Metascore
57

Mixed or average reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 17
  2. Negative: 1 out of 17
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  1. Nintendo Force Magazine
    Jan 7, 2018
    75
    It's not a bad game, but after four or so years, it just feels like it ought to be better. [Issue #31 – January/February 2018, p. 35E]
  2. Nov 9, 2017
    70
    Sonic Forces stands side by side with the best 3D Sonic games. It provides plenty of good feelings and a few very bad ones, but it's an honest game, and you should trust the Sonic Team this time.
  3. Nov 8, 2017
    70
    Sonic Forces isn't a particularly bad game, it's just a game that never seems to find it's true potential. An overly complicated story and some design flaws stop Sonic Forces just shy of greatness, leaving a decent enough experience to enjoy.
  4. Nov 8, 2017
    65
    Despite my multiple gripes with Sonic Forces, I still enjoyed the adventure. 3D Sonic games still aren't to where they should be after such a long time of iteration and experimentation, but through improved gameplay and level design, Sonic Forces continues the series' evolution in the right direction.
  5. 65
    It’s not a great game, but it’s solid. It looks nice, plays smooth, and the gameplay variety is solid. It’s an average 3D Sonic game at a budget price, and that’s not really a bad thing.
  6. Nov 8, 2017
    65
    The new hedgehog adventure features terrible level design and a very low difficulty. However, it makes you want more thanks to its charisma, making this a good base that needs to be very well polished.
  7. Dec 7, 2017
    60
    Sonic Forces may be a misstep from this year’s Mania, but it’s still an enjoyable title. While it suffers from a host of problems with pacing and performance, it still is worth a weekend rental with its surprisingly entertaining plot and great music.
  8. Nov 8, 2017
    60
    A relatively short five-hour or so campaign, a lack of difficulty that ramps up unexpectedly on the final boss, and the non-coherent blend of 3D sequences, 2D sections and cutscenes make Sonic Forces a mixed experience, with positive moments undone by weaker areas. It isn’t poor as many feared, and for children it could well be a thoroughly enjoyable experience.
  9. Nov 8, 2017
    58
    Sonic Forces is a disappointing rehash of everything that has been done wrong with the Sonic franchise in the past. There were some good ideas here, but none of them were executed in a way that was fun or enjoyable.
  10. Nov 7, 2017
    57
    Think of it as a Sonic game for the toddlers at home. Even so, it maintains some mistakes from which Sonic Team should have learned a long time ago.
  11. Nov 7, 2017
    55
    It's mostly just exceedingly average. Levels are short enough where I never once felt like they were a chore to complete, and there's enough variation in there in terms of setpieces where you can really start to see the framework of an expansive, epic Sonic. Hopping around Eggman's base in space while navigating moving platforms gives me flashbacks to the great pair of Sonic Adventure games -- a simpler time.
  12. Nov 16, 2017
    50
    In a year full of gourmet dishes, sometimes you just crave a little bit of junk food. Sonic Forces is that junk food. Quick, easy to consume, and fails to leave a lasting effect. You might feel a little gross afterwards, but you’ll probably go for more later anyway.
  13. Nov 10, 2017
    50
    Sonic Forces ultimately fails to advance the mechanics of previously successful 3D Sonic games, or present them in their best light. A mediocre platformer at best, Sonic Forces manages to do nothing more than reinforce long held stereotypes against Sega's beloved blue blur.
  14. Nov 8, 2017
    50
    Sonic Forces is far from perfect, with frustrating controls, brevity, poor level design, and a lack of challenge. The visuals, soundtrack, and the occasional moment of flair leave the game with some redeemable qualities, but it ultimately disappoints even the most forgiving Sonic sympathiser.
  15. Nov 8, 2017
    50
    Sonic Forces returns with the same issues we felt in past entries in the series. Badly executed, as well as the uninspired level design. Mediocre overall, Forces is again a non remarkable title, but for sure will be enough for older fans.
  16. Nov 6, 2017
    50
    Sonic Forces creators' good intentions and interesting ideas don't amount to much in a game so clumsy and limited in design. It certainly doesn't help that Forces follows right on the heels of Sonic Mania, a game that not only demonstrated a more focused design sensibility but also did a far better job of realizing its creators' ambitions. Forces may have had a larger budget than Mania, but it feels like the poorer creation all around. Unless your dearest dream has always been to play a Sonic game as your own original fan art character, Sonic Forces doesn't have much to offer.
  17. Nov 17, 2017
    40
    Sonic Forces may have created some hype but unfortunately, it mostly falls flat on its face as it quickly becomes obvious that this game is an exercise in disappointment. While the action runs smoothly whether on a television screen or on handheld mode, the game's short and unimaginative levels, the absence of gameplay mechanics that had become a staple of 3D Sonic games, the unreliable controls and the mediocre soundtrack all add up to a very flawed game from which a lot more was expected.
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  1. Nov 9, 2017
    Though not without its moments, Forces is a depressing return to form for Sonic the Hedgehog after the joys of Mania.
  2. Nov 8, 2017
    Sonic Forces is messy. The story is a jumble of references and nearly incoherent plot points while the level design is scattered and frequently undermined by conceptual flaws. Messy games just aren’t always the worst. This game plays out with so much infectious energy and excitement that it’s hard not to smile while playing it. It’s not very polished but Sonic Forces manages to find excitement in spite of rough edges. It’s a playable Saturday morning cartoon: silly, janky but for a brief period of time, a fun distraction.
  3. Nov 8, 2017
    It's no Sonic Mania, but that aside, I had fun with it. I played it and beat it on launch day... As far as 3D Sonic games go, this is all right... Not quite as good as Sonic Generations.
  4. Nov 24, 2017
    Classic Sonic feels like his infamous sneakers are lined with lead. Generations was decent, but in such close proximity to Sonic Mania these problems feel all the more crippling.
User Score
6.6

