User Score
8.7

Generally favorable reviews- based on 20981 Ratings

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  1. Aug 22, 2017
    7
    I'm using the scale of 1-10 where 5 is average, 7 is very good, and 10 is a game that's perfect, no flaws or frustrations to be had during my entire experience. As in, there is absolutely nothing I can say that I think would improve the game. So rating it a 7, I think this is a very good game. If you have a Switch, definitely pick it up, you'll probably have a good time regardless of theI'm using the scale of 1-10 where 5 is average, 7 is very good, and 10 is a game that's perfect, no flaws or frustrations to be had during my entire experience. As in, there is absolutely nothing I can say that I think would improve the game. So rating it a 7, I think this is a very good game. If you have a Switch, definitely pick it up, you'll probably have a good time regardless of the things you may not like about it.

    Let's start with the good. The world is ENORMOUS and you really feel it. Seeing a mountain off in the distance that you have to run to before you can fast travel to has that grand feeling of wonder and exploration. The world feels alive and active, as well, with different weather patterns, events, and collectible flora and fauna to use in cooking and upgrades. Cold areas require special gear not to freeze to death, and hot areas require special gear not to die of the heat. Some areas rain frequently, some areas have thunderstorms that make it a bad idea to carry metal weapons around, some have sandstorms and blizzards and rolling blankets of fog that obscure your vision. It all makes each visit to an area that much more unique, since there will likely be a different weather forecast each day.

    The art style is stunningly beautiful. It's as if they took cartoon drawings and directly translated them 1:1 into a game. It really speaks for itself.

    The story is very compelling. Throughout the game, I genuinely wanted to know more about Link's past and was interested in learning more about all the people he met along the way. And with an entirely non-linear path (it's totally possible to beat the final boss from the get-go without breaking anything), the journey feels like it's my own unique pathway through the game.

    I absolutely love the horse capture/training system in this game. Finding the perfect horse, registering and naming them, and forging a bond with them as you ride all feels surprisingly natural, and makes each horse you train feel special and personal. Though I'd prefer if patterned horses weren't arbitrarily worse than solid colored horses...

    And now let's look at a few negatives, starting with the obvious durability system. The issue isn't having weapons to fight with, the issue is what the durability system brings to the table. Which is just making you pause mid fight to switch to the same weapon you were just using just for it to break again in the same fight because Lynels have a billion health and weapons don't. Previous Zeldas did just fine without a bizarrely hamfisted durability system, and Breath of the Wild would have lost nothing if they gave you less frequent, incremental upgrades rather than a mountain of weapons to break. In fact, it would have made combat, hitting stasised objects, and archery minigames actually fun to experiment with instead of just dreading having to break that one weapon you found because the game says so.

    Draw distance, framerate, and resolution are all terrible due to the Switch's extremely limited processing power. I'll frequently find myself missing distant items or enemies simply because the game can't draw them from more than a moderate distance away, and in areas filled with visual effects the framerate plummets from its already sub-standard 30fps. It's sad to see such a grand idea for a game limited so severely due to only being released for underpowered hardware. While the Switch is a great mobile system, it certainly doesn't make a very good modern home console. But I digress.

    Rain is also a big pain to deal with. If you need to climb somewhere and it's raining, you may as well just plop tour controller down and go make something to eat while you wait it out. And if the rain lasts for more than one weather segment, you could be sitting around doing nothing for minutes. I don't understand why they decided to add in this bit of realism instead of weapons that realistically didn't shatter into dust after a handful of encounters (or one big encounter).

    There are a few puzzles that force motion controls. These same puzzles also give what you're controlling a significant delay. It basically feels like shouting instructions at someone across the room to do something that requires a deal of precision with how unresponsive it is. Not at all fun to deal with.

    And finally, there are also puzzles that require precise player movement. The issue with this is that on top of Link not immediately moving as you instruct him, the Switch's joycons don't give nearly the level of precision required for these puzzles to not feel like a chore. I guess I just need to shell out another $70 on a pro controller...

    Again, this is a great game, but I seriously fail to see how it gets perfect 10's. The intro area in particular almost made me quit the game right then and there because a cliff I had been climbing for the past few minutes decided to eject me off the edge of a platform I had just climbed onto. But I am glad I stuck with it.
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  2. Jun 7, 2017
    6
    It's Beautiful game but mechanics are so different this game that looks another game, I like this série but remove the classic dungeons, it was not cool, too tedious to collect the pieces of heart this time, made me stop searching quickly. Lots of history for a very empty game, causing a feeling of discomfort. I hope get better in the next game.
  3. Apr 23, 2017
    6
    My feelings on this game are terribly mixed.
    Good: a truly excellent open world, beautifully designed, artistically gorgeous, endlessly explorable. It brings fresh life to the now-standard idea of an open world. The new Link is full of personality for a guy who never really talks. NPCs are charming, quirky, and often funny, and exhausting their dialogue options is always worthwhile. The
    My feelings on this game are terribly mixed.
    Good: a truly excellent open world, beautifully designed, artistically gorgeous, endlessly explorable. It brings fresh life to the now-standard idea of an open world. The new Link is full of personality for a guy who never really talks. NPCs are charming, quirky, and often funny, and exhausting their dialogue options is always worthwhile. The physics engine was incredible! One thing they really did right was in all the little details. There are plenty of joyous surprises for those who want to experiment and explore. So let me repeat--this is an excellent game, and it's worth you time. A superlative game, compared to others on the market. It is not, however, without flaws, even quite serious flaws.

    Bad: The enemy variety is uninspired. A handful of enemies that are repeated endlessly, with different skins and colors. Unlike previous Zelda games, you won't find any redeads, wallmasters, poes, or any unexpectedly terrifying monsters like Dead Hand from OOT. No scary enemies or creepy dungeons where you might hear the telltale shriek of a redead paralyzing you.
    Hand in hand with that is the boss variety. Unlike previous Zelda games, there aren't new and exciting, visually impressive bosses that challenge you to use the skills and tools at your disposal. You fight the same boss 4 times, and then again as the end-game boss. Over and over, with slightly different elemental powers. The final boss looks like it's trying to pass for a monster in Yharnam--but if I wanted to fight Yharnam monsters, I'd be playing Bloodborne, not Zelda. It's nothing like Ganon. It doesn't have the crushing difficulty to match a Bloodborne enemy anyway.

    Combat quickly becomes lackluster with the frustrating weapon durability mechanic. Rather than encouraging variety, it encourages you to use your worst weapons the whole time for fear of losing your good ones, or the ones with elemental powers that you need for special enemies. The master sword's "energy limit" is some serious garbage too. A breakable master sword? Really? In the end, the durability mechanics turned the MS from the Blade of Evil's Bane to the Blade of Chopping Down Trees Because I Don't Want to Waste My Other Blades.

    The story is often charming and could have been great, if they had put more focus on developing a compelling story. But, like the music, it's so downplayed it's barely noticeable, so that when the occasional familiar Zelda element slides in, it feels weirdly out of place. The music is not very memorable, and nothing like the sweeping epics of its predecessors. Once in a while, a familiar tune will play, and in the final castle, it finally comes in full-force. But it feels like a fun musical Zelda reference in a non-Zelda game. Jarring.

    Dungeon variety is woefully nonexistent. Arguably the most impactful element of the franchise's incredible legacy, sprawling, complex, rich, and sometimes nerve-wracking dungeons are part of what made the series so famous. They're iconic. But they're totally excised this time. You have shrines, 120 samey mini-dungeons with repetitive puzzles. And you have divine beasts, 4 samey, slightly larger mini-dungeons. There's no variety to them at all, nothing to make them even visually distinct and interesting. Even exploring the beautiful open world begins to lose its appeal when you realize that the only rewards you will find are shrines and korok seeds.

    I could go on. But it boils down to this one sad, strange feeling. There's a difference between shaking up convention and straightforward iconoclasm. And this game falls too hard toward the latter. Utterly gutting the series icons gave us a breathlessly beautiful product, with nothing under the surface, least of all a Zelda game. Maybe it sounds trivial, but I find that Link's redesign is not only one of the worst offenses, but emblematic of the underlying problem. They took Link's iconic green outfit with his pointy hat away, reportedly because it doesn't "look cool." Sure, in isolation, there's nothing especially cool-looking about the green tunic. But it DOES look cool--because it looks like Link, from the Legend of Zelda, and Link is cool. He makes it look heroic. There are lots of cool-looking video game characters out there, but there's only one who looks like Link. The attitude among the devs that said Link isn't cool-looking enough is the same attitude that said Ganon needed to look like a Soulsborne villain. It's the same attitude that took away deep dungeons, exciting bosses, creative enemy designs, and cool weapon variety. It never felt like I was playing Zelda. As an open-world RPG with a barely passable Zelda skin, it was neat. But it soured so fast I was feeling heartbroken by halfway through the game. It's sad to see the devs disregarding the legacy of such an important series. In the end, what makes Zelda so special was gone, and that, for me, outweighed the joys.
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  4. Aug 5, 2017
    7
    While I would consider BOTW an above average game, calling it a 10/10 masterpiece is just wrong. This trend happens with most new Zelda games, skyward sword which many people now consider to be "bad" is also blanketed with perfect scores and user reviews calling it a masterpiece. In truth, Breath of the Wild suffers from glaring design flaws... First is the world, the map is HUGE, butWhile I would consider BOTW an above average game, calling it a 10/10 masterpiece is just wrong. This trend happens with most new Zelda games, skyward sword which many people now consider to be "bad" is also blanketed with perfect scores and user reviews calling it a masterpiece. In truth, Breath of the Wild suffers from glaring design flaws... First is the world, the map is HUGE, but there's not much to do and there aren't enough enemy variations. Once you figure out how to dispatch a certain enemy (Lynel for example) its a matter of rinse and repeat on the next palette swap variant. Exploration is the main focus of the large map but I found it to be unrewarding. The biggest things to find or Korok seeds which are used to increase your inventory size...there are 900 of them... and they are often found simply hiding under rocks. Have fun traversing a large map literally turning over ever stone you see. Speaking of inventory size, get used to seeing "Your inventory is full" every time you open a chest. Others have mentioned their disdain for the weapon durability system, and I tend to agree with them. Having the ability to repair weapons would be nice... or having some sort of durability indication besides "oh btw, your weapon is about to break 5 minutes ago"

    Not to knock the specs of the Switch, but I'm torn on whether or not BOTW is a good looking game. At certain times the landscape looks awesome, it's colorful and vibrant with an impressive draw distance...Other times the textures look muddy and gross, reminiscent of a ps3/x360 game to be perfectly honest. Another thing that erked me was the overall difficulty of this game. It's just not challenging. There are cooking mechanics that can break your game, plus being able to pause mid combat to heal yourself/restore your stamina really takes the edge out of combat/climbing.

    The story was told almost entirely through memories which I couldn't find immersive or interesting. Overall the story is the average: save the princess, destroy Ganon. They really did not take ANY risks on the story.

    The physics engine, whatever it is, is cool. Your movements and attacks have a good 'weight' to them and watching enemies ragdoll can be hilariously entertaining.

    I believe that fandom and the launch of the switch propelled this game into getting high mark reviews it didn't fully earn. It's a fun game for sure, but It's just not a masterpiece in my opinion. I think in time we will look back at this Zelda game and consider it to be "just okay" much like the legacy of Skyward sword.
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  5. Jun 14, 2018
    6
    Overrated game. I don't like puzzles, labyrinth, and story is not interesting. Weapons brake so easily and shrine quests are too much difficult
  6. Jul 18, 2019
    5
    This review contains spoilers, click expand to view. This game is mediocre, which is really sad because it got very good potential. I love Zelda games, but this, this isn’t really that good.

    Good:
    - Large open world
    - You can climb, and climb more or less anything, and easily get around. Except in dungeons/shrines, because that would be to easy.
    - I like the graphics, nothing spectacular, but it’s good.
    - Really nice weather system
    - Most information is easily available on the main HUD

    Meh:
    - The story is bland, but this is a Zelda game, so Link have to save the princess. Beyond that there really isn’t anything, or rather what there is, is a clear set of obstacles to prolong the game.

    Bad:
    - Some of the weather, like rain and thunderstorms becomes extremely frustrating. Rain stops you from climbing, and lightning can outright kill you, and sometimes you are stuck waiting out the weather. Not a good mechanic.
    - Everything is sooo slow, picking up a rock, climbing, even swinging weapons feels slow, especially when you have to cut grass to get crickets or the like.
    - Cooking, seriously Nintendo, WTF. So first I have to gather ingredients, then I have to find a cooking spot, get fire there. Then go to my inventory, select up to 5 things, cook them. Again with a slow animation. Meaning optimally it takes 15-20 seconds per item you cook, and you have to go to inventory every time. And it doesn’t save the recipes, you can see them on the item you cooked, but once that is consumed It’s gone. Seriously this literally made me not play the game for over a month, not fun in any shape or form.
    - Weapons break, fast, sometimes after 5-6 hits on enemies. Even legendary, ancient weapons just fall apart after hitting even low level enemies. Bows and shields too, and you can’t just buy new, you have to find it. This is not fun, and it just drains you, often ran from enemies, because they would cost me weapons to kill. Seriously not funny. If they broke after 20-30 hits, then maybe, but breaking 7-8 weapons during a long fight gets tedious.
    - Inventory space is limited, it can be expanded by finding seeds, there is 900 of them, but you max. inventory after 441. But still, for most of the game you are maybe able to carry 10 weapons, and you need to carry a couple of specific weapons.
    - The menus, and handling of menus is mind boggling, whoever came up with this, is probably praising Morrowinds inventory system, and menus.
    - Everything is the same, yeah the landscape. Changes a little, but there are 5-6 different monsters effctively. There are a lot of shrines (mini dungeons) and they are basically identical. Same walls, same everything except the physics puzzles, or combat.
    - Very little direction in the beginning. I found the game quite frustrating the first hours after getting to the two first villages. Tried wandering in random directions, and were killed hard by everything, until ai finally walked in the right direction.

    This was a lot of complaining, but I do like to play it, but it’s not perfect, it has many many flaws.
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  7. Oct 14, 2017
    7
    zelda no están bueno como dice lo siento juego para es de un 7 por que el boss final muy fácil los santuario la gran mayoría siga derecho y la recompensa solo un traje y por las semillas de kolog una basura pero un juego muy bueno no de 10 pero tampoco de 2
  8. Mar 27, 2020
    5
    Most overrated game of all time? pretty much.
    Seriously, the graphics are great, and story isn't too bad, but the main game mechanics make this game so not fun to play. Every sword you find, even legendary swords will bread in 3 hit, who tue hell forged these piece of crap? You're the hero of time and you Homer Simpsons can run for longer than you without getting tired. As a Zelda game
    Most overrated game of all time? pretty much.
    Seriously, the graphics are great, and story isn't too bad, but the main game mechanics make this game so not fun to play. Every sword you find, even legendary swords will bread in 3 hit, who tue hell forged these piece of crap? You're the hero of time and you Homer Simpsons can run for longer than you without getting tired. As a Zelda game it's awful.... as a Game it's meh.
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  9. Apr 1, 2020
    5
    This game would be great, if not for weapon system. The constantly breaking weapons is so trash that I have to give this game a 5. Most of the time I just couldn't enjoy it.
  10. Apr 19, 2017
    7
    I felt compelled to write an honest review because everything else is either "10/10 OMG IT'S ZELDA" or "LOL NEVER PLAYED IT BUT 0/10".

    I've played nearly every Zelda game. It is my favorite game series, and OoT is my favorite game of all time. I generally only hate on Zelda when it has something annoying getting in the way of the fun (such as Skyward Sword's and Phantom Hourglass's
    I felt compelled to write an honest review because everything else is either "10/10 OMG IT'S ZELDA" or "LOL NEVER PLAYED IT BUT 0/10".

