzzles that you'll find on the sanctuaries will always be or stupidly easy or ridicously incomprehensible. Whenever you need to heal you up you'll have to pause the game and go to your inventory. This constantly gets you off from the expirience and reminds you that it is just a game, and youre almost always able to save your game so you never are on real danger, because if you die, you just have to load your last save and try again. This game rewards bad players instead of good players because if you fail, just try again, but this time you know what you gotta do. The legend of zelda still being a good game, but is truly disapponting if you were expecting all the ratings promised to you. Expand
  98. Apr 23, 2018
    6
    It is a very good title but it lacks a linear history, if you want to know how it is that a whole kingdom ends, it is necessary to do the missions, the bad thing is that they do not give it to you in a linear way, and the environment is so big that even though it is a world Open and full of possibilities sometimes you feel very lonely. You can improve the armor get better weapons or ride aIt is a very good title but it lacks a linear history, if you want to know how it is that a whole kingdom ends, it is necessary to do the missions, the bad thing is that they do not give it to you in a linear way, and the environment is so big that even though it is a world Open and full of possibilities sometimes you feel very lonely. You can improve the armor get better weapons or ride a motorcycle but once you finish the game and all the missions you realize that you wasted more time in getting an item than in the game itself. Its strong point is the simple fact of exploring the whole landscape by breaking weapons and getting them back in the same dungeons Expand
  99. Mar 27, 2022
    6
    I missed out on BOTW when it first released, and I think that's where the real problem lies. It is not over 5 years later and the game has not aged well compared to what we have in 2022. I am hot off the heels of completing Elden Ring, so I should have expected this. Still, there are elements of BOTW that deserve criticism even in 2017.

    The graphics are a strange one. Simplistic and
    I missed out on BOTW when it first released, and I think that's where the real problem lies. It is not over 5 years later and the game has not aged well compared to what we have in 2022. I am hot off the heels of completing Elden Ring, so I should have expected this. Still, there are elements of BOTW that deserve criticism even in 2017.

    The graphics are a strange one. Simplistic and charming, they are also challenged by performance issues and when confronted by a huge landscape, simplistic graphics can backfire, which it does here.

    The gameplay of BOTW is unfortunately aged and superseded by many other games. It seems Nintendo have tried to capitalise on the open-world trend, but the end result is BOTW playing like a hastily-patched together mixture of games like Skyrim, Witcher and Horizon.

    One of the earliest missions involved marking four shrines on my map, however it was not made clear that the goal of the mission was to travel and complete the shrines - there was no prompt to move the mission along organically. I looked this up online and many others faced the same dilemma, which tells me it is very bad game design to have such ambiguity.

    The most frustrating aspect of this game is just how slow everything is. It takes forever to travel. I see a horse is added eventually but this is really needed from the beginning and fatigued me quickly. The stamina bar is a ludicrous design choice also, making Link the most physically unfit protagonist I've seen.

    BOTW loves to tout itself as open-world, but this is more like an empty world than an open world. It would have been much more enjoyable for me had it been compressed so that there was less banal running and backtracking.

    The story of BOTW plays a minor role and at this point needs a serious shake up. It's as lazy as Mario with the whole princess and bad guy concepts.

    Overall, this is not the masterpiece it's made out to be. I don't even find it to be a quality open-world game of its time when it was released the same year as Horizon Zero Dawn and two years after The Witcher 3. Avoid.
    Expand
  100. Jun 21, 2022
    7
    This review contains spoilers, click expand to view. C'est assez difficile de rédiger une critique pour ce jeu étant donné que j'ai adoré beaucoup d'aspects de celui-ci mais en même temps j'en ai détesté beaucoup d'autres....au point ou j'ai pris la décision de ne pas le terminer...

    Je tiens à préciser que cette critique représente avant tout mon opinion personnelle et il est possible qu'effectivement, le jeu soit très bon mais juste pas pour moi ou que je n'ai pas su comment l'apprécier à sa juste valeur. Toutefois, je tente de faire cette critique avec le plus d'objectivité possible.