Mixed or average reviews- based on 694 Ratings

User score distribution:
  1. Nov 7, 2017
    10
    this game is pretty fun just like colours and generations
    although im more of a mario fan but i can sense the biased ratings on the game
    this game is pretty fun just like colours and generations
    although im more of a mario fan but i can sense the biased ratings on the game

    the story is great , graphics are great , gameplay is great and well the music is the best part
    Full Review »
  2. Aug 20, 2018
    1
    Horrible level design, lousy "story", boring gameplay, forgettable music, lackluster animations (isn't it sad that Unleashed, a game fromHorrible level design, lousy "story", boring gameplay, forgettable music, lackluster animations (isn't it sad that Unleashed, a game from 2008, is still the best looking Sonic game?) and a dark tone that just comes off as forced more than anything else. This might not be the absolute WORST Sonic game, but of all the ones I've played, it's defiantly the one I've hated the most. Full Review »
  3. Nov 7, 2017
    3
    Sonic Forces Review
    Switch
    Version 1.01 I was nine years old, and already well loyal to Nintendo, when Sonic the Hedgehog burst onto the
    Sonic Forces Review
    Switch
    Version 1.01

    I was nine years old, and already well loyal to Nintendo, when Sonic the Hedgehog burst onto the games scene in 1991 and forced me to join most of my mates in vassalship to SEGA. Britain had been in the first Major ministry for less than a year and the Soviet Union, then politically little more than inertia and wishful thinking, was a mere six months from delivering the death blow to a half-century long Cold War. Though I did not have the language or context to describe it at the time, I recall a attitude of youthful exuberance, playful irreverence and cautious optimism that a decidedly new day had dawned, and SEGA's new mascot felt utterly at home. I've been there with Sonic through most of the intervening decades: making the leap to CD, to the Dreamcast Adventures, even to the trying and inconsistent Modern days.

    Twenty-six years removed from that first adventure, I, now a middle-aged and facing a world far more dystopian that the halcyon days of the nineties, decided to play and review the blue blur's newest adventure, and find that I much prefer the metaphysical horror of helplessness caused by real life to the metaphysical horror of uselessness found in Sonic Forces. It is, in the most concise and charitable phrasing I can muster, a testament to aspirations of mediocrity. Please note that I very specifically and intentionally write 'aspiration to' it, not the state itself, because I cannot reasonably even call the game mediocre. To my own mind, mediocrity would be stagnation, an inability to move beyond or improve upon whichever of the formulae, that have comprised the frantic experimentation of period inaugurated by the reboot of doom, is momentarily on display. This, alas, Sonic Team could not even muster. The level design, which to my opinion peaked in creativity with Colors and in consistency with Generations, has retreated in virtually every metric. Length, variety and dynamism are an unimagined dream in the doldrums of this disaster's roughly fifty stages. General control has managed to become even more wildly inconsistent, punctuating what is mostly sluggish and cumbersome translation of movement with the occasional burst of comical slipperiness, and the boost mechanic, having already overstayed its welcome on the whole, when coupled with the absurd brevity of the stages, is a recipe for game that appeals to speedrunners and few others. The art design is mostly clean though uninspired, but critically the technical presentation is notably poor on the Switch, and most other systems not natively outputting at 1080p, strongly suggesting that next to no optimisation was done despite it ostensibly being a mainline multi-platform release. By far the worst offender of this title, or the greatest victim depending on your degree of empathy, is Sonic's lore. Now having suffered three consecutive titles featuring time travel, cross-dimensionality or both, all pretence to a cohesive narrative has been obliterated. Worse still, the infantile writing of Ken Pontac and Warren Graff, already culpable for Sonic Lost World and all Sonic Boom games, delivers a story bereft of nuance or any emotion beyond shoneny angst, taking what ought to have been desperate and harrowing fight against tyrannical annihilation and giving it the emotional weight of schoolyard tussle over favourite Pokemon.

    It's a strange thing to grow up with, and in some ways away from, a cherished part of childhood, and frequently it's only in later adulthood when we find the strength, or perhaps resignation, to be more cynical about our formative years and those things which hallmarked them. With Sonic Forces, I sincerely believe that the time has come for the games community to have a frank and honest communication about the place of Sonic and whether his relevance, at least in the 3D platforming space, has passed from the commercial to the historical. For more than a decade I, and many others in the fandom, have soothed the wound of SEGA's and Sonic Team's incompetence with the balm of 'the next game', but there is a limit to the latitude that can be given to a pastime that demands so much and consistently offers so little. In life, there is always that moment, as certainly harrowing as it often is bittersweet, where we confront that not only are our days truly numbered but that those behind us are, with a moral certainly, better than those before us. I cannot help but question whether that time has come for Big Blue.
    Full Review »