    I've played nearly every Zelda game. It is my favorite game series, and OoT is my favorite game of all time. I generally only hate on Zelda when it has something annoying getting in the way of the fun (such as Skyward Sword's and Phantom Hourglass's controls). This game is not amazing. It is a solid open world game with no particular strengths or weaknesses (other than having a giant world with nothing in it, but that's expected at this point). The story is standard Zelda fare, the graphics are great, the music is good when it's actually playing, and the controls are solid, though the mapping takes a little getting used to.

    Don't buy a Switch just for this game. Play it on your WiiU if you have one, or just wait until there's more reasons to buy a Switch.
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  11. Mar 28, 2017
    7
    Tired of shrine grind after 50 hours and 0 story progression. Meaningless side quest.
    Just don't belive all the prise, It's nothing special. You won't loose anything.
  12. Mar 13, 2017
    7
    Its MEDIOCRE. almost if not all reviews are from fanboys and hardcore fans. I mean i understand its a huge thing compared to past games, but a perfect game? Far from it. These people need to stop with their biased reviews.
  13. Mar 17, 2017
    7
    To give an impression of play time have completed 74/120 shrines and unlocked all of the towers.

    The negatives: - Quest and character depth are pretty minimal compared to something like The Witcher. - Enemy variety is also lacking there are 12 enemy types (Lynel, Hinox, Molduga, Talus, Bokoblin, Moblin, Lizalfos, Wizzrobe, Chuchu, Keese, Octorock, Guardians) and they are all seen
    To give an impression of play time have completed 74/120 shrines and unlocked all of the towers.

    The negatives:
    - Quest and character depth are pretty minimal compared to something like The Witcher.
    - Enemy variety is also lacking there are 12 enemy types (Lynel, Hinox, Molduga, Talus, Bokoblin, Moblin, Lizalfos, Wizzrobe, Chuchu, Keese, Octorock, Guardians) and they are all seen throughout the map, just recolored or with a different elemental power in different areas.
    - Weapons degrade too quickly, most weapons are not durable enough to kill a single one of the tougher enemy types without breaking (White Wokoblin, Blue Moblin, Black Lizalfos, Lynel, Hinox, Molduga, Talus)
    - Tougher variants of common enemies (White Wokoblin, Blue Moblin, Black Lizalfos) don't fight any differently than their weaker counterparts, they just have their damage and health cranked way up. Most of these units can be easily knocked down in a few hits but then you have to sit there breaking weapons on them for ~30s until they die.
    - There are only 4 real dungeons in the game, they are all quite small, and all have the same type of puzzles.
    - Too many "____'s Blessing" shrines that have no puzzle inside of them.
    - Occasional stuttering when playing in docked mode.

    The positives:
    - Nostalgia, nostalgia in spades.
    - It's a pretty good take on the standard ubisoft open world game. Towers unlock portions of the map but unlike a ubisoft game the towers do not then litter your map with icons. Exploration is key in finding everything.
    - The exploration mechanics are great, The paraglider and climbing mechanics make traversing the map quite fun.
    - There is weapon and armor variety well beyond any other LoZ game.
    - Combat presents a greater challenge than other LoZ games and taking down the miniboss monsters (Lynel, Hinox, Molduga, Talus) scattered around the map is very rewarding.
    - Smooth frames and no stuttering when playing in handheld mode.

    Overall it's a pretty decent open world game with some shortcomings but a good amount of fun.
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  14. Mar 30, 2017
    7
    I love the Zelda series, especially LttP, OoT,and MM, but I guess I just don't like survival/exploration-based open world games as much as everybody else seems too. Also, that weapon durability system is plain stupid.
  15. Mar 13, 2017
    6
    o jogo não esta em portugues, os graficos não são la muitos bons, ate pq o console é bem fraco em si, só tem para o console da nintendo alem de que o console da nintendo é inferior é esta custando mais do que um ps4
  16. Mar 19, 2017
    7
    this game is a risk and its payed of them but lets get this right weapons breaking after three hits and changing weapon in mid battle is annoying .with stupid mechanic system they got in place needs addressing .yes it not a ps4 or xbox one but as a open world ... they have stepped up and shown that u can create a organic world .trees climbing coldness heat stamina .now that to methis game is a risk and its payed of them but lets get this right weapons breaking after three hits and changing weapon in mid battle is annoying .with stupid mechanic system they got in place needs addressing .yes it not a ps4 or xbox one but as a open world ... they have stepped up and shown that u can create a organic world .trees climbing coldness heat stamina .now that to me suprised me i died in water in the game lol due to my stamina .but ive given it 7/10 due to the fact aswell some of the chests are pointless u use a good weapon or a chest is underwater near rock thing u got some kid of decent reward to findout its bloody arrows or something pathetic . but well done nintendo on a game thats is amust buy for the switch and wii u. Expand
  17. Mar 27, 2017
    7
    This review contains spoilers, click expand to view. What ever has generally made a great Zelda game in the past from it's atmospheric dungeons, in-depth story and memorable characters to bizarre temples that often have religious, psychological, philosophical and theological elements to them often backed up by music and architecture that compliment and enhance the experience all seem to have been taken out. The only thing close to this is Hyrule Castle. Which has tunnels that link to different parts of the Castle, around most corners are enemies hiding in nooks and crannies, whilst a ghostly composed Zelda's lullaby plays in the background. This would've been more atmospheric had the game given more emotional support to characters from Link's past that had died rather than just experiencing less than a minute of memories for each character.

    I felt no attachment to the four champions that had died, often I felt glad to be rid of them for how they treated Link. I felt little impact on when the footage of the guardians were waging havoc on Hyrule as I had no interaction with those characters and or towns. It had no personal element to it, I didn't have much empathy towards Link after playing for the first 30 hours as there was no events that brought out anything to flush out his character or to make the player feel attached as this was a new Link. There were probably only two memorable moments in this game that made me feel anything, that was reading Zelda's diary as well as the cutscene where Zelda tries to feed the frog to Link.

    Voice acting is by far the most terrible I have heard and I wish I could turn it off. Having 900 koroks is overkill and is often pointless repetitive tasks, not puzzles that after a while you don't even get excited about exploring anymore after you have completed the shrines, found all the memories and side quests as you know it'll just be another useless weapon that'll break, or another korok. Had the Koroks actually had a heavy emphasis on the story such as planting seeds in heavily affected areas so the forest could be restored to it's former glory would be much more intriguing and investing into.

    No under water exploration?! what the hell?! this was said by the creators to be the ultimate Zelda experience. Side quests were lousy and I would often complete them unintentionally even before speaking to the person. Only after speaking to a person would it flash up on screen only to come up with a completed marker. The pay offs aren't that great too, rupees I can easily farm using ore deposits, Weapons? they're just gonna break, armour, yeah I got that piece 10 hours a go. Where are the people that have been cursed where you have to find things like the skulltalas to lift the curse. This would've at least been an incentive to explore rather than just have an isolated cliff with four koroks.

    Shrines in this were massively disappointing, as they were way too easy and I barely spent any more than 8 minutes max in the high difficulty ones. Where previous games had temples that you'd get lost in for hours. Had there been actual Temples in this world some the size of the great plateau in terms of space with dozens of individual rooms to explore and fight your way through would've helped make this a far better game. The shrine add nothing to the story only a means to gain health and stamina. Having certain shrines reward you with stamina and the rest playing a heavy role in terms of story would be a far better way to implement a better story. Not to mention having the heart pieces in previous games encouraged exploration as you're needing more health. In BOTW exploration isn't even rewarded.

    The four bosses in the Divine beasts were a let down, I was looking for some interesting not to mention individual and unique designs. Whilst the four forms of Ganon did look awesome. It just felt like I was fighting a cheapened puppet four times.

    Side quests have little to no choice involved what so ever. The most linear side quests I have seen in a long time.

    What this game does right though, is open world is proper open world. You see a mountain, you climb it.
    See a river with no way across, ok I'll cut down a tree and use it as a raft.
    Horse riding is the best I have ever seen in a game, with little to no effort involved when on roads/paths, the handling feels natural and very easy. The cooking system is actually pretty fun with the different animations and noises for a successful or none successful experiment in cooking. The art style is amazing and breath taking, quite often I'd run out of stamina using the paraglider and fall to my death as I was just taken back by the scenery.

    So the game was good, but no way near the ultimate experience it was said to try and achieve.
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  18. Mar 17, 2017
    5
    Far from perfect, this game is flawed in every aspect i know. Let's take look one by one:

    - Visual: Not even water color art style can hide the bad graphic performance. Low resolution 720p, sub-par 20fps and even slower in docking mode, bad texture, popping out objects, over use of bloom. Just name it. -Musics: No memorable track, or if you're optimistic you can call it full of
    Far from perfect, this game is flawed in every aspect i know. Let's take look one by one:

    - Visual: Not even water color art style can hide the bad graphic performance. Low resolution 720p, sub-par 20fps and even slower in docking mode, bad texture, popping out objects, over use of bloom. Just name it.

    -Musics: No memorable track, or if you're optimistic you can call it full of 'ambience'. It is ok, but for some part there's no music at all.

    -The world: It's big and empty with monster settlement in between. You can count dungeon in one hand, and there're 120 'shrine'. The problem is you can finish any shrine in just 30 second. The puzzles are really simple, like just glide over 2 holes etc.

    -Enemy: Most of their design are copy-paste with slight alteration, even the bosses. The most depressing part is their AI. God they're as stupid as turtle.

    -Gameplay: Relies heavily on gear, not skill. The enemy AI obviously doesn't help. In high level area you can play around with them but you can't kill them, or you can try and broke your weapons.

    -Story: Hahaha, it's nintendo game, don't think too hard of this part.
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  19. Mar 14, 2017
    5
    This game is mediocre at best. The horrendous weapon system and frame rate issues are enough to rate this game a 7. It's too bad that so many other silly, superfluous mechanics get in the way of what is fun in this game,i.e stamina meter and constant rain preventing climbing.
  20. Apr 4, 2017
    7
    I am a huge Zelda fan make no mistake and Breath Of The Wild isn't a bad game but its not the best Zelda game either.
    The open world at first blew my mind i thought wow.........but after the alluring shine reality sunk in and I began to dislike certain aspects of the game.
    The weapon durability system is the biggest one and I wasn't quite sure what the aim was with that.I became
    I am a huge Zelda fan make no mistake and Breath Of The Wild isn't a bad game but its not the best Zelda game either.
    The open world at first blew my mind i thought wow.........but after the alluring shine reality sunk in and I began to dislike certain aspects of the game.

    The weapon durability system is the biggest one and I wasn't quite sure what the aim was with that.I became increasing annoyed at having to change weapons mid-fight. The stamina wheel which made sense with climbing annoyed me when sprinting. The shrines......I get needing to make a system to upgrade our hearts/stamina but the shrines felt more of an annoyance then a challenge to overcome.

    However the story is fantastic. The climbing aspect is great I loved and with the rain causing climbing to be an issue it added a lovely dynamic to the game. The physics of the game overall are quite brilliant and work well in a open world game.

    Overall a good solid Zelda game that attempted to break from certain traditions which I respect.
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  21. Apr 10, 2018
    5
    If people want to rate this game 7, 8, 9 or even 10 out of 10, that's fine. It's their opinion, but people who claim this game is "perfect"? No. Sorry, but you are wrong. This game is far from perfect.

    Breath of the Wild is an example of Nintendo trying to cash in on the success of Skyrim and Dark Souls, but they handle it all wrong. What's weird is that Skyrim is mainly caves to
    If people want to rate this game 7, 8, 9 or even 10 out of 10, that's fine. It's their opinion, but people who claim this game is "perfect"? No. Sorry, but you are wrong. This game is far from perfect.

    Breath of the Wild is an example of Nintendo trying to cash in on the success of Skyrim and Dark Souls, but they handle it all wrong. What's weird is that Skyrim is mainly caves to explore, yet I e
    njoy that. BotW is the same now with the shrines, but some take very little time to complete, but I don't enjoy it. Mainly, because I play Zelda for the Zelda mechanics, but honestly...There are none. Well, none may be harsh, but there is a huge lack of the "Zelda formula". You get all the abilities right at the start and weapons, you just pick up along the way. Everything is accessible form the start, which means you can't use tools like the hookshot to reach new places later in the game "Yes, there is no hookshot...Or any other tools the past Zelda games have).

    Some of the battles can be very unbalanced against your favour, but then combat as a whole (excluding mandatory battles like boss battles) can just be avoided. There's really no need to fight anything in this game. The game offers a stealth mechanic, and this is seems to be broken too as enemies just know where you are. Buffs never seem to give you much of a boost.

    And if you really want to spoil a game, add a stamina gauge!. Dark Souls uses a stamina gauge, but it's far less hindering than the one in this game. Why? Because Nintendo decided what uses your stamina in a stupid way. Swimming up a waterfall doesn't deplete your stamina, yet swimming normally in a small pond does?

    And another take on Dark Souls, is that the lore is scattered around. Not in items, but in randomly placed books around Hyrule.

    The "dungeons" if you want to call them that are more puzzle based, very short with no rewarding items.

    I get Nintendo wants to evolve the series, which I'm open to. I'm not saying it's a massively bad game, but it needs work. A lot of work. It could still be a Metroidvania and still play as BotW. But the focus need to be more on dungeon exploring and combat. In truth, I haven't even mentioned all the gripes I have with this game. But, I enjoyed the game, but it's not one what I will replay again. Not right away anyway if ever.
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  22. Mar 15, 2017
    5
    Say what you want about it. Zelda's latest installment is nothing more than a clunky test of a player's patience. From a tedious to navigate and empty open world, to frustrating controls, and a combat system that can **** right off. Weapon durability is way over toned and does nothing for the game other than make rewards feel empty in a lot of places.

    I respect how well crafted the
    Say what you want about it. Zelda's latest installment is nothing more than a clunky test of a player's patience. From a tedious to navigate and empty open world, to frustrating controls, and a combat system that can **** right off. Weapon durability is way over toned and does nothing for the game other than make rewards feel empty in a lot of places.

    I respect how well crafted the overall game is, but too many of the games systems are ****ing annoying for me to keep playing. Shame I bought a Switch for this, I was hoping that my first Zelda game would give me a better experience. Instead I was just aggravated.
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  23. Apr 10, 2017
    7
    The princess has no clothes! There, I said it. A good game, but not great, and nowhere near perfect.

    Before I get into the negatives, I will mention one positive: the art. The art in this game is truly amazing. It's unique and refreshing in a time where most games strive too look as realistic possible. I had mixed feelings about it when I saw it in trailers, but after playing the
    The princess has no clothes! There, I said it. A good game, but not great, and nowhere near perfect.

    Before I get into the negatives, I will mention one positive: the art. The art in this game is truly amazing. It's unique and refreshing in a time where most games strive too look as realistic possible. I had mixed feelings about it when I saw it in trailers, but after playing the game, I absolutely adore it.

    The landscapes are also impressive. They are enormous and well designed. However, I can’t help but feel that they are over-done. A lot of the world, while beautiful, feels rather empty. I think that the open world concept works very well, but the world itself could have easily been 1/2 to 1/3 of the size. There world is seriously HUGE -- it's bigger than that of most MMOs. A lot of the areas don't even have dungeons, which makes me wonder what purpose they serve.

    My biggest complaint about this game is the weapon durability system. I think it is a decent idea, but one that is poorly implemented. It’s kind of hilarious to complete a dungeon and be rewarded with a weapon that breaks after a few swings… like thanks, I guess? It makes finding epic weapons feel like crap. I also find it laughable that bows have such low durability when you already have ammo to deal with. As if ammo wasn’t tedious enough! There needs to be more unbreakable weapons and the durability on breakable weapons needs to be increased by at least 10x.

    As for the shrines, the vast majority of them are way too easy or short. Heart pieces were better.