    Plus jeune, j'avais joué à Wind Waker et Twilight Princess et j'avais adoré mes expériences avec ces jeux de l'ère Game Cube. En grandissant, j'ai préféré par la suite la Xbox 360 et ensuite la PS4. J'ai joué à vraiment beaucoup de jeux incluant plusieurs Open World. Si je compare Breath of the Wild aux autres jeux que j'ai joués, je ne vois pas comment je pourrais lui donner 9 ou 10 sur 10. J'hésitais entre 7 et 8 en fait....mais je n'ai pas eu le goût de terminer le jeu donc j'ai mis un 7.

    Qu'est-ce qui fait que je n'ai pas terminé ce jeu ? Je dirais que c'est surtout l'impression de ne pas progresser. J'ai trouvé la mécanique du jeu légèrement déficiente (ce n'est pas tant agréable d'explorer le monde, de grimper...et surtout de se battre avec des armes qui brisent si facilement). D'ailleurs, il y a très peu d'incitatifs pour combattre les ennemis ou ramasser des armes rares. Dans les jeux passés de Zelda, les donjons représentaient une très grande force à mon avis. Ici, j'ai été extrêmement déçu par les bêtes divines. Je n'ai pas du tout aimé les puzzles de celles-ci....Côté graphique, je n'ai pas trop aimé maintenant que je me suis habitué à des graphismes plus avancés...

    Sinon, le jeu a assez beaucoup de positif et se démarque de beaucoup de jeux Open World de cette génération. J'ai trouvé le monde très organique et je n'ai jamais eu l'impression de remplir un checklist de tâches à faire comme on peut voir dans certains jeux. J'ai aussi particulièrement aimé comment le fait d'aller dans un village devenait une mission en soi (le processus pour se rendre aux bêtes divines était plus intéressant que les bêtes divines comme telles). Le tutoriel de départ était aussi très bien fait (l'un des meilleurs que j'ai vus).

    Sur papier, le jeu semble avoir beaucoup de points forts et il est possible que mes attentes étaient trop fortes mais en y jouant, il y a plusieurs jours dans lesquels je me demandais: « Ai-je vraiment du plaisir ?». Le jeu est loin d'être mauvais mais pas assez bon pour que j'y investisse 100 heures (j'ai déjà mis un peu plus de 50 heures)

    Ceux qui disent que le jeu est mauvais, ne les croyez pas. Ceux qui disent que c'est extraordinaire, ils ont peut-être raison mais ça ne veut pas dire que le jeu est fait pour vous. Voici ce que je conseillerais aux gens pour davantage apprécier le jeu (en apprenant de mes erreurs):
    1. Prenez vraiment votre temps. Préparez vous mentalement à vous consacrer seulement à ce jeu. Ne pensez pas aux autres jeux qui attendent dans votre backlog
    2. Profitez au max de la flexibilité de la Switch (jouez parfois avec votre télévision et parfois en version portable)
    3. Ne voyez pas Breath of the Wild comme un jeu d'action mais davantage comme un jeu de survie. Gardez en tête que Link est assez faible et équipez vous le + possible en ingrédients, arcs, flèches et recettes avant d'explorer de nouveaux lieux.
    4. Apprenez à tolérer que vous n'arrivez pas à compléter certains sanctuaires. Essayez d'y revenir plus tard (parfois, je passais trop de temps à essayer de résoudre certains puzzles)
    5. Utilisez le cheval (j'ai perdu trop de temps à tout faire à pied)
    6. N'ayez pas trop d'attentes et ne comparez pas aux autres Zelda
    7. Il n'est pas nécessaire de tuer tous les ennemis. Si vous le faites, utiliser vos outils comme les bombes
    8. N'ayez pas peur d'être créatif. Amusez-vous ! (de mon côté, j'étais trop orienté vers des objectifs et par la nécessité d'accomplir)
    Expand
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]