    Dungeons are in the same boat as shrines. There are only a handful and they are extremely easy, especially when compared to the dungeons in the previous titles. They are all very short, contain few enemies, have the same aesthetic, and rely on the same gimmicky rubrics-cube-map mechanic to complete (which I did not find challenging at all). Also, the bosses are pathetic -- I beat most of them in 1 shot, some without even taking damage. Dark Souls it is not. Overall, the dungeons in this game are a HUGE letdown. The Great Deku Tree in OOT feels epic in comparison to some of them (ok, maybe a slight exaggeration, but still). They feel like an afterthought. In past Zelda games, dungeons have always been the focus with the overworld being just a means to get you from one dungeon to the next, but in this game, it is the opposite -- the overworld is the primary focus and the dungeons are just... there?

    The inventory and cooking systems are also atrocious. I could go into great detail about why they are so bad, but I’d rather not waste my time.

    So all in all, it’s enjoyable, but I don’t understand all of the 10/10s. I think most of them are fueled by nostalgia and the hardware its running on (the Switch really is a great console). It's funny that most of the 10/10 reviews will list off several negative things about the game, but still give it a 10/10. I also find the difference between the user score and crictic score to be very suspect... Ultimately, it looks like Zelda, brings back some fond memories, but at the end of the day, feels more like a cheap thrill than the real thing. It’s a good game on it's own, but it's standing on the shoulders of giants and in comparison, looks rather insignificant. Definitely the worst 3D Zelda game to date.
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  24. Jul 26, 2017
    7
    A beautifully crafted world, with engaging combat and lots of small details, hurt by lack of substance where previous installments succeeded. Breath of the Wild often feels too big or too ambitious for its own good. Some important aspects were left aside in favor of picturing a vast, lively Hyrule, and while they undoubtedly achieved that, this Zelda entry felt lackluster at times - bossA beautifully crafted world, with engaging combat and lots of small details, hurt by lack of substance where previous installments succeeded. Breath of the Wild often feels too big or too ambitious for its own good. Some important aspects were left aside in favor of picturing a vast, lively Hyrule, and while they undoubtedly achieved that, this Zelda entry felt lackluster at times - boss fights, enemy variety, story, dungeons, music. Although all of these aspects have memorable moments in the 50h main quest, they never reach the quality level of its predecessors. Expand
  25. Apr 16, 2017
    6
    A fairly competent and interesting open world game with a focus on melee combat instead of weapons combined with a bunch of irritating gameplay mechanics.
    I've heard this called the best game ever and I have seen all the 10/10 scores and I can say now these people must have been blinded by it being a Zelda game or a Nintendo game or the first game they got to try on their Switch. It's not
    A fairly competent and interesting open world game with a focus on melee combat instead of weapons combined with a bunch of irritating gameplay mechanics.
    I've heard this called the best game ever and I have seen all the 10/10 scores and I can say now these people must have been blinded by it being a Zelda game or a Nintendo game or the first game they got to try on their Switch. It's not a bad game at all it's perfectly playable but all I can think when playing it is how much people seem to have overrated it.

    The open world is fine, there is a lot to see, lots of nice locations to go to, there are shrines to do which are like puzzle rooms, there are potions to cook and quests to do and there are enemy camps with loot in them. It's got all the good and bad things you get with any Nintendo game - lots of nice little touches here and there and well polished along with the bad stuff like crappy basic story, unskippable dialogue, annoying short cut scenes for every minor interaction like pressing a button and a very childish presentation etc.

    If you take away all the polish and the attention to detail then this would quickly be reduced to a mediocre example of an open world game. The inventory management is bad, weapons break after a few uses so you end up with good weapons you don't really use and spend most of the game switching in between various standard weapons, meter watching ruins the fun and most of the loot is simply boring.

    But the Nintendo polish is there, clearly aspects of this game have been thought through a step above than what many others would have done. This does not lift the game to greatness, but it does lift it out of mediocrity.
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  26. Jul 19, 2018
    6
    many many things.... but boring. Avery time I am trying to play I see : "run, run, run.... fight, puzzle.... run, run, run...."
  27. Oct 21, 2017
    7
    The reviews for this game are ridiculous, there are too many glaring flaws to merit a 10. The music, which is usually epic in past games, is all but missing here. There is no real story, no major dungeons, and the weapon durability is awful. Getting better gear is almost a slap in the face as you know it will break sooner than later. Why there is no repair mechanic in this game is aThe reviews for this game are ridiculous, there are too many glaring flaws to merit a 10. The music, which is usually epic in past games, is all but missing here. There is no real story, no major dungeons, and the weapon durability is awful. Getting better gear is almost a slap in the face as you know it will break sooner than later. Why there is no repair mechanic in this game is a baffling design choice. How this game gets a pass for bad mechanics is amazing. This is the most UN-Zelda, Zelda game ever and surpasses Skyward Sword for worst in the series. The game is beautiful and exploring is fun though, I do enjoy just heading off and seeing what I can find. I would have enjoyed this more if it were a new IP, im convinced this game started life as something new and someone at. Nintendo demanded it changed. It is 7.5-8 tops. So many claim this is the best open world design ever, they are wrong. This game doesn’t do anything that hasn’t been done in other games and in some cases others have done it much better. Expand
  28. Apr 18, 2017
    6
    Vast empty map with a handful of enemy's to kill and a subpar story. A big departure from when nintendo used to make great zelda games, this one is just okay.
    The game is lacking in pretty much every category, the graphics suck, the level design okay, the variety of enemies is hilarious, the story is short and dumb, the replayability is nonexistent, and finally it can't run well on
    Vast empty map with a handful of enemy's to kill and a subpar story. A big departure from when nintendo used to make great zelda games, this one is just okay.
    The game is lacking in pretty much every category, the graphics suck, the level design okay, the variety of enemies is hilarious, the story is short and dumb, the replayability is nonexistent, and finally it can't run well on nintendo's new console!
    The game cannot run at 4k with 60 fps, it cannot run at 2k with 60 fps, it cannot run at 1080p with 60 fps, it cannot run at 720p with 60 fps, no no no my friends this is 2017 you have to play your games a 900p at 5-25fps! (Occasionally you can get 30fps, it's rare though)
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  29. Jul 22, 2017
    6
    I really tried to like this game as a sort of returner to the series #linktothepast. Alas, I found the game to be tedious and boring like many of other open world games these days. BOTW has the same rinse and repeat pitfalls of farming materials endlessly for little to no reward, Vapid fetch quests and an almost empty landscape of a sandbox that gives me no immersion. Due to the weaponsI really tried to like this game as a sort of returner to the series #linktothepast. Alas, I found the game to be tedious and boring like many of other open world games these days. BOTW has the same rinse and repeat pitfalls of farming materials endlessly for little to no reward, Vapid fetch quests and an almost empty landscape of a sandbox that gives me no immersion. Due to the weapons being fragile I found myself skipping any fight I could in a bid to just get the game over with. the game felt like a chore most of the time and I'm just not having fun. Expand
  30. Apr 24, 2017
    7
    A solid game that introduces a fresh take on open world gaming. Unfortunately, it's excellent concept is marred by busy-work tasks, shallow quests, lack of meaningful character development (Protagonist as well as other characters), and unoriginal, lackluster combat mechanics.

    One of the saving graces were the shrines that keep you pushing forward as there are a whopping 120 of them.
    A solid game that introduces a fresh take on open world gaming. Unfortunately, it's excellent concept is marred by busy-work tasks, shallow quests, lack of meaningful character development (Protagonist as well as other characters), and unoriginal, lackluster combat mechanics.

    One of the saving graces were the shrines that keep you pushing forward as there are a whopping 120 of them. However I feel that this is overkill and reduced the quality and thoughtfulness of individual shrines. With the exception of a few, the vast majority were quite forgettable.

    As Gamers we should remember that Epic, Vast, and Quantity, are impressive adjectives, but it does not trump QUALITY.

    Many reviews boast the "You can climb ANY surface" aspect of this game. I found myself climbing mountains but the drive for me to do so was weak as I knew the prize at the end of this time consuming task would result in a forgettable shrine, or a Chest with a weapon that was often worse than the one I was carrying at the time. The fights that SHOULD have been challenging, were very simple and easy, and required very little effort on my part resulting in a very underwhelming feeling and a lack of accomplishment.

    That said, it wasn't a bad game by any means. I did enjoy it to a fair degree. Is it a masterpiece? Is it a so called "10/10"? I would definitely have to disagree.
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  31. Jun 25, 2017
    7
    ---> problème de rythme. L'aventure principale est en retrait face au bac à sable. Beaucoup de PNJ mais on ne s'attache pas à eux car on n'est pas contraint à rester dans une zone. Le village de Cocorico est le premier exemple: on peut avancer trop facilement sans se préoccuper des habitants qui vous donnent par la suite des infos pas fraîches quand on va finalement les voir (genre: "oh,---> problème de rythme. L'aventure principale est en retrait face au bac à sable. Beaucoup de PNJ mais on ne s'attache pas à eux car on n'est pas contraint à rester dans une zone. Le village de Cocorico est le premier exemple: on peut avancer trop facilement sans se préoccuper des habitants qui vous donnent par la suite des infos pas fraîches quand on va finalement les voir (genre: "oh, y'a un sanctuaire au-dessus du village" "bah, oui, je l'ai fait depuis longtemps" OU à Elimith: "oh, t'es nouveau dans le village, je vais être ton guide" "je connais merci, j'ai déjà ma propre maison totalement décorée...et qui ne sert à rien" OU pire quand j'ai déjà l'armure Goron complète et qu'un pauvre PNJ en bas de la montagne me donne une partie de l'armure contre 10 lézards ignifus et te dis: "si tu veux mon casque...(...)" "j'ai le même que toi sur ma tête, pov' nouille...")
    ---> Et comment avoir de l'empathie pour eux, ils ne sont pas malheureux. Ces habitants ne sont pas vraiment en danger: les 4 divinités ne font pas trop chier: pluie, tempête au loin, vol au dessus de la tête depuis 100 ans, tourne autour de la montagne sans trop de dégâts... comment se sentir Héros? Je pense qu'il y a gros soucis de scénario, pas assez travaillé, incohérent. Si Link avait 10 000 ans, était amnésique, se réveillait nu dans une forêt et découvrait sa destiné petit à petit... là ça aurait eu de la gueule et on aurait pardonné les errances. Personne ne vous connaîtrait comme dans Majora's Mask et vous créeriez votre propre Histoire de Héros, votre Destiné! Mais non, ça reste cucu.
    Ocarina of Time & Majora's Mask tiennent bien plus la route côté scénario/rythme/émotions.
    ---> J'aurais quand même apprécié de pouvoir pêcher, dans un canoë sur les lacs et de parler à un vieux loup de mer dans un bar, risée du village pour dire qu'il avait vu un monstre dans le lac... mais non, on nous donne tout, les dragons vols tranquilou dans les airs mais personne ne les voit... NON! En plus ces dragons ne sont encore que du farming d'objet.
    ---> On peut tout escalader! Du coup on abandonne tout le temps son cheval (le premier truc qu'on va chercher pourtant). A ce propos, les stats des chevaux ne servent à rien, qu'est ce qu'on s'en fiche s'il à 2 boost ou 6 limités via une carotte magique. Il aurait justement fallu privilégier le cheval au début, puis introduire l'escalade via un bracelet magique pour ré-explorer le monde.
    ---> ça manque de souterrains, de grottes à explorer avec une torche, de fonds marins à explorer avec la tenue Zora...
    ---> le système de potion / tenues / diadèmes est bancal globalement.
    ---> bombes infinies? Je pense que ce pouvoir était inutile. Il aurait fallu mettre de simples bombes. On aurait pu aisément se passer des quelques énigmes des Sanctuaires les utilisant. Elles cassent le game design.
    ---> quêtes annexes pas très intéressantes malgré quelques bonnes idées.
    ---> beaucoup d'aliments pour pas grand chose au final.
    ---> les 900 korogus... je comprends le design derrière mais j'aurais préféré des mystères plus complexes, tout comme les secrets qui se résument à des babioles dans un coffre. Dommage.
    ---> tous les ennemis et camps se ressemblent.
    ---> pas assez de contraintes liées aux monstres, aux évènements. Les camps, les lynels ne protègent rien, n'ont aucune intelligence.
    ---> aucun temple caché, protégé par un système de protection comme les deux Sphynx dans le film "L'Histoire sans fin", aucune grandeur comme la "Grande Rivière des Terres Sauvages" dans "Le Seigneur des Anneaux" (j'suis pas un fan de ces films, mais des idées de mise en scène).
    ---> les boss médiocres, que dis-je: A CHIER!! et trop simples. Ganon compris. Ganon est pitoyable notamment sa 2ème forme qui ne ressemble à rien, ne fait rien. On attend un vieux pattern à la noix pour le tuer. Un rip-off dégueulasse de Nago de Princesse Mononoke.
    ---> les 4 donjons ne resteront pas en mémoire, trop simples.
    ---> les sanctuaires sont très inégaux, dont 20 épreuves de force. 20! beaucoup trop!
    ---> J'aurais aimé avoir la musique du village Cocorico dans le Village de Cocorico & un cimetière (vu les morts) et un clin d’œil à l'homme du moulin de OOT dans le village d'Elimith... enfin... c'est bien de se détacher de OOT mais les clins d’œil subtiles auraient fait plaisir.
    ---> beaucoup de boulot & addictif sauf que, bien que chaque joueur puisse construire sa propre expérience & trajet, tous finiront par faire la même chose encore et encore, rencontrer les même camps et ennemis copié/collé, chopper le même cheval géant inutile au même endroit, faire les mêmes quêtes pourries, telles les tablettes Zora, l'oiseau blanc, les pins alignés, le village d'Euzéro.
    ---> une bonne direction pour le prochain, enfin débarrassé des médiocres TP & SS.
    ---> mais encore un Zelda qui n'a rien d'épique.
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  32. Jul 25, 2017
    7
    This review contains spoilers, click expand to view. NOTE: If you don't feel like reading this long review, skip to the end for a summary.

    As a someone who has beaten almost every game in the series, I can say with certainty that while The Legend of Zelda: Breath of the Wild is the most unconventional game in the Zelda series, Nintendo still managed to succeed in making one of the best Zelda games to date; however, that's not to say that this game is not lacking of shortcomings that hold it back.

    This game is absolutely amazing; it's perhaps the first open world game that I've played that doesn't hold your hand or clutter your map with waypoints and icons when you unlock the obligatory tower for certain areas of the map. Nintendo did well in creating a game that allows the player to truly explore at the player's own volition. Furthermore, the open world is not only expansive, but the basic physics of the game make sense and are not isolated, but rather the mechanics work together in ways that will continue to surprise the player. With a plethora of things at your disposal, this game makes good use of the map (for the most part).

    The only real grievance that I have with this open world is the space in between points of interest. many people complain about how the world seems "too barren" or "empty," but I think that the negative space there is good and keeps the map from being cluttered. The thing that I have a problem with, however, is the repetitive filler that is spread throughout areas that are obviously not as busy as others. It doesn't take long to realize that the same minibosses such as hinoxes or lynels, or the exact same skull shaped bokoblin encampments are litttered all over the map. What's perhaps even worse are the same, monotonous korok puzzles that are scattered across Hyrule. Furthermore, it doesn't take long for the player to realize that the various sidequests are relatively similar, and the reward for such sidequests is either a punitive amount of money, or a weapon that's most likely just as strong as the ones in your current inventory.

    As far as the score, Nintendo doesn't fail to amaze the player in beautiful soundtrack. However, Nintendo falls a bit flat on implementing this wonderful music. Much like the map, the music is great in areas that are obvious points of interest, such as towns and shrines, but in areas where there is a lull, the music is a bit lacking. I know that Nintendo stated that they were going for a very melancholy journey that is accompanied with ambient noises rather than a real score, but for a company that is well known for their dynamic music and adaptive soundtracks, it's a bit disappointing to see that Nintendo didn't take this route for a title as large as Breath of the Wild.

    Many people herald the combat as "the best in the Zelda series to date," and I would have to agree. But on the same note, it's sad to see that for a series as old as Zelda, the combat has only evolved to this state. Sure, the combat is unique for a while, but again, its charm wears off and the player soon realizes that there isn't really any difference in the weapons throughout the game other than the way they look and the damage they deal. Even the special weapons still manage to be not interesting; for instance, the elemental weapons or the guardian weapons are certainly interesting, but there's a spear, an axe, and a short sword for both of these weapon types, so they become less unique and less rare than you'd initially expect. Sure, there are some unique weapons such as the windcleaver, the boomerangs, or the magic rods, but they all seem to suffer from some mechanic where they have a fixed damage. So, while interesting to use, their fixed, weak damage output eventually makes them ineffective and obsolete once the player has progressed far enough into the game. Even worse, the combat in this game is plagued by the rudimentary "sit and wait for the oppoent to show his weakspot" based combat that is commonplace in all of the 3D Zeldas, and gimmicky mechanics like the perfect dodge don't help.

    Dungeon design, however, is the best it's been in the 3D Zelda series. The main dungeons, while suffering a lack of any sort of unique theme, including the bosses (a problem that hasn't been seen since A Link to the Past), follow a more systemic and exploration basis for puzzles that will please those who favor a Link to the Past or the Oracle games, while the 120 shrines have the smaller, bite-size gimmick-based puzzles that fans of Ocarina of Time and Twilight Princess will enjoy.

    Summary:
    + Great open world that doesn't clutter your map or hold your hand
    + Interesting and fun physics that allow the player to interact with the large world
    + Best dungeon design in 3D Zelda to date
    + Amazing soundtrack and music
    - The filler in the open world is repetitive
    - Combat, while the best in the series, is still rudimentary and gimmicky
    - Weapons are "cookie-cutter" and flawed
    - Soundtrack is lacking where needed
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  33. Sep 26, 2017
    7
    Game is good for the most part but there are lots of issues that made the game, at least for me not that great. I'm sure many of you already know some of the main complaints but I'll list mines here.
    1. Weapons break too easily
    2. If weapons in your inventory is all good quality you will not want to fight any monsters because you don't want to damage them. This makes you as a player less
    Game is good for the most part but there are lots of issues that made the game, at least for me not that great. I'm sure many of you already know some of the main complaints but I'll list mines here.
    1. Weapons break too easily
    2. If weapons in your inventory is all good quality you will not want to fight any monsters because you don't want to damage them. This makes you as a player less engaged in fights, more than likely you will run past mobs of monsters instead of fighting and wasting all that gear being damaged.
    3. Lots of monsters are actually a waste of time if you fight them, the reward is sub par, you actually lose more fighting monsters than gain.
    4. Lack of music. Music is what make Zelda games memorable. After I beat this game (130 hours?) I did not have that attached feeling or that type of feeling like wow this was awesome. Lots of games have music so good where after 6+ years that you have beaten it, you will get this nostalgia feeling when you hear that music again. Zelda BOTW has NONE! Kinda sad really.
    5. This game to me was not hard enough, especially at the last climb to Hyrule castle. I beat the whole castle and Gannon using only one heal potion.
    6. Master Sword is not a master sword after all because if DOES break even when fighting Calamity Gannon minions, sure it lasts longer but it should not break at all.
    7. Zelda is the most annoying character in the game, she treats link like trash even when hes trying to help her. I don't know why he is even protecting her.
    8. Nearly all side quests have little to no reward. After you finish each side quest you will be questioning yourself like "I spent 4 hours on this side quest and I got 100 rupees are you kidding me?"

    Other than those complaints this game is pretty good and very addicting. Is it better than Ocarina of Time? No. Is it worth the $60 for the cartridge? Definitely. I don't think anyone should skip this game, it is a must play.
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  34. Oct 4, 2017
    7
    Zelda: Breath of Wild is a fun game, even at the worst time it still had me on the edge of my seat. While the entire story is told in flashbacks, that and the side missions are boring, while not the best Zelda game, it is a great game that looks like it really did take years, Nintendo did a mediocre job at some things but they really did it this time.
  35. Jun 17, 2020
    6
    I tried to like this game but I cannot. I like the inital exploring and walking around but after a while it gets really boring, really fast. (I'm 50 hours in) There is no sense of progression. You can do shrine quests (to get more hearts or stamina) but that gets very old after a while and there is no other way to improve those stats. If you find you don't like those shrines (like me) youI tried to like this game but I cannot. I like the inital exploring and walking around but after a while it gets really boring, really fast. (I'm 50 hours in) There is no sense of progression. You can do shrine quests (to get more hearts or stamina) but that gets very old after a while and there is no other way to improve those stats. If you find you don't like those shrines (like me) you are in for a bad time. You can also search for korok seeds to expand the inventory (which is also not very fun) or do some of the sidequest. (which are often fetch quests) The story is lackluster and you don't really get to care for the characters. The weapon system is the worst I've seen in a while - "burning" through weapons is not fun and rewarding in any way for me - you can get used to it but you'll end up not using certain cool weapons in fear they might break. This is not fun. I liked the paragliding and climbing in the game, as well some of the physics mechanics. The cooking and dyeing was cool but I missed more crafting mechanics like that, as well more armor and enemy variety. For someone who never played an open world game I could recommend it, for anybody else: be wary. Borrow it from a friend or something to see if you like it. Expand
  36. Mar 24, 2017
    5
    2017 most overrating game.
    Every year there is one, this is the one of this year.
    Terrifying how people, after 30 years of reviewer lies, still not understand game industry rules.
  37. Apr 29, 2018
    5
    This game had promise. It was hyped enough, but did it live up to hype ... no. Let me start by saying everything in the game feels extremely repetitive. The game is different shades of blue, green, or brown. So imagine how old it gets looking at the same color palette the entire game. The texture resolution is terrible, and the framerate stays at 20-30 the entire game. There are manyThis game had promise. It was hyped enough, but did it live up to hype ... no. Let me start by saying everything in the game feels extremely repetitive. The game is different shades of blue, green, or brown. So imagine how old it gets looking at the same color palette the entire game. The texture resolution is terrible, and the framerate stays at 20-30 the entire game. There are many complaints I have with this game I will list them. I would like to start off with fact you can't repair your weapons. Weapon durability systems are great, but the system of weapon Durability in Breath of the Wild is disgusting. Either 1 to 2 enemies you fight the weapon freaking breaks seriously 1-2 enemies. That's an extreme joke the fact this is spose to be a AAA game shouldn't make this ok. The second point is there's a shortage of enemy designs in the art department. It feels like there's 3 enemy types and that's it everything looks the same during your 40+ hours of playing the game. The 3rd point is the shrines look exact the same with 3 different puzzle types that are extremely easy to complete. Every shrine feels exactly the same and detracts you from the "adventure" of the game. I seriously couldn't take going thru 1 more freaking shrine it drive you nuts. My 4th point is the "Temples" are easy and the bosses in them are easy as well. This drove me bonkers. I've played every single Zelda game and this one removed the best part of Zelda and that's the dungeons with the great bosses. Not only do the devine beast look the same they don't vary in design one bit. It's sad when the best part of the franchise was removed. This game was a let down. My final point is the game was overall TOO EASY! They put a minimap, gave you a bright orange dot on where to go. THIS ISN'T ZELDA. They have never told you where to go or gave you a minimap. Like seriously how stupid are people today? What made Zelda great was the sense of adventure, and the freedom of not know what you were doing. You had to figure it out as you go. Well in this game they just tell you and show you were to go instead of setting you free with no direction. Zelda Ocarina of Time had that feeling and had a sense of difficulty that Zelda will never have anymore. The ruined Zelda and should stop making it. I have never felt this mad over a zelda but seriously Zelda shouldn't feel this easy. There's no difficulty anymore there's no sense of awe. There's not that amazment that makes me want to go back to Zelda unless they go back to the style of ocarina of Time. People need to stop having their hands held the entire way. This generation will never know what Zelda was truly like and that's sad, because Zelda used to be something magical now it's something that belongs in the TRASH. Expand
  38. Mar 29, 2017
    6
    I have played about 12 hours of this of Legend of Zelda Breath of the Wild for the Nintendo Wii U.
    I will weight my review in 3 areas. Overall impression, Gameplay, and Graphics. I will not dock points for performance as mentioned above i played this game for Wii U. This is also 100% my opinion of the game based on my experience so far. i have not read a single review yet as i want to
    I have played about 12 hours of this of Legend of Zelda Breath of the Wild for the Nintendo Wii U.
    I will weight my review in 3 areas. Overall impression, Gameplay, and Graphics. I will not dock points for performance as mentioned above i played this game for Wii U. This is also 100% my opinion of the game based on my experience so far. i have not read a single review yet as i want to have the least biased review possible.

    Overall Impressions:
    The game starts off with a voice speaking to link. I was surprised that a Zelda game could finally have some sort of voice acting. It was also nice that the game doesnt force you into pointless tutorials, the game teaches as you play and become immersed in the world around you. after you leave the starting room, the title appears and introduces you to the massive world you will soon explore. Overall a decent start to the game. The starting section of the massive world however is linear at first with little to do except power through.

    Overall 2/3

    Graphics:
    The look and atmosphere of BOTW is stunning, even on Wii U. The world seems to be alive. plants regrow, the textures look well designed and the sound track is incredible. Not much else to say here

    3/3

    Gameplay:
    While it is refreshing to depart from the old Zelda formula, this does have its clear flaws. Alot of element of gameplay are simply borrowed from other games ex: Elder Scrolls, Far Cry, Assassins Creed. But what the game does barrow makes sense for an open world game. The Combat leaves much to be desired. I enjoy learning my enemies and figuring out how to use my weapons to win a combat, this quickly becomes tedious when constantly switching to different weapons when they break. Crafting is bare bones with little customization and some enemies can attack from what seems to be outside of the render distance. What first impressions i had and the appearance of the game makes up for lacks heavily in overall game play. i found looking for new weapons to be more of a chore. Perhaps the biggest drawback to the combat is the lack of rolling. Im not against changing the zelda formula, i welcome it, but removing such a useful game play mechanic made my experience suffer greatly. Just try to play any Dark Souls game without rolling at all. you cant. Links powers on the other hand are creative original and fun to experiment with. On a final note, WHERE DID THE DUNGEONS GO?????? its just simple and easy challenges like, 1 puzzle or 2 despite being hundreds of these locations in the game. this just seems like lazy game design to me.

    1/4

    Final Score 6/10

    I enjoy this game, but it still leaves much to be desired. i have been a Zelda fan for years, and i praise all additions to the series. But i think there is a long way to go, i hope Nintendo can at the very least going forward(for a new zelda game), bring back the roll, fix the weapon degrade system and include ACTUAL DUNGEONS.
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  39. Apr 26, 2017
    6
    Straight to the point: for a Zelda game, this deserves a 5. For an open world action RPG, it deserves an 7 - which is why I settled on a 6. There are a lot of fun, addicting aspects of the game no doubt, which is why many, including myself played from start to finish. However, the lack of Zelda charm, how repetitive it is, the dull story, and the very annoying breakable weapons system, allStraight to the point: for a Zelda game, this deserves a 5. For an open world action RPG, it deserves an 7 - which is why I settled on a 6. There are a lot of fun, addicting aspects of the game no doubt, which is why many, including myself played from start to finish. However, the lack of Zelda charm, how repetitive it is, the dull story, and the very annoying breakable weapons system, all keep this from being as good as it could be. Expand
  40. Mar 21, 2017
    6
    well i was dissapointed.been gaming since 85 have all nintendo consoles.this game is very boring.you climb a hill glide down fight a grp of mobs climb another hill fight the same mobs.to much land to little mobs.even the 4 beast are so boring when i think of zelda games i think dungeons and enemies which this had none.all it is,is puzzles and climbing.sorry nintendo to much hype for awell i was dissapointed.been gaming since 85 have all nintendo consoles.this game is very boring.you climb a hill glide down fight a grp of mobs climb another hill fight the same mobs.to much land to little mobs.even the 4 beast are so boring when i think of zelda games i think dungeons and enemies which this had none.all it is,is puzzles and climbing.sorry nintendo to much hype for a boring game.if this game is 10 out of 10 the plenty other games that are 20 out of 10 Expand
  41. Mar 8, 2017
    7
    Technical hiccups pull you out from the experience. It´s a shame that Nintendo can´t make their first-party games run smoothly on their new platform..Still this is the best modern Zelda-game. If i exclude nostalgia and fanboyism from the equation, personally i think that critic-scores are a bit too high. If I have to choose between Zelda BOTW and Horizon ZD. I would personally pick HorizonTechnical hiccups pull you out from the experience. It´s a shame that Nintendo can´t make their first-party games run smoothly on their new platform..Still this is the best modern Zelda-game. If i exclude nostalgia and fanboyism from the equation, personally i think that critic-scores are a bit too high. If I have to choose between Zelda BOTW and Horizon ZD. I would personally pick Horizon - Zero Dawn. Expand
  42. Mar 18, 2017
    7
    An expected and average adventure, but with Zelda name. But beware the fanatical Nintendo fans if you say anything not positive. Many games already do everything Zelda does. But for the Nintendo console, it is a good RPG, but that also says how low expectations are on a Nintendo console. It is a must buy if you bought the Switch, what choices do you have really?
  43. Mar 30, 2017
    7
    As a Zelda fan, I consider Breath of the Wild a good game but it's not as perfect as most reviewers say because:

    1. Poor acting choices (Zelda) If you decide to include a few (and just a few) voices in the game just do it right! Zelda has always been one of my favourite characters since Ocarina of Time. She was mysterious, daring and somehow cool. I'm so disappointed with her
    As a Zelda fan, I consider Breath of the Wild a good game but it's not as perfect as most reviewers say because:

    1. Poor acting choices (Zelda)

    If you decide to include a few (and just a few) voices in the game just do it right! Zelda has always been one of my favourite characters since Ocarina of Time. She was mysterious, daring and somehow cool. I'm so disappointed with her ridiculously trembling voice that no one can believe nor take seriously.

    There are a few other issues with the game but Zelda's voice is something that could have been chosen right easily!

    2. Frustrating climbing

    It rains a lot in Breath of the Wild and whenever it rains, you can't climb. It's that simple. I was stuck on an island with no shrines around and no way to make fire but I wanted to explore it anyway. All I could do was wait a long while until I was able to climb to keep checking the island. Another good example is when you are near the top of the mountain and then it starts raining and you fall all the way down. Lovely! To make things worse, 90% of the terrain requires climbing.

    3. Disappointing dungeons (including the mystical ones)

    I firmly believe that they are the worst in the series. Mostly, they are superficial and gimmicky.

    4. Awkward inventory system

    You have to eat food to restore hearts and stamina in a pause menu which feels very awkward to do while climbing and fighting. Also, all weapons break easily so you have to hold right to open the weapons menu and select another weapon in the middle of almost every single fight, which literally breaks the action.

    5. Technical issues (choppy frame rate and game freezing)

    Noticeable technical issues don't make a good game bad but they are detrimental to the enjoyment of the game, period.

    6. Visuals are good and bad

    Some places look quite good, like the beaches and sea, while other places look not exactly pointillist but just blurry a la Skyward Sword.

    7. Music (where?)

    Seriously, where's the music? All you are going to hear most of the time is some short harmonies (no, it's not your phone's notifications) or background sounds. And why did they replace the old ranch music with the new and much worse one? Zora's music is still awesome but it's drowned in the water and can hardly be heard.

    Conclusion

    I still like the game quite much regardless of its issues but after over 80 hours I can't see why it should be considered the best Zelda game ever. Reviewers will admit this eventually, once enough time has passed by. There are a few articles daring to say so already. I think some hidden Switch marketing is the reason for many websites to crown Breath of the Wild. Nevertheless, it's a good game that is so overrated.
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  44. Mar 10, 2017
    7
    Game is quite good.. However, I find it quite tedious and generally boring a week after launch, I love how they have some voice acting, it's a great addition. Love the freedom of the game, but still don't find it enjoyable. This is my first Zelda game, the first 30 hours were magnificent. I loved finding random bosses and shrines. But i found this euphoric feeling while playing dissipateGame is quite good.. However, I find it quite tedious and generally boring a week after launch, I love how they have some voice acting, it's a great addition. Love the freedom of the game, but still don't find it enjoyable. This is my first Zelda game, the first 30 hours were magnificent. I loved finding random bosses and shrines. But i found this euphoric feeling while playing dissipate rapidly after a week.
    Recommend it to Zelda fans as you will probably enjoy it, but as a massive Skyrim fan I feel as if this doesn't completely do it for me.

    TL:DR
    Love the art style.
    Voice acting is great
    Feels a bit basic
    FPS drops
    Tedious
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  45. Mar 17, 2017
    5
    Highly overrated. About the only thing good about it is its visual aesthetics and nostalgia.
    Cons: weapon degradation system, forced motion controls that do not respond accurately, "dungeons" all look the same and dont offer much, heat/cold that keep you from exploring, weather elements that keep you from exploring, lack of tutorials for vital information needed the whole game, 1 hit
    Highly overrated. About the only thing good about it is its visual aesthetics and nostalgia.
    Cons: weapon degradation system, forced motion controls that do not respond accurately, "dungeons" all look the same and dont offer much, heat/cold that keep you from exploring, weather elements that keep you from exploring, lack of tutorials for vital information needed the whole game, 1 hit kills, weapons that are high level but hit like paper mache, game encourages NOT engaging in battles, small cities with very little going on, dodge/block system regressed from Ocarina of Time instead of improving upon.

    After having a great time with Horizon Zero Dawn, I expected so much more from BotW and was highly let down. It's a functional, sandbox sort of action/adventure with very little to actually do.
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  46. Mar 7, 2017
    5
    This game is neither great or trash... it really is just meh... While I appreciate the graphic style I feel it just doesn't deserve any higher than a "meh" rating. Overall game play is ordinary and I played it for 2-3 hours to really make sure I was giving it a fair shake. But in the end I felt disappointed. Zelda is a legendary character with a TON of nostalgia behind it. Anyone giving itThis game is neither great or trash... it really is just meh... While I appreciate the graphic style I feel it just doesn't deserve any higher than a "meh" rating. Overall game play is ordinary and I played it for 2-3 hours to really make sure I was giving it a fair shake. But in the end I felt disappointed. Zelda is a legendary character with a TON of nostalgia behind it. Anyone giving it ultra high praise is really just playing on that feeling. If you love the game it's likely because you simply letting the flaws go because it's Zelda...

    The game is laggy in spots, the game lacks all textures though they did this to save on frames I'm sure. Which is where this game really starts to give that false sense of being any good. It's cute in spots it really is, and the animation is fluid and well captured for sure, but simply lacks the processing power to be GREAT!

    I'm returning my Switch because I personally feel ripped off. I only got it originally for Zelda making this one game the single most expensive game I've ever paid for $360... THAT is why I am giving it a mixed rating. It's not worth $360... NONE of the other games coming out look good enough to keep me from taking back the Switch. It's JUST NOT WORTH IT!

    Think about all those user ratings that give it a 10... a 10! They paid $360 USD for a game that visually looks fresh, but in reality is about five years behind in technology, the whole console and the game is how much this game costs... This looks more like an Indie game from an Indie developer.

    Sorry, can't give it any higher than a 5...
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  47. Mar 12, 2017
    7
    Not as great as everyone is claiming.
    Yeah, the game is pretty, but honestly it doesn't hold up for the entire game, the game gets very boring when you are 5h in.
    The story is very predictble and the gameplay is patheticaly boring.
    I won't recommend it.
  48. Apr 25, 2017
    6
    Has anyone who gave this game a 10/10 ever played inquisition? if not, go play that and edit your score, because i believe most zelda fans never played an open world game before, this game is cryptic, boring, looks dull after the first couple hours, is tedious, and progression is slow, leading most people ive talked to to have stopped playing the game half way through due to lack ofHas anyone who gave this game a 10/10 ever played inquisition? if not, go play that and edit your score, because i believe most zelda fans never played an open world game before, this game is cryptic, boring, looks dull after the first couple hours, is tedious, and progression is slow, leading most people ive talked to to have stopped playing the game half way through due to lack of progression, all in all where a game like inquisition kept my attention the whole way through with good progression, this game gets boring fast and farming gets annoying as progression is slowed to a crawl at some points Expand
  49. Jul 10, 2017
    5
    This game is overrated beyond belief, them changing the Zelda formula was a bad move and I hope when the next one comes they go back to it. The divine beast are not a good replacement for dungeons and there being **** by hiding the fully powered master sword behind DLC
  50. Apr 27, 2017
    6
    While no doubt beautiful the legend of zelda breath of the wild is receiving to much credit for what it actually is. Overrated. It brings nothing new we haven't already scene from superior games like Skyrim and The Witcher 3. Weapons break all the time making them borderline useless. Also the open world of Hyrule is surprisingly empty for a open world of it's size. Games like Watch Dog'sWhile no doubt beautiful the legend of zelda breath of the wild is receiving to much credit for what it actually is. Overrated. It brings nothing new we haven't already scene from superior games like Skyrim and The Witcher 3. Weapons break all the time making them borderline useless. Also the open world of Hyrule is surprisingly empty for a open world of it's size. Games like Watch Dog's 2 were not as large but still had more content and several stories at once. Also in this new Zelda game we have no iconic music and terrible voice acting. Also when can we get a villain that actually claims a victory or two? Ganon is getting pitiful. This game does not deserve a perfect score due to it's flaws but anyone who gives it under an average score is obviously a hater. Expand
  51. Jun 28, 2017
    7
    I can't for the life of me figure out how this game is a 10/10 to so many people...

    This game is not worth investing any more time in than the time it takes to complete the main quests and beat the game. There's nothing cool or interesting to find off the beaten path in this game, and if you go looking for something cool or interesting you'll be let down over and over again. It makes
    I can't for the life of me figure out how this game is a 10/10 to so many people...

    This game is not worth investing any more time in than the time it takes to complete the main quests and beat the game. There's nothing cool or interesting to find off the beaten path in this game, and if you go looking for something cool or interesting you'll be let down over and over again.

    It makes absolutely no sense at all that Skyrim is rated lower on Metacritic than Breath of the Wild when Skyrim offers so much more. Skyrim is packed with quests to do, things to craft, dungeons to plunder, dragons to fight, skills, perks, magic, and more. Skyrim also has several cities that are pretty much all bigger than any and every town in Breath of the Wild and more interesting to boot. It blows my mind that Breath of the Wild not only gets a pass for being devoid of content, but gets 10's almost exclusively. I only really think two things about Breath of the Wild are great, and that's the shrines and the player progression.

    When I first played this game I loved that you don't level up, and instead progress as a player through finding better armor and weapons. That's a concept that you don't see very often in modern open world RPG's, and I love it because it makes the treasure you find have more of an impact on your strength. This also completely removes the need to grind for levels which is a godsend.. Nobody likes grinding. As much as I prefer this way of progressing as a player in an RPG they still managed to screw it up.. The concept of only becoming stronger through finding weapons and armor is only cool if there is a lot of weapons and armor to find. In Breath of the Wild there is a good amount of weapons, but the armor is pitiful. Most of the armor is only good to protect you against the elements, and nothing else. There is only one type of armor that gives you a combat boost or any helpful boost at all. You don't feel like you progress that much as a character because there's no leveling up and there's very little armor to find. There is a decent amount of weapons in this game, but the weapons are leveled which ruins a lot of exploration. In a game about exploration you should be able to find something amazing right from the getgo. It should be hard to actually get, but it should be attainable at any point. Leveling the weapons to whatever metric Nintendo used for your skill level defeats the point of going off to a strange place looking for good loot. You'll always find what the game wants you to find. Where's the fun in that? Without interesting weapons or armor to find you'd think the quests would fill in this lack of fun and satisfaction with exploring. Nope.

    There are only a handful of main quests to do in this game, and that's fine because those main quests are fun and engaging enough. The problem is with the side quests. There is a severe lack of quantity and quality in the side quests of this game. A game with unrewarding exploration and only a few main quests you'd expect the side quests to fill in the rest but they just don't. There aren't that many of them and the ones you do get are mostly "go here and bring me 10 of these" quests. I guess there aren't many side quests simply because there just aren't very many people in this game though. That's another problem. There's about 5 towns in this game and they're all tiny. There's not much to do in them, people to talk to, or quests to do so they're mostly pointless. It's sad that this game set in a huge world in 2017 has villages so tiny that they might all collectively fit into Solitude in Skyrim.

    Generally speaking this game is a HUGE open world with hardly anything in it. It's a pathetic game to give 10's to. Skyrim does almost everything better than Breath of the Wild, but what it mostly does better is having actual THINGS TO DO and a smaller world with less pointless space. Seriously everyone must have rated this game a 10 after playing it for 10 hours or less. This is the most empty and boring game to ever get this high of a rating. The atmosphere is great, the climbing and gliding is great for exploration, I love the shrines although they're way too short, and the divine beasts were fun if just a little too easy. It's not a bad game, it's just not a great game either.
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  52. Oct 1, 2017
    5
    This review contains spoilers, click expand to view. I wanna start off by saying that the game is beautiful. Even for a Wii u port. The simplistic colorgasm and just sheer size was overwhelming and definitely triggered my adhd in wanting to go there see that. I always felt like I was exploring some place that had character and life. Clearly every part of the world had a reason for being there and in a climate where open world games are usually cookie cutter cut and paste asset here it's nice to see a world where there's a world there. Like a dev individually took the time to craft something in every place you look at. Albeit there is sometimes too much open plains or fields of nothing but that is few and far between. I loved when I was exploring early on and found a lynel that immediately raped me and I went nope.jpg. Finding stone talus and hiroxes of all shapes and colors (Even an undead one). Landmarks that turned out to hidden puzzles or whatever that contained korok seeds. The freedom of climbing **** anything and paragliding down to whatever interesting thing you see. Getting your first horse, then second, then third, and Epona. Sand sealing, using boats, and shield surfing?! All these neat ways to move faster and explore better in this world which is so massive and at times breathtaking.

    But empty. Beyond fighting (Which becomes unnecessary beyond needing to farm for mats), finding korok seeds, and shrines. The world is empty. There's nothing there. Nothing to really do. Exploring is fun but the novelty will wear off and once you've explored an area that's it. And when you've done enough exploring in general you're never really surprised by anything anymore because it's the same old thing being done just a little differently. You've done everything there is to do in that area. There's no real reason to ever go back aside from finding missed shrines or korok seeds. Side quests are basic as **** too so they don't really provide any incentive to go back to those areas and talk to people because the quests are always "go there do this fight that and bring me this." Nothing inherently fun or interesting about side quests so far. Not a single **** one has been fun. Literally no reason to continue exploring or being thorough in an area you already explored. Oh I guess you could go back repeatedly to get a certain food (looking at you hearty durian).

    Next is the shrines. **** shrines. This is where I'm just triggered the hardest. Look I'm just a normie casual peruser of game media and mechanics. I'm not a **** GAME DEVELOPER. But even a **** normie like me can tell when the game developers clearly put no **** thought into something and nowhere is that more clear than with shrines. Shrine "puzzles" if you can even call them puzzles are never hard, challenging, or even fun. Usually they're simple to solve and even if they incorporate a neat mechanic or design choice like a game developer actually took the time to craft a fun and engaging puzzle . . . The puzzle is over. Woah you need to put a bomb on top and underneath to break the rocks on top? Cool what's next shrine aaaand it's over. What's this? I have to fight a guardian as a shrine? Again? Again? AGAIN? AGAIN BUT NOW IT'S EASIER CUZ I CAN USE MAGNESIS OR CRYONIS TO MAKE A PILLAR? Woah this puzzle to get into the shrine is actually fun and challenging finally some good game design aaaaand the shrine is a straight path and that's it. I found a shrine randomly in the wild aaaand no puzzle just a straight shot to a chest and an orb. Aside from combat shrines there's not really "tiers of difficulties" with shrines. They're all pretty easy.

    And can I say that the orbs are stupid as **** and a waste of time. Can you just let me have a piece of heart or stamina on the spot inside of shrines instead of dealing with this stupid statue?

    Combat. . . Let me start this section off by saying that combat can be fun. Using bullet time or arrow time while paragliding above a and finishing it up with a down smash attack is satisfying and fun. But the terrible lock on camera and not having a dedicated dodge button is not. Why couldn't my sprint button be a sprint if I held it down and a dodge if I tapped it like in dark souls? Why is the flurry activated so easily with no real sense of timing or skill needed? You could be out of the way of an attack entirely and take no damage if the attack animation goes through but if you hit the dodge button your flurry activates anyway? WHY? And for such a huge world why are bokoblins, moblins, and lizalfos pretty much 95% of what you'll be fighting? This game needs waaaaaay more enemy variety. Even with minibosses and bosses I'm disappointed. Lynels excluded (which I'm sad isn't a named boss with a health bar at the top) all the bosses hiroxes and its variance, stone talks, and moldugas are easy as **** to kill or just straight up boring to do.

    I could keep going but I'm running out of characters :'^]
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  53. Oct 19, 2017
    5
    My friend gave me his wii u to play this so I don't have to buy a switch, and in all honesty I'm really glad that he did. The game is very good and has a solid start, but after playing it for about 10 hours the monotony really sets in. This could just be because the game is severely over hyped or the fact that the world is pretty barren but the game is underwhelming and there isn't a lotMy friend gave me his wii u to play this so I don't have to buy a switch, and in all honesty I'm really glad that he did. The game is very good and has a solid start, but after playing it for about 10 hours the monotony really sets in. This could just be because the game is severely over hyped or the fact that the world is pretty barren but the game is underwhelming and there isn't a lot of things to do. Yes there are a lot of shrines and the korok seeds but there is really no point in getting all of them. One thing that sets this game apart from other open world games is that it isn't just crossing things off a list to collect, or at least that's what many other reviewers have said but that isn't necessarily the case, it's just that there isn't as many types of things to collect. The game is fun and I like the feeling of it but the lack of content, the dead world, and bland characters accompanying the relatively boring story makes this game very underwhelming as an open world game. Expand
  54. Jul 24, 2020
    7
    At first it seemed very promising, and they got pretty much all of the gameplay mechanics down very well, but after several dozen hours of playing it I came away feeling like this is just good ground work laid down for an even better game in the future.

    I've heard so much about how this is the best open world game and that it fixes all of the problems that have plagued the genre for
    At first it seemed very promising, and they got pretty much all of the gameplay mechanics down very well, but after several dozen hours of playing it I came away feeling like this is just good ground work laid down for an even better game in the future.

    I've heard so much about how this is the best open world game and that it fixes all of the problems that have plagued the genre for years... and I couldn't disagree more. It fell into pretty much all the same old habits. The world may be huge, but aside from the main quest locations, the rest of the world is just filled with samey, borderline copy/paste material. Again it's fine at first but it starts to feel like you're never seeing or doing anything new after a while. There are lots of enemy camps, NPC stations are almost always the same horse ranch again and again, puzzles to get collectibles like the korok seeds repeat dozens of times.

    There are certain key areas of the map with unique events, but most of these I found pretty boring if not aggravating in some way. There's that big featureless maze box in one corner of the map, the lost trial and error woods, and the Yiga Clan Lair which is a forced stealth section with instant failure if you're spotted, just to give a few examples. Most of these side places that should have been interesting didn't make me very happy.

    Another example of reused assets is the shrines. I'm actually on board with the idea of these, since the world is so big it makes sense to have a lot of smaller mini dungeons dotted around the map, but I still felt they managed to botch this to a degree. They all have the exact same big blue cube look to them no matter which region they're in, and at least a third of them are empty except for the reward, or just put you in a combat challenge with the same enemy with slight variation in what weapons it carries.

    That brings me to my next example, the enemy variety. 80% of what you fight are moblins or lizalfos with color palette swaps. You go to one side of the map, red lizards. Go to the other side, blue lizards. Even mini bosses are the same everywhere you go too, either the fat pigs, the stone golems, or the man-lions you don't ever want to fight anyway because they kill you in one hit and tank 50 million damage. Hell even the main bosses at the end of each proper dungeon just feel like a variation of the same boss. Would it have killed them to put some more variety of foes in here? The world certainly is big enough! (Past Zelda games with 1% the map size had more content, and I'm talking about unique content, not copies.)

    To add insult to injury, after completing each main dungeon, the difficulty in the world increases by populating the world, not with new enemy types, but more of the exact same ones with different colors that now take a dozen hits to kill rather than a few. They don't function any differently, or challenge you in any way, it just makes combat more tedious and eventually I started ignoring enemy encounters out in the world whenever possible.

    I don't think BOTW is a bad game, I just don't see how it's any different from the medium standard of what open world games are like, except not having quest markers. They can do better than this.
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  55. Mar 8, 2017
    7
    Most overratted game i ever played. Just good game, nothing more. Journalism this days is joke. Graphics is outdated (i do not care about Switch tech power, its almost price of PS4 Pro), art design isn't my style but ok, music no memorable, Zelda VA is terrible. Part where Zelda shines is "gameplay", so many possibilities and mechanics from other games in "one pack". But its not enough toMost overratted game i ever played. Just good game, nothing more. Journalism this days is joke. Graphics is outdated (i do not care about Switch tech power, its almost price of PS4 Pro), art design isn't my style but ok, music no memorable, Zelda VA is terrible. Part where Zelda shines is "gameplay", so many possibilities and mechanics from other games in "one pack". But its not enough to be perfect game. Expand
  56. Sep 20, 2018
    7
    I am really stumped by the 10s and raving reviews. I am a big Nintendo fan and I did play zelda on SNES. Now that was a long time ago. ..Anyway, as I said, I'm not sure which game the 10 scorers and the review magazines playing or they maybe played, but not 40hrs or more. As other stated, there is a lot of running around in the big nothing. There are a lot of vast empty space with nothingI am really stumped by the 10s and raving reviews. I am a big Nintendo fan and I did play zelda on SNES. Now that was a long time ago. ..Anyway, as I said, I'm not sure which game the 10 scorers and the review magazines playing or they maybe played, but not 40hrs or more. As other stated, there is a lot of running around in the big nothing. There are a lot of vast empty space with nothing and the cartoonized graphics hides the shortcoming of the Switch. It just can't render too much at once so they had to use extremely low quality textures in the game. Then, as I said, big grassy fields, rocky hills and flats with nothing beside grass hoppers and some birds. A lot of walking around. I'm disappointed by not having a cave or a dungeon to go monster hunting. The 1-shot one kill flower pottery (guardians) and some other 1-hit kill monsters are just super annoying and the most annoying have to be the always breaking weapons. Button mapping can be a pain. I constantly end up hitting sneak (left thumb stick down) while fighting and Link drops the shield cover and it's a dead sentence with one of the stronger monsters. The other is the "lock on" way to continuously hold the top left trigger. Why can't we just click once and be locked on? Why make it a painful experience? And as I said, the sneak -on/off is just super annoying, especially on the original controller. I heard the pro-controller sold separately is way better controller and strongly recommended for this game. But now...I have to cash out another $60 for it? That would make this game the most expensive game I have bought in years. The enemies are repetative also. Sitting by the fire, it's a rinse-repeat of approaching their camp sneaking, let loose some arrows to the one standing on the guard towers and then either pick them off with the bow or go into a melee. You gonna do this over and over and over...with a sort of increasing difficulty, but essentially the same thing. I am playing this game on an extra wide monitor, but nintendo doesn't support this format I think. The game is stretched like the monitor, but the quality of the resolution suffers greatly, not to mention I am not a fan of applying this cartoon skin over the 3D graphics. I'm just not, especially with the low quality textures and low quality polygon models. The game looks at least 10yrs old really, but again, the Switch just can't handle it, hardware-vise, it was already obsolete when it came out.
    So anyway, the game can be fun, some fights can be exciting and some items can be interesting. But there is no way this game is a 10. 7 is the max..which is "slightly better than average", otherwise you have played this game a few times already, if you played the Farcry series or Assassin's Creed etc. it'll feel awfully a deja vu, right from the first mission you get.
    Play it an enjoy it, but I don't think everyone is gonna finish this game entirely. It can get very boring and pointlessly time consuming.
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  57. Aug 21, 2018
    6
    Big in the worst kind of way, BotW is a fun but hollow experience that lacks the guiding hand of excellent Zelda area design, replaced instead with what feels like a procedurally generated wilderness. Shrines and "dungeons" are largely more tedious than fun, insane rate of equipment breakage which requires pointless and boring inventory management, and generally a total lack of worthwhileBig in the worst kind of way, BotW is a fun but hollow experience that lacks the guiding hand of excellent Zelda area design, replaced instead with what feels like a procedurally generated wilderness. Shrines and "dungeons" are largely more tedious than fun, insane rate of equipment breakage which requires pointless and boring inventory management, and generally a total lack of worthwhile things to do makes this a Zelda game with as many missteps as any truly great or ambitious ideas. It's quite easy to recommend as a Switch experience, but overall - it's not a very good Zelda experience, and that truly sucks. Expand
  58. May 26, 2018
    6
    I really wanted to like BotW, but I just can't. I love the Zelda series and I've defended everyone of the main titles, including skyward sword, but I can't defend this. BotW is a generic sandbox game with a Zelda skin. Don't get me wrong, I love the art design and the world is gorgeous but it's empty and devoid of things to do. Beyond the main quest and shrines, there's nothing else. GoneI really wanted to like BotW, but I just can't. I love the Zelda series and I've defended everyone of the main titles, including skyward sword, but I can't defend this. BotW is a generic sandbox game with a Zelda skin. Don't get me wrong, I love the art design and the world is gorgeous but it's empty and devoid of things to do. Beyond the main quest and shrines, there's nothing else. Gone are the fun minigames, sidequests to get hearthpieces or the beautifully designed thematic dungeons. Exploration is stinted by the horrible stamina systems, the inane weathersystem, the terrible weaponbreaking system and the halfassed combat system. I'm surprised no one has called it No Man's Zelda yet. I know that I'm pissing in the wind by hoping the next Zelda will go back to be more like traditional Zelda games, as Nintendo has already announced this is going to be the template going forward but I hope they at least fix a lot of these grievances (add proper dungeons, remove the weapon breaking and stamina system, add fun sidequests). Expand
  59. May 1, 2020
    7
    Don't listen to the Nintendo fanboys, this is not a masterpiece.
    This is a great game but has way too much serious flaws. It has no music which was one of the things that made the previews Zelda entries great. The combat system sucks, where the weapons keep breaking after a few hits, the lock on system simple does not work, and the camera is never in the right place. The fact that you
    Don't listen to the Nintendo fanboys, this is not a masterpiece.
    This is a great game but has way too much serious flaws. It has no music which was one of the things that made the previews Zelda entries great. The combat system sucks, where the weapons keep breaking after a few hits, the lock on system simple does not work, and the camera is never in the right place. The fact that you need to constantly adjust the camera makes the gameplay annoying.
    The story is ok but nothing much. All the main characters you meet seem to have a huge depression on their minds, specially the princess that probably has the biggest depression ever of a character on the history of games.
    There is absolutely no character or story development. Just plain old go kill the bad guy and save the princess. It's basically the same story since Donkey Kong back in 1983...
    The open world experience is amazing where you can go anywhere you like. This makes you choose different paths and ways to get around. This is the best aspect of the game. The paraglider is an amazing feature.
    The puzzles and dungeons are simple and don't have the greatness that previews games had. Don't know why they made this a basic game.
    In conclusion, this is a good game. But it's far away from being a masterpiece like the witcher 3, god of war or the last of us. It's a good open world game with a massive map to explore but with bad gameplay aspects, bland story, annoying details and no music.
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  60. Mar 16, 2020
    6
    I know a low(er) rating on Breath of the Wild is considered blasphemy in the gaming community, but I'm convinced this game just isn't my cup of tea. I really enjoy games with large, open, sprawling worlds and Breath of the Wild does promise this. However, the world here often feels flat and empty. The enemy encounters quickly became repetitive and boring and there simply wasn't enough toI know a low(er) rating on Breath of the Wild is considered blasphemy in the gaming community, but I'm convinced this game just isn't my cup of tea. I really enjoy games with large, open, sprawling worlds and Breath of the Wild does promise this. However, the world here often feels flat and empty. The enemy encounters quickly became repetitive and boring and there simply wasn't enough to actually do (besides struggle to climb mountains in the rain and complete an obscene amount of similar trials) to keep my interest. The visuals are gorgeous and it was certainly fun for the first handful of hours, but I eventually grew tired of doing the same things over and over again. Expand
  61. Nov 29, 2017
    7
    This review contains spoilers, click expand to view. I'm not hating on botw in any way, i have played and beaten it. so i'm just nitpicking on what they could've spent more time on...its a great game, and its fun in its own right.
    Breath of the wild takes everything you know about the Zelda franchise and basically throws it away, only having some parts being in there. and ill be honest here, everything can be new (like open world, etc) but don't completely change to where its unrecognizable. being a sucker for the past zelda music i was put off by how they composed this game's music, in my opinion only a few scores were good. The enemy variety is rinse and repeat and its limited on the kinds of enemys, there are no actual dungeons, there are so many missed opportunities its kinda sad they didnt think of certain things. but this game is worth your time despite its unfortunate flaws
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  62. Nov 29, 2017
    7
    This review contains spoilers, click expand to view. first of all, lets get this out of the way, botw is not a masterpiece nor a utter terrible game, like most reviews. I have mixed feelings for the game and I wish to make the most accurate review as possible, and split up the review into sections, so this may be long. I played a lot of this game and also finished all of the shrines. But at the end i'll list ratings of each section like music or difficulty. So with that background lets start.

    - Music -
    the music in the game is very, very, very limited. There is so much music missing from the game. Most of the time its just random keystrokes or a quick jingle. Wish there was more music in the game. Although my favorite song in the game is the castle theme. The Castle theme is really good, its super epic going to hear it for the first time and listening to it over and over on YouTube.

    - Story -
    TO LITTLE STORY. Can't stress it enough, here is the basic rundown of the story. You wake up mysteriously hearing Zelda guide you though the tutorial section of the game(Great Plateau) with help with an old man(King of Hyrule). Once done you head to Impa and she tells you what happened in the past and what the objects are. Those objectives are to regain memories and defeat four divine beasts, then kill Ganon. That may seem like a lot but really isn't people, especially for a Zelda game. Take twilight princess for example, it has loads of story. Botw on the other hand, its story is just bare and boring.

    - Divine beasts/Shrines/Ganon -
    Divine beasts and shrines are WAY to easy. give us some challenge. although the first time you do a divine beast did have a bit of difficulty but then that is it, because after that you get really OP really fast. Shrines aren't even a puzzle, they are "just do this and win". Ganon was really cool, super easy fight by super cool. Ganon to me was more for coolness points than difficulty.

    - Difficulty -
    kinda hard in the beginning depending on which way you want to go, then you get super OP and is really easy. not much to say

    - Weather -
    Rain and Thunderstorms are crap and stupid, blood moons are cool though.

    - Side Quests -
    side quests are okay don't really care about and they don't serve much a purpose, they don't take anything away to the experience which is good.

    - random cons -
    MASTER SWORD IS OPTIONAL!! REALLY, that is an absurd move for Nintendo. Repeat The Master Sword is an option, you don't need to get it. Wow.

    - Overall amounts of fun -
    so much fun with the game, don't know how many hour I've played but i'll tell you this, it is a lot. super sup getting collectibles and Armor to upgrade.

    - loot and items -
    amazing job on this department, with countless amount of armor, weapons, shields, food, and more.
    although the durability of weapons is way to low. weapons break way to easily. other than that its great, durability needs fixing.

    - DLC pack 1 -
    master trials are awesome, items are cool, but are pretty useless

    -overall-

    Music= 3/10
    Story= 3/10
    Divine Beasts = 3/10
    Shrines = 4/10
    Ganon= 8/10
    Difficulty= 4.5/10
    Weather= 2/10 too much water
    side quests= 6/10

    Total 7/10

    Don't see how people give this 10/10 with all of its flaws, people who give this game 0/10 just want to cause trouble, I like to see people who rate this game with thought in mind.

    7/10
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  63. Mar 20, 2018
    6
    From what I have played, it decent. Is it a masterpiece? No, not even close. But it still can be a fun game to play from time to time. So why would I consider this game to be decent? Well the story isn't that interesting, the controls feel a bit too weird, and Link isn't really that of a interesting character at all.
  64. Dec 16, 2019
    5
    Too many puzzles but overall a great game would’ve liked less puzzles and more traditional dugens
  65. May 22, 2018
    7
    Triste como fã da franquia ver um jogo sem as Dungeons tradicionais, num mundo aberto morto sem nada pra fazer, Itens e armas totalmente descartáveis e sem apego. Dungeons são genéricas como um jogo Indie qualquer. Mundo aberto desproporcional, vc passa horas andando até o ponto que deseja muitas vezes pra nada. Jogo é curto, mundo aberto é ilusão, é grande demais, porém sem nada praTriste como fã da franquia ver um jogo sem as Dungeons tradicionais, num mundo aberto morto sem nada pra fazer, Itens e armas totalmente descartáveis e sem apego. Dungeons são genéricas como um jogo Indie qualquer. Mundo aberto desproporcional, vc passa horas andando até o ponto que deseja muitas vezes pra nada. Jogo é curto, mundo aberto é ilusão, é grande demais, porém sem nada pra fazer. Se continuar nessa pegada devo parar de jogar a franquia.

    Pros: Gráfico bonito e fisica ótima.
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  66. Feb 26, 2019
    7
    i think this game is getting some extra points by simply being a Zelda game, its a good game but nothing great about it.

    - + combat system is your basic swords and shields but only here they break every 10 seconds the bow is saving it from being bad imo - Story is laughable. - barely any Voice acting. - outdated graphics. - same enemies. + it has good variety of armors etc. + the
    i think this game is getting some extra points by simply being a Zelda game, its a good game but nothing great about it.

    - + combat system is your basic swords and shields but only here they break every 10 seconds the bow is saving it from being bad imo
    - Story is laughable.
    - barely any Voice acting.
    - outdated graphics.
    - same enemies.
    + it has good variety of armors etc.
    + the glide and climbing mechanic is fun.
    + pretty good interaction with the world
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  67. May 9, 2018
    7
    The weapon durability system is incredibly annoying, and the world, while vast and detailed, lacks life and feels empty at times. Combat can be fun, but the game lacks enemy variety. It is definitely worth the purchase, but be cautious of letting all the hype build it up to a god-like quality. It is fun (once you leave the Great Plateau), it is a good game, but not the greatest game everThe weapon durability system is incredibly annoying, and the world, while vast and detailed, lacks life and feels empty at times. Combat can be fun, but the game lacks enemy variety. It is definitely worth the purchase, but be cautious of letting all the hype build it up to a god-like quality. It is fun (once you leave the Great Plateau), it is a good game, but not the greatest game ever as some reviewers would have you think. Expand
  68. Jun 12, 2018
    7
    This review contains spoilers, click expand to view. Should be called "Zelda: Hunt of the Shrines and Koroks." I will start by saying I have been a long term Zelda fan since "Link's Awakening" and "A Link to the Past" and I felt that this game was heading in the right direction but somewhere along the lines they lost track. Also, I have been avoiding all spoilers, gameplays, movies, music, or reviews of this game at all costs so I can go into it with a fresh perspective with zero expectations for a brand new fresh unbiased experience.

    This will not be a full fledged review because it'll be too long. I'll keep it short with bullet points. Let's start with the pros.

    PROS:
    - Great design and art style. I'm not a big fan of the chosen art style personally, but I can still appreciate and accept it for being good, even if it's not my style. I give it points here instead of docking it. Credit where credit is due.
    - Great sound and music. I love the sound of link running around, the clashing of weapons and items, the ambient and environmental sounds. They all are very soothing and fun to listen to.
    - Big and diverse open world. Whether you like the cold or want to be sweating next to a volcano this game has got you covered.
    - Being able to climb can be fun at times.
    - The divine beasts were pretty cool but were a bit weak.

    CONS:
    - Horrible and annoying weapon system. Everything breaking every few hits and always worrying about dropping weapons to pick up new ones is a chore, not something fun to do.
    - Climbing is kind of... annoying and indecisive. You seemingly can climb everything, literally. Even most flat 90 degree surfaces or even surfaces that slope outwards where realistically a seasoned climber would even fail to do. All this and in some places your climbing ability is randomly disabled entirely just for the sake of the level not being too easy. Very convenient.
    - Cooking food and elixirs is annoying not really necessary. I used less then five elixirs all game (most were given to me by NPC), most of the food I just cook an apple with something hearty and that's all I need to get a full recovery plus a few hearts. I didn't bother with all the other ingredients, combinations, or recipes at all. It's just another component that acts mainly as noise instead of something I'd love to do and look forward to do in a Zelda game.
    - The world is boring. Yes, it's beautiful and vast, but that's about it, literally. Here, I'll describe 95% of the whole world of this game: take a snapshot of the entire map, randomly distribute goblin camps around, some animals here and there, and a bunch of shrines and koroks hidden around. That's pretty much it. I was excited to explore the world at first but I quickly found that no matter where I go, it's just a bunch of goblins, repetitive puzzles from koroks, and repetitive shrines. What's over here? a korok. Let's climb that mountain! A shrine. Let's glide down to this forest and see what's here! Another korok puzzle... go around the corner, another shrine! Also goblins. Rinse. Repeat.
    - Shrines were very annoying. I felt like they REALLY want to promote you hunting shrines as the main goal of the game. 95% of the shrines were literally kill one machine, or use one of your skills once to solve this easy puzzle. Then you get a weak breakable weapon and an orb. It doesn't feel rewarding and feels like a cheap cop-out to make the game seem longer than it really is. Once in a while there's a decent shrine and a better item, but that's like one our of ten or fifteen shrines. Average of 10mins per shrine, 120+ shrines, that's at LEAST 20 hours gameplay they pushed into these shrines... the Koroks are even worse.
    - No sense of adventure or curiosity to explore because every time I do, it's the same shrine, the same goblins, the same korok, etc. I quickly rushed through the story after running to uncover the maps by finding all the towers.

    Overall I expected to put in over 100 hours because I'm the type of person to want to get everything, unlock everything, find everything, and become as strong as I can be. Started the game and started running around exploring. Didn't find much so I went on with the story, unlocked the divine beasts, then found all the towers to unlock the map, then rushed on to beat Ganon. I had 13 hearts total and the ancient armor. Gave up on exploring because I already know what I would find. Overall I think I put in 40 hours? and maybe half is running around, shrines, and koroks. Older games favor backtracking as you gain more abilities. This game you get ALL of your abilities from the start so you lose the sense of progression as well. Overall a good game, not great game. Worth trying at least once.
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  69. Nov 25, 2018
    6
    I hate to be the opposition, but this game bored me about the time I got to my 3rd divine beast. It wasn’t linear for sure, but it felt... Boring. I felt the combat lacked depth, and was boring. The puzzles were great, but Power Creep is real. You could have a 45 Attack Royal Greatsword, and have it absolutely E X P L O D E D by a Lynel greatsword with 90+. Yeah, I 100%’ed it, so you can’tI hate to be the opposition, but this game bored me about the time I got to my 3rd divine beast. It wasn’t linear for sure, but it felt... Boring. I felt the combat lacked depth, and was boring. The puzzles were great, but Power Creep is real. You could have a 45 Attack Royal Greatsword, and have it absolutely E X P L O D E D by a Lynel greatsword with 90+. Yeah, I 100%’ed it, so you can’t say anything about me not playing it. I found myself playing Hollow Knight, or Stardew Valley more. Good game, but it’s no Masterpiece. Expand
  70. Sep 28, 2018
    7
    This entry is a worthwhile successor to the storied franchise that fans have enjoyed for three decades. It's take on open world is quite unique as you can basically go fight the final boss whenever you feel like it, but you'll probably be under prepared and will miss out on one of Link's best stories to date. The graphics look incredible even when your playing on the go and everything runsThis entry is a worthwhile successor to the storied franchise that fans have enjoyed for three decades. It's take on open world is quite unique as you can basically go fight the final boss whenever you feel like it, but you'll probably be under prepared and will miss out on one of Link's best stories to date. The graphics look incredible even when your playing on the go and everything runs pretty smoothly. The combat is good but is plagued by a terrible weapon durability system that sees everything break relatively quickly to make you more likely to try new weapons but for me was just more of a hindrance than any thing else. The game features a bunch of side quests but most of them are simple and not well written. The fast travel system is enjoyable as you have to unlock them and the dungeons were well done. All in all I'd say Breath of the Wild is a tremendous game that's easily the third best game of the franchise, it has it's problems but nothing is perfect and it proved that Link and Zelda still have a bright future in gaming even after so many years. Expand
  71. May 15, 2019
    7
    This game is a milestone in history by itself. It seems like you can never run out of things to do in the game. The only thing I didn't like is the main story. I think the idea is that the main story is there to guide the user into exploring this vast world but I prefer a more classic JRPG style which focus more on a good main story.

    Objectively it's a 10/10 great game. Subjectively I
    This game is a milestone in history by itself. It seems like you can never run out of things to do in the game. The only thing I didn't like is the main story. I think the idea is that the main story is there to guide the user into exploring this vast world but I prefer a more classic JRPG style which focus more on a good main story.

    Objectively it's a 10/10 great game. Subjectively I didn't get to enjoy 100% of it.
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  72. Jun 2, 2019
    6
    First, I think this game is great, but when I see other Zelda games, I have to say: they are much better than this one.
    Everything was personal to me Zelda has always been missing in this game simply.
    I loved to play through the big dungeons in the predecessors. The shrines rarely have variety are far too short, and offer no real value. The map is big, but not well filled. The only
    First, I think this game is great, but when I see other Zelda games, I have to say: they are much better than this one.
    Everything was personal to me Zelda has always been missing in this game simply.
    I loved to play through the big dungeons in the predecessors. The shrines rarely have variety are far too short, and offer no real value.
    The map is big, but not well filled. The only thing you can find are "Krogs" ... Nothing else.
    The story is good but far too short.
    Weapons break down too fast.
    Nice that Nintendo has tried something new, it's also a fantastic game, but then I say: Please next time more in the direction of a classic Zelda.
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  73. Nov 18, 2019
    5
    Pretty fun once you get into it, but honestly there isn't much to love about this game. Weapons break very easily which is annoying. Combat is fun, but there isn't enough creatures to fight in my opinion. And don't get me started on guardians. They are awful. They're incredibly hard to kill, and incredibly hard not to die in the process. They target you and are very hard to get off. TheyPretty fun once you get into it, but honestly there isn't much to love about this game. Weapons break very easily which is annoying. Combat is fun, but there isn't enough creatures to fight in my opinion. And don't get me started on guardians. They are awful. They're incredibly hard to kill, and incredibly hard not to die in the process. They target you and are very hard to get off. They kill you instantly unless you have gained many hearts. Getting places for quests is hard and just annoying. There are many things while exploring that annoyingly kill you. Lightning, random stupid overpowered enemies, and being in the cold. And the rain. The rain is incredibly annoying. Technically you can climb while it's raining, but it makes you fall back every few seconds. So you have to wait if you want to climb normally. This is only some of the things that annoy me about this game. I do NOT recommend this game for the price. Expand
  74. Dec 27, 2019
    7
    It's alright. It's just not great. Also, why does sprint run out faster than climb?? Also I hate the weapon breaking mechanic. Really puts me off finishing the game.
  75. Jul 30, 2019
    6
    Over rated game the story is terrible and the characters are boring, worst Zelda game I’ve played and I’ve played ocarina of time, majoras mask, wind Waker, twilight princess, phantom hourglass, spirit tracks and skyward sword the game is lucky to get a 6 from me as it is missing all the things i like about Zelda games
  76. Nov 19, 2019
    6
    Es un videojuego que tiene un maravilloso diseño artístico, un mundo bastante grande que parece que está vivo y es el Zelda más grande en cuanto a producción que ha realizado Nintendo. El problema es que no tiene mucho que ver con la saga. Su banda sonora es bastante pobre (casi inexistente), la historia brilla por su ausencia, las mazmorras clásicas se han perdido, Los santuarios de esteEs un videojuego que tiene un maravilloso diseño artístico, un mundo bastante grande que parece que está vivo y es el Zelda más grande en cuanto a producción que ha realizado Nintendo. El problema es que no tiene mucho que ver con la saga. Su banda sonora es bastante pobre (casi inexistente), la historia brilla por su ausencia, las mazmorras clásicas se han perdido, Los santuarios de este juego dan bastante pena y son bien fáciles, hay poca variedad de enemigos, las misiones secundarias, son la mayoría de recadero, y aun así, te dan recompesas bastante malas. Es decir, este juego es bueno, pero como Zelda falla. Expand
  77. Nov 14, 2019
    6
    This review contains spoilers, click expand to view. This game without a doubt is a fresh breath of air with its open world, exploration and combat, and in the first hours the game is exhilarating to play with all the different possibilities. However, once you have sunk some time into it, the game doesn't offer much depth, with the 120 shrines scattered around being fun to find, but extremely repetitive in aesthetic and gameplay. There are only 4 dungeons akin to what we are used to from the series, and they all look the same and are short and simplistic, feeling like small sidequests. The story is a bland amnesia plot and very much copies the formula we have always seen (which isn't a bad thing itself but they seemed to care about expanding the story this time around with having voice actors and a better developed world). My biggest complaint might sound petty, but the visual grey "filter" really hurts the aesthetic experience for me, and I wish they could have stuck with the colours of the E3 reveal trailer. With that said, the world itself is surprisingly well-designed, with the shrines always making you scout and wonder how to progress. I would recommend borrowing it, but keep your money for BotW 2. I trust that Nintendo will listen to feedback and improve on the numerous faults of this title. Expand
  78. Nov 19, 2019
    5
    Not great not terrible. Zelda BOTW showes tonns of useless mechanics wich are fun for first 2-3 hours and then it's a generic Ubisoft game.
  79. Jun 26, 2021
    7
    Its a good game but i kinda hate the system with weapons/shields brakes and shatters. Realy takes the joy out of the game.
  80. Feb 4, 2020
    6
    Beautiful world with lot of variety/possibility.
    But it doesn t feel zelda, lot of useless things/zones. No dugeons!!!! I used to love those. Chests and puzzle that don't matter at all. Previous zelda u got the feel of big achievement and rewards for what you do. Here u doesn't, it s just grindy.
  81. Mar 18, 2020
    7
    Very overrated game, good story, good gameplay but the secondary missions are boring and ripetitive, but overall, a good game
  82. Apr 8, 2020
    5
    The legend of Zelda Breath of the Wild is a beautiful game with a biodiverse open world, the different mechanics, puzzles and item combinations really add a lot to the games replayability.

    However, the difficulty spike for new comers will leave many new to the franchise frustrated, Breath of the Wild was my first Zelda game and after having to research online and figure out the back story
    The legend of Zelda Breath of the Wild is a beautiful game with a biodiverse open world, the different mechanics, puzzles and item combinations really add a lot to the games replayability.

    However, the difficulty spike for new comers will leave many new to the franchise frustrated, Breath of the Wild was my first Zelda game and after having to research online and figure out the back story to the game I spent hours playing enjoying all the little subtleties. I enjoyed most of the puzzles but couldn’t quite understand most parts of the story, I have seen other players get emotional over this beloved nostalgic series unfortunately I didn’t get swept up by it. After finishing the game I found it to have a lacklustre ending and couldn’t find anything else to keep myself really enveloped In its large open world, I found myself returning the game to the store in exchange for a different switch game.

    No doubt the soundtrack is nicely done and fits with the games aesthetic but it didn’t compel me to download it.
    I am curious for the future games of this series as it seems to be heading in a new direction.
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  83. May 1, 2020
    7
    This game is absolutely beautiful but they gameplay may be a bit boring to people who tend to find and pick out repetitiveness in games. Well-made game though. This was my first time playing a Zelda game.
  84. Jun 5, 2020
    7
    - Somewhat boring
    - No Music
    - No passion (Slow Pace)
    - Not as interesting as the old ones
    - A puzzle game!
    However, it is a good game. Worth a try! (as reviews are subjective)
  85. Jun 9, 2021
    6
    The spoiler alert is that there is zero plot to spoil!!!!!

    Distinctly average. Lacks any kind of strong plot, characters have little to no development, and therefor no reason to care about them. The main antagonist has no reason, and really, gives no grief to the worlds inhabitants who live a cushty life style in their unharmed cities/towns/villages (of which there are very few) The
    The spoiler alert is that there is zero plot to spoil!!!!!

    Distinctly average. Lacks any kind of strong plot, characters have little to no development, and therefor no reason to care about them. The main antagonist has no reason, and really, gives no grief to the worlds inhabitants who live a cushty life style in their unharmed cities/towns/villages (of which there are very few) The expansive open world is boring to traverse with very little to really see. Non of the extra grind for heart containers, weapons, shields etc feels compulsively like a must do! Having heard so much good about it, I’m struggling to find what game people were playing. It had a little charm, the animation and cell shaded look was, well, ok, but nothing mind blowing. In summary, a great concept that could have been stunning if the story wasn’t written by someone who quite obviously doesn’t know how to grab an audience
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  86. Jul 1, 2020
    5
    As far as Zelda games go this is mediocre at best. The lack of direction makes for a slow experience. The menus are cluttered. The fact that your weapons break every thirty seconds is beyond frustrating. I prefer Wind Waker over this one.
  87. Jan 14, 2022
    5
    OK....What is the hype about? I finshed it and did almost all the side quests and i am still let down. Zelda games are my life and have been since 89 when i was 5. There is next to nothing for a story and Zelda Games always have a great story. The weapon system is a joke. Yes its Pretty and has a large open world but its boring. PLZ....with the next BOTW PLZ have a strory worthOK....What is the hype about? I finshed it and did almost all the side quests and i am still let down. Zelda games are my life and have been since 89 when i was 5. There is next to nothing for a story and Zelda Games always have a great story. The weapon system is a joke. Yes its Pretty and has a large open world but its boring. PLZ....with the next BOTW PLZ have a strory worth something and make it feel like a good Zelda game. So many better games then this. Expand
  88. May 31, 2022
    7
    Bought my Switch this year and decide to start my journey with Zelda.

    Well, it's a very great game to begin with. Kind of slow at start because the game set you free from the beginning which you need to learn some of the mechanics by yourself and how things work as well as variation with the combat strategy and how you can utilize your abilities. But, it's the charm of the game and its
    Bought my Switch this year and decide to start my journey with Zelda.

    Well, it's a very great game to begin with. Kind of slow at start because the game set you free from the beginning which you need to learn some of the mechanics by yourself and how things work as well as variation with the combat strategy and how you can utilize your abilities. But, it's the charm of the game and its amazing experience.

    Hyrule is big and I cannot say its filled with a lot of monster or collectibles but at the same time its not an empty open world, so it's still a pleasing experience to explore the world. Speaking of exploration, all features that necessary for exploring is absolutely well design. Paraglider, climbing mechanic, wind mechanic, mount horse or other animals in the world, etc is just feels right and great.

    Texture of the game kind of low but overall graphics still great, probably its due to the FPS concern as I've rarely experience frame rate drop but there's a consistent FPS drop on Korok Forest, don't know why (too many trees?)

    SInce its my first Zelda game I should say the story is good, linear and quite simple to understand the whole point of the game. Hope they can shake things up with the narrative on the upcoming Zelda BOTW.

    Here comes the point where I just can't stand these issue which I cannot rate this game 10/10. The first 1 point deduction is because:
    - Weapon Durability = Perfectly Great Feature but wish they add feature to fix the weapon or add smithing feature for us to enhance its durability. Going into Shrine "Test of Strength" is the best example how this feature ruins the experience. You are winning but your weapon cannot keep up with it so you end up losing because you broke all your weapon before defeating the guardian.

    - Rain = Understandable for weather features but somehow rain has become an obstacle or disaster in Hyrule. How come it got rain everyday? Luckily there's no rain in Goron

    - Healing = Can you add just one UI to accommodate a fast healing process? I don't mean it need to be a primary feature but just add it as an option because I do understand the advantage of pausing the game and heal yourself but at the same time I think its better to keep the flow of the combat keep flowing without any interruption from the healing process.

    The other 2 POINTS DEDUCTION is because the COMBAT MECHANICS!!
    - Lock-on Design = Nintendo, please fire whoever come up with this Lock-on Design. I know you don't want to ruin your fragile analog but what the hell you use "ZL" for lock on. And to complement that, the range to lock-on your enemy is way too short. Whenever I press "ZL" it keeps resetting my camera instead of locking on enemy. The fight with Naboris become a nightmare because of this.

    - Weapons Swap = The animation to swap your weapon is too long, I keep dying to Naboris because my weapons are broken and it takes way too much time to swap or take another weapon (not to mention if you use a heavy weapon, disaster). To fix this you can run towards the enemy and press the attack button to unsheathe your weapon right away without waiting for the animation.

    Well believe me, there's way too many features and things to talk about Zelda BOTW and overall its just a magnificent and amazing game. They just need to make the combat more fluid and fix that lock-on feature, please.
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  89. Mar 9, 2017
    6
    Very mediocre game, extremely unnecessary large boring open world, shrines are way to simple and it just seems outdated. .
  90. Mar 6, 2017
    7
    Im playing on Wii U, and i have to say, this is not ALL what they are saying. Just finished Witcher 3 and this dont come close. I really think that Nintendo paid some reviews, cuz i cant see the 10/10 on this game.
    Many drops of framerate, poor grafics, bleached colours does't surprise me at all.
  91. Mar 29, 2017
    6
    Gameplay hours does not equal a good game. Neither does freedom or a good physics engine. These are novelties, or components, of what can make a good game. But you take these things away from BOTW and there's not as much there as other Zelda games. I'll admit, I'm in the minority, but I personally don't care much for open world games, and I don't like RPG's. I do love Zelda though.Gameplay hours does not equal a good game. Neither does freedom or a good physics engine. These are novelties, or components, of what can make a good game. But you take these things away from BOTW and there's not as much there as other Zelda games. I'll admit, I'm in the minority, but I personally don't care much for open world games, and I don't like RPG's. I do love Zelda though. Ocarina of Time is the best game of all time, and Link's last outing in a Link Between Worlds was nothing short of pure genius. I even liked Skyward Sword a lot. But those games were about varied gameplay and puzzle solving. In prior Zelda's there were constantly new items and abilities that would change the gameplay. Getting the hookshot didn't just change where you could go but it changed how you could solve puzzles, how you could travel, and how you could fight in a way that made the game feel slightly different once you got the hookshot. There isn't that varied gameplay in this entry. There's something to be said for having all your abilities available so soon in the game and being able to travel wherever you want immediately, but they did sacrifice gameplay variation for this. From start to finish the gameplay never really changes or is varied much, and that is very different from any other Zelda. I did mention earlier that I like puzzle solving elements of Zelda games, and that is what is very good about this game. Previous Zelda's often only had one way to solve a puzzle, this games unique physics engine has made it so you can solve a puzzle in a variety of ways. That is very cool. But it takes 35 minutes to traverse to the puzzle because along the way you break 1 shield and 3 swords, have to cook 3 meals and die Dark Souls style 4 times from random enemy camps. This thing is a time pit, and not in a way that I like. Skyward Sword had varying temples and lands that were very artistically inspired. Breath of the Wild is inspired not by art, but by nature. And I can understand that appeal, but the flashy, highly stylized and varying elements of Skyward Sword appealed to me a lot more. I wanted to like this game, but I'm nearing the end I just haven't found it as enjoyable as any Zelda I've played before it. A miss from Nintendo in my book. Expand
  92. Mar 7, 2017
    6
    Let's break it down. This games is FUN! But to call the best game ever made? Not even close, hell i wouldn't even place in my top ten favorite games. Now, this game doesn't bring anything new to the game, fanboys and critics seem to forget that things this game has, older games have already done it.
    Graphics are gorgeous, but dull at the same time. Inventory system is tedious.
    To me it's
    Let's break it down. This games is FUN! But to call the best game ever made? Not even close, hell i wouldn't even place in my top ten favorite games. Now, this game doesn't bring anything new to the game, fanboys and critics seem to forget that things this game has, older games have already done it.
    Graphics are gorgeous, but dull at the same time. Inventory system is tedious.
    To me it's just a game to enjoy and have a good 2 hour session getting home from work. Not bad, but not that good.
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  93. Mar 4, 2017
    7
    This review contains spoilers, click expand to view. Un juego bastante divertido si te gusta explorar un mundo abierto gigantesco y bellísimo pero tristemente pierde la esencia de lo que es legend of zelda. El juego abandona la mecánica de templos que a distinguido a la saga todos estos años y los replaza por los shirines que son mini mazmorras repetitivas y monótonas, las armas se destruyen muy rápido incluso la espada maestra se agota lo que como fan de la saga me parece un falta de respeto hacia la misma, y por último la música es muy mediocre comparado con lo que nos tiene acostumbrado un juego de Zelda. En resumen un juego divertido pero como fan de Zelda me decepcionó bastante. Expand
  94. Mar 9, 2017
    6
    Blows my mind, how many people give this a 10/10. It has serious flaws. I never read reviews or watch trailers because i prefer to play a game myself but in this case, if i knew what it is about, i would never have bought a switch and zelda on day 1, but would rather wait for mario first.

    First of all, the game has a few serious flaws: 1. ALL EQUIPMENT BREAKS. Yes, you heard that
    Blows my mind, how many people give this a 10/10. It has serious flaws. I never read reviews or watch trailers because i prefer to play a game myself but in this case, if i knew what it is about, i would never have bought a switch and zelda on day 1, but would rather wait for mario first.

    First of all, the game has a few serious flaws:

    1. ALL EQUIPMENT BREAKS. Yes, you heard that right. EVERY SINGLE thing you will ever equip, weapon, shield or arrow WILL BREAK REALLY REALLY quickly. To give you a quick example a NEW just picked up weapon of any kind, let's say a sword (metal), WILL BREAK and will be discarded and not able to be repaired at most after killing 2 enemies. Read that again: to beat a mob of let's say 5-6 enemies (and it is quite common for them to mob like that, usually 3-6) you WILL HAVE to equip 2-3 weapons. You think i am crazy? Try to find youtube videos about it. BEFORE YOU BUY IT.

    This issue alone is so infuriating that makes me want to sell my copy and not play it altogether until they fix it with a patch. I understand the idea here is to introduce weapon degradation but you cannot repair anything and the degradation happens IMMEDIATELY. I like the degradation as it happens e.g. on Dying Light! Here it is a real nightmare and makes the game a hoarding exercise.

    2. Believe it or not, if you want to restore energy (your heart meter) you have to COOK. You have to actually remember recipes and find pots scattered around the open world to cook elixirs and foods to carry around. If you simply eat the raw materials you only get half a heart to a heart. They turned an adventure game into a SURVIVALIST game. Dear lord!!

    3. They really wanted to one-up the open world games by showing they can do it. The bad thing is they WAY overdid it. The world is exceptionally large, to the point where it is uselessly so. I can easily run for 5-10 minutes without encountering a SINGLE THING AT ALL. Yes, the environment is nice and all, but it is also repetitive. At the end of the day, is the size that matters or if the locations stuck to your mind because they were important and nice? They just wanted to boast about the size of the world. Good Nintendo, good. We knew you can make the world large. Now, make it interesting please?

    4. All of the classic Zelda stuff are missing: hookshot, boomerang, etc etc etc. Somehow, all weapons are not breakable really easily, arrows run out like farts, yet bombs are not a rune, so infinite? lol

    5. NO DUNGEONS! The one thing this series was known for, the clever dungeons, some of which were real mind crackers to solve, are not there anymore. In their place, are **** 2 minute "shrines" that give you some orbs that you can exchange for heart containers or stamina boosters. NO DUNGEONS!!!!!!

    By all means, this is not a bad game at all. It is just an OK game. If you have a WiiU, get it. If you have to buy a switch to play this DO NOT DO IT unless you read all the non 10/10 opinions here and check videos and the faqs. I did the same and am supremely disappointed by this.

    This is not Nintendo. This is not Zelda at all. It feels like a mix of Far cry/Witcher/Dying Light that tries to do everything but fails to do well in all aspects. Nintendo simply over-reached and did not manage to get to the level of quality we expected.

    Now, for the good parts:

    1. It is nice that the environment plays a big role. For example, when it is raining, you cannot climb some walls or you can be struck by lightning. The environment is very nicely thought out.

    2. Although the graphics are nowhere near other current gen titles, you cannot blame how good they are for the hardware they run on. The world is beautiful and vast, if bland.

    3. You get a nice sense of being out, it is quite beautiful in that way if you like exploration.

    4. You can play this on the go!

    Please, take this review seriously. This is coming from a 35 year old gamer, having played all consoles and games from the Atari 2600 to the Switch & Ps4 Pro. I have no bias towards Nintendo, actually it is my favourite company, but they do seem to tend to get all the wrong decisions lately.

    I am afraid to say that i am much more inspired by Horizon than Zelda and it is a crying shame. If only they took care to address the few things i am mentioning (or even provide them as options!) then we would be talking about GOTY. In it's current state, GOTY will only be because of bias or because Nintendo needs a kick and everybody is hyped.

    Sorry Nintendo.

    You blew it!
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  95. May 10, 2017
    5
    breath of the broken weapon, crappy controls, barely any story and repetitive gameplay. nintendo should stop relying on gimmicks and should focus on whats become industry standards
  96. Jun 27, 2018
    5
    The trailers will have you believe that this is a the ultimate Zelda game, but through my experience, this is one of the loneliest Zelda games I've ever played. Unlike in Ocarina of Time where I could almost remember every Zelda NPC, I could only ever remember a few characters from this Zelda game. The games music is also a huge disappointment in my opinion because for the most part, thereThe trailers will have you believe that this is a the ultimate Zelda game, but through my experience, this is one of the loneliest Zelda games I've ever played. Unlike in Ocarina of Time where I could almost remember every Zelda NPC, I could only ever remember a few characters from this Zelda game. The games music is also a huge disappointment in my opinion because for the most part, there is no music. Unlike previous games that have the iconic Zelda theme while you travel, this games traveling music is either the wind or slow piano music. This is just my opinion but I have huge mixed feelings about this game, especially since I love Ocarina of Time and Link to the Past. But I can't help but feel like this game is lacking the charm and personality that I grown to love in Zelda games. Expand
  97. Mar 15, 2017
    5
    Expectation was so high for this game that the Cool Aid didn't wear-off in time for release.

    Talk about a Triple-A polished turd! Nostalgia is the only thing driving this games popularity. Derivative and shallow, with as much design complexity as Tetris.

    Zelda fans deserve so much better!
  98. Mar 17, 2017
    5
    This review contains spoilers, click expand to view. I find it odd a game talks about good and evil of a hero. Fighting back an evil force of Ganon but the game breaking a very basic rule of the Commandments. Praying until idols over and over to get stamina and hearts. The game has a heavy religious agenda. I have worked with individuals who have personally worshipped idols daily all their lives. Compliants tended to be of spirits that haunt there homes who are of violent nature. Now these complainst came from non-believers, irreligious, Christian, and Buhddist/Hindu. I am worried because this game is so popular but most ppl do not know a spiritual history of the old testament talking directly against this pratice. Aka the KJV bible. I speak with voice of warning. I will not purchase this game as a result. I love Link and Zelda line of games. I have not seen these practices in pervious version. Expand
  99. Feb 2, 2020
    6
    How do you reinvent a 30 year old franchise? That is a question that probably has been asked of other franchises and even younger ones at that. Mario has made several transitions with flying colors. Even Metroid adeptly made its own transition with the Prime series on Gamecube. Zelda too transitioned from A Link to the Past to full 3D with Ocarina of Time on the N64.

    Zelda has managed
    How do you reinvent a 30 year old franchise? That is a question that probably has been asked of other franchises and even younger ones at that. Mario has made several transitions with flying colors. Even Metroid adeptly made its own transition with the Prime series on Gamecube. Zelda too transitioned from A Link to the Past to full 3D with Ocarina of Time on the N64.

    Zelda has managed to deliver quality installments with a few changes here or there. But the formula has largely remained the same. There is nothing inherently wrong with this formula. It's worked for as long as the series has been around. So why fix what isn't broken?

    The answer is that while the Zelda formula isn't broken and still has a certain charm to it, it has over a period of 30 years begun to become a bit predictable. I still maintain that Zelda OoT is one of the best games ever made. Breath of the Wild inevitably will be compared to other Zelda games and indeed other open world games like Horizon Zero Dawn. Sadly while those older Zelda games may have been a bit predictable? They are certainly more memorable than BotW.

    Breath of the Wild completely upends a lot of Zelda's traditional conventions. You still have dungeons, though they are often smaller more bite sized affairs. There are only 4 major dungeons in the form of divine beasts. But with 150 or so shrines which can become repetitive? You start to wish there were more of these elaborate more traditional dungeons.

    So how does Breath of the Wild distinguish itself from the countless other open world games on the market? The world itself at times feels like a contradiction. You occasionally find teeming life and other moments find relative emptiness. You face enemies like bokoblins and moblins and more, but the world and the elements as well prove to be worthy adversaries. Lighting can hit you if your wearing metal armor or equipment. Rain makes scaling mountains even more challenging and also annoying. Extreme temperatures also force you to be mindful of the clothing your wearing. All of this is underpinned by an impressive physics system we have never seen in a Nintendo game which allows for open ended puzzle solving.

    Visually the game's art style is great and it looks like a painting in motion. It may not be as richly detailed as something like the Witcher 3 or Horizon's more photo realistic visuals. But it still presents a visually striking world that like Windwaker will probably endure the test of time.

    The music is an underwhelming disappointment as there really isn't much here. Also disappointing is the lack of narrative. Due to the structure of the game? All the interesting events have already happened in the past making you feel like you'd rather play during those events during this post apocalyptic Hyrule.

    Weapon Durability forces you use other stuff that accumulates in your inventory. But this causes a problem as you have to slow down the game, go into an inelegant panel and sift through countless weapons. It also undermined the sense of discovery that I normally would have had attaining a weapon from a chest. I ended up avoiding combat and getting treasure chests as a result because the reward was often not worth the time.

    There are issues. The frame rate drops are certainly a concern and I wish they had been able to hit 60 fps. There are some low res textures here and there but they weren't what soured my overall experience. Time will tell if I come to appreciate BotW more. I initially thought it was great but since then the repetition and problems with the narrative really started to grind on me. This was compounded by the season pass that was marketed promising story content which wasn't all that satisfying either.
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  100. Sep 4, 2021
    6
    This game is OK, but highly over rated. As far as Zelda games go, the puzzles are either super easy or super frustrating, but most are not fun and are surrounded in these bland boring looking shrines. The music is almost NON EXISTENT which is an absolute crime in a Zelda game. Besides the divine beasts and ganon, there are about 5 different enemy models. Hang gliding is fun, but climbingThis game is OK, but highly over rated. As far as Zelda games go, the puzzles are either super easy or super frustrating, but most are not fun and are surrounded in these bland boring looking shrines. The music is almost NON EXISTENT which is an absolute crime in a Zelda game. Besides the divine beasts and ganon, there are about 5 different enemy models. Hang gliding is fun, but climbing mountains is not. Weapons constantly break. The open world is barren, empty and uninspiring. I've tried so hard to love this game, I've put many many hours into it and overall I just think it's a decent action rpg without any REAL Zelda charm. Expand
